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emacs/nt/INSTALL
2003-02-04 14:56:31 +00:00

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Building and Installing Emacs
on Windows NT/2000 and Windows 95/98/ME
Copyright (c) 2001 Free Software Foundation, Inc.
See the end of the file for copying permissions.
If you used WinZip to unpack the distribution, we suggest to
remove the files and unpack again with a different program!
WinZip is known to create some subtle and hard to debug problems,
such as converting files to DOS CR-LF format, not creating empty
directories, etc. We suggest to use djtarnt.exe from the GNU FTP
site.
To compile Emacs, you will need either Microsoft Visual C++ 2.0 or
later and nmake, or a Windows port of GCC 2.95 or later with Mingw
and W32 API support and a port of GNU make. You can use the Cygwin
ports of GCC, but Emacs requires the Mingw headers and libraries to
build (latest versions of the Cygwin toolkit, at least since v1.3.3,
include the MinGW headers and libraries as an integral part).
If you build Emacs on Windows 9X or ME, not on Windows 2000 or
Windows NT, we suggest to install the Cygwin port of Bash.
Please see http://www.mingw.org for pointers to GCC/Mingw binaries.
For reference, here is a list of which builds of GNU make are known
to work or not, and whether they work in the presence and/or absence
of sh.exe, the Cygwin port of Bash. Note that any version of make
that is compiled with Cygwin will only work with Cygwin tools, due to
the use of cygwin style paths. This means Cygwin make is unsuitable
for building parts of Emacs that need to invoke Emacs itself (leim and
"make bootstrap", for example). Also see the Trouble-shooting section
below if you decide to go ahead and use Cygwin make.
In addition, using 4NT as your shell is known to fail the build process,
at least for 4NT version 3.01. Use cmd.exe, the default NT shell,
instead.
sh exists no sh
cygwin b20.1 make (3.75): fails[1, 5] fails[2, 5]
MSVC compiled gmake 3.77: okay okay
MSVC compiled gmake 3.78.1: okay okay
MSVC compiled gmake 3.79.1: okay okay
mingw32/gcc-2.92.2 make (3.77): okay okay[4]
cygwin compiled gmake 3.77: fails[1, 5] fails[2, 5]
cygwin compiled make 3.78.1: fails[5] fails[2, 5]
cygwin compiled make 3.79.1: fails[3, 5] fails[2?, 5]
mingw32 compiled make 3.79.1: okay okay
Notes:
[1] doesn't cope with makefiles with DOS line endings, so must mount
emacs source with text!=binary.
[2] fails when needs to invoke shell commands; okay invoking gcc etc.
[3] requires LC_MESSAGES support to build; cannot build with early
versions of cygwin.
[4] may fail on Windows 9X and Windows ME; if so, install Bash.
[5] fails when building leim due to the use of cygwin style paths.
May work if building emacs without leim.
* Configuring
Configuration of Emacs is now handled by running configure.bat in the
nt subdirectory. It will detect which compiler you have available,
and generate makefiles accordingly. You can override the compiler
detection, and control optimization and debug settings, by specifying
options on the command line when invoking configure.
To configure Emacs to build with GCC or MSVC, whichever is available,
simply change to the nt subdirectory and run `configure' with no
options. To see what options are available, run `configure --help'.
N.B. It is normal to see a few error messages output while configure
is running, when gcc support is being tested. These cannot be
surpressed because of limitations in the Windows 9x command.com shell.
* Optional image library support
To build Emacs with support for PNG images, the libpng and zlib
headers must be in the include path when the configure script is
run. This can be setup using environment variables, or by
specifying --cflags -I... options on the command-line to
configure.bat. Similarly, the jpeg-6b, libXpm, tiff and libungif
headers need to be in the include path for support for those image
formats to work. The configure script will report whether it was
able to detect the headers.
To use the PNG support, zlib.dll (or zlibd.dll) and libpng.dll (or
libpng13.dll, or libpng13d.dll) must be on the PATH or in the same
directory as emacs.exe when Emacs is started. Similar instructions
apply for other image libraries. Note that tiff support depends on
the jpeg library. If you did not compile the libraries yourself, you
must make sure that the jpeg library you install is the same one
that the tiff library was compiled against.
* Building
After running configure, simply run the appropriate `make' program for
your compiler to build Emacs. For MSVC, this is nmake; for GCC, it is
GNU make.
As the files are compiled, you will see some warning messages
declaring that some functions don't return a value, or that some data
conversions will be lossy, etc. You can safely ignore these messages.
The warnings may be fixed in the main FSF source at some point, but
until then we will just live with them.
* Installing
To install Emacs after it has compiled, simply run `nmake install'
or `make install', depending on which version of the Make utility
do you have.
By default, Emacs will be installed in the location where it was
built, but a different location can be specified either using the
--prefix option to configure, or by setting INSTALL_DIR when running
make, like so:
make install INSTALL_DIR=D:/emacs
(for `nmake', type "nmake install INSTALL_DIR=D:/emacs" instead).
The install process will run addpm to setup the registry entries, and
to create a Start menu icon for Emacs.
* Trouble-shooting
The main problems that are likely to be encountered when building
Emacs stem from using an old version of GCC, or old Mingw or W32 API
headers. Additionally, cygwin ports of GNU make may require the Emacs
source tree to be mounted with text!=binary, because the makefiles
generated by configure.bat necessarily use DOS line endings. Also,
cygwin ports of make must run in UNIX mode, either by specifying
--unix on the command line, or MAKE_MODE=UNIX in the environment.
When configure runs, it attempts to detect when GCC itself, or the
headers it is using, are not suitable for building Emacs. GCC version
2.95 or later is needed, because that is when the Windows port gained
sufficient support for anonymous structs and unions to cope with some
definitions from winnt.h that are used by addsection.c. The W32 API
headers that come with Cygwin b20.1 are incomplete, and do not include
some definitions required by addsection.c, for instance. Also, older
releases of the W32 API headers from Anders Norlander contain a typo
in the definition of IMAGE_FIRST_SECTION in winnt.h, which
addsection.c relies on. Versions of w32api-xxx.zip from at least
1999-11-18 onwards are okay.
If configure succeeds, but make fails, install the Cygwin port of
Bash, even if the table above indicates that Emacs should be able to
build without sh.exe. (Some versions of Windows shells are too dumb
for Makefile's used by Emacs.)
If you are using certain Cygwin builds of GCC, such as Cygwin version
1.1.8, you may need to specify some extra compiler flags like so:
configure --with-gcc --cflags -mwin32 --cflags -D__MSVCRT__
--ldflags -mwin32
However, the latest Cygwin versions, such as 1.3.3, don't need those
switches; you can simply use "configure --with-gcc".
We will attempt to auto-detect the need for these flags in a future
release.
* Debugging
You should be able to debug Emacs using the debugger that is
appropriate for the compiler you used, namely DevStudio or Windbg if
compiled with MSVC, or gdb if compiled with gcc.
Emacs functions implemented in C use a naming convention that reflects
their names in lisp. The names of the C routines are the lisp names
prefixed with 'F', and with dashes converted to underscores. For
example, the function call-process is implemented in C by
Fcall_process. Similarly, lisp variables are prefixed with 'V', again
with dashes converted to underscores. These conventions enable you to
easily set breakpoints or examine familiar lisp variables by name.
Since Emacs data is often in the form of a lisp object, and the
Lisp_Object type is difficult to examine manually in the MSVC
debugger, Emacs provides a helper routine called debug_print that
prints out a readable representation of a Lisp_Object. (If you are
using gdb, there is a .gdbinit file in the src directory which
provides definitions that are useful for examining lisp objects. The
following tips are mainly of interest when using MSVC.) The output
from debug_print is sent to stderr, and to the debugger via the
OutputDebugString routine. The output sent to stderr should be
displayed in the console window that was opened when the emacs.exe
executable was started. The output sent to the debugger should be
displayed in its "Debug" output window.
When you are in the process of debugging Emacs and you would like to
examine the contents of a Lisp_Object variable, popup the QuickWatch
window (QuickWatch has an eyeglass symbol on its button in the
toolbar). In the text field at the top of the window, enter
debug_print(<variable>) and hit return. For example, start and run
Emacs in the debugger until it is waiting for user input. Then click
on the Break button in the debugger to halt execution. Emacs should
halt in ZwUserGetMessage waiting for an input event. Use the Call
Stack window to select the procedure w32_msp_pump up the call stack
(see below for why you have to do this). Open the QuickWatch window
and enter debug_print(Vexec_path). Evaluating this expression will
then print out the contents of the lisp variable exec-path.
If QuickWatch reports that the symbol is unknown, then check the call
stack in the Call Stack window. If the selected frame in the call
stack is not an Emacs procedure, then the debugger won't recognize
Emacs symbols. Instead, select a frame that is inside an Emacs
procedure and try using debug_print again.
If QuickWatch invokes debug_print but nothing happens, then check the
thread that is selected in the debugger. If the selected thread is
not the last thread to run (the "current" thread), then it cannot be
used to execute debug_print. Use the Debug menu to select the current
thread and try using debug_print again. Note that the debugger halts
execution (e.g., due to a breakpoint) in the context of the current
thread, so this should only be a problem if you've explicitly switched
threads.
COPYING PERMISSIONS
Permission is granted to anyone to make or distribute verbatim copies
of this document as received, in any medium, provided that the
copyright notice and permission notice are preserved,
and that the distributor grants the recipient permission
for further redistribution as permitted by this notice.
Permission is granted to distribute modified versions
of this document, or of portions of it,
under the above conditions, provided also that they
carry prominent notices stating who last changed them,
and that any new or changed statements about the activities
of the Free Software Foundation are approved by the Foundation.