mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-11-25 07:28:20 +00:00
481 lines
18 KiB
EmacsLisp
481 lines
18 KiB
EmacsLisp
;;; button.el --- clickable buttons
|
||
;;
|
||
;; Copyright (C) 2001, 2002, 2003, 2004, 2005,
|
||
;; 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
|
||
;;
|
||
;; Author: Miles Bader <miles@gnu.org>
|
||
;; Keywords: extensions
|
||
;;
|
||
;; This file is part of GNU Emacs.
|
||
;;
|
||
;; GNU Emacs is free software: you can redistribute it and/or modify
|
||
;; it under the terms of the GNU General Public License as published by
|
||
;; the Free Software Foundation, either version 3 of the License, or
|
||
;; (at your option) any later version.
|
||
|
||
;; GNU Emacs is distributed in the hope that it will be useful,
|
||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
;; GNU General Public License for more details.
|
||
|
||
;; You should have received a copy of the GNU General Public License
|
||
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
|
||
|
||
;;; Commentary:
|
||
;;
|
||
;; This package defines functions for inserting and manipulating
|
||
;; clickable buttons in Emacs buffers, such as might be used for help
|
||
;; hyperlinks, etc.
|
||
;;
|
||
;; In some ways it duplicates functionality also offered by the
|
||
;; `widget' package, but the button package has the advantage that it
|
||
;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
|
||
;; (the code, that is, not the interface).
|
||
;;
|
||
;; Buttons can either use overlays, in which case the button is
|
||
;; represented by the overlay itself, or text-properties, in which case
|
||
;; the button is represented by a marker or buffer-position pointing
|
||
;; somewhere in the button. In the latter case, no markers into the
|
||
;; buffer are retained, which is important for speed if there are are
|
||
;; extremely large numbers of buttons.
|
||
;;
|
||
;; Using `define-button-type' to define default properties for buttons
|
||
;; is not necessary, but it is is encouraged, since doing so makes the
|
||
;; resulting code clearer and more efficient.
|
||
;;
|
||
|
||
;;; Code:
|
||
|
||
|
||
;; Globals
|
||
|
||
;; Use color for the MS-DOS port because it doesn't support underline.
|
||
;; FIXME if MS-DOS correctly answers the (supports) question, it need
|
||
;; no longer be a special case.
|
||
(defface button '((((type pc) (class color))
|
||
(:foreground "lightblue"))
|
||
(((supports :underline t)) :underline t)
|
||
(t (:foreground "lightblue")))
|
||
"Default face used for buttons."
|
||
:group 'basic-faces)
|
||
|
||
(defvar button-map
|
||
(let ((map (make-sparse-keymap)))
|
||
;; The following definition needs to avoid using escape sequences that
|
||
;; might get converted to ^M when building loaddefs.el
|
||
(define-key map [(control ?m)] 'push-button)
|
||
(define-key map [mouse-2] 'push-button)
|
||
map)
|
||
"Keymap used by buttons.")
|
||
|
||
(defvar button-buffer-map
|
||
(let ((map (make-sparse-keymap)))
|
||
(define-key map [?\t] 'forward-button)
|
||
(define-key map "\e\t" 'backward-button)
|
||
(define-key map [backtab] 'backward-button)
|
||
map)
|
||
"Keymap useful for buffers containing buttons.
|
||
Mode-specific keymaps may want to use this as their parent keymap.")
|
||
|
||
;; Default properties for buttons
|
||
(put 'default-button 'face 'button)
|
||
(put 'default-button 'mouse-face 'highlight)
|
||
(put 'default-button 'keymap button-map)
|
||
(put 'default-button 'type 'button)
|
||
;; action may be either a function to call, or a marker to go to
|
||
(put 'default-button 'action 'ignore)
|
||
(put 'default-button 'help-echo "mouse-2, RET: Push this button")
|
||
;; Make overlay buttons go away if their underlying text is deleted.
|
||
(put 'default-button 'evaporate t)
|
||
;; Prevent insertions adjacent to the text-property buttons from
|
||
;; inheriting its properties.
|
||
(put 'default-button 'rear-nonsticky t)
|
||
|
||
;; A `category-symbol' property for the default button type
|
||
(put 'button 'button-category-symbol 'default-button)
|
||
|
||
|
||
;; Button types (which can be used to hold default properties for buttons)
|
||
|
||
;; Because button-type properties are inherited by buttons using the
|
||
;; special `category' property (implemented by both overlays and
|
||
;; text-properties), we need to store them on a symbol to which the
|
||
;; `category' properties can point. Instead of using the symbol that's
|
||
;; the name of each button-type, however, we use a separate symbol (with
|
||
;; `-button' appended, and uninterned) to store the properties. This is
|
||
;; to avoid name clashes.
|
||
|
||
;; [this is an internal function]
|
||
(defsubst button-category-symbol (type)
|
||
"Return the symbol used by button-type TYPE to store properties.
|
||
Buttons inherit them by setting their `category' property to that symbol."
|
||
(or (get type 'button-category-symbol)
|
||
(error "Unknown button type `%s'" type)))
|
||
|
||
(defun define-button-type (name &rest properties)
|
||
"Define a `button type' called NAME (a symbol).
|
||
The remaining arguments form a sequence of PROPERTY VALUE pairs,
|
||
specifying properties to use as defaults for buttons with this type
|
||
\(a button's type may be set by giving it a `type' property when
|
||
creating the button, using the :type keyword argument).
|
||
|
||
In addition, the keyword argument :supertype may be used to specify a
|
||
button-type from which NAME inherits its default property values
|
||
\(however, the inheritance happens only when NAME is defined; subsequent
|
||
changes to a supertype are not reflected in its subtypes)."
|
||
(let ((catsym (make-symbol (concat (symbol-name name) "-button")))
|
||
(super-catsym
|
||
(button-category-symbol
|
||
(or (plist-get properties 'supertype)
|
||
(plist-get properties :supertype)
|
||
'button))))
|
||
;; Provide a link so that it's easy to find the real symbol.
|
||
(put name 'button-category-symbol catsym)
|
||
;; Initialize NAME's properties using the global defaults.
|
||
(let ((default-props (symbol-plist super-catsym)))
|
||
(while default-props
|
||
(put catsym (pop default-props) (pop default-props))))
|
||
;; Add NAME as the `type' property, which will then be returned as
|
||
;; the type property of individual buttons.
|
||
(put catsym 'type name)
|
||
;; Add the properties in PROPERTIES to the real symbol.
|
||
(while properties
|
||
(let ((prop (pop properties)))
|
||
(when (eq prop :supertype)
|
||
(setq prop 'supertype))
|
||
(put catsym prop (pop properties))))
|
||
;; Make sure there's a `supertype' property
|
||
(unless (get catsym 'supertype)
|
||
(put catsym 'supertype 'button))
|
||
name))
|
||
|
||
(defun button-type-put (type prop val)
|
||
"Set the button-type TYPE's PROP property to VAL."
|
||
(put (button-category-symbol type) prop val))
|
||
|
||
(defun button-type-get (type prop)
|
||
"Get the property of button-type TYPE named PROP."
|
||
(get (button-category-symbol type) prop))
|
||
|
||
(defun button-type-subtype-p (type supertype)
|
||
"Return t if button-type TYPE is a subtype of SUPERTYPE."
|
||
(or (eq type supertype)
|
||
(and type
|
||
(button-type-subtype-p (button-type-get type 'supertype)
|
||
supertype))))
|
||
|
||
|
||
;; Button properties and other attributes
|
||
|
||
(defun button-start (button)
|
||
"Return the position at which BUTTON starts."
|
||
(if (overlayp button)
|
||
(overlay-start button)
|
||
;; Must be a text-property button.
|
||
(or (previous-single-property-change (1+ button) 'button)
|
||
(point-min))))
|
||
|
||
(defun button-end (button)
|
||
"Return the position at which BUTTON ends."
|
||
(if (overlayp button)
|
||
(overlay-end button)
|
||
;; Must be a text-property button.
|
||
(or (next-single-property-change button 'button)
|
||
(point-max))))
|
||
|
||
(defun button-get (button prop)
|
||
"Get the property of button BUTTON named PROP."
|
||
(if (overlayp button)
|
||
(overlay-get button prop)
|
||
;; Must be a text-property button.
|
||
(get-text-property button prop)))
|
||
|
||
(defun button-put (button prop val)
|
||
"Set BUTTON's PROP property to VAL."
|
||
;; Treat some properties specially.
|
||
(cond ((memq prop '(type :type))
|
||
;; We translate a `type' property a `category' property, since
|
||
;; that's what's actually used by overlays/text-properties for
|
||
;; inheriting properties.
|
||
(setq prop 'category)
|
||
(setq val (button-category-symbol val)))
|
||
((eq prop 'category)
|
||
;; Disallow updating the `category' property directly.
|
||
(error "Button `category' property may not be set directly")))
|
||
;; Add the property.
|
||
(if (overlayp button)
|
||
(overlay-put button prop val)
|
||
;; Must be a text-property button.
|
||
(put-text-property
|
||
(or (previous-single-property-change (1+ button) 'button)
|
||
(point-min))
|
||
(or (next-single-property-change button 'button)
|
||
(point-max))
|
||
prop val)))
|
||
|
||
(defsubst button-activate (button &optional use-mouse-action)
|
||
"Call BUTTON's action property.
|
||
If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
|
||
instead of its normal action; if the button has no mouse-action,
|
||
the normal action is used instead."
|
||
(let ((action (or (and use-mouse-action (button-get button 'mouse-action))
|
||
(button-get button 'action))))
|
||
(if (markerp action)
|
||
(save-selected-window
|
||
(select-window (display-buffer (marker-buffer action)))
|
||
(goto-char action)
|
||
(recenter 0))
|
||
(funcall action button))))
|
||
|
||
(defun button-label (button)
|
||
"Return BUTTON's text label."
|
||
(buffer-substring-no-properties (button-start button) (button-end button)))
|
||
|
||
(defsubst button-type (button)
|
||
"Return BUTTON's button-type."
|
||
(button-get button 'type))
|
||
|
||
(defun button-has-type-p (button type)
|
||
"Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
|
||
(button-type-subtype-p (button-get button 'type) type))
|
||
|
||
|
||
;; Creating overlay buttons
|
||
|
||
(defun make-button (beg end &rest properties)
|
||
"Make a button from BEG to END in the current buffer.
|
||
The remaining arguments form a sequence of PROPERTY VALUE pairs,
|
||
specifying properties to add to the button.
|
||
In addition, the keyword argument :type may be used to specify a
|
||
button-type from which to inherit other properties; see
|
||
`define-button-type'.
|
||
|
||
Also see `make-text-button', `insert-button'."
|
||
(let ((overlay (make-overlay beg end nil t nil)))
|
||
(while properties
|
||
(button-put overlay (pop properties) (pop properties)))
|
||
;; Put a pointer to the button in the overlay, so it's easy to get
|
||
;; when we don't actually have a reference to the overlay.
|
||
(overlay-put overlay 'button overlay)
|
||
;; If the user didn't specify a type, use the default.
|
||
(unless (overlay-get overlay 'category)
|
||
(overlay-put overlay 'category 'default-button))
|
||
;; OVERLAY is the button, so return it
|
||
overlay))
|
||
|
||
(defun insert-button (label &rest properties)
|
||
"Insert a button with the label LABEL.
|
||
The remaining arguments form a sequence of PROPERTY VALUE pairs,
|
||
specifying properties to add to the button.
|
||
In addition, the keyword argument :type may be used to specify a
|
||
button-type from which to inherit other properties; see
|
||
`define-button-type'.
|
||
|
||
Also see `insert-text-button', `make-button'."
|
||
(apply #'make-button
|
||
(prog1 (point) (insert label))
|
||
(point)
|
||
properties))
|
||
|
||
|
||
;; Creating text-property buttons
|
||
|
||
(defun make-text-button (beg end &rest properties)
|
||
"Make a button from BEG to END in the current buffer.
|
||
The remaining arguments form a sequence of PROPERTY VALUE pairs,
|
||
specifying properties to add to the button.
|
||
In addition, the keyword argument :type may be used to specify a
|
||
button-type from which to inherit other properties; see
|
||
`define-button-type'.
|
||
|
||
This function is like `make-button', except that the button is actually
|
||
part of the text instead of being a property of the buffer. Creating
|
||
large numbers of buttons can also be somewhat faster using
|
||
`make-text-button'.
|
||
|
||
BEG can also be a string, in which case it is made into a button.
|
||
|
||
Also see `insert-text-button'."
|
||
(let ((object nil)
|
||
(type-entry
|
||
(or (plist-member properties 'type)
|
||
(plist-member properties :type))))
|
||
(when (stringp beg)
|
||
(setq object beg beg 0 end (length object)))
|
||
;; Disallow setting the `category' property directly.
|
||
(when (plist-get properties 'category)
|
||
(error "Button `category' property may not be set directly"))
|
||
(if (null type-entry)
|
||
;; The user didn't specify a `type' property, use the default.
|
||
(setq properties (cons 'category (cons 'default-button properties)))
|
||
;; The user did specify a `type' property. Translate it into a
|
||
;; `category' property, which is what's actually used by
|
||
;; text-properties for inheritance.
|
||
(setcar type-entry 'category)
|
||
(setcar (cdr type-entry)
|
||
(button-category-symbol (car (cdr type-entry)))))
|
||
;; Now add all the text properties at once
|
||
(add-text-properties beg end
|
||
;; Each button should have a non-eq `button'
|
||
;; property so that next-single-property-change can
|
||
;; detect boundaries reliably.
|
||
(cons 'button (cons (list t) properties))
|
||
object)
|
||
;; Return something that can be used to get at the button.
|
||
beg))
|
||
|
||
(defun insert-text-button (label &rest properties)
|
||
"Insert a button with the label LABEL.
|
||
The remaining arguments form a sequence of PROPERTY VALUE pairs,
|
||
specifying properties to add to the button.
|
||
In addition, the keyword argument :type may be used to specify a
|
||
button-type from which to inherit other properties; see
|
||
`define-button-type'.
|
||
|
||
This function is like `insert-button', except that the button is
|
||
actually part of the text instead of being a property of the buffer.
|
||
Creating large numbers of buttons can also be somewhat faster using
|
||
`insert-text-button'.
|
||
|
||
Also see `make-text-button'."
|
||
(apply #'make-text-button
|
||
(prog1 (point) (insert label))
|
||
(point)
|
||
properties))
|
||
|
||
|
||
;; Finding buttons in a buffer
|
||
|
||
(defun button-at (pos)
|
||
"Return the button at position POS in the current buffer, or nil."
|
||
(let ((button (get-char-property pos 'button)))
|
||
(if (or (overlayp button) (null button))
|
||
button
|
||
;; Must be a text-property button; return a marker pointing to it.
|
||
(copy-marker pos t))))
|
||
|
||
(defun next-button (pos &optional count-current)
|
||
"Return the next button after position POS in the current buffer.
|
||
If COUNT-CURRENT is non-nil, count any button at POS in the search,
|
||
instead of starting at the next button."
|
||
(unless count-current
|
||
;; Search for the next button boundary.
|
||
(setq pos (next-single-char-property-change pos 'button)))
|
||
(and (< pos (point-max))
|
||
(or (button-at pos)
|
||
;; We must have originally been on a button, and are now in
|
||
;; the inter-button space. Recurse to find a button.
|
||
(next-button pos))))
|
||
|
||
(defun previous-button (pos &optional count-current)
|
||
"Return the previous button before position POS in the current buffer.
|
||
If COUNT-CURRENT is non-nil, count any button at POS in the search,
|
||
instead of starting at the next button."
|
||
(let ((button (button-at pos)))
|
||
(if button
|
||
(if count-current
|
||
button
|
||
;; We started out on a button, so move to its start and look
|
||
;; for the previous button boundary.
|
||
(setq pos (previous-single-char-property-change
|
||
(button-start button) 'button))
|
||
(let ((new-button (button-at pos)))
|
||
(if new-button
|
||
;; We are in a button again; this can happen if there
|
||
;; are adjacent buttons (or at bob).
|
||
(unless (= pos (button-start button)) new-button)
|
||
;; We are now in the space between buttons.
|
||
(previous-button pos))))
|
||
;; We started out in the space between buttons.
|
||
(setq pos (previous-single-char-property-change pos 'button))
|
||
(or (button-at pos)
|
||
(and (> pos (point-min))
|
||
(button-at (1- pos)))))))
|
||
|
||
|
||
;; User commands
|
||
|
||
(defun push-button (&optional pos use-mouse-action)
|
||
"Perform the action specified by a button at location POS.
|
||
POS may be either a buffer position or a mouse-event. If
|
||
USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
|
||
instead of its normal action; if the button has no mouse-action,
|
||
the normal action is used instead. The action may be either a
|
||
function to call or a marker to display.
|
||
POS defaults to point, except when `push-button' is invoked
|
||
interactively as the result of a mouse-event, in which case, the
|
||
mouse event is used.
|
||
If there's no button at POS, do nothing and return nil, otherwise
|
||
return t."
|
||
(interactive
|
||
(list (if (integerp last-command-event) (point) last-command-event)))
|
||
(if (and (not (integerp pos)) (eventp pos))
|
||
;; POS is a mouse event; switch to the proper window/buffer
|
||
(let ((posn (event-start pos)))
|
||
(with-current-buffer (window-buffer (posn-window posn))
|
||
(push-button (posn-point posn) t)))
|
||
;; POS is just normal position
|
||
(let ((button (button-at (or pos (point)))))
|
||
(if (not button)
|
||
nil
|
||
(button-activate button use-mouse-action)
|
||
t))))
|
||
|
||
(defun forward-button (n &optional wrap display-message)
|
||
"Move to the Nth next button, or Nth previous button if N is negative.
|
||
If N is 0, move to the start of any button at point.
|
||
If WRAP is non-nil, moving past either end of the buffer continues from the
|
||
other end.
|
||
If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
|
||
Any button with a non-nil `skip' property is skipped over.
|
||
Returns the button found."
|
||
(interactive "p\nd\nd")
|
||
(let (button)
|
||
(if (zerop n)
|
||
;; Move to start of current button
|
||
(if (setq button (button-at (point)))
|
||
(goto-char (button-start button)))
|
||
;; Move to Nth next button
|
||
(let ((iterator (if (> n 0) #'next-button #'previous-button))
|
||
(wrap-start (if (> n 0) (point-min) (point-max)))
|
||
opoint fail)
|
||
(setq n (abs n))
|
||
(setq button t) ; just to start the loop
|
||
(while (and (null fail) (> n 0) button)
|
||
(setq button (funcall iterator (point)))
|
||
(when (and (not button) wrap)
|
||
(setq button (funcall iterator wrap-start t)))
|
||
(when button
|
||
(goto-char (button-start button))
|
||
;; Avoid looping forever (e.g., if all the buttons have
|
||
;; the `skip' property).
|
||
(cond ((null opoint)
|
||
(setq opoint (point)))
|
||
((= opoint (point))
|
||
(setq fail t)))
|
||
(unless (button-get button 'skip)
|
||
(setq n (1- n)))))))
|
||
(if (null button)
|
||
(error (if wrap "No buttons!" "No more buttons"))
|
||
(let ((msg (and display-message (button-get button 'help-echo))))
|
||
(when msg
|
||
(message "%s" msg)))
|
||
button)))
|
||
|
||
(defun backward-button (n &optional wrap display-message)
|
||
"Move to the Nth previous button, or Nth next button if N is negative.
|
||
If N is 0, move to the start of any button at point.
|
||
If WRAP is non-nil, moving past either end of the buffer continues from the
|
||
other end.
|
||
If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
|
||
Any button with a non-nil `skip' property is skipped over.
|
||
Returns the button found."
|
||
(interactive "p\nd\nd")
|
||
(forward-button (- n) wrap display-message))
|
||
|
||
|
||
(provide 'button)
|
||
|
||
;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
|
||
;;; button.el ends here
|