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292 lines
11 KiB
EmacsLisp
292 lines
11 KiB
EmacsLisp
;;; facemenu.el -- Create a face menu for interactively adding fonts to text
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;; Copyright (c) 1994 Free Software Foundation, Inc.
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;; Author: Boris Goldowsky <boris@cs.rochester.edu>
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;; Keywords: faces
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; Commentary:
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;; This file defines a menu of faces (bold, italic, etc) which
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;; allows you to set the face used for a region of the buffer.
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;; Some faces also have keybindings, which are shown in the menu.
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;;; Installation:
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;; Put this file somewhere on emacs's load-path, and put
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;; (require 'facemenu)
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;; in your .emacs file.
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;;; Usage:
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;; Selecting a face from the menu or typing the keyboard equivalent
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;; will change the region to use that face.
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;; If you use transient-mark-mode and the region is not active, the
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;; face will be remembered and used for the next insertion. It will
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;; be forgotten if you move point or make other modifications before
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;; inserting or typing anything.
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;;
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;; Faces can be selected from the keyboard as well.
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;; The standard keybindings are M-s (or ESC s) + letter:
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;; M-s i = "set italic", M-s b = "set bold", etc.
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;;; Customization:
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;; An alternative set of keybindings that may be easier to type can be set up
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;; using "Hyper" keys. This requires that you set up a hyper-key on your
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;; keyboard. On my system, putting the following command in my .xinitrc:
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;; xmodmap -e "keysym Alt_L = Hyper_L" -e "add Mod2 = Hyper_L"
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;; makes the key labelled "Alt" act as a hyper key, but check with local
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;; X-perts for how to do it on your system. If you do this, then put the
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;; following in your .emacs before the (require 'facemenu):
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;; (setq facemenu-keybindings
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;; '((default . [?\H-d])
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;; (bold . [?\H-b])
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;; (italic . [?\H-i])
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;; (bold-italic . [?\H-o])
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;; (underline . [?\H-u])))
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;; (setq facemenu-keymap global-map)
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;; (setq facemenu-key nil)
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;;
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;; In general, the order of the faces that appear in the menu and their
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;; keybindings can be controlled by setting the variable
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;; `facemenu-keybindings'. Faces that you never want to add to your
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;; document (e.g., `region') are listed in `facemenu-unlisted-faces'.
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;;; Known Problems:
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;; Only works with Emacs 19.23 and later.
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;;
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;; There is at present no way to display what the faces look like in
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;; the menu itself.
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;;
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;; `list-faces-display' shows the faces in a different order than
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;; this menu, which could be confusing. I do /not/ sort the list
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;; alphabetically, because I like the default order: it puts the most
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;; basic, common fonts first.
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;;
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;; Please send me any other problems, comments or ideas.
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;;; Code:
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(provide 'facemenu)
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(defvar facemenu-key "\M-s"
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"Prefix to use for facemenu commands.")
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(defvar facemenu-keymap nil
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"Map for keybindings of face commands.
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If nil, `facemenu-update' will create one.
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`Facemenu-update' also fills in the keymap according to the bindings
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requested in facemenu-keybindings.")
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(defvar facemenu-keybindings
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'((default . "d")
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(bold . "b")
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(italic . "i")
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(bold-italic . "o") ; O for "Oblique" or "bOld"...
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(underline . "u"))
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"Alist of interesting faces and keybindings.
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Each element is itself a list: the car is the name of the face,
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the next element is the key to use as a keyboard equivalent of the menu item;
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the binding is made in facemenu-keymap.
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The faces specifically mentioned in this list are put at the top of
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the menu, in the order specified. All other faces which are defined,
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except for those in `facemenu-unlisted-faces', are listed after them,
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but get no keyboard equivalents.
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If you change this variable after loading facemenu.el, you will need to call
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`facemenu-update' to make it take effect.")
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(defvar facemenu-unlisted-faces
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'(modeline region secondary-selection highlight scratch-face)
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"Faces that are not included in the Face menu.
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Set this before loading facemenu.el, or call `facemenu-update' after
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changing it.")
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(defvar facemenu-next nil) ; set when we are going to set a face on next char.
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(defvar facemenu-loc nil)
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(defun facemenu-update ()
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"Add or update the \"Face\" menu in the menu bar."
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(interactive)
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;; Set up keymaps
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(fset 'facemenu-menu (setq facemenu-menu (make-sparse-keymap "Face")))
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(if (null facemenu-keymap)
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(fset 'facemenu-keymap
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(setq facemenu-keymap (make-sparse-keymap "Set face"))))
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(if facemenu-key
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(define-key global-map facemenu-key facemenu-keymap))
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;; Define basic keys
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;; We construct this list structure explicitly because a quoted constant
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;; would be pure.
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(define-key facemenu-menu [update] (cons "Update Menu" 'facemenu-update))
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(define-key facemenu-menu [display] (cons "Display" 'list-faces-display))
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(define-key facemenu-menu [sep1] (list "-------------"))
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(define-key facemenu-menu [remove] (cons "Remove Properties"
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'facemenu-remove-all))
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(define-key facemenu-menu [read-only] (cons "Read-Only"
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'facemenu-set-read-only))
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(define-key facemenu-menu [invisible] (cons "Invisible"
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'facemenu-set-invisible))
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(define-key facemenu-menu [sep2] (list "-------------"))
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(define-key facemenu-menu [other] (cons "Other..." 'facemenu-set-face))
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;; Define commands for face-changing
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(facemenu-iterate
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(function
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(lambda (f)
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(let ((face (car f))
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(name (symbol-name (car f)))
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(key (cdr f)))
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(cond ((memq face facemenu-unlisted-faces)
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nil)
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((null key) (define-key facemenu-menu (vector face)
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(cons name 'facemenu-set-face-from-menu)))
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(t (let ((function (intern (concat "facemenu-set-" name))))
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(fset function
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(` (lambda () (interactive)
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(facemenu-set-face (quote (, face))))))
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(define-key facemenu-keymap key (cons name function))
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(define-key facemenu-menu key (cons name function))))))
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nil))
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(facemenu-complete-face-list facemenu-keybindings))
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(define-key global-map (vector 'menu-bar 'Face)
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(cons "Face" facemenu-menu)))
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; We'd really like to name the menu items as follows,
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; but we can't since menu entries don't display text properties (yet?)
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; (let ((s (copy-sequence (symbol-name face))))
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; (put-text-property 0 (1- (length s))
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; 'face face s)
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; s)
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;;;###autoload
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(defun facemenu-set-face (face &optional start end)
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"Set the face of the region or next character typed.
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The face to be used is prompted for.
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If the region is active, it will be set to the requested face. If
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it is inactive \(even if mark-even-if-inactive is set) the next
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character that is typed \(via `self-insert-command') will be set to
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the the selected face. Moving point or switching buffers before
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typing a character cancels the request."
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(interactive (list (read-face-name "Use face: ")))
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(if mark-active
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(put-text-property (or start (region-beginning))
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(or end (region-end))
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'face face)
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(setq facemenu-next face facemenu-loc (point))))
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(defun facemenu-set-face-from-menu (face start end)
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"Set the face of the region or next character typed.
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This function is designed to be called from a menu; the face to use
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is the menu item's name.
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If the region is active, it will be set to the requested face. If
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it is inactive \(even if mark-even-if-inactive is set) the next
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character that is typed \(via `self-insert-command') will be set to
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the the selected face. Moving point or switching buffers before
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typing a character cancels the request."
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(interactive (let ((keys (this-command-keys)))
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(list (elt keys (1- (length keys)))
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(if mark-active (region-beginning))
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(if mark-active (region-end)))))
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(if start
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(put-text-property start end 'face face)
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(setq facemenu-next face facemenu-loc (point))))
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(defun facemenu-set-invisible (start end)
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"Make the region invisible.
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This sets the `invisible' text property; it can be undone with
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`facemenu-remove-all'."
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(interactive "r")
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(put-text-property start end 'invisible t))
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(defun facemenu-set-intangible (start end)
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"Make the region intangible: disallow moving into it.
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This sets the `intangible' text property; it can be undone with
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`facemenu-remove-all'."
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(interactive "r")
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(put-text-property start end 'intangible t))
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(defun facemenu-set-read-only (start end)
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"Make the region unmodifiable.
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This sets the `read-only' text property; it can be undone with
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`facemenu-remove-all'."
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(interactive "r")
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(put-text-property start end 'read-only t))
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(defun facemenu-remove-all (start end)
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"Remove all text properties that facemenu added to region."
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(interactive "*r") ; error if buffer is read-only despite the next line.
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(let ((inhibit-read-only t))
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(remove-text-properties
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start end '(face nil invisible nil intangible nil
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read-only nil category nil))))
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(defun facemenu-after-change (begin end old-length)
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"May set the face of just-inserted text to user's request.
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This only happens if the change is an insertion, and
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`facemenu-set-face[-from-menu]' was called with point at the
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beginning of the insertion."
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(if (null facemenu-next) ; exit immediately if no work
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nil
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(if (and (= 0 old-length) ; insertion
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(= facemenu-loc begin)) ; point wasn't moved in between
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(put-text-property begin end 'face facemenu-next))
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(setq facemenu-next nil)))
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(defun facemenu-complete-face-list (&optional oldlist)
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"Return alist of all faces that are look different.
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Starts with given LIST of faces, and adds elements only if they display
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differently from any face already on the list.
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The original LIST will end up at the end of the returned list, in reverse
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order. The elements added will have null cdrs."
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(let ((list nil))
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(facemenu-iterate
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(function
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(lambda (item)
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(if (internal-find-face (car item))
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(setq list (cons item list)))
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nil))
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oldlist)
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(facemenu-iterate
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(function
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(lambda (new-face)
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(if (not (facemenu-iterate
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(function
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(lambda (item) (face-equal (car item) new-face t)))
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list))
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(setq list (cons (cons new-face nil) list)))
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nil))
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(nreverse (face-list)))
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list))
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(defun facemenu-iterate (func iterate-list)
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"Apply FUNC to each element of LIST until one returns non-nil.
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Returns the non-nil value it found, or nil if all were nil."
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(while (and iterate-list (not (funcall func (car iterate-list))))
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(setq iterate-list (cdr iterate-list)))
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(car iterate-list))
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(facemenu-update)
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(add-hook 'menu-bar-final-items 'Face)
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(add-hook 'after-change-functions 'facemenu-after-change)
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;;; facemenu.el ends here
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