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emacs/lisp/play/snake.el
Richard M. Stallman 6b6dee47c9 Comment change.
1998-06-14 21:32:13 +00:00

380 lines
9.9 KiB
EmacsLisp

;;; snake.el -- Implementation of Snake for Emacs
;; Copyright (C) 1997 Free Software Foundation, Inc.
;; Author: Glynn Clements <glynn@sensei.co.uk>
;; Created: 1997-09-10
;; Keywords: games
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Commentary:
(eval-when-compile
(require 'cl))
(require 'gamegrid)
;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-use-glyphs t
"Non-nil means use glyphs when available.")
(defvar snake-use-color t
"Non-nil means use color when available.")
(defvar snake-buffer-name "*Snake*"
"Name used for Snake buffer.")
(defvar snake-buffer-width 30
"Width of used portion of buffer.")
(defvar snake-buffer-height 22
"Height of used portion of buffer.")
(defvar snake-width 30
"Width of playing area.")
(defvar snake-height 20
"Height of playing area.")
(defvar snake-initial-length 5
"Initial length of snake.")
(defvar snake-initial-x 10
"Initial X position of snake.")
(defvar snake-initial-y 10
"Initial Y position of snake.")
(defvar snake-initial-velocity-x 1
"Initial X velocity of snake.")
(defvar snake-initial-velocity-y 0
"Initial Y velocity of snake.")
(defvar snake-tick-period 0.2
"The default time taken for the snake to advance one square.")
(defvar snake-mode-hook nil
"Hook run upon starting Snake.")
(defvar snake-score-x 0
"X position of score.")
(defvar snake-score-y snake-height
"Y position of score.")
(defvar snake-score-file "/tmp/snake-scores"
"File for holding high scores.")
;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-blank-options
'(((glyph colorize)
(t ?\040))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [0 0 0])
(color-tty "black"))))
(defvar snake-snake-options
'(((glyph colorize)
(emacs-tty ?O)
(t ?\040))
((color-x color-x)
(mono-x mono-x)
(color-tty color-tty)
(mono-tty mono-tty))
(((glyph color-x) [1 1 0])
(color-tty "yellow"))))
(defvar snake-dot-options
'(((glyph colorize)
(t ?\*))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [1 0 0])
(color-tty "red"))))
(defvar snake-border-options
'(((glyph colorize)
(t ?\+))
((color-x color-x)
(mono-x grid-x))
(((glyph color-x) [0.5 0.5 0.5])
(color-tty "white"))))
(defvar snake-space-options
'(((t ?\040))
nil
nil))
;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defconst snake-blank 0)
(defconst snake-snake 1)
(defconst snake-dot 2)
(defconst snake-border 3)
(defconst snake-space 4)
;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-length 0)
(defvar snake-velocity-x 1)
(defvar snake-velocity-y 0)
(defvar snake-positions nil)
(defvar snake-cycle 0)
(defvar snake-score 0)
(defvar snake-paused nil)
(make-variable-buffer-local 'snake-length)
(make-variable-buffer-local 'snake-velocity-x)
(make-variable-buffer-local 'snake-velocity-y)
(make-variable-buffer-local 'snake-positions)
(make-variable-buffer-local 'snake-cycle)
(make-variable-buffer-local 'snake-score)
(make-variable-buffer-local 'snake-paused)
;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar snake-mode-map
(make-sparse-keymap 'snake-mode-map))
(define-key snake-mode-map "n" 'snake-start-game)
(define-key snake-mode-map "q" 'snake-end-game)
(define-key snake-mode-map "p" 'snake-pause-game)
(define-key snake-mode-map [left] 'snake-move-left)
(define-key snake-mode-map [right] 'snake-move-right)
(define-key snake-mode-map [up] 'snake-move-up)
(define-key snake-mode-map [down] 'snake-move-down)
(defvar snake-null-map
(make-sparse-keymap 'snake-null-map))
(define-key snake-null-map "n" 'snake-start-game)
;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun snake-display-options ()
(let ((options (make-vector 256 nil)))
(loop for c from 0 to 255 do
(aset options c
(cond ((= c snake-blank)
snake-blank-options)
((= c snake-snake)
snake-snake-options)
((= c snake-dot)
snake-dot-options)
((= c snake-border)
snake-border-options)
((= c snake-space)
snake-space-options)
(t
'(nil nil nil)))))
options))
(defun snake-update-score ()
(let* ((string (format "Score: %05d" snake-score))
(len (length string)))
(loop for x from 0 to (1- len) do
(gamegrid-set-cell (+ snake-score-x x)
snake-score-y
(aref string x)))))
(defun snake-init-buffer ()
(gamegrid-init-buffer snake-buffer-width
snake-buffer-height
snake-space)
(let ((buffer-read-only nil))
(loop for y from 0 to (1- snake-height) do
(loop for x from 0 to (1- snake-width) do
(gamegrid-set-cell x y snake-border)))
(loop for y from 1 to (- snake-height 2) do
(loop for x from 1 to (- snake-width 2) do
(gamegrid-set-cell x y snake-blank)))))
(defun snake-reset-game ()
(gamegrid-kill-timer)
(snake-init-buffer)
(setq snake-length snake-initial-length
snake-velocity-x snake-initial-velocity-x
snake-velocity-y snake-initial-velocity-y
snake-positions nil
snake-cycle 1
snake-score 0
snake-paused nil)
(let ((x snake-initial-x)
(y snake-initial-y))
(dotimes (i snake-length)
(gamegrid-set-cell x y snake-snake)
(setq snake-positions (cons (vector x y) snake-positions))
(incf x snake-velocity-x)
(incf y snake-velocity-y)))
(snake-update-score))
(defun snake-update-game (snake-buffer)
"Called on each clock tick.
Advances the snake one square, testing for collision."
(if (and (not snake-paused)
(eq (current-buffer) snake-buffer))
(let* ((pos (car snake-positions))
(x (+ (aref pos 0) snake-velocity-x))
(y (+ (aref pos 1) snake-velocity-y))
(c (gamegrid-get-cell x y)))
(if (or (= c snake-border)
(= c snake-snake))
(snake-end-game)
(cond ((= c snake-dot)
(incf snake-length)
(incf snake-score)
(snake-update-score))
(t
(let* ((last-cons (nthcdr (- snake-length 2)
snake-positions))
(tail-pos (cadr last-cons))
(x0 (aref tail-pos 0))
(y0 (aref tail-pos 1)))
(gamegrid-set-cell x0 y0
(if (= (% snake-cycle 5) 0)
snake-dot
snake-blank))
(incf snake-cycle)
(setcdr last-cons nil))))
(gamegrid-set-cell x y snake-snake)
(setq snake-positions
(cons (vector x y) snake-positions))))))
(defun snake-move-left ()
"Makes the snake move left"
(interactive)
(unless (= snake-velocity-x 1)
(setq snake-velocity-x -1
snake-velocity-y 0)))
(defun snake-move-right ()
"Makes the snake move right"
(interactive)
(unless (= snake-velocity-x -1)
(setq snake-velocity-x 1
snake-velocity-y 0)))
(defun snake-move-up ()
"Makes the snake move up"
(interactive)
(unless (= snake-velocity-y 1)
(setq snake-velocity-x 0
snake-velocity-y -1)))
(defun snake-move-down ()
"Makes the snake move down"
(interactive)
(unless (= snake-velocity-y -1)
(setq snake-velocity-x 0
snake-velocity-y 1)))
(defun snake-end-game ()
"Terminates the current game"
(interactive)
(gamegrid-kill-timer)
(use-local-map snake-null-map)
(gamegrid-add-score snake-score-file snake-score))
(defun snake-start-game ()
"Starts a new game of Snake"
(interactive)
(snake-reset-game)
(use-local-map snake-mode-map)
(gamegrid-start-timer snake-tick-period 'snake-update-game))
(defun snake-pause-game ()
"Pauses (or resumes) the current game"
(interactive)
(setq snake-paused (not snake-paused))
(message (and snake-paused "Game paused (press p to resume)")))
(defun snake-active-p ()
(eq (current-local-map) snake-mode-map))
(put 'snake-mode 'mode-class 'special)
(defun snake-mode ()
"A mode for playing Snake.
snake-mode keybindings:
\\{snake-mode-map}
"
(kill-all-local-variables)
(make-local-hook 'kill-buffer-hook)
(add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
(use-local-map snake-null-map)
(setq major-mode 'snake-mode)
(setq mode-name "Snake")
(setq mode-popup-menu
'("Snake Commands"
["Start new game" snake-start-game]
["End game" snake-end-game
(snake-active-p)]
["Pause" snake-pause-game
(and (snake-active-p) (not snake-paused))]
["Resume" snake-pause-game
(and (snake-active-p) snake-paused)]))
(setq gamegrid-use-glyphs snake-use-glyphs)
(setq gamegrid-use-color snake-use-color)
(gamegrid-init (snake-display-options))
(run-hooks 'snake-mode-hook))
;;;###autoload
(defun snake ()
"Play the Snake game.
Move the snake around without colliding with its tail or with the border.
Eating dots causes the snake to get longer.
snake-mode keybindings:
\\<snake-mode-map>
\\[snake-start-game] Starts a new game of Snake
\\[snake-end-game] Terminates the current game
\\[snake-pause-game] Pauses (or resumes) the current game
\\[snake-move-left] Makes the snake move left
\\[snake-move-right] Makes the snake move right
\\[snake-move-up] Makes the snake move up
\\[snake-move-down] Makes the snake move down
"
(interactive)
(switch-to-buffer snake-buffer-name)
(gamegrid-kill-timer)
(snake-mode)
(snake-start-game))
(provide 'snake)
;;; snake.el ends here