mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-11-26 07:33:47 +00:00
416 lines
11 KiB
EmacsLisp
416 lines
11 KiB
EmacsLisp
;;; snake.el --- implementation of Snake for Emacs
|
|
|
|
;; Copyright (C) 1997 Free Software Foundation, Inc.
|
|
|
|
;; Author: Glynn Clements <glynn@sensei.co.uk>
|
|
;; Created: 1997-09-10
|
|
;; Keywords: games
|
|
|
|
;; This file is part of GNU Emacs.
|
|
|
|
;; GNU Emacs is free software; you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation; either version 2, or (at your option)
|
|
;; any later version.
|
|
|
|
;; GNU Emacs is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with GNU Emacs; see the file COPYING. If not, write to the
|
|
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
;; Boston, MA 02111-1307, USA.
|
|
|
|
;;; Commentary:
|
|
|
|
;;; Code:
|
|
|
|
(eval-when-compile
|
|
(require 'cl))
|
|
|
|
(require 'gamegrid)
|
|
|
|
;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defvar snake-use-glyphs-flag t
|
|
"Non-nil means use glyphs when available.")
|
|
|
|
(defvar snake-use-color-flag t
|
|
"Non-nil means use color when available.")
|
|
|
|
(defvar snake-buffer-name "*Snake*"
|
|
"Name used for Snake buffer.")
|
|
|
|
(defvar snake-buffer-width 30
|
|
"Width of used portion of buffer.")
|
|
|
|
(defvar snake-buffer-height 22
|
|
"Height of used portion of buffer.")
|
|
|
|
(defvar snake-width 30
|
|
"Width of playing area.")
|
|
|
|
(defvar snake-height 20
|
|
"Height of playing area.")
|
|
|
|
(defvar snake-initial-length 5
|
|
"Initial length of snake.")
|
|
|
|
(defvar snake-initial-x 10
|
|
"Initial X position of snake.")
|
|
|
|
(defvar snake-initial-y 10
|
|
"Initial Y position of snake.")
|
|
|
|
(defvar snake-initial-velocity-x 1
|
|
"Initial X velocity of snake.")
|
|
|
|
(defvar snake-initial-velocity-y 0
|
|
"Initial Y velocity of snake.")
|
|
|
|
(defvar snake-tick-period 0.2
|
|
"The default time taken for the snake to advance one square.")
|
|
|
|
(defvar snake-mode-hook nil
|
|
"Hook run upon starting Snake.")
|
|
|
|
(defvar snake-score-x 0
|
|
"X position of score.")
|
|
|
|
(defvar snake-score-y snake-height
|
|
"Y position of score.")
|
|
|
|
;; It is not safe to put this in /tmp.
|
|
;; Someone could make a symlink in /tmp
|
|
;; pointing to a file you don't want to clobber.
|
|
(defvar snake-score-file "snake-scores"
|
|
"File for holding high scores.")
|
|
|
|
;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defvar snake-blank-options
|
|
'(((glyph colorize)
|
|
(t ?\040))
|
|
((color-x color-x)
|
|
(mono-x grid-x)
|
|
(color-tty color-tty))
|
|
(((glyph color-x) [0 0 0])
|
|
(color-tty "black"))))
|
|
|
|
(defvar snake-snake-options
|
|
'(((glyph colorize)
|
|
(emacs-tty ?O)
|
|
(t ?\040))
|
|
((color-x color-x)
|
|
(mono-x mono-x)
|
|
(color-tty color-tty)
|
|
(mono-tty mono-tty))
|
|
(((glyph color-x) [1 1 0])
|
|
(color-tty "yellow"))))
|
|
|
|
(defvar snake-dot-options
|
|
'(((glyph colorize)
|
|
(t ?\*))
|
|
((color-x color-x)
|
|
(mono-x grid-x)
|
|
(color-tty color-tty))
|
|
(((glyph color-x) [1 0 0])
|
|
(color-tty "red"))))
|
|
|
|
(defvar snake-border-options
|
|
'(((glyph colorize)
|
|
(t ?\+))
|
|
((color-x color-x)
|
|
(mono-x grid-x)
|
|
(color-tty color-tty))
|
|
(((glyph color-x) [0.5 0.5 0.5])
|
|
(color-tty "white"))))
|
|
|
|
(defvar snake-space-options
|
|
'(((t ?\040))
|
|
nil
|
|
nil))
|
|
|
|
;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defconst snake-blank 0)
|
|
(defconst snake-snake 1)
|
|
(defconst snake-dot 2)
|
|
(defconst snake-border 3)
|
|
(defconst snake-space 4)
|
|
|
|
;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defvar snake-length 0)
|
|
(defvar snake-velocity-x 1)
|
|
(defvar snake-velocity-y 0)
|
|
(defvar snake-positions nil)
|
|
(defvar snake-cycle 0)
|
|
(defvar snake-score 0)
|
|
(defvar snake-paused nil)
|
|
(defvar snake-moved-p nil)
|
|
(defvar snake-velocity-queue nil
|
|
"This queue stores the velocities requested too quickly by user.
|
|
They will take effect one at a time at each clock-interval.
|
|
This is necessary for proper behavior.
|
|
|
|
For instance, if you are moving right, you press up and then left, you
|
|
want the snake to move up just once before starting to move left. If
|
|
we implemented all your keystrokes immediately, the snake would
|
|
effectively never move up. Thus, we need to move it up for one turn
|
|
and then start moving it leftwards.")
|
|
|
|
|
|
(make-variable-buffer-local 'snake-length)
|
|
(make-variable-buffer-local 'snake-velocity-x)
|
|
(make-variable-buffer-local 'snake-velocity-y)
|
|
(make-variable-buffer-local 'snake-positions)
|
|
(make-variable-buffer-local 'snake-cycle)
|
|
(make-variable-buffer-local 'snake-score)
|
|
(make-variable-buffer-local 'snake-paused)
|
|
(make-variable-buffer-local 'snake-moved-p)
|
|
(make-variable-buffer-local 'snake-velocity-queue)
|
|
|
|
;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defvar snake-mode-map
|
|
(make-sparse-keymap 'snake-mode-map))
|
|
|
|
(define-key snake-mode-map "n" 'snake-start-game)
|
|
(define-key snake-mode-map "q" 'snake-end-game)
|
|
(define-key snake-mode-map "p" 'snake-pause-game)
|
|
|
|
(define-key snake-mode-map [left] 'snake-move-left)
|
|
(define-key snake-mode-map [right] 'snake-move-right)
|
|
(define-key snake-mode-map [up] 'snake-move-up)
|
|
(define-key snake-mode-map [down] 'snake-move-down)
|
|
|
|
(defvar snake-null-map
|
|
(make-sparse-keymap 'snake-null-map))
|
|
|
|
(define-key snake-null-map "n" 'snake-start-game)
|
|
|
|
;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
|
(defun snake-display-options ()
|
|
(let ((options (make-vector 256 nil)))
|
|
(loop for c from 0 to 255 do
|
|
(aset options c
|
|
(cond ((= c snake-blank)
|
|
snake-blank-options)
|
|
((= c snake-snake)
|
|
snake-snake-options)
|
|
((= c snake-dot)
|
|
snake-dot-options)
|
|
((= c snake-border)
|
|
snake-border-options)
|
|
((= c snake-space)
|
|
snake-space-options)
|
|
(t
|
|
'(nil nil nil)))))
|
|
options))
|
|
|
|
(defun snake-update-score ()
|
|
(let* ((string (format "Score: %05d" snake-score))
|
|
(len (length string)))
|
|
(loop for x from 0 to (1- len) do
|
|
(gamegrid-set-cell (+ snake-score-x x)
|
|
snake-score-y
|
|
(aref string x)))))
|
|
|
|
(defun snake-init-buffer ()
|
|
(gamegrid-init-buffer snake-buffer-width
|
|
snake-buffer-height
|
|
snake-space)
|
|
(let ((buffer-read-only nil))
|
|
(loop for y from 0 to (1- snake-height) do
|
|
(loop for x from 0 to (1- snake-width) do
|
|
(gamegrid-set-cell x y snake-border)))
|
|
(loop for y from 1 to (- snake-height 2) do
|
|
(loop for x from 1 to (- snake-width 2) do
|
|
(gamegrid-set-cell x y snake-blank)))))
|
|
|
|
(defun snake-reset-game ()
|
|
(gamegrid-kill-timer)
|
|
(snake-init-buffer)
|
|
(setq snake-length snake-initial-length
|
|
snake-velocity-x snake-initial-velocity-x
|
|
snake-velocity-y snake-initial-velocity-y
|
|
snake-positions nil
|
|
snake-cycle 1
|
|
snake-score 0
|
|
snake-paused nil
|
|
snake-moved-p nil
|
|
snake-velocity-queue nil)
|
|
(let ((x snake-initial-x)
|
|
(y snake-initial-y))
|
|
(dotimes (i snake-length)
|
|
(gamegrid-set-cell x y snake-snake)
|
|
(setq snake-positions (cons (vector x y) snake-positions))
|
|
(incf x snake-velocity-x)
|
|
(incf y snake-velocity-y)))
|
|
(snake-update-score))
|
|
|
|
(defun snake-update-game (snake-buffer)
|
|
"Called on each clock tick.
|
|
Advances the snake one square, testing for collision.
|
|
Argument SNAKE-BUFFER is the name of the buffer."
|
|
(when (and (not snake-paused)
|
|
(eq (current-buffer) snake-buffer))
|
|
(snake-update-velocity)
|
|
(let* ((pos (car snake-positions))
|
|
(x (+ (aref pos 0) snake-velocity-x))
|
|
(y (+ (aref pos 1) snake-velocity-y))
|
|
(c (gamegrid-get-cell x y)))
|
|
(if (or (= c snake-border)
|
|
(= c snake-snake))
|
|
(snake-end-game)
|
|
(cond ((= c snake-dot)
|
|
(incf snake-length)
|
|
(incf snake-score)
|
|
(snake-update-score))
|
|
(t
|
|
(let* ((last-cons (nthcdr (- snake-length 2)
|
|
snake-positions))
|
|
(tail-pos (cadr last-cons))
|
|
(x0 (aref tail-pos 0))
|
|
(y0 (aref tail-pos 1)))
|
|
(gamegrid-set-cell x0 y0
|
|
(if (= (% snake-cycle 5) 0)
|
|
snake-dot
|
|
snake-blank))
|
|
(incf snake-cycle)
|
|
(setcdr last-cons nil))))
|
|
(gamegrid-set-cell x y snake-snake)
|
|
(setq snake-positions
|
|
(cons (vector x y) snake-positions))
|
|
(setq snake-moved-p nil)))))
|
|
|
|
(defun snake-update-velocity ()
|
|
(unless snake-moved-p
|
|
(if snake-velocity-queue
|
|
(let ((new-vel (car (last snake-velocity-queue))))
|
|
(setq snake-velocity-x (car new-vel)
|
|
snake-velocity-y (cadr new-vel))
|
|
(setq snake-velocity-queue
|
|
(nreverse (cdr (nreverse snake-velocity-queue))))))
|
|
(setq snake-moved-p t)))
|
|
|
|
(defun snake-final-x-velocity ()
|
|
(or (caar snake-velocity-queue)
|
|
snake-velocity-x))
|
|
|
|
(defun snake-final-y-velocity ()
|
|
(or (cadr (car snake-velocity-queue))
|
|
snake-velocity-y))
|
|
|
|
(defun snake-move-left ()
|
|
"Make the snake move left."
|
|
(interactive)
|
|
(when (zerop (snake-final-x-velocity))
|
|
(push '(-1 0) snake-velocity-queue)))
|
|
|
|
(defun snake-move-right ()
|
|
"Make the snake move right."
|
|
(interactive)
|
|
(when (zerop (snake-final-x-velocity))
|
|
(push '(1 0) snake-velocity-queue)))
|
|
|
|
(defun snake-move-up ()
|
|
"Make the snake move up."
|
|
(interactive)
|
|
(when (zerop (snake-final-y-velocity))
|
|
(push '(0 -1) snake-velocity-queue)))
|
|
|
|
(defun snake-move-down ()
|
|
"Make the snake move down."
|
|
(interactive)
|
|
(when (zerop (snake-final-y-velocity))
|
|
(push '(0 1) snake-velocity-queue)))
|
|
|
|
(defun snake-end-game ()
|
|
"Terminate the current game."
|
|
(interactive)
|
|
(gamegrid-kill-timer)
|
|
(use-local-map snake-null-map)
|
|
(gamegrid-add-score snake-score-file snake-score))
|
|
|
|
(defun snake-start-game ()
|
|
"Start a new game of Snake."
|
|
(interactive)
|
|
(snake-reset-game)
|
|
(use-local-map snake-mode-map)
|
|
(gamegrid-start-timer snake-tick-period 'snake-update-game))
|
|
|
|
(defun snake-pause-game ()
|
|
"Pause (or resume) the current game."
|
|
(interactive)
|
|
(setq snake-paused (not snake-paused))
|
|
(message (and snake-paused "Game paused (press p to resume)")))
|
|
|
|
(defun snake-active-p ()
|
|
(eq (current-local-map) snake-mode-map))
|
|
|
|
(put 'snake-mode 'mode-class 'special)
|
|
|
|
(defun snake-mode ()
|
|
"A mode for playing Snake.
|
|
|
|
Snake mode keybindings:
|
|
\\{snake-mode-map}
|
|
"
|
|
(kill-all-local-variables)
|
|
|
|
(add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
|
|
|
|
(use-local-map snake-null-map)
|
|
|
|
(setq major-mode 'snake-mode)
|
|
(setq mode-name "Snake")
|
|
|
|
(setq mode-popup-menu
|
|
'("Snake Commands"
|
|
["Start new game" snake-start-game]
|
|
["End game" snake-end-game
|
|
(snake-active-p)]
|
|
["Pause" snake-pause-game
|
|
(and (snake-active-p) (not snake-paused))]
|
|
["Resume" snake-pause-game
|
|
(and (snake-active-p) snake-paused)]))
|
|
|
|
(setq gamegrid-use-glyphs snake-use-glyphs-flag)
|
|
(setq gamegrid-use-color snake-use-color-flag)
|
|
|
|
(gamegrid-init (snake-display-options))
|
|
|
|
(run-hooks 'snake-mode-hook))
|
|
|
|
;;;###autoload
|
|
(defun snake ()
|
|
"Play the Snake game.
|
|
Move the snake around without colliding with its tail or with the border.
|
|
|
|
Eating dots causes the snake to get longer.
|
|
|
|
Snake mode keybindings:
|
|
\\<snake-mode-map>
|
|
\\[snake-start-game] Starts a new game of Snake
|
|
\\[snake-end-game] Terminates the current game
|
|
\\[snake-pause-game] Pauses (or resumes) the current game
|
|
\\[snake-move-left] Makes the snake move left
|
|
\\[snake-move-right] Makes the snake move right
|
|
\\[snake-move-up] Makes the snake move up
|
|
\\[snake-move-down] Makes the snake move down"
|
|
(interactive)
|
|
|
|
(switch-to-buffer snake-buffer-name)
|
|
(gamegrid-kill-timer)
|
|
(snake-mode)
|
|
(snake-start-game))
|
|
|
|
(provide 'snake)
|
|
|
|
;;; snake.el ends here
|