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259 lines
9.9 KiB
EmacsLisp
259 lines
9.9 KiB
EmacsLisp
;;; avoid.el -- make mouse pointer stay out of the way of editing.
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;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
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;; Author: Boris Goldowsky <boris@cs.rochester.edu>
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;; Keywords: mouse
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;; Version: 1.10
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; Commentary:
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;;;
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;;; For those who are annoyed by the mouse pointer obscuring text,
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;;; this mode moves the mouse pointer - either just a little out of
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;;; the way, or all the way to the corner of the frame.
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;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
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;;; To set up permanently, put this file on your load-path and put the
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;;; following in your .emacs:
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;;;
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;;; (cond (window-system
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;;; (require 'avoid)
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;;; (mouse-avoidance-mode 'cat-and-mouse)))
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;;;
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;;; The 'cat-and-mouse can be
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;;; 'banish or 'jump or 'animate or 'proteus if you prefer.
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;;; See the documentation for function `mouse-avoidance-mode' for
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;;; details of the different modes.
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;;;
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;;; For added silliness, make the animatee animate...
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;;; put something similar to the following into your .emacs:
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;;;
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;;; (cond (window-system
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;;; (setq x-pointer-shape
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;;; (eval (nth (random 4)
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;;; '(x-pointer-man x-pointer-spider
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;;; x-pointer-gobbler x-pointer-gumby))))
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;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters))))))
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;;;
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;;; For completely random pointer shape, replace the setq above with:
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;;; (setq x-pointer-shape (mouse-avoidance-random-shape))
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;;;
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;;; Bugs & Warnings:
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;;;
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;;; - Due to a bug in (mouse-position), this code can cause emacs
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;;; 19.22 to crash when deleting a frame if the mouse has not moved
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;;; since creating the frame. Versions earlier than 19.21 will
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;;; crash more easily; this program should not be used with them.
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;;;
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;;; - Using this code does slow emacs down. "banish" mode shouldn't
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;;; ever be too bad though, and on my workstation even "animate" doesn't
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;;; seem to have a noticable effect.
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;;;
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;;; - There are some situations where it doesn't do what you expect,
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;;; notably when there are long wrapped lines in the buffer. Since
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;;; there is no low-level command for finding point's position
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;;; on the screen, it can fail to move the pointer when on such a line.
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;;; Credits:
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;;; This code was helped by all those who contributed suggestions, fixes, and
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;;; additions:
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;;; Joe Harrington (and his advisor), for the original inspiration
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;;; Ken Manheimer, for dreaming up the Protean mode
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;;; Richard Stallman, for the awful cat-and-mouse pun, among other things
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;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
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;;; Simon Marshall, and M.S. Ashton, for their feedback.
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;;;
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;;; Code:
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(provide 'avoid)
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(defvar mouse-avoidance-mode nil
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"Value is t or a symbol if the mouse pointer should avoid the cursor.
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See function mouse-avoidance-mode for possible values. Changing this
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variable is NOT the recommended way to change modes; use the function
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instead.")
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(defvar mouse-avoidance-nudge-dist 4
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"*Average distance that mouse will be moved when approached by cursor.
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Only applies in mode-avoidance-modes `animate' and `jump'.")
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(defvar mouse-avoidance-nudge-var 3
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"*Variability of mouse-avoidance-nudge-dist (which see).")
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(defvar mouse-avoidance-animation-delay .01
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"Delay between animation steps, in seconds.")
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(defvar mouse-avoidance-threshhold 5
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"*Mouse-pointer's flight distance.
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If the cursor gets closer than this, the mouse pointer will move away.
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Only applies in mouse-avoidance-modes `animate' and `jump'.")
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;; Internal variables for mouse-avoidance-random-shape
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(defvar mouse-avoidance-pointer-shapes nil)
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(defvar mouse-avoidance-n-pointer-shapes 0)
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;;; Functions:
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(defun mouse-avoidance-too-close-p ()
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;; Return t if mouse pointer and point cursor are too close.
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;; Acceptable distance is defined by mouse-avoidance-threshhold.
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(let ((mouse (mouse-position)))
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(and (car (cdr mouse))
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(< (abs (- (car (cdr mouse)) (current-column)))
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mouse-avoidance-threshhold)
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(< (abs (- (cdr (cdr mouse))
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(+ (car (cdr (window-edges)))
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(count-lines (window-start) (point)))))
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mouse-avoidance-threshhold))))
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(defun mouse-avoidance-banish-mouse ()
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;; Put the mouse pointer in the upper-right corner of the current frame.
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(set-mouse-position (selected-frame) (1- (frame-width)) 0))
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(defun mouse-avoidance-nudge-mouse ()
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;; Push the mouse a little way away, possibly animating the move
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(let* ((cur (mouse-position))
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(deltax (* (+ mouse-avoidance-nudge-dist
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(random mouse-avoidance-nudge-var))
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(if (zerop (random 2)) 1 -1)))
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(deltay (* (+ mouse-avoidance-nudge-dist
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(random mouse-avoidance-nudge-var))
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(if (zerop (random 2)) 1 -1))))
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(if (or (eq mouse-avoidance-mode 'animate)
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(eq mouse-avoidance-mode 'proteus))
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(let ((i 0.0)
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(color (cdr (assoc 'mouse-color (frame-parameters)))))
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(while (<= i 1)
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(set-mouse-position
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(car cur)
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(mod (+ (car (cdr cur)) (round (* i deltax))) (frame-width))
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(mod (+ (cdr (cdr cur)) (round (* i deltay))) (frame-height)))
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(setq i (+ i (/ 1.0 mouse-avoidance-nudge-dist)))
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(if (eq mouse-avoidance-mode 'proteus)
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(progn
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(setq x-pointer-shape (mouse-avoidance-random-shape))
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(set-mouse-color color)))
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(sit-for mouse-avoidance-animation-delay)))
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(set-mouse-position
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(car cur)
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(mod (+ (car (cdr cur)) deltax) (window-width))
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(mod (+ (cdr (cdr cur)) deltay) (window-height))))))
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(defun mouse-avoidance-random-shape ()
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"Return a random cursor shape.
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This assumes that any variable whose name begins with x-pointer- and
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has an integer value is a valid cursor shape. You might want to
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redefine this function to suit your own tastes."
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(if (null mouse-avoidance-pointer-shapes)
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(progn
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(setq mouse-avoidance-pointer-shapes
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(mapcar '(lambda (x) (symbol-value (intern x)))
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(all-completions "x-pointer-" obarray
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'(lambda (x)
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(and (boundp x)
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(integerp (symbol-value x)))))))
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(setq mouse-avoidance-n-pointer-shapes
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(length mouse-avoidance-pointer-shapes))))
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(nth (random mouse-avoidance-n-pointer-shapes)
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mouse-avoidance-pointer-shapes))
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(defun mouse-avoidance-simple-hook ()
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(if (and (mouse-avoidance-keyboard-command (this-command-keys)))
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(progn
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(raise-frame (selected-frame))
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(mouse-avoidance-banish-mouse))))
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(defun mouse-avoidance-fancy-hook ()
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(if (and (mouse-avoidance-keyboard-command (this-command-keys))
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(mouse-avoidance-too-close-p))
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(let ((old-pos (mouse-position)))
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(mouse-avoidance-nudge-mouse)
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(if (not (eq (selected-frame) (car old-pos)))
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(apply 'set-mouse-position old-pos)))))
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(defun mouse-avoidance-keyboard-command (key)
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"Return t if the KEYSEQENCE is composed of keyboard events only.
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Returns nil if there are any lists in the key sequence."
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(cond ((null key) nil) ; Null event seems to be
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; returned occasionally.
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((not (vectorp key)) t) ; Strings are keyboard events.
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((catch 'done
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(let ((i 0)
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(l (length key)))
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(while (< i l)
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(if (listp (aref key i))
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(throw 'done nil))
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(setq i (1+ i))))
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t))))
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(defun mouse-avoidance-mode (&optional mode)
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"Set cursor avoidance mode to MODE.
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MODE should be one of the symbols `banish', `jump', `animate',
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`cat-and-mouse', `proteus', or `none'.
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If MODE is nil, toggle mouse avoidance between `none' and `banish'
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modes. Positive numbers and symbols other than the above are treated
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as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
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Effects of the different modes:
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* BANISH: Move the mouse to the upper-right corner on any keypress.
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Also raises the frame.
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* JUMP: If the cursor gets too close to the mouse, displace the mouse
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a random distance & direction. If this would put it in another,
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overlapping frame, it is put back \(until the next keypress).
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* ANIMATE: As `jump', but shows steps along the way for illusion of motion.
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* CAT-AND-MOUSE: Same as `animate'.
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* PROTEUS: As `animate', but changes the shape of the mouse pointer too.
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\(see `mouse-avoidance-threshhold' for definition of \"too close\",
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and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
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definition of \"random distance\".)"
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(interactive
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(list (intern (completing-read
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"Select cursor avoidance technique (SPACE for list): "
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'(("banish") ("jump") ("animate") ("cat-and-mouse")
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("proteus") ("none"))
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nil t))))
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(if (eq mode 'cat-and-mouse)
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(setq mode 'animate))
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(setq post-command-hook
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(delete 'mouse-avoidance-simple-hook (append post-command-hook nil)))
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(setq post-command-hook
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(delete 'mouse-avoidance-fancy-hook (append post-command-hook nil)))
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(cond ((eq mode 'none)
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(setq mouse-avoidance-mode nil))
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((or (eq mode 'jump)
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(eq mode 'animate)
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(eq mode 'proteus))
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(add-hook 'post-command-hook 'mouse-avoidance-fancy-hook)
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(setq mouse-avoidance-mode mode))
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((or (eq mode 'banish)
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(eq mode t)
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(and (null mode) (null mouse-avoidance-mode))
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(and mode (> (prefix-numeric-value mode) 0)))
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(add-hook 'post-command-hook 'mouse-avoidance-simple-hook)
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(setq mouse-avoidance-mode 'banish))
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(t (setq mouse-avoidance-mode nil))))
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(or (assq 'mouse-avoidance-mode minor-mode-alist)
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(setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
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minor-mode-alist)))
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;;; End of avoid.el
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