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991 lines
43 KiB
Plaintext
991 lines
43 KiB
Plaintext
\input texinfo @c -*-texinfo-*-
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@c %**start of header
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@setfilename elisp
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@settitle GNU Emacs Lisp Reference Manual
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@c %**end of header
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@c Versino of the manual.
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@set VERSION 2.9
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@dircategory Emacs
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@direntry
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* Elisp: (elisp). The Emacs Lisp Reference Manual.
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@end direntry
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@smallbook
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@setchapternewpage odd
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@finalout
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@c Combine indices.
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@synindex cp fn
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@syncodeindex vr fn
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@syncodeindex ky fn
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@syncodeindex pg fn
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@c We use the "type index" to index new functions and variables.
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@c @syncodeindex tp fn
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@ifnottex
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This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
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Reference Manual, corresponding to Emacs version 21.3.
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@c Please REMEMBER to update edition number in *four* places in this file
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@c and also in *one* place in intro.texi and *one* in README.
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Published by the Free Software Foundation
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59 Temple Place, Suite 330
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Boston, MA 02111-1307 USA
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Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998, 1999,@*
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2000, 2002 Free Software Foundation, Inc.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.1 or
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any later version published by the Free Software Foundation; with the
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Invariant Sections being ``Copying'', with the Front-Cover texts being
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``A GNU Manual'', and with the Back-Cover Texts as in (a) below. A copy
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||
of the license is included in the section entitled ``GNU Free
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||
Documentation License''.
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||
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(a) The FSF's Back-Cover Text is: ``You have freedom to copy and modify
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this GNU Manual, like GNU software. Copies published by the Free
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Software Foundation raise funds for GNU development.''
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@end ifnottex
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@titlepage
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@title GNU Emacs Lisp Reference Manual
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@subtitle For Emacs Version 21
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@c The edition number appears in several places in this file
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@c and also in the file intro.texi.
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@subtitle Revision @value{VERSION}, January 2002
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@author by Bil Lewis, Dan LaLiberte, Richard Stallman
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@author and the GNU Manual Group
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@page
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@vskip 0pt plus 1filll
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Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,@*
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1999, 2000, 2002 Free Software Foundation, Inc.
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@sp 2
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Edition @value{VERSION} @*
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Revised for Emacs Version 21.3,@*
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January 2002.@*
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@sp 2
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ISBN 1-882114-73-6
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@sp 2
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Published by the Free Software Foundation @*
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59 Temple Place, Suite 330@*
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Boston, MA 02111-1307 USA
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.1 or
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any later version published by the Free Software Foundation; with the
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||
Invariant Sections being ``Copying'', with the Front-Cover texts being
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||
``A GNU Manual'', and with the Back-Cover Texts as in (a) below. A copy
|
||
of the license is included in the section entitled ``GNU Free
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||
Documentation License''.
|
||
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(a) The FSF's Back-Cover Text is: ``You have freedom to copy and modify
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this GNU Manual, like GNU software. Copies published by the Free
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Software Foundation raise funds for GNU development.''
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Cover art by Etienne Suvasa.
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@end titlepage
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@page
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@node Top, Introduction, (dir), (dir)
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@ifnottex
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This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
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Reference Manual, corresponding to GNU Emacs version 21.3.
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@end ifnottex
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@menu
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* Introduction:: Introduction and conventions used.
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* Standards: Coding Conventions. Coding conventions for Emacs Lisp.
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* Lisp Data Types:: Data types of objects in Emacs Lisp.
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* Numbers:: Numbers and arithmetic functions.
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* Strings and Characters:: Strings, and functions that work on them.
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* Lists:: Lists, cons cells, and related functions.
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* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
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Certain functions act on any kind of sequence.
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The description of vectors is here as well.
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* Hash Tables:: Very fast lookup-tables.
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* Symbols:: Symbols represent names, uniquely.
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* Evaluation:: How Lisp expressions are evaluated.
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* Control Structures:: Conditionals, loops, nonlocal exits.
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* Variables:: Using symbols in programs to stand for values.
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* Functions:: A function is a Lisp program
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that can be invoked from other functions.
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* Macros:: Macros are a way to extend the Lisp language.
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* Customization:: Writing customization declarations.
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* Loading:: Reading files of Lisp code into Lisp.
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* Byte Compilation:: Compilation makes programs run faster.
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* Advising Functions:: Adding to the definition of a function.
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* Debugging:: Tools and tips for debugging Lisp programs.
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* Read and Print:: Converting Lisp objects to text and back.
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* Minibuffers:: Using the minibuffer to read input.
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* Command Loop:: How the editor command loop works,
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and how you can call its subroutines.
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* Keymaps:: Defining the bindings from keys to commands.
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* Modes:: Defining major and minor modes.
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* Documentation:: Writing and using documentation strings.
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* Files:: Accessing files.
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* Backups and Auto-Saving:: Controlling how backups and auto-save
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files are made.
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* Buffers:: Creating and using buffer objects.
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* Windows:: Manipulating windows and displaying buffers.
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* Frames:: Making multiple X windows.
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* Positions:: Buffer positions and motion functions.
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* Markers:: Markers represent positions and update
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automatically when the text is changed.
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* Text:: Examining and changing text in buffers.
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* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
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* Searching and Matching:: Searching buffers for strings or regexps.
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* Syntax Tables:: The syntax table controls word and list parsing.
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* Abbrevs:: How Abbrev mode works, and its data structures.
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* Processes:: Running and communicating with subprocesses.
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* Display:: Features for controlling the screen display.
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* Calendar:: Customizing the calendar and diary.
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* System Interface:: Getting the user id, system type, environment
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variables, and other such things.
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Appendices
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* Antinews:: Info for users downgrading to Emacs 20.
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* GNU Free Documentation License:: The license for this documentation
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* GPL:: Conditions for copying and changing GNU Emacs.
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* Tips:: Advice and coding conventions for Emacs Lisp.
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* GNU Emacs Internals:: Building and dumping Emacs;
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internal data structures.
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* Standard Errors:: List of all error symbols.
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* Standard Buffer-Local Variables::
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List of variables buffer-local in all buffers.
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* Standard Keymaps:: List of standard keymaps.
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* Standard Hooks:: List of standard hook variables.
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* Index:: Index including concepts, functions, variables,
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and other terms.
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* New Symbols:: New functions and variables in Emacs 21.
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--- The Detailed Node Listing ---
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Here are other nodes that are inferiors of those already listed,
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mentioned here so you can get to them in one step:
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Introduction
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* Caveats:: Flaws and a request for help.
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* Lisp History:: Emacs Lisp is descended from Maclisp.
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* Conventions:: How the manual is formatted.
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* Acknowledgements:: The authors, editors, and sponsors of this manual.
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Conventions
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* Some Terms:: Explanation of terms we use in this manual.
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* nil and t:: How the symbols @code{nil} and @code{t} are used.
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* Evaluation Notation:: The format we use for examples of evaluation.
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* Printing Notation:: The format we use for examples that print output.
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* Error Messages:: The format we use for examples of errors.
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* Buffer Text Notation:: The format we use for buffer contents in examples.
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* Format of Descriptions:: Notation for describing functions, variables, etc.
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Tips and Conventions
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* Coding Conventions:: Conventions for clean and robust programs.
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* Compilation Tips:: Making compiled code run fast.
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* Documentation Tips:: Writing readable documentation strings.
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* Comment Tips:: Conventions for writing comments.
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* Library Headers:: Standard headers for library packages.
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Format of Descriptions
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* A Sample Function Description::
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* A Sample Variable Description::
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Lisp Data Types
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* Printed Representation:: How Lisp objects are represented as text.
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* Comments:: Comments and their formatting conventions.
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* Programming Types:: Types found in all Lisp systems.
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* Editing Types:: Types specific to Emacs.
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* Type Predicates:: Tests related to types.
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* Equality Predicates:: Tests of equality between any two objects.
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Programming Types
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* Integer Type:: Numbers without fractional parts.
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* Floating Point Type:: Numbers with fractional parts and with a large range.
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* Character Type:: The representation of letters, numbers and
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control characters.
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* Sequence Type:: Both lists and arrays are classified as sequences.
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* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
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* Array Type:: Arrays include strings and vectors.
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* String Type:: An (efficient) array of characters.
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* Vector Type:: One-dimensional arrays.
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* Symbol Type:: A multi-use object that refers to a function,
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variable, property list, or itself.
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* Function Type:: A piece of executable code you can call from elsewhere.
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* Macro Type:: A method of expanding an expression into another
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expression, more fundamental but less pretty.
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* Primitive Function Type:: A function written in C, callable from Lisp.
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* Byte-Code Type:: A function written in Lisp, then compiled.
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* Autoload Type:: A type used for automatically loading seldom-used
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functions.
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List Type
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* Dotted Pair Notation:: An alternative syntax for lists.
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* Association List Type:: A specially constructed list.
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Editing Types
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* Buffer Type:: The basic object of editing.
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* Window Type:: What makes buffers visible.
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* Window Configuration Type::Save what the screen looks like.
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* Marker Type:: A position in a buffer.
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* Process Type:: A process running on the underlying OS.
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* Stream Type:: Receive or send characters.
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* Keymap Type:: What function a keystroke invokes.
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* Overlay Type:: How an overlay is represented.
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Numbers
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* Integer Basics:: Representation and range of integers.
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* Float Basics:: Representation and range of floating point.
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* Predicates on Numbers:: Testing for numbers.
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* Comparison of Numbers:: Equality and inequality predicates.
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* Arithmetic Operations:: How to add, subtract, multiply and divide.
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* Bitwise Operations:: Logical and, or, not, shifting.
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* Numeric Conversions:: Converting float to integer and vice versa.
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* Math Functions:: Trig, exponential and logarithmic functions.
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* Random Numbers:: Obtaining random integers, predictable or not.
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Strings and Characters
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* String Basics:: Basic properties of strings and characters.
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* Predicates for Strings:: Testing whether an object is a string or char.
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* Creating Strings:: Functions to allocate new strings.
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* Text Comparison:: Comparing characters or strings.
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* String Conversion:: Converting characters or strings and vice versa.
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* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
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* Case Conversion:: Case conversion functions.
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Lists
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* Cons Cells:: How lists are made out of cons cells.
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* Lists as Boxes:: Graphical notation to explain lists.
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* List-related Predicates:: Is this object a list? Comparing two lists.
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* List Elements:: Extracting the pieces of a list.
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* Building Lists:: Creating list structure.
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* Modifying Lists:: Storing new pieces into an existing list.
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* Sets And Lists:: A list can represent a finite mathematical set.
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* Association Lists:: A list can represent a finite relation or mapping.
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Modifying Existing List Structure
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* Setcar:: Replacing an element in a list.
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* Setcdr:: Replacing part of the list backbone.
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This can be used to remove or add elements.
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* Rearrangement:: Reordering the elements in a list; combining lists.
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Sequences, Arrays, and Vectors
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* Sequence Functions:: Functions that accept any kind of sequence.
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* Arrays:: Characteristics of arrays in Emacs Lisp.
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* Array Functions:: Functions specifically for arrays.
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* Vectors:: Functions specifically for vectors.
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Symbols
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* Symbol Components:: Symbols have names, values, function definitions
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and property lists.
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* Definitions:: A definition says how a symbol will be used.
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* Creating Symbols:: How symbols are kept unique.
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* Property Lists:: Each symbol has a property list
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for recording miscellaneous information.
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Evaluation
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* Intro Eval:: Evaluation in the scheme of things.
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* Eval:: How to invoke the Lisp interpreter explicitly.
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* Forms:: How various sorts of objects are evaluated.
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* Quoting:: Avoiding evaluation (to put constants in
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the program).
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Kinds of Forms
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* Self-Evaluating Forms:: Forms that evaluate to themselves.
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* Symbol Forms:: Symbols evaluate as variables.
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* Classifying Lists:: How to distinguish various sorts of list forms.
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* Function Forms:: Forms that call functions.
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* Macro Forms:: Forms that call macros.
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* Special Forms:: ``Special forms'' are idiosyncratic primitives,
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most of them extremely important.
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* Autoloading:: Functions set up to load files
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containing their real definitions.
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Control Structures
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* Sequencing:: Evaluation in textual order.
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* Conditionals:: @code{if}, @code{cond}.
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* Combining Conditions:: @code{and}, @code{or}, @code{not}.
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* Iteration:: @code{while} loops.
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* Nonlocal Exits:: Jumping out of a sequence.
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Nonlocal Exits
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* Catch and Throw:: Nonlocal exits for the program's own purposes.
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* Examples of Catch:: Showing how such nonlocal exits can be written.
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* Errors:: How errors are signaled and handled.
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* Cleanups:: Arranging to run a cleanup form if an
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error happens.
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Errors
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* Signaling Errors:: How to report an error.
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* Processing of Errors:: What Emacs does when you report an error.
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* Handling Errors:: How you can trap errors and continue execution.
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* Error Symbols:: How errors are classified for trapping them.
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Variables
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* Global Variables:: Variable values that exist permanently, everywhere.
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* Constant Variables:: Certain "variables" have values that never change.
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* Local Variables:: Variable values that exist only temporarily.
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* Void Variables:: Symbols that lack values.
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* Defining Variables:: A definition says a symbol is used as a variable.
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* Accessing Variables:: Examining values of variables whose names
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are known only at run time.
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* Setting Variables:: Storing new values in variables.
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* Variable Scoping:: How Lisp chooses among local and global values.
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* Buffer-Local Variables:: Variable values in effect only in one buffer.
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Scoping Rules for Variable Bindings
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* Scope:: Scope means where in the program a value
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is visible. Comparison with other languages.
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* Extent:: Extent means how long in time a value exists.
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* Impl of Scope:: Two ways to implement dynamic scoping.
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* Using Scoping:: How to use dynamic scoping carefully and
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avoid problems.
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Buffer-Local Variables
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* Intro to Buffer-Local:: Introduction and concepts.
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* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
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* Default Value:: The default value is seen in buffers
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that don't have their own buffer-local values.
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Functions
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* What Is a Function:: Lisp functions vs primitives; terminology.
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* Lambda Expressions:: How functions are expressed as Lisp objects.
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* Function Names:: A symbol can serve as the name of a function.
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* Defining Functions:: Lisp expressions for defining functions.
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* Calling Functions:: How to use an existing function.
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* Mapping Functions:: Applying a function to each element of a list, etc.
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* Anonymous Functions:: Lambda-expressions are functions with no names.
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* Function Cells:: Accessing or setting the function definition
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of a symbol.
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* Related Topics:: Cross-references to specific Lisp primitives
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that have a special bearing on how
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functions work.
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Lambda Expressions
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* Lambda Components:: The parts of a lambda expression.
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* Simple Lambda:: A simple example.
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* Argument List:: Details and special features of argument lists.
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* Function Documentation:: How to put documentation in a function.
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Macros
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* Simple Macro:: A basic example.
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* Expansion:: How, when and why macros are expanded.
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* Compiling Macros:: How macros are expanded by the compiler.
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* Defining Macros:: How to write a macro definition.
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* Backquote:: Easier construction of list structure.
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* Problems with Macros:: Don't evaluate the macro arguments too many times.
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Don't hide the user's variables.
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Loading
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||
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* How Programs Do Loading:: The @code{load} function and others.
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||
* Autoload:: Setting up a function to autoload.
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* Named Features:: Loading a library if it isn't already loaded.
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||
* Repeated Loading:: Precautions about loading a file twice.
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Byte Compilation
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||
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* Compilation Functions:: Byte compilation functions.
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||
* Disassembly:: Disassembling byte-code; how to read byte-code.
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||
Advising Functions
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||
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* Simple Advice:: A simple example to explain the basics of advice.
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||
* Defining Advice:: Detailed description of @code{defadvice}.
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||
* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
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* Activation of Advice:: Advice doesn't do anything until you activate it.
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||
* Enabling Advice:: You can enable or disable each piece of advice.
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||
* Preactivation:: Preactivation is a way of speeding up the
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||
loading of compiled advice.
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* Argument Access in Advice:: How advice can access the function's arguments.
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||
* Subr Arguments:: Accessing arguments when advising a primitive.
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||
* Combined Definition:: How advice is implemented.
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Debugging Lisp Programs
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* Debugger:: How the Emacs Lisp debugger is implemented.
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||
* Syntax Errors:: How to find syntax errors.
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||
* Compilation Errors:: How to find errors that show up in
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||
byte compilation.
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* Edebug:: A source-level Emacs Lisp debugger.
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||
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||
The Lisp Debugger
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||
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||
* Error Debugging:: Entering the debugger when an error happens.
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||
* Function Debugging:: Entering it when a certain function is called.
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||
* Explicit Debug:: Entering it at a certain point in the program.
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||
* Using Debugger:: What the debugger does; what you see while in it.
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||
* Debugger Commands:: Commands used while in the debugger.
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||
* Invoking the Debugger:: How to call the function @code{debug}.
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||
* Internals of Debugger:: Subroutines of the debugger, and global variables.
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||
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||
Debugging Invalid Lisp Syntax
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||
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||
* Excess Open:: How to find a spurious open paren or missing close.
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||
* Excess Close:: How to find a spurious close paren or missing open.
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||
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||
Reading and Printing Lisp Objects
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||
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||
* Streams Intro:: Overview of streams, reading and printing.
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||
* Input Streams:: Various data types that can be used as
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||
input streams.
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||
* Input Functions:: Functions to read Lisp objects from text.
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||
* Output Streams:: Various data types that can be used as
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||
output streams.
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||
* Output Functions:: Functions to print Lisp objects as text.
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||
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||
Minibuffers
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||
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||
* Intro to Minibuffers:: Basic information about minibuffers.
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||
* Text from Minibuffer:: How to read a straight text string.
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||
* Object from Minibuffer:: How to read a Lisp object or expression.
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||
* Completion:: How to invoke and customize completion.
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||
* Yes-or-No Queries:: Asking a question with a simple answer.
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||
* Minibuffer Misc:: Various customization hooks and variables.
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||
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||
Completion
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||
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* Basic Completion:: Low-level functions for completing strings.
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||
(These are too low level to use the minibuffer.)
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||
* Minibuffer Completion:: Invoking the minibuffer with completion.
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||
* Completion Commands:: Minibuffer commands that do completion.
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||
* High-Level Completion:: Convenient special cases of completion
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||
(reading buffer name, file name, etc.)
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||
* Reading File Names:: Using completion to read file names.
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||
* Programmed Completion:: Finding the completions for a given file name.
|
||
|
||
Command Loop
|
||
|
||
* Command Overview:: How the command loop reads commands.
|
||
* Defining Commands:: Specifying how a function should read arguments.
|
||
* Interactive Call:: Calling a command, so that it will read arguments.
|
||
* Command Loop Info:: Variables set by the command loop for you to examine.
|
||
* Input Events:: What input looks like when you read it.
|
||
* Reading Input:: How to read input events from the keyboard or mouse.
|
||
* Waiting:: Waiting for user input or elapsed time.
|
||
* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
|
||
* Prefix Command Arguments:: How the commands to set prefix args work.
|
||
* Recursive Editing:: Entering a recursive edit,
|
||
and why you usually shouldn't.
|
||
* Disabling Commands:: How the command loop handles disabled commands.
|
||
* Command History:: How the command history is set up, and how accessed.
|
||
* Keyboard Macros:: How keyboard macros are implemented.
|
||
|
||
Defining Commands
|
||
|
||
* Using Interactive:: General rules for @code{interactive}.
|
||
* Interactive Codes:: The standard letter-codes for reading arguments
|
||
in various ways.
|
||
* Interactive Examples:: Examples of how to read interactive arguments.
|
||
|
||
Keymaps
|
||
|
||
* Keymap Terminology:: Definitions of terms pertaining to keymaps.
|
||
* Format of Keymaps:: What a keymap looks like as a Lisp object.
|
||
* Creating Keymaps:: Functions to create and copy keymaps.
|
||
* Inheritance and Keymaps:: How one keymap can inherit the bindings
|
||
of another keymap.
|
||
* Prefix Keys:: Defining a key with a keymap as its definition.
|
||
* Menu Keymaps:: A keymap can define a menu for X
|
||
or for use from the terminal.
|
||
* Active Keymaps:: Each buffer has a local keymap
|
||
to override the standard (global) bindings.
|
||
Each minor mode can also override them.
|
||
* Key Lookup:: How extracting elements from keymaps works.
|
||
* Functions for Key Lookup:: How to request key lookup.
|
||
* Changing Key Bindings:: Redefining a key in a keymap.
|
||
* Key Binding Commands:: Interactive interfaces for redefining keys.
|
||
* Scanning Keymaps:: Looking through all keymaps, for printing help.
|
||
|
||
Major and Minor Modes
|
||
|
||
* Major Modes:: Defining major modes.
|
||
* Minor Modes:: Defining minor modes.
|
||
* Mode Line Format:: Customizing the text that appears in the mode line.
|
||
* Hooks:: How to use hooks; how to write code that
|
||
provides hooks.
|
||
|
||
Major Modes
|
||
|
||
* Major Mode Conventions:: Coding conventions for keymaps, etc.
|
||
* Example Major Modes:: Text mode and Lisp modes.
|
||
* Auto Major Mode:: How Emacs chooses the major mode automatically.
|
||
* Mode Help:: Finding out how to use a mode.
|
||
|
||
Minor Modes
|
||
|
||
* Minor Mode Conventions:: Tips for writing a minor mode.
|
||
* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
|
||
|
||
Mode Line Format
|
||
|
||
* Mode Line Data:: The data structure that controls the mode line.
|
||
* Mode Line Variables:: Variables used in that data structure.
|
||
* %-Constructs:: Putting information into a mode line.
|
||
|
||
Documentation
|
||
|
||
* Documentation Basics:: Good style for doc strings.
|
||
Where to put them. How Emacs stores them.
|
||
* Accessing Documentation:: How Lisp programs can access doc strings.
|
||
* Keys in Documentation:: Substituting current key bindings.
|
||
* Describing Characters:: Making printable descriptions of
|
||
non-printing characters and key sequences.
|
||
* Help Functions:: Subroutines used by Emacs help facilities.
|
||
|
||
Files
|
||
|
||
* Visiting Files:: Reading files into Emacs buffers for editing.
|
||
* Saving Buffers:: Writing changed buffers back into files.
|
||
* Reading from Files:: Reading files into other buffers.
|
||
* Writing to Files:: Writing new files from parts of buffers.
|
||
* File Locks:: Locking and unlocking files, to prevent
|
||
simultaneous editing by two people.
|
||
* Information about Files:: Testing existence, accessibility, size of files.
|
||
* Contents of Directories:: Getting a list of the files in a directory.
|
||
* Changing Files:: Renaming files, changing protection, etc.
|
||
* File Names:: Decomposing and expanding file names.
|
||
|
||
Visiting Files
|
||
|
||
* Visiting Functions:: The usual interface functions for visiting.
|
||
* Subroutines of Visiting:: Lower-level subroutines that they use.
|
||
|
||
Information about Files
|
||
|
||
* Testing Accessibility:: Is a given file readable? Writable?
|
||
* Kinds of Files:: Is it a directory? A link?
|
||
* File Attributes:: How large is it? Any other names? Etc.
|
||
|
||
File Names
|
||
|
||
* File Name Components:: The directory part of a file name, and the rest.
|
||
* Directory Names:: A directory's name as a directory
|
||
is different from its name as a file.
|
||
* Relative File Names:: Some file names are relative to a
|
||
current directory.
|
||
* File Name Expansion:: Converting relative file names to absolute ones.
|
||
* Unique File Names:: Generating names for temporary files.
|
||
* File Name Completion:: Finding the completions for a given file name.
|
||
|
||
Backups and Auto-Saving
|
||
|
||
* Backup Files:: How backup files are made; how their names
|
||
are chosen.
|
||
* Auto-Saving:: How auto-save files are made; how their
|
||
names are chosen.
|
||
* Reverting:: @code{revert-buffer}, and how to customize
|
||
what it does.
|
||
|
||
Backup Files
|
||
|
||
* Making Backups:: How Emacs makes backup files, and when.
|
||
* Rename or Copy:: Two alternatives: renaming the old file
|
||
or copying it.
|
||
* Numbered Backups:: Keeping multiple backups for each source file.
|
||
* Backup Names:: How backup file names are computed; customization.
|
||
|
||
Buffers
|
||
|
||
* Buffer Basics:: What is a buffer?
|
||
* Buffer Names:: Accessing and changing buffer names.
|
||
* Buffer File Name:: The buffer file name indicates which file
|
||
is visited.
|
||
* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
|
||
* Modification Time:: Determining whether the visited file was changed
|
||
``behind Emacs's back''.
|
||
* Read Only Buffers:: Modifying text is not allowed in a
|
||
read-only buffer.
|
||
* The Buffer List:: How to look at all the existing buffers.
|
||
* Creating Buffers:: Functions that create buffers.
|
||
* Killing Buffers:: Buffers exist until explicitly killed.
|
||
* Current Buffer:: Designating a buffer as current
|
||
so primitives will access its contents.
|
||
|
||
Windows
|
||
|
||
* Basic Windows:: Basic information on using windows.
|
||
* Splitting Windows:: Splitting one window into two windows.
|
||
* Deleting Windows:: Deleting a window gives its space to other windows.
|
||
* Selecting Windows:: The selected window is the one that you edit in.
|
||
* Cyclic Window Ordering:: Moving around the existing windows.
|
||
* Buffers and Windows:: Each window displays the contents of a buffer.
|
||
* Displaying Buffers:: Higher-lever functions for displaying a buffer
|
||
and choosing a window for it.
|
||
* Window Point:: Each window has its own location of point.
|
||
* Window Start:: The display-start position controls which text
|
||
is on-screen in the window.
|
||
* Vertical Scrolling:: Moving text up and down in the window.
|
||
* Horizontal Scrolling:: Moving text sideways on the window.
|
||
* Size of Window:: Accessing the size of a window.
|
||
* Resizing Windows:: Changing the size of a window.
|
||
* Window Configurations:: Saving and restoring the state of the screen.
|
||
|
||
Frames
|
||
|
||
* Creating Frames:: Creating additional frames.
|
||
* Multiple Displays:: Creating frames on other X displays.
|
||
* Frame Parameters:: Controlling frame size, position, font, etc.
|
||
* Frame Titles:: Automatic updating of frame titles.
|
||
* Deleting Frames:: Frames last until explicitly deleted.
|
||
* Finding All Frames:: How to examine all existing frames.
|
||
* Frames and Windows:: A frame contains windows;
|
||
display of text always works through windows.
|
||
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
|
||
* Input Focus:: Specifying the selected frame.
|
||
* Visibility of Frames:: Frames may be visible or invisible, or icons.
|
||
* Raising and Lowering:: Raising a frame makes it hide other X windows;
|
||
lowering it puts it underneath the others.
|
||
* Frame Configurations:: Saving the state of all frames.
|
||
* Mouse Tracking:: Getting events that say when the mouse moves.
|
||
* Mouse Position:: Asking where the mouse is, or moving it.
|
||
* Pop-Up Menus:: Displaying a menu for the user to select from.
|
||
* Dialog Boxes:: Displaying a box to ask yes or no.
|
||
* Pointer Shapes:: Specifying the shape of the mouse pointer.
|
||
* Window System Selections::Transferring text to and from other windows.
|
||
* Color Names:: Getting the definitions of color names.
|
||
* Resources:: Getting resource values from the server.
|
||
* Display Feature Testing:: Determining the features of a terminal.
|
||
|
||
Positions
|
||
|
||
* Point:: The special position where editing takes place.
|
||
* Motion:: Changing point.
|
||
* Excursions:: Temporary motion and buffer changes.
|
||
* Narrowing:: Restricting editing to a portion of the buffer.
|
||
|
||
Motion
|
||
|
||
* Character Motion:: Moving in terms of characters.
|
||
* Word Motion:: Moving in terms of words.
|
||
* Buffer End Motion:: Moving to the beginning or end of the buffer.
|
||
* Text Lines:: Moving in terms of lines of text.
|
||
* Screen Lines:: Moving in terms of lines as displayed.
|
||
* List Motion:: Moving by parsing lists and sexps.
|
||
* Skipping Characters:: Skipping characters belonging to a certain set.
|
||
|
||
Markers
|
||
|
||
* Overview of Markers:: The components of a marker, and how it relocates.
|
||
* Predicates on Markers:: Testing whether an object is a marker.
|
||
* Creating Markers:: Making empty markers or markers at certain places.
|
||
* Information from Markers:: Finding the marker's buffer or character
|
||
position.
|
||
* Moving Markers:: Moving the marker to a new buffer or position.
|
||
* The Mark:: How ``the mark'' is implemented with a marker.
|
||
* The Region:: How to access ``the region''.
|
||
|
||
Text
|
||
|
||
* Near Point:: Examining text in the vicinity of point.
|
||
* Buffer Contents:: Examining text in a general fashion.
|
||
* Insertion:: Adding new text to a buffer.
|
||
* Commands for Insertion:: User-level commands to insert text.
|
||
* Deletion:: Removing text from a buffer.
|
||
* User-Level Deletion:: User-level commands to delete text.
|
||
* The Kill Ring:: Where removed text sometimes is saved for
|
||
later use.
|
||
* Undo:: Undoing changes to the text of a buffer.
|
||
* Auto Filling:: How auto-fill mode is implemented to break lines.
|
||
* Filling:: Functions for explicit filling.
|
||
* Margins:: How to specify margins for filling commands.
|
||
* Sorting:: Functions for sorting parts of the buffer.
|
||
* Indentation:: Functions to insert or adjust indentation.
|
||
* Columns:: Computing horizontal positions, and using them.
|
||
* Case Changes:: Case conversion of parts of the buffer.
|
||
* Text Properties:: Assigning Lisp property lists to text characters.
|
||
* Substitution:: Replacing a given character wherever it appears.
|
||
* Transposition:: Swapping two portions of a buffer.
|
||
* Registers:: How registers are implemented. Accessing
|
||
the text or position stored in a register.
|
||
* Change Hooks:: Supplying functions to be run when text is changed.
|
||
|
||
The Kill Ring
|
||
|
||
* Kill Ring Concepts:: What text looks like in the kill ring.
|
||
* Kill Functions:: Functions that kill text.
|
||
* Yank Commands:: Commands that access the kill ring.
|
||
* Low-Level Kill Ring:: Functions and variables for kill ring access.
|
||
* Internals of Kill Ring:: Variables that hold kill-ring data.
|
||
|
||
Indentation
|
||
|
||
* Primitive Indent:: Functions used to count and insert indentation.
|
||
* Mode-Specific Indent:: Customize indentation for different modes.
|
||
* Region Indent:: Indent all the lines in a region.
|
||
* Relative Indent:: Indent the current line based on previous lines.
|
||
* Indent Tabs:: Adjustable, typewriter-like tab stops.
|
||
* Motion by Indent:: Move to first non-blank character.
|
||
|
||
Text Properties
|
||
|
||
* Examining Properties:: Looking at the properties of one character.
|
||
* Changing Properties:: Setting the properties of a range of text.
|
||
* Property Search:: Searching for where a property changes value.
|
||
* Special Properties:: Particular properties with special meanings.
|
||
* Format Properties:: Properties for representing formatting of text.
|
||
* Sticky Properties:: How inserted text gets properties from
|
||
neighboring text.
|
||
* Saving Properties:: Saving text properties in files, and reading
|
||
them back.
|
||
* Lazy Properties:: Computing text properties in a lazy fashion
|
||
only when text is examined.
|
||
* Clickable Text:: Using text properties to make regions of text
|
||
do something when you click on them.
|
||
* Fields:: The @code{field} property defines
|
||
fields within the buffer.
|
||
* Not Intervals:: Why text properties do not use
|
||
Lisp-visible text intervals.
|
||
|
||
Non-ASCII Characters
|
||
|
||
* Text Representations:: Unibyte and multibyte representations
|
||
* Converting Representations:: Converting unibyte to multibyte and vice versa.
|
||
* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
|
||
* Character Codes:: How unibyte and multibyte relate to
|
||
codes of individual characters.
|
||
* Character Sets:: The space of possible characters codes
|
||
is divided into various character sets.
|
||
* Chars and Bytes:: More information about multibyte encodings.
|
||
* Splitting Characters:: Converting a character to its byte sequence.
|
||
* Scanning Charsets:: Which character sets are used in a buffer?
|
||
* Translation of Characters:: Translation tables are used for conversion.
|
||
* Coding Systems:: Coding systems are conversions for saving files.
|
||
* Input Methods:: Input methods allow users to enter various
|
||
non-ASCII characters without special keyboards.
|
||
* Locales:: Interacting with the POSIX locale.
|
||
|
||
Searching and Matching
|
||
|
||
* String Search:: Search for an exact match.
|
||
* Regular Expressions:: Describing classes of strings.
|
||
* Regexp Search:: Searching for a match for a regexp.
|
||
* Match Data:: Finding out which part of the text matched
|
||
various parts of a regexp, after regexp search.
|
||
* Saving Match Data:: Saving and restoring this information.
|
||
* Standard Regexps:: Useful regexps for finding sentences, pages,...
|
||
* Searching and Case:: Case-independent or case-significant searching.
|
||
|
||
Regular Expressions
|
||
|
||
* Syntax of Regexps:: Rules for writing regular expressions.
|
||
* Regexp Example:: Illustrates regular expression syntax.
|
||
|
||
Syntax Tables
|
||
|
||
* Syntax Descriptors:: How characters are classified.
|
||
* Syntax Table Functions:: How to create, examine and alter syntax tables.
|
||
* Parsing Expressions:: Parsing balanced expressions
|
||
using the syntax table.
|
||
* Standard Syntax Tables:: Syntax tables used by various major modes.
|
||
* Syntax Table Internals:: How syntax table information is stored.
|
||
|
||
Syntax Descriptors
|
||
|
||
* Syntax Class Table:: Table of syntax classes.
|
||
* Syntax Flags:: Additional flags each character can have.
|
||
|
||
Abbrevs And Abbrev Expansion
|
||
|
||
* Abbrev Mode:: Setting up Emacs for abbreviation.
|
||
* Tables: Abbrev Tables. Creating and working with abbrev tables.
|
||
* Defining Abbrevs:: Specifying abbreviations and their expansions.
|
||
* Files: Abbrev Files. Saving abbrevs in files.
|
||
* Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines.
|
||
* Standard Abbrev Tables:: Abbrev tables used by various major modes.
|
||
|
||
Processes
|
||
|
||
* Subprocess Creation:: Functions that start subprocesses.
|
||
* Synchronous Processes:: Details of using synchronous subprocesses.
|
||
* Asynchronous Processes:: Starting up an asynchronous subprocess.
|
||
* Deleting Processes:: Eliminating an asynchronous subprocess.
|
||
* Process Information:: Accessing run-status and other attributes.
|
||
* Input to Processes:: Sending input to an asynchronous subprocess.
|
||
* Signals to Processes:: Stopping, continuing or interrupting
|
||
an asynchronous subprocess.
|
||
* Output from Processes:: Collecting output from an asynchronous subprocess.
|
||
* Sentinels:: Sentinels run when process run-status changes.
|
||
* Network:: Opening network connections.
|
||
|
||
Receiving Output from Processes
|
||
|
||
* Process Buffers:: If no filter, output is put in a buffer.
|
||
* Filter Functions:: Filter functions accept output from the process.
|
||
* Accepting Output:: How to wait until process output arrives.
|
||
|
||
Operating System Interface
|
||
|
||
* Starting Up:: Customizing Emacs start-up processing.
|
||
* Getting Out:: How exiting works (permanent or temporary).
|
||
* System Environment:: Distinguish the name and kind of system.
|
||
* Terminal Input:: Recording terminal input for debugging.
|
||
* Terminal Output:: Recording terminal output for debugging.
|
||
* Flow Control:: How to turn output flow control on or off.
|
||
* Batch Mode:: Running Emacs without terminal interaction.
|
||
|
||
Starting Up Emacs
|
||
|
||
* Startup Summary:: Sequence of actions Emacs performs at start-up.
|
||
* Init File:: Details on reading the init file (@file{.emacs}).
|
||
* Terminal-Specific:: How the terminal-specific Lisp file is read.
|
||
* Command-Line Arguments:: How command line arguments are processed,
|
||
and how you can customize them.
|
||
|
||
Getting out of Emacs
|
||
|
||
* Killing Emacs:: Exiting Emacs irreversibly.
|
||
* Suspending Emacs:: Exiting Emacs reversibly.
|
||
|
||
Emacs Display
|
||
|
||
* Refresh Screen:: Clearing the screen and redrawing everything on it.
|
||
* Truncation:: Folding or wrapping long text lines.
|
||
* The Echo Area:: Where messages are displayed.
|
||
* Selective Display:: Hiding part of the buffer text.
|
||
* Overlay Arrow:: Display of an arrow to indicate position.
|
||
* Temporary Displays:: Displays that go away automatically.
|
||
* Waiting:: Forcing display update and waiting for user.
|
||
* Blinking:: How Emacs shows the matching open parenthesis.
|
||
* Usual Display:: How control characters are displayed.
|
||
* Beeping:: Audible signal to the user.
|
||
* Window Systems:: Which window system is being used.
|
||
|
||
GNU Emacs Internals
|
||
|
||
* Building Emacs:: How to preload Lisp libraries into Emacs.
|
||
* Pure Storage:: A kludge to make preloaded Lisp functions sharable.
|
||
* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
|
||
* Object Internals:: Data formats of buffers, windows, processes.
|
||
* Writing Emacs Primitives:: Writing C code for Emacs.
|
||
|
||
Object Internals
|
||
|
||
* Buffer Internals:: Components of a buffer structure.
|
||
* Window Internals:: Components of a window structure.
|
||
* Process Internals:: Components of a process structure.
|
||
@end menu
|
||
|
||
@include intro.texi
|
||
@include objects.texi
|
||
@include numbers.texi
|
||
@include strings.texi
|
||
|
||
@include lists.texi
|
||
@include sequences.texi
|
||
@include hash.texi
|
||
@include symbols.texi
|
||
@include eval.texi
|
||
|
||
@include control.texi
|
||
@include variables.texi
|
||
@include functions.texi
|
||
@include macros.texi
|
||
|
||
@include customize.texi
|
||
@include loading.texi
|
||
@include compile.texi
|
||
@include advice.texi
|
||
|
||
@include debugging.texi
|
||
@include streams.texi
|
||
@include minibuf.texi
|
||
@include commands.texi
|
||
|
||
@include keymaps.texi
|
||
@include modes.texi
|
||
@include help.texi
|
||
@include files.texi
|
||
|
||
@include backups.texi
|
||
@include buffers.texi
|
||
@include windows.texi
|
||
@include frames.texi
|
||
|
||
@include positions.texi
|
||
@include markers.texi
|
||
@include text.texi
|
||
@include nonascii.texi
|
||
|
||
@include searching.texi
|
||
@include syntax.texi
|
||
@include abbrevs.texi
|
||
@include processes.texi
|
||
|
||
@include display.texi
|
||
@include calendar.texi
|
||
@include os.texi
|
||
|
||
@c MOVE to Emacs Manual: include misc-modes.texi
|
||
|
||
@c appendices
|
||
|
||
@c REMOVE this: include non-hacker.texi
|
||
|
||
@include anti.texi
|
||
@include doclicense.texi
|
||
@include gpl.texi
|
||
@include tips.texi
|
||
@include internals.texi
|
||
@include errors.texi
|
||
@include locals.texi
|
||
@include maps.texi
|
||
@include hooks.texi
|
||
|
||
@include index.texi
|
||
|
||
@node New Symbols, , Index, Top
|
||
@unnumbered New Symbols Since the Previous Edition
|
||
|
||
@printindex tp
|
||
|
||
@c Print the tables of contents
|
||
@summarycontents
|
||
@contents
|
||
@c That's all
|
||
|
||
@bye
|
||
|
||
|
||
These words prevent "local variables" above from confusing Emacs.
|