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1964 lines
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1964 lines
85 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1998-1999, 2001-2012 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../../info/characters
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@node Non-ASCII Characters, Searching and Matching, Text, Top
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@chapter Non-@acronym{ASCII} Characters
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@cindex multibyte characters
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@cindex characters, multi-byte
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@cindex non-@acronym{ASCII} characters
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This chapter covers the special issues relating to characters and
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how they are stored in strings and buffers.
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@menu
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* Text Representations:: How Emacs represents text.
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* Converting Representations:: Converting unibyte to multibyte and vice versa.
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* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
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* Character Codes:: How unibyte and multibyte relate to
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codes of individual characters.
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* Character Properties:: Character attributes that define their
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behavior and handling.
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* Character Sets:: The space of possible character codes
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is divided into various character sets.
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* Scanning Charsets:: Which character sets are used in a buffer?
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* Translation of Characters:: Translation tables are used for conversion.
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* Coding Systems:: Coding systems are conversions for saving files.
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* Input Methods:: Input methods allow users to enter various
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non-ASCII characters without special keyboards.
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* Locales:: Interacting with the POSIX locale.
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@end menu
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@node Text Representations
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@section Text Representations
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@cindex text representation
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Emacs buffers and strings support a large repertoire of characters
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from many different scripts, allowing users to type and display text
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in almost any known written language.
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@cindex character codepoint
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@cindex codespace
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@cindex Unicode
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To support this multitude of characters and scripts, Emacs closely
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follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
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unique number, called a @dfn{codepoint}, to each and every character.
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The range of codepoints defined by Unicode, or the Unicode
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@dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
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inclusive. Emacs extends this range with codepoints in the range
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@code{#x110000..#x3FFFFF}, which it uses for representing characters
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that are not unified with Unicode and @dfn{raw 8-bit bytes} that
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cannot be interpreted as characters. Thus, a character codepoint in
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Emacs is a 22-bit integer number.
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@cindex internal representation of characters
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@cindex characters, representation in buffers and strings
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@cindex multibyte text
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To conserve memory, Emacs does not hold fixed-length 22-bit numbers
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that are codepoints of text characters within buffers and strings.
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Rather, Emacs uses a variable-length internal representation of
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characters, that stores each character as a sequence of 1 to 5 8-bit
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bytes, depending on the magnitude of its codepoint@footnote{
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This internal representation is based on one of the encodings defined
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by the Unicode Standard, called @dfn{UTF-8}, for representing any
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Unicode codepoint, but Emacs extends UTF-8 to represent the additional
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codepoints it uses for raw 8-bit bytes and characters not unified with
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Unicode.}. For example, any @acronym{ASCII} character takes up only 1
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byte, a Latin-1 character takes up 2 bytes, etc. We call this
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representation of text @dfn{multibyte}.
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Outside Emacs, characters can be represented in many different
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encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
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between these external encodings and its internal representation, as
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appropriate, when it reads text into a buffer or a string, or when it
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writes text to a disk file or passes it to some other process.
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Occasionally, Emacs needs to hold and manipulate encoded text or
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binary non-text data in its buffers or strings. For example, when
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Emacs visits a file, it first reads the file's text verbatim into a
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buffer, and only then converts it to the internal representation.
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Before the conversion, the buffer holds encoded text.
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@cindex unibyte text
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Encoded text is not really text, as far as Emacs is concerned, but
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rather a sequence of raw 8-bit bytes. We call buffers and strings
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that hold encoded text @dfn{unibyte} buffers and strings, because
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Emacs treats them as a sequence of individual bytes. Usually, Emacs
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displays unibyte buffers and strings as octal codes such as
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@code{\237}. We recommend that you never use unibyte buffers and
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strings except for manipulating encoded text or binary non-text data.
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In a buffer, the buffer-local value of the variable
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@code{enable-multibyte-characters} specifies the representation used.
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The representation for a string is determined and recorded in the string
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when the string is constructed.
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@defvar enable-multibyte-characters
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This variable specifies the current buffer's text representation.
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If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
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it contains unibyte encoded text or binary non-text data.
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You cannot set this variable directly; instead, use the function
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@code{set-buffer-multibyte} to change a buffer's representation.
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@end defvar
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@defun position-bytes position
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Buffer positions are measured in character units. This function
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returns the byte-position corresponding to buffer position
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@var{position} in the current buffer. This is 1 at the start of the
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buffer, and counts upward in bytes. If @var{position} is out of
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range, the value is @code{nil}.
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@end defun
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@defun byte-to-position byte-position
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Return the buffer position, in character units, corresponding to given
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@var{byte-position} in the current buffer. If @var{byte-position} is
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out of range, the value is @code{nil}. In a multibyte buffer, an
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arbitrary value of @var{byte-position} can be not at character
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boundary, but inside a multibyte sequence representing a single
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character; in this case, this function returns the buffer position of
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the character whose multibyte sequence includes @var{byte-position}.
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In other words, the value does not change for all byte positions that
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belong to the same character.
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@end defun
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@defun multibyte-string-p string
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Return @code{t} if @var{string} is a multibyte string, @code{nil}
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otherwise.
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@end defun
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@defun string-bytes string
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@cindex string, number of bytes
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This function returns the number of bytes in @var{string}.
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If @var{string} is a multibyte string, this can be greater than
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@code{(length @var{string})}.
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@end defun
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@defun unibyte-string &rest bytes
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This function concatenates all its argument @var{bytes} and makes the
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result a unibyte string.
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@end defun
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@node Converting Representations
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@section Converting Text Representations
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Emacs can convert unibyte text to multibyte; it can also convert
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multibyte text to unibyte, provided that the multibyte text contains
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only @acronym{ASCII} and 8-bit raw bytes. In general, these
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conversions happen when inserting text into a buffer, or when putting
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text from several strings together in one string. You can also
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explicitly convert a string's contents to either representation.
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Emacs chooses the representation for a string based on the text from
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which it is constructed. The general rule is to convert unibyte text
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to multibyte text when combining it with other multibyte text, because
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the multibyte representation is more general and can hold whatever
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characters the unibyte text has.
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When inserting text into a buffer, Emacs converts the text to the
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buffer's representation, as specified by
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@code{enable-multibyte-characters} in that buffer. In particular, when
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you insert multibyte text into a unibyte buffer, Emacs converts the text
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to unibyte, even though this conversion cannot in general preserve all
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the characters that might be in the multibyte text. The other natural
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alternative, to convert the buffer contents to multibyte, is not
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acceptable because the buffer's representation is a choice made by the
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user that cannot be overridden automatically.
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Converting unibyte text to multibyte text leaves @acronym{ASCII}
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characters unchanged, and converts bytes with codes 128 through 255 to
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the multibyte representation of raw eight-bit bytes.
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Converting multibyte text to unibyte converts all @acronym{ASCII}
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and eight-bit characters to their single-byte form, but loses
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information for non-@acronym{ASCII} characters by discarding all but
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the low 8 bits of each character's codepoint. Converting unibyte text
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to multibyte and back to unibyte reproduces the original unibyte text.
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The next two functions either return the argument @var{string}, or a
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newly created string with no text properties.
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@defun string-to-multibyte string
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This function returns a multibyte string containing the same sequence
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of characters as @var{string}. If @var{string} is a multibyte string,
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it is returned unchanged. The function assumes that @var{string}
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includes only @acronym{ASCII} characters and raw 8-bit bytes; the
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latter are converted to their multibyte representation corresponding
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to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
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(@pxref{Text Representations, codepoints}).
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@end defun
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@defun string-to-unibyte string
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This function returns a unibyte string containing the same sequence of
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characters as @var{string}. It signals an error if @var{string}
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contains a non-@acronym{ASCII} character. If @var{string} is a
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unibyte string, it is returned unchanged. Use this function for
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@var{string} arguments that contain only @acronym{ASCII} and eight-bit
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characters.
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@end defun
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@defun byte-to-string byte
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@cindex byte to string
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This function returns a unibyte string containing a single byte of
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character data, @var{character}. It signals an error if
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@var{character} is not an integer between 0 and 255.
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@end defun
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@defun multibyte-char-to-unibyte char
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This converts the multibyte character @var{char} to a unibyte
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character, and returns that character. If @var{char} is neither
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@acronym{ASCII} nor eight-bit, the function returns -1.
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@end defun
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@defun unibyte-char-to-multibyte char
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This convert the unibyte character @var{char} to a multibyte
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character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
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byte.
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@end defun
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@node Selecting a Representation
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@section Selecting a Representation
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Sometimes it is useful to examine an existing buffer or string as
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multibyte when it was unibyte, or vice versa.
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@defun set-buffer-multibyte multibyte
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Set the representation type of the current buffer. If @var{multibyte}
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is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
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is @code{nil}, the buffer becomes unibyte.
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This function leaves the buffer contents unchanged when viewed as a
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sequence of bytes. As a consequence, it can change the contents
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viewed as characters; for instance, a sequence of three bytes which is
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treated as one character in multibyte representation will count as
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three characters in unibyte representation. Eight-bit characters
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representing raw bytes are an exception. They are represented by one
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byte in a unibyte buffer, but when the buffer is set to multibyte,
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they are converted to two-byte sequences, and vice versa.
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This function sets @code{enable-multibyte-characters} to record which
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representation is in use. It also adjusts various data in the buffer
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(including overlays, text properties and markers) so that they cover the
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same text as they did before.
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You cannot use @code{set-buffer-multibyte} on an indirect buffer,
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because indirect buffers always inherit the representation of the
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base buffer.
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@end defun
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@defun string-as-unibyte string
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If @var{string} is already a unibyte string, this function returns
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@var{string} itself. Otherwise, it returns a new string with the same
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bytes as @var{string}, but treating each byte as a separate character
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(so that the value may have more characters than @var{string}); as an
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exception, each eight-bit character representing a raw byte is
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converted into a single byte. The newly-created string contains no
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text properties.
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@end defun
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@defun string-as-multibyte string
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If @var{string} is a multibyte string, this function returns
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@var{string} itself. Otherwise, it returns a new string with the same
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bytes as @var{string}, but treating each multibyte sequence as one
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character. This means that the value may have fewer characters than
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@var{string} has. If a byte sequence in @var{string} is invalid as a
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multibyte representation of a single character, each byte in the
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sequence is treated as a raw 8-bit byte. The newly-created string
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contains no text properties.
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@end defun
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@node Character Codes
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@section Character Codes
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@cindex character codes
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The unibyte and multibyte text representations use different
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character codes. The valid character codes for unibyte representation
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range from 0 to @code{#xFF} (255)---the values that can fit in one
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byte. The valid character codes for multibyte representation range
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from 0 to @code{#x3FFFFF}. In this code space, values 0 through
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@code{#x7F} (127) are for @acronym{ASCII} characters, and values
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@code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
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non-@acronym{ASCII} characters.
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Emacs character codes are a superset of the Unicode standard.
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Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
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characters of the same codepoint; values @code{#x110000} (1114112)
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through @code{#x3FFF7F} (4194175) represent characters that are not
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unified with Unicode; and values @code{#x3FFF80} (4194176) through
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@code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
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@defun characterp charcode
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This returns @code{t} if @var{charcode} is a valid character, and
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@code{nil} otherwise.
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@example
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@group
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(characterp 65)
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@result{} t
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@end group
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@group
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(characterp 4194303)
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@result{} t
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@end group
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@group
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(characterp 4194304)
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@result{} nil
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@end group
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@end example
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@end defun
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@cindex maximum value of character codepoint
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@cindex codepoint, largest value
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@defun max-char
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This function returns the largest value that a valid character
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codepoint can have.
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@example
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@group
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(characterp (max-char))
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@result{} t
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@end group
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@group
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(characterp (1+ (max-char)))
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@result{} nil
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@end group
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@end example
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@end defun
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@defun get-byte &optional pos string
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This function returns the byte at character position @var{pos} in the
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current buffer. If the current buffer is unibyte, this is literally
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the byte at that position. If the buffer is multibyte, byte values of
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@acronym{ASCII} characters are the same as character codepoints,
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whereas eight-bit raw bytes are converted to their 8-bit codes. The
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function signals an error if the character at @var{pos} is
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non-@acronym{ASCII}.
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The optional argument @var{string} means to get a byte value from that
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string instead of the current buffer.
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@end defun
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@node Character Properties
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@section Character Properties
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@cindex character properties
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A @dfn{character property} is a named attribute of a character that
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specifies how the character behaves and how it should be handled
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during text processing and display. Thus, character properties are an
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important part of specifying the character's semantics.
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On the whole, Emacs follows the Unicode Standard in its implementation
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of character properties. In particular, Emacs supports the
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@uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
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Model}, and the Emacs character property database is derived from the
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Unicode Character Database (@acronym{UCD}). See the
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@uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
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Properties chapter of the Unicode Standard}, for a detailed
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description of Unicode character properties and their meaning. This
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section assumes you are already familiar with that chapter of the
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Unicode Standard, and want to apply that knowledge to Emacs Lisp
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programs.
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In Emacs, each property has a name, which is a symbol, and a set of
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possible values, whose types depend on the property; if a character
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does not have a certain property, the value is @code{nil}. As a
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general rule, the names of character properties in Emacs are produced
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from the corresponding Unicode properties by downcasing them and
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replacing each @samp{_} character with a dash @samp{-}. For example,
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@code{Canonical_Combining_Class} becomes
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@code{canonical-combining-class}. However, sometimes we shorten the
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names to make their use easier.
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@cindex unassigned character codepoints
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Some codepoints are left @dfn{unassigned} by the
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@acronym{UCD}---they don't correspond to any character. The Unicode
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Standard defines default values of properties for such codepoints;
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they are mentioned below for each property.
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Here is the full list of value types for all the character
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properties that Emacs knows about:
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@table @code
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@item name
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Corresponds to the @code{Name} Unicode property. The value is a
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string consisting of upper-case Latin letters A to Z, digits, spaces,
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and hyphen @samp{-} characters. For unassigned codepoints, the value
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is an empty string.
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@cindex unicode general category
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@item general-category
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Corresponds to the @code{General_Category} Unicode property. The
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value is a symbol whose name is a 2-letter abbreviation of the
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character's classification. For unassigned codepoints, the value
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is @code{Cn}.
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@item canonical-combining-class
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Corresponds to the @code{Canonical_Combining_Class} Unicode property.
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The value is an integer number. For unassigned codepoints, the value
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is zero.
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@cindex bidirectional class of characters
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@item bidi-class
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Corresponds to the Unicode @code{Bidi_Class} property. The value is a
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symbol whose name is the Unicode @dfn{directional type} of the
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character. Emacs uses this property when it reorders bidirectional
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text for display (@pxref{Bidirectional Display}). For unassigned
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codepoints, the value depends on the code blocks to which the
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codepoint belongs: most unassigned codepoints get the value of
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@code{L} (strong L), but some get values of @code{AL} (Arabic letter)
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or @code{R} (strong R).
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@item decomposition
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Corresponds to the Unicode @code{Decomposition_Type} and
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@code{Decomposition_Value} properties. The value is a list, whose
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first element may be a symbol representing a compatibility formatting
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tag, such as @code{small}@footnote{
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Note that the Unicode spec writes these tag names inside
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@samp{<..>} brackets. The tag names in Emacs do not include the
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brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
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@samp{small}.
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}; the other elements are characters that give the compatibility
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decomposition sequence of this character. For unassigned codepoints,
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the value is the character itself.
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@item decimal-digit-value
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Corresponds to the Unicode @code{Numeric_Value} property for
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characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
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integer number. For unassigned codepoints, the value is @code{nil},
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which means @acronym{NaN}, or ``not-a-number''.
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@item digit-value
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Corresponds to the Unicode @code{Numeric_Value} property for
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characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
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an integer number. Examples of such characters include compatibility
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subscript and superscript digits, for which the value is the
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corresponding number. For unassigned codepoints, the value is
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@code{nil}, which means @acronym{NaN}.
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@item numeric-value
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Corresponds to the Unicode @code{Numeric_Value} property for
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characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
|
|
this property is an integer or a floating-point number. Examples of
|
|
characters that have this property include fractions, subscripts,
|
|
superscripts, Roman numerals, currency numerators, and encircled
|
|
numbers. For example, the value of this property for the character
|
|
@code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}. For
|
|
unassigned codepoints, the value is @code{nil}, which means
|
|
@acronym{NaN}.
|
|
|
|
@cindex mirroring of characters
|
|
@item mirrored
|
|
Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
|
|
of this property is a symbol, either @code{Y} or @code{N}. For
|
|
unassigned codepoints, the value is @code{N}.
|
|
|
|
@item mirroring
|
|
Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
|
|
value of this property is a character whose glyph represents the
|
|
mirror image of the character's glyph, or @code{nil} if there's no
|
|
defined mirroring glyph. All the characters whose @code{mirrored}
|
|
property is @code{N} have @code{nil} as their @code{mirroring}
|
|
property; however, some characters whose @code{mirrored} property is
|
|
@code{Y} also have @code{nil} for @code{mirroring}, because no
|
|
appropriate characters exist with mirrored glyphs. Emacs uses this
|
|
property to display mirror images of characters when appropriate
|
|
(@pxref{Bidirectional Display}). For unassigned codepoints, the value
|
|
is @code{nil}.
|
|
|
|
@item old-name
|
|
Corresponds to the Unicode @code{Unicode_1_Name} property. The value
|
|
is a string. For unassigned codepoints, the value is an empty string.
|
|
|
|
@item iso-10646-comment
|
|
Corresponds to the Unicode @code{ISO_Comment} property. The value is
|
|
a string. For unassigned codepoints, the value is an empty string.
|
|
|
|
@item uppercase
|
|
Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
|
|
The value of this property is a single character. For unassigned
|
|
codepoints, the value is @code{nil}, which means the character itself.
|
|
|
|
@item lowercase
|
|
Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
|
|
The value of this property is a single character. For unassigned
|
|
codepoints, the value is @code{nil}, which means the character itself.
|
|
|
|
@item titlecase
|
|
Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
|
|
@dfn{Title case} is a special form of a character used when the first
|
|
character of a word needs to be capitalized. The value of this
|
|
property is a single character. For unassigned codepoints, the value
|
|
is @code{nil}, which means the character itself.
|
|
@end table
|
|
|
|
@defun get-char-code-property char propname
|
|
This function returns the value of @var{char}'s @var{propname} property.
|
|
|
|
@example
|
|
@group
|
|
(get-char-code-property ? 'general-category)
|
|
@result{} Zs
|
|
@end group
|
|
@group
|
|
(get-char-code-property ?1 'general-category)
|
|
@result{} Nd
|
|
@end group
|
|
@group
|
|
;; subscript 4
|
|
(get-char-code-property ?\u2084 'digit-value)
|
|
@result{} 4
|
|
@end group
|
|
@group
|
|
;; one fifth
|
|
(get-char-code-property ?\u2155 'numeric-value)
|
|
@result{} 0.2
|
|
@end group
|
|
@group
|
|
;; Roman IV
|
|
(get-char-code-property ?\u2163 'numeric-value)
|
|
@result{} 4
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun char-code-property-description prop value
|
|
This function returns the description string of property @var{prop}'s
|
|
@var{value}, or @code{nil} if @var{value} has no description.
|
|
|
|
@example
|
|
@group
|
|
(char-code-property-description 'general-category 'Zs)
|
|
@result{} "Separator, Space"
|
|
@end group
|
|
@group
|
|
(char-code-property-description 'general-category 'Nd)
|
|
@result{} "Number, Decimal Digit"
|
|
@end group
|
|
@group
|
|
(char-code-property-description 'numeric-value '1/5)
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun put-char-code-property char propname value
|
|
This function stores @var{value} as the value of the property
|
|
@var{propname} for the character @var{char}.
|
|
@end defun
|
|
|
|
@defvar unicode-category-table
|
|
The value of this variable is a char-table (@pxref{Char-Tables}) that
|
|
specifies, for each character, its Unicode @code{General_Category}
|
|
property as a symbol.
|
|
@end defvar
|
|
|
|
@defvar char-script-table
|
|
The value of this variable is a char-table that specifies, for each
|
|
character, a symbol whose name is the script to which the character
|
|
belongs, according to the Unicode Standard classification of the
|
|
Unicode code space into script-specific blocks. This char-table has a
|
|
single extra slot whose value is the list of all script symbols.
|
|
@end defvar
|
|
|
|
@defvar char-width-table
|
|
The value of this variable is a char-table that specifies the width of
|
|
each character in columns that it will occupy on the screen.
|
|
@end defvar
|
|
|
|
@defvar printable-chars
|
|
The value of this variable is a char-table that specifies, for each
|
|
character, whether it is printable or not. That is, if evaluating
|
|
@code{(aref printable-chars char)} results in @code{t}, the character
|
|
is printable, and if it results in @code{nil}, it is not.
|
|
@end defvar
|
|
|
|
@node Character Sets
|
|
@section Character Sets
|
|
@cindex character sets
|
|
|
|
@cindex charset
|
|
@cindex coded character set
|
|
An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
|
|
in which each character is assigned a numeric code point. (The
|
|
Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
|
|
charset has a name which is a symbol. A single character can belong
|
|
to any number of different character sets, but it will generally have
|
|
a different code point in each charset. Examples of character sets
|
|
include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
|
|
@code{windows-1255}. The code point assigned to a character in a
|
|
charset is usually different from its code point used in Emacs buffers
|
|
and strings.
|
|
|
|
@cindex @code{emacs}, a charset
|
|
@cindex @code{unicode}, a charset
|
|
@cindex @code{eight-bit}, a charset
|
|
Emacs defines several special character sets. The character set
|
|
@code{unicode} includes all the characters whose Emacs code points are
|
|
in the range @code{0..#x10FFFF}. The character set @code{emacs}
|
|
includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
|
|
Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
|
|
Emacs uses it to represent raw bytes encountered in text.
|
|
|
|
@defun charsetp object
|
|
Returns @code{t} if @var{object} is a symbol that names a character set,
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@defvar charset-list
|
|
The value is a list of all defined character set names.
|
|
@end defvar
|
|
|
|
@defun charset-priority-list &optional highestp
|
|
This functions returns a list of all defined character sets ordered by
|
|
their priority. If @var{highestp} is non-@code{nil}, the function
|
|
returns a single character set of the highest priority.
|
|
@end defun
|
|
|
|
@defun set-charset-priority &rest charsets
|
|
This function makes @var{charsets} the highest priority character sets.
|
|
@end defun
|
|
|
|
@defun char-charset character &optional restriction
|
|
This function returns the name of the character set of highest
|
|
priority that @var{character} belongs to. @acronym{ASCII} characters
|
|
are an exception: for them, this function always returns @code{ascii}.
|
|
|
|
If @var{restriction} is non-@code{nil}, it should be a list of
|
|
charsets to search. Alternatively, it can be a coding system, in
|
|
which case the returned charset must be supported by that coding
|
|
system (@pxref{Coding Systems}).
|
|
@end defun
|
|
|
|
@defun charset-plist charset
|
|
This function returns the property list of the character set
|
|
@var{charset}. Although @var{charset} is a symbol, this is not the
|
|
same as the property list of that symbol. Charset properties include
|
|
important information about the charset, such as its documentation
|
|
string, short name, etc.
|
|
@end defun
|
|
|
|
@defun put-charset-property charset propname value
|
|
This function sets the @var{propname} property of @var{charset} to the
|
|
given @var{value}.
|
|
@end defun
|
|
|
|
@defun get-charset-property charset propname
|
|
This function returns the value of @var{charset}s property
|
|
@var{propname}.
|
|
@end defun
|
|
|
|
@deffn Command list-charset-chars charset
|
|
This command displays a list of characters in the character set
|
|
@var{charset}.
|
|
@end deffn
|
|
|
|
Emacs can convert between its internal representation of a character
|
|
and the character's codepoint in a specific charset. The following
|
|
two functions support these conversions.
|
|
|
|
@c FIXME: decode-char and encode-char accept and ignore an additional
|
|
@c argument @var{restriction}. When that argument actually makes a
|
|
@c difference, it should be documented here.
|
|
@defun decode-char charset code-point
|
|
This function decodes a character that is assigned a @var{code-point}
|
|
in @var{charset}, to the corresponding Emacs character, and returns
|
|
it. If @var{charset} doesn't contain a character of that code point,
|
|
the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
|
|
integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
|
|
specified as a cons cell @code{(@var{high} . @var{low})}, where
|
|
@var{low} are the lower 16 bits of the value and @var{high} are the
|
|
high 16 bits.
|
|
@end defun
|
|
|
|
@defun encode-char char charset
|
|
This function returns the code point assigned to the character
|
|
@var{char} in @var{charset}. If the result does not fit in a Lisp
|
|
integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
|
|
that fits the second argument of @code{decode-char} above. If
|
|
@var{charset} doesn't have a codepoint for @var{char}, the value is
|
|
@code{nil}.
|
|
@end defun
|
|
|
|
The following function comes in handy for applying a certain
|
|
function to all or part of the characters in a charset:
|
|
|
|
@defun map-charset-chars function charset &optional arg from-code to-code
|
|
Call @var{function} for characters in @var{charset}. @var{function}
|
|
is called with two arguments. The first one is a cons cell
|
|
@code{(@var{from} . @var{to})}, where @var{from} and @var{to}
|
|
indicate a range of characters contained in charset. The second
|
|
argument passed to @var{function} is @var{arg}.
|
|
|
|
By default, the range of codepoints passed to @var{function} includes
|
|
all the characters in @var{charset}, but optional arguments
|
|
@var{from-code} and @var{to-code} limit that to the range of
|
|
characters between these two codepoints of @var{charset}. If either
|
|
of them is @code{nil}, it defaults to the first or last codepoint of
|
|
@var{charset}, respectively.
|
|
@end defun
|
|
|
|
@node Scanning Charsets
|
|
@section Scanning for Character Sets
|
|
|
|
Sometimes it is useful to find out which character set a particular
|
|
character belongs to. One use for this is in determining which coding
|
|
systems (@pxref{Coding Systems}) are capable of representing all of
|
|
the text in question; another is to determine the font(s) for
|
|
displaying that text.
|
|
|
|
@defun charset-after &optional pos
|
|
This function returns the charset of highest priority containing the
|
|
character at position @var{pos} in the current buffer. If @var{pos}
|
|
is omitted or @code{nil}, it defaults to the current value of point.
|
|
If @var{pos} is out of range, the value is @code{nil}.
|
|
@end defun
|
|
|
|
@defun find-charset-region beg end &optional translation
|
|
This function returns a list of the character sets of highest priority
|
|
that contain characters in the current buffer between positions
|
|
@var{beg} and @var{end}.
|
|
|
|
The optional argument @var{translation} specifies a translation table
|
|
to use for scanning the text (@pxref{Translation of Characters}). If
|
|
it is non-@code{nil}, then each character in the region is translated
|
|
through this table, and the value returned describes the translated
|
|
characters instead of the characters actually in the buffer.
|
|
@end defun
|
|
|
|
@defun find-charset-string string &optional translation
|
|
This function returns a list of character sets of highest priority
|
|
that contain characters in @var{string}. It is just like
|
|
@code{find-charset-region}, except that it applies to the contents of
|
|
@var{string} instead of part of the current buffer.
|
|
@end defun
|
|
|
|
@node Translation of Characters
|
|
@section Translation of Characters
|
|
@cindex character translation tables
|
|
@cindex translation tables
|
|
|
|
A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
|
|
specifies a mapping of characters into characters. These tables are
|
|
used in encoding and decoding, and for other purposes. Some coding
|
|
systems specify their own particular translation tables; there are
|
|
also default translation tables which apply to all other coding
|
|
systems.
|
|
|
|
A translation table has two extra slots. The first is either
|
|
@code{nil} or a translation table that performs the reverse
|
|
translation; the second is the maximum number of characters to look up
|
|
for translating sequences of characters (see the description of
|
|
@code{make-translation-table-from-alist} below).
|
|
|
|
@defun make-translation-table &rest translations
|
|
This function returns a translation table based on the argument
|
|
@var{translations}. Each element of @var{translations} should be a
|
|
list of elements of the form @code{(@var{from} . @var{to})}; this says
|
|
to translate the character @var{from} into @var{to}.
|
|
|
|
The arguments and the forms in each argument are processed in order,
|
|
and if a previous form already translates @var{to} to some other
|
|
character, say @var{to-alt}, @var{from} is also translated to
|
|
@var{to-alt}.
|
|
@end defun
|
|
|
|
During decoding, the translation table's translations are applied to
|
|
the characters that result from ordinary decoding. If a coding system
|
|
has the property @code{:decode-translation-table}, that specifies the
|
|
translation table to use, or a list of translation tables to apply in
|
|
sequence. (This is a property of the coding system, as returned by
|
|
@code{coding-system-get}, not a property of the symbol that is the
|
|
coding system's name. @xref{Coding System Basics,, Basic Concepts of
|
|
Coding Systems}.) Finally, if
|
|
@code{standard-translation-table-for-decode} is non-@code{nil}, the
|
|
resulting characters are translated by that table.
|
|
|
|
During encoding, the translation table's translations are applied to
|
|
the characters in the buffer, and the result of translation is
|
|
actually encoded. If a coding system has property
|
|
@code{:encode-translation-table}, that specifies the translation table
|
|
to use, or a list of translation tables to apply in sequence. In
|
|
addition, if the variable @code{standard-translation-table-for-encode}
|
|
is non-@code{nil}, it specifies the translation table to use for
|
|
translating the result.
|
|
|
|
@defvar standard-translation-table-for-decode
|
|
This is the default translation table for decoding. If a coding
|
|
systems specifies its own translation tables, the table that is the
|
|
value of this variable, if non-@code{nil}, is applied after them.
|
|
@end defvar
|
|
|
|
@defvar standard-translation-table-for-encode
|
|
This is the default translation table for encoding. If a coding
|
|
systems specifies its own translation tables, the table that is the
|
|
value of this variable, if non-@code{nil}, is applied after them.
|
|
@end defvar
|
|
|
|
@defvar translation-table-for-input
|
|
Self-inserting characters are translated through this translation
|
|
table before they are inserted. Search commands also translate their
|
|
input through this table, so they can compare more reliably with
|
|
what's in the buffer.
|
|
|
|
This variable automatically becomes buffer-local when set.
|
|
@end defvar
|
|
|
|
@defun make-translation-table-from-vector vec
|
|
This function returns a translation table made from @var{vec} that is
|
|
an array of 256 elements to map bytes (values 0 through #xFF) to
|
|
characters. Elements may be @code{nil} for untranslated bytes. The
|
|
returned table has a translation table for reverse mapping in the
|
|
first extra slot, and the value @code{1} in the second extra slot.
|
|
|
|
This function provides an easy way to make a private coding system
|
|
that maps each byte to a specific character. You can specify the
|
|
returned table and the reverse translation table using the properties
|
|
@code{:decode-translation-table} and @code{:encode-translation-table}
|
|
respectively in the @var{props} argument to
|
|
@code{define-coding-system}.
|
|
@end defun
|
|
|
|
@defun make-translation-table-from-alist alist
|
|
This function is similar to @code{make-translation-table} but returns
|
|
a complex translation table rather than a simple one-to-one mapping.
|
|
Each element of @var{alist} is of the form @code{(@var{from}
|
|
. @var{to})}, where @var{from} and @var{to} are either characters or
|
|
vectors specifying a sequence of characters. If @var{from} is a
|
|
character, that character is translated to @var{to} (i.e.@: to a
|
|
character or a character sequence). If @var{from} is a vector of
|
|
characters, that sequence is translated to @var{to}. The returned
|
|
table has a translation table for reverse mapping in the first extra
|
|
slot, and the maximum length of all the @var{from} character sequences
|
|
in the second extra slot.
|
|
@end defun
|
|
|
|
@node Coding Systems
|
|
@section Coding Systems
|
|
|
|
@cindex coding system
|
|
When Emacs reads or writes a file, and when Emacs sends text to a
|
|
subprocess or receives text from a subprocess, it normally performs
|
|
character code conversion and end-of-line conversion as specified
|
|
by a particular @dfn{coding system}.
|
|
|
|
How to define a coding system is an arcane matter, and is not
|
|
documented here.
|
|
|
|
@menu
|
|
* Coding System Basics:: Basic concepts.
|
|
* Encoding and I/O:: How file I/O functions handle coding systems.
|
|
* Lisp and Coding Systems:: Functions to operate on coding system names.
|
|
* User-Chosen Coding Systems:: Asking the user to choose a coding system.
|
|
* Default Coding Systems:: Controlling the default choices.
|
|
* Specifying Coding Systems:: Requesting a particular coding system
|
|
for a single file operation.
|
|
* Explicit Encoding:: Encoding or decoding text without doing I/O.
|
|
* Terminal I/O Encoding:: Use of encoding for terminal I/O.
|
|
* MS-DOS File Types:: How DOS "text" and "binary" files
|
|
relate to coding systems.
|
|
@end menu
|
|
|
|
@node Coding System Basics
|
|
@subsection Basic Concepts of Coding Systems
|
|
|
|
@cindex character code conversion
|
|
@dfn{Character code conversion} involves conversion between the
|
|
internal representation of characters used inside Emacs and some other
|
|
encoding. Emacs supports many different encodings, in that it can
|
|
convert to and from them. For example, it can convert text to or from
|
|
encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
|
|
several variants of ISO 2022. In some cases, Emacs supports several
|
|
alternative encodings for the same characters; for example, there are
|
|
three coding systems for the Cyrillic (Russian) alphabet: ISO,
|
|
Alternativnyj, and KOI8.
|
|
|
|
Every coding system specifies a particular set of character code
|
|
conversions, but the coding system @code{undecided} is special: it
|
|
leaves the choice unspecified, to be chosen heuristically for each
|
|
file, based on the file's data.
|
|
|
|
In general, a coding system doesn't guarantee roundtrip identity:
|
|
decoding a byte sequence using coding system, then encoding the
|
|
resulting text in the same coding system, can produce a different byte
|
|
sequence. But some coding systems do guarantee that the byte sequence
|
|
will be the same as what you originally decoded. Here are a few
|
|
examples:
|
|
|
|
@quotation
|
|
iso-8859-1, utf-8, big5, shift_jis, euc-jp
|
|
@end quotation
|
|
|
|
Encoding buffer text and then decoding the result can also fail to
|
|
reproduce the original text. For instance, if you encode a character
|
|
with a coding system which does not support that character, the result
|
|
is unpredictable, and thus decoding it using the same coding system
|
|
may produce a different text. Currently, Emacs can't report errors
|
|
that result from encoding unsupported characters.
|
|
|
|
@cindex EOL conversion
|
|
@cindex end-of-line conversion
|
|
@cindex line end conversion
|
|
@dfn{End of line conversion} handles three different conventions
|
|
used on various systems for representing end of line in files. The
|
|
Unix convention, used on GNU and Unix systems, is to use the linefeed
|
|
character (also called newline). The DOS convention, used on
|
|
MS-Windows and MS-DOS systems, is to use a carriage-return and a
|
|
linefeed at the end of a line. The Mac convention is to use just
|
|
carriage-return.
|
|
|
|
@cindex base coding system
|
|
@cindex variant coding system
|
|
@dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
|
|
conversion unspecified, to be chosen based on the data. @dfn{Variant
|
|
coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
|
|
@code{latin-1-mac} specify the end-of-line conversion explicitly as
|
|
well. Most base coding systems have three corresponding variants whose
|
|
names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
|
|
|
|
@vindex raw-text@r{ coding system}
|
|
The coding system @code{raw-text} is special in that it prevents
|
|
character code conversion, and causes the buffer visited with this
|
|
coding system to be a unibyte buffer. For historical reasons, you can
|
|
save both unibyte and multibyte text with this coding system. When
|
|
you use @code{raw-text} to encode multibyte text, it does perform one
|
|
character code conversion: it converts eight-bit characters to their
|
|
single-byte external representation. @code{raw-text} does not specify
|
|
the end-of-line conversion, allowing that to be determined as usual by
|
|
the data, and has the usual three variants which specify the
|
|
end-of-line conversion.
|
|
|
|
@vindex no-conversion@r{ coding system}
|
|
@vindex binary@r{ coding system}
|
|
@code{no-conversion} (and its alias @code{binary}) is equivalent to
|
|
@code{raw-text-unix}: it specifies no conversion of either character
|
|
codes or end-of-line.
|
|
|
|
@vindex emacs-internal@r{ coding system}
|
|
@vindex utf-8-emacs@r{ coding system}
|
|
The coding system @code{utf-8-emacs} specifies that the data is
|
|
represented in the internal Emacs encoding (@pxref{Text
|
|
Representations}). This is like @code{raw-text} in that no code
|
|
conversion happens, but different in that the result is multibyte
|
|
data. The name @code{emacs-internal} is an alias for
|
|
@code{utf-8-emacs}.
|
|
|
|
@defun coding-system-get coding-system property
|
|
This function returns the specified property of the coding system
|
|
@var{coding-system}. Most coding system properties exist for internal
|
|
purposes, but one that you might find useful is @code{:mime-charset}.
|
|
That property's value is the name used in MIME for the character coding
|
|
which this coding system can read and write. Examples:
|
|
|
|
@example
|
|
(coding-system-get 'iso-latin-1 :mime-charset)
|
|
@result{} iso-8859-1
|
|
(coding-system-get 'iso-2022-cn :mime-charset)
|
|
@result{} iso-2022-cn
|
|
(coding-system-get 'cyrillic-koi8 :mime-charset)
|
|
@result{} koi8-r
|
|
@end example
|
|
|
|
The value of the @code{:mime-charset} property is also defined
|
|
as an alias for the coding system.
|
|
@end defun
|
|
|
|
@defun coding-system-aliases coding-system
|
|
This function returns the list of aliases of @var{coding-system}.
|
|
@end defun
|
|
|
|
@node Encoding and I/O
|
|
@subsection Encoding and I/O
|
|
|
|
The principal purpose of coding systems is for use in reading and
|
|
writing files. The function @code{insert-file-contents} uses a coding
|
|
system to decode the file data, and @code{write-region} uses one to
|
|
encode the buffer contents.
|
|
|
|
You can specify the coding system to use either explicitly
|
|
(@pxref{Specifying Coding Systems}), or implicitly using a default
|
|
mechanism (@pxref{Default Coding Systems}). But these methods may not
|
|
completely specify what to do. For example, they may choose a coding
|
|
system such as @code{undefined} which leaves the character code
|
|
conversion to be determined from the data. In these cases, the I/O
|
|
operation finishes the job of choosing a coding system. Very often
|
|
you will want to find out afterwards which coding system was chosen.
|
|
|
|
@defvar buffer-file-coding-system
|
|
This buffer-local variable records the coding system used for saving the
|
|
buffer and for writing part of the buffer with @code{write-region}. If
|
|
the text to be written cannot be safely encoded using the coding system
|
|
specified by this variable, these operations select an alternative
|
|
encoding by calling the function @code{select-safe-coding-system}
|
|
(@pxref{User-Chosen Coding Systems}). If selecting a different encoding
|
|
requires to ask the user to specify a coding system,
|
|
@code{buffer-file-coding-system} is updated to the newly selected coding
|
|
system.
|
|
|
|
@code{buffer-file-coding-system} does @emph{not} affect sending text
|
|
to a subprocess.
|
|
@end defvar
|
|
|
|
@defvar save-buffer-coding-system
|
|
This variable specifies the coding system for saving the buffer (by
|
|
overriding @code{buffer-file-coding-system}). Note that it is not used
|
|
for @code{write-region}.
|
|
|
|
When a command to save the buffer starts out to use
|
|
@code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
|
|
and that coding system cannot handle
|
|
the actual text in the buffer, the command asks the user to choose
|
|
another coding system (by calling @code{select-safe-coding-system}).
|
|
After that happens, the command also updates
|
|
@code{buffer-file-coding-system} to represent the coding system that
|
|
the user specified.
|
|
@end defvar
|
|
|
|
@defvar last-coding-system-used
|
|
I/O operations for files and subprocesses set this variable to the
|
|
coding system name that was used. The explicit encoding and decoding
|
|
functions (@pxref{Explicit Encoding}) set it too.
|
|
|
|
@strong{Warning:} Since receiving subprocess output sets this variable,
|
|
it can change whenever Emacs waits; therefore, you should copy the
|
|
value shortly after the function call that stores the value you are
|
|
interested in.
|
|
@end defvar
|
|
|
|
The variable @code{selection-coding-system} specifies how to encode
|
|
selections for the window system. @xref{Window System Selections}.
|
|
|
|
@defvar file-name-coding-system
|
|
The variable @code{file-name-coding-system} specifies the coding
|
|
system to use for encoding file names. Emacs encodes file names using
|
|
that coding system for all file operations. If
|
|
@code{file-name-coding-system} is @code{nil}, Emacs uses a default
|
|
coding system determined by the selected language environment. In the
|
|
default language environment, any non-@acronym{ASCII} characters in
|
|
file names are not encoded specially; they appear in the file system
|
|
using the internal Emacs representation.
|
|
@end defvar
|
|
|
|
@strong{Warning:} if you change @code{file-name-coding-system} (or
|
|
the language environment) in the middle of an Emacs session, problems
|
|
can result if you have already visited files whose names were encoded
|
|
using the earlier coding system and are handled differently under the
|
|
new coding system. If you try to save one of these buffers under the
|
|
visited file name, saving may use the wrong file name, or it may get
|
|
an error. If such a problem happens, use @kbd{C-x C-w} to specify a
|
|
new file name for that buffer.
|
|
|
|
@node Lisp and Coding Systems
|
|
@subsection Coding Systems in Lisp
|
|
|
|
Here are the Lisp facilities for working with coding systems:
|
|
|
|
@cindex list all coding systems
|
|
@defun coding-system-list &optional base-only
|
|
This function returns a list of all coding system names (symbols). If
|
|
@var{base-only} is non-@code{nil}, the value includes only the
|
|
base coding systems. Otherwise, it includes alias and variant coding
|
|
systems as well.
|
|
@end defun
|
|
|
|
@defun coding-system-p object
|
|
This function returns @code{t} if @var{object} is a coding system
|
|
name or @code{nil}.
|
|
@end defun
|
|
|
|
@cindex validity of coding system
|
|
@cindex coding system, validity check
|
|
@defun check-coding-system coding-system
|
|
This function checks the validity of @var{coding-system}. If that is
|
|
valid, it returns @var{coding-system}. If @var{coding-system} is
|
|
@code{nil}, the function return @code{nil}. For any other values, it
|
|
signals an error whose @code{error-symbol} is @code{coding-system-error}
|
|
(@pxref{Signaling Errors, signal}).
|
|
@end defun
|
|
|
|
@cindex eol type of coding system
|
|
@defun coding-system-eol-type coding-system
|
|
This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
|
|
conversion used by @var{coding-system}. If @var{coding-system}
|
|
specifies a certain eol conversion, the return value is an integer 0,
|
|
1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
|
|
respectively. If @var{coding-system} doesn't specify eol conversion
|
|
explicitly, the return value is a vector of coding systems, each one
|
|
with one of the possible eol conversion types, like this:
|
|
|
|
@lisp
|
|
(coding-system-eol-type 'latin-1)
|
|
@result{} [latin-1-unix latin-1-dos latin-1-mac]
|
|
@end lisp
|
|
|
|
@noindent
|
|
If this function returns a vector, Emacs will decide, as part of the
|
|
text encoding or decoding process, what eol conversion to use. For
|
|
decoding, the end-of-line format of the text is auto-detected, and the
|
|
eol conversion is set to match it (e.g., DOS-style CRLF format will
|
|
imply @code{dos} eol conversion). For encoding, the eol conversion is
|
|
taken from the appropriate default coding system (e.g.,
|
|
default value of @code{buffer-file-coding-system} for
|
|
@code{buffer-file-coding-system}), or from the default eol conversion
|
|
appropriate for the underlying platform.
|
|
@end defun
|
|
|
|
@cindex eol conversion of coding system
|
|
@defun coding-system-change-eol-conversion coding-system eol-type
|
|
This function returns a coding system which is like @var{coding-system}
|
|
except for its eol conversion, which is specified by @code{eol-type}.
|
|
@var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
|
|
@code{nil}. If it is @code{nil}, the returned coding system determines
|
|
the end-of-line conversion from the data.
|
|
|
|
@var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
|
|
@code{dos} and @code{mac}, respectively.
|
|
@end defun
|
|
|
|
@cindex text conversion of coding system
|
|
@defun coding-system-change-text-conversion eol-coding text-coding
|
|
This function returns a coding system which uses the end-of-line
|
|
conversion of @var{eol-coding}, and the text conversion of
|
|
@var{text-coding}. If @var{text-coding} is @code{nil}, it returns
|
|
@code{undecided}, or one of its variants according to @var{eol-coding}.
|
|
@end defun
|
|
|
|
@cindex safely encode region
|
|
@cindex coding systems for encoding region
|
|
@defun find-coding-systems-region from to
|
|
This function returns a list of coding systems that could be used to
|
|
encode a text between @var{from} and @var{to}. All coding systems in
|
|
the list can safely encode any multibyte characters in that portion of
|
|
the text.
|
|
|
|
If the text contains no multibyte characters, the function returns the
|
|
list @code{(undecided)}.
|
|
@end defun
|
|
|
|
@cindex safely encode a string
|
|
@cindex coding systems for encoding a string
|
|
@defun find-coding-systems-string string
|
|
This function returns a list of coding systems that could be used to
|
|
encode the text of @var{string}. All coding systems in the list can
|
|
safely encode any multibyte characters in @var{string}. If the text
|
|
contains no multibyte characters, this returns the list
|
|
@code{(undecided)}.
|
|
@end defun
|
|
|
|
@cindex charset, coding systems to encode
|
|
@cindex safely encode characters in a charset
|
|
@defun find-coding-systems-for-charsets charsets
|
|
This function returns a list of coding systems that could be used to
|
|
encode all the character sets in the list @var{charsets}.
|
|
@end defun
|
|
|
|
@defun check-coding-systems-region start end coding-system-list
|
|
This function checks whether coding systems in the list
|
|
@code{coding-system-list} can encode all the characters in the region
|
|
between @var{start} and @var{end}. If all of the coding systems in
|
|
the list can encode the specified text, the function returns
|
|
@code{nil}. If some coding systems cannot encode some of the
|
|
characters, the value is an alist, each element of which has the form
|
|
@code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
|
|
that @var{coding-system1} cannot encode characters at buffer positions
|
|
@var{pos1}, @var{pos2}, @enddots{}.
|
|
|
|
@var{start} may be a string, in which case @var{end} is ignored and
|
|
the returned value references string indices instead of buffer
|
|
positions.
|
|
@end defun
|
|
|
|
@defun detect-coding-region start end &optional highest
|
|
This function chooses a plausible coding system for decoding the text
|
|
from @var{start} to @var{end}. This text should be a byte sequence,
|
|
i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
|
|
eight-bit characters (@pxref{Explicit Encoding}).
|
|
|
|
Normally this function returns a list of coding systems that could
|
|
handle decoding the text that was scanned. They are listed in order of
|
|
decreasing priority. But if @var{highest} is non-@code{nil}, then the
|
|
return value is just one coding system, the one that is highest in
|
|
priority.
|
|
|
|
If the region contains only @acronym{ASCII} characters except for such
|
|
ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
|
|
@code{undecided} or @code{(undecided)}, or a variant specifying
|
|
end-of-line conversion, if that can be deduced from the text.
|
|
|
|
If the region contains null bytes, the value is @code{no-conversion},
|
|
even if the region contains text encoded in some coding system.
|
|
@end defun
|
|
|
|
@defun detect-coding-string string &optional highest
|
|
This function is like @code{detect-coding-region} except that it
|
|
operates on the contents of @var{string} instead of bytes in the buffer.
|
|
@end defun
|
|
|
|
@cindex null bytes, and decoding text
|
|
@defvar inhibit-null-byte-detection
|
|
If this variable has a non-@code{nil} value, null bytes are ignored
|
|
when detecting the encoding of a region or a string. This allows to
|
|
correctly detect the encoding of text that contains null bytes, such
|
|
as Info files with Index nodes.
|
|
@end defvar
|
|
|
|
@defvar inhibit-iso-escape-detection
|
|
If this variable has a non-@code{nil} value, ISO-2022 escape sequences
|
|
are ignored when detecting the encoding of a region or a string. The
|
|
result is that no text is ever detected as encoded in some ISO-2022
|
|
encoding, and all escape sequences become visible in a buffer.
|
|
@strong{Warning:} @emph{Use this variable with extreme caution,
|
|
because many files in the Emacs distribution use ISO-2022 encoding.}
|
|
@end defvar
|
|
|
|
@cindex charsets supported by a coding system
|
|
@defun coding-system-charset-list coding-system
|
|
This function returns the list of character sets (@pxref{Character
|
|
Sets}) supported by @var{coding-system}. Some coding systems that
|
|
support too many character sets to list them all yield special values:
|
|
@itemize @bullet
|
|
@item
|
|
If @var{coding-system} supports all the ISO-2022 charsets, the value
|
|
is @code{iso-2022}.
|
|
@item
|
|
If @var{coding-system} supports all Emacs characters, the value is
|
|
@code{(emacs)}.
|
|
@item
|
|
If @var{coding-system} supports all emacs-mule characters, the value
|
|
is @code{emacs-mule}.
|
|
@item
|
|
If @var{coding-system} supports all Unicode characters, the value is
|
|
@code{(unicode)}.
|
|
@end itemize
|
|
@end defun
|
|
|
|
@xref{Coding systems for a subprocess,, Process Information}, in
|
|
particular the description of the functions
|
|
@code{process-coding-system} and @code{set-process-coding-system}, for
|
|
how to examine or set the coding systems used for I/O to a subprocess.
|
|
|
|
@node User-Chosen Coding Systems
|
|
@subsection User-Chosen Coding Systems
|
|
|
|
@cindex select safe coding system
|
|
@defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
|
|
This function selects a coding system for encoding specified text,
|
|
asking the user to choose if necessary. Normally the specified text
|
|
is the text in the current buffer between @var{from} and @var{to}. If
|
|
@var{from} is a string, the string specifies the text to encode, and
|
|
@var{to} is ignored.
|
|
|
|
If the specified text includes raw bytes (@pxref{Text
|
|
Representations}), @code{select-safe-coding-system} suggests
|
|
@code{raw-text} for its encoding.
|
|
|
|
If @var{default-coding-system} is non-@code{nil}, that is the first
|
|
coding system to try; if that can handle the text,
|
|
@code{select-safe-coding-system} returns that coding system. It can
|
|
also be a list of coding systems; then the function tries each of them
|
|
one by one. After trying all of them, it next tries the current
|
|
buffer's value of @code{buffer-file-coding-system} (if it is not
|
|
@code{undecided}), then the default value of
|
|
@code{buffer-file-coding-system} and finally the user's most
|
|
preferred coding system, which the user can set using the command
|
|
@code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
|
|
Coding Systems, emacs, The GNU Emacs Manual}).
|
|
|
|
If one of those coding systems can safely encode all the specified
|
|
text, @code{select-safe-coding-system} chooses it and returns it.
|
|
Otherwise, it asks the user to choose from a list of coding systems
|
|
which can encode all the text, and returns the user's choice.
|
|
|
|
@var{default-coding-system} can also be a list whose first element is
|
|
t and whose other elements are coding systems. Then, if no coding
|
|
system in the list can handle the text, @code{select-safe-coding-system}
|
|
queries the user immediately, without trying any of the three
|
|
alternatives described above.
|
|
|
|
The optional argument @var{accept-default-p}, if non-@code{nil},
|
|
should be a function to determine whether a coding system selected
|
|
without user interaction is acceptable. @code{select-safe-coding-system}
|
|
calls this function with one argument, the base coding system of the
|
|
selected coding system. If @var{accept-default-p} returns @code{nil},
|
|
@code{select-safe-coding-system} rejects the silently selected coding
|
|
system, and asks the user to select a coding system from a list of
|
|
possible candidates.
|
|
|
|
@vindex select-safe-coding-system-accept-default-p
|
|
If the variable @code{select-safe-coding-system-accept-default-p} is
|
|
non-@code{nil}, it should be a function taking a single argument.
|
|
It is used in place of @var{accept-default-p}, overriding any
|
|
value supplied for this argument.
|
|
|
|
As a final step, before returning the chosen coding system,
|
|
@code{select-safe-coding-system} checks whether that coding system is
|
|
consistent with what would be selected if the contents of the region
|
|
were read from a file. (If not, this could lead to data corruption in
|
|
a file subsequently re-visited and edited.) Normally,
|
|
@code{select-safe-coding-system} uses @code{buffer-file-name} as the
|
|
file for this purpose, but if @var{file} is non-@code{nil}, it uses
|
|
that file instead (this can be relevant for @code{write-region} and
|
|
similar functions). If it detects an apparent inconsistency,
|
|
@code{select-safe-coding-system} queries the user before selecting the
|
|
coding system.
|
|
@end defun
|
|
|
|
Here are two functions you can use to let the user specify a coding
|
|
system, with completion. @xref{Completion}.
|
|
|
|
@defun read-coding-system prompt &optional default
|
|
This function reads a coding system using the minibuffer, prompting with
|
|
string @var{prompt}, and returns the coding system name as a symbol. If
|
|
the user enters null input, @var{default} specifies which coding system
|
|
to return. It should be a symbol or a string.
|
|
@end defun
|
|
|
|
@defun read-non-nil-coding-system prompt
|
|
This function reads a coding system using the minibuffer, prompting with
|
|
string @var{prompt}, and returns the coding system name as a symbol. If
|
|
the user tries to enter null input, it asks the user to try again.
|
|
@xref{Coding Systems}.
|
|
@end defun
|
|
|
|
@node Default Coding Systems
|
|
@subsection Default Coding Systems
|
|
@cindex default coding system
|
|
@cindex coding system, automatically determined
|
|
|
|
This section describes variables that specify the default coding
|
|
system for certain files or when running certain subprograms, and the
|
|
function that I/O operations use to access them.
|
|
|
|
The idea of these variables is that you set them once and for all to the
|
|
defaults you want, and then do not change them again. To specify a
|
|
particular coding system for a particular operation in a Lisp program,
|
|
don't change these variables; instead, override them using
|
|
@code{coding-system-for-read} and @code{coding-system-for-write}
|
|
(@pxref{Specifying Coding Systems}).
|
|
|
|
@cindex file contents, and default coding system
|
|
@defopt auto-coding-regexp-alist
|
|
This variable is an alist of text patterns and corresponding coding
|
|
systems. Each element has the form @code{(@var{regexp}
|
|
. @var{coding-system})}; a file whose first few kilobytes match
|
|
@var{regexp} is decoded with @var{coding-system} when its contents are
|
|
read into a buffer. The settings in this alist take priority over
|
|
@code{coding:} tags in the files and the contents of
|
|
@code{file-coding-system-alist} (see below). The default value is set
|
|
so that Emacs automatically recognizes mail files in Babyl format and
|
|
reads them with no code conversions.
|
|
@end defopt
|
|
|
|
@cindex file name, and default coding system
|
|
@defopt file-coding-system-alist
|
|
This variable is an alist that specifies the coding systems to use for
|
|
reading and writing particular files. Each element has the form
|
|
@code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
|
|
expression that matches certain file names. The element applies to file
|
|
names that match @var{pattern}.
|
|
|
|
The @sc{cdr} of the element, @var{coding}, should be either a coding
|
|
system, a cons cell containing two coding systems, or a function name (a
|
|
symbol with a function definition). If @var{coding} is a coding system,
|
|
that coding system is used for both reading the file and writing it. If
|
|
@var{coding} is a cons cell containing two coding systems, its @sc{car}
|
|
specifies the coding system for decoding, and its @sc{cdr} specifies the
|
|
coding system for encoding.
|
|
|
|
If @var{coding} is a function name, the function should take one
|
|
argument, a list of all arguments passed to
|
|
@code{find-operation-coding-system}. It must return a coding system
|
|
or a cons cell containing two coding systems. This value has the same
|
|
meaning as described above.
|
|
|
|
If @var{coding} (or what returned by the above function) is
|
|
@code{undecided}, the normal code-detection is performed.
|
|
@end defopt
|
|
|
|
@defopt auto-coding-alist
|
|
This variable is an alist that specifies the coding systems to use for
|
|
reading and writing particular files. Its form is like that of
|
|
@code{file-coding-system-alist}, but, unlike the latter, this variable
|
|
takes priority over any @code{coding:} tags in the file.
|
|
@end defopt
|
|
|
|
@cindex program name, and default coding system
|
|
@defvar process-coding-system-alist
|
|
This variable is an alist specifying which coding systems to use for a
|
|
subprocess, depending on which program is running in the subprocess. It
|
|
works like @code{file-coding-system-alist}, except that @var{pattern} is
|
|
matched against the program name used to start the subprocess. The coding
|
|
system or systems specified in this alist are used to initialize the
|
|
coding systems used for I/O to the subprocess, but you can specify
|
|
other coding systems later using @code{set-process-coding-system}.
|
|
@end defvar
|
|
|
|
@strong{Warning:} Coding systems such as @code{undecided}, which
|
|
determine the coding system from the data, do not work entirely reliably
|
|
with asynchronous subprocess output. This is because Emacs handles
|
|
asynchronous subprocess output in batches, as it arrives. If the coding
|
|
system leaves the character code conversion unspecified, or leaves the
|
|
end-of-line conversion unspecified, Emacs must try to detect the proper
|
|
conversion from one batch at a time, and this does not always work.
|
|
|
|
Therefore, with an asynchronous subprocess, if at all possible, use a
|
|
coding system which determines both the character code conversion and
|
|
the end of line conversion---that is, one like @code{latin-1-unix},
|
|
rather than @code{undecided} or @code{latin-1}.
|
|
|
|
@cindex port number, and default coding system
|
|
@cindex network service name, and default coding system
|
|
@defvar network-coding-system-alist
|
|
This variable is an alist that specifies the coding system to use for
|
|
network streams. It works much like @code{file-coding-system-alist},
|
|
with the difference that the @var{pattern} in an element may be either a
|
|
port number or a regular expression. If it is a regular expression, it
|
|
is matched against the network service name used to open the network
|
|
stream.
|
|
@end defvar
|
|
|
|
@defvar default-process-coding-system
|
|
This variable specifies the coding systems to use for subprocess (and
|
|
network stream) input and output, when nothing else specifies what to
|
|
do.
|
|
|
|
The value should be a cons cell of the form @code{(@var{input-coding}
|
|
. @var{output-coding})}. Here @var{input-coding} applies to input from
|
|
the subprocess, and @var{output-coding} applies to output to it.
|
|
@end defvar
|
|
|
|
@cindex default coding system, functions to determine
|
|
@defopt auto-coding-functions
|
|
This variable holds a list of functions that try to determine a
|
|
coding system for a file based on its undecoded contents.
|
|
|
|
Each function in this list should be written to look at text in the
|
|
current buffer, but should not modify it in any way. The buffer will
|
|
contain undecoded text of parts of the file. Each function should
|
|
take one argument, @var{size}, which tells it how many characters to
|
|
look at, starting from point. If the function succeeds in determining
|
|
a coding system for the file, it should return that coding system.
|
|
Otherwise, it should return @code{nil}.
|
|
|
|
If a file has a @samp{coding:} tag, that takes precedence, so these
|
|
functions won't be called.
|
|
@end defopt
|
|
|
|
@defun find-auto-coding filename size
|
|
This function tries to determine a suitable coding system for
|
|
@var{filename}. It examines the buffer visiting the named file, using
|
|
the variables documented above in sequence, until it finds a match for
|
|
one of the rules specified by these variables. It then returns a cons
|
|
cell of the form @code{(@var{coding} . @var{source})}, where
|
|
@var{coding} is the coding system to use and @var{source} is a symbol,
|
|
one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
|
|
@code{:coding}, or @code{auto-coding-functions}, indicating which one
|
|
supplied the matching rule. The value @code{:coding} means the coding
|
|
system was specified by the @code{coding:} tag in the file
|
|
(@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
|
|
The order of looking for a matching rule is @code{auto-coding-alist}
|
|
first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
|
|
tag, and lastly @code{auto-coding-functions}. If no matching rule was
|
|
found, the function returns @code{nil}.
|
|
|
|
The second argument @var{size} is the size of text, in characters,
|
|
following point. The function examines text only within @var{size}
|
|
characters after point. Normally, the buffer should be positioned at
|
|
the beginning when this function is called, because one of the places
|
|
for the @code{coding:} tag is the first one or two lines of the file;
|
|
in that case, @var{size} should be the size of the buffer.
|
|
@end defun
|
|
|
|
@defun set-auto-coding filename size
|
|
This function returns a suitable coding system for file
|
|
@var{filename}. It uses @code{find-auto-coding} to find the coding
|
|
system. If no coding system could be determined, the function returns
|
|
@code{nil}. The meaning of the argument @var{size} is like in
|
|
@code{find-auto-coding}.
|
|
@end defun
|
|
|
|
@defun find-operation-coding-system operation &rest arguments
|
|
This function returns the coding system to use (by default) for
|
|
performing @var{operation} with @var{arguments}. The value has this
|
|
form:
|
|
|
|
@example
|
|
(@var{decoding-system} . @var{encoding-system})
|
|
@end example
|
|
|
|
The first element, @var{decoding-system}, is the coding system to use
|
|
for decoding (in case @var{operation} does decoding), and
|
|
@var{encoding-system} is the coding system for encoding (in case
|
|
@var{operation} does encoding).
|
|
|
|
The argument @var{operation} is a symbol; it should be one of
|
|
@code{write-region}, @code{start-process}, @code{call-process},
|
|
@code{call-process-region}, @code{insert-file-contents}, or
|
|
@code{open-network-stream}. These are the names of the Emacs I/O
|
|
primitives that can do character code and eol conversion.
|
|
|
|
The remaining arguments should be the same arguments that might be given
|
|
to the corresponding I/O primitive. Depending on the primitive, one
|
|
of those arguments is selected as the @dfn{target}. For example, if
|
|
@var{operation} does file I/O, whichever argument specifies the file
|
|
name is the target. For subprocess primitives, the process name is the
|
|
target. For @code{open-network-stream}, the target is the service name
|
|
or port number.
|
|
|
|
Depending on @var{operation}, this function looks up the target in
|
|
@code{file-coding-system-alist}, @code{process-coding-system-alist},
|
|
or @code{network-coding-system-alist}. If the target is found in the
|
|
alist, @code{find-operation-coding-system} returns its association in
|
|
the alist; otherwise it returns @code{nil}.
|
|
|
|
If @var{operation} is @code{insert-file-contents}, the argument
|
|
corresponding to the target may be a cons cell of the form
|
|
@code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
|
|
is a file name to look up in @code{file-coding-system-alist}, and
|
|
@var{buffer} is a buffer that contains the file's contents (not yet
|
|
decoded). If @code{file-coding-system-alist} specifies a function to
|
|
call for this file, and that function needs to examine the file's
|
|
contents (as it usually does), it should examine the contents of
|
|
@var{buffer} instead of reading the file.
|
|
@end defun
|
|
|
|
@node Specifying Coding Systems
|
|
@subsection Specifying a Coding System for One Operation
|
|
|
|
You can specify the coding system for a specific operation by binding
|
|
the variables @code{coding-system-for-read} and/or
|
|
@code{coding-system-for-write}.
|
|
|
|
@defvar coding-system-for-read
|
|
If this variable is non-@code{nil}, it specifies the coding system to
|
|
use for reading a file, or for input from a synchronous subprocess.
|
|
|
|
It also applies to any asynchronous subprocess or network stream, but in
|
|
a different way: the value of @code{coding-system-for-read} when you
|
|
start the subprocess or open the network stream specifies the input
|
|
decoding method for that subprocess or network stream. It remains in
|
|
use for that subprocess or network stream unless and until overridden.
|
|
|
|
The right way to use this variable is to bind it with @code{let} for a
|
|
specific I/O operation. Its global value is normally @code{nil}, and
|
|
you should not globally set it to any other value. Here is an example
|
|
of the right way to use the variable:
|
|
|
|
@example
|
|
;; @r{Read the file with no character code conversion.}
|
|
;; @r{Assume @acronym{crlf} represents end-of-line.}
|
|
(let ((coding-system-for-read 'emacs-mule-dos))
|
|
(insert-file-contents filename))
|
|
@end example
|
|
|
|
When its value is non-@code{nil}, this variable takes precedence over
|
|
all other methods of specifying a coding system to use for input,
|
|
including @code{file-coding-system-alist},
|
|
@code{process-coding-system-alist} and
|
|
@code{network-coding-system-alist}.
|
|
@end defvar
|
|
|
|
@defvar coding-system-for-write
|
|
This works much like @code{coding-system-for-read}, except that it
|
|
applies to output rather than input. It affects writing to files,
|
|
as well as sending output to subprocesses and net connections.
|
|
|
|
When a single operation does both input and output, as do
|
|
@code{call-process-region} and @code{start-process}, both
|
|
@code{coding-system-for-read} and @code{coding-system-for-write}
|
|
affect it.
|
|
@end defvar
|
|
|
|
@defopt inhibit-eol-conversion
|
|
When this variable is non-@code{nil}, no end-of-line conversion is done,
|
|
no matter which coding system is specified. This applies to all the
|
|
Emacs I/O and subprocess primitives, and to the explicit encoding and
|
|
decoding functions (@pxref{Explicit Encoding}).
|
|
@end defopt
|
|
|
|
@cindex priority order of coding systems
|
|
@cindex coding systems, priority
|
|
Sometimes, you need to prefer several coding systems for some
|
|
operation, rather than fix a single one. Emacs lets you specify a
|
|
priority order for using coding systems. This ordering affects the
|
|
sorting of lists of coding systems returned by functions such as
|
|
@code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
|
|
|
|
@defun coding-system-priority-list &optional highestp
|
|
This function returns the list of coding systems in the order of their
|
|
current priorities. Optional argument @var{highestp}, if
|
|
non-@code{nil}, means return only the highest priority coding system.
|
|
@end defun
|
|
|
|
@defun set-coding-system-priority &rest coding-systems
|
|
This function puts @var{coding-systems} at the beginning of the
|
|
priority list for coding systems, thus making their priority higher
|
|
than all the rest.
|
|
@end defun
|
|
|
|
@defmac with-coding-priority coding-systems &rest body@dots{}
|
|
This macro execute @var{body}, like @code{progn} does
|
|
(@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
|
|
the priority list for coding systems. @var{coding-systems} should be
|
|
a list of coding systems to prefer during execution of @var{body}.
|
|
@end defmac
|
|
|
|
@node Explicit Encoding
|
|
@subsection Explicit Encoding and Decoding
|
|
@cindex encoding in coding systems
|
|
@cindex decoding in coding systems
|
|
|
|
All the operations that transfer text in and out of Emacs have the
|
|
ability to use a coding system to encode or decode the text.
|
|
You can also explicitly encode and decode text using the functions
|
|
in this section.
|
|
|
|
The result of encoding, and the input to decoding, are not ordinary
|
|
text. They logically consist of a series of byte values; that is, a
|
|
series of @acronym{ASCII} and eight-bit characters. In unibyte
|
|
buffers and strings, these characters have codes in the range 0
|
|
through #xFF (255). In a multibyte buffer or string, eight-bit
|
|
characters have character codes higher than #xFF (@pxref{Text
|
|
Representations}), but Emacs transparently converts them to their
|
|
single-byte values when you encode or decode such text.
|
|
|
|
The usual way to read a file into a buffer as a sequence of bytes, so
|
|
you can decode the contents explicitly, is with
|
|
@code{insert-file-contents-literally} (@pxref{Reading from Files});
|
|
alternatively, specify a non-@code{nil} @var{rawfile} argument when
|
|
visiting a file with @code{find-file-noselect}. These methods result in
|
|
a unibyte buffer.
|
|
|
|
The usual way to use the byte sequence that results from explicitly
|
|
encoding text is to copy it to a file or process---for example, to write
|
|
it with @code{write-region} (@pxref{Writing to Files}), and suppress
|
|
encoding by binding @code{coding-system-for-write} to
|
|
@code{no-conversion}.
|
|
|
|
Here are the functions to perform explicit encoding or decoding. The
|
|
encoding functions produce sequences of bytes; the decoding functions
|
|
are meant to operate on sequences of bytes. All of these functions
|
|
discard text properties. They also set @code{last-coding-system-used}
|
|
to the precise coding system they used.
|
|
|
|
@deffn Command encode-coding-region start end coding-system &optional destination
|
|
This command encodes the text from @var{start} to @var{end} according
|
|
to coding system @var{coding-system}. Normally, the encoded text
|
|
replaces the original text in the buffer, but the optional argument
|
|
@var{destination} can change that. If @var{destination} is a buffer,
|
|
the encoded text is inserted in that buffer after point (point does
|
|
not move); if it is @code{t}, the command returns the encoded text as
|
|
a unibyte string without inserting it.
|
|
|
|
If encoded text is inserted in some buffer, this command returns the
|
|
length of the encoded text.
|
|
|
|
The result of encoding is logically a sequence of bytes, but the
|
|
buffer remains multibyte if it was multibyte before, and any 8-bit
|
|
bytes are converted to their multibyte representation (@pxref{Text
|
|
Representations}).
|
|
|
|
@cindex @code{undecided} coding-system, when encoding
|
|
Do @emph{not} use @code{undecided} for @var{coding-system} when
|
|
encoding text, since that may lead to unexpected results. Instead,
|
|
use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
|
|
Systems, select-safe-coding-system}) to suggest a suitable encoding,
|
|
if there's no obvious pertinent value for @var{coding-system}.
|
|
@end deffn
|
|
|
|
@defun encode-coding-string string coding-system &optional nocopy buffer
|
|
This function encodes the text in @var{string} according to coding
|
|
system @var{coding-system}. It returns a new string containing the
|
|
encoded text, except when @var{nocopy} is non-@code{nil}, in which
|
|
case the function may return @var{string} itself if the encoding
|
|
operation is trivial. The result of encoding is a unibyte string.
|
|
@end defun
|
|
|
|
@deffn Command decode-coding-region start end coding-system &optional destination
|
|
This command decodes the text from @var{start} to @var{end} according
|
|
to coding system @var{coding-system}. To make explicit decoding
|
|
useful, the text before decoding ought to be a sequence of byte
|
|
values, but both multibyte and unibyte buffers are acceptable (in the
|
|
multibyte case, the raw byte values should be represented as eight-bit
|
|
characters). Normally, the decoded text replaces the original text in
|
|
the buffer, but the optional argument @var{destination} can change
|
|
that. If @var{destination} is a buffer, the decoded text is inserted
|
|
in that buffer after point (point does not move); if it is @code{t},
|
|
the command returns the decoded text as a multibyte string without
|
|
inserting it.
|
|
|
|
If decoded text is inserted in some buffer, this command returns the
|
|
length of the decoded text.
|
|
|
|
This command puts a @code{charset} text property on the decoded text.
|
|
The value of the property states the character set used to decode the
|
|
original text.
|
|
@end deffn
|
|
|
|
@defun decode-coding-string string coding-system &optional nocopy buffer
|
|
This function decodes the text in @var{string} according to
|
|
@var{coding-system}. It returns a new string containing the decoded
|
|
text, except when @var{nocopy} is non-@code{nil}, in which case the
|
|
function may return @var{string} itself if the decoding operation is
|
|
trivial. To make explicit decoding useful, the contents of
|
|
@var{string} ought to be a unibyte string with a sequence of byte
|
|
values, but a multibyte string is also acceptable (assuming it
|
|
contains 8-bit bytes in their multibyte form).
|
|
|
|
If optional argument @var{buffer} specifies a buffer, the decoded text
|
|
is inserted in that buffer after point (point does not move). In this
|
|
case, the return value is the length of the decoded text.
|
|
|
|
@cindex @code{charset}, text property
|
|
This function puts a @code{charset} text property on the decoded text.
|
|
The value of the property states the character set used to decode the
|
|
original text:
|
|
|
|
@example
|
|
@group
|
|
(decode-coding-string "Gr\374ss Gott" 'latin-1)
|
|
@result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
|
|
@end group
|
|
@end example
|
|
@end defun
|
|
|
|
@defun decode-coding-inserted-region from to filename &optional visit beg end replace
|
|
This function decodes the text from @var{from} to @var{to} as if
|
|
it were being read from file @var{filename} using @code{insert-file-contents}
|
|
using the rest of the arguments provided.
|
|
|
|
The normal way to use this function is after reading text from a file
|
|
without decoding, if you decide you would rather have decoded it.
|
|
Instead of deleting the text and reading it again, this time with
|
|
decoding, you can call this function.
|
|
@end defun
|
|
|
|
@node Terminal I/O Encoding
|
|
@subsection Terminal I/O Encoding
|
|
|
|
Emacs can decode keyboard input using a coding system, and encode
|
|
terminal output. This is useful for terminals that transmit or
|
|
display text using a particular encoding such as Latin-1. Emacs does
|
|
not set @code{last-coding-system-used} for encoding or decoding of
|
|
terminal I/O.
|
|
|
|
@defun keyboard-coding-system &optional terminal
|
|
This function returns the coding system that is in use for decoding
|
|
keyboard input from @var{terminal}---or @code{nil} if no coding system
|
|
is to be used for that terminal. If @var{terminal} is omitted or
|
|
@code{nil}, it means the selected frame's terminal. @xref{Multiple
|
|
Terminals}.
|
|
@end defun
|
|
|
|
@deffn Command set-keyboard-coding-system coding-system &optional terminal
|
|
This command specifies @var{coding-system} as the coding system to use
|
|
for decoding keyboard input from @var{terminal}. If
|
|
@var{coding-system} is @code{nil}, that means do not decode keyboard
|
|
input. If @var{terminal} is a frame, it means that frame's terminal;
|
|
if it is @code{nil}, that means the currently selected frame's
|
|
terminal. @xref{Multiple Terminals}.
|
|
@end deffn
|
|
|
|
@defun terminal-coding-system &optional terminal
|
|
This function returns the coding system that is in use for encoding
|
|
terminal output from @var{terminal}---or @code{nil} if the output is
|
|
not encoded. If @var{terminal} is a frame, it means that frame's
|
|
terminal; if it is @code{nil}, that means the currently selected
|
|
frame's terminal.
|
|
@end defun
|
|
|
|
@deffn Command set-terminal-coding-system coding-system &optional terminal
|
|
This command specifies @var{coding-system} as the coding system to use
|
|
for encoding terminal output from @var{terminal}. If
|
|
@var{coding-system} is @code{nil}, terminal output is not encoded. If
|
|
@var{terminal} is a frame, it means that frame's terminal; if it is
|
|
@code{nil}, that means the currently selected frame's terminal.
|
|
@end deffn
|
|
|
|
@node MS-DOS File Types
|
|
@subsection MS-DOS File Types
|
|
@cindex DOS file types
|
|
@cindex MS-DOS file types
|
|
@cindex Windows file types
|
|
@cindex file types on MS-DOS and Windows
|
|
@cindex text files and binary files
|
|
@cindex binary files and text files
|
|
|
|
On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
|
|
end-of-line conversion for a file by looking at the file's name. This
|
|
feature classifies files as @dfn{text files} and @dfn{binary files}. By
|
|
``binary file'' we mean a file of literal byte values that are not
|
|
necessarily meant to be characters; Emacs does no end-of-line conversion
|
|
and no character code conversion for them. On the other hand, the bytes
|
|
in a text file are intended to represent characters; when you create a
|
|
new file whose name implies that it is a text file, Emacs uses DOS
|
|
end-of-line conversion.
|
|
|
|
@defvar buffer-file-type
|
|
This variable, automatically buffer-local in each buffer, records the
|
|
file type of the buffer's visited file. When a buffer does not specify
|
|
a coding system with @code{buffer-file-coding-system}, this variable is
|
|
used to determine which coding system to use when writing the contents
|
|
of the buffer. It should be @code{nil} for text, @code{t} for binary.
|
|
If it is @code{t}, the coding system is @code{no-conversion}.
|
|
Otherwise, @code{undecided-dos} is used.
|
|
|
|
Normally this variable is set by visiting a file; it is set to
|
|
@code{nil} if the file was visited without any actual conversion.
|
|
|
|
Its default value is used to decide how to handle files for which
|
|
@code{file-name-buffer-file-type-alist} says nothing about the type:
|
|
If the default value is non-@code{nil}, then these files are treated as
|
|
binary: the coding system @code{no-conversion} is used. Otherwise,
|
|
nothing special is done for them---the coding system is deduced solely
|
|
from the file contents, in the usual Emacs fashion.
|
|
@end defvar
|
|
|
|
@defopt file-name-buffer-file-type-alist
|
|
This variable holds an alist for recognizing text and binary files.
|
|
Each element has the form (@var{regexp} . @var{type}), where
|
|
@var{regexp} is matched against the file name, and @var{type} may be
|
|
@code{nil} for text, @code{t} for binary, or a function to call to
|
|
compute which. If it is a function, then it is called with a single
|
|
argument (the file name) and should return @code{t} or @code{nil}.
|
|
|
|
When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
|
|
which coding system to use when reading a file. For a text file,
|
|
@code{undecided-dos} is used. For a binary file, @code{no-conversion}
|
|
is used.
|
|
|
|
If no element in this alist matches a given file name, then
|
|
the default value of @code{buffer-file-type} says how to treat the file.
|
|
@end defopt
|
|
|
|
@node Input Methods
|
|
@section Input Methods
|
|
@cindex input methods
|
|
|
|
@dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
|
|
characters from the keyboard. Unlike coding systems, which translate
|
|
non-@acronym{ASCII} characters to and from encodings meant to be read by
|
|
programs, input methods provide human-friendly commands. (@xref{Input
|
|
Methods,,, emacs, The GNU Emacs Manual}, for information on how users
|
|
use input methods to enter text.) How to define input methods is not
|
|
yet documented in this manual, but here we describe how to use them.
|
|
|
|
Each input method has a name, which is currently a string;
|
|
in the future, symbols may also be usable as input method names.
|
|
|
|
@defvar current-input-method
|
|
This variable holds the name of the input method now active in the
|
|
current buffer. (It automatically becomes local in each buffer when set
|
|
in any fashion.) It is @code{nil} if no input method is active in the
|
|
buffer now.
|
|
@end defvar
|
|
|
|
@defopt default-input-method
|
|
This variable holds the default input method for commands that choose an
|
|
input method. Unlike @code{current-input-method}, this variable is
|
|
normally global.
|
|
@end defopt
|
|
|
|
@deffn Command set-input-method input-method
|
|
This command activates input method @var{input-method} for the current
|
|
buffer. It also sets @code{default-input-method} to @var{input-method}.
|
|
If @var{input-method} is @code{nil}, this command deactivates any input
|
|
method for the current buffer.
|
|
@end deffn
|
|
|
|
@defun read-input-method-name prompt &optional default inhibit-null
|
|
This function reads an input method name with the minibuffer, prompting
|
|
with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
|
|
by default, if the user enters empty input. However, if
|
|
@var{inhibit-null} is non-@code{nil}, empty input signals an error.
|
|
|
|
The returned value is a string.
|
|
@end defun
|
|
|
|
@defvar input-method-alist
|
|
This variable defines all the supported input methods.
|
|
Each element defines one input method, and should have the form:
|
|
|
|
@example
|
|
(@var{input-method} @var{language-env} @var{activate-func}
|
|
@var{title} @var{description} @var{args}...)
|
|
@end example
|
|
|
|
Here @var{input-method} is the input method name, a string;
|
|
@var{language-env} is another string, the name of the language
|
|
environment this input method is recommended for. (That serves only for
|
|
documentation purposes.)
|
|
|
|
@var{activate-func} is a function to call to activate this method. The
|
|
@var{args}, if any, are passed as arguments to @var{activate-func}. All
|
|
told, the arguments to @var{activate-func} are @var{input-method} and
|
|
the @var{args}.
|
|
|
|
@var{title} is a string to display in the mode line while this method is
|
|
active. @var{description} is a string describing this method and what
|
|
it is good for.
|
|
@end defvar
|
|
|
|
The fundamental interface to input methods is through the
|
|
variable @code{input-method-function}. @xref{Reading One Event},
|
|
and @ref{Invoking the Input Method}.
|
|
|
|
@node Locales
|
|
@section Locales
|
|
@cindex locale
|
|
|
|
POSIX defines a concept of ``locales'' which control which language
|
|
to use in language-related features. These Emacs variables control
|
|
how Emacs interacts with these features.
|
|
|
|
@defvar locale-coding-system
|
|
@cindex keyboard input decoding on X
|
|
This variable specifies the coding system to use for decoding system
|
|
error messages and---on X Window system only---keyboard input, for
|
|
encoding the format argument to @code{format-time-string}, and for
|
|
decoding the return value of @code{format-time-string}.
|
|
@end defvar
|
|
|
|
@defvar system-messages-locale
|
|
This variable specifies the locale to use for generating system error
|
|
messages. Changing the locale can cause messages to come out in a
|
|
different language or in a different orthography. If the variable is
|
|
@code{nil}, the locale is specified by environment variables in the
|
|
usual POSIX fashion.
|
|
@end defvar
|
|
|
|
@defvar system-time-locale
|
|
This variable specifies the locale to use for formatting time values.
|
|
Changing the locale can cause messages to appear according to the
|
|
conventions of a different language. If the variable is @code{nil}, the
|
|
locale is specified by environment variables in the usual POSIX fashion.
|
|
@end defvar
|
|
|
|
@defun locale-info item
|
|
This function returns locale data @var{item} for the current POSIX
|
|
locale, if available. @var{item} should be one of these symbols:
|
|
|
|
@table @code
|
|
@item codeset
|
|
Return the character set as a string (locale item @code{CODESET}).
|
|
|
|
@item days
|
|
Return a 7-element vector of day names (locale items
|
|
@code{DAY_1} through @code{DAY_7});
|
|
|
|
@item months
|
|
Return a 12-element vector of month names (locale items @code{MON_1}
|
|
through @code{MON_12}).
|
|
|
|
@item paper
|
|
Return a list @code{(@var{width} @var{height})} for the default paper
|
|
size measured in millimeters (locale items @code{PAPER_WIDTH} and
|
|
@code{PAPER_HEIGHT}).
|
|
@end table
|
|
|
|
If the system can't provide the requested information, or if
|
|
@var{item} is not one of those symbols, the value is @code{nil}. All
|
|
strings in the return value are decoded using
|
|
@code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
|
|
for more information about locales and locale items.
|
|
@end defun
|