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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-11-27 07:37:33 +00:00
emacs/lib/u64.h
Paul Eggert 68a256c892 Update from Gnulib
Make the following changes by hand, and run 'admin/merge-gnulib'.
* .gitignore: Add lib/malloc/*.gl.h.
* admin/merge-gnulib: Copy lib/af_alg.h and lib/save-cwd.h
directly from Gnulib, without worrying about Gnulib modules,
as these files are special cases.
(AVOIDED_MODULES): Remove malloc-posix.
* lib/malloc.c, lib/realloc.c, m4/malloc.m4, m4/realloc.m4:
* m4/year2038.m4: New files, copied from Gnulib.
* lib/malloca.c, lib/malloca.h:
* m4/close-stream.m4, m4/glibc21.m4, m4/malloca.m4:
Remove.  These are either no longer present in Gnulib, or are no
longer needed by modules that Emacs uses.
* oldXMenu/AddPane.c, oldXmenu/Addsel.c: Include XmenuInt.h first;
needed for new Gnulib.
* src/xmenu.c: Call emacs_abort, not abort.
2021-10-04 15:21:31 -07:00

180 lines
3.6 KiB
C

/* uint64_t-like operations that work even on hosts lacking uint64_t
Copyright (C) 2006, 2009-2021 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Paul Eggert. */
#include <stdint.h>
#ifndef _GL_INLINE_HEADER_BEGIN
#error "Please include config.h first."
#endif
_GL_INLINE_HEADER_BEGIN
#ifndef _GL_U64_INLINE
# define _GL_U64_INLINE _GL_INLINE
#endif
/* Return X rotated left by N bits, where 0 < N < 64. */
#define u64rol(x, n) u64or (u64shl (x, n), u64shr (x, 64 - n))
#ifdef UINT64_MAX
/* Native implementations are trivial. See below for comments on what
these operations do. */
typedef uint64_t u64;
# define u64hilo(hi, lo) ((u64) (((u64) (hi) << 32) + (lo)))
# define u64init(hi, lo) u64hilo (hi, lo)
# define u64lo(x) ((u64) (x))
# define u64size(x) u64lo (x)
# define u64lt(x, y) ((x) < (y))
# define u64and(x, y) ((x) & (y))
# define u64or(x, y) ((x) | (y))
# define u64xor(x, y) ((x) ^ (y))
# define u64plus(x, y) ((x) + (y))
# define u64shl(x, n) ((x) << (n))
# define u64shr(x, n) ((x) >> (n))
#else
/* u64 is a 64-bit unsigned integer value.
u64init (HI, LO), is like u64hilo (HI, LO), but for use in
initializer contexts. */
# ifdef WORDS_BIGENDIAN
typedef struct { uint32_t hi, lo; } u64;
# define u64init(hi, lo) { hi, lo }
# else
typedef struct { uint32_t lo, hi; } u64;
# define u64init(hi, lo) { lo, hi }
# endif
/* Given the high and low-order 32-bit quantities HI and LO, return a u64
value representing (HI << 32) + LO. */
_GL_U64_INLINE u64
u64hilo (uint32_t hi, uint32_t lo)
{
u64 r;
r.hi = hi;
r.lo = lo;
return r;
}
/* Return a u64 value representing LO. */
_GL_U64_INLINE u64
u64lo (uint32_t lo)
{
u64 r;
r.hi = 0;
r.lo = lo;
return r;
}
/* Return a u64 value representing SIZE. */
_GL_U64_INLINE u64
u64size (size_t size)
{
u64 r;
r.hi = size >> 31 >> 1;
r.lo = size;
return r;
}
/* Return X < Y. */
_GL_U64_INLINE int
u64lt (u64 x, u64 y)
{
return x.hi < y.hi || (x.hi == y.hi && x.lo < y.lo);
}
/* Return X & Y. */
_GL_U64_INLINE u64
u64and (u64 x, u64 y)
{
u64 r;
r.hi = x.hi & y.hi;
r.lo = x.lo & y.lo;
return r;
}
/* Return X | Y. */
_GL_U64_INLINE u64
u64or (u64 x, u64 y)
{
u64 r;
r.hi = x.hi | y.hi;
r.lo = x.lo | y.lo;
return r;
}
/* Return X ^ Y. */
_GL_U64_INLINE u64
u64xor (u64 x, u64 y)
{
u64 r;
r.hi = x.hi ^ y.hi;
r.lo = x.lo ^ y.lo;
return r;
}
/* Return X + Y. */
_GL_U64_INLINE u64
u64plus (u64 x, u64 y)
{
u64 r;
r.lo = x.lo + y.lo;
r.hi = x.hi + y.hi + (r.lo < x.lo);
return r;
}
/* Return X << N. */
_GL_U64_INLINE u64
u64shl (u64 x, int n)
{
u64 r;
if (n < 32)
{
r.hi = (x.hi << n) | (x.lo >> (32 - n));
r.lo = x.lo << n;
}
else
{
r.hi = x.lo << (n - 32);
r.lo = 0;
}
return r;
}
/* Return X >> N. */
_GL_U64_INLINE u64
u64shr (u64 x, int n)
{
u64 r;
if (n < 32)
{
r.hi = x.hi >> n;
r.lo = (x.hi << (32 - n)) | (x.lo >> n);
}
else
{
r.hi = 0;
r.lo = x.hi >> (n - 32);
}
return r;
}
#endif
_GL_INLINE_HEADER_END