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773500abf6
(skeleton-insert): If skeleton doesn't fit in window, put beginning at top before going to _ point. (skeleton-internal-list): Rewritten so that resume: sections pertain only to inferior skeletons and make str available there (skeleton-read): Don't quit and remove partial skeleton when empty string entered for outer iterator. Added implicit argument `input'. (define-skeleton, skeleton-insert, skeleton-internal-list): Use `x rather than backquote's (` x) or own (list 'x)
478 lines
17 KiB
EmacsLisp
478 lines
17 KiB
EmacsLisp
;;; skeleton.el --- Lisp language extension for writing statement skeletons
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;; Copyright (C) 1993, 1994, 1995 by Free Software Foundation, Inc.
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;; Author: Daniel.Pfeiffer@Informatik.START.dbp.de, fax (+49 69) 7588-2389
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;; Maintainer: FSF
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;; Keywords: extensions, abbrev, languages, tools
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; Commentary:
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;; A very concise language extension for writing structured statement
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;; skeleton insertion commands for programming language modes. This
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;; originated in shell-script mode and was applied to ada-mode's
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;; commands which shrunk to one third. And these commands are now
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;; user configurable.
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;;; Code:
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;; page 1: statement skeleton language definition & interpreter
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;; page 2: paired insertion
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;; page 3: mirror-mode, an example for setting up paired insertion
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(defvar skeleton-transformation nil
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"*If non-nil, function applied to literal strings before they are inserted.
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It should take strings and characters and return them transformed, or nil
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which means no transformation.
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Typical examples might be `upcase' or `capitalize'.")
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; this should be a fourth argument to defvar
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(put 'skeleton-transformation 'variable-interactive
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"aTransformation function: ")
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;;;###autoload
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(defvar skeleton-filter 'identity
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"Function for transforming a skeleton-proxy's aliases' variable value.")
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(defvar skeleton-untabify t
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"When non-`nil' untabifies when deleting backwards with element -ARG.")
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(defvar skeleton-further-elements ()
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"A buffer-local varlist (see `let') of mode specific skeleton elements.
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These variables are bound while interpreting a skeleton. Their value may
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in turn be any valid skeleton element if they are themselves to be used as
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skeleton elements.")
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(make-variable-buffer-local 'skeleton-further-elements)
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(defvar skeleton-subprompt
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(substitute-command-keys
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"RET, \\<minibuffer-local-map>\\[abort-recursive-edit] or \\[help-command]")
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"*Replacement for %s in prompts of recursive subskeletons.")
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(defvar skeleton-abbrev-cleanup nil)
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(defvar skeleton-debug nil
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"*If non-nil `define-skeleton' will override previous definition.")
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;;;###autoload
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(defmacro define-skeleton (command documentation &rest skeleton)
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"Define a user-configurable COMMAND that enters a statement skeleton.
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DOCUMENTATION is that of the command, while the variable of the same name,
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which contains the skeleton, has a documentation to that effect.
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INTERACTOR and ELEMENT ... are as defined under `skeleton-insert'."
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(if skeleton-debug
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(set command skeleton))
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`(progn
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(defvar ,command ',skeleton ,documentation)
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(defalias ',command 'skeleton-proxy)))
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;; This command isn't meant to be called, only it's aliases with meaningful
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;; names are.
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;;;###autoload
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(defun skeleton-proxy (&optional arg)
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"Insert a skeleton defined by variable of same name (see `skeleton-insert').
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Prefix ARG allows wrapping around words or regions (see `skeleton-insert').
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This command can also be an abbrev expansion (3rd and 4th columns in
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\\[edit-abbrevs] buffer: \"\" command-name)."
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(interactive "*P")
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(let ((function (nth 1 (backtrace-frame 1))))
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(if (eq function 'nth) ; uncompiled lisp function
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(setq function (nth 1 (backtrace-frame 5)))
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(if (eq function 'byte-code) ; tracing byte-compiled function
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(setq function (nth 1 (backtrace-frame 2)))))
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(if (not (setq function (funcall skeleton-filter (symbol-value function))))
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(if (or (eq this-command 'self-insert-command)
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(eq this-command 'skeleton-pair-insert-maybe)
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(eq this-command 'expand-abbrev))
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(setq buffer-undo-list
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(primitive-undo 1 buffer-undo-list)))
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(skeleton-insert function
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nil
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(if (setq skeleton-abbrev-cleanup
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(or (eq this-command 'self-insert-command)
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(eq this-command 'skeleton-pair-insert-maybe)))
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()
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;; Pretend C-x a e passed the prefix arg to us
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(if (or arg current-prefix-arg)
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(prefix-numeric-value (or arg
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current-prefix-arg)))))
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(if skeleton-abbrev-cleanup
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(setq deferred-action-list t
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deferred-action-function 'skeleton-abbrev-cleanup
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skeleton-abbrev-cleanup (point))))))
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(defun skeleton-abbrev-cleanup (&rest list)
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"Value for `post-command-hook' to remove char that expanded abbrev."
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(if (integerp skeleton-abbrev-cleanup)
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(progn
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(delete-region skeleton-abbrev-cleanup (point))
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(setq deferred-action-list ()
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deferred-action-function nil
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skeleton-abbrev-cleanup nil))))
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;;;###autoload
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(defun skeleton-insert (skeleton &optional no-newline regions)
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"Insert the complex statement skeleton SKELETON describes very concisely.
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If optional NO-NEWLINE is nil the skeleton will end on a line of its own.
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With optional third REGIONS wrap first interesting point (`_') in skeleton
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around next REGIONS words, if REGIONS is positive. If REGIONS is negative,
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wrap REGIONS preceding interregions into first REGIONS interesting positions
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\(successive `_'s) in skeleton. An interregion is the stretch of text between
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two contiguous marked points. If you marked A B C [] (where [] is the cursor)
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in alphabetical order, the 3 interregions are simply the last 3 regions. But
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if you marked B A [] C, the interregions are B-A, A-[], []-C.
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SKELETON is made up as (INTERACTOR ELEMENT ...). INTERACTOR may be nil if
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not needed, a prompt-string or an expression for complex read functions.
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If ELEMENT is a string or a character it gets inserted (see also
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`skeleton-transformation'). Other possibilities are:
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\\n go to next line and align cursor
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_ interesting point, interregion here, point after termination
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> indent line (or interregion if > _) according to major mode
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& do next ELEMENT if previous moved point
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| do next ELEMENT if previous didn't move point
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-num delete num preceding characters (see `skeleton-untabify')
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resume: skipped, continue here if quit is signaled
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nil skipped
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Further elements can be defined via `skeleton-further-elements'. ELEMENT may
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itself be a SKELETON with an INTERACTOR. The user is prompted repeatedly for
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different inputs. The SKELETON is processed as often as the user enters a
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non-empty string. \\[keyboard-quit] terminates skeleton insertion, but
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continues after `resume:' and positions at `_' if any. If INTERACTOR in such
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a subskeleton is a prompt-string which contains a \".. %s ..\" it is
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formatted with `skeleton-subprompt'.
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Quoted lisp-expressions are evaluated evaluated for their side-effect.
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Other lisp-expressions are evaluated and the value treated as above.
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Note that expressions may not return `t' since this impplies an
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endless loop. Modes can define other symbols by locally setting them
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to any valid skeleton element. The following local variables are
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available:
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str first time: read a string according to INTERACTOR
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then: insert previously read string once more
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help help-form during interaction with the user or `nil'
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input initial input (string or cons with index) while reading str
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quit non-nil after resume: section is entered by keyboard quit
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v1, v2 local variables for memorising anything you want"
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(and regions
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(setq regions
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(if (> regions 0)
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(list (point-marker)
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(save-excursion (forward-word regions) (point-marker)))
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(setq regions (- regions))
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;; copy regions - 1 elements from `mark-ring'
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(let ((l1 (cons (mark-marker) mark-ring))
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(l2 (list (point-marker))))
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(while (and l1 (> regions 0))
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(setq l2 (cons (car l1) l2)
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regions (1- regions)
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l1 (cdr l1)))
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(sort l2 '<))))
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(goto-char (car regions))
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(setq regions (cdr regions)))
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(let ((beg (point))
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modified point resume: help input quit v1 v2)
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(or no-newline
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(eolp)
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(goto-char (prog1 (point)
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(indent-to (prog1 (current-indentation)
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(newline))))))
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(unwind-protect
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(eval `(let ,skeleton-further-elements
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(skeleton-internal-list skeleton)))
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(sit-for 0)
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(or (pos-visible-in-window-p beg)
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(progn
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(goto-char beg)
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(recenter 0)))
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(if point
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(goto-char point)))))
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(defun skeleton-read (str &optional initial-input recursive)
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"Function for reading a string from the minibuffer within skeletons.
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PROMPT may contain a `%s' which will be replaced by `skeleton-subprompt'.
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If non-`nil' second arg INITIAL-INPUT or variable `input' is a string or
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cons with index to insert before reading. If third arg RECURSIVE is non-`nil'
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i.e. we are handling the iterator of a subskeleton, returns empty string if
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user didn't modify input.
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While reading, the value of `minibuffer-help-form' is variable `help' if that
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is non-`nil' or a default string."
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(or no-newline
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(eolp)
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(goto-char (prog1 (point)
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(indent-to (prog1
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(current-indentation)
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(newline))))))
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(let ((minibuffer-help-form (or help (if recursive "\
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As long as you provide input you will insert another subskeleton.
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If you enter the empty string, the loop inserting subskeletons is
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left, and the current one is removed as far as it has been entered.
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If you quit, the current subskeleton is removed as far as it has been
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entered. No more of the skeleton will be inserted, except maybe for a
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syntactically necessary termination."
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"\
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You are inserting a skeleton. Standard text gets inserted into the buffer
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automatically, and you are prompted to fill in the variable parts."))))
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(setq str (if (stringp str)
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(read-string (format str skeleton-subprompt)
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(setq initial-input (or initial-input input)))
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(eval str))))
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(if (and recursive
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(or (null str)
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(string= str "")
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(equal str initial-input)
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(equal str (car-safe initial-input))))
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(signal 'quit t)
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str))
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(defun skeleton-internal-list (skeleton &optional recursive)
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(let* ((start (save-excursion (beginning-of-line) (point)))
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(column (current-column))
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(line (buffer-substring start
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(save-excursion (end-of-line) (point))))
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(str `(setq str (skeleton-read ',(car skeleton) nil ,recursive)))
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opoint)
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(while (setq modified (eq opoint (point))
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opoint (point)
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skeleton (cdr skeleton))
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(condition-case quit
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(skeleton-internal-1 (car skeleton))
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(quit
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(if (eq (cdr quit) 'recursive)
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(progn
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(setq recursive 'quit)
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(while (if skeleton
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(not (eq (car (setq skeleton (cdr skeleton)))
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'resume:)))))
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;; remove the subskeleton as far as it has been shown
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;; the subskeleton shouldn't have deleted outside current line
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;; problematic when wrapping text starting on same line
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(end-of-line)
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(delete-region start (point))
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(insert line)
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(move-to-column column)
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(if (cdr quit)
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(setq skeleton ()
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recursive nil)
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(signal 'quit 'recursive)))))))
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;; maybe continue loop or go on to next outer resume: section
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(if (eq recursive 'quit)
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(signal 'quit 'recursive)
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recursive))
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(defun skeleton-internal-1 (element &optional literal)
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(cond ((and (integerp element) ; -num
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(< element 0))
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(if skeleton-untabify
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(backward-delete-char-untabify (- element))
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(delete-backward-char (- element))))
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((char-or-string-p element)
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(insert-before-markers (if (and skeleton-transformation
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(not literal))
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(funcall skeleton-transformation element)
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element)))
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((eq element '\n) ; actually (eq '\n 'n)
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(newline)
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(indent-relative t))
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((eq element '>)
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(if (and regions
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(eq (nth 1 skeleton) '_))
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(indent-region (point) (car regions) nil)
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(indent-for-tab-command)))
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((eq element '_)
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(if regions
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(progn
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(goto-char (car regions))
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(setq regions (cdr regions)))
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(or point
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(setq point (point)))))
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((eq element '&)
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(if modified
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(setq skeleton (cdr skeleton))))
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((eq element '|)
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(or modified
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(setq skeleton (cdr skeleton))))
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((if (consp element)
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(or (stringp (car element))
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(consp (car element))))
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(while (skeleton-internal-list element t)))
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((if (consp element)
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(eq 'quote (car element)))
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(eval (nth 1 element)))
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((null element))
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((skeleton-internal-1 (eval element) t))))
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;; Maybe belongs into simple.el or elsewhere
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(define-skeleton local-variables-section
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"Insert a local variables section. Use current comment syntax if any."
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()
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'(save-excursion
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(if (re-search-forward page-delimiter nil t)
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(error "Not on last page.")))
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comment-start "Local Variables:" comment-end \n
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comment-start "mode: "
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(completing-read "Mode: " obarray
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(lambda (symbol)
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(if (commandp symbol)
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(string-match "-mode$" (symbol-name symbol))))
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t)
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& -5 | '(kill-line 0) & -1 | comment-end \n
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( (completing-read (format "Variable, %s: " skeleton-subprompt)
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obarray
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(lambda (symbol)
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(or (eq symbol 'eval)
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(user-variable-p symbol)))
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t)
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comment-start str ": "
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(read-from-minibuffer "Expression: " nil read-expression-map nil
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'read-expression-history) | _
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comment-end \n)
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resume:
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comment-start "End:" comment-end)
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;; Variables and command for automatically inserting pairs like () or "".
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(defvar skeleton-pair nil
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"*If this is nil pairing is turned off, no matter what else is set.
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Otherwise modes with `skeleton-pair-insert-maybe' on some keys
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will attempt to insert pairs of matching characters.")
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(defvar skeleton-pair-on-word nil
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"*If this is nil, paired insertion is inhibited before or inside a word.")
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(defvar skeleton-pair-filter (lambda ())
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"Attempt paired insertion if this function returns nil, before inserting.
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This allows for context-sensitive checking whether pairing is appropriate.")
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(defvar skeleton-pair-alist ()
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"An override alist of pairing partners matched against `last-command-char'.
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Each alist element, which looks like (ELEMENT ...), is passed to
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`skeleton-insert' with no interactor. Variable `str' does nothing.
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Elements might be (?` ?` _ \"''\"), (?\\( ? _ \" )\") or (?{ \\n > _ \\n ?} >).")
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;;;###autoload
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(defun skeleton-pair-insert-maybe (arg)
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"Insert the character you type ARG times.
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With no ARG, if `skeleton-pair' is non-nil, and if
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`skeleton-pair-on-word' is non-nil or we are not before or inside a
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word, and if `skeleton-pair-filter' returns nil, pairing is performed.
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If a match is found in `skeleton-pair-alist', that is inserted, else
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the defaults are used. These are (), [], {}, <> and `' for the
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symmetrical ones, and the same character twice for the others."
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(interactive "*P")
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(if (or arg
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overwrite-mode
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(not skeleton-pair)
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(if (not skeleton-pair-on-word) (looking-at "\\w"))
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(funcall skeleton-pair-filter))
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(self-insert-command (prefix-numeric-value arg))
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(self-insert-command 1)
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(if skeleton-abbrev-cleanup
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()
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;; (preceding-char) is stripped of any Meta-stuff in last-command-char
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(if (setq arg (assq (preceding-char) skeleton-pair-alist))
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;; typed char is inserted, and car means no interactor
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(skeleton-insert arg t)
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(save-excursion
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(insert (or (cdr (assq (preceding-char)
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'((?( . ?))
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(?[ . ?])
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(?{ . ?})
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(?< . ?>)
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(?` . ?'))))
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last-command-char)))))))
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;;; ;; A more serious example can be found in sh-script.el
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;;; ;; The quote before (defun prevents this from being byte-compiled.
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;;;(defun mirror-mode ()
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;;; "This major mode is an amusing little example of paired insertion.
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;;;All printable characters do a paired self insert, while the other commands
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;;;work normally."
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;;; (interactive)
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;;; (kill-all-local-variables)
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;;; (make-local-variable 'pair)
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;;; (make-local-variable 'pair-on-word)
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;;; (make-local-variable 'pair-filter)
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;;; (make-local-variable 'pair-alist)
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;;; (setq major-mode 'mirror-mode
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;;; mode-name "Mirror"
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;;; pair-on-word t
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;;; ;; in the middle column insert one or none if odd window-width
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;;; pair-filter (lambda ()
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;;; (if (>= (current-column)
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;;; (/ (window-width) 2))
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;;; ;; insert both on next line
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;;; (next-line 1)
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;;; ;; insert one or both?
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;;; (= (* 2 (1+ (current-column)))
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;;; (window-width))))
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;;; ;; mirror these the other way round as well
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;;; pair-alist '((?) _ ?()
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;;; (?] _ ?[)
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;;; (?} _ ?{)
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;;; (?> _ ?<)
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;;; (?/ _ ?\\)
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;;; (?\\ _ ?/)
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;;; (?` ?` _ "''")
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;;; (?' ?' _ "``"))
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;;; ;; in this mode we exceptionally ignore the user, else it's no fun
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;;; pair t)
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;;; (let ((map (make-keymap))
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;;; (i ? ))
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;;; (use-local-map map)
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;;; (setq map (car (cdr map)))
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;;; (while (< i ?\^?)
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;;; (aset map i 'skeleton-pair-insert-maybe)
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;;; (setq i (1+ i))))
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;;; (run-hooks 'mirror-mode-hook))
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||
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;; skeleton.el ends here
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