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602 lines
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602 lines
20 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/compile
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@node Byte Compilation, Debugging, Loading, Top
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@chapter Byte Compilation
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@cindex byte-code
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@cindex compilation
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GNU Emacs Lisp has a @dfn{compiler} that translates functions written
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in Lisp into a special representation called @dfn{byte-code} that can be
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executed more efficiently. The compiler replaces Lisp function
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definitions with byte-code. When a byte-code function is called, its
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definition is evaluated by the @dfn{byte-code interpreter}.
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Because the byte-compiled code is evaluated by the byte-code
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interpreter, instead of being executed directly by the machine's
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hardware (as true compiled code is), byte-code is completely
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transportable from machine to machine without recompilation. It is not,
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however, as fast as true compiled code.
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In general, any version of Emacs can run byte-compiled code produced
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by recent earlier versions of Emacs, but the reverse is not true. In
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particular, if you compile a program with Emacs 18, you can run the
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compiled code in Emacs 19, but not vice versa.
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@xref{Compilation Errors}, for how to investigate errors occurring in
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byte compilation.
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@menu
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* Speed of Byte-Code:: An example of speedup from byte compilation.
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* Compilation Functions:: Byte compilation functions.
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* Eval During Compile:: Code to be evaluated when you compile.
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* Byte-Code Objects:: The data type used for byte-compiled functions.
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* Disassembly:: Disassembling byte-code; how to read byte-code.
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@end menu
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@node Speed of Byte-Code
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@section Performance of Byte-Compiled Code
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A byte-compiled function is not as efficient as a primitive function
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written in C, but runs much faster than the version written in Lisp.
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Here is an example:
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@example
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@group
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(defun silly-loop (n)
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"Return time before and after N iterations of a loop."
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(let ((t1 (current-time-string)))
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(while (> (setq n (1- n))
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0))
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(list t1 (current-time-string))))
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@result{} silly-loop
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@end group
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@group
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(silly-loop 100000)
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@result{} ("Fri Mar 18 17:25:57 1994"
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"Fri Mar 18 17:26:28 1994") ; @r{31 seconds}
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@end group
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@group
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(byte-compile 'silly-loop)
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@result{} @r{[Compiled code not shown]}
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@end group
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@group
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(silly-loop 100000)
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@result{} ("Fri Mar 18 17:26:52 1994"
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"Fri Mar 18 17:26:58 1994") ; @r{6 seconds}
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@end group
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@end example
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In this example, the interpreted code required 31 seconds to run,
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whereas the byte-compiled code required 6 seconds. These results are
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representative, but actual results will vary greatly.
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@node Compilation Functions
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@comment node-name, next, previous, up
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@section The Compilation Functions
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@cindex compilation functions
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You can byte-compile an individual function or macro definition with
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the @code{byte-compile} function. You can compile a whole file with
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@code{byte-compile-file}, or several files with
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@code{byte-recompile-directory} or @code{batch-byte-compile}.
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When you run the byte compiler, you may get warnings in a buffer
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called @samp{*Compile-Log*}. These report things in your program that
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suggest a problem but are not necessarily erroneous.
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@cindex macro compilation
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Be careful when byte-compiling code that uses macros. Macro calls are
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expanded when they are compiled, so the macros must already be defined
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for proper compilation. For more details, see @ref{Compiling Macros}.
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Normally, compiling a file does not evaluate the file's contents or
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load the file. But it does execute any @code{require} calls at
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top level in the file. One way to ensure that necessary macro
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definitions are available during compilation is to require the file that
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defines them. @xref{Features}.
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@defun byte-compile symbol
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This function byte-compiles the function definition of @var{symbol},
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replacing the previous definition with the compiled one. The function
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definition of @var{symbol} must be the actual code for the function;
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i.e., the compiler does not follow indirection to another symbol.
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@code{byte-compile} returns the new, compiled definition of
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@var{symbol}.
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If @var{symbol}'s definition is a byte-code function object,
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@code{byte-compile} does nothing and returns @code{nil}. Lisp records
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only one function definition for any symbol, and if that is already
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compiled, non-compiled code is not available anywhere. So there is no
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way to ``compile the same definition again.''
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@example
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@group
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(defun factorial (integer)
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"Compute factorial of INTEGER."
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(if (= 1 integer) 1
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(* integer (factorial (1- integer)))))
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@result{} factorial
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@end group
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@group
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(byte-compile 'factorial)
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@result{}
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#[(integer)
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"^H\301U\203^H^@@\301\207\302^H\303^HS!\"\207"
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[integer 1 * factorial]
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4 "Compute factorial of INTEGER."]
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@end group
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@end example
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@noindent
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The result is a byte-code function object. The string it contains is
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the actual byte-code; each character in it is an instruction or an
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operand of an instruction. The vector contains all the constants,
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variable names and function names used by the function, except for
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certain primitives that are coded as special instructions.
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@end defun
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@deffn Command compile-defun
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This command reads the defun containing point, compiles it, and
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evaluates the result. If you use this on a defun that is actually a
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function definition, the effect is to install a compiled version of that
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function.
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@end deffn
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@deffn Command byte-compile-file filename
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This function compiles a file of Lisp code named @var{filename} into
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a file of byte-code. The output file's name is made by appending
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@samp{c} to the end of @var{filename}.
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Compilation works by reading the input file one form at a time. If it
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is a definition of a function or macro, the compiled function or macro
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definition is written out. Other forms are batched together, then each
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batch is compiled, and written so that its compiled code will be
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executed when the file is read. All comments are discarded when the
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input file is read.
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This command returns @code{t}. When called interactively, it prompts
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for the file name.
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@example
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@group
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% ls -l push*
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-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
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@end group
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@group
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(byte-compile-file "~/emacs/push.el")
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@result{} t
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@end group
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@group
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% ls -l push*
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-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
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-rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
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@end group
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@end example
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@end deffn
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@deffn Command byte-recompile-directory directory flag
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@cindex library compilation
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This function recompiles every @samp{.el} file in @var{directory} that
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needs recompilation. A file needs recompilation if a @samp{.elc} file
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exists but is older than the @samp{.el} file.
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If a @samp{.el} file exists, but there is no corresponding @samp{.elc}
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file, then @var{flag} says what to do. If it is @code{nil}, the file is
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ignored. If it is non-@code{nil}, the user is asked whether to compile
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the file.
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The returned value of this command is unpredictable.
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@end deffn
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@defun batch-byte-compile
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This function runs @code{byte-compile-file} on files specified on the
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command line. This function must be used only in a batch execution of
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Emacs, as it kills Emacs on completion. An error in one file does not
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prevent processing of subsequent files. (The file that gets the error
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will not, of course, produce any compiled code.)
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@example
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% emacs -batch -f batch-byte-compile *.el
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@end example
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@end defun
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@defun byte-code code-string data-vector max-stack
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@cindex byte-code interpreter
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This function actually interprets byte-code. A byte-compiled function
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is actually defined with a body that calls @code{byte-code}. Don't call
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this function yourself. Only the byte compiler knows how to generate
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valid calls to this function.
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In newer Emacs versions (19 and up), byte-code is usually executed as
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part of a byte-code function object, and only rarely due to an explicit
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call to @code{byte-code}.
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@end defun
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@node Eval During Compile
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@section Evaluation During Compilation
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These features permit you to write code to be evaluated during
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compilation of a program.
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@defspec eval-and-compile body
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This form marks @var{body} to be evaluated both when you compile the
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containing code and when you run it (whether compiled or not).
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You can get a similar result by putting @var{body} in a separate file
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and referring to that file with @code{require}. Using @code{require} is
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preferable if there is a substantial amount of code to be executed in
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this way.
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@end defspec
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@defspec eval-when-compile body
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This form marks @var{body} to be evaluated at compile time and not when
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the compiled program is loaded. The result of evaluation by the
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compiler becomes a constant which appears in the compiled program. When
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the program is interpreted, not compiled at all, @var{body} is evaluated
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normally.
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At top level, this is analogous to the Common Lisp idiom
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@code{(eval-when (compile eval) @dots{})}. Elsewhere, the Common Lisp
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@samp{#.} reader macro (but not when interpreting) is closer to what
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@code{eval-when-compile} does.
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@end defspec
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@node Byte-Code Objects
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@section Byte-Code Objects
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@cindex compiled function
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@cindex byte-code function
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Byte-compiled functions have a special data type: they are
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@dfn{byte-code function objects}.
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Internally, a byte-code function object is much like a vector;
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however, the evaluator handles this data type specially when it appears
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as a function to be called. The printed representation for a byte-code
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function object is like that for a vector, with an additional @samp{#}
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before the opening @samp{[}.
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In Emacs version 18, there was no byte-code function object data type;
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compiled functions used the function @code{byte-code} to run the byte
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code.
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A byte-code function object must have at least four elements; there is
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no maximum number, but only the first six elements are actually used.
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They are:
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@table @var
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@item arglist
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The list of argument symbols.
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@item byte-code
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The string containing the byte-code instructions.
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@item constants
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The vector of Lisp objects referenced by the byte code. These include
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symbols used as function names and variable names.
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@item stacksize
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The maximum stack size this function needs.
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@item docstring
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The documentation string (if any); otherwise, @code{nil}. For functions
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preloaded before Emacs is dumped, this is usually an integer which is an
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index into the @file{DOC} file; use @code{documentation} to convert this
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into a string (@pxref{Accessing Documentation}).
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@item interactive
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The interactive spec (if any). This can be a string or a Lisp
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expression. It is @code{nil} for a function that isn't interactive.
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@end table
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Here's an example of a byte-code function object, in printed
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representation. It is the definition of the command
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@code{backward-sexp}.
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@example
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#[(&optional arg)
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"^H\204^F^@@\301^P\302^H[!\207"
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[arg 1 forward-sexp]
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2
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254435
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"p"]
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@end example
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The primitive way to create a byte-code object is with
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@code{make-byte-code}:
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@defun make-byte-code &rest elements
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This function constructs and returns a byte-code function object
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with @var{elements} as its elements.
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@end defun
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You should not try to come up with the elements for a byte-code
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function yourself, because if they are inconsistent, Emacs may crash
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when you call the function. Always leave it to the byte compiler to
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create these objects; it makes the elements consistent (we hope).
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You can access the elements of a byte-code object using @code{aref};
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you can also use @code{vconcat} to create a vector with the same
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elements.
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@node Disassembly
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@section Disassembled Byte-Code
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@cindex disassembled byte-code
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People do not write byte-code; that job is left to the byte compiler.
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But we provide a disassembler to satisfy a cat-like curiosity. The
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disassembler converts the byte-compiled code into humanly readable
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form.
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The byte-code interpreter is implemented as a simple stack machine.
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It pushes values onto a stack of its own, then pops them off to use them
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in calculations whose results are themselves pushed back on the stack.
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When a byte-code function returns, it pops a value off the stack and
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returns it as the value of the function.
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In addition to the stack, byte-code functions can use, bind, and set
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ordinary Lisp variables, by transferring values between variables and
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the stack.
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@deffn Command disassemble object &optional stream
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This function prints the disassembled code for @var{object}. If
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@var{stream} is supplied, then output goes there. Otherwise, the
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disassembled code is printed to the stream @code{standard-output}. The
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argument @var{object} can be a function name or a lambda expression.
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As a special exception, if this function is used interactively,
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it outputs to a buffer named @samp{*Disassemble*}.
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@end deffn
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Here are two examples of using the @code{disassemble} function. We
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have added explanatory comments to help you relate the byte-code to the
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Lisp source; these do not appear in the output of @code{disassemble}.
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These examples show unoptimized byte-code. Nowadays byte-code is
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usually optimized, but we did not want to rewrite these examples, since
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they still serve their purpose.
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@example
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@group
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(defun factorial (integer)
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"Compute factorial of an integer."
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(if (= 1 integer) 1
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(* integer (factorial (1- integer)))))
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@result{} factorial
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@end group
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@group
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(factorial 4)
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@result{} 24
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@end group
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@group
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(disassemble 'factorial)
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@print{} byte-code for factorial:
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doc: Compute factorial of an integer.
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args: (integer)
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@end group
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@group
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0 constant 1 ; @r{Push 1 onto stack.}
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1 varref integer ; @r{Get value of @code{integer}}
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; @r{from the environment}
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; @r{and push the value}
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; @r{onto the stack.}
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@end group
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@group
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2 eqlsign ; @r{Pop top two values off stack,}
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; @r{compare them,}
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; @r{and push result onto stack.}
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@end group
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@group
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3 goto-if-nil 10 ; @r{Pop and test top of stack;}
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; @r{if @code{nil}, go to 10,}
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; @r{else continue.}
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@end group
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@group
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6 constant 1 ; @r{Push 1 onto top of stack.}
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7 goto 17 ; @r{Go to 17 (in this case, 1 will be}
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; @r{returned by the function).}
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@end group
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@group
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10 constant * ; @r{Push symbol @code{*} onto stack.}
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11 varref integer ; @r{Push value of @code{integer} onto stack.}
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@end group
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@group
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12 constant factorial ; @r{Push @code{factorial} onto stack.}
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13 varref integer ; @r{Push value of @code{integer} onto stack.}
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14 sub1 ; @r{Pop @code{integer}, decrement value,}
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; @r{push new value onto stack.}
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@end group
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@group
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; @r{Stack now contains:}
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; @minus{} @r{decremented value of @code{integer}}
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; @minus{} @r{@code{factorial}}
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; @minus{} @r{value of @code{integer}}
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; @minus{} @r{@code{*}}
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@end group
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@group
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15 call 1 ; @r{Call function @code{factorial} using}
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; @r{the first (i.e., the top) element}
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; @r{of the stack as the argument;}
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; @r{push returned value onto stack.}
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@end group
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@group
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; @r{Stack now contains:}
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; @minus{} @r{result of recursive}
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; @r{call to @code{factorial}}
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; @minus{} @r{value of @code{integer}}
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; @minus{} @r{@code{*}}
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@end group
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@group
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16 call 2 ; @r{Using the first two}
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; @r{(i.e., the top two)}
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; @r{elements of the stack}
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; @r{as arguments,}
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; @r{call the function @code{*},}
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; @r{pushing the result onto the stack.}
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@end group
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@group
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17 return ; @r{Return the top element}
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; @r{of the stack.}
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@result{} nil
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@end group
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@end example
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The @code{silly-loop} function is somewhat more complex:
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@example
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@group
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(defun silly-loop (n)
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"Return time before and after N iterations of a loop."
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(let ((t1 (current-time-string)))
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(while (> (setq n (1- n))
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0))
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(list t1 (current-time-string))))
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@result{} silly-loop
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@end group
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@group
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(disassemble 'silly-loop)
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@print{} byte-code for silly-loop:
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doc: Return time before and after N iterations of a loop.
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args: (n)
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0 constant current-time-string ; @r{Push}
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; @r{@code{current-time-string}}
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; @r{onto top of stack.}
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@end group
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@group
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1 call 0 ; @r{Call @code{current-time-string}}
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; @r{ with no argument,}
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; @r{ pushing result onto stack.}
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@end group
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@group
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2 varbind t1 ; @r{Pop stack and bind @code{t1}}
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; @r{to popped value.}
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@end group
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@group
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3 varref n ; @r{Get value of @code{n} from}
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; @r{the environment and push}
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; @r{the value onto the stack.}
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@end group
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@group
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4 sub1 ; @r{Subtract 1 from top of stack.}
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@end group
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@group
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5 dup ; @r{Duplicate the top of the stack;}
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; @r{i.e., copy the top of}
|
|
; @r{the stack and push the}
|
|
; @r{copy onto the stack.}
|
|
@end group
|
|
|
|
@group
|
|
6 varset n ; @r{Pop the top of the stack,}
|
|
; @r{and bind @code{n} to the value.}
|
|
|
|
; @r{In effect, the sequence @code{dup varset}}
|
|
; @r{copies the top of the stack}
|
|
; @r{into the value of @code{n}}
|
|
; @r{without popping it.}
|
|
@end group
|
|
|
|
@group
|
|
7 constant 0 ; @r{Push 0 onto stack.}
|
|
@end group
|
|
|
|
@group
|
|
8 gtr ; @r{Pop top two values off stack,}
|
|
; @r{test if @var{n} is greater than 0}
|
|
; @r{and push result onto stack.}
|
|
@end group
|
|
|
|
@group
|
|
9 goto-if-nil-else-pop 17 ; @r{Goto 17 if @code{n} <= 0}
|
|
; @r{(this exits the while loop).}
|
|
; @r{else pop top of stack}
|
|
; @r{and continue}
|
|
@end group
|
|
|
|
@group
|
|
12 constant nil ; @r{Push @code{nil} onto stack}
|
|
; @r{(this is the body of the loop).}
|
|
@end group
|
|
|
|
@group
|
|
13 discard ; @r{Discard result of the body}
|
|
; @r{of the loop (a while loop}
|
|
; @r{is always evaluated for}
|
|
; @r{its side effects).}
|
|
@end group
|
|
|
|
@group
|
|
14 goto 3 ; @r{Jump back to beginning}
|
|
; @r{of while loop.}
|
|
@end group
|
|
|
|
@group
|
|
17 discard ; @r{Discard result of while loop}
|
|
; @r{by popping top of stack.}
|
|
; @r{This result is the value @code{nil} that}
|
|
; @r{was not popped by the goto at 9.}
|
|
@end group
|
|
|
|
@group
|
|
18 varref t1 ; @r{Push value of @code{t1} onto stack.}
|
|
@end group
|
|
|
|
@group
|
|
19 constant current-time-string ; @r{Push}
|
|
; @r{@code{current-time-string}}
|
|
; @r{onto top of stack.}
|
|
@end group
|
|
|
|
@group
|
|
20 call 0 ; @r{Call @code{current-time-string} again.}
|
|
@end group
|
|
|
|
@group
|
|
21 list2 ; @r{Pop top two elements off stack,}
|
|
; @r{create a list of them,}
|
|
; @r{and push list onto stack.}
|
|
@end group
|
|
|
|
@group
|
|
22 unbind 1 ; @r{Unbind @code{t1} in local environment.}
|
|
|
|
23 return ; @r{Return value of the top of stack.}
|
|
|
|
@result{} nil
|
|
@end group
|
|
@end example
|
|
|
|
|