mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-12-02 08:22:22 +00:00
683 lines
19 KiB
C
683 lines
19 KiB
C
/* Input event support for Emacs on the Microsoft Windows API.
|
|
Copyright (C) 1992-1993, 1995, 2001-2012 Free Software Foundation, Inc.
|
|
|
|
This file is part of GNU Emacs.
|
|
|
|
GNU Emacs is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GNU Emacs is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
|
|
|
|
/*
|
|
Drew Bliss 01-Oct-93
|
|
Adapted from ntkbd.c by Tim Fleehart
|
|
*/
|
|
|
|
|
|
#include <config.h>
|
|
#include <stdio.h>
|
|
#include <windows.h>
|
|
|
|
#ifndef MOUSE_MOVED
|
|
#define MOUSE_MOVED 1
|
|
#endif
|
|
|
|
#include "lisp.h"
|
|
#include "keyboard.h"
|
|
#include "frame.h"
|
|
#include "dispextern.h"
|
|
#include "window.h"
|
|
#include "blockinput.h"
|
|
#include "termhooks.h"
|
|
#include "termchar.h"
|
|
#include "w32heap.h"
|
|
#include "w32term.h"
|
|
#include "w32inevt.h"
|
|
|
|
/* stdin, from w32console.c */
|
|
extern HANDLE keyboard_handle;
|
|
|
|
/* Info for last mouse motion */
|
|
static COORD movement_pos;
|
|
static Time movement_time;
|
|
|
|
/* from w32fns.c */
|
|
extern unsigned int map_keypad_keys (unsigned int, unsigned int);
|
|
extern unsigned int w32_key_to_modifier (int key);
|
|
|
|
/* Event queue */
|
|
#define EVENT_QUEUE_SIZE 50
|
|
static INPUT_RECORD event_queue[EVENT_QUEUE_SIZE];
|
|
static INPUT_RECORD *queue_ptr = event_queue, *queue_end = event_queue;
|
|
|
|
/* Temporarily store lead byte of DBCS input sequences. */
|
|
static char dbcs_lead = 0;
|
|
|
|
static inline BOOL
|
|
w32_read_console_input (HANDLE h, INPUT_RECORD *rec, DWORD recsize,
|
|
DWORD *waiting)
|
|
{
|
|
return (w32_console_unicode_input
|
|
? ReadConsoleInputW (h, rec, recsize, waiting)
|
|
: ReadConsoleInputA (h, rec, recsize, waiting));
|
|
}
|
|
|
|
/* Set by w32_console_toggle_lock_key. */
|
|
int faked_key;
|
|
|
|
static int
|
|
fill_queue (BOOL block)
|
|
{
|
|
BOOL rc;
|
|
DWORD events_waiting;
|
|
|
|
if (queue_ptr < queue_end)
|
|
return queue_end-queue_ptr;
|
|
|
|
if (!block)
|
|
{
|
|
/* Check to see if there are some events to read before we try
|
|
because we can't block. */
|
|
if (!GetNumberOfConsoleInputEvents (keyboard_handle, &events_waiting))
|
|
return -1;
|
|
if (events_waiting == 0)
|
|
return 0;
|
|
}
|
|
|
|
rc = w32_read_console_input (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
|
|
&events_waiting);
|
|
if (!rc)
|
|
return -1;
|
|
queue_ptr = event_queue;
|
|
queue_end = event_queue + events_waiting;
|
|
return (int) events_waiting;
|
|
}
|
|
|
|
/* In a generic, multi-frame world this should take a console handle
|
|
and return the frame for it
|
|
|
|
Right now, there's only one frame so return it. */
|
|
static FRAME_PTR
|
|
get_frame (void)
|
|
{
|
|
return SELECTED_FRAME ();
|
|
}
|
|
|
|
/* Translate console modifiers to emacs modifiers.
|
|
German keyboard support (Kai Morgan Zeise 2/18/95). */
|
|
|
|
|
|
#if 0
|
|
/* Return nonzero if the virtual key is a dead key. */
|
|
static int
|
|
is_dead_key (int wparam)
|
|
{
|
|
unsigned int code = MapVirtualKey (wparam, 2);
|
|
|
|
/* Windows 95 returns 0x8000, NT returns 0x80000000. */
|
|
return (code & 0x80008000) ? 1 : 0;
|
|
}
|
|
#endif
|
|
|
|
/* The return code indicates key code size. cpID is the codepage to
|
|
use for translation to Unicode; -1 means use the current console
|
|
input codepage. */
|
|
|
|
|
|
/* return code -1 means that event_queue_ptr won't be incremented.
|
|
In other word, this event makes two key codes. (by himi) */
|
|
static int
|
|
key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead)
|
|
{
|
|
static int mod_key_state = 0;
|
|
int wParam;
|
|
|
|
*isdead = 0;
|
|
|
|
/* Skip key-up events. */
|
|
if (!event->bKeyDown)
|
|
{
|
|
switch (event->wVirtualKeyCode)
|
|
{
|
|
case VK_LWIN:
|
|
mod_key_state &= ~LEFT_WIN_PRESSED;
|
|
break;
|
|
case VK_RWIN:
|
|
mod_key_state &= ~RIGHT_WIN_PRESSED;
|
|
break;
|
|
case VK_APPS:
|
|
mod_key_state &= ~APPS_PRESSED;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* Ignore keystrokes we fake ourself; see below. */
|
|
if (faked_key == event->wVirtualKeyCode)
|
|
{
|
|
faked_key = 0;
|
|
return 0;
|
|
}
|
|
|
|
/* To make it easier to debug this code, ignore modifier keys! */
|
|
switch (event->wVirtualKeyCode)
|
|
{
|
|
case VK_LWIN:
|
|
if (NILP (Vw32_pass_lwindow_to_system))
|
|
{
|
|
/* Prevent system from acting on keyup (which opens the Start
|
|
menu if no other key was pressed) by simulating a press of
|
|
Space which we will ignore. */
|
|
if ((mod_key_state & LEFT_WIN_PRESSED) == 0)
|
|
{
|
|
if (NUMBERP (Vw32_phantom_key_code))
|
|
faked_key = XUINT (Vw32_phantom_key_code) & 255;
|
|
else
|
|
faked_key = VK_SPACE;
|
|
keybd_event (faked_key, (BYTE) MapVirtualKey (faked_key, 0), 0, 0);
|
|
}
|
|
}
|
|
mod_key_state |= LEFT_WIN_PRESSED;
|
|
if (!NILP (Vw32_lwindow_modifier))
|
|
return 0;
|
|
break;
|
|
case VK_RWIN:
|
|
if (NILP (Vw32_pass_rwindow_to_system))
|
|
{
|
|
if ((mod_key_state & RIGHT_WIN_PRESSED) == 0)
|
|
{
|
|
if (NUMBERP (Vw32_phantom_key_code))
|
|
faked_key = XUINT (Vw32_phantom_key_code) & 255;
|
|
else
|
|
faked_key = VK_SPACE;
|
|
keybd_event (faked_key, (BYTE) MapVirtualKey (faked_key, 0), 0, 0);
|
|
}
|
|
}
|
|
mod_key_state |= RIGHT_WIN_PRESSED;
|
|
if (!NILP (Vw32_rwindow_modifier))
|
|
return 0;
|
|
break;
|
|
case VK_APPS:
|
|
mod_key_state |= APPS_PRESSED;
|
|
if (!NILP (Vw32_apps_modifier))
|
|
return 0;
|
|
break;
|
|
case VK_CAPITAL:
|
|
/* Decide whether to treat as modifier or function key. */
|
|
if (NILP (Vw32_enable_caps_lock))
|
|
goto disable_lock_key;
|
|
return 0;
|
|
case VK_NUMLOCK:
|
|
/* Decide whether to treat as modifier or function key. */
|
|
if (NILP (Vw32_enable_num_lock))
|
|
goto disable_lock_key;
|
|
return 0;
|
|
case VK_SCROLL:
|
|
/* Decide whether to treat as modifier or function key. */
|
|
if (NILP (Vw32_scroll_lock_modifier))
|
|
goto disable_lock_key;
|
|
return 0;
|
|
disable_lock_key:
|
|
/* Ensure the appropriate lock key state is off (and the
|
|
indicator light as well). */
|
|
wParam = event->wVirtualKeyCode;
|
|
if (GetAsyncKeyState (wParam) & 0x8000)
|
|
{
|
|
/* Fake another press of the relevant key. Apparently, this
|
|
really is the only way to turn off the indicator. */
|
|
faked_key = wParam;
|
|
keybd_event ((BYTE) wParam, (BYTE) MapVirtualKey (wParam, 0),
|
|
KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
|
|
keybd_event ((BYTE) wParam, (BYTE) MapVirtualKey (wParam, 0),
|
|
KEYEVENTF_EXTENDEDKEY | 0, 0);
|
|
keybd_event ((BYTE) wParam, (BYTE) MapVirtualKey (wParam, 0),
|
|
KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
|
|
}
|
|
break;
|
|
case VK_MENU:
|
|
case VK_CONTROL:
|
|
case VK_SHIFT:
|
|
return 0;
|
|
case VK_CANCEL:
|
|
/* Windows maps Ctrl-Pause (aka Ctrl-Break) into VK_CANCEL,
|
|
which is confusing for purposes of key binding; convert
|
|
VK_CANCEL events into VK_PAUSE events. */
|
|
event->wVirtualKeyCode = VK_PAUSE;
|
|
break;
|
|
case VK_PAUSE:
|
|
/* Windows maps Ctrl-NumLock into VK_PAUSE, which is confusing
|
|
for purposes of key binding; convert these back into
|
|
VK_NUMLOCK events, at least when we want to see NumLock key
|
|
presses. (Note that there is never any possibility that
|
|
VK_PAUSE with Ctrl really is C-Pause as per above.) */
|
|
if (NILP (Vw32_enable_num_lock)
|
|
&& (event->dwControlKeyState
|
|
& (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) != 0)
|
|
event->wVirtualKeyCode = VK_NUMLOCK;
|
|
break;
|
|
}
|
|
|
|
/* Recognize state of Windows and Apps keys. */
|
|
event->dwControlKeyState |= mod_key_state;
|
|
|
|
/* Distinguish numeric keypad keys from extended keys. */
|
|
event->wVirtualKeyCode =
|
|
map_keypad_keys (event->wVirtualKeyCode,
|
|
(event->dwControlKeyState & ENHANCED_KEY));
|
|
|
|
if (lispy_function_keys[event->wVirtualKeyCode] == 0)
|
|
{
|
|
if (!NILP (Vw32_recognize_altgr)
|
|
&& (event->dwControlKeyState & LEFT_CTRL_PRESSED)
|
|
&& (event->dwControlKeyState & RIGHT_ALT_PRESSED))
|
|
{
|
|
/* Don't try to interpret AltGr key chords; ToAscii seems not
|
|
to process them correctly. */
|
|
}
|
|
/* Handle key chords including any modifiers other than shift
|
|
directly, in order to preserve as much modifier information as
|
|
possible. */
|
|
else if (event->dwControlKeyState
|
|
& ( RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED
|
|
| RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED
|
|
| (!NILP (Vw32_lwindow_modifier) ? LEFT_WIN_PRESSED : 0)
|
|
| (!NILP (Vw32_rwindow_modifier) ? RIGHT_WIN_PRESSED : 0)
|
|
| (!NILP (Vw32_apps_modifier) ? APPS_PRESSED : 0)
|
|
| (!NILP (Vw32_scroll_lock_modifier) ? SCROLLLOCK_ON : 0)))
|
|
{
|
|
/* Don't translate modified alphabetic keystrokes, so the user
|
|
doesn't need to constantly switch layout to type control or
|
|
meta keystrokes when the normal layout translates
|
|
alphabetic characters to non-ascii characters. */
|
|
if ('A' <= event->wVirtualKeyCode && event->wVirtualKeyCode <= 'Z')
|
|
{
|
|
event->uChar.AsciiChar = event->wVirtualKeyCode;
|
|
if ((event->dwControlKeyState & SHIFT_PRESSED) == 0)
|
|
event->uChar.AsciiChar += ('a' - 'A');
|
|
}
|
|
/* Try to handle unrecognized keystrokes by determining the
|
|
base character (ie. translating the base key plus shift
|
|
modifier). */
|
|
else if (event->uChar.AsciiChar == 0)
|
|
w32_kbd_patch_key (event, -1);
|
|
}
|
|
|
|
if (event->uChar.AsciiChar == 0)
|
|
{
|
|
emacs_ev->kind = NO_EVENT;
|
|
return 0;
|
|
}
|
|
else if (event->uChar.AsciiChar > 0)
|
|
{
|
|
/* Pure ASCII characters < 128. */
|
|
emacs_ev->kind = ASCII_KEYSTROKE_EVENT;
|
|
emacs_ev->code = event->uChar.AsciiChar;
|
|
}
|
|
else if (event->uChar.UnicodeChar > 0
|
|
&& w32_console_unicode_input)
|
|
{
|
|
/* Unicode codepoint; only valid if we are using Unicode
|
|
console input mode. */
|
|
emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT;
|
|
emacs_ev->code = event->uChar.UnicodeChar;
|
|
}
|
|
else
|
|
{
|
|
/* Fallback handling of non-ASCII characters for non-Unicode
|
|
versions of Windows, and for non-Unicode input on NT
|
|
family of Windows. Only characters in the current
|
|
console codepage are supported by this fallback. */
|
|
wchar_t code;
|
|
char dbcs[2];
|
|
int cpId;
|
|
|
|
/* Get the current console input codepage to interpret this
|
|
key with. Note that the system defaults for the OEM
|
|
codepage could have been changed by calling SetConsoleCP
|
|
or w32-set-console-codepage, so using GetLocaleInfo to
|
|
get LOCALE_IDEFAULTCODEPAGE is not TRT here. */
|
|
cpId = GetConsoleCP ();
|
|
|
|
dbcs[0] = dbcs_lead;
|
|
dbcs[1] = event->uChar.AsciiChar;
|
|
if (dbcs_lead)
|
|
{
|
|
dbcs_lead = 0;
|
|
if (!MultiByteToWideChar (cpId, 0, dbcs, 2, &code, 1))
|
|
{
|
|
/* Garbage */
|
|
DebPrint (("Invalid DBCS sequence: %d %d\n",
|
|
dbcs[0], dbcs[1]));
|
|
emacs_ev->kind = NO_EVENT;
|
|
}
|
|
}
|
|
else if (IsDBCSLeadByteEx (cpId, dbcs[1]))
|
|
{
|
|
dbcs_lead = dbcs[1];
|
|
emacs_ev->kind = NO_EVENT;
|
|
}
|
|
else
|
|
{
|
|
if (!MultiByteToWideChar (cpId, 0, &dbcs[1], 1, &code, 1))
|
|
{
|
|
/* Garbage */
|
|
DebPrint (("Invalid character: %d\n", dbcs[1]));
|
|
emacs_ev->kind = NO_EVENT;
|
|
}
|
|
}
|
|
emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT;
|
|
emacs_ev->code = code;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Function keys and other non-character keys. */
|
|
emacs_ev->kind = NON_ASCII_KEYSTROKE_EVENT;
|
|
emacs_ev->code = event->wVirtualKeyCode;
|
|
}
|
|
|
|
XSETFRAME (emacs_ev->frame_or_window, get_frame ());
|
|
emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState,
|
|
event->wVirtualKeyCode);
|
|
emacs_ev->timestamp = GetTickCount ();
|
|
return 1;
|
|
}
|
|
|
|
/* Mouse position hook. */
|
|
void
|
|
w32_console_mouse_position (FRAME_PTR *f,
|
|
int insist,
|
|
Lisp_Object *bar_window,
|
|
enum scroll_bar_part *part,
|
|
Lisp_Object *x,
|
|
Lisp_Object *y,
|
|
Time *time)
|
|
{
|
|
block_input ();
|
|
|
|
insist = insist;
|
|
|
|
*f = get_frame ();
|
|
*bar_window = Qnil;
|
|
*part = 0;
|
|
SELECTED_FRAME ()->mouse_moved = 0;
|
|
|
|
XSETINT (*x, movement_pos.X);
|
|
XSETINT (*y, movement_pos.Y);
|
|
*time = movement_time;
|
|
|
|
unblock_input ();
|
|
}
|
|
|
|
/* Remember mouse motion and notify emacs. */
|
|
static void
|
|
mouse_moved_to (int x, int y)
|
|
{
|
|
/* If we're in the same place, ignore it. */
|
|
if (x != movement_pos.X || y != movement_pos.Y)
|
|
{
|
|
SELECTED_FRAME ()->mouse_moved = 1;
|
|
movement_pos.X = x;
|
|
movement_pos.Y = y;
|
|
movement_time = GetTickCount ();
|
|
}
|
|
}
|
|
|
|
/* Consoles return button bits in a strange order:
|
|
least significant - Leftmost button
|
|
next - Rightmost button
|
|
next - Leftmost+1
|
|
next - Leftmost+2...
|
|
|
|
Assume emacs likes three button mice, so
|
|
Left == 0
|
|
Middle == 1
|
|
Right == 2
|
|
Others increase from there. */
|
|
|
|
#define NUM_TRANSLATED_MOUSE_BUTTONS 3
|
|
static int emacs_button_translation[NUM_TRANSLATED_MOUSE_BUTTONS] =
|
|
{
|
|
0, 2, 1
|
|
};
|
|
|
|
static int
|
|
do_mouse_event (MOUSE_EVENT_RECORD *event,
|
|
struct input_event *emacs_ev)
|
|
{
|
|
static DWORD button_state = 0;
|
|
static Lisp_Object last_mouse_window;
|
|
DWORD but_change, mask;
|
|
int i;
|
|
|
|
if (event->dwEventFlags == MOUSE_MOVED)
|
|
{
|
|
FRAME_PTR f = SELECTED_FRAME ();
|
|
Mouse_HLInfo *hlinfo = MOUSE_HL_INFO (f);
|
|
int mx = event->dwMousePosition.X, my = event->dwMousePosition.Y;
|
|
|
|
mouse_moved_to (mx, my);
|
|
|
|
if (f->mouse_moved)
|
|
{
|
|
if (hlinfo->mouse_face_hidden)
|
|
{
|
|
hlinfo->mouse_face_hidden = 0;
|
|
clear_mouse_face (hlinfo);
|
|
}
|
|
|
|
/* Generate SELECT_WINDOW_EVENTs when needed. */
|
|
if (!NILP (Vmouse_autoselect_window))
|
|
{
|
|
Lisp_Object mouse_window = window_from_coordinates (f, mx, my,
|
|
0, 0);
|
|
/* A window will be selected only when it is not
|
|
selected now, and the last mouse movement event was
|
|
not in it. A minibuffer window will be selected iff
|
|
it is active. */
|
|
if (WINDOWP (mouse_window)
|
|
&& !EQ (mouse_window, last_mouse_window)
|
|
&& !EQ (mouse_window, selected_window))
|
|
{
|
|
struct input_event event;
|
|
|
|
EVENT_INIT (event);
|
|
event.kind = SELECT_WINDOW_EVENT;
|
|
event.frame_or_window = mouse_window;
|
|
event.arg = Qnil;
|
|
event.timestamp = movement_time;
|
|
kbd_buffer_store_event (&event);
|
|
}
|
|
last_mouse_window = mouse_window;
|
|
}
|
|
else
|
|
last_mouse_window = Qnil;
|
|
|
|
previous_help_echo_string = help_echo_string;
|
|
help_echo_string = help_echo_object = help_echo_window = Qnil;
|
|
help_echo_pos = -1;
|
|
note_mouse_highlight (f, mx, my);
|
|
/* If the contents of the global variable help_echo has
|
|
changed (inside note_mouse_highlight), generate a HELP_EVENT. */
|
|
if (!NILP (help_echo_string) || !NILP (previous_help_echo_string))
|
|
gen_help_event (help_echo_string, selected_frame, help_echo_window,
|
|
help_echo_object, help_echo_pos);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* It looks like the console code sends us a mouse event with
|
|
dwButtonState == 0 when a window is activated. Ignore this case. */
|
|
if (event->dwButtonState == button_state)
|
|
return 0;
|
|
|
|
emacs_ev->kind = MOUSE_CLICK_EVENT;
|
|
|
|
/* Find out what button has changed state since the last button event. */
|
|
but_change = button_state ^ event->dwButtonState;
|
|
mask = 1;
|
|
for (i = 0; mask; i++, mask <<= 1)
|
|
if (but_change & mask)
|
|
{
|
|
if (i < NUM_TRANSLATED_MOUSE_BUTTONS)
|
|
emacs_ev->code = emacs_button_translation[i];
|
|
else
|
|
emacs_ev->code = i;
|
|
break;
|
|
}
|
|
|
|
button_state = event->dwButtonState;
|
|
emacs_ev->timestamp = GetTickCount ();
|
|
emacs_ev->modifiers = w32_kbd_mods_to_emacs (event->dwControlKeyState, 0) |
|
|
((event->dwButtonState & mask) ? down_modifier : up_modifier);
|
|
|
|
XSETFASTINT (emacs_ev->x, event->dwMousePosition.X);
|
|
XSETFASTINT (emacs_ev->y, event->dwMousePosition.Y);
|
|
/* for Mule 2.2 (Based on Emacs 19.28 */
|
|
#ifdef MULE
|
|
XSET (emacs_ev->frame_or_window, Lisp_Frame, get_frame ());
|
|
#else
|
|
XSETFRAME (emacs_ev->frame_or_window, get_frame ());
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
resize_event (WINDOW_BUFFER_SIZE_RECORD *event)
|
|
{
|
|
FRAME_PTR f = get_frame ();
|
|
|
|
change_frame_size (f, event->dwSize.Y, event->dwSize.X, 0, 1, 0);
|
|
SET_FRAME_GARBAGED (f);
|
|
}
|
|
|
|
static void
|
|
maybe_generate_resize_event (void)
|
|
{
|
|
CONSOLE_SCREEN_BUFFER_INFO info;
|
|
FRAME_PTR f = get_frame ();
|
|
|
|
GetConsoleScreenBufferInfo (GetStdHandle (STD_OUTPUT_HANDLE), &info);
|
|
|
|
/* It is okay to call this unconditionally, since it will do nothing
|
|
if the size hasn't actually changed. */
|
|
change_frame_size (f,
|
|
1 + info.srWindow.Bottom - info.srWindow.Top,
|
|
1 + info.srWindow.Right - info.srWindow.Left,
|
|
0, 0, 0);
|
|
}
|
|
|
|
/* Here's an overview of how Emacs input works in non-GUI sessions on
|
|
MS-Windows. (For description of the GUI input, see the commentary
|
|
before w32_msg_pump in w32fns.c.)
|
|
|
|
When Emacs is idle, it loops inside wait_reading_process_output,
|
|
calling pselect periodically to check whether any input is
|
|
available. On Windows, pselect is redirected to sys_select, which
|
|
uses MsgWaitForMultipleObjects to wait for input, either from the
|
|
keyboard or from any of the Emacs subprocesses. In addition,
|
|
MsgWaitForMultipleObjects wakes up when some Windows message is
|
|
posted to the input queue of the Emacs's main thread (which is the
|
|
thread in which sys_select runs).
|
|
|
|
When the Emacs's console window has focus, Windows sends input
|
|
events that originate from the keyboard or the mouse; these events
|
|
wake up MsgWaitForMultipleObjects, which reports that input is
|
|
available. Emacs then calls w32_console_read_socket, below, to
|
|
read the input. w32_console_read_socket uses
|
|
GetNumberOfConsoleInputEvents and ReadConsoleInput to peek at and
|
|
read the console input events.
|
|
|
|
One type of non-keyboard input event that gets reported as input
|
|
available is due to the Emacs's console window receiving focus.
|
|
When that happens, Emacs gets the FOCUS_EVENT event and sys_select
|
|
reports some input; however, w32_console_read_socket ignores such
|
|
events when called to read them.
|
|
|
|
Note that any other Windows message sent to the main thread will
|
|
also wake up MsgWaitForMultipleObjects. These messages get
|
|
immediately dispatched to their destinations by calling
|
|
drain_message_queue. */
|
|
|
|
int
|
|
w32_console_read_socket (struct terminal *terminal,
|
|
struct input_event *hold_quit)
|
|
{
|
|
int nev, add;
|
|
int isdead;
|
|
|
|
block_input ();
|
|
|
|
for (;;)
|
|
{
|
|
nev = fill_queue (0);
|
|
if (nev <= 0)
|
|
{
|
|
/* If nev == -1, there was some kind of error
|
|
If nev == 0 then waitp must be zero and no events were available
|
|
so return. */
|
|
break;
|
|
}
|
|
|
|
while (nev > 0)
|
|
{
|
|
struct input_event inev;
|
|
|
|
EVENT_INIT (inev);
|
|
inev.kind = NO_EVENT;
|
|
inev.arg = Qnil;
|
|
|
|
switch (queue_ptr->EventType)
|
|
{
|
|
case KEY_EVENT:
|
|
add = key_event (&queue_ptr->Event.KeyEvent, &inev, &isdead);
|
|
if (add == -1) /* 95.7.25 by himi */
|
|
{
|
|
queue_ptr--;
|
|
add = 1;
|
|
}
|
|
if (add)
|
|
kbd_buffer_store_event_hold (&inev, hold_quit);
|
|
break;
|
|
|
|
case MOUSE_EVENT:
|
|
add = do_mouse_event (&queue_ptr->Event.MouseEvent, &inev);
|
|
if (add)
|
|
kbd_buffer_store_event_hold (&inev, hold_quit);
|
|
break;
|
|
|
|
case WINDOW_BUFFER_SIZE_EVENT:
|
|
if (w32_use_full_screen_buffer)
|
|
resize_event (&queue_ptr->Event.WindowBufferSizeEvent);
|
|
break;
|
|
|
|
case MENU_EVENT:
|
|
case FOCUS_EVENT:
|
|
/* Internal event types, ignored. */
|
|
break;
|
|
}
|
|
|
|
queue_ptr++;
|
|
nev--;
|
|
}
|
|
}
|
|
|
|
/* We don't get told about changes in the window size (only the buffer
|
|
size, which we no longer care about), so we have to check it
|
|
periodically. */
|
|
if (!w32_use_full_screen_buffer)
|
|
maybe_generate_resize_event ();
|
|
|
|
unblock_input ();
|
|
return nev;
|
|
}
|