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a0b743da19
* lisp/play/5x5.el (5x5-solver-output): Prefer defvar-local. * lisp/play/gamegrid.el (gamegrid-display-table): Provide default value.
650 lines
22 KiB
EmacsLisp
650 lines
22 KiB
EmacsLisp
;;; gamegrid.el --- library for implementing grid-based games on Emacs -*- lexical-binding:t -*-
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;; Copyright (C) 1997-1998, 2001-2021 Free Software Foundation, Inc.
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;; Author: Glynn Clements <glynn@sensei.co.uk>
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;; Old-Version: 1.02
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;; Created: 1997-08-13
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;;; Code:
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;; ;;;;;;;;;;;;; buffer-local variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar-local gamegrid-use-glyphs t
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"Non-nil means use glyphs when available.")
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(defvar-local gamegrid-use-color t
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"Non-nil means use color when available.")
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(defvar-local gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*"
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"Name of the font used in X mode.")
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(defvar-local gamegrid-face nil
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"Indicates the face to use as a default.")
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(defvar-local gamegrid-display-options nil)
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(defvar-local gamegrid-buffer-width 0)
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(defvar-local gamegrid-buffer-height 0)
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(defvar-local gamegrid-blank 0)
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(defvar-local gamegrid-timer nil)
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(defvar-local gamegrid-display-mode nil)
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(defvar-local gamegrid-display-table nil)
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(defvar-local gamegrid-face-table nil)
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(defvar-local gamegrid-buffer-start 1)
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(defvar-local gamegrid-score-file-length 50
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"Number of high scores to keep.")
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(defvar gamegrid-user-score-file-directory
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(locate-user-emacs-file "games/")
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"A directory for game scores which can't be shared.
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If Emacs was built without support for shared game scores, then this
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directory will be used.")
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;; ;;;;;;;;;;;;; global variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar gamegrid-grid-x-face nil)
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(defvar gamegrid-mono-x-face nil)
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(defvar gamegrid-mono-tty-face nil)
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(defvar gamegrid-glyph-height-mm 7.0
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"Desired glyph height in mm.")
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;; ;;;;;;;;;;;;; glyph generation ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun gamegrid-calculate-glyph-size ()
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"Calculate appropriate glyph size in pixels based on display resolution.
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Return a multiple of 8 no less than 16."
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(if (and (display-pixel-height) (display-mm-height))
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(let* ((y-pitch (/ (display-pixel-height) (float (display-mm-height))))
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(pixels (* y-pitch gamegrid-glyph-height-mm))
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(rounded (* (floor (/ (+ pixels 4) 8)) 8)))
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(max 16 rounded))
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16))
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;; Example of glyph in XPM format:
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;;
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;; /* XPM */
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;; static char *noname[] = {
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;; /* width height ncolors chars_per_pixel */
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;; \"16 16 3 1\",
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;; /* colors */
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;; \"+ s col1\",
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;; \". s col2\",
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;; \"- s col3\",
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;; /* pixels */
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;; \"---------------+\",
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;; \"--------------++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"--............++\",
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;; \"-+++++++++++++++\",
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;; \"++++++++++++++++\"
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;; };
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(defun gamegrid-xpm ()
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"Generate the XPM format image used for each square."
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(let* ((glyph-pixel-count (gamegrid-calculate-glyph-size))
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(border-pixel-count (/ glyph-pixel-count 8))
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(center-pixel-count (- glyph-pixel-count (* border-pixel-count 2))))
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(with-temp-buffer
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(insert (format "\
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/* XPM */
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static char *noname[] = {
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/* width height ncolors chars_per_pixel */
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\"%s %s 3 1\",
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/* colors */
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\"+ s col1\",
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\". s col2\",
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\"- s col3\",
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/* pixels */
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" glyph-pixel-count glyph-pixel-count))
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(dotimes (row border-pixel-count)
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(let ((edge-pixel-count (+ row 1)))
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(insert "\"")
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(dotimes (_ (- glyph-pixel-count edge-pixel-count)) (insert "-"))
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(dotimes (_ edge-pixel-count) (insert "+"))
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(insert "\",\n")))
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(let ((middle (format "\"%s%s%s\",\n"
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(make-string border-pixel-count ?-)
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(make-string center-pixel-count ?.)
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(make-string border-pixel-count ?+))))
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(dotimes (_ center-pixel-count) (insert middle)))
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(dotimes (row border-pixel-count)
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(let ((edge-pixel-count (- border-pixel-count row 1)))
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(insert "\"")
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(dotimes (_ edge-pixel-count) (insert "-"))
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(dotimes (_ (- glyph-pixel-count edge-pixel-count)) (insert "+"))
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(insert "\"")
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(if (/= row (1- border-pixel-count))
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(insert ",\n")
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(insert "\n};\n"))))
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(buffer-string))))
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;; Example of glyph in XBM format:
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;;
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;; /* gamegrid XBM */
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;; #define gamegrid_width 16
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;; #define gamegrid_height 16
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;; static unsigned char gamegrid_bits[] = {
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;; 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
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;; 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
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;; 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 };
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(defun gamegrid-xbm ()
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"Generate XBM format image used for each square."
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(let* ((glyph-pixel-count (gamegrid-calculate-glyph-size))
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(border-pixel-count (1- (/ glyph-pixel-count 4)))
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(center-pixel-count (- glyph-pixel-count (* 2 border-pixel-count))))
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(with-temp-buffer
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(insert (format "\
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/* gamegrid XBM */
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#define gamegrid_width %s
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#define gamegrid_height %s
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static unsigned char gamegrid_bits[] = {
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" glyph-pixel-count glyph-pixel-count))
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(dotimes (row border-pixel-count)
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(gamegrid-insert-xbm-bits
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(concat (make-string (- glyph-pixel-count row) ?1)
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(make-string row ?0)))
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(insert ", \n"))
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(let* ((left-border (make-string border-pixel-count ?1))
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(right-border (make-string border-pixel-count ?0))
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(even-line (apply 'concat
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(append (list left-border)
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(make-list (/ center-pixel-count 2) "10")
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(list right-border))))
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(odd-line (apply 'concat
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(append (list left-border)
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(make-list (/ center-pixel-count 2) "01")
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(list right-border)))))
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(dotimes (row center-pixel-count)
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(gamegrid-insert-xbm-bits (if (eq (logand row 1) 1) odd-line even-line))
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(insert ", \n")))
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(dotimes (row border-pixel-count)
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(let ((edge-pixel-count (- border-pixel-count row)))
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(gamegrid-insert-xbm-bits
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(concat (make-string edge-pixel-count ?1)
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(make-string (- glyph-pixel-count edge-pixel-count) ?0))))
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(if (/= row (1- border-pixel-count))
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(insert ", \n")
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(insert " };\n")))
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(buffer-string))))
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(defun gamegrid-insert-xbm-bits (str)
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"Convert binary to hex and insert in current buffer.
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STR should be a string composed of 1s and 0s and be a multiple of
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8 in length. Divide it into 8 bit bytes, reverse the order of
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each, convert them to hex and insert them in comma separated C
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format."
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(let ((byte-count (/ (length str) 8)))
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(dotimes (i byte-count)
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(let* ((byte (reverse (substring str (* i 8) (+ (* i 8) 8))))
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(value (string-to-number byte 2)))
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(insert (format "0x%02x" value))
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(unless (= i (1- byte-count))
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(insert ", "))))))
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;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defsubst gamegrid-event-x (event)
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(car (posn-col-row (event-end event))))
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(defsubst gamegrid-event-y (event)
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(cdr (posn-col-row (event-end event))))
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;; ;;;;;;;;;;;;; display functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun gamegrid-color (color shade)
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(let* ((v (floor (* shade 255)))
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(r (* v (aref color 0)))
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(g (* v (aref color 1)))
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(b (* v (aref color 2))))
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(format "#%02x%02x%02x" r g b)))
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(defun gamegrid-set-font (face)
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(if gamegrid-font
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(condition-case nil
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(set-face-font face gamegrid-font)
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(error nil))))
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(defun gamegrid-setup-face (face color)
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(set-face-foreground face color)
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(set-face-background face color)
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(gamegrid-set-font face)
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(set-face-background-pixmap face nil))
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(defun gamegrid-make-mono-tty-face ()
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(let ((face (make-face 'gamegrid-mono-tty-face)))
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(set-face-inverse-video face t)
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face))
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(defun gamegrid-make-color-tty-face (color)
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(let* ((color-str (if (symbolp color) (symbol-value color) color))
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(name (intern (format "gamegrid-color-tty-face-%s" color-str)))
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(face (make-face name)))
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(gamegrid-setup-face face color-str)
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face))
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(defun gamegrid-make-grid-x-face ()
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(let ((face (make-face 'gamegrid-x-border-face)))
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(gamegrid-set-font face)
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face))
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(defun gamegrid-make-mono-x-face ()
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(let ((face (make-face 'gamegrid-mono-x-face))
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(color (face-foreground 'default)))
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(if (null color)
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(setq color
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(cdr-safe (assq 'foreground-color (frame-parameters)))))
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(gamegrid-setup-face face color)
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face))
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(defun gamegrid-make-color-x-face (color)
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(let* ((hex (gamegrid-color color 1.0))
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(name (intern (format "gamegrid-color-x-face-%s" hex)))
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(face (make-face name)))
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(gamegrid-setup-face face hex)
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face))
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(defun gamegrid-make-face (data-spec-list color-spec-list)
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(let ((data (gamegrid-match-spec-list data-spec-list))
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(color (gamegrid-match-spec-list color-spec-list)))
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(pcase data
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('color-x
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(gamegrid-make-color-x-face color))
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('grid-x
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(unless gamegrid-grid-x-face
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(setq gamegrid-grid-x-face (gamegrid-make-grid-x-face)))
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gamegrid-grid-x-face)
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('mono-x
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(unless gamegrid-mono-x-face
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(setq gamegrid-mono-x-face (gamegrid-make-mono-x-face)))
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gamegrid-mono-x-face)
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('color-tty
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(gamegrid-make-color-tty-face color))
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('mono-tty
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(unless gamegrid-mono-tty-face
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(setq gamegrid-mono-tty-face (gamegrid-make-mono-tty-face)))
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gamegrid-mono-tty-face))))
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(defun gamegrid-colorize-glyph (color)
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(find-image `((:type xpm :data ,(gamegrid-xpm)
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:ascent center
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:color-symbols
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(("col1" . ,(gamegrid-color color 0.6))
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("col2" . ,(gamegrid-color color 0.8))
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("col3" . ,(gamegrid-color color 1.0))))
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(:type xbm :data ,(gamegrid-xbm)
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:ascent center
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:foreground ,(gamegrid-color color 1.0)
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:background ,(gamegrid-color color 0.5)))))
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(defun gamegrid-match-spec (spec)
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(let ((locale (car spec))
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(value (cadr spec)))
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(and (or (eq locale t)
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(and (listp locale)
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(memq gamegrid-display-mode locale))
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(and (symbolp locale)
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(eq gamegrid-display-mode locale)))
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value)))
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(defun gamegrid-match-spec-list (spec-list)
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(and spec-list
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(or (gamegrid-match-spec (car spec-list))
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(gamegrid-match-spec-list (cdr spec-list)))))
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(defun gamegrid-make-glyph (data-spec-list color-spec-list)
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(let ((data (gamegrid-match-spec-list data-spec-list))
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(color (gamegrid-match-spec-list color-spec-list)))
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(cond ((characterp data)
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(vector data))
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((eq data 'colorize)
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(gamegrid-colorize-glyph color))
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((listp data)
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(find-image data)) ;untested!
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((vectorp data)
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(gamegrid-make-image-from-vector data)))))
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(defun gamegrid-make-image-from-vector (vect)
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"Convert an XEmacs style \"glyph\" to an image-spec."
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(let ((l (list 'image :type)))
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(dotimes (n (length vect))
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(setf l (nconc l (list (aref vect n)))))
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(nconc l (list :ascent 'center))))
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(defun gamegrid-display-type ()
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(cond ((and gamegrid-use-glyphs
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(display-images-p))
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'glyph)
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((and gamegrid-use-color
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(display-graphic-p)
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(display-color-p))
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'color-x)
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((display-graphic-p)
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'mono-x)
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((and gamegrid-use-color
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(display-color-p))
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'color-tty)
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((display-multi-font-p) ;???
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'mono-tty)
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(t
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'emacs-tty)))
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(declare-function image-size "image.c" (spec &optional pixels frame))
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(defun gamegrid-setup-default-font ()
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(setq gamegrid-face
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(copy-face 'default
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(intern (concat "gamegrid-face-" (buffer-name)))))
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(when (eq gamegrid-display-mode 'glyph)
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(let ((max-height nil))
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(dotimes (c 256)
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(let ((glyph (aref gamegrid-display-table c)))
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(when (and (listp glyph) (eq (car glyph) 'image))
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(let ((height (cdr (image-size glyph))))
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(if (or (null max-height)
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(< max-height height))
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(setq max-height height))))))
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(when (and max-height (< max-height 1))
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(let ((default-font-height (face-attribute 'default :height))
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(resy (/ (display-pixel-height) (/ (display-mm-height) 25.4)))
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point-size pixel-size)
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(setq point-size (/ (* (float default-font-height) max-height) 10)
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pixel-size (floor (* resy (/ point-size 72.27)))
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point-size (* (/ pixel-size resy) 72.27))
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(face-spec-set gamegrid-face
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`((t :height ,(floor (* point-size 10))))))))))
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(defun gamegrid-initialize-display ()
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(setq gamegrid-display-mode (gamegrid-display-type))
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(setq gamegrid-display-table (make-display-table))
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(setq gamegrid-face-table (make-vector 256 nil))
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(dotimes (c 256)
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(let* ((spec (aref gamegrid-display-options c))
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(glyph (gamegrid-make-glyph (car spec) (nth 2 spec)))
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(face (gamegrid-make-face (cadr spec) (nth 2 spec))))
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(aset gamegrid-face-table c face)
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(aset gamegrid-display-table c glyph)))
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(gamegrid-setup-default-font)
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(setq buffer-display-table gamegrid-display-table)
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(setq cursor-type nil))
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(defun gamegrid-set-face (c)
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(if (eq gamegrid-display-mode 'glyph)
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(add-text-properties (1- (point)) (point)
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(list 'display (list (aref gamegrid-display-table c))))
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(put-text-property (1- (point))
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(point)
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'face
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(aref gamegrid-face-table c))))
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(defun gamegrid-cell-offset (x y)
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(+ gamegrid-buffer-start
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(* (1+ gamegrid-buffer-width) y)
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x))
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;; ;;;;;;;;;;;;;;;; grid functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun gamegrid-get-cell (x y)
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(char-after (gamegrid-cell-offset x y)))
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(defun gamegrid-set-cell (x y c)
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(save-excursion
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(let ((buffer-read-only nil))
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(goto-char (gamegrid-cell-offset x y))
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(delete-char 1)
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(insert-char c 1)
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(gamegrid-set-face c))))
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(defun gamegrid-init-buffer (width height blank)
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(setq gamegrid-buffer-width width
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gamegrid-buffer-height height)
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(let ((line (concat
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(make-string width blank)
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"\n"))
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(buffer-read-only nil))
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(erase-buffer)
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(setq gamegrid-buffer-start (point))
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(dotimes (_ height)
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(insert line))
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;; Adjust the height of the default face to the height of the
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;; images. Unlike XEmacs, Emacs doesn't allow making the default
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;; face buffer-local; so we do this with an overlay.
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(when (eq gamegrid-display-mode 'glyph)
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(overlay-put (make-overlay (point-min) (point-max))
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'face gamegrid-face))
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(goto-char (point-min))))
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(defun gamegrid-init (options)
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(setq buffer-read-only t
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truncate-lines t
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line-spacing 0
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gamegrid-display-options options)
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(buffer-disable-undo (current-buffer))
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(gamegrid-initialize-display))
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;; ;;;;;;;;;;;;;;;; timer functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun gamegrid-start-timer (period func)
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(setq gamegrid-timer
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(run-with-timer period period func (current-buffer))))
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(defun gamegrid-set-timer (delay)
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(if gamegrid-timer
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(timer-set-time gamegrid-timer
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(list (aref gamegrid-timer 1)
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(aref gamegrid-timer 2)
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(aref gamegrid-timer 3))
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delay)))
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(defun gamegrid-kill-timer ()
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(if gamegrid-timer
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(cancel-timer gamegrid-timer))
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(setq gamegrid-timer nil))
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;; ;;;;;;;;;;;;;;; high score functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun gamegrid-add-score (file score &optional reverse)
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"Add the current score to the high score file.
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If REVERSE is non-nil, treat lower scores as better than higher
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scores. This is useful for games where lower scores are better.
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On POSIX systems there may be a shared game directory for all users in
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which the scorefiles are kept. On such systems Emacs doesn't create
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the score file FILE in this directory, if it doesn't already exist.
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In this case Emacs searches for FILE in the directory specified by
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`gamegrid-user-score-file-directory' and creates it there, if
|
|
necessary.
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|
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To add the score file for a game to the system wide shared game
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directory, create the file with the shell command \"touch\" in this
|
|
directory and make sure that it is owned by the correct user and
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|
group. You probably need special user privileges to do this.
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|
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On non-POSIX systems Emacs searches for FILE in the directory
|
|
specified by the variable `temporary-file-directory'. If necessary,
|
|
FILE is created there."
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(pcase system-type
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((or 'ms-dos 'windows-nt)
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(gamegrid-add-score-insecure file score reverse))
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|
(_
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|
(gamegrid-add-score-with-update-game-score file score reverse))))
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|
|
|
|
;; On POSIX systems there are four cases to distinguish:
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|
|
|
;; 1. FILE is an absolute filename or "update-game-score" does not exist.
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|
;; Then FILE should be a file in a temporary file directory. This is how
|
|
;; `gamegrid-add-score' was supposed to be used in the past and
|
|
;; is covered here for backward-compatibility.
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|
;;
|
|
;; 2. The helper program "update-game-score" is setgid or setuid
|
|
;; and the file FILE does already exist in a system wide shared
|
|
;; game directory. This should be the normal case on POSIX
|
|
;; systems, if the game was installed system wide. Use
|
|
;; "update-game-score" to add the score to the file in the
|
|
;; shared game directory.
|
|
;;
|
|
;; 3. "update-game-score" is setgid/setuid, but the file FILE does
|
|
;; *not* exist in the system wide shared game directory. Use
|
|
;; `gamegrid-add-score-insecure' to create--if necessary--and
|
|
;; update FILE. This is for the case that a user has installed
|
|
;; a game on her own.
|
|
;;
|
|
;; 4. "update-game-score" is not setgid/setuid. Use it to
|
|
;; create/update FILE in the user's home directory. There is
|
|
;; presumably no shared game directory.
|
|
|
|
(defvar gamegrid-shared-game-dir)
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|
|
|
(defun gamegrid-add-score-with-update-game-score (file score &optional reverse)
|
|
(let* ((update-game-score-modes
|
|
(file-modes (expand-file-name "update-game-score" exec-directory)))
|
|
(gamegrid-shared-game-dir
|
|
(not (zerop (logand #o6000 (or update-game-score-modes 0))))))
|
|
(cond ((or (not update-game-score-modes) (file-name-absolute-p file))
|
|
(gamegrid-add-score-insecure file score
|
|
gamegrid-user-score-file-directory
|
|
reverse))
|
|
((and gamegrid-shared-game-dir
|
|
(file-exists-p (expand-file-name file shared-game-score-directory)))
|
|
;; Use the setgid (or setuid) "update-game-score" program
|
|
;; to update a system-wide score file.
|
|
(gamegrid-add-score-with-update-game-score-1 file
|
|
(expand-file-name file shared-game-score-directory) score reverse))
|
|
;; Else: Add the score to a score file in the user's home
|
|
;; directory.
|
|
(gamegrid-shared-game-dir
|
|
;; If gamegrid-shared-game-dir is non-nil the
|
|
;; "update-gamescore" program is setuid, so don't use it.
|
|
(unless (file-exists-p
|
|
(directory-file-name gamegrid-user-score-file-directory))
|
|
(make-directory gamegrid-user-score-file-directory t))
|
|
(gamegrid-add-score-insecure file score
|
|
gamegrid-user-score-file-directory
|
|
reverse))
|
|
(t
|
|
(unless (file-exists-p
|
|
(directory-file-name gamegrid-user-score-file-directory))
|
|
(make-directory gamegrid-user-score-file-directory t))
|
|
(let ((f (expand-file-name file
|
|
gamegrid-user-score-file-directory)))
|
|
(unless (file-exists-p f)
|
|
(write-region "" nil f nil 'silent nil 'excl))
|
|
(gamegrid-add-score-with-update-game-score-1 file f score reverse))))))
|
|
|
|
(defun gamegrid-add-score-with-update-game-score-1 (file target score &optional reverse)
|
|
(let ((default-directory "/")
|
|
(errbuf (generate-new-buffer " *update-game-score loss*"))
|
|
(marker-string (concat
|
|
(user-full-name)
|
|
" <" user-mail-address "> "
|
|
(current-time-string))))
|
|
;; This can be called from a timer, so enable local quits.
|
|
(with-local-quit
|
|
(apply
|
|
'call-process
|
|
`(,(expand-file-name "update-game-score" exec-directory)
|
|
nil ,errbuf nil
|
|
"-m" ,(int-to-string gamegrid-score-file-length)
|
|
"-d" ,(if gamegrid-shared-game-dir
|
|
(expand-file-name shared-game-score-directory)
|
|
(file-name-directory target))
|
|
,@(if reverse '("-r"))
|
|
,file
|
|
,(int-to-string score)
|
|
,marker-string)))
|
|
(if (buffer-modified-p errbuf)
|
|
(progn
|
|
(display-buffer errbuf)
|
|
(error "Failed to update game score file"))
|
|
(kill-buffer errbuf))
|
|
(let ((buf (find-buffer-visiting target)))
|
|
(save-excursion
|
|
(if buf
|
|
(progn
|
|
(switch-to-buffer buf)
|
|
(revert-buffer nil t nil)
|
|
(display-buffer buf))
|
|
(find-file-read-only target))
|
|
(view-mode)
|
|
(goto-char (point-min))
|
|
(search-forward (concat (int-to-string score)
|
|
" " (user-login-name) " "
|
|
marker-string) nil t)
|
|
(beginning-of-line)))))
|
|
|
|
(defun gamegrid-add-score-insecure (file score &optional directory reverse)
|
|
(save-excursion
|
|
(setq file (expand-file-name file (or directory
|
|
temporary-file-directory)))
|
|
(unless (file-exists-p (file-name-directory file))
|
|
(make-directory (file-name-directory file) t))
|
|
(find-file-other-window file)
|
|
(setq buffer-read-only nil)
|
|
(goto-char (point-max))
|
|
(insert (format "%05d\t%s\t%s <%s>\n"
|
|
score
|
|
(current-time-string)
|
|
(user-full-name)
|
|
user-mail-address))
|
|
(sort-fields 1 (point-min) (point-max))
|
|
(unless reverse
|
|
(reverse-region (point-min) (point-max)))
|
|
(goto-char (point-min))
|
|
(forward-line gamegrid-score-file-length)
|
|
(delete-region (point) (point-max))
|
|
(setq buffer-read-only t)
|
|
(save-buffer)
|
|
(view-mode)))
|
|
|
|
|
|
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(provide 'gamegrid)
|
|
|
|
;;; gamegrid.el ends here
|