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e74865eeac
(read-command-event): For switch-frame event, call select-frame.
247 lines
8.9 KiB
EmacsLisp
247 lines
8.9 KiB
EmacsLisp
;;; levents.el --- emulate the Lucid event data type and associated functions.
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;; Copyright (C) 1993 Free Software Foundation, Inc.
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; Commentary:
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;; Things we cannot emulate in Lisp:
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;; It is not possible to emulate current-mouse-event as a variable,
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;; though it is not hard to obtain the data from (this-command-keys).
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;; We do not have a variable unread-command-event;
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;; instead, we have the more general unread-command-events.
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;; Our read-key-sequence and read-char are not precisely
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;; compatible with those in Lucid Emacs, but they should work ok.
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;;; Code:
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(defun next-command-event (event)
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(error "You must rewrite to use `read-command-event' instead of `next-command-event'"))
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(defun next-event (event)
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(error "You must rewrite to use `read-event' instead of `next-event'"))
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(defun dispatch-event (event)
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(error "`dispatch-event' not supported"))
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;; Make events of type eval, menu and timeout
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;; execute properly.
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(define-key global-map [menu] 'execute-eval-event)
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(define-key global-map [timeout] 'execute-eval-event)
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(define-key global-map [eval] 'execute-eval-event)
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(defun execute-eval-event (event)
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(interactive "e")
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(funcall (nth 1 event) (nth 2 event)))
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(put 'eval 'event-symbol-elements '(eval))
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(put 'menu 'event-symbol-elements '(eval))
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(put 'timeout 'event-symbol-elements '(eval))
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(defsubst eventp (obj)
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"True if the argument is an event object."
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(or (integerp obj)
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(and (symbolp obj)
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(get obj 'event-symbol-elements))
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(and (consp obj)
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(symbolp (car obj))
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(get (car obj) 'event-symbol-elements))))
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(defun allocate-event ()
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"Returns an empty event structure.
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In this emulation, it returns nil."
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nil)
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(defun button-press-event-p (obj)
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"True if the argument is a mouse-button-press event object."
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(and (consp obj) (symbolp (car obj))
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(memq 'down (get (car obj) 'event-symbol-elements))))
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(defun button-release-event-p (obj)
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"True if the argument is a mouse-button-release event object."
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(and (consp obj) (symbolp (car obj))
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(or (memq 'click (get (car obj) 'event-symbol-elements))
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(memq 'drag (get (car obj) 'event-symbol-elements)))))
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(defun character-to-event (ch &optional event)
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"Converts a numeric ASCII value to an event structure, replete with
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bucky bits. The character is the first argument, and the event to fill
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in is the second. This function contains knowledge about what the codes
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mean -- for example, the number 9 is converted to the character Tab,
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not the distinct character Control-I.
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Beware that character-to-event and event-to-character are not strictly
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inverse functions, since events contain much more information than the
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ASCII character set can encode."
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ch)
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(defun copy-event (event1 &optional event2)
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"Make a copy of the given event object.
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In this emulation, `copy-event' just returns its argument."
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event1)
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(defun deallocate-event (event)
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"Allow the given event structure to be reused.
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In actual Lucid Emacs, you MUST NOT use this event object after
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calling this function with it. You will lose. It is not necessary to
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call this function, as event objects are garbage- collected like all
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other objects; however, it may be more efficient to explicitly
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deallocate events when you are sure that that is safe.
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This emulation does not actually deallocate or reuse events
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except via garbage collection and `cons'."
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nil)
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(defun enqueue-eval-event: (function object)
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"Add an eval event to the back of the queue.
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It will be the next event read after all pending events."
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(setq unread-command-events
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(nconc unread-command-events
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(list (list 'eval function object)))))
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(defun eval-event-p (obj)
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"True if the argument is an eval or menu event object."
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(eq (car-safe obj) 'eval))
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(defun event-button (event)
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"Return the button-number of the given mouse-button-press event."
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(let ((sym (car (get (car event) 'event-symbol-elements))))
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(cdr (assq sym '((mouse-1 . 1) (mouse-2 . 2) (mouse-3 . 3)
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(mouse-4 . 4) (mouse-5 . 5))))))
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(defun event-function (event)
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"Return the callback function of the given timeout, menu, or eval event."
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(nth 1 event))
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(defun event-key (event)
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"Returns the KeySym of the given key-press event.
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The value is an ASCII printing character (not upper case) or a symbol."
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(if (symbolp event)
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(car (get event 'event-symbol-elements))
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(let ((base (logand event (1- (lsh 1 18)))))
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(downcase (if (< base 32) (logior base 64) base)))))
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(defun event-object (event)
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"Returns the function argument of the given timeout, menu, or eval event."
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(nth 2 event))
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(defun event-point (event)
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"Returns the character position of the given mouse-related event.
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If the event did not occur over a window, or did
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not occur over text, then this returns nil. Otherwise, it returns an index
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into the buffer visible in the event's window."
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(posn-point (event-end event)))
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(defun event-process (event)
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"Returns the process of the given process-output event."
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(nth 1 event))
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(defun event-timestamp (event)
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"Returns the timestamp of the given event object.
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In Lucid Emacs, this works for any kind of event.
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In this emulation, it returns nil for non-mouse-related events."
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(and (listp event)
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(posn-timestamp (event-end event))))
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(defun event-to-character (event &optional lenient)
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"Returns the closest ASCII approximation to the given event object.
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If the event isn't a keypress, this returns nil.
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If the second argument is non-nil, then this is lenient in its
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translation; it will ignore modifier keys other than control and meta,
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and will ignore the shift modifier on those characters which have no
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shifted ASCII equivalent (Control-Shift-A for example, will be mapped to
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the same ASCII code as Control-A.) If the second arg is nil, then nil
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will be returned for events which have no direct ASCII equivalent."
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(if (symbolp event)
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(and lenient
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(cdr (assq event '((backspace . 8) (delete . 127) (tab . 9)
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(return . 10) (enter . 10)))))
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;; Our interpretation is, ASCII means anything a number can represent.
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(if (integerp event)
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event nil)))
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(defun event-window (event)
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"Returns the window of the given mouse-related event object."
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(posn-window (event-end event)))
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(defun event-x (event)
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"Returns the X position in characters of the given mouse-related event."
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(/ (car (posn-col-row (event-end event)))
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(frame-char-width (window-frame (event-window event)))))
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(defun event-x-pixel (event)
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"Returns the X position in pixels of the given mouse-related event."
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(car (posn-col-row (event-end event))))
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(defun event-y (event)
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"Returns the Y position in characters of the given mouse-related event."
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(/ (cdr (posn-col-row (event-end event)))
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(frame-char-height (window-frame (event-window event)))))
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(defun event-y-pixel (event)
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"Returns the Y position in pixels of the given mouse-related event."
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(cdr (posn-col-row (event-end event))))
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(defun key-press-event-p (obj)
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"True if the argument is a keyboard event object."
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(or (integerp obj)
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(and (symbolp obj)
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(get obj 'event-symbol-elements))))
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(defun menu-event-p (obj)
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"True if the argument is a menu event object."
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(eq (car-safe obj) 'menu))
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(defun motion-event-p (obj)
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"True if the argument is a mouse-motion event object."
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(eq (car-safe obj) 'mouse-movement))
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(defun read-command-event ()
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"Return the next keyboard or mouse event; execute other events.
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This is similar to the function `next-command-event' of Lucid Emacs,
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but different in that it returns the event rather than filling in
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an existing event object."
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(let (event)
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(while (progn
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(setq event (read-event))
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(not (or (key-press-event-p event)
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(button-press-event-p event)
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(button-release-event-p event)
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(menu-event-p event))))
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(let ((type (car-safe event)))
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(cond ((eq type 'eval)
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(funcall (nth 1 event) (nth 2 event)))
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((eq type 'switch-frame)
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(select-frame (nth 1 event))))))
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event))
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(defun process-event-p (obj)
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"True if the argument is a process-output event object.
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GNU Emacs 19 does not currently generate process-output events."
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(eq (car-safe obj) 'process))
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(defun timeout-event-p (obj)
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"True if the argument is a timeout event object.
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GNU Emacs 19 does not currently generate timeout events."
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(eq (car-safe obj) 'timeout))
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;;; levents.el ends here
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