mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-12-25 10:47:00 +00:00
436 lines
15 KiB
EmacsLisp
436 lines
15 KiB
EmacsLisp
;;; blackbox.el --- blackbox game in Emacs Lisp
|
|
|
|
;; Copyright (C) 1985, 1986, 1987, 1992, 2001, 2002, 2003, 2004,
|
|
;; 2005 Free Software Foundation, Inc.
|
|
|
|
;; Author: F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu>
|
|
;; Adapted-By: ESR
|
|
;; Keywords: games
|
|
|
|
;; This file is part of GNU Emacs.
|
|
|
|
;; GNU Emacs is free software; you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation; either version 2, or (at your option)
|
|
;; any later version.
|
|
|
|
;; GNU Emacs is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with GNU Emacs; see the file COPYING. If not, write to the
|
|
;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
;; Boston, MA 02110-1301, USA.
|
|
|
|
;;; Commentary:
|
|
|
|
;; by F. Thomas May <uw-nsr!uw-warp!tom@beaver.cs.washington.edu>
|
|
;; doc comment by Root Boy Jim <rbj@dsys.icst.nbs.gov>, 27 Apr 89
|
|
;; interface improvements by ESR, Dec 5 1991.
|
|
|
|
;; The object of the game is to find four hidden balls by shooting rays
|
|
;; into the black box. There are four possibilities: 1) the ray will
|
|
;; pass thru the box undisturbed, 2) it will hit a ball and be absorbed,
|
|
;; 3) it will be deflected and exit the box, or 4) be deflected immediately,
|
|
;; not even being allowed entry into the box.
|
|
;;
|
|
;; The strange part is the method of deflection. It seems that rays will
|
|
;; not pass next to a ball, and change direction at right angles to avoid it.
|
|
;;
|
|
;; R 3
|
|
;; 1 - - - - - - - - 1
|
|
;; - - - - - - - -
|
|
;; - O - - - - - - 3
|
|
;; 2 - - - - O - O -
|
|
;; 4 - - - - - - - -
|
|
;; 5 - - - - - - - - 5
|
|
;; - - - - - - - - R
|
|
;; H - - - - - - - O
|
|
;; 2 H 4 H
|
|
;;
|
|
;; Rays which enter and exit are numbered. You can see that rays 1 & 5 pass
|
|
;; thru the box undisturbed. Ray 2 is deflected by the northwesternmost
|
|
;; ball. Likewise rays 3 and 4. Rays which hit balls and are absorbed are
|
|
;; marked with H. The bottom of the left and the right of the bottom hit
|
|
;; the southeastern ball directly. Rays may also hit balls after being
|
|
;; reflected. Consider the H on the bottom next to the 4. It bounces off
|
|
;; the NW-ern most ball and hits the central ball. A ray shot from above
|
|
;; the right side 5 would hit the SE-ern most ball. The R beneath the 5
|
|
;; is because the ball is returned instantly. It is not allowed into
|
|
;; the box if it would reflect immediately. The R on the top is a more
|
|
;; leisurely return. Both central balls would tend to deflect it east
|
|
;; or west, but it cannot go either way, so it just retreats.
|
|
;;
|
|
;; At the end of the game, if you've placed guesses for as many balls as
|
|
;; there are in the box, the true board position will be revealed. Each
|
|
;; `x' is an incorrect guess of yours; `o' is the true location of a ball.
|
|
|
|
;;; Code:
|
|
|
|
(defvar blackbox-mode-map nil "")
|
|
|
|
(defvar bb-board nil
|
|
"Blackbox board.")
|
|
|
|
(defvar bb-x -1
|
|
"Current x-position.")
|
|
|
|
(defvar bb-y -1
|
|
"Current y-position.")
|
|
|
|
(defvar bb-score 0
|
|
"Current score.")
|
|
|
|
(defvar bb-detour-count 0
|
|
"Number of detours.")
|
|
|
|
(defvar bb-balls-placed nil
|
|
"List of already placed balls.")
|
|
|
|
(unless blackbox-mode-map
|
|
(setq blackbox-mode-map (make-keymap))
|
|
(suppress-keymap blackbox-mode-map t)
|
|
(define-key blackbox-mode-map "\C-f" 'bb-right)
|
|
(define-key blackbox-mode-map [right] 'bb-right)
|
|
(define-key blackbox-mode-map "\C-b" 'bb-left)
|
|
(define-key blackbox-mode-map [left] 'bb-left)
|
|
(define-key blackbox-mode-map "\C-p" 'bb-up)
|
|
(define-key blackbox-mode-map [up] 'bb-up)
|
|
(define-key blackbox-mode-map "\C-n" 'bb-down)
|
|
(define-key blackbox-mode-map [down] 'bb-down)
|
|
(define-key blackbox-mode-map "\C-e" 'bb-eol)
|
|
(define-key blackbox-mode-map "\C-a" 'bb-bol)
|
|
(define-key blackbox-mode-map " " 'bb-romp)
|
|
(define-key blackbox-mode-map [insert] 'bb-romp)
|
|
(define-key blackbox-mode-map "\C-m" 'bb-done)
|
|
(define-key blackbox-mode-map [kp-enter] 'bb-done))
|
|
|
|
;; Blackbox mode is suitable only for specially formatted data.
|
|
(put 'blackbox-mode 'mode-class 'special)
|
|
|
|
(defun blackbox-mode ()
|
|
"Major mode for playing blackbox.
|
|
To learn how to play blackbox, see the documentation for function `blackbox'.
|
|
|
|
The usual mnemonic keys move the cursor around the box.
|
|
\\<blackbox-mode-map>\\[bb-bol] and \\[bb-eol] move to the beginning and end of line, respectively.
|
|
|
|
\\[bb-romp] -- send in a ray from point, or toggle a ball at point
|
|
\\[bb-done] -- end game and get score"
|
|
(interactive)
|
|
(kill-all-local-variables)
|
|
(use-local-map blackbox-mode-map)
|
|
(setq truncate-lines t)
|
|
(setq major-mode 'blackbox-mode)
|
|
(setq mode-name "Blackbox")
|
|
(run-mode-hooks 'blackbox-mode-hook))
|
|
|
|
;;;###autoload
|
|
(defun blackbox (num)
|
|
"Play blackbox.
|
|
Optional prefix argument is the number of balls; the default is 4.
|
|
|
|
What is blackbox?
|
|
|
|
Blackbox is a game of hide and seek played on an 8 by 8 grid (the
|
|
Blackbox). Your opponent (Emacs, in this case) has hidden several
|
|
balls (usually 4) within this box. By shooting rays into the box and
|
|
observing where they emerge it is possible to deduce the positions of
|
|
the hidden balls. The fewer rays you use to find the balls, the lower
|
|
your score.
|
|
|
|
Overview of play:
|
|
|
|
\\<blackbox-mode-map>\
|
|
To play blackbox, type \\[blackbox]. An optional prefix argument
|
|
specifies the number of balls to be hidden in the box; the default is
|
|
four.
|
|
|
|
The cursor can be moved around the box with the standard cursor
|
|
movement keys.
|
|
|
|
To shoot a ray, move the cursor to the edge of the box and press SPC.
|
|
The result will be determined and the playfield updated.
|
|
|
|
You may place or remove balls in the box by moving the cursor into the
|
|
box and pressing \\[bb-romp].
|
|
|
|
When you think the configuration of balls you have placed is correct,
|
|
press \\[bb-done]. You will be informed whether you are correct or
|
|
not, and be given your score. Your score is the number of letters and
|
|
numbers around the outside of the box plus five for each incorrectly
|
|
placed ball. If you placed any balls incorrectly, they will be
|
|
indicated with `x', and their actual positions indicated with `o'.
|
|
|
|
Details:
|
|
|
|
There are three possible outcomes for each ray you send into the box:
|
|
|
|
Detour: the ray is deflected and emerges somewhere other than
|
|
where you sent it in. On the playfield, detours are
|
|
denoted by matching pairs of numbers -- one where the
|
|
ray went in, and the other where it came out.
|
|
|
|
Reflection: the ray is reflected and emerges in the same place
|
|
it was sent in. On the playfield, reflections are
|
|
denoted by the letter `R'.
|
|
|
|
Hit: the ray strikes a ball directly and is absorbed. It does
|
|
not emerge from the box. On the playfield, hits are
|
|
denoted by the letter `H'.
|
|
|
|
The rules for how balls deflect rays are simple and are best shown by
|
|
example.
|
|
|
|
As a ray approaches a ball it is deflected ninety degrees. Rays can
|
|
be deflected multiple times. In the diagrams below, the dashes
|
|
represent empty box locations and the letter `O' represents a ball.
|
|
The entrance and exit points of each ray are marked with numbers as
|
|
described under \"Detour\" above. Note that the entrance and exit
|
|
points are always interchangeable. `*' denotes the path taken by the
|
|
ray.
|
|
|
|
Note carefully the relative positions of the ball and the ninety
|
|
degree deflection it causes.
|
|
|
|
1
|
|
- * - - - - - - - - - - - - - - - - - - - - - -
|
|
- * - - - - - - - - - - - - - - - - - - - - - -
|
|
1 * * - - - - - - - - - - - - - - - O - - - - O -
|
|
- - O - - - - - - - O - - - - - - - * * * * - -
|
|
- - - - - - - - - - - * * * * * 2 3 * * * - - * - -
|
|
- - - - - - - - - - - * - - - - - - - O - * - -
|
|
- - - - - - - - - - - * - - - - - - - - * * - -
|
|
- - - - - - - - - - - * - - - - - - - - * - O -
|
|
2 3
|
|
|
|
As mentioned above, a reflection occurs when a ray emerges from the same point
|
|
it was sent in. This can happen in several ways:
|
|
|
|
|
|
- - - - - - - - - - - - - - - - - - - - - - - -
|
|
- - - - O - - - - - O - O - - - - - - - - - - -
|
|
R * * * * - - - - - - - * - - - - O - - - - - - -
|
|
- - - - O - - - - - - * - - - - R - - - - - - - -
|
|
- - - - - - - - - - - * - - - - - - - - - - - -
|
|
- - - - - - - - - - - * - - - - - - - - - - - -
|
|
- - - - - - - - R * * * * - - - - - - - - - - - -
|
|
- - - - - - - - - - - - O - - - - - - - - - - -
|
|
|
|
In the first example, the ray is deflected downwards by the upper
|
|
ball, then left by the lower ball, and finally retraces its path to
|
|
its point of origin. The second example is similar. The third
|
|
example is a bit anomalous but can be rationalized by realizing the
|
|
ray never gets a chance to get into the box. Alternatively, the ray
|
|
can be thought of as being deflected downwards and immediately
|
|
emerging from the box.
|
|
|
|
A hit occurs when a ray runs straight into a ball:
|
|
|
|
- - - - - - - - - - - - - - - - - - - - - - - -
|
|
- - - - - - - - - - - - - - - - - - - - O - - -
|
|
- - - - - - - - - - - - O - - - H * * * * - - - -
|
|
- - - - - - - - H * * * * O - - - - - - * - - - -
|
|
- - - - - - - - - - - - O - - - - - - O - - - -
|
|
H * * * O - - - - - - - - - - - - - - - - - - - -
|
|
- - - - - - - - - - - - - - - - - - - - - - - -
|
|
- - - - - - - - - - - - - - - - - - - - - - - -
|
|
|
|
Be sure to compare the second example of a hit with the first example of
|
|
a reflection."
|
|
(interactive "P")
|
|
(switch-to-buffer "*Blackbox*")
|
|
(blackbox-mode)
|
|
(setq buffer-read-only t)
|
|
(buffer-disable-undo (current-buffer))
|
|
(setq bb-board (bb-init-board (or num 4)))
|
|
(setq bb-balls-placed nil)
|
|
(setq bb-x -1)
|
|
(setq bb-y -1)
|
|
(setq bb-score 0)
|
|
(setq bb-detour-count 0)
|
|
(bb-insert-board)
|
|
(bb-goto (cons bb-x bb-y)))
|
|
|
|
(defun bb-init-board (num-balls)
|
|
(random t)
|
|
(let (board pos)
|
|
(while (>= (setq num-balls (1- num-balls)) 0)
|
|
(while
|
|
(progn
|
|
(setq pos (cons (random 8) (random 8)))
|
|
(member pos board)))
|
|
(setq board (cons pos board)))
|
|
board))
|
|
|
|
(defun bb-insert-board ()
|
|
(let (i (buffer-read-only nil))
|
|
(erase-buffer)
|
|
(insert " \n")
|
|
(setq i 8)
|
|
(while (>= (setq i (1- i)) 0)
|
|
(insert " - - - - - - - - \n"))
|
|
(insert " \n")
|
|
(insert (format "\nThere are %d balls in the box" (length bb-board)))
|
|
))
|
|
|
|
(defun bb-right (count)
|
|
(interactive "p")
|
|
(while (and (> count 0) (< bb-x 8))
|
|
(forward-char 2)
|
|
(setq bb-x (1+ bb-x))
|
|
(setq count (1- count))))
|
|
|
|
(defun bb-left (count)
|
|
(interactive "p")
|
|
(while (and (> count 0) (> bb-x -1))
|
|
(backward-char 2)
|
|
(setq bb-x (1- bb-x))
|
|
(setq count (1- count))))
|
|
|
|
(defun bb-up (count)
|
|
(interactive "p")
|
|
(while (and (> count 0) (> bb-y -1))
|
|
(previous-line 1)
|
|
(setq bb-y (1- bb-y))
|
|
(setq count (1- count))))
|
|
|
|
(defun bb-down (count)
|
|
(interactive "p")
|
|
(while (and (> count 0) (< bb-y 8))
|
|
(next-line 1)
|
|
(setq bb-y (1+ bb-y))
|
|
(setq count (1- count))))
|
|
|
|
(defun bb-eol ()
|
|
(interactive)
|
|
(setq bb-x 8)
|
|
(bb-goto (cons bb-x bb-y)))
|
|
|
|
(defun bb-bol ()
|
|
(interactive)
|
|
(setq bb-x -1)
|
|
(bb-goto (cons bb-x bb-y)))
|
|
|
|
(defun bb-romp ()
|
|
(interactive)
|
|
(cond
|
|
((and
|
|
(or (= bb-x -1) (= bb-x 8))
|
|
(or (= bb-y -1) (= bb-y 8))))
|
|
((bb-outside-box bb-x bb-y)
|
|
(bb-trace-ray bb-x bb-y))
|
|
(t
|
|
(bb-place-ball bb-x bb-y))))
|
|
|
|
(defun bb-place-ball (x y)
|
|
(let ((coord (cons x y)))
|
|
(cond
|
|
((member coord bb-balls-placed)
|
|
(setq bb-balls-placed (delete coord bb-balls-placed))
|
|
(bb-update-board "-"))
|
|
(t
|
|
(setq bb-balls-placed (cons coord bb-balls-placed))
|
|
(bb-update-board (propertize "O" 'help-echo "Placed ball"))))))
|
|
|
|
(defun bb-trace-ray (x y)
|
|
(when (= (following-char) 32)
|
|
(let ((result (bb-trace-ray-2
|
|
t
|
|
x
|
|
(cond
|
|
((= x -1) 1)
|
|
((= x 8) -1)
|
|
(t 0))
|
|
y
|
|
(cond
|
|
((= y -1) 1)
|
|
((= y 8) -1)
|
|
(t 0)))))
|
|
(cond
|
|
((eq result 'hit)
|
|
(bb-update-board (propertize "H" 'help-echo "Hit"))
|
|
(setq bb-score (1+ bb-score)))
|
|
((equal result (cons x y))
|
|
(bb-update-board (propertize "R" 'help-echo "Reflection"))
|
|
(setq bb-score (1+ bb-score)))
|
|
(t
|
|
(setq bb-detour-count (1+ bb-detour-count))
|
|
(bb-update-board (propertize (format "%d" bb-detour-count)
|
|
'help-echo "Detour"))
|
|
(save-excursion
|
|
(bb-goto result)
|
|
(bb-update-board (propertize (format "%d" bb-detour-count)
|
|
'help-echo "Detour")))
|
|
(setq bb-score (+ bb-score 2)))))))
|
|
|
|
(defun bb-trace-ray-2 (first x dx y dy)
|
|
(cond
|
|
((and (not first)
|
|
(bb-outside-box x y))
|
|
(cons x y))
|
|
((member (cons (+ x dx) (+ y dy)) bb-board)
|
|
'hit)
|
|
((member (cons (+ x dx dy) (+ y dy dx)) bb-board)
|
|
(bb-trace-ray-2 nil x (- dy) y (- dx)))
|
|
((member (cons (+ x dx (- dy)) (+ y dy (- dx))) bb-board)
|
|
(bb-trace-ray-2 nil x dy y dx))
|
|
(t
|
|
(bb-trace-ray-2 nil (+ x dx) dx (+ y dy) dy))))
|
|
|
|
(defun bb-done ()
|
|
"Finish the game and report score."
|
|
(interactive)
|
|
(let (bogus-balls)
|
|
(cond
|
|
((not (= (length bb-balls-placed) (length bb-board)))
|
|
(message "There %s %d hidden ball%s; you have placed %d."
|
|
(if (= (length bb-board) 1) "is" "are")
|
|
(length bb-board)
|
|
(if (= (length bb-board) 1) "" "s")
|
|
(length bb-balls-placed)))
|
|
(t
|
|
(setq bogus-balls (bb-show-bogus-balls bb-balls-placed bb-board))
|
|
(if (= bogus-balls 0)
|
|
(message "Right! Your score is %d." bb-score)
|
|
(message "Oops! You missed %d ball%s. Your score is %d."
|
|
bogus-balls
|
|
(if (= bogus-balls 1) "" "s")
|
|
(+ bb-score (* 5 bogus-balls))))
|
|
(bb-goto '(-1 . -1))))))
|
|
|
|
(defun bb-show-bogus-balls (balls-placed board)
|
|
(bb-show-bogus-balls-2 balls-placed board "x")
|
|
(bb-show-bogus-balls-2 board balls-placed "o"))
|
|
|
|
(defun bb-show-bogus-balls-2 (list-1 list-2 c)
|
|
(cond
|
|
((null list-1)
|
|
0)
|
|
((member (car list-1) list-2)
|
|
(bb-show-bogus-balls-2 (cdr list-1) list-2 c))
|
|
(t
|
|
(bb-goto (car list-1))
|
|
(bb-update-board c)
|
|
(1+ (bb-show-bogus-balls-2 (cdr list-1) list-2 c)))))
|
|
|
|
(defun bb-outside-box (x y)
|
|
(or (= x -1) (= x 8) (= y -1) (= y 8)))
|
|
|
|
(defun bb-goto (pos)
|
|
(goto-char (+ (* (car pos) 2) (* (cdr pos) 22) 26)))
|
|
|
|
(defun bb-update-board (c)
|
|
(let ((buffer-read-only nil))
|
|
(backward-char (1- (length c)))
|
|
(delete-char (length c))
|
|
(insert c)
|
|
(backward-char 1)))
|
|
|
|
(provide 'blackbox)
|
|
|
|
;;; arch-tag: 6c474c62-5617-4b10-9b44-ac430168c0e2
|
|
;;; blackbox.el ends here
|