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b47278e10c
ScrollConsoleScreenBuffer (which has a bug on Win95).
632 lines
15 KiB
C
632 lines
15 KiB
C
/* Terminal hooks for Windows NT port of GNU Emacs.
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Copyright (C) 1992 Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA.
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Tim Fleehart (apollo@online.com) 1-17-92
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Geoff Voelker (voelker@cs.washington.edu) 9-12-93
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*/
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#include <config.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <windows.h>
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#include "lisp.h"
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#include "frame.h"
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#include "disptab.h"
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#include "termhooks.h"
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#include "ntinevt.h"
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/* from window.c */
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extern Lisp_Object Frecenter ();
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/* from keyboard.c */
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extern int detect_input_pending ();
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/* from sysdep.c */
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extern int read_input_pending ();
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extern FRAME_PTR updating_frame;
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extern int meta_key;
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static void move_cursor (int row, int col);
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static void clear_to_end (void);
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static void clear_frame (void);
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static void clear_end_of_line (int);
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static void ins_del_lines (int vpos, int n);
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static void change_line_highlight (int, int, int);
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static void reassert_line_highlight (int, int);
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static void insert_glyphs (GLYPH *start, int len);
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static void write_glyphs (GLYPH *string, int len);
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static void delete_glyphs (int n);
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void nt_ring_bell (void);
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static void reset_terminal_modes (void);
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static void set_terminal_modes (void);
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static void set_terminal_window (int size);
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static void update_begin (FRAME_PTR f);
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static void update_end (FRAME_PTR f);
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static void reset_kbd (void);
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static void unset_kbd (void);
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static int hl_mode (int new_highlight);
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void
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DebPrint ()
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{
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}
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/* Init hook called in init_keyboard. */
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void (*keyboard_init_hook)(void) = reset_kbd;
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COORD cursor_coords;
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HANDLE prev_screen, cur_screen;
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UCHAR char_attr, char_attr_normal, char_attr_reverse;
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HANDLE keyboard_handle;
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/* Setting this as the ctrl handler prevents emacs from being killed when
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someone hits ^C in a 'suspended' session (child shell).
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Also ignore Ctrl-Break signals. */
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BOOL
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ctrl_c_handler (unsigned long type)
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{
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return (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT);
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}
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/* If we're updating a frame, use it as the current frame
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Otherwise, use the selected frame. */
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#define PICK_FRAME() (updating_frame ? updating_frame : selected_frame)
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/* Move the cursor to (row, col). */
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void
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move_cursor (int row, int col)
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{
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cursor_coords.X = col;
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cursor_coords.Y = row;
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if (updating_frame == (FRAME_PTR) NULL)
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{
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SetConsoleCursorPosition (cur_screen, cursor_coords);
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}
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}
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/* Clear from cursor to end of screen. */
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void
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clear_to_end (void)
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{
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FRAME_PTR f = PICK_FRAME ();
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clear_end_of_line (FRAME_WIDTH (f) - 1);
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ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1);
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}
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/* Clear the frame. */
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void
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clear_frame (void)
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{
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FRAME_PTR f = PICK_FRAME ();
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COORD dest;
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int n, r;
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hl_mode (0);
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n = FRAME_HEIGHT (f) * FRAME_WIDTH (f);
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dest.X = dest.Y = 0;
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FillConsoleOutputAttribute (cur_screen, char_attr, n, dest, &r);
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FillConsoleOutputCharacter (cur_screen, ' ', n, dest, &r);
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move_cursor (0, 0);
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}
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static GLYPH glyph_base[256];
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static BOOL ceol_initialized = FALSE;
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/* Clear from Cursor to end (what's "standout marker"?). */
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void
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clear_end_of_line (int end)
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{
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if (!ceol_initialized)
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{
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int i;
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for (i = 0; i < 256; i++)
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{
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glyph_base[i] = SPACEGLYPH; /* empty space */
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}
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ceol_initialized = TRUE;
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}
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write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */
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}
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/* Insert n lines at vpos. if n is negative delete -n lines. */
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void
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ins_del_lines (int vpos, int n)
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{
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int i, nb, save_highlight;
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SMALL_RECT scroll;
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COORD dest;
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CHAR_INFO fill;
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FRAME_PTR f = PICK_FRAME ();
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if (n < 0)
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{
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scroll.Top = vpos - n;
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scroll.Bottom = FRAME_HEIGHT (f);
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dest.Y = vpos;
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}
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else
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{
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scroll.Top = vpos;
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scroll.Bottom = FRAME_HEIGHT (f) - n;
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dest.Y = vpos + n;
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}
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scroll.Left = 0;
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scroll.Right = FRAME_WIDTH (f);
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dest.X = 0;
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save_highlight = hl_mode (0);
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fill.Char.AsciiChar = 0x20;
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fill.Attributes = char_attr;
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ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
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/* Here we have to deal with a win32 console flake: If the scroll
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region looks like abc and we scroll c to a and fill with d we get
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cbd... if we scroll block c one line at a time to a, we get cdd...
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Emacs expects cdd consistently... So we have to deal with that
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here... (this also occurs scrolling the same way in the other
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direction. */
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if (n > 0)
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{
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if (scroll.Bottom < dest.Y)
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{
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for (i = scroll.Bottom; i < dest.Y; i++)
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{
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move_cursor (i, 0);
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clear_end_of_line (FRAME_WIDTH (f));
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}
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}
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}
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else
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{
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nb = dest.Y + (scroll.Bottom - scroll.Top) + 1;
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if (nb < scroll.Top)
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{
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for (i = nb; i < scroll.Top; i++)
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{
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move_cursor (i, 0);
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clear_end_of_line (FRAME_WIDTH (f));
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}
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}
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}
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cursor_coords.X = 0;
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cursor_coords.Y = vpos;
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hl_mode (save_highlight);
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}
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/* Changes attribute to use when drawing characters to control. */
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static int
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hl_mode (int new_highlight)
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{
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static int highlight = 0;
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int old_highlight;
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old_highlight = highlight;
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highlight = (new_highlight != 0);
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if (highlight)
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{
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char_attr = char_attr_reverse;
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}
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else
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{
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char_attr = char_attr_normal;
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}
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return old_highlight;
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}
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/* Call this when about to modify line at position VPOS and change whether it
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is highlighted. */
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void
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change_line_highlight (int new_highlight, int vpos, int first_unused_hpos)
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{
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hl_mode (new_highlight);
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move_cursor (vpos, 0);
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clear_end_of_line (first_unused_hpos);
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}
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/* External interface to control of standout mode. Call this when about to
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* modify line at position VPOS and not change whether it is highlighted. */
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void
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reassert_line_highlight (int highlight, int vpos)
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{
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hl_mode (highlight);
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vpos; /* pedantic compiler silencer */
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}
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#undef LEFT
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#undef RIGHT
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#define LEFT 1
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#define RIGHT 0
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void
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scroll_line (int dist, int direction)
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{
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/* The idea here is to implement a horizontal scroll in one line to
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implement delete and half of insert. */
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SMALL_RECT scroll;
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COORD dest;
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CHAR_INFO fill;
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FRAME_PTR f = PICK_FRAME ();
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scroll.Top = cursor_coords.Y;
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scroll.Bottom = cursor_coords.Y;
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if (direction == LEFT)
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{
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scroll.Left = cursor_coords.X + dist;
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scroll.Right = FRAME_WIDTH (f) - 1;
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}
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else
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{
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scroll.Left = cursor_coords.X;
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scroll.Right = FRAME_WIDTH (f) - dist - 1;
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}
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dest.X = cursor_coords.X;
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dest.Y = cursor_coords.Y;
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fill.Char.AsciiChar = 0x20;
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fill.Attributes = char_attr;
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ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
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}
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/* If start is zero insert blanks instead of a string at start ?. */
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void
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insert_glyphs (register GLYPH *start, register int len)
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{
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scroll_line (len, RIGHT);
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/* Move len chars to the right starting at cursor_coords, fill with blanks */
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if (start)
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{
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/* Print the first len characters of start, cursor_coords.X adjusted
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by write_glyphs. */
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write_glyphs (start, len);
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}
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else
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{
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clear_end_of_line (cursor_coords.X + len);
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}
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}
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void
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write_glyphs (register GLYPH *string, register int len)
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{
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register unsigned int glyph_len = GLYPH_TABLE_LENGTH;
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Lisp_Object *glyph_table = GLYPH_TABLE_BASE;
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FRAME_PTR f = PICK_FRAME ();
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register char *ptr;
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GLYPH glyph;
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WORD *attrs;
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char *chars;
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int i;
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if (len <= 0)
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return;
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attrs = alloca (len * sizeof (*attrs));
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chars = alloca (len * sizeof (*chars));
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if (attrs == NULL || chars == NULL)
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{
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printf ("alloca failed in write_glyphs\n");
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return;
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}
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/* We have to deal with the glyph indirection...go over the glyph
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buffer and extract the characters. */
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ptr = chars;
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while (--len >= 0)
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{
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glyph = *string++;
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if (glyph > glyph_len)
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{
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*ptr++ = glyph & 0xFF;
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continue;
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}
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GLYPH_FOLLOW_ALIASES (glyph_table, glyph_len, glyph);
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#ifndef HAVE_NTGUI
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if (GLYPH_FACE (fixfix, glyph) != 0)
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printf ("Glyph face is %d\n", GLYPH_FACE (fixfix, glyph));
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#endif /* !HAVE_NTGUI */
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if (GLYPH_SIMPLE_P (glyph_table, glyph_len, glyph))
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{
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*ptr++ = glyph & 0xFF;
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continue;
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}
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for (i = 0; i < GLYPH_LENGTH (glyph_table, glyph); i++)
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{
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*ptr++ = (GLYPH_STRING (glyph_table, glyph))[i];
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}
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}
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/* Number of characters we have in the buffer. */
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len = ptr-chars;
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/* Fill in the attributes for these characters. */
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for (i = 0; i < len; i++)
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attrs[i] = char_attr;
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/* Write the attributes. */
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if (!WriteConsoleOutputAttribute (cur_screen, attrs, len, cursor_coords, &i))
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{
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printf ("Failed writing console attributes: %d\n", GetLastError ());
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fflush (stdout);
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}
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/* Write the characters. */
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if (!WriteConsoleOutputCharacter (cur_screen, chars, len, cursor_coords, &i))
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{
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printf ("Failed writing console characters: %d\n", GetLastError ());
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fflush (stdout);
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}
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cursor_coords.X += len;
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move_cursor (cursor_coords.Y, cursor_coords.X);
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}
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void
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delete_glyphs (int n)
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{
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/* delete chars means scroll chars from cursor_coords.X + n to
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cursor_coords.X, anything beyond the edge of the screen should
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come out empty... */
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scroll_line (n, LEFT);
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}
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static unsigned int sound_type = 0xFFFFFFFF;
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void
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nt_ring_bell (void)
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{
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if (sound_type == 0xFFFFFFFF)
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Beep (666, 100);
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else
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MessageBeep (sound_type);
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}
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DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0,
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"Set the sound generated when the bell is rung.\n\
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SOUND is 'asterisk, 'exclamation, 'hand, 'question, or 'ok\n\
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to use the corresponding system sound for the bell.\n\
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SOUND is nil to use the normal beep.")
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(sound)
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Lisp_Object sound;
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{
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CHECK_SYMBOL (sound, 0);
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if (NILP (sound))
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sound_type = 0xFFFFFFFF;
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else if (EQ (sound, intern ("asterisk")))
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sound_type = MB_ICONASTERISK;
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else if (EQ (sound, intern ("exclamation")))
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sound_type = MB_ICONEXCLAMATION;
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else if (EQ (sound, intern ("hand")))
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sound_type = MB_ICONHAND;
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else if (EQ (sound, intern ("question")))
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sound_type = MB_ICONQUESTION;
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else if (EQ (sound, intern ("ok")))
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sound_type = MB_OK;
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else
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sound_type = 0xFFFFFFFF;
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return sound;
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}
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/* Put our console back up, for ending a suspended session. */
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void
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take_console (void)
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{
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reset_kbd ();
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SetConsoleActiveScreenBuffer (cur_screen);
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}
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void
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reset_terminal_modes (void)
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{
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unset_kbd ();
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SetConsoleActiveScreenBuffer (prev_screen);
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}
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void
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set_terminal_modes (void)
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{
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CONSOLE_CURSOR_INFO cci;
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if (cur_screen == NULL)
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{
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reset_kbd ();
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cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE,
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0, NULL,
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CONSOLE_TEXTMODE_BUFFER,
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NULL);
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if (cur_screen == INVALID_HANDLE_VALUE)
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{
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printf ("CreateConsoleScreenBuffer failed in ResetTerm\n");
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printf ("LastError = 0x%lx\n", GetLastError ());
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fflush (stdout);
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exit (0);
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}
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SetConsoleActiveScreenBuffer (cur_screen);
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/* make cursor big and visible (100 on Win95 makes it disappear) */
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cci.dwSize = 99;
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cci.bVisible = TRUE;
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(void) SetConsoleCursorInfo (cur_screen, &cci);
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}
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}
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/* hmmm... perhaps these let us bracket screen changes so that we can flush
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clumps rather than one-character-at-a-time...
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we'll start with not moving the cursor while an update is in progress. */
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void
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update_begin (FRAME_PTR f)
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{
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}
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void
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update_end (FRAME_PTR f)
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{
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SetConsoleCursorPosition (cur_screen, cursor_coords);
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}
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void
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set_terminal_window (int size)
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{
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}
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void
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unset_kbd (void)
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{
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SetConsoleMode (keyboard_handle, ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT |
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ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT);
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}
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void
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reset_kbd (void)
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{
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keyboard_handle = GetStdHandle (STD_INPUT_HANDLE);
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SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
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}
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typedef int (*term_hook) ();
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void
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initialize_win_nt_display (void)
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{
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CONSOLE_SCREEN_BUFFER_INFO info;
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cursor_to_hook = (term_hook) move_cursor;
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raw_cursor_to_hook = (term_hook) move_cursor;
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clear_to_end_hook = (term_hook) clear_to_end;
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clear_frame_hook = (term_hook) clear_frame;
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clear_end_of_line_hook = (term_hook) clear_end_of_line;
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ins_del_lines_hook = (term_hook) ins_del_lines;
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change_line_highlight_hook = (term_hook) change_line_highlight;
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reassert_line_highlight_hook = (term_hook) reassert_line_highlight;
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insert_glyphs_hook = (term_hook) insert_glyphs;
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write_glyphs_hook = (term_hook) write_glyphs;
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delete_glyphs_hook = (term_hook) delete_glyphs;
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ring_bell_hook = (term_hook) nt_ring_bell;
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reset_terminal_modes_hook = (term_hook) reset_terminal_modes;
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set_terminal_modes_hook = (term_hook) set_terminal_modes;
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set_terminal_window_hook = (term_hook) set_terminal_window;
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update_begin_hook = (term_hook) update_begin;
|
|
update_end_hook = (term_hook) update_end;
|
|
|
|
read_socket_hook = win32_read_socket;
|
|
mouse_position_hook = win32_mouse_position;
|
|
|
|
prev_screen = GetStdHandle (STD_OUTPUT_HANDLE);
|
|
|
|
set_terminal_modes ();
|
|
|
|
GetConsoleScreenBufferInfo (cur_screen, &info);
|
|
|
|
meta_key = 1;
|
|
char_attr = info.wAttributes & 0xFF;
|
|
char_attr_normal = char_attr;
|
|
char_attr_reverse = ((char_attr & 0xf) << 4) + ((char_attr & 0xf0) >> 4);
|
|
|
|
FRAME_HEIGHT (selected_frame) = info.dwSize.Y; /* lines per page */
|
|
FRAME_WIDTH (selected_frame) = info.dwSize.X; /* characters per line */
|
|
|
|
move_cursor (0, 0);
|
|
|
|
clear_frame ();
|
|
}
|
|
|
|
DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0,
|
|
"Set screen colors.")
|
|
(foreground, background)
|
|
Lisp_Object foreground;
|
|
Lisp_Object background;
|
|
{
|
|
char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4);
|
|
char_attr_reverse = XFASTINT (background) + (XFASTINT (foreground) << 4);
|
|
|
|
Frecenter (Qnil);
|
|
return Qt;
|
|
}
|
|
|
|
DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0,
|
|
"Set cursor size.")
|
|
(size)
|
|
Lisp_Object size;
|
|
{
|
|
CONSOLE_CURSOR_INFO cci;
|
|
cci.dwSize = XFASTINT (size);
|
|
cci.bVisible = TRUE;
|
|
(void) SetConsoleCursorInfo (cur_screen, &cci);
|
|
|
|
return Qt;
|
|
}
|
|
|
|
#ifndef HAVE_NTGUI
|
|
void
|
|
pixel_to_glyph_coords (FRAME_PTR f, int pix_x, int pix_y, int *x, int *y,
|
|
void *bounds, int noclip)
|
|
{
|
|
*x = pix_x;
|
|
*y = pix_y;
|
|
}
|
|
|
|
void
|
|
glyph_to_pixel_coords (FRAME_PTR f, int x, int y, int *pix_x, int *pix_y)
|
|
{
|
|
*pix_x = x;
|
|
*pix_y = y;
|
|
}
|
|
#endif /* !HAVE_NTGUI */
|
|
|
|
void
|
|
syms_of_ntterm ()
|
|
{
|
|
defsubr (&Sset_screen_color);
|
|
defsubr (&Sset_cursor_size);
|
|
defsubr (&Sset_message_beep);
|
|
}
|