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598 lines
23 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2003
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@c Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/symbols
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@node Symbols, Evaluation, Hash Tables, Top
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@chapter Symbols
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@cindex symbol
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A @dfn{symbol} is an object with a unique name. This chapter
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describes symbols, their components, their property lists, and how they
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are created and interned. Separate chapters describe the use of symbols
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as variables and as function names; see @ref{Variables}, and
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@ref{Functions}. For the precise read syntax for symbols, see
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@ref{Symbol Type}.
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You can test whether an arbitrary Lisp object is a symbol
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with @code{symbolp}:
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@defun symbolp object
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This function returns @code{t} if @var{object} is a symbol, @code{nil}
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otherwise.
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@end defun
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@menu
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* Symbol Components:: Symbols have names, values, function definitions
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and property lists.
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* Definitions:: A definition says how a symbol will be used.
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* Creating Symbols:: How symbols are kept unique.
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* Property Lists:: Each symbol has a property list
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for recording miscellaneous information.
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@end menu
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@node Symbol Components, Definitions, Symbols, Symbols
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@section Symbol Components
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@cindex symbol components
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Each symbol has four components (or ``cells''), each of which
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references another object:
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@table @asis
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@item Print name
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@cindex print name cell
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The @dfn{print name cell} holds a string that names the symbol for
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reading and printing. See @code{symbol-name} in @ref{Creating Symbols}.
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@item Value
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@cindex value cell
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The @dfn{value cell} holds the current value of the symbol as a
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variable. When a symbol is used as a form, the value of the form is the
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contents of the symbol's value cell. See @code{symbol-value} in
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@ref{Accessing Variables}.
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@item Function
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@cindex function cell
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The @dfn{function cell} holds the function definition of the symbol.
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When a symbol is used as a function, its function definition is used in
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its place. This cell is also used to make a symbol stand for a keymap
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or a keyboard macro, for editor command execution. Because each symbol
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has separate value and function cells, variables names and function names do
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not conflict. See @code{symbol-function} in @ref{Function Cells}.
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@item Property list
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@cindex property list cell
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The @dfn{property list cell} holds the property list of the symbol. See
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@code{symbol-plist} in @ref{Property Lists}.
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@end table
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The print name cell always holds a string, and cannot be changed. The
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other three cells can be set individually to any specified Lisp object.
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The print name cell holds the string that is the name of the symbol.
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Since symbols are represented textually by their names, it is important
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not to have two symbols with the same name. The Lisp reader ensures
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this: every time it reads a symbol, it looks for an existing symbol with
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the specified name before it creates a new one. (In GNU Emacs Lisp,
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this lookup uses a hashing algorithm and an obarray; see @ref{Creating
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Symbols}.)
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The value cell holds the symbol's value as a variable
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(@pxref{Variables}). That is what you get if you evaluate the symbol as
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a Lisp expression (@pxref{Evaluation}). Any Lisp object is a legitimate
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value. Certain symbols have values that cannot be changed; these
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include @code{nil} and @code{t}, and any symbol whose name starts with
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@samp{:} (those are called @dfn{keywords}). @xref{Constant Variables}.
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We often refer to ``the function @code{foo}'' when we really mean
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the function stored in the function cell of the symbol @code{foo}. We
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make the distinction explicit only when necessary. In normal
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usage, the function cell usually contains a function
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(@pxref{Functions}) or a macro (@pxref{Macros}), as that is what the
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Lisp interpreter expects to see there (@pxref{Evaluation}). Keyboard
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macros (@pxref{Keyboard Macros}), keymaps (@pxref{Keymaps}) and
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autoload objects (@pxref{Autoloading}) are also sometimes stored in
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the function cells of symbols.
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The property list cell normally should hold a correctly formatted
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property list (@pxref{Property Lists}), as a number of functions expect
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to see a property list there.
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The function cell or the value cell may be @dfn{void}, which means
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that the cell does not reference any object. (This is not the same
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thing as holding the symbol @code{void}, nor the same as holding the
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symbol @code{nil}.) Examining a function or value cell that is void
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results in an error, such as @samp{Symbol's value as variable is void}.
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The four functions @code{symbol-name}, @code{symbol-value},
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@code{symbol-plist}, and @code{symbol-function} return the contents of
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the four cells of a symbol. Here as an example we show the contents of
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the four cells of the symbol @code{buffer-file-name}:
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@example
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(symbol-name 'buffer-file-name)
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@result{} "buffer-file-name"
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(symbol-value 'buffer-file-name)
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@result{} "/gnu/elisp/symbols.texi"
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(symbol-function 'buffer-file-name)
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@result{} #<subr buffer-file-name>
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(symbol-plist 'buffer-file-name)
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@result{} (variable-documentation 29529)
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@end example
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@noindent
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Because this symbol is the variable which holds the name of the file
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being visited in the current buffer, the value cell contents we see are
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the name of the source file of this chapter of the Emacs Lisp Manual.
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The property list cell contains the list @code{(variable-documentation
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29529)} which tells the documentation functions where to find the
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documentation string for the variable @code{buffer-file-name} in the
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@file{DOC-@var{version}} file. (29529 is the offset from the beginning
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of the @file{DOC-@var{version}} file to where that documentation string
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begins---see @ref{Documentation Basics}.) The function cell contains
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the function for returning the name of the file.
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@code{buffer-file-name} names a primitive function, which has no read
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syntax and prints in hash notation (@pxref{Primitive Function Type}). A
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symbol naming a function written in Lisp would have a lambda expression
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(or a byte-code object) in this cell.
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@node Definitions, Creating Symbols, Symbol Components, Symbols
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@section Defining Symbols
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@cindex definition of a symbol
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A @dfn{definition} in Lisp is a special form that announces your
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intention to use a certain symbol in a particular way. In Emacs Lisp,
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you can define a symbol as a variable, or define it as a function (or
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macro), or both independently.
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A definition construct typically specifies a value or meaning for the
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symbol for one kind of use, plus documentation for its meaning when used
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in this way. Thus, when you define a symbol as a variable, you can
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supply an initial value for the variable, plus documentation for the
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variable.
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@code{defvar} and @code{defconst} are special forms that define a
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symbol as a global variable. They are documented in detail in
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@ref{Defining Variables}. For defining user option variables that can
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be customized, use @code{defcustom} (@pxref{Customization}).
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@code{defun} defines a symbol as a function, creating a lambda
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expression and storing it in the function cell of the symbol. This
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lambda expression thus becomes the function definition of the symbol.
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(The term ``function definition'', meaning the contents of the function
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cell, is derived from the idea that @code{defun} gives the symbol its
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definition as a function.) @code{defsubst} and @code{defalias} are two
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other ways of defining a function. @xref{Functions}.
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@code{defmacro} defines a symbol as a macro. It creates a macro
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object and stores it in the function cell of the symbol. Note that a
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given symbol can be a macro or a function, but not both at once, because
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both macro and function definitions are kept in the function cell, and
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that cell can hold only one Lisp object at any given time.
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@xref{Macros}.
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In Emacs Lisp, a definition is not required in order to use a symbol
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as a variable or function. Thus, you can make a symbol a global
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variable with @code{setq}, whether you define it first or not. The real
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purpose of definitions is to guide programmers and programming tools.
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They inform programmers who read the code that certain symbols are
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@emph{intended} to be used as variables, or as functions. In addition,
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utilities such as @file{etags} and @file{make-docfile} recognize
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definitions, and add appropriate information to tag tables and the
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@file{DOC-@var{version}} file. @xref{Accessing Documentation}.
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@node Creating Symbols, Property Lists, Definitions, Symbols
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@section Creating and Interning Symbols
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@cindex reading symbols
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To understand how symbols are created in GNU Emacs Lisp, you must know
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how Lisp reads them. Lisp must ensure that it finds the same symbol
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every time it reads the same set of characters. Failure to do so would
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cause complete confusion.
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@cindex symbol name hashing
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@cindex hashing
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@cindex obarray
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@cindex bucket (in obarray)
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When the Lisp reader encounters a symbol, it reads all the characters
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of the name. Then it ``hashes'' those characters to find an index in a
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table called an @dfn{obarray}. Hashing is an efficient method of
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looking something up. For example, instead of searching a telephone
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book cover to cover when looking up Jan Jones, you start with the J's
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and go from there. That is a simple version of hashing. Each element
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of the obarray is a @dfn{bucket} which holds all the symbols with a
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given hash code; to look for a given name, it is sufficient to look
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through all the symbols in the bucket for that name's hash code. (The
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same idea is used for general Emacs hash tables, but they are a
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different data type; see @ref{Hash Tables}.)
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@cindex interning
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If a symbol with the desired name is found, the reader uses that
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symbol. If the obarray does not contain a symbol with that name, the
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reader makes a new symbol and adds it to the obarray. Finding or adding
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a symbol with a certain name is called @dfn{interning} it, and the
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symbol is then called an @dfn{interned symbol}.
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Interning ensures that each obarray has just one symbol with any
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particular name. Other like-named symbols may exist, but not in the
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same obarray. Thus, the reader gets the same symbols for the same
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names, as long as you keep reading with the same obarray.
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Interning usually happens automatically in the reader, but sometimes
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other programs need to do it. For example, after the @kbd{M-x} command
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obtains the command name as a string using the minibuffer, it then
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interns the string, to get the interned symbol with that name.
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@cindex symbol equality
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@cindex uninterned symbol
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No obarray contains all symbols; in fact, some symbols are not in any
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obarray. They are called @dfn{uninterned symbols}. An uninterned
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symbol has the same four cells as other symbols; however, the only way
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to gain access to it is by finding it in some other object or as the
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value of a variable.
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Creating an uninterned symbol is useful in generating Lisp code,
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because an uninterned symbol used as a variable in the code you generate
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cannot clash with any variables used in other Lisp programs.
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In Emacs Lisp, an obarray is actually a vector. Each element of the
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vector is a bucket; its value is either an interned symbol whose name
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hashes to that bucket, or 0 if the bucket is empty. Each interned
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symbol has an internal link (invisible to the user) to the next symbol
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in the bucket. Because these links are invisible, there is no way to
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find all the symbols in an obarray except using @code{mapatoms} (below).
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The order of symbols in a bucket is not significant.
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In an empty obarray, every element is 0, so you can create an obarray
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with @code{(make-vector @var{length} 0)}. @strong{This is the only
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valid way to create an obarray.} Prime numbers as lengths tend
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to result in good hashing; lengths one less than a power of two are also
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good.
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@strong{Do not try to put symbols in an obarray yourself.} This does
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not work---only @code{intern} can enter a symbol in an obarray properly.
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@cindex CL note---symbol in obarrays
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@quotation
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@b{Common Lisp note:} In Common Lisp, a single symbol may be interned in
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several obarrays.
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@end quotation
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Most of the functions below take a name and sometimes an obarray as
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arguments. A @code{wrong-type-argument} error is signaled if the name
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is not a string, or if the obarray is not a vector.
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@defun symbol-name symbol
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This function returns the string that is @var{symbol}'s name. For example:
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@example
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@group
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(symbol-name 'foo)
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@result{} "foo"
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@end group
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@end example
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@strong{Warning:} Changing the string by substituting characters does
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change the name of the symbol, but fails to update the obarray, so don't
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do it!
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@end defun
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@defun make-symbol name
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This function returns a newly-allocated, uninterned symbol whose name is
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@var{name} (which must be a string). Its value and function definition
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are void, and its property list is @code{nil}. In the example below,
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the value of @code{sym} is not @code{eq} to @code{foo} because it is a
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distinct uninterned symbol whose name is also @samp{foo}.
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@example
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(setq sym (make-symbol "foo"))
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@result{} foo
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(eq sym 'foo)
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@result{} nil
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@end example
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@end defun
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@defun intern name &optional obarray
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This function returns the interned symbol whose name is @var{name}. If
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there is no such symbol in the obarray @var{obarray}, @code{intern}
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creates a new one, adds it to the obarray, and returns it. If
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@var{obarray} is omitted, the value of the global variable
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@code{obarray} is used.
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@example
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(setq sym (intern "foo"))
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@result{} foo
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(eq sym 'foo)
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@result{} t
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(setq sym1 (intern "foo" other-obarray))
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@result{} foo
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(eq sym1 'foo)
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@result{} nil
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@end example
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@end defun
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@cindex CL note---interning existing symbol
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@quotation
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@b{Common Lisp note:} In Common Lisp, you can intern an existing symbol
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in an obarray. In Emacs Lisp, you cannot do this, because the argument
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to @code{intern} must be a string, not a symbol.
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@end quotation
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@defun intern-soft name &optional obarray
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This function returns the symbol in @var{obarray} whose name is
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@var{name}, or @code{nil} if @var{obarray} has no symbol with that name.
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Therefore, you can use @code{intern-soft} to test whether a symbol with
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a given name is already interned. If @var{obarray} is omitted, the
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value of the global variable @code{obarray} is used.
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The argument @var{name} may also be a symbol; in that case,
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the function returns @var{name} if @var{name} is interned
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in the specified obarray, and otherwise @code{nil}.
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@smallexample
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(intern-soft "frazzle") ; @r{No such symbol exists.}
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@result{} nil
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(make-symbol "frazzle") ; @r{Create an uninterned one.}
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@result{} frazzle
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@group
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(intern-soft "frazzle") ; @r{That one cannot be found.}
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@result{} nil
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@end group
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@group
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(setq sym (intern "frazzle")) ; @r{Create an interned one.}
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@result{} frazzle
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@end group
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@group
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(intern-soft "frazzle") ; @r{That one can be found!}
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@result{} frazzle
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@end group
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@group
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(eq sym 'frazzle) ; @r{And it is the same one.}
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@result{} t
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@end group
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@end smallexample
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@end defun
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@defvar obarray
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This variable is the standard obarray for use by @code{intern} and
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@code{read}.
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@end defvar
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@defun mapatoms function &optional obarray
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@anchor{Definition of mapatoms}
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This function calls @var{function} once with each symbol in the obarray
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@var{obarray}. Then it returns @code{nil}. If @var{obarray} is
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omitted, it defaults to the value of @code{obarray}, the standard
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obarray for ordinary symbols.
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@smallexample
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(setq count 0)
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@result{} 0
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(defun count-syms (s)
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(setq count (1+ count)))
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@result{} count-syms
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(mapatoms 'count-syms)
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@result{} nil
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count
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@result{} 1871
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@end smallexample
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See @code{documentation} in @ref{Accessing Documentation}, for another
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example using @code{mapatoms}.
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@end defun
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@defun unintern symbol &optional obarray
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This function deletes @var{symbol} from the obarray @var{obarray}. If
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@code{symbol} is not actually in the obarray, @code{unintern} does
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nothing. If @var{obarray} is @code{nil}, the current obarray is used.
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If you provide a string instead of a symbol as @var{symbol}, it stands
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for a symbol name. Then @code{unintern} deletes the symbol (if any) in
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the obarray which has that name. If there is no such symbol,
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@code{unintern} does nothing.
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If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise
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it returns @code{nil}.
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@end defun
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@node Property Lists,, Creating Symbols, Symbols
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@section Property Lists
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@cindex property list
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@cindex plist
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A @dfn{property list} (@dfn{plist} for short) is a list of paired
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elements stored in the property list cell of a symbol. Each of the
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pairs associates a property name (usually a symbol) with a property or
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value. Property lists are generally used to record information about a
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symbol, such as its documentation as a variable, the name of the file
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where it was defined, or perhaps even the grammatical class of the
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symbol (representing a word) in a language-understanding system.
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Character positions in a string or buffer can also have property lists.
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@xref{Text Properties}.
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The property names and values in a property list can be any Lisp
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objects, but the names are usually symbols. Property list functions
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compare the property names using @code{eq}. Here is an example of a
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property list, found on the symbol @code{progn} when the compiler is
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loaded:
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@example
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(lisp-indent-function 0 byte-compile byte-compile-progn)
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@end example
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@noindent
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Here @code{lisp-indent-function} and @code{byte-compile} are property
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names, and the other two elements are the corresponding values.
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@menu
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* Plists and Alists:: Comparison of the advantages of property
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lists and association lists.
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* Symbol Plists:: Functions to access symbols' property lists.
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* Other Plists:: Accessing property lists stored elsewhere.
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@end menu
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@node Plists and Alists
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@subsection Property Lists and Association Lists
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@cindex property lists vs association lists
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Association lists (@pxref{Association Lists}) are very similar to
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property lists. In contrast to association lists, the order of the
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pairs in the property list is not significant since the property names
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must be distinct.
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Property lists are better than association lists for attaching
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information to various Lisp function names or variables. If your
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program keeps all of its associations in one association list, it will
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typically need to search that entire list each time it checks for an
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association. This could be slow. By contrast, if you keep the same
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information in the property lists of the function names or variables
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themselves, each search will scan only the length of one property list,
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which is usually short. This is why the documentation for a variable is
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recorded in a property named @code{variable-documentation}. The byte
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compiler likewise uses properties to record those functions needing
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special treatment.
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However, association lists have their own advantages. Depending on
|
|
your application, it may be faster to add an association to the front of
|
|
an association list than to update a property. All properties for a
|
|
symbol are stored in the same property list, so there is a possibility
|
|
of a conflict between different uses of a property name. (For this
|
|
reason, it is a good idea to choose property names that are probably
|
|
unique, such as by beginning the property name with the program's usual
|
|
name-prefix for variables and functions.) An association list may be
|
|
used like a stack where associations are pushed on the front of the list
|
|
and later discarded; this is not possible with a property list.
|
|
|
|
@node Symbol Plists
|
|
@subsection Property List Functions for Symbols
|
|
|
|
@defun symbol-plist symbol
|
|
This function returns the property list of @var{symbol}.
|
|
@end defun
|
|
|
|
@defun setplist symbol plist
|
|
This function sets @var{symbol}'s property list to @var{plist}.
|
|
Normally, @var{plist} should be a well-formed property list, but this is
|
|
not enforced. The return value is @var{plist}.
|
|
|
|
@smallexample
|
|
(setplist 'foo '(a 1 b (2 3) c nil))
|
|
@result{} (a 1 b (2 3) c nil)
|
|
(symbol-plist 'foo)
|
|
@result{} (a 1 b (2 3) c nil)
|
|
@end smallexample
|
|
|
|
For symbols in special obarrays, which are not used for ordinary
|
|
purposes, it may make sense to use the property list cell in a
|
|
nonstandard fashion; in fact, the abbrev mechanism does so
|
|
(@pxref{Abbrevs}).
|
|
@end defun
|
|
|
|
@defun get symbol property
|
|
This function finds the value of the property named @var{property} in
|
|
@var{symbol}'s property list. If there is no such property, @code{nil}
|
|
is returned. Thus, there is no distinction between a value of
|
|
@code{nil} and the absence of the property.
|
|
|
|
The name @var{property} is compared with the existing property names
|
|
using @code{eq}, so any object is a legitimate property.
|
|
|
|
See @code{put} for an example.
|
|
@end defun
|
|
|
|
@defun put symbol property value
|
|
This function puts @var{value} onto @var{symbol}'s property list under
|
|
the property name @var{property}, replacing any previous property value.
|
|
The @code{put} function returns @var{value}.
|
|
|
|
@smallexample
|
|
(put 'fly 'verb 'transitive)
|
|
@result{}'transitive
|
|
(put 'fly 'noun '(a buzzing little bug))
|
|
@result{} (a buzzing little bug)
|
|
(get 'fly 'verb)
|
|
@result{} transitive
|
|
(symbol-plist 'fly)
|
|
@result{} (verb transitive noun (a buzzing little bug))
|
|
@end smallexample
|
|
@end defun
|
|
|
|
@node Other Plists
|
|
@subsection Property Lists Outside Symbols
|
|
|
|
These functions are useful for manipulating property lists
|
|
that are stored in places other than symbols:
|
|
|
|
@defun plist-get plist property
|
|
This returns the value of the @var{property} property
|
|
stored in the property list @var{plist}. For example,
|
|
|
|
@example
|
|
(plist-get '(foo 4) 'foo)
|
|
@result{} 4
|
|
(plist-get '(foo 4 bad) 'foo)
|
|
@result{} 4
|
|
(plist-get '(foo 4 bad) 'bar)
|
|
@result{} @code{wrong-type-argument} error
|
|
@end example
|
|
|
|
It accepts a malformed @var{plist} argument and always returns @code{nil}
|
|
if @var{property} is not found in the @var{plist}. For example,
|
|
|
|
@example
|
|
(plist-get '(foo 4 bad) 'bar)
|
|
@result{} nil
|
|
@end example
|
|
@end defun
|
|
|
|
@defun plist-put plist property value
|
|
This stores @var{value} as the value of the @var{property} property in
|
|
the property list @var{plist}. It may modify @var{plist} destructively,
|
|
or it may construct a new list structure without altering the old. The
|
|
function returns the modified property list, so you can store that back
|
|
in the place where you got @var{plist}. For example,
|
|
|
|
@example
|
|
(setq my-plist '(bar t foo 4))
|
|
@result{} (bar t foo 4)
|
|
(setq my-plist (plist-put my-plist 'foo 69))
|
|
@result{} (bar t foo 69)
|
|
(setq my-plist (plist-put my-plist 'quux '(a)))
|
|
@result{} (bar t foo 69 quux (a))
|
|
@end example
|
|
@end defun
|
|
|
|
You could define @code{put} in terms of @code{plist-put} as follows:
|
|
|
|
@example
|
|
(defun put (symbol prop value)
|
|
(setplist symbol
|
|
(plist-put (symbol-plist symbol) prop value)))
|
|
@end example
|
|
|
|
@defun lax-plist-get plist property
|
|
Like @code{plist-get} except that it compares properties
|
|
using @code{equal} instead of @code{eq}.
|
|
@end defun
|
|
|
|
@defun lax-plist-put plist property value
|
|
Like @code{plist-put} except that it compares properties
|
|
using @code{equal} instead of @code{eq}.
|
|
@end defun
|
|
|
|
@defun plist-member plist property
|
|
@tindex plist-member
|
|
This returns non-@code{nil} if @var{plist} contains the given
|
|
@var{property}. Unlike @code{plist-get}, this allows you to distinguish
|
|
between a missing property and a property with the value @code{nil}.
|
|
The value is actually the tail of @var{plist} whose @code{car} is
|
|
@var{property}.
|
|
@end defun
|
|
|
|
@ignore
|
|
arch-tag: 8750b7d2-de4c-4923-809a-d35fc39fd8ce
|
|
@end ignore
|