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607 lines
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607 lines
20 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/markers
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@node Markers, Text, Positions, Top
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@chapter Markers
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@cindex markers
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A @dfn{marker} is a Lisp object used to specify a position in a buffer
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relative to the surrounding text. A marker changes its offset from the
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beginning of the buffer automatically whenever text is inserted or
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deleted, so that it stays with the two characters on either side of it.
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@menu
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* Overview of Markers:: The components of a marker, and how it relocates.
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* Predicates on Markers:: Testing whether an object is a marker.
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* Creating Markers:: Making empty markers or markers at certain places.
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* Information from Markers:: Finding the marker's buffer or character position.
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* Marker Insertion Types:: Two ways a marker can relocate when you
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insert where it points.
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* Moving Markers:: Moving the marker to a new buffer or position.
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* The Mark:: How ``the mark'' is implemented with a marker.
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* The Region:: How to access ``the region''.
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@end menu
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@node Overview of Markers
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@section Overview of Markers
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A marker specifies a buffer and a position in that buffer. The marker
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can be used to represent a position in the functions that require one,
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just as an integer could be used. @xref{Positions}, for a complete
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description of positions.
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A marker has two attributes: the marker position, and the marker
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buffer. The marker position is an integer that is equivalent (at a
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given time) to the marker as a position in that buffer. But the
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marker's position value can change often during the life of the marker.
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Insertion and deletion of text in the buffer relocate the marker. The
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idea is that a marker positioned between two characters remains between
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those two characters despite insertion and deletion elsewhere in the
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buffer. Relocation changes the integer equivalent of the marker.
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@cindex marker relocation
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Deleting text around a marker's position leaves the marker between the
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characters immediately before and after the deleted text. Inserting
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text at the position of a marker normally leaves the marker in front of
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the new text---unless it is inserted with @code{insert-before-markers}
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(@pxref{Insertion}).
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@cindex marker garbage collection
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Insertion and deletion in a buffer must check all the markers and
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relocate them if necessary. This slows processing in a buffer with a
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large number of markers. For this reason, it is a good idea to make a
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marker point nowhere if you are sure you don't need it any more.
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Unreferenced markers are garbage collected eventually, but until then
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will continue to use time if they do point somewhere.
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@cindex markers as numbers
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Because it is common to perform arithmetic operations on a marker
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position, most of the arithmetic operations (including @code{+} and
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@code{-}) accept markers as arguments. In such cases, the marker
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stands for its current position.
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Here are examples of creating markers, setting markers, and moving point
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to markers:
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@example
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@group
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;; @r{Make a new marker that initially does not point anywhere:}
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(setq m1 (make-marker))
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@result{} #<marker in no buffer>
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@end group
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@group
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;; @r{Set @code{m1} to point between the 99th and 100th characters}
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;; @r{in the current buffer:}
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(set-marker m1 100)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@group
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;; @r{Now insert one character at the beginning of the buffer:}
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(goto-char (point-min))
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@result{} 1
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(insert "Q")
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@result{} nil
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@end group
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@group
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;; @r{@code{m1} is updated appropriately.}
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m1
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@result{} #<marker at 101 in markers.texi>
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@end group
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@group
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;; @r{Two markers that point to the same position}
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;; @r{are not @code{eq}, but they are @code{equal}.}
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(setq m2 (copy-marker m1))
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@result{} #<marker at 101 in markers.texi>
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(eq m1 m2)
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@result{} nil
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(equal m1 m2)
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@result{} t
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@end group
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@group
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;; @r{When you are finished using a marker, make it point nowhere.}
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(set-marker m1 nil)
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@result{} #<marker in no buffer>
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@end group
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@end example
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@node Predicates on Markers
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@section Predicates on Markers
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You can test an object to see whether it is a marker, or whether it is
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either an integer or a marker. The latter test is useful in connection
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with the arithmetic functions that work with both markers and integers.
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@defun markerp object
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This function returns @code{t} if @var{object} is a marker, @code{nil}
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otherwise. Note that integers are not markers, even though many
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functions will accept either a marker or an integer.
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@end defun
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@defun integer-or-marker-p object
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This function returns @code{t} if @var{object} is an integer or a marker,
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@code{nil} otherwise.
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@end defun
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@defun number-or-marker-p object
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This function returns @code{t} if @var{object} is a number (either kind)
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or a marker, @code{nil} otherwise.
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@end defun
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@node Creating Markers
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@section Functions That Create Markers
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When you create a new marker, you can make it point nowhere, or point
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to the present position of point, or to the beginning or end of the
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accessible portion of the buffer, or to the same place as another given
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marker.
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@defun make-marker
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This functions returns a newly created marker that does not point
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anywhere.
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@example
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@group
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(make-marker)
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@result{} #<marker in no buffer>
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@end group
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@end example
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@end defun
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@defun point-marker
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This function returns a new marker that points to the present position
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of point in the current buffer. @xref{Point}. For an example, see
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@code{copy-marker}, below.
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@end defun
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@defun point-min-marker
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This function returns a new marker that points to the beginning of the
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accessible portion of the buffer. This will be the beginning of the
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buffer unless narrowing is in effect. @xref{Narrowing}.
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@end defun
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@defun point-max-marker
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@cindex end of buffer marker
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This function returns a new marker that points to the end of the
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accessible portion of the buffer. This will be the end of the buffer
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unless narrowing is in effect. @xref{Narrowing}.
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Here are examples of this function and @code{point-min-marker}, shown in
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a buffer containing a version of the source file for the text of this
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chapter.
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@example
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@group
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(point-min-marker)
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@result{} #<marker at 1 in markers.texi>
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(point-max-marker)
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@result{} #<marker at 15573 in markers.texi>
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@end group
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@group
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(narrow-to-region 100 200)
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@result{} nil
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@end group
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@group
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(point-min-marker)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@group
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(point-max-marker)
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@result{} #<marker at 200 in markers.texi>
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@end group
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@end example
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@end defun
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@defun copy-marker marker-or-integer insertion-type
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If passed a marker as its argument, @code{copy-marker} returns a
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new marker that points to the same place and the same buffer as does
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@var{marker-or-integer}. If passed an integer as its argument,
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@code{copy-marker} returns a new marker that points to position
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@var{marker-or-integer} in the current buffer.
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The new marker's insertion type is specified by the argument
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@var{insertion-type}. @xref{Marker Insertion Types}.
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If passed an integer argument less than 1, @code{copy-marker} returns a
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new marker that points to the beginning of the current buffer. If
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passed an integer argument greater than the length of the buffer,
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@code{copy-marker} returns a new marker that points to the end of the
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buffer.
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An error is signaled if @var{marker} is neither a marker nor an
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integer.
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@example
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@group
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(setq p (point-marker))
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@result{} #<marker at 2139 in markers.texi>
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@end group
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@group
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(setq q (copy-marker p))
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@result{} #<marker at 2139 in markers.texi>
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@end group
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@group
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(eq p q)
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@result{} nil
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@end group
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@group
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(equal p q)
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@result{} t
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@end group
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@group
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(copy-marker 0)
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@result{} #<marker at 1 in markers.texi>
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@end group
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@group
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(copy-marker 20000)
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@result{} #<marker at 7572 in markers.texi>
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@end group
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@end example
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@end defun
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@node Information from Markers
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@section Information from Markers
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This section describes the functions for accessing the components of a
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marker object.
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@defun marker-position marker
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This function returns the position that @var{marker} points to, or
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@code{nil} if it points nowhere.
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@end defun
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@defun marker-buffer marker
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This function returns the buffer that @var{marker} points into, or
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@code{nil} if it points nowhere.
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@example
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@group
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(setq m (make-marker))
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@result{} #<marker in no buffer>
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@end group
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@group
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(marker-position m)
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@result{} nil
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@end group
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@group
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(marker-buffer m)
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@result{} nil
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@end group
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@group
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(set-marker m 3770 (current-buffer))
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@result{} #<marker at 3770 in markers.texi>
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@end group
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@group
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(marker-buffer m)
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@result{} #<buffer markers.texi>
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@end group
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@group
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(marker-position m)
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@result{} 3770
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@end group
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@end example
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@end defun
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Two distinct markers are considered @code{equal} (even though not
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@code{eq}) to each other if they have the same position and buffer, or
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if they both point nowhere.
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@node Marker Insertion Types
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@section Marker Insertion Types
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@cindex insertion type of a marker
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When you insert text directly at the place where a marker points,
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there are two possible ways to relocate that marker: it can point before
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the inserted text, or point after it. You can specify which one a given
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marker should do by setting its @dfn{insertion type}.
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@tindex set-marker-insertion-type
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@defun set-marker-insertion-type marker type
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This function sets the insertion type of marker @var{marker} to
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@var{type}. If @var{type} is @code{t}, @var{marker} will advances when
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text is inserted at it. If @var{type} is @code{nil}, @var{marker} does
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not advance when text is inserted there.
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@end defun
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@tindex marker-insertion-type
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@defun marker-insertion-type marker
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This function reports the current insertion type of @var{marker}.
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@end defun
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@node Moving Markers
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@section Moving Marker Positions
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This section describes how to change the position of an existing
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marker. When you do this, be sure you know whether the marker is used
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outside of your program, and, if so, what effects will result from
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moving it---otherwise, confusing things may happen in other parts of
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Emacs.
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@defun set-marker marker position &optional buffer
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This function moves @var{marker} to @var{position}
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in @var{buffer}. If @var{buffer} is not provided, it defaults to
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the current buffer.
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If @var{position} is less than 1, @code{set-marker} moves @var{marker}
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to the beginning of the buffer. If @var{position} is greater than the
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size of the buffer, @code{set-marker} moves marker to the end of the
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buffer. If @var{position} is @code{nil} or a marker that points
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nowhere, then @var{marker} is set to point nowhere.
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The value returned is @var{marker}.
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@example
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@group
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(setq m (point-marker))
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@result{} #<marker at 4714 in markers.texi>
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@end group
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@group
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(set-marker m 55)
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@result{} #<marker at 55 in markers.texi>
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@end group
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@group
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(setq b (get-buffer "foo"))
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@result{} #<buffer foo>
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@end group
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@group
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(set-marker m 0 b)
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@result{} #<marker at 1 in foo>
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@end group
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@end example
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@end defun
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@defun move-marker marker position &optional buffer
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This is another name for @code{set-marker}.
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@end defun
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@node The Mark
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@section The Mark
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@cindex mark, the
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@cindex mark ring
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One special marker in each buffer is designated @dfn{the mark}. It
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records a position for the user for the sake of commands such as
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@kbd{C-w} and @kbd{C-x @key{TAB}}. Lisp programs should set the mark
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only to values that have a potential use to the user, and never for
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their own internal purposes. For example, the @code{replace-regexp}
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command sets the mark to the value of point before doing any
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replacements, because this enables the user to move back there
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conveniently after the replace is finished.
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Many commands are designed so that when called interactively they
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operate on the text between point and the mark. If you are writing such
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a command, don't examine the mark directly; instead, use
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@code{interactive} with the @samp{r} specification. This provides the
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values of point and the mark as arguments to the command in an
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interactive call, but permits other Lisp programs to specify arguments
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explicitly. @xref{Interactive Codes}.
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Each buffer has its own value of the mark that is independent of the
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value of the mark in other buffers. When a buffer is created, the mark
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exists but does not point anywhere. We consider this state as ``the
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absence of a mark in that buffer.''
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Once the mark ``exists'' in a buffer, it normally never ceases to
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exist. However, it may become @dfn{inactive}, if Transient Mark mode is
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enabled. The variable @code{mark-active}, which is always local in all
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buffers, indicates whether the mark is active: non-@code{nil} means yes.
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A command can request deactivation of the mark upon return to the editor
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command loop by setting @code{deactivate-mark} to a non-@code{nil} value
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(but this causes deactivation only if Transient Mark mode is enabled).
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The main motivation for using Transient Mark mode is that this mode
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also enables highlighting of the region when the mark is active.
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@xref{Display}.
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In addition to the mark, each buffer has a @dfn{mark ring} which is a
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list of markers containing previous values of the mark. When editing
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commands change the mark, they should normally save the old value of the
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mark on the mark ring. The variable @code{mark-ring-max} specifies the
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maximum number of entries in the mark ring; once the list becomes this
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long, adding a new element deletes the last element.
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@defun mark &optional force
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@cindex current buffer mark
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This function returns the current buffer's mark position as an integer.
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If the mark is inactive, @code{mark} normally signals an error.
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However, if @var{force} is non-@code{nil}, then @code{mark} returns the
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mark position anyway---or @code{nil}, if the mark is not yet set for
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this buffer.
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@end defun
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@defun mark-marker
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This function returns the current buffer's mark. This is the very marker
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that records the mark location inside Emacs, not a copy. Therefore,
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changing this marker's position will directly affect the position of the mark.
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Don't do it unless that is the effect you want.
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@example
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@group
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(setq m (mark-marker))
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@result{} #<marker at 3420 in markers.texi>
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@end group
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@group
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(set-marker m 100)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@group
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(mark-marker)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@end example
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Like any marker, this marker can be set to point at any buffer you like.
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We don't recommend that you make it point at any buffer other than the
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one of which it is the mark. If you do, it will yield perfectly
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consistent, but rather odd, results.
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@end defun
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@ignore
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@deffn Command set-mark-command jump
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If @var{jump} is @code{nil}, this command sets the mark to the value
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of point and pushes the previous value of the mark on the mark ring. The
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message @samp{Mark set} is also displayed in the echo area.
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If @var{jump} is not @code{nil}, this command sets point to the value
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of the mark, and sets the mark to the previous saved mark value, which
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is popped off the mark ring.
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This function is @emph{only} intended for interactive use.
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@end deffn
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@end ignore
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@defun set-mark position
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This function sets the mark to @var{position}, and activates the mark.
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The old value of the mark is @emph{not} pushed onto the mark ring.
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@strong{Please note:} Use this function only if you want the user to
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see that the mark has moved, and you want the previous mark position to
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be lost. Normally, when a new mark is set, the old one should go on the
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@code{mark-ring}. For this reason, most applications should use
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@code{push-mark} and @code{pop-mark}, not @code{set-mark}.
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Novice Emacs Lisp programmers often try to use the mark for the wrong
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purposes. The mark saves a location for the user's convenience. An
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editing command should not alter the mark unless altering the mark is
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part of the user-level functionality of the command. (And, in that
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case, this effect should be documented.) To remember a location for
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internal use in the Lisp program, store it in a Lisp variable. For
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example:
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@example
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@group
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(let ((beg (point)))
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(forward-line 1)
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(delete-region beg (point))).
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@end group
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@end example
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@end defun
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@c for interactive use only
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@ignore
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@deffn Command exchange-point-and-mark
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This function exchanges the positions of point and the mark.
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It is intended for interactive use.
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@end deffn
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@end ignore
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@defun push-mark &optional position nomsg activate
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This function sets the current buffer's mark to @var{position}, and
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pushes a copy of the previous mark onto @code{mark-ring}. If
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@var{position} is @code{nil}, then the value of point is used.
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@code{push-mark} returns @code{nil}.
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The function @code{push-mark} normally @emph{does not} activate the
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mark. To do that, specify @code{t} for the argument @var{activate}.
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A @samp{Mark set} message is displayed unless @var{nomsg} is
|
|
non-@code{nil}.
|
|
@end defun
|
|
|
|
@defun pop-mark
|
|
This function pops off the top element of @code{mark-ring} and makes
|
|
that mark become the buffer's actual mark. This does not move point in
|
|
the buffer, and it does nothing if @code{mark-ring} is empty. It
|
|
deactivates the mark.
|
|
|
|
The return value is not meaningful.
|
|
@end defun
|
|
|
|
@defopt transient-mark-mode
|
|
@cindex Transient Mark mode
|
|
This variable if non-@code{nil} enables Transient Mark mode, in which
|
|
every buffer-modifying primitive sets @code{deactivate-mark}. The
|
|
consequence of this is that commands that modify the buffer normally
|
|
make the mark inactive.
|
|
@end defopt
|
|
|
|
@defvar deactivate-mark
|
|
If an editor command sets this variable non-@code{nil}, then the editor
|
|
command loop deactivates the mark after the command returns, but only if
|
|
Transient Mark mode is enabled.
|
|
@end defvar
|
|
|
|
@defun deactivate-mark
|
|
This function deactivates the mark, but only if Transient Mark mode
|
|
is enabled.
|
|
@end defun
|
|
|
|
@defvar mark-active
|
|
The mark is active when this variable is non-@code{nil}. This variable
|
|
is always local in each buffer.
|
|
@end defvar
|
|
|
|
@defvar activate-mark-hook
|
|
@defvarx deactivate-mark-hook
|
|
These normal hooks are run, respectively, when the mark becomes active
|
|
and when it becomes inactive. The hook @code{activate-mark-hook} is
|
|
also run at the end of a command if the mark is active and it is
|
|
possible that the region may have changed.
|
|
@end defvar
|
|
|
|
@defvar mark-ring
|
|
The value of this buffer-local variable is the list of saved former
|
|
marks of the current buffer, most recent first.
|
|
|
|
@example
|
|
@group
|
|
mark-ring
|
|
@result{} (#<marker at 11050 in markers.texi>
|
|
#<marker at 10832 in markers.texi>
|
|
@dots{})
|
|
@end group
|
|
@end example
|
|
@end defvar
|
|
|
|
@defopt mark-ring-max
|
|
The value of this variable is the maximum size of @code{mark-ring}. If
|
|
more marks than this are pushed onto the @code{mark-ring},
|
|
@code{push-mark} discards an old mark when it adds a new one.
|
|
@end defopt
|
|
|
|
@node The Region
|
|
@section The Region
|
|
@cindex region, the
|
|
|
|
The text between point and the mark is known as @dfn{the region}.
|
|
Various functions operate on text delimited by point and the mark, but
|
|
only those functions specifically related to the region itself are
|
|
described here.
|
|
|
|
@defun region-beginning
|
|
This function returns the position of the beginning of the region (as
|
|
an integer). This is the position of either point or the mark,
|
|
whichever is smaller.
|
|
|
|
If the mark does not point anywhere, an error is signaled.
|
|
@end defun
|
|
|
|
@defun region-end
|
|
This function returns the position of the end of the region (as an
|
|
integer). This is the position of either point or the mark, whichever is
|
|
larger.
|
|
|
|
If the mark does not point anywhere, an error is signaled.
|
|
@end defun
|
|
|
|
Few programs need to use the @code{region-beginning} and
|
|
@code{region-end} functions. A command designed to operate on a region
|
|
should normally use @code{interactive} with the @samp{r} specification
|
|
to find the beginning and end of the region. This lets other Lisp
|
|
programs specify the bounds explicitly as arguments. (@xref{Interactive
|
|
Codes}.)
|