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603 lines
17 KiB
EmacsLisp
603 lines
17 KiB
EmacsLisp
;;; tetris.el --- implementation of Tetris for Emacs
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;; Copyright (C) 1997 Free Software Foundation, Inc.
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;; Author: Glynn Clements <glynn@sensei.co.uk>
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;; Version: 2.01
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;; Created: 1997-08-13
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;;; Code:
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(eval-when-compile
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(require 'cl))
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(require 'gamegrid)
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;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar tetris-use-glyphs t
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"Non-nil means use glyphs when available.")
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(defvar tetris-use-color t
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"Non-nil means use color when available.")
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(defvar tetris-draw-border-with-glyphs t
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"Non-nil means draw a border even when using glyphs.")
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(defvar tetris-default-tick-period 0.3
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"The default time taken for a shape to drop one row.")
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(defvar tetris-update-speed-function
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'tetris-default-update-speed-function
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"Function run whenever the Tetris score changes
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Called with two arguments: (SHAPES ROWS)
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SHAPES is the number of shapes which have been dropped
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ROWS is the number of rows which have been completed
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If the return value is a number, it is used as the timer period.")
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(defvar tetris-mode-hook nil
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"Hook run upon starting Tetris.")
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(defvar tetris-tty-colors
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[nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
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"Vector of colors of the various shapes in text mode
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Element 0 is ignored.")
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(defvar tetris-x-colors
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[nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
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"Vector of colors of the various shapes
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Element 0 is ignored.")
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(defvar tetris-buffer-name "*Tetris*"
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"Name used for Tetris buffer.")
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(defvar tetris-buffer-width 30
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"Width of used portion of buffer.")
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(defvar tetris-buffer-height 22
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"Height of used portion of buffer.")
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(defvar tetris-width 10
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"Width of playing area.")
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(defvar tetris-height 20
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"Height of playing area.")
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(defvar tetris-top-left-x 3
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"X position of top left of playing area.")
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(defvar tetris-top-left-y 1
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"Y position of top left of playing area.")
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(defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
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"X position of next shape.")
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(defvar tetris-next-y tetris-top-left-y
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"Y position of next shape.")
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(defvar tetris-score-x tetris-next-x
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"X position of score.")
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(defvar tetris-score-y (+ tetris-next-y 6)
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"Y position of score.")
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(defvar tetris-score-file "/tmp/tetris-scores"
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;; anybody with a well-connected server want to host this?
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;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
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"File for holding high scores.")
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;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar tetris-border-options
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'(((glyph colorize)
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(t ?\+))
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((color-x color-x)
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(mono-x grid-x)
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(t nil))
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(((glyph color-x) [0.5 0.5 0.5])
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(t nil))))
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(defvar tetris-blank-options
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'(((glyph colorize)
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(t ?\040))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty)
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(t nil))
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(((glyph color-x) [0 0 0])
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(color-tty "black")
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(t nil))))
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(defvar tetris-cell-options
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'(((glyph colorize)
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(emacs-tty ?O)
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(t ?\040))
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((color-x color-x)
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(mono-x mono-x)
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(color-tty color-tty)
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(mono-tty mono-tty)
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(t nil))
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;; color information is taken from tetris-x-colors and tetris-tty-colors
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))
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(defvar tetris-space-options
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'(((t ?\040))
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nil
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nil))
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;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defconst tetris-shapes
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[[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
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[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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[[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
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[[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
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[[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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[[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
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[[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
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[[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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[[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
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[[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
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[[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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[[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
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[[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
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[[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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[[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
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[[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
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[[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
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[[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
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[[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
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[[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
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[[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
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[[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
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;;the scoring rules were taken from "xtetris". Blocks score differently
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;;depending on their rotation
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(defconst tetris-shape-scores
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[ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
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(defconst tetris-shape-dimensions
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[[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
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(defconst tetris-blank 0)
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(defconst tetris-border 8)
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(defconst tetris-space 9)
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(defun tetris-default-update-speed-function (shapes rows)
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(/ 20.0 (+ 50.0 rows)))
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;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar tetris-shape 0)
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(defvar tetris-rot 0)
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(defvar tetris-next-shape 0)
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(defvar tetris-n-shapes 0)
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(defvar tetris-n-rows 0)
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(defvar tetris-score 0)
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(defvar tetris-pos-x 0)
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(defvar tetris-pos-y 0)
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(defvar tetris-paused nil)
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(make-variable-buffer-local 'tetris-shape)
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(make-variable-buffer-local 'tetris-rot)
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(make-variable-buffer-local 'tetris-next-shape)
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(make-variable-buffer-local 'tetris-n-shapes)
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(make-variable-buffer-local 'tetris-n-rows)
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(make-variable-buffer-local 'tetris-score)
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(make-variable-buffer-local 'tetris-pos-x)
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(make-variable-buffer-local 'tetris-pos-y)
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(make-variable-buffer-local 'tetris-paused)
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;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar tetris-mode-map
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(make-sparse-keymap 'tetris-mode-map))
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(define-key tetris-mode-map "n" 'tetris-start-game)
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(define-key tetris-mode-map "q" 'tetris-end-game)
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(define-key tetris-mode-map "p" 'tetris-pause-game)
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(define-key tetris-mode-map " " 'tetris-move-bottom)
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(define-key tetris-mode-map [left] 'tetris-move-left)
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(define-key tetris-mode-map [right] 'tetris-move-right)
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(define-key tetris-mode-map [up] 'tetris-rotate-prev)
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(define-key tetris-mode-map [down] 'tetris-rotate-next)
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(defvar tetris-null-map
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(make-sparse-keymap 'tetris-null-map))
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(define-key tetris-null-map "n" 'tetris-start-game)
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;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun tetris-display-options ()
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(let ((options (make-vector 256 nil)))
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(loop for c from 0 to 255 do
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(aset options c
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(cond ((= c tetris-blank)
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tetris-blank-options)
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((and (>= c 1) (<= c 7))
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(append
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tetris-cell-options
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`((((glyph color-x) ,(aref tetris-x-colors c))
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(color-tty ,(aref tetris-tty-colors c))
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(t nil)))))
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((= c tetris-border)
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tetris-border-options)
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((= c tetris-space)
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tetris-space-options)
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(t
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'(nil nil nil)))))
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options))
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(defun tetris-get-tick-period ()
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(if (boundp 'tetris-update-speed-function)
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(let ((period (apply tetris-update-speed-function
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tetris-n-shapes
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tetris-n-rows nil)))
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(and (numberp period) period))))
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(defun tetris-get-shape-cell (x y)
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(aref (aref (aref (aref tetris-shapes
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tetris-shape)
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y)
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tetris-rot)
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x))
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(defun tetris-shape-width ()
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(aref (aref tetris-shape-dimensions tetris-shape)
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(% tetris-rot 2)))
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(defun tetris-shape-height ()
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(aref (aref tetris-shape-dimensions tetris-shape)
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(- 1 (% tetris-rot 2))))
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(defun tetris-draw-score ()
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(let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
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(format "Rows: %05d" tetris-n-rows)
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(format "Score: %05d" tetris-score))))
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(loop for y from 0 to 2 do
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(let* ((string (aref strings y))
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(len (length string)))
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(loop for x from 0 to (1- len) do
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(gamegrid-set-cell (+ tetris-score-x x)
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(+ tetris-score-y y)
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(aref string x)))))))
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(defun tetris-update-score ()
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(tetris-draw-score)
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(let ((period (tetris-get-tick-period)))
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(if period (gamegrid-set-timer period))))
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(defun tetris-new-shape ()
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(setq tetris-shape tetris-next-shape)
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(setq tetris-rot 0)
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(setq tetris-next-shape (random 7))
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(setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
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(setq tetris-pos-y 0)
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(if (tetris-test-shape)
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(tetris-end-game)
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(tetris-draw-shape))
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(tetris-draw-next-shape)
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(tetris-update-score))
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(defun tetris-draw-next-shape ()
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(loop for y from 0 to 3 do
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(loop for x from 0 to 3 do
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(gamegrid-set-cell (+ tetris-next-x x)
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(+ tetris-next-y y)
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(let ((tetris-shape tetris-next-shape)
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(tetris-rot 0))
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(tetris-get-shape-cell x y))))))
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(defun tetris-draw-shape ()
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(loop for y from 0 to (1- (tetris-shape-height)) do
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(loop for x from 0 to (1- (tetris-shape-width)) do
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(let ((c (tetris-get-shape-cell x y)))
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(if (/= c tetris-blank)
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(gamegrid-set-cell (+ tetris-top-left-x
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tetris-pos-x
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x)
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(+ tetris-top-left-y
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tetris-pos-y
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y)
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c))))))
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(defun tetris-erase-shape ()
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(loop for y from 0 to (1- (tetris-shape-height)) do
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(loop for x from 0 to (1- (tetris-shape-width)) do
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(let ((c (tetris-get-shape-cell x y))
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(px (+ tetris-top-left-x tetris-pos-x x))
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(py (+ tetris-top-left-y tetris-pos-y y)))
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(if (/= c tetris-blank)
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(gamegrid-set-cell px py tetris-blank))))))
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(defun tetris-test-shape ()
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(let ((hit nil))
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(loop for y from 0 to (1- (tetris-shape-height)) do
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(loop for x from 0 to (1- (tetris-shape-width)) do
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(unless hit
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(setq hit
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(let* ((c (tetris-get-shape-cell x y))
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(xx (+ tetris-pos-x x))
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(yy (+ tetris-pos-y y))
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(px (+ tetris-top-left-x xx))
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(py (+ tetris-top-left-y yy)))
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(and (/= c tetris-blank)
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(or (>= xx tetris-width)
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(>= yy tetris-height)
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(/= (gamegrid-get-cell px py)
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tetris-blank))))))))
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hit))
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(defun tetris-full-row (y)
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(let ((full t))
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(loop for x from 0 to (1- tetris-width) do
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(if (= (gamegrid-get-cell (+ tetris-top-left-x x)
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(+ tetris-top-left-y y))
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tetris-blank)
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(setq full nil)))
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full))
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(defun tetris-shift-row (y)
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(if (= y 0)
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(loop for x from 0 to (1- tetris-width) do
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(gamegrid-set-cell (+ tetris-top-left-x x)
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(+ tetris-top-left-y y)
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tetris-blank))
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(loop for x from 0 to (1- tetris-width) do
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(let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
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(+ tetris-top-left-y y -1))))
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(gamegrid-set-cell (+ tetris-top-left-x x)
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(+ tetris-top-left-y y)
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c)))))
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(defun tetris-shift-down ()
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(loop for y0 from 0 to (1- tetris-height) do
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(if (tetris-full-row y0)
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(progn (setq tetris-n-rows (1+ tetris-n-rows))
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(loop for y from y0 downto 0 do
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(tetris-shift-row y))))))
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(defun tetris-draw-border-p ()
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(or (not (eq gamegrid-display-mode 'glyph))
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tetris-draw-border-with-glyphs))
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(defun tetris-init-buffer ()
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(gamegrid-init-buffer tetris-buffer-width
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tetris-buffer-height
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tetris-space)
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(let ((buffer-read-only nil))
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(if (tetris-draw-border-p)
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(loop for y from -1 to tetris-height do
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(loop for x from -1 to tetris-width do
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(gamegrid-set-cell (+ tetris-top-left-x x)
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(+ tetris-top-left-y y)
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tetris-border))))
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(loop for y from 0 to (1- tetris-height) do
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(loop for x from 0 to (1- tetris-width) do
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(gamegrid-set-cell (+ tetris-top-left-x x)
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(+ tetris-top-left-y y)
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tetris-blank)))
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(if (tetris-draw-border-p)
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(loop for y from -1 to 4 do
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(loop for x from -1 to 4 do
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(gamegrid-set-cell (+ tetris-next-x x)
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(+ tetris-next-y y)
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tetris-border))))))
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(defun tetris-reset-game ()
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(gamegrid-kill-timer)
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(tetris-init-buffer)
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(setq tetris-next-shape (random 7))
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(setq tetris-shape 0
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tetris-rot 0
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tetris-pos-x 0
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tetris-pos-y 0
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tetris-n-shapes 0
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tetris-n-rows 0
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tetris-score 0
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tetris-paused nil)
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(tetris-new-shape))
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(defun tetris-shape-done ()
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(tetris-shift-down)
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(setq tetris-n-shapes (1+ tetris-n-shapes))
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(setq tetris-score
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(+ tetris-score
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(aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
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(tetris-update-score)
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(tetris-new-shape))
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(defun tetris-update-game (tetris-buffer)
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"Called on each clock tick.
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Drops the shape one square, testing for collision."
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(if (and (not tetris-paused)
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(eq (current-buffer) tetris-buffer))
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(let (hit)
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(tetris-erase-shape)
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(setq tetris-pos-y (1+ tetris-pos-y))
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(setq hit (tetris-test-shape))
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(if hit
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(setq tetris-pos-y (1- tetris-pos-y)))
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|
(tetris-draw-shape)
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|
(if hit
|
|
(tetris-shape-done)))))
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|
|
|
(defun tetris-move-bottom ()
|
|
"Drops the shape to the bottom of the playing area"
|
|
(interactive)
|
|
(let ((hit nil))
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|
(tetris-erase-shape)
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|
(while (not hit)
|
|
(setq tetris-pos-y (1+ tetris-pos-y))
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|
(setq hit (tetris-test-shape)))
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|
(setq tetris-pos-y (1- tetris-pos-y))
|
|
(tetris-draw-shape)
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|
(tetris-shape-done)))
|
|
|
|
(defun tetris-move-left ()
|
|
"Moves the shape one square to the left"
|
|
(interactive)
|
|
(unless (= tetris-pos-x 0)
|
|
(tetris-erase-shape)
|
|
(setq tetris-pos-x (1- tetris-pos-x))
|
|
(if (tetris-test-shape)
|
|
(setq tetris-pos-x (1+ tetris-pos-x)))
|
|
(tetris-draw-shape)))
|
|
|
|
(defun tetris-move-right ()
|
|
"Moves the shape one square to the right"
|
|
(interactive)
|
|
(unless (= (+ tetris-pos-x (tetris-shape-width))
|
|
tetris-width)
|
|
(tetris-erase-shape)
|
|
(setq tetris-pos-x (1+ tetris-pos-x))
|
|
(if (tetris-test-shape)
|
|
(setq tetris-pos-x (1- tetris-pos-x)))
|
|
(tetris-draw-shape)))
|
|
|
|
(defun tetris-rotate-prev ()
|
|
"Rotates the shape clockwise"
|
|
(interactive)
|
|
(tetris-erase-shape)
|
|
(setq tetris-rot (% (+ 1 tetris-rot) 4))
|
|
(if (tetris-test-shape)
|
|
(setq tetris-rot (% (+ 3 tetris-rot) 4)))
|
|
(tetris-draw-shape))
|
|
|
|
(defun tetris-rotate-next ()
|
|
"Rotates the shape anticlockwise"
|
|
(interactive)
|
|
(tetris-erase-shape)
|
|
(setq tetris-rot (% (+ 3 tetris-rot) 4))
|
|
(if (tetris-test-shape)
|
|
(setq tetris-rot (% (+ 1 tetris-rot) 4)))
|
|
(tetris-draw-shape))
|
|
|
|
(defun tetris-end-game ()
|
|
"Terminates the current game"
|
|
(interactive)
|
|
(gamegrid-kill-timer)
|
|
(use-local-map tetris-null-map)
|
|
(gamegrid-add-score tetris-score-file tetris-score))
|
|
|
|
(defun tetris-start-game ()
|
|
"Starts a new game of Tetris"
|
|
(interactive)
|
|
(tetris-reset-game)
|
|
(use-local-map tetris-mode-map)
|
|
(let ((period (or (tetris-get-tick-period)
|
|
tetris-default-tick-period)))
|
|
(gamegrid-start-timer period 'tetris-update-game)))
|
|
|
|
(defun tetris-pause-game ()
|
|
"Pauses (or resumes) the current game"
|
|
(interactive)
|
|
(setq tetris-paused (not tetris-paused))
|
|
(message (and tetris-paused "Game paused (press p to resume)")))
|
|
|
|
(defun tetris-active-p ()
|
|
(eq (current-local-map) tetris-mode-map))
|
|
|
|
(put 'tetris-mode 'mode-class 'special)
|
|
|
|
(defun tetris-mode ()
|
|
"A mode for playing Tetris.
|
|
|
|
tetris-mode keybindings:
|
|
\\{tetris-mode-map}
|
|
"
|
|
(kill-all-local-variables)
|
|
|
|
(make-local-hook 'kill-buffer-hook)
|
|
(add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
|
|
|
|
(use-local-map tetris-null-map)
|
|
|
|
(setq major-mode 'tetris-mode)
|
|
(setq mode-name "Tetris")
|
|
|
|
(setq mode-popup-menu
|
|
'("Tetris Commands"
|
|
["Start new game" tetris-start-game]
|
|
["End game" tetris-end-game
|
|
(tetris-active-p)]
|
|
["Pause" tetris-pause-game
|
|
(and (tetris-active-p) (not tetris-paused))]
|
|
["Resume" tetris-pause-game
|
|
(and (tetris-active-p) tetris-paused)]))
|
|
|
|
(setq gamegrid-use-glyphs tetris-use-glyphs)
|
|
(setq gamegrid-use-color tetris-use-color)
|
|
|
|
(gamegrid-init (tetris-display-options))
|
|
|
|
(run-hooks 'tetris-mode-hook))
|
|
|
|
;;;###autoload
|
|
(defun tetris ()
|
|
"Play the Tetris game.
|
|
Shapes drop from the top of the screen, and the user has to move and
|
|
rotate the shape to fit in with those at the bottom of the screen so
|
|
as to form complete rows.
|
|
|
|
tetris-mode keybindings:
|
|
\\<tetris-mode-map>
|
|
\\[tetris-start-game] Starts a new game of Tetris
|
|
\\[tetris-end-game] Terminates the current game
|
|
\\[tetris-pause-game] Pauses (or resumes) the current game
|
|
\\[tetris-move-left] Moves the shape one square to the left
|
|
\\[tetris-move-right] Moves the shape one square to the right
|
|
\\[tetris-rotate-prev] Rotates the shape clockwise
|
|
\\[tetris-rotate-next] Rotates the shape anticlockwise
|
|
\\[tetris-move-bottom] Drops the shape to the bottom of the playing area
|
|
|
|
"
|
|
(interactive)
|
|
|
|
(switch-to-buffer tetris-buffer-name)
|
|
(gamegrid-kill-timer)
|
|
(tetris-mode)
|
|
(tetris-start-game))
|
|
|
|
(provide 'tetris)
|
|
|
|
;;; tetris.el ends here
|