mirror of
https://git.savannah.gnu.org/git/emacs.git
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5101dbdff2
window pointer to be consistent with w32term.c and xterm.c.
791 lines
21 KiB
C
791 lines
21 KiB
C
/* Terminal hooks for GNU Emacs on the Microsoft W32 API.
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Copyright (C) 1992, 1999 Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs; see the file COPYING. If not, write to
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the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA.
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Tim Fleehart (apollo@online.com) 1-17-92
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Geoff Voelker (voelker@cs.washington.edu) 9-12-93
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*/
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#include <config.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <windows.h>
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#include <string.h>
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#include "lisp.h"
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#include "charset.h"
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#include "coding.h"
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#include "disptab.h"
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#include "termhooks.h"
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/* Disable features in dispextern.h that require a Window System. */
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#undef HAVE_WINDOW_SYSTEM
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#include "frame.h"
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#include "w32inevt.h"
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#include "dispextern.h"
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/* from window.c */
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extern Lisp_Object Frecenter ();
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/* from keyboard.c */
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extern int detect_input_pending ();
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/* from sysdep.c */
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extern int read_input_pending ();
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extern struct frame * updating_frame;
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extern int meta_key;
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static void move_cursor (int row, int col);
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static void clear_to_end (void);
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static void clear_frame (void);
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static void clear_end_of_line (int);
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static void ins_del_lines (int vpos, int n);
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static void change_line_highlight (int, int, int, int);
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static void reassert_line_highlight (int, int);
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static void insert_glyphs (struct glyph *start, int len);
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static void write_glyphs (struct glyph *string, int len);
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static void delete_glyphs (int n);
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void w32_sys_ring_bell (void);
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static void reset_terminal_modes (void);
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static void set_terminal_modes (void);
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static void set_terminal_window (int size);
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static void update_begin (struct frame * f);
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static void update_end (struct frame * f);
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static WORD w32_face_attributes (struct frame *f, int face_id);
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static int hl_mode (int new_highlight);
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static COORD cursor_coords;
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static HANDLE prev_screen, cur_screen;
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static WORD char_attr_normal;
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static DWORD prev_console_mode;
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#ifndef USE_SEPARATE_SCREEN
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static CONSOLE_CURSOR_INFO prev_console_cursor;
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#endif
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/* Determine whether to make frame dimensions match the screen buffer,
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or the current window size. The former is desirable when running
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over telnet, while the latter is more useful when working directly at
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the console with a large scroll-back buffer. */
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int w32_use_full_screen_buffer;
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HANDLE keyboard_handle;
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/* Setting this as the ctrl handler prevents emacs from being killed when
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someone hits ^C in a 'suspended' session (child shell).
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Also ignore Ctrl-Break signals. */
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BOOL
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ctrl_c_handler (unsigned long type)
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{
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/* Only ignore "interrupt" events when running interactively. */
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return (!noninteractive
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&& (type == CTRL_C_EVENT || type == CTRL_BREAK_EVENT));
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}
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/* If we're updating a frame, use it as the current frame
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Otherwise, use the selected frame. */
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#define PICK_FRAME() (updating_frame ? updating_frame : SELECTED_FRAME ())
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/* Move the cursor to (row, col). */
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void
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move_cursor (int row, int col)
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{
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cursor_coords.X = col;
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cursor_coords.Y = row;
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if (updating_frame == (struct frame *) NULL)
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{
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SetConsoleCursorPosition (cur_screen, cursor_coords);
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}
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}
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/* Clear from cursor to end of screen. */
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void
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clear_to_end (void)
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{
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struct frame * f = PICK_FRAME ();
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clear_end_of_line (FRAME_WIDTH (f) - 1);
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ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1);
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}
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/* Clear the frame. */
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void
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clear_frame (void)
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{
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struct frame * f = PICK_FRAME ();
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COORD dest;
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int n, r;
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CONSOLE_SCREEN_BUFFER_INFO info;
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GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info);
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hl_mode (0);
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/* Remember that the screen buffer might be wider than the window. */
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n = FRAME_HEIGHT (f) * info.dwSize.X;
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dest.X = dest.Y = 0;
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FillConsoleOutputAttribute (cur_screen, char_attr_normal, n, dest, &r);
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FillConsoleOutputCharacter (cur_screen, ' ', n, dest, &r);
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move_cursor (0, 0);
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}
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static struct glyph glyph_base[256];
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static BOOL ceol_initialized = FALSE;
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/* Clear from Cursor to end (what's "standout marker"?). */
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void
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clear_end_of_line (int end)
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{
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if (!ceol_initialized)
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{
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int i;
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for (i = 0; i < 256; i++)
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{
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memcpy (&glyph_base[i], &space_glyph, sizeof (struct glyph));
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}
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ceol_initialized = TRUE;
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}
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write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */
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}
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/* Insert n lines at vpos. if n is negative delete -n lines. */
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void
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ins_del_lines (int vpos, int n)
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{
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int i, nb, save_highlight;
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SMALL_RECT scroll;
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COORD dest;
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CHAR_INFO fill;
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struct frame * f = PICK_FRAME ();
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if (n < 0)
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{
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scroll.Top = vpos - n;
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scroll.Bottom = FRAME_HEIGHT (f);
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dest.Y = vpos;
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}
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else
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{
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scroll.Top = vpos;
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scroll.Bottom = FRAME_HEIGHT (f) - n;
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dest.Y = vpos + n;
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}
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scroll.Left = 0;
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scroll.Right = FRAME_WIDTH (f);
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dest.X = 0;
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save_highlight = hl_mode (0);
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fill.Char.AsciiChar = 0x20;
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fill.Attributes = char_attr_normal;
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ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
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/* Here we have to deal with a w32 console flake: If the scroll
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region looks like abc and we scroll c to a and fill with d we get
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cbd... if we scroll block c one line at a time to a, we get cdd...
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Emacs expects cdd consistently... So we have to deal with that
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here... (this also occurs scrolling the same way in the other
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direction. */
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if (n > 0)
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{
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if (scroll.Bottom < dest.Y)
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{
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for (i = scroll.Bottom; i < dest.Y; i++)
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{
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move_cursor (i, 0);
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clear_end_of_line (FRAME_WIDTH (f));
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}
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}
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}
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else
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{
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nb = dest.Y + (scroll.Bottom - scroll.Top) + 1;
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if (nb < scroll.Top)
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{
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for (i = nb; i < scroll.Top; i++)
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{
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move_cursor (i, 0);
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clear_end_of_line (FRAME_WIDTH (f));
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}
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}
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}
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cursor_coords.X = 0;
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cursor_coords.Y = vpos;
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hl_mode (save_highlight);
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}
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/* Changes attribute to use when drawing characters to control. */
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static int
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hl_mode (int new_highlight)
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{
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static int highlight = 0;
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int old_highlight;
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old_highlight = highlight;
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highlight = (new_highlight != 0);
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return old_highlight;
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}
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/* Call this when about to modify line at position VPOS and change whether it
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is highlighted. */
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void
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change_line_highlight (int new_highlight, int vpos, int y,
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int first_unused_hpos)
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{
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hl_mode (new_highlight);
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move_cursor (vpos, 0);
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clear_end_of_line (first_unused_hpos);
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}
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/* External interface to control of standout mode. Call this when about to
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* modify line at position VPOS and not change whether it is highlighted. */
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void
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reassert_line_highlight (int highlight, int vpos)
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{
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hl_mode (highlight);
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vpos; /* pedantic compiler silencer */
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}
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#undef LEFT
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#undef RIGHT
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#define LEFT 1
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#define RIGHT 0
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void
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scroll_line (int dist, int direction)
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{
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/* The idea here is to implement a horizontal scroll in one line to
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implement delete and half of insert. */
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SMALL_RECT scroll;
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COORD dest;
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CHAR_INFO fill;
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struct frame * f = PICK_FRAME ();
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scroll.Top = cursor_coords.Y;
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scroll.Bottom = cursor_coords.Y;
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if (direction == LEFT)
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{
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scroll.Left = cursor_coords.X + dist;
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scroll.Right = FRAME_WIDTH (f) - 1;
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}
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else
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{
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scroll.Left = cursor_coords.X;
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scroll.Right = FRAME_WIDTH (f) - dist - 1;
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}
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dest.X = cursor_coords.X;
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dest.Y = cursor_coords.Y;
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fill.Char.AsciiChar = 0x20;
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fill.Attributes = char_attr_normal;
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ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
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}
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/* If start is zero insert blanks instead of a string at start ?. */
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void
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insert_glyphs (register struct glyph *start, register int len)
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{
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scroll_line (len, RIGHT);
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/* Move len chars to the right starting at cursor_coords, fill with blanks */
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if (start)
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{
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/* Print the first len characters of start, cursor_coords.X adjusted
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by write_glyphs. */
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write_glyphs (start, len);
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}
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else
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{
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clear_end_of_line (cursor_coords.X + len);
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}
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}
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void
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write_glyphs (register struct glyph *string, register int len)
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{
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int produced, consumed, i;
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struct frame * f = PICK_FRAME ();
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WORD char_attr;
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if (len <= 0)
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return;
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/* The mode bit CODING_MODE_LAST_BLOCK should be set to 1 only at
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the tail. */
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terminal_coding.mode &= ~CODING_MODE_LAST_BLOCK;
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while (len > 0)
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{
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/* Identify a run of glyphs with the same face. */
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int face_id = string->face_id;
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int n;
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for (n = 1; n < len; ++n)
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if (string[n].face_id != face_id)
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break;
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/* Turn appearance modes of the face of the run on. */
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char_attr = w32_face_attributes (f, face_id);
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while (n > 0)
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{
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/* We use a shared conversion buffer of the current size
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(1024 bytes at least). Usually it is sufficient, but if
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not, we just repeat the loop. */
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produced = encode_terminal_code (string, conversion_buffer,
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n, conversion_buffer_size,
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&consumed);
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if (produced > 0)
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{
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/* Set the attribute for these characters. */
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if (!FillConsoleOutputAttribute (cur_screen, char_attr,
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produced, cursor_coords, &i))
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{
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printf ("Failed writing console attributes: %d\n",
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GetLastError ());
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fflush (stdout);
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}
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/* Write the characters. */
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if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer,
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produced, cursor_coords, &i))
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{
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printf ("Failed writing console characters: %d\n",
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GetLastError ());
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fflush (stdout);
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}
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cursor_coords.X += produced;
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move_cursor (cursor_coords.Y, cursor_coords.X);
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}
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len -= consumed;
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n -= consumed;
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string += consumed;
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}
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}
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/* We may have to output some codes to terminate the writing. */
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if (CODING_REQUIRE_FLUSHING (&terminal_coding))
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{
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terminal_coding.mode |= CODING_MODE_LAST_BLOCK;
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encode_coding (&terminal_coding, "", conversion_buffer,
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0, conversion_buffer_size);
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if (terminal_coding.produced > 0)
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{
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if (!FillConsoleOutputAttribute (cur_screen, char_attr_normal,
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terminal_coding.produced,
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cursor_coords, &i))
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{
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printf ("Failed writing console attributes: %d\n",
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GetLastError ());
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fflush (stdout);
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}
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/* Write the characters. */
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if (!WriteConsoleOutputCharacter (cur_screen, conversion_buffer,
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produced, cursor_coords, &i))
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{
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printf ("Failed writing console characters: %d\n",
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GetLastError ());
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fflush (stdout);
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}
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}
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}
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}
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void
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delete_glyphs (int n)
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{
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/* delete chars means scroll chars from cursor_coords.X + n to
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cursor_coords.X, anything beyond the edge of the screen should
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come out empty... */
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scroll_line (n, LEFT);
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}
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static unsigned int sound_type = 0xFFFFFFFF;
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#define MB_EMACS_SILENT (0xFFFFFFFF - 1)
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void
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w32_sys_ring_bell (void)
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{
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if (sound_type == 0xFFFFFFFF)
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{
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Beep (666, 100);
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}
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else if (sound_type == MB_EMACS_SILENT)
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{
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/* Do nothing. */
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}
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else
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MessageBeep (sound_type);
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}
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DEFUN ("set-message-beep", Fset_message_beep, Sset_message_beep, 1, 1, 0,
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"Set the sound generated when the bell is rung.\n\
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SOUND is 'asterisk, 'exclamation, 'hand, 'question, 'ok, or 'silent\n\
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to use the corresponding system sound for the bell. The 'silent sound\n\
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prevents Emacs from making any sound at all.\n\
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SOUND is nil to use the normal beep.")
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(sound)
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Lisp_Object sound;
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{
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CHECK_SYMBOL (sound, 0);
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if (NILP (sound))
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sound_type = 0xFFFFFFFF;
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else if (EQ (sound, intern ("asterisk")))
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sound_type = MB_ICONASTERISK;
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else if (EQ (sound, intern ("exclamation")))
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sound_type = MB_ICONEXCLAMATION;
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else if (EQ (sound, intern ("hand")))
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sound_type = MB_ICONHAND;
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else if (EQ (sound, intern ("question")))
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sound_type = MB_ICONQUESTION;
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else if (EQ (sound, intern ("ok")))
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sound_type = MB_OK;
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else if (EQ (sound, intern ("silent")))
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sound_type = MB_EMACS_SILENT;
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else
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sound_type = 0xFFFFFFFF;
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return sound;
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}
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void
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reset_terminal_modes (void)
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{
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hl_mode (0);
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#ifdef USE_SEPARATE_SCREEN
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SetConsoleActiveScreenBuffer (prev_screen);
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#else
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SetConsoleCursorInfo (prev_screen, &prev_console_cursor);
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#endif
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SetConsoleMode (keyboard_handle, prev_console_mode);
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}
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void
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set_terminal_modes (void)
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{
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CONSOLE_CURSOR_INFO cci;
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hl_mode (0);
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/* make cursor big and visible (100 on Win95 makes it disappear) */
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cci.dwSize = 99;
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cci.bVisible = TRUE;
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(void) SetConsoleCursorInfo (cur_screen, &cci);
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SetConsoleActiveScreenBuffer (cur_screen);
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SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
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/* Initialize input mode: interrupt_input off, no flow control, allow
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8 bit character input, standard quit char. */
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Fset_input_mode (Qnil, Qnil, make_number (2), Qnil);
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}
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/* hmmm... perhaps these let us bracket screen changes so that we can flush
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clumps rather than one-character-at-a-time...
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we'll start with not moving the cursor while an update is in progress. */
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void
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update_begin (struct frame * f)
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{
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hl_mode (0);
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}
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void
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update_end (struct frame * f)
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{
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hl_mode (0);
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SetConsoleCursorPosition (cur_screen, cursor_coords);
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}
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void
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set_terminal_window (int size)
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{
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}
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/***********************************************************************
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Faces
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***********************************************************************/
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/* Turn appearances of face FACE_ID on tty frame F on. */
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static WORD
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w32_face_attributes (f, face_id)
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struct frame *f;
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int face_id;
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{
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WORD char_attr;
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int highlight_on_p;
|
|
struct face *face = FACE_FROM_ID (f, face_id);
|
|
|
|
highlight_on_p = hl_mode (0);
|
|
hl_mode (highlight_on_p);
|
|
|
|
xassert (face != NULL);
|
|
|
|
char_attr = char_attr_normal;
|
|
|
|
if (face->foreground != FACE_TTY_DEFAULT_FG_COLOR
|
|
&& face->foreground != FACE_TTY_DEFAULT_COLOR)
|
|
char_attr = (char_attr & 0xfff0) + (face->foreground % 16);
|
|
|
|
if (face->background != FACE_TTY_DEFAULT_BG_COLOR
|
|
&& face->background != FACE_TTY_DEFAULT_COLOR)
|
|
char_attr = (char_attr & 0xff0f) + ((face->background % 16) * 16);
|
|
|
|
|
|
/* Ensure readability (temporary measure until this all works) */
|
|
if (((char_attr & 0x00f0) >> 4) == (char_attr & 0x000f))
|
|
char_attr ^= 0x0007;
|
|
|
|
if (face->tty_reverse_p || highlight_on_p)
|
|
char_attr = (char_attr & 0xff00) + ((char_attr & 0x000f) << 4)
|
|
+ ((char_attr & 0x00f0) >> 4);
|
|
|
|
return char_attr;
|
|
}
|
|
|
|
|
|
/* Emulation of some X window features from xfns.c and xfaces.c. */
|
|
|
|
extern char unspecified_fg[], unspecified_bg[];
|
|
|
|
|
|
/* Given a color index, return its standard name. */
|
|
Lisp_Object
|
|
vga_stdcolor_name (int idx)
|
|
{
|
|
/* Standard VGA colors, in the order of their standard numbering
|
|
in the default VGA palette. */
|
|
static char *vga_colors[16] = {
|
|
"black", "blue", "green", "cyan", "red", "magenta", "brown",
|
|
"lightgray", "darkgray", "lightblue", "lightgreen", "lightcyan",
|
|
"lightred", "lightmagenta", "yellow", "white"
|
|
};
|
|
|
|
extern Lisp_Object Qunspecified;
|
|
|
|
if (idx >= 0 && idx < sizeof (vga_colors) / sizeof (vga_colors[0]))
|
|
return build_string (vga_colors[idx]);
|
|
else
|
|
return Qunspecified; /* meaning the default */
|
|
}
|
|
|
|
typedef int (*term_hook) ();
|
|
|
|
void
|
|
initialize_w32_display (void)
|
|
{
|
|
CONSOLE_SCREEN_BUFFER_INFO info;
|
|
|
|
cursor_to_hook = move_cursor;
|
|
raw_cursor_to_hook = move_cursor;
|
|
clear_to_end_hook = clear_to_end;
|
|
clear_frame_hook = clear_frame;
|
|
clear_end_of_line_hook = clear_end_of_line;
|
|
ins_del_lines_hook = ins_del_lines;
|
|
change_line_highlight_hook = change_line_highlight;
|
|
reassert_line_highlight_hook = reassert_line_highlight;
|
|
insert_glyphs_hook = insert_glyphs;
|
|
write_glyphs_hook = write_glyphs;
|
|
delete_glyphs_hook = delete_glyphs;
|
|
ring_bell_hook = w32_sys_ring_bell;
|
|
reset_terminal_modes_hook = reset_terminal_modes;
|
|
set_terminal_modes_hook = set_terminal_modes;
|
|
set_terminal_window_hook = set_terminal_window;
|
|
update_begin_hook = update_begin;
|
|
update_end_hook = update_end;
|
|
|
|
read_socket_hook = w32_console_read_socket;
|
|
mouse_position_hook = w32_console_mouse_position;
|
|
estimate_mode_line_height_hook = 0;
|
|
|
|
/* Initialize interrupt_handle. */
|
|
init_crit ();
|
|
|
|
/* Remember original console settings. */
|
|
keyboard_handle = GetStdHandle (STD_INPUT_HANDLE);
|
|
GetConsoleMode (keyboard_handle, &prev_console_mode);
|
|
|
|
prev_screen = GetStdHandle (STD_OUTPUT_HANDLE);
|
|
|
|
#ifdef USE_SEPARATE_SCREEN
|
|
cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE,
|
|
0, NULL,
|
|
CONSOLE_TEXTMODE_BUFFER,
|
|
NULL);
|
|
|
|
if (cur_screen == INVALID_HANDLE_VALUE)
|
|
{
|
|
printf ("CreateConsoleScreenBuffer failed in ResetTerm\n");
|
|
printf ("LastError = 0x%lx\n", GetLastError ());
|
|
fflush (stdout);
|
|
exit (0);
|
|
}
|
|
#else
|
|
cur_screen = prev_screen;
|
|
GetConsoleCursorInfo (prev_screen, &prev_console_cursor);
|
|
#endif
|
|
|
|
/* Respect setting of LINES and COLUMNS environment variables. */
|
|
{
|
|
char * lines = getenv("LINES");
|
|
char * columns = getenv("COLUMNS");
|
|
|
|
if (lines != NULL && columns != NULL)
|
|
{
|
|
SMALL_RECT new_win_dims;
|
|
COORD new_size;
|
|
|
|
new_size.X = atoi (columns);
|
|
new_size.Y = atoi (lines);
|
|
|
|
GetConsoleScreenBufferInfo (cur_screen, &info);
|
|
|
|
/* Shrink the window first, so the buffer dimensions can be
|
|
reduced if necessary. */
|
|
new_win_dims.Top = 0;
|
|
new_win_dims.Left = 0;
|
|
new_win_dims.Bottom = min (new_size.Y, info.dwSize.Y) - 1;
|
|
new_win_dims.Right = min (new_size.X, info.dwSize.X) - 1;
|
|
SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims);
|
|
|
|
SetConsoleScreenBufferSize (cur_screen, new_size);
|
|
|
|
/* Set the window size to match the buffer dimension. */
|
|
new_win_dims.Top = 0;
|
|
new_win_dims.Left = 0;
|
|
new_win_dims.Bottom = new_size.Y - 1;
|
|
new_win_dims.Right = new_size.X - 1;
|
|
SetConsoleWindowInfo (cur_screen, TRUE, &new_win_dims);
|
|
}
|
|
}
|
|
|
|
GetConsoleScreenBufferInfo (cur_screen, &info);
|
|
|
|
meta_key = 1;
|
|
char_attr_normal = info.wAttributes;
|
|
hl_mode (0);
|
|
|
|
if (w32_use_full_screen_buffer)
|
|
{
|
|
FRAME_HEIGHT (SELECTED_FRAME ()) = info.dwSize.Y; /* lines per page */
|
|
SET_FRAME_WIDTH (SELECTED_FRAME (), info.dwSize.X); /* characters per line */
|
|
}
|
|
else
|
|
{
|
|
/* Lines per page. Use buffer coords instead of buffer size. */
|
|
FRAME_HEIGHT (SELECTED_FRAME ()) = 1 + info.srWindow.Bottom -
|
|
info.srWindow.Top;
|
|
/* Characters per line. Use buffer coords instead of buffer size. */
|
|
SET_FRAME_WIDTH (SELECTED_FRAME (), 1 + info.srWindow.Right -
|
|
info.srWindow.Left);
|
|
}
|
|
|
|
/* Setup w32_display_info structure for this frame. */
|
|
|
|
w32_initialize_display_info (build_string ("Console"));
|
|
|
|
}
|
|
|
|
DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0,
|
|
"Set screen colors.")
|
|
(foreground, background)
|
|
Lisp_Object foreground;
|
|
Lisp_Object background;
|
|
{
|
|
char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4);
|
|
|
|
Frecenter (Qnil);
|
|
return Qt;
|
|
}
|
|
|
|
DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0,
|
|
"Set cursor size.")
|
|
(size)
|
|
Lisp_Object size;
|
|
{
|
|
CONSOLE_CURSOR_INFO cci;
|
|
cci.dwSize = XFASTINT (size);
|
|
cci.bVisible = TRUE;
|
|
(void) SetConsoleCursorInfo (cur_screen, &cci);
|
|
|
|
return Qt;
|
|
}
|
|
|
|
#ifndef HAVE_NTGUI
|
|
void
|
|
pixel_to_glyph_coords (struct frame * f, int pix_x, int pix_y, int *x, int *y,
|
|
void *bounds, int noclip)
|
|
{
|
|
*x = pix_x;
|
|
*y = pix_y;
|
|
}
|
|
|
|
void
|
|
glyph_to_pixel_coords (struct window * f, int x, int y, int *pix_x, int *pix_y)
|
|
{
|
|
*pix_x = x;
|
|
*pix_y = y;
|
|
}
|
|
#endif /* !HAVE_NTGUI */
|
|
|
|
void
|
|
syms_of_ntterm ()
|
|
{
|
|
DEFVAR_BOOL ("w32-use-full-screen-buffer",
|
|
&w32_use_full_screen_buffer,
|
|
"Non-nil means make terminal frames use the full screen buffer dimensions.\n\
|
|
This is desirable when running Emacs over telnet, and is the default.\n\
|
|
A value of nil means use the current console window dimensions; this\n\
|
|
may be preferrable when working directly at the console with a large\n\
|
|
scroll-back buffer.");
|
|
w32_use_full_screen_buffer = 1;
|
|
|
|
defsubr (&Sset_screen_color);
|
|
defsubr (&Sset_cursor_size);
|
|
defsubr (&Sset_message_beep);
|
|
}
|