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464 lines
12 KiB
EmacsLisp
464 lines
12 KiB
EmacsLisp
;;; pong.el --- classical implementation of pong
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;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc.
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;; Author: Benjamin Drieu <bdrieu@april.org>
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; This is an implementation of the classical game pong.
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;;; Code:
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(eval-when-compile (require 'cl))
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(require 'gamegrid)
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;;; Customization
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(defgroup pong nil
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"Emacs-Lisp implementation of the classical game pong."
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:tag "Pong"
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:group 'games)
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(defcustom pong-buffer-name "*Pong*"
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"*Name of the buffer used to play."
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:group 'pong
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:type '(string))
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(defcustom pong-width 50
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"*Width of the playfield."
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:group 'pong
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:type '(integer))
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(defcustom pong-height (min 30 (- (frame-height) 6))
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"*Height of the playfield."
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:group 'pong
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:type '(integer))
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(defcustom pong-bat-width 3
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"*Width of the bats for pong."
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:group 'pong
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:type '(integer))
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(defcustom pong-blank-color "black"
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"*Color used for background."
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:group 'pong
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:type 'color)
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(defcustom pong-bat-color "yellow"
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"*Color used for bats."
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:group 'pong
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:type 'color)
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(defcustom pong-ball-color "red"
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"*Color used for the ball."
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:group 'pong
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:type 'color)
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(defcustom pong-border-color "white"
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"*Color used for pong borders."
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:group 'pong
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:type 'color)
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(defcustom pong-left-key "4"
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"*Alternate key to press for bat 1 to go up (primary one is [left])."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-right-key "6"
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"*Alternate key to press for bat 1 to go down (primary one is [right])."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-up-key "8"
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"*Alternate key to press for bat 2 to go up (primary one is [up])."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-down-key "2"
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"*Alternate key to press for bat 2 to go down (primary one is [down])."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-quit-key "q"
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"*Key to press to quit pong."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-pause-key "p"
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"Key to press to pause pong."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-resume-key "p"
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"*Key to press to resume pong."
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:group 'pong
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:type '(restricted-sexp :match-alternatives (stringp vectorp)))
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(defcustom pong-timer-delay 0.1
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"*Time to wait between every cycle."
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:group 'pong
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:type 'number)
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;;; This is black magic. Define colors used
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(defvar pong-blank-options
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'(((glyph colorize)
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(t ?\040))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [0 0 0])
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(color-tty pong-blank-color))))
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(defvar pong-bat-options
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'(((glyph colorize)
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(emacs-tty ?O)
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(t ?\040))
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((color-x color-x)
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(mono-x mono-x)
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(color-tty color-tty)
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(mono-tty mono-tty))
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(((glyph color-x) [1 1 0])
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(color-tty pong-bat-color))))
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(defvar pong-ball-options
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'(((glyph colorize)
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(t ?\*))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [1 0 0])
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(color-tty pong-ball-color))))
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(defvar pong-border-options
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'(((glyph colorize)
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(t ?\+))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [0.5 0.5 0.5])
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(color-tty pong-border-color))))
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(defconst pong-blank 0)
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(defconst pong-bat 1)
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(defconst pong-ball 2)
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(defconst pong-border 3)
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;;; Determine initial positions for bats and ball
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(defvar pong-xx nil
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"Horizontal speed of the ball.")
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(defvar pong-yy nil
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"Vertical speed of the ball.")
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(defvar pong-x nil
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"Horizontal position of the ball.")
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(defvar pong-y nil
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"Vertical position of the ball.")
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(defvar pong-bat-player1 nil
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"Vertical position of bat 1.")
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(defvar pong-bat-player2 nil
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"Vertical position of bat 2.")
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(defvar pong-score-player1 nil)
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(defvar pong-score-player2 nil)
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;;; Initialize maps
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(defvar pong-mode-map
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(make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
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(defvar pong-null-map
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(make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
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(define-key pong-mode-map [left] 'pong-move-left)
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(define-key pong-mode-map [right] 'pong-move-right)
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(define-key pong-mode-map [up] 'pong-move-up)
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(define-key pong-mode-map [down] 'pong-move-down)
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(define-key pong-mode-map pong-left-key 'pong-move-left)
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(define-key pong-mode-map pong-right-key 'pong-move-right)
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(define-key pong-mode-map pong-up-key 'pong-move-up)
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(define-key pong-mode-map pong-down-key 'pong-move-down)
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(define-key pong-mode-map pong-quit-key 'pong-quit)
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(define-key pong-mode-map pong-pause-key 'pong-pause)
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;;; Fun stuff -- The code
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(defun pong-display-options ()
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"Computes display options (required by gamegrid for colors)."
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(let ((options (make-vector 256 nil)))
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(loop for c from 0 to 255 do
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(aset options c
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(cond ((= c pong-blank)
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pong-blank-options)
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((= c pong-bat)
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pong-bat-options)
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((= c pong-ball)
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pong-ball-options)
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((= c pong-border)
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pong-border-options)
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(t
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'(nil nil nil)))))
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options))
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(defun pong-init-buffer ()
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"Initialize pong buffer and draw stuff thanks to gamegrid library."
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(interactive)
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(get-buffer-create pong-buffer-name)
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(switch-to-buffer pong-buffer-name)
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(use-local-map pong-mode-map)
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(setq gamegrid-use-glyphs t)
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(setq gamegrid-use-color t)
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(gamegrid-init (pong-display-options))
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(gamegrid-init-buffer pong-width
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(+ 2 pong-height)
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1)
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(let ((buffer-read-only nil))
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(loop for y from 0 to (1- pong-height) do
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(loop for x from 0 to (1- pong-width) do
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(gamegrid-set-cell x y pong-border)))
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(loop for y from 1 to (- pong-height 2) do
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(loop for x from 1 to (- pong-width 2) do
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(gamegrid-set-cell x y pong-blank))))
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(loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
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(gamegrid-set-cell 2 y pong-bat))
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(loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
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(gamegrid-set-cell (- pong-width 3) y pong-bat)))
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(defun pong-move-left ()
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"Move bat 2 up.
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This is called left for historical reasons, since in some pong
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implementations you move with left/right paddle."
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(interactive)
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(if (> pong-bat-player1 1)
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(and
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(setq pong-bat-player1 (1- pong-bat-player1))
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(pong-update-bat 2 pong-bat-player1))))
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(defun pong-move-right ()
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"Move bat 2 up."
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(interactive)
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(if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
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(and
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(setq pong-bat-player1 (1+ pong-bat-player1))
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(pong-update-bat 2 pong-bat-player1))))
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(defun pong-move-up ()
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"Move bat 2 up."
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(interactive)
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(if (> pong-bat-player2 1)
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(and
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(setq pong-bat-player2 (1- pong-bat-player2))
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(pong-update-bat (- pong-width 3) pong-bat-player2))))
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(defun pong-move-down ()
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"Move bat 2 down."
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(interactive)
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(if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
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(and
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(setq pong-bat-player2 (1+ pong-bat-player2))
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(pong-update-bat (- pong-width 3) pong-bat-player2))))
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(defun pong-update-bat (x y)
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"Move a bat (suppress a cell and draw another one on the other side)."
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(cond
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((string-equal (buffer-name (current-buffer)) pong-buffer-name)
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(gamegrid-set-cell x y pong-bat)
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(gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
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(if (> y 1)
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(gamegrid-set-cell x (1- y) pong-blank))
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(if (< (+ y pong-bat-width) (1- pong-height))
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(gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
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(defun pong-init ()
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"Initialize a game."
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(define-key pong-mode-map pong-pause-key 'pong-pause)
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(add-hook 'kill-buffer-hook 'pong-quit nil t)
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;; Initialization of some variables
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(setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
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(setq pong-bat-player2 pong-bat-player1)
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(setq pong-xx -1)
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(setq pong-yy 0)
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(setq pong-x (/ pong-width 2))
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(setq pong-y (/ pong-height 2))
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(pong-init-buffer)
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(gamegrid-kill-timer)
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(gamegrid-start-timer pong-timer-delay 'pong-update-game)
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(pong-update-score))
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(defun pong-update-game (pong-buffer)
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"\"Main\" function for pong.
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It is called every pong-cycle-delay seconds and
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updates ball and bats positions. It is responsible of collision
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detection and checks if a player scores."
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(if (not (eq (current-buffer) pong-buffer))
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(pong-pause)
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(let ((old-x pong-x)
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(old-y pong-y))
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(setq pong-x (+ pong-x pong-xx))
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(setq pong-y (+ pong-y pong-yy))
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(if (and (> old-y 0)
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(< old-y (- pong-height 1)))
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(gamegrid-set-cell old-x old-y pong-blank))
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(if (and (> pong-y 0)
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(< pong-y (- pong-height 1)))
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(gamegrid-set-cell pong-x pong-y pong-ball))
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(cond
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((or (= pong-x 3) (= pong-x 2))
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(if (and (>= pong-y pong-bat-player1)
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(< pong-y (+ pong-bat-player1 pong-bat-width)))
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(and
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(setq pong-yy (+ pong-yy
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(cond
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((= pong-y pong-bat-player1) -1)
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((= pong-y (1+ pong-bat-player1)) 0)
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(t 1))))
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(setq pong-xx (- pong-xx)))))
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((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
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(if (and (>= pong-y pong-bat-player2)
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(< pong-y (+ pong-bat-player2 pong-bat-width)))
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(and
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(setq pong-yy (+ pong-yy
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(cond
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((= pong-y pong-bat-player2) -1)
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((= pong-y (1+ pong-bat-player2)) 0)
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(t 1))))
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(setq pong-xx (- pong-xx)))))
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((<= pong-y 1)
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(setq pong-yy (- pong-yy)))
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((>= pong-y (- pong-height 2))
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(setq pong-yy (- pong-yy)))
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((< pong-x 1)
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(setq pong-score-player2 (1+ pong-score-player2))
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(pong-init))
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((>= pong-x (- pong-width 1))
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(setq pong-score-player1 (1+ pong-score-player1))
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(pong-init))))))
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(defun pong-update-score ()
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"Update score and print it on bottom of the game grid."
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(let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
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(len (length string)))
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(loop for x from 0 to (1- len) do
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(if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
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(gamegrid-set-cell x
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pong-height
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(aref string x))))))
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(defun pong-pause ()
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"Pause the game."
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(interactive)
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(gamegrid-kill-timer)
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;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
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;; jobs it is made for. So I have to do it "by hand". Anyway, next
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;; line is harmless.
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(cancel-function-timers 'pong-update-game)
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(define-key pong-mode-map pong-resume-key 'pong-resume))
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(defun pong-resume ()
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"Resume a paused game."
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(interactive)
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(define-key pong-mode-map pong-pause-key 'pong-pause)
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(gamegrid-start-timer pong-timer-delay 'pong-update-game))
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(defun pong-quit ()
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"Quit the game and kill the pong buffer."
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(interactive)
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(gamegrid-kill-timer)
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;; Be sure not to draw things in another buffer and wait for some
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;; time.
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(run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
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;;;###autoload
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(defun pong ()
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"Play pong and waste time.
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This is an implementation of the classical game pong.
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Move left and right bats and try to bounce the ball to your opponent.
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pong-mode keybindings:\\<pong-mode-map>
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\\{pong-mode-map}"
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(interactive)
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(setq pong-score-player1 0)
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(setq pong-score-player2 0)
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(pong-init))
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(provide 'pong)
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;;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3
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;;; pong.el ends here
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