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740 lines
27 KiB
Plaintext
740 lines
27 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990-1994, 2001-2012 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@node Byte Compilation
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@chapter Byte Compilation
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@cindex byte compilation
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@cindex byte-code
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@cindex compilation (Emacs Lisp)
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Emacs Lisp has a @dfn{compiler} that translates functions written
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in Lisp into a special representation called @dfn{byte-code} that can be
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executed more efficiently. The compiler replaces Lisp function
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definitions with byte-code. When a byte-code function is called, its
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definition is evaluated by the @dfn{byte-code interpreter}.
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Because the byte-compiled code is evaluated by the byte-code
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interpreter, instead of being executed directly by the machine's
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hardware (as true compiled code is), byte-code is completely
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transportable from machine to machine without recompilation. It is not,
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however, as fast as true compiled code.
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In general, any version of Emacs can run byte-compiled code produced
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by recent earlier versions of Emacs, but the reverse is not true.
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@vindex no-byte-compile
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If you do not want a Lisp file to be compiled, ever, put a file-local
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variable binding for @code{no-byte-compile} into it, like this:
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@example
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;; -*-no-byte-compile: t; -*-
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@end example
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@menu
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* Speed of Byte-Code:: An example of speedup from byte compilation.
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* Compilation Functions:: Byte compilation functions.
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* Docs and Compilation:: Dynamic loading of documentation strings.
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* Dynamic Loading:: Dynamic loading of individual functions.
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* Eval During Compile:: Code to be evaluated when you compile.
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* Compiler Errors:: Handling compiler error messages.
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* Byte-Code Objects:: The data type used for byte-compiled functions.
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* Disassembly:: Disassembling byte-code; how to read byte-code.
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@end menu
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@node Speed of Byte-Code
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@section Performance of Byte-Compiled Code
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A byte-compiled function is not as efficient as a primitive function
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written in C, but runs much faster than the version written in Lisp.
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Here is an example:
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@example
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@group
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(defun silly-loop (n)
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"Return the time, in seconds, to run N iterations of a loop."
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(let ((t1 (float-time)))
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(while (> (setq n (1- n)) 0))
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(- (float-time) t1)))
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@result{} silly-loop
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@end group
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@group
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(silly-loop 50000000)
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@result{} 10.235304117202759
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@end group
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@group
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(byte-compile 'silly-loop)
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@result{} @r{[Compiled code not shown]}
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@end group
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@group
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(silly-loop 50000000)
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@result{} 3.705854892730713
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@end group
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@end example
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In this example, the interpreted code required 10 seconds to run,
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whereas the byte-compiled code required less than 4 seconds. These
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results are representative, but actual results may vary.
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@node Compilation Functions
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@section Byte-Compilation Functions
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@cindex compilation functions
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You can byte-compile an individual function or macro definition with
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the @code{byte-compile} function. You can compile a whole file with
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@code{byte-compile-file}, or several files with
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@code{byte-recompile-directory} or @code{batch-byte-compile}.
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Sometimes, the byte compiler produces warning and/or error messages
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(@pxref{Compiler Errors}, for details). These messages are recorded
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in a buffer called @file{*Compile-Log*}, which uses Compilation mode.
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@xref{Compilation Mode,,,emacs, The GNU Emacs Manual}.
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@cindex macro compilation
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Be careful when writing macro calls in files that you intend to
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byte-compile. Since macro calls are expanded when they are compiled,
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the macros need to be loaded into Emacs or the byte compiler will not
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do the right thing. The usual way to handle this is with
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@code{require} forms which specify the files containing the needed
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macro definitions (@pxref{Named Features}). Normally, the
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byte compiler does not evaluate the code that it is compiling, but it
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handles @code{require} forms specially, by loading the specified
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libraries. To avoid loading the macro definition files when someone
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@emph{runs} the compiled program, write @code{eval-when-compile}
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around the @code{require} calls (@pxref{Eval During Compile}). For
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more details, @xref{Compiling Macros}.
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Inline (@code{defsubst}) functions are less troublesome; if you
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compile a call to such a function before its definition is known, the
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call will still work right, it will just run slower.
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@defun byte-compile symbol
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This function byte-compiles the function definition of @var{symbol},
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replacing the previous definition with the compiled one. The function
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definition of @var{symbol} must be the actual code for the function;
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@code{byte-compile} does not handle function indirection. The return
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value is the byte-code function object which is the compiled
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definition of @var{symbol} (@pxref{Byte-Code Objects}).
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@example
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@group
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(defun factorial (integer)
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"Compute factorial of INTEGER."
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(if (= 1 integer) 1
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(* integer (factorial (1- integer)))))
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@result{} factorial
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@end group
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@group
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(byte-compile 'factorial)
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@result{}
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#[(integer)
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"^H\301U\203^H^@@\301\207\302^H\303^HS!\"\207"
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[integer 1 * factorial]
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4 "Compute factorial of INTEGER."]
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@end group
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@end example
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If @var{symbol}'s definition is a byte-code function object,
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@code{byte-compile} does nothing and returns @code{nil}. It does not
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``compile the symbol's definition again'', since the original
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(non-compiled) code has already been replaced in the symbol's function
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cell by the byte-compiled code.
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The argument to @code{byte-compile} can also be a @code{lambda}
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expression. In that case, the function returns the corresponding
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compiled code but does not store it anywhere.
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@end defun
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@deffn Command compile-defun &optional arg
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This command reads the defun containing point, compiles it, and
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evaluates the result. If you use this on a defun that is actually a
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function definition, the effect is to install a compiled version of that
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function.
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@code{compile-defun} normally displays the result of evaluation in the
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echo area, but if @var{arg} is non-@code{nil}, it inserts the result
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in the current buffer after the form it compiled.
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@end deffn
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@deffn Command byte-compile-file filename &optional load
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This function compiles a file of Lisp code named @var{filename} into a
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file of byte-code. The output file's name is made by changing the
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@samp{.el} suffix into @samp{.elc}; if @var{filename} does not end in
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@samp{.el}, it adds @samp{.elc} to the end of @var{filename}.
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Compilation works by reading the input file one form at a time. If it
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is a definition of a function or macro, the compiled function or macro
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definition is written out. Other forms are batched together, then each
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batch is compiled, and written so that its compiled code will be
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executed when the file is read. All comments are discarded when the
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input file is read.
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This command returns @code{t} if there were no errors and @code{nil}
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otherwise. When called interactively, it prompts for the file name.
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If @var{load} is non-@code{nil}, this command loads the compiled file
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after compiling it. Interactively, @var{load} is the prefix argument.
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@example
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@group
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% ls -l push*
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-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
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@end group
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@group
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(byte-compile-file "~/emacs/push.el")
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@result{} t
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@end group
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@group
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% ls -l push*
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-rw-r--r-- 1 lewis 791 Oct 5 20:31 push.el
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-rw-rw-rw- 1 lewis 638 Oct 8 20:25 push.elc
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@end group
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@end example
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@end deffn
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@deffn Command byte-recompile-directory directory &optional flag force
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@cindex library compilation
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This command recompiles every @samp{.el} file in @var{directory} (or
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its subdirectories) that needs recompilation. A file needs
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recompilation if a @samp{.elc} file exists but is older than the
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@samp{.el} file.
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When a @samp{.el} file has no corresponding @samp{.elc} file,
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@var{flag} says what to do. If it is @code{nil}, this command ignores
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these files. If @var{flag} is 0, it compiles them. If it is neither
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@code{nil} nor 0, it asks the user whether to compile each such file,
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and asks about each subdirectory as well.
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Interactively, @code{byte-recompile-directory} prompts for
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@var{directory} and @var{flag} is the prefix argument.
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If @var{force} is non-@code{nil}, this command recompiles every
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@samp{.el} file that has a @samp{.elc} file.
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The returned value is unpredictable.
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@end deffn
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@defun batch-byte-compile &optional noforce
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This function runs @code{byte-compile-file} on files specified on the
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command line. This function must be used only in a batch execution of
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Emacs, as it kills Emacs on completion. An error in one file does not
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prevent processing of subsequent files, but no output file will be
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generated for it, and the Emacs process will terminate with a nonzero
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status code.
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If @var{noforce} is non-@code{nil}, this function does not recompile
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files that have an up-to-date @samp{.elc} file.
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@example
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% emacs -batch -f batch-byte-compile *.el
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@end example
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@end defun
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@node Docs and Compilation
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@section Documentation Strings and Compilation
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@cindex dynamic loading of documentation
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Functions and variables loaded from a byte-compiled file access their
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documentation strings dynamically from the file whenever needed. This
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saves space within Emacs, and makes loading faster because the
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documentation strings themselves need not be processed while loading the
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file. Actual access to the documentation strings becomes slower as a
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result, but this normally is not enough to bother users.
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Dynamic access to documentation strings does have drawbacks:
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@itemize @bullet
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@item
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If you delete or move the compiled file after loading it, Emacs can no
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longer access the documentation strings for the functions and variables
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in the file.
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@item
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If you alter the compiled file (such as by compiling a new version),
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then further access to documentation strings in this file will
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probably give nonsense results.
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@end itemize
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@noindent
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These problems normally occur only if you build Emacs yourself and use
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it from the directory where you built it, and you happen to edit
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and/or recompile the Lisp source files. They can be easily cured by
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reloading each file after recompiling it.
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@cindex @samp{#@@@var{count}}
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@cindex @samp{#$}
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The dynamic documentation string feature writes compiled files that
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use a special Lisp reader construct, @samp{#@@@var{count}}. This
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construct skips the next @var{count} characters. It also uses the
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@samp{#$} construct, which stands for ``the name of this file, as a
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string''. It is usually best not to use these constructs in Lisp source
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files, since they are not designed to be clear to humans reading the
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file.
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You can disable the dynamic documentation string feature at compile
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time by setting @code{byte-compile-dynamic-docstrings} to @code{nil};
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this is useful mainly if you expect to change the file, and you want
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Emacs processes that have already loaded it to keep working when the
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file changes. You can do this globally, or for one source file by
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specifying a file-local binding for the variable. One way to do that
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is by adding this string to the file's first line:
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@example
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-*-byte-compile-dynamic-docstrings: nil;-*-
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@end example
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@defopt byte-compile-dynamic-docstrings
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If this is non-@code{nil}, the byte compiler generates compiled files
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that are set up for dynamic loading of documentation strings.
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@end defopt
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@node Dynamic Loading
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@section Dynamic Loading of Individual Functions
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@cindex dynamic loading of functions
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@cindex lazy loading
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When you compile a file, you can optionally enable the @dfn{dynamic
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function loading} feature (also known as @dfn{lazy loading}). With
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dynamic function loading, loading the file doesn't fully read the
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function definitions in the file. Instead, each function definition
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contains a place-holder which refers to the file. The first time each
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function is called, it reads the full definition from the file, to
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replace the place-holder.
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The advantage of dynamic function loading is that loading the file
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becomes much faster. This is a good thing for a file which contains
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many separate user-callable functions, if using one of them does not
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imply you will probably also use the rest. A specialized mode which
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provides many keyboard commands often has that usage pattern: a user may
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invoke the mode, but use only a few of the commands it provides.
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The dynamic loading feature has certain disadvantages:
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@itemize @bullet
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@item
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If you delete or move the compiled file after loading it, Emacs can no
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longer load the remaining function definitions not already loaded.
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@item
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If you alter the compiled file (such as by compiling a new version),
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then trying to load any function not already loaded will usually yield
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nonsense results.
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@end itemize
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These problems will never happen in normal circumstances with
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installed Emacs files. But they are quite likely to happen with Lisp
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files that you are changing. The easiest way to prevent these problems
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is to reload the new compiled file immediately after each recompilation.
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The byte compiler uses the dynamic function loading feature if the
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variable @code{byte-compile-dynamic} is non-@code{nil} at compilation
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time. Do not set this variable globally, since dynamic loading is
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desirable only for certain files. Instead, enable the feature for
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specific source files with file-local variable bindings. For example,
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you could do it by writing this text in the source file's first line:
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@example
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-*-byte-compile-dynamic: t;-*-
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@end example
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@defvar byte-compile-dynamic
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If this is non-@code{nil}, the byte compiler generates compiled files
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that are set up for dynamic function loading.
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@end defvar
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@defun fetch-bytecode function
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If @var{function} is a byte-code function object, this immediately
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finishes loading the byte code of @var{function} from its
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byte-compiled file, if it is not fully loaded already. Otherwise,
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it does nothing. It always returns @var{function}.
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@end defun
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@node Eval During Compile
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@section Evaluation During Compilation
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These features permit you to write code to be evaluated during
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compilation of a program.
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@defspec eval-and-compile body@dots{}
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This form marks @var{body} to be evaluated both when you compile the
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containing code and when you run it (whether compiled or not).
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You can get a similar result by putting @var{body} in a separate file
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and referring to that file with @code{require}. That method is
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preferable when @var{body} is large. Effectively @code{require} is
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automatically @code{eval-and-compile}, the package is loaded both when
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compiling and executing.
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@code{autoload} is also effectively @code{eval-and-compile} too. It's
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recognized when compiling, so uses of such a function don't produce
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``not known to be defined'' warnings.
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Most uses of @code{eval-and-compile} are fairly sophisticated.
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If a macro has a helper function to build its result, and that macro
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is used both locally and outside the package, then
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@code{eval-and-compile} should be used to get the helper both when
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compiling and then later when running.
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If functions are defined programmatically (with @code{fset} say), then
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@code{eval-and-compile} can be used to have that done at compile-time
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as well as run-time, so calls to those functions are checked (and
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warnings about ``not known to be defined'' suppressed).
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@end defspec
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@defspec eval-when-compile body@dots{}
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This form marks @var{body} to be evaluated at compile time but not when
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the compiled program is loaded. The result of evaluation by the
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compiler becomes a constant which appears in the compiled program. If
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you load the source file, rather than compiling it, @var{body} is
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evaluated normally.
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@cindex compile-time constant
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If you have a constant that needs some calculation to produce,
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@code{eval-when-compile} can do that at compile-time. For example,
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@lisp
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(defvar my-regexp
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(eval-when-compile (regexp-opt '("aaa" "aba" "abb"))))
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@end lisp
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@cindex macros, at compile time
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If you're using another package, but only need macros from it (the
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byte compiler will expand those), then @code{eval-when-compile} can be
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used to load it for compiling, but not executing. For example,
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@lisp
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(eval-when-compile
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(require 'my-macro-package))
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@end lisp
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The same sort of thing goes for macros and @code{defsubst} functions
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defined locally and only for use within the file. They are needed for
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compiling the file, but in most cases they are not needed for
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execution of the compiled file. For example,
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@lisp
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(eval-when-compile
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(unless (fboundp 'some-new-thing)
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(defmacro 'some-new-thing ()
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(compatibility code))))
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@end lisp
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@noindent
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This is often good for code that's only a fallback for compatibility
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with other versions of Emacs.
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@strong{Common Lisp Note:} At top level, @code{eval-when-compile} is analogous to the Common
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Lisp idiom @code{(eval-when (compile eval) @dots{})}. Elsewhere, the
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Common Lisp @samp{#.} reader macro (but not when interpreting) is closer
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to what @code{eval-when-compile} does.
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@end defspec
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@node Compiler Errors
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@section Compiler Errors
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@cindex compiler errors
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Byte compilation outputs all errors and warnings into the buffer
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@file{*Compile-Log*}. The messages include file names and line
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numbers that identify the location of the problem. The usual Emacs
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commands for operating on compiler diagnostics work properly on these
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messages.
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When an error is due to invalid syntax in the program, the byte
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compiler might get confused about the errors' exact location. One way
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to investigate is to switch to the buffer @w{@file{ *Compiler Input*}}.
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(This buffer name starts with a space, so it does not show up in
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@kbd{M-x list-buffers}.) This buffer contains the program being
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compiled, and point shows how far the byte compiler was able to read;
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the cause of the error might be nearby. @xref{Syntax Errors}, for
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some tips for locating syntax errors.
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When the byte compiler warns about functions that were used but not
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defined, it always reports the line number for the end of the file,
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not the locations where the missing functions were called. To find
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the latter, you must search for the function names.
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You can suppress the compiler warning for calling an undefined
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function @var{func} by conditionalizing the function call on an
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@code{fboundp} test, like this:
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@example
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(if (fboundp '@var{func}) ...(@var{func} ...)...)
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@end example
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@noindent
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The call to @var{func} must be in the @var{then-form} of the
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@code{if}, and @var{func} must appear quoted in the call to
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@code{fboundp}. (This feature operates for @code{cond} as well.)
|
|
|
|
You can tell the compiler that a function is defined using
|
|
@code{declare-function} (@pxref{Declaring Functions}). Likewise, you
|
|
can tell the compiler that a variable is defined using @code{defvar}
|
|
with no initial value.
|
|
|
|
You can suppress the compiler warning for a specific use of an
|
|
undefined variable @var{variable} by conditionalizing its use on a
|
|
@code{boundp} test, like this:
|
|
|
|
@example
|
|
(if (boundp '@var{variable}) ...@var{variable}...)
|
|
@end example
|
|
|
|
@noindent
|
|
The reference to @var{variable} must be in the @var{then-form} of the
|
|
@code{if}, and @var{variable} must appear quoted in the call to
|
|
@code{boundp}.
|
|
|
|
You can suppress any and all compiler warnings within a certain
|
|
expression using the construct @code{with-no-warnings}:
|
|
|
|
@c This is implemented with a defun, but conceptually it is
|
|
@c a special form.
|
|
|
|
@defspec with-no-warnings body@dots{}
|
|
In execution, this is equivalent to @code{(progn @var{body}...)},
|
|
but the compiler does not issue warnings for anything that occurs
|
|
inside @var{body}.
|
|
|
|
We recommend that you use this construct around the smallest
|
|
possible piece of code, to avoid missing possible warnings other than
|
|
one you intend to suppress.
|
|
@end defspec
|
|
|
|
More precise control of warnings is possible by setting the variable
|
|
@code{byte-compile-warnings}.
|
|
|
|
@node Byte-Code Objects
|
|
@section Byte-Code Function Objects
|
|
@cindex compiled function
|
|
@cindex byte-code function
|
|
|
|
Byte-compiled functions have a special data type: they are
|
|
@dfn{byte-code function objects}. Whenever such an object appears as
|
|
a function to be called, Emacs uses the byte-code interpreter to
|
|
execute the byte-code.
|
|
|
|
Internally, a byte-code function object is much like a vector; its
|
|
elements can be accessed using @code{aref}. Its printed
|
|
representation is like that for a vector, with an additional @samp{#}
|
|
before the opening @samp{[}. It must have at least four elements;
|
|
there is no maximum number, but only the first six elements have any
|
|
normal use. They are:
|
|
|
|
@table @var
|
|
@item arglist
|
|
The list of argument symbols.
|
|
|
|
@item byte-code
|
|
The string containing the byte-code instructions.
|
|
|
|
@item constants
|
|
The vector of Lisp objects referenced by the byte code. These include
|
|
symbols used as function names and variable names.
|
|
|
|
@item stacksize
|
|
The maximum stack size this function needs.
|
|
|
|
@item docstring
|
|
The documentation string (if any); otherwise, @code{nil}. The value may
|
|
be a number or a list, in case the documentation string is stored in a
|
|
file. Use the function @code{documentation} to get the real
|
|
documentation string (@pxref{Accessing Documentation}).
|
|
|
|
@item interactive
|
|
The interactive spec (if any). This can be a string or a Lisp
|
|
expression. It is @code{nil} for a function that isn't interactive.
|
|
@end table
|
|
|
|
Here's an example of a byte-code function object, in printed
|
|
representation. It is the definition of the command
|
|
@code{backward-sexp}.
|
|
|
|
@example
|
|
#[(&optional arg)
|
|
"^H\204^F^@@\301^P\302^H[!\207"
|
|
[arg 1 forward-sexp]
|
|
2
|
|
254435
|
|
"^p"]
|
|
@end example
|
|
|
|
The primitive way to create a byte-code object is with
|
|
@code{make-byte-code}:
|
|
|
|
@defun make-byte-code &rest elements
|
|
This function constructs and returns a byte-code function object
|
|
with @var{elements} as its elements.
|
|
@end defun
|
|
|
|
You should not try to come up with the elements for a byte-code
|
|
function yourself, because if they are inconsistent, Emacs may crash
|
|
when you call the function. Always leave it to the byte compiler to
|
|
create these objects; it makes the elements consistent (we hope).
|
|
|
|
@node Disassembly
|
|
@section Disassembled Byte-Code
|
|
@cindex disassembled byte-code
|
|
|
|
People do not write byte-code; that job is left to the byte
|
|
compiler. But we provide a disassembler to satisfy a cat-like
|
|
curiosity. The disassembler converts the byte-compiled code into
|
|
human-readable form.
|
|
|
|
The byte-code interpreter is implemented as a simple stack machine.
|
|
It pushes values onto a stack of its own, then pops them off to use them
|
|
in calculations whose results are themselves pushed back on the stack.
|
|
When a byte-code function returns, it pops a value off the stack and
|
|
returns it as the value of the function.
|
|
|
|
In addition to the stack, byte-code functions can use, bind, and set
|
|
ordinary Lisp variables, by transferring values between variables and
|
|
the stack.
|
|
|
|
@deffn Command disassemble object &optional buffer-or-name
|
|
This command displays the disassembled code for @var{object}. In
|
|
interactive use, or if @var{buffer-or-name} is @code{nil} or omitted,
|
|
the output goes in a buffer named @file{*Disassemble*}. If
|
|
@var{buffer-or-name} is non-@code{nil}, it must be a buffer or the
|
|
name of an existing buffer. Then the output goes there, at point, and
|
|
point is left before the output.
|
|
|
|
The argument @var{object} can be a function name, a lambda expression
|
|
or a byte-code object. If it is a lambda expression, @code{disassemble}
|
|
compiles it and disassembles the resulting compiled code.
|
|
@end deffn
|
|
|
|
Here are two examples of using the @code{disassemble} function. We
|
|
have added explanatory comments to help you relate the byte-code to the
|
|
Lisp source; these do not appear in the output of @code{disassemble}.
|
|
|
|
@example
|
|
@group
|
|
(defun factorial (integer)
|
|
"Compute factorial of an integer."
|
|
(if (= 1 integer) 1
|
|
(* integer (factorial (1- integer)))))
|
|
@result{} factorial
|
|
@end group
|
|
|
|
@group
|
|
(factorial 4)
|
|
@result{} 24
|
|
@end group
|
|
|
|
@group
|
|
(disassemble 'factorial)
|
|
@print{} byte-code for factorial:
|
|
doc: Compute factorial of an integer.
|
|
args: (integer)
|
|
@end group
|
|
|
|
@group
|
|
0 varref integer ; @r{Get the value of @code{integer} and}
|
|
; @r{push it onto the stack.}
|
|
1 constant 1 ; @r{Push 1 onto stack.}
|
|
@end group
|
|
@group
|
|
2 eqlsign ; @r{Pop top two values off stack, compare}
|
|
; @r{them, and push result onto stack.}
|
|
@end group
|
|
@group
|
|
3 goto-if-nil 1 ; @r{Pop and test top of stack;}
|
|
; @r{if @code{nil}, go to 1, else continue.}
|
|
6 constant 1 ; @r{Push 1 onto top of stack.}
|
|
7 return ; @r{Return the top element of the stack.}
|
|
@end group
|
|
@group
|
|
8:1 varref integer ; @r{Push value of @code{integer} onto stack.}
|
|
9 constant factorial ; @r{Push @code{factorial} onto stack.}
|
|
10 varref integer ; @r{Push value of @code{integer} onto stack.}
|
|
11 sub1 ; @r{Pop @code{integer}, decrement value,}
|
|
; @r{push new value onto stack.}
|
|
12 call 1 ; @r{Call function @code{factorial} using first}
|
|
; @r{(i.e., top) stack element as argument;}
|
|
; @r{push returned value onto stack.}
|
|
@end group
|
|
@group
|
|
13 mult ; @r{Pop top two values off stack, multiply}
|
|
; @r{them, and push result onto stack.}
|
|
14 return ; @r{Return the top element of the stack.}
|
|
@end group
|
|
@end example
|
|
|
|
The @code{silly-loop} function is somewhat more complex:
|
|
|
|
@example
|
|
@group
|
|
(defun silly-loop (n)
|
|
"Return time before and after N iterations of a loop."
|
|
(let ((t1 (current-time-string)))
|
|
(while (> (setq n (1- n))
|
|
0))
|
|
(list t1 (current-time-string))))
|
|
@result{} silly-loop
|
|
@end group
|
|
|
|
@group
|
|
(disassemble 'silly-loop)
|
|
@print{} byte-code for silly-loop:
|
|
doc: Return time before and after N iterations of a loop.
|
|
args: (n)
|
|
@end group
|
|
|
|
@group
|
|
0 constant current-time-string ; @r{Push @code{current-time-string}}
|
|
; @r{onto top of stack.}
|
|
@end group
|
|
@group
|
|
1 call 0 ; @r{Call @code{current-time-string} with no}
|
|
; @r{argument, push result onto stack.}
|
|
@end group
|
|
@group
|
|
2 varbind t1 ; @r{Pop stack and bind @code{t1} to popped value.}
|
|
@end group
|
|
@group
|
|
3:1 varref n ; @r{Get value of @code{n} from the environment}
|
|
; @r{and push the value on the stack.}
|
|
4 sub1 ; @r{Subtract 1 from top of stack.}
|
|
@end group
|
|
@group
|
|
5 dup ; @r{Duplicate top of stack; i.e., copy the top}
|
|
; @r{of the stack and push copy onto stack.}
|
|
6 varset n ; @r{Pop the top of the stack,}
|
|
; @r{and bind @code{n} to the value.}
|
|
|
|
;; @r{(In effect, the sequence @code{dup varset} copies the top of the stack}
|
|
;; @r{into the value of @code{n} without popping it.)}
|
|
@end group
|
|
|
|
@group
|
|
7 constant 0 ; @r{Push 0 onto stack.}
|
|
8 gtr ; @r{Pop top two values off stack,}
|
|
; @r{test if @var{n} is greater than 0}
|
|
; @r{and push result onto stack.}
|
|
@end group
|
|
@group
|
|
9 goto-if-not-nil 1 ; @r{Goto 1 if @code{n} > 0}
|
|
; @r{(this continues the while loop)}
|
|
; @r{else continue.}
|
|
@end group
|
|
@group
|
|
12 varref t1 ; @r{Push value of @code{t1} onto stack.}
|
|
13 constant current-time-string ; @r{Push @code{current-time-string}}
|
|
; @r{onto the top of the stack.}
|
|
14 call 0 ; @r{Call @code{current-time-string} again.}
|
|
@end group
|
|
@group
|
|
15 unbind 1 ; @r{Unbind @code{t1} in local environment.}
|
|
16 list2 ; @r{Pop top two elements off stack, create a}
|
|
; @r{list of them, and push it onto stack.}
|
|
17 return ; @r{Return value of the top of stack.}
|
|
@end group
|
|
@end example
|