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208 lines
7.1 KiB
EmacsLisp
208 lines
7.1 KiB
EmacsLisp
;;; easymenu.el --- support the easymenu interface for defining a menu.
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;; Copyright (C) 1994 Free Software Foundation, Inc.
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;; Keywords: emulations
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;; Author: rms
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; This is compatible with easymenu.el by Per Abrahamsen
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;; but it is much simpler as it doesn't try to support other Emacs versions.
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;; The code was mostly derived from lmenu.el.
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;;; Code:
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;;;###autoload
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(defmacro easy-menu-define (symbol maps doc menu)
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"Define a menu bar submenu in maps MAPS, according to MENU.
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The menu keymap is stored in symbol SYMBOL, both as its value
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and as its function definition. DOC is used as the doc string for SYMBOL.
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The first element of MENU must be a string. It is the menu bar item name.
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The rest of the elements are menu items.
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A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
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NAME is a string--the menu item name.
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CALLBACK is a command to run when the item is chosen,
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or a list to evaluate when the item is chosen.
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ENABLE is an expression; the item is enabled for selection
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whenever this expression's value is non-nil.
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Alternatively, a menu item may have the form:
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[ NAME CALLBACK [ KEYWORD ARG ] ... ]
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Where KEYWORD is one of the symbol defined below.
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:keys KEYS
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KEYS is a string; a complex keyboard equivalent to this menu item.
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This is normally not needed because keyboard equivalents are usually
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computed automatically.
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:active ENABLE
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ENABLE is an expression; the item is enabled for selection
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whenever this expression's value is non-nil.
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:suffix NAME
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NAME is a string; the name of an argument to CALLBACK.
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:style STYLE
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STYLE is a symbol describing the type of menu item. The following are
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defined:
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toggle: A checkbox.
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Currently just prepend the name with the string \"Toggle \".
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radio: A radio button.
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nil: An ordinary menu item.
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:selected SELECTED
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SELECTED is an expression; the checkbox or radio button is selected
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whenever this expression's value is non-nil.
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Currently just disable radio buttons, no effect on checkboxes.
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A menu item can be a string. Then that string appears in the menu as
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unselectable text. A string consisting solely of hyphens is displayed
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as a solid horizontal line.
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A menu item can be a list. It is treated as a submenu.
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The first element should be the submenu name. That's used as the
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menu item in the top-level menu. The cdr of the submenu list
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is a list of menu items, as above."
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(` (progn
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(defvar (, symbol) nil (, doc))
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(easy-menu-do-define (quote (, symbol)) (, maps) (, doc) (, menu)))))
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;;;###autoload
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(defun easy-menu-do-define (symbol maps doc menu)
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;; We can't do anything that might differ between Emacs dialects in
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;; `easy-menu-define' in order to make byte compiled files
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;; compatible. Therefore everything interesting is done in this
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;; function.
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(set symbol (easy-menu-create-keymaps (car menu) (cdr menu)))
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(fset symbol (` (lambda (event) (, doc) (interactive "@e")
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(easy-popup-menu event (, symbol)))))
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(mapcar (function (lambda (map)
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(define-key map (vector 'menu-bar (intern (car menu)))
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(cons (car menu) (symbol-value symbol)))))
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(if (keymapp maps) (list maps) maps)))
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(defvar easy-menu-item-count 0)
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;; Return a menu keymap corresponding to a Lucid-style menu list
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;; MENU-ITEMS, and with name MENU-NAME.
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;;;###autoload
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(defun easy-menu-create-keymaps (menu-name menu-items)
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(let ((menu (make-sparse-keymap menu-name)))
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;; Process items in reverse order,
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;; since the define-key loop reverses them again.
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(setq menu-items (reverse menu-items))
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(while menu-items
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(let* ((item (car menu-items))
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(callback (if (vectorp item) (aref item 1)))
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command enabler name)
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(cond ((stringp item)
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(setq command nil)
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(setq name (if (string-match "^-+$" item) "" item)))
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((consp item)
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(setq command (easy-menu-create-keymaps (car item) (cdr item)))
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(setq name (car item)))
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((vectorp item)
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(setq command (make-symbol (format "menu-function-%d"
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easy-menu-item-count)))
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(setq easy-menu-item-count (1+ easy-menu-item-count))
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(setq name (aref item 0))
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(let ((keyword (aref item 2)))
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(if (and (symbolp keyword)
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(= ?: (aref (symbol-name keyword) 0)))
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(let ((count 2)
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style selected active keys
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arg)
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(while (> (length item) count)
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(setq keyword (aref item count))
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(setq arg (aref item (1+ count)))
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(setq count (+ 2 count))
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(cond ((eq keyword ':keys)
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(setq keys arg))
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((eq keyword ':active)
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(setq active arg))
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((eq keyword ':suffix)
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(setq name (concat name " " arg)))
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((eq keyword ':style)
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(setq style arg))
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((eq keyword ':selected)
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(setq selected arg))))
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(if keys
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(setq name (concat name " (" keys ")")))
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(if (eq style 'toggle)
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;; Simulate checkboxes.
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(setq name (concat "Toggle " name)))
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(if active
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(put command 'menu-enable active)
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(and (eq style 'radio)
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selected
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;; Simulate radio buttons with menu-enable.
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(put command 'menu-enable
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(list 'not selected)))))
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(put command 'menu-enable keyword)))
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(if (keymapp callback)
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(setq name (concat name " ...")))
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(if (symbolp callback)
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(fset command callback)
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(fset command (list 'lambda () '(interactive) callback)))))
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(if (null command)
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;; Handle inactive strings specially--allow any number
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;; of identical ones.
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(setcdr menu (cons (list nil name) (cdr menu)))
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(if name
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(define-key menu (vector (intern name)) (cons name command)))))
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(setq menu-items (cdr menu-items)))
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menu))
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(defun easy-menu-change (path name items)
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"Change menu found at PATH as item NAME to contain ITEMS.
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PATH is a list of strings for locating the menu containing NAME in the
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menu bar. ITEMS is a list of menu items, as in `easy-menu-define'.
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These items entirely replace the previous items in that map.
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Call this from `activate-menubar-hook' to implement dynamic menus."
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(let ((map (key-binding (apply 'vector
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'menu-bar
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(mapcar 'intern (append path (list name)))))))
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(if (keymapp map)
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(setcdr map (cdr (easy-menu-create-keymaps name items)))
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(error "Malformed menu in `easy-menu-change'"))))
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(defun easy-menu-remove (menu))
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(defun easy-menu-add (menu &optional map))
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(provide 'easymenu)
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;;; easymenu.el ends here
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