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* doc/lispref/eval.texi (Intro Eval, Symbol Forms): Minor tweaks for correctness with lexical scoping. (Eval): Copyedits. * doc/lispref/sequences.texi (Sequence Functions): Don't repeat the introduction already given in the parent. (Vectors): Copyedits. (Rings): Move from lists.texi. Note that this is specific to the ring package. * doc/lispref/lists.texi (Cons Cells): Copyedits. (List Elements): Mention push. (List Variables): Mention pop. (Rings): Move to sequences.texi. * doc/lispref/strings.texi (Text Comparison): Minor qualification. * doc/lispref/symbols.texi (Definitions, Symbol Components): Mention variable scoping issues. (Plists and Alists): Copyedits.
574 lines
22 KiB
Plaintext
574 lines
22 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../../info/symbols
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@node Symbols, Evaluation, Hash Tables, Top
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@chapter Symbols
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@cindex symbol
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A @dfn{symbol} is an object with a unique name. This chapter
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describes symbols, their components, their property lists, and how they
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are created and interned. Separate chapters describe the use of symbols
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as variables and as function names; see @ref{Variables}, and
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@ref{Functions}. For the precise read syntax for symbols, see
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@ref{Symbol Type}.
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You can test whether an arbitrary Lisp object is a symbol
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with @code{symbolp}:
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@defun symbolp object
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This function returns @code{t} if @var{object} is a symbol, @code{nil}
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otherwise.
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@end defun
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@menu
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* Symbol Components:: Symbols have names, values, function definitions
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and property lists.
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* Definitions:: A definition says how a symbol will be used.
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* Creating Symbols:: How symbols are kept unique.
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* Property Lists:: Each symbol has a property list
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for recording miscellaneous information.
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@end menu
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@node Symbol Components, Definitions, Symbols, Symbols
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@section Symbol Components
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@cindex symbol components
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Each symbol has four components (or ``cells''), each of which
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references another object:
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@table @asis
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@item Print name
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@cindex print name cell
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The symbol's name.
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@item Value
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@cindex value cell
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The symbol's current value as a variable.
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@item Function
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@cindex function cell
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The symbol's function definition. It can also hold a symbol, a
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keymap, or a keyboard macro.
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@item Property list
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@cindex property list cell
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The symbol's property list.
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@end table
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@noindent
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The print name cell always holds a string, and cannot be changed.
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Each of the other three cells can be set to any Lisp object.
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The print name cell holds the string that is the name of a symbol.
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Since symbols are represented textually by their names, it is
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important not to have two symbols with the same name. The Lisp reader
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ensures this: every time it reads a symbol, it looks for an existing
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symbol with the specified name before it creates a new one. To get a
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symbol's name, use the function @code{symbol-name} (@pxref{Creating
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Symbols}).
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The value cell holds a symbol's value as a variable, which is what
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you get if the symbol itself is evaluated as a Lisp expression.
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@xref{Variables}, for details about how values are set and retrieved,
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including complications such as @dfn{local bindings} and @dfn{scoping
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rules}. Most symbols can have any Lisp object as a value, but certain
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special symbols have values that cannot be changed; these include
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@code{nil} and @code{t}, and any symbol whose name starts with
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@samp{:} (those are called @dfn{keywords}). @xref{Constant
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Variables}.
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The function cell holds a symbol's function definition. Often, we
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refer to ``the function @code{foo}'' when we really mean the function
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stored in the function cell of @code{foo}; we make the distinction
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explicit only when necessary. Typically, the function cell is used to
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hold a function (@pxref{Functions}) or a macro (@pxref{Macros}).
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However, it can also be used to hold a symbol (@pxref{Function
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Indirection}), keyboard macro (@pxref{Keyboard Macros}), keymap
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(@pxref{Keymaps}), or autoload object (@pxref{Autoloading}). To get
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the contents of a symbol's function cell, use the function
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@code{symbol-function} (@pxref{Function Cells}).
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The property list cell normally should hold a correctly formatted
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property list. To get a symbol's function cell, use the function
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@code{symbol-plist}. @xref{Property Lists}.
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The function cell or the value cell may be @dfn{void}, which means
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that the cell does not reference any object. (This is not the same
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thing as holding the symbol @code{void}, nor the same as holding the
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symbol @code{nil}.) Examining a function or value cell that is void
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results in an error, such as @samp{Symbol's value as variable is void}.
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Because each symbol has separate value and function cells, variables
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names and function names do not conflict. For example, the symbol
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@code{buffer-file-name} has a value (the name of the file being
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visited in the current buffer) as well as a function definition (a
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primitive function that returns the name of the file):
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@example
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buffer-file-name
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@result{} "/gnu/elisp/symbols.texi"
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(symbol-function 'buffer-file-name)
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@result{} #<subr buffer-file-name>
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@end example
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@node Definitions, Creating Symbols, Symbol Components, Symbols
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@section Defining Symbols
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@cindex definitions of symbols
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A @dfn{definition} is a special kind of Lisp expression that
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announces your intention to use a symbol in a particular way. It
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typically specifies a value or meaning for the symbol for one kind of
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use, plus documentation for its meaning when used in this way. Thus,
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when you define a symbol as a variable, you can supply an initial
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value for the variable, plus documentation for the variable.
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@code{defvar} and @code{defconst} are special forms that define a
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symbol as a @dfn{global variable}---a variable that can be accessed at
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any point in a Lisp program. @xref{Variables}, for details about
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variables. To define a customizable variable, use the
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@code{defcustom} macro, which also calls @code{defvar} as a subroutine
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(@pxref{Customization}).
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In principle, you can assign a variable value to any symbol with
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@code{setq}, whether not it has first been defined as a variable.
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However, you ought to write a variable definition for each global
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variable that you want to use; otherwise, your Lisp program may not
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act correctly if it is evaluated with lexical scoping enabled
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(@pxref{Variable Scoping}).
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@code{defun} defines a symbol as a function, creating a lambda
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expression and storing it in the function cell of the symbol. This
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lambda expression thus becomes the function definition of the symbol.
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(The term ``function definition,'' meaning the contents of the function
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cell, is derived from the idea that @code{defun} gives the symbol its
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definition as a function.) @code{defsubst} and @code{defalias} are two
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other ways of defining a function. @xref{Functions}.
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@code{defmacro} defines a symbol as a macro. It creates a macro
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object and stores it in the function cell of the symbol. Note that a
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given symbol can be a macro or a function, but not both at once, because
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both macro and function definitions are kept in the function cell, and
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that cell can hold only one Lisp object at any given time.
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@xref{Macros}.
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As previously noted, Emacs Lisp allows the same symbol to be defined
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both as a variable (e.g.@: with @code{defvar}) and as a function or
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macro (e.g.@: with @code{defun}). Such definitions do not conflict.
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These definition also act as guides for programming tools. For
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example, the @kbd{C-h f} and @kbd{C-h v} commands create help buffers
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containing links to the relevant variable, function, or macro
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definitions. @xref{Name Help,,, emacs, The GNU Emacs Manual}.
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@node Creating Symbols, Property Lists, Definitions, Symbols
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@section Creating and Interning Symbols
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@cindex reading symbols
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To understand how symbols are created in GNU Emacs Lisp, you must know
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how Lisp reads them. Lisp must ensure that it finds the same symbol
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every time it reads the same set of characters. Failure to do so would
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cause complete confusion.
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@cindex symbol name hashing
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@cindex hashing
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@cindex obarray
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@cindex bucket (in obarray)
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When the Lisp reader encounters a symbol, it reads all the characters
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of the name. Then it ``hashes'' those characters to find an index in a
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table called an @dfn{obarray}. Hashing is an efficient method of
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looking something up. For example, instead of searching a telephone
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book cover to cover when looking up Jan Jones, you start with the J's
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and go from there. That is a simple version of hashing. Each element
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of the obarray is a @dfn{bucket} which holds all the symbols with a
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given hash code; to look for a given name, it is sufficient to look
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through all the symbols in the bucket for that name's hash code. (The
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same idea is used for general Emacs hash tables, but they are a
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different data type; see @ref{Hash Tables}.)
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@cindex interning
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If a symbol with the desired name is found, the reader uses that
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symbol. If the obarray does not contain a symbol with that name, the
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reader makes a new symbol and adds it to the obarray. Finding or adding
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a symbol with a certain name is called @dfn{interning} it, and the
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symbol is then called an @dfn{interned symbol}.
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Interning ensures that each obarray has just one symbol with any
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particular name. Other like-named symbols may exist, but not in the
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same obarray. Thus, the reader gets the same symbols for the same
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names, as long as you keep reading with the same obarray.
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Interning usually happens automatically in the reader, but sometimes
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other programs need to do it. For example, after the @kbd{M-x} command
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obtains the command name as a string using the minibuffer, it then
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interns the string, to get the interned symbol with that name.
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@cindex symbol equality
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@cindex uninterned symbol
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No obarray contains all symbols; in fact, some symbols are not in any
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obarray. They are called @dfn{uninterned symbols}. An uninterned
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symbol has the same four cells as other symbols; however, the only way
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to gain access to it is by finding it in some other object or as the
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value of a variable.
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Creating an uninterned symbol is useful in generating Lisp code,
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because an uninterned symbol used as a variable in the code you generate
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cannot clash with any variables used in other Lisp programs.
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In Emacs Lisp, an obarray is actually a vector. Each element of the
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vector is a bucket; its value is either an interned symbol whose name
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hashes to that bucket, or 0 if the bucket is empty. Each interned
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symbol has an internal link (invisible to the user) to the next symbol
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in the bucket. Because these links are invisible, there is no way to
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find all the symbols in an obarray except using @code{mapatoms} (below).
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The order of symbols in a bucket is not significant.
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In an empty obarray, every element is 0, so you can create an obarray
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with @code{(make-vector @var{length} 0)}. @strong{This is the only
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valid way to create an obarray.} Prime numbers as lengths tend
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to result in good hashing; lengths one less than a power of two are also
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good.
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@strong{Do not try to put symbols in an obarray yourself.} This does
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not work---only @code{intern} can enter a symbol in an obarray properly.
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@cindex CL note---symbol in obarrays
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@quotation
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@b{Common Lisp note:} Unlike Common Lisp, Emacs Lisp does not provide
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for interning a single symbol in several obarrays.
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@end quotation
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Most of the functions below take a name and sometimes an obarray as
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arguments. A @code{wrong-type-argument} error is signaled if the name
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is not a string, or if the obarray is not a vector.
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@defun symbol-name symbol
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This function returns the string that is @var{symbol}'s name. For example:
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@example
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@group
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(symbol-name 'foo)
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@result{} "foo"
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@end group
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@end example
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@strong{Warning:} Changing the string by substituting characters does
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change the name of the symbol, but fails to update the obarray, so don't
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do it!
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@end defun
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@defun make-symbol name
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This function returns a newly-allocated, uninterned symbol whose name is
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@var{name} (which must be a string). Its value and function definition
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are void, and its property list is @code{nil}. In the example below,
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the value of @code{sym} is not @code{eq} to @code{foo} because it is a
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distinct uninterned symbol whose name is also @samp{foo}.
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@example
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(setq sym (make-symbol "foo"))
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@result{} foo
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(eq sym 'foo)
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@result{} nil
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@end example
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@end defun
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@defun intern name &optional obarray
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This function returns the interned symbol whose name is @var{name}. If
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there is no such symbol in the obarray @var{obarray}, @code{intern}
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creates a new one, adds it to the obarray, and returns it. If
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@var{obarray} is omitted, the value of the global variable
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@code{obarray} is used.
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@example
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(setq sym (intern "foo"))
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@result{} foo
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(eq sym 'foo)
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@result{} t
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(setq sym1 (intern "foo" other-obarray))
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@result{} foo
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(eq sym1 'foo)
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@result{} nil
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@end example
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@end defun
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@cindex CL note---interning existing symbol
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@quotation
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@b{Common Lisp note:} In Common Lisp, you can intern an existing symbol
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in an obarray. In Emacs Lisp, you cannot do this, because the argument
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to @code{intern} must be a string, not a symbol.
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@end quotation
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@defun intern-soft name &optional obarray
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This function returns the symbol in @var{obarray} whose name is
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@var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
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Therefore, you can use @code{intern-soft} to test whether a symbol with
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a given name is already interned. If @var{obarray} is omitted, the
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value of the global variable @code{obarray} is used.
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The argument @var{name} may also be a symbol; in that case,
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the function returns @var{name} if @var{name} is interned
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in the specified obarray, and otherwise @code{nil}.
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@smallexample
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(intern-soft "frazzle") ; @r{No such symbol exists.}
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@result{} nil
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(make-symbol "frazzle") ; @r{Create an uninterned one.}
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@result{} frazzle
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@group
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(intern-soft "frazzle") ; @r{That one cannot be found.}
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@result{} nil
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@end group
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@group
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(setq sym (intern "frazzle")) ; @r{Create an interned one.}
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@result{} frazzle
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@end group
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@group
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(intern-soft "frazzle") ; @r{That one can be found!}
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@result{} frazzle
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@end group
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@group
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(eq sym 'frazzle) ; @r{And it is the same one.}
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@result{} t
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@end group
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@end smallexample
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@end defun
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@defvar obarray
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This variable is the standard obarray for use by @code{intern} and
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@code{read}.
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@end defvar
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@defun mapatoms function &optional obarray
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@anchor{Definition of mapatoms}
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This function calls @var{function} once with each symbol in the obarray
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@var{obarray}. Then it returns @code{nil}. If @var{obarray} is
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omitted, it defaults to the value of @code{obarray}, the standard
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obarray for ordinary symbols.
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@smallexample
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(setq count 0)
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@result{} 0
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(defun count-syms (s)
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(setq count (1+ count)))
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@result{} count-syms
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(mapatoms 'count-syms)
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@result{} nil
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count
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@result{} 1871
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@end smallexample
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See @code{documentation} in @ref{Accessing Documentation}, for another
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example using @code{mapatoms}.
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@end defun
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@defun unintern symbol obarray
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This function deletes @var{symbol} from the obarray @var{obarray}. If
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@code{symbol} is not actually in the obarray, @code{unintern} does
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nothing. If @var{obarray} is @code{nil}, the current obarray is used.
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If you provide a string instead of a symbol as @var{symbol}, it stands
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for a symbol name. Then @code{unintern} deletes the symbol (if any) in
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the obarray which has that name. If there is no such symbol,
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@code{unintern} does nothing.
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If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise
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it returns @code{nil}.
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@end defun
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@node Property Lists,, Creating Symbols, Symbols
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@section Property Lists
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@cindex property list
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@cindex plist
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A @dfn{property list} (@dfn{plist} for short) is a list of paired
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elements. Each of the pairs associates a property name (usually a
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symbol) with a property or value.
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Every symbol has a cell that stores a property list (@pxref{Symbol
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Components}). This property list is used to record information about
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the symbol, such as its variable documentation and the name of the
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file where it was defined.
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Property lists can also be used in other contexts. For instance,
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you can assign property lists to character positions in a string or
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buffer. @xref{Text Properties}.
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The property names and values in a property list can be any Lisp
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objects, but the names are usually symbols. Property list functions
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compare the property names using @code{eq}. Here is an example of a
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property list, found on the symbol @code{progn} when the compiler is
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loaded:
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@example
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(lisp-indent-function 0 byte-compile byte-compile-progn)
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@end example
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@noindent
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Here @code{lisp-indent-function} and @code{byte-compile} are property
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names, and the other two elements are the corresponding values.
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@menu
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* Plists and Alists:: Comparison of the advantages of property
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lists and association lists.
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* Symbol Plists:: Functions to access symbols' property lists.
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* Other Plists:: Accessing property lists stored elsewhere.
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@end menu
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@node Plists and Alists
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@subsection Property Lists and Association Lists
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@cindex plist vs. alist
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@cindex alist vs. plist
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@cindex property lists vs association lists
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Association lists (@pxref{Association Lists}) are very similar to
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property lists. In contrast to association lists, the order of the
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pairs in the property list is not significant since the property names
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must be distinct.
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Property lists are better than association lists for attaching
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information to various Lisp function names or variables. If your
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program keeps all such information in one association list, it will
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typically need to search that entire list each time it checks for an
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association for a particular Lisp function name or variable, which
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could be slow. By contrast, if you keep the same information in the
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property lists of the function names or variables themselves, each
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search will scan only the length of one property list, which is
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usually short. This is why the documentation for a variable is
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recorded in a property named @code{variable-documentation}. The byte
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compiler likewise uses properties to record those functions needing
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special treatment.
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However, association lists have their own advantages. Depending on
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your application, it may be faster to add an association to the front of
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an association list than to update a property. All properties for a
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symbol are stored in the same property list, so there is a possibility
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of a conflict between different uses of a property name. (For this
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reason, it is a good idea to choose property names that are probably
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unique, such as by beginning the property name with the program's usual
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name-prefix for variables and functions.) An association list may be
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used like a stack where associations are pushed on the front of the list
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and later discarded; this is not possible with a property list.
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@node Symbol Plists
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@subsection Property List Functions for Symbols
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@defun symbol-plist symbol
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This function returns the property list of @var{symbol}.
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@end defun
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@defun setplist symbol plist
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This function sets @var{symbol}'s property list to @var{plist}.
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Normally, @var{plist} should be a well-formed property list, but this is
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|
not enforced. The return value is @var{plist}.
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@smallexample
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(setplist 'foo '(a 1 b (2 3) c nil))
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@result{} (a 1 b (2 3) c nil)
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(symbol-plist 'foo)
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@result{} (a 1 b (2 3) c nil)
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@end smallexample
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For symbols in special obarrays, which are not used for ordinary
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|
purposes, it may make sense to use the property list cell in a
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|
nonstandard fashion; in fact, the abbrev mechanism does so
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|
(@pxref{Abbrevs}).
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@end defun
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|
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@defun get symbol property
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This function finds the value of the property named @var{property} in
|
|
@var{symbol}'s property list. If there is no such property, @code{nil}
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|
is returned. Thus, there is no distinction between a value of
|
|
@code{nil} and the absence of the property.
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|
|
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The name @var{property} is compared with the existing property names
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|
using @code{eq}, so any object is a legitimate property.
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|
|
|
See @code{put} for an example.
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|
@end defun
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|
|
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@defun put symbol property value
|
|
This function puts @var{value} onto @var{symbol}'s property list under
|
|
the property name @var{property}, replacing any previous property value.
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|
The @code{put} function returns @var{value}.
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|
|
|
@smallexample
|
|
(put 'fly 'verb 'transitive)
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|
@result{}'transitive
|
|
(put 'fly 'noun '(a buzzing little bug))
|
|
@result{} (a buzzing little bug)
|
|
(get 'fly 'verb)
|
|
@result{} transitive
|
|
(symbol-plist 'fly)
|
|
@result{} (verb transitive noun (a buzzing little bug))
|
|
@end smallexample
|
|
@end defun
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|
|
|
@node Other Plists
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|
@subsection Property Lists Outside Symbols
|
|
|
|
These functions are useful for manipulating property lists
|
|
that are stored in places other than symbols:
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|
|
|
@defun plist-get plist property
|
|
This returns the value of the @var{property} property stored in the
|
|
property list @var{plist}. It accepts a malformed @var{plist}
|
|
argument. If @var{property} is not found in the @var{plist}, it
|
|
returns @code{nil}. For example,
|
|
|
|
@example
|
|
(plist-get '(foo 4) 'foo)
|
|
@result{} 4
|
|
(plist-get '(foo 4 bad) 'foo)
|
|
@result{} 4
|
|
(plist-get '(foo 4 bad) 'bad)
|
|
@result{} nil
|
|
(plist-get '(foo 4 bad) 'bar)
|
|
@result{} nil
|
|
@end example
|
|
@end defun
|
|
|
|
@defun plist-put plist property value
|
|
This stores @var{value} as the value of the @var{property} property in
|
|
the property list @var{plist}. It may modify @var{plist} destructively,
|
|
or it may construct a new list structure without altering the old. The
|
|
function returns the modified property list, so you can store that back
|
|
in the place where you got @var{plist}. For example,
|
|
|
|
@example
|
|
(setq my-plist '(bar t foo 4))
|
|
@result{} (bar t foo 4)
|
|
(setq my-plist (plist-put my-plist 'foo 69))
|
|
@result{} (bar t foo 69)
|
|
(setq my-plist (plist-put my-plist 'quux '(a)))
|
|
@result{} (bar t foo 69 quux (a))
|
|
@end example
|
|
@end defun
|
|
|
|
You could define @code{put} in terms of @code{plist-put} as follows:
|
|
|
|
@example
|
|
(defun put (symbol prop value)
|
|
(setplist symbol
|
|
(plist-put (symbol-plist symbol) prop value)))
|
|
@end example
|
|
|
|
@defun lax-plist-get plist property
|
|
Like @code{plist-get} except that it compares properties
|
|
using @code{equal} instead of @code{eq}.
|
|
@end defun
|
|
|
|
@defun lax-plist-put plist property value
|
|
Like @code{plist-put} except that it compares properties
|
|
using @code{equal} instead of @code{eq}.
|
|
@end defun
|
|
|
|
@defun plist-member plist property
|
|
This returns non-@code{nil} if @var{plist} contains the given
|
|
@var{property}. Unlike @code{plist-get}, this allows you to distinguish
|
|
between a missing property and a property with the value @code{nil}.
|
|
The value is actually the tail of @var{plist} whose @code{car} is
|
|
@var{property}.
|
|
@end defun
|