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621 lines
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621 lines
27 KiB
Plaintext
@c This is part of the Emacs manual.
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@c Copyright (C) 1985,86,87,93,94,95,97,00,2001 Free Software Foundation, Inc.
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@c See file emacs.texi for copying conditions.
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@iftex
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@chapter Killing and Moving Text
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@dfn{Killing} means erasing text and copying it into the @dfn{kill
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ring}, from which it can be retrieved by @dfn{yanking} it. Some systems
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use the terms ``cutting'' and ``pasting'' for these operations.
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The most common way of moving or copying text within Emacs is to kill it
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and later yank it elsewhere in one or more places. This is very safe
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because Emacs remembers several recent kills, not just the last one. It
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is versatile, because the many commands for killing syntactic units can
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also be used for moving those units. But there are other ways of
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copying text for special purposes.
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Emacs has only one kill ring for all buffers, so you can kill text in
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one buffer and yank it in another buffer.
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@end iftex
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@node Killing, Yanking, Mark, Top
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@section Deletion and Killing
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@cindex killing text
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@cindex cutting text
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@cindex deletion
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Most commands which erase text from the buffer save it in the kill
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ring so that you can move or copy it to other parts of the buffer.
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These commands are known as @dfn{kill} commands. The rest of the
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commands that erase text do not save it in the kill ring; they are known
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as @dfn{delete} commands. (This distinction is made only for erasure of
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text in the buffer.) If you do a kill or delete command by mistake, you
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can use the @kbd{C-x u} (@code{undo}) command to undo it
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(@pxref{Undo}).
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@vindex kill-read-only-ok
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@cindex read-only text, killing
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You cannot kill read-only text, since such text does not allow any
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kind of modification. But some users like to use the kill commands to
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copy read-only text into the kill ring, without actually changing it.
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If you set the variable @code{kill-read-only-ok} to a non-@code{nil}
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value, the kill commands work specially in a read-only buffer: they
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move over text, and copy it to the kill ring, without actually
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deleting it from the buffer. When this happens, a message in the echo
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area tells you what is happening.
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The delete commands include @kbd{C-d} (@code{delete-char}) and
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@key{DEL} (@code{delete-backward-char}), which delete only one
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character at a time, and those commands that delete only spaces or
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newlines. Commands that can destroy significant amounts of nontrivial
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data generally do a kill operation instead. The commands' names and
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individual descriptions use the words @samp{kill} and @samp{delete} to
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say which kind of operation they perform.
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@cindex Delete Selection mode
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@cindex mode, Delete Selection
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@findex delete-selection-mode
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Many window systems follow the convention that insertion while text
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is selected deletes the selected text. You can make Emacs behave this
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way by enabling Delete Selection mode, with @kbd{M-x
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delete-selection-mode}, or using Custom. Another effect of this mode
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is that @key{DEL}, @kbd{C-d} and some other keys, when a selection
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exists, will kill the whole selection. It also enables Transient Mark
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mode (@pxref{Transient Mark}).
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@menu
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* Deletion:: Commands for deleting small amounts of text and
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blank areas.
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* Killing by Lines:: How to kill entire lines of text at one time.
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* Other Kill Commands:: Commands to kill large regions of text and
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syntactic units such as words and sentences.
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@end menu
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@need 1500
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@node Deletion
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@subsection Deletion
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@findex delete-backward-char
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@findex delete-char
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Deletion means erasing text and not saving it in the kill ring. For
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the most part, the Emacs commands that delete text are those that
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erase just one character or only whitespace.
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@table @kbd
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@item C-d
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@itemx @key{Delete}
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Delete next character (@code{delete-char}). If your keyboard has a
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@key{Delete} function key (usually located in the edit keypad), Emacs
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binds it to @code{delete-char} as well.
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@item @key{DEL}
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@itemx @key{BS}
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Delete previous character (@code{delete-backward-char}). Some keyboards
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refer to this key as a ``backspace key'' and label it with a left arrow.
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@item M-\
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Delete spaces and tabs around point (@code{delete-horizontal-space}).
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@item M-@key{SPC}
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Delete spaces and tabs around point, leaving one space
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(@code{just-one-space}).
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@item C-x C-o
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Delete blank lines around the current line (@code{delete-blank-lines}).
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@item M-^
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Join two lines by deleting the intervening newline, along with any
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indentation following it (@code{delete-indentation}).
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@end table
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@kindex DEL
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@kindex C-d
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The most basic delete commands are @kbd{C-d} (@code{delete-char}) and
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@key{DEL} (@code{delete-backward-char}). @kbd{C-d} deletes the
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character after point, the one the cursor is ``on top of.'' This
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doesn't move point. @key{DEL} deletes the character before the cursor,
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and moves point back. You can delete newlines like any other characters
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in the buffer; deleting a newline joins two lines. Actually, @kbd{C-d}
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and @key{DEL} aren't always delete commands; when given arguments, they
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kill instead, since they can erase more than one character this way.
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@kindex BACKSPACE
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@kindex BS
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@kindex DELETE
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Every keyboard has a large key, labeled @key{DEL}, @key{BACKSPACE},
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@key{BS} or @key{DELETE}, which is a short distance above the
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@key{RET} or @key{ENTER} key and is normally used for erasing what you
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have typed. Regardless of the actual name on the key, in Emacs it is
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equivalent to @key{DEL}---or it should be.
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Many keyboards (including standard PC keyboards) have a
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@key{BACKSPACE} key a short ways above @key{RET} or @key{ENTER}, and a
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@key{DELETE} key elsewhere. In that case, the @key{BACKSPACE} key is
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@key{DEL}, and the @key{DELETE} key is equivalent to @kbd{C-d}---or it
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should be.
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Why do we say ``or it should be''? When Emacs starts up using a
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window system, it determines automatically which key or keys should be
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equivalent to @key{DEL}. As a result, @key{BACKSPACE} and/or @key{DELETE}
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keys normally do the right things. But in some unusual cases Emacs
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gets the wrong information from the system. If these keys don't do
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what they ought to do, you need to tell Emacs which key to use for
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@key{DEL}. @xref{DEL Does Not Delete}, for how to do this.
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@findex normal-erase-is-backspace-mode
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On most text-only terminals, Emacs cannot tell which keys the
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keyboard really has, so it follows a uniform plan which may or may not
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fit your keyboard. The uniform plan is that the ASCII @key{DEL}
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character deletes, and the ASCII @key{BS} (backspace) character asks
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for help (it is the same as @kbd{C-h}). If this is not right for your
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keyboard, such as if you find that the key which ought to delete backwards
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enters Help instead, see @ref{DEL Does Not Delete}.
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@kindex M-\
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@findex delete-horizontal-space
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@kindex M-SPC
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@findex just-one-space
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The other delete commands are those which delete only whitespace
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characters: spaces, tabs and newlines. @kbd{M-\}
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(@code{delete-horizontal-space}) deletes all the spaces and tab
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characters before and after point. @kbd{M-@key{SPC}}
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(@code{just-one-space}) does likewise but leaves a single space after
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point, regardless of the number of spaces that existed previously (even
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if there were none before).
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@kbd{C-x C-o} (@code{delete-blank-lines}) deletes all blank lines
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after the current line. If the current line is blank, it deletes all
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blank lines preceding the current line as well (leaving one blank line,
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the current line).
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@kbd{M-^} (@code{delete-indentation}) joins the current line and the
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previous line, by deleting a newline and all surrounding spaces, usually
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leaving a single space. @xref{Indentation,M-^}.
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@node Killing by Lines
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@subsection Killing by Lines
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@table @kbd
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@item C-k
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Kill rest of line or one or more lines (@code{kill-line}).
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@end table
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@kindex C-k
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@findex kill-line
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The simplest kill command is @kbd{C-k}. If given at the beginning of
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a line, it kills all the text on the line, leaving it blank. When used
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on a blank line, it kills the whole line including its newline. To kill
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an entire non-blank line, go to the beginning and type @kbd{C-k} twice.
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More generally, @kbd{C-k} kills from point up to the end of the line,
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unless it is at the end of a line. In that case it kills the newline
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following point, thus merging the next line into the current one.
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Spaces and tabs that you can't see at the end of the line are ignored
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when deciding which case applies, so if point appears to be at the end
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of the line, you can be sure @kbd{C-k} will kill the newline.
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When @kbd{C-k} is given a positive argument, it kills that many lines
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and the newlines that follow them (however, text on the current line
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before point is not killed). With a negative argument @minus{}@var{n}, it
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kills @var{n} lines preceding the current line (together with the text
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on the current line before point). Thus, @kbd{C-u - 2 C-k} at the front
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of a line kills the two previous lines.
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@kbd{C-k} with an argument of zero kills the text before point on the
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current line.
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@vindex kill-whole-line
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If the variable @code{kill-whole-line} is non-@code{nil}, @kbd{C-k} at
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the very beginning of a line kills the entire line including the
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following newline. This variable is normally @code{nil}.
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@node Other Kill Commands
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@subsection Other Kill Commands
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@findex kill-region
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@kindex C-w
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@table @kbd
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@item C-w
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Kill region (from point to the mark) (@code{kill-region}).
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@item M-d
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Kill word (@code{kill-word}). @xref{Words}.
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@item M-@key{DEL}
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Kill word backwards (@code{backward-kill-word}).
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@item C-x @key{DEL}
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Kill back to beginning of sentence (@code{backward-kill-sentence}).
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@xref{Sentences}.
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@item M-k
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Kill to end of sentence (@code{kill-sentence}).
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@item C-M-k
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Kill the following balanced expression (@code{kill-sexp}). @xref{Expressions}.
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@item M-z @var{char}
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Kill through the next occurrence of @var{char} (@code{zap-to-char}).
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@end table
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A kill command which is very general is @kbd{C-w}
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(@code{kill-region}), which kills everything between point and the
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mark. With this command, you can kill any contiguous sequence of
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characters, if you first set the region around them.
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@kindex M-z
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@findex zap-to-char
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A convenient way of killing is combined with searching: @kbd{M-z}
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(@code{zap-to-char}) reads a character and kills from point up to (and
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including) the next occurrence of that character in the buffer. A
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numeric argument acts as a repeat count. A negative argument means to
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search backward and kill text before point.
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Other syntactic units can be killed: words, with @kbd{M-@key{DEL}}
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and @kbd{M-d} (@pxref{Words}); balanced expressions, with @kbd{C-M-k}
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(@pxref{Expressions}); and sentences, with @kbd{C-x @key{DEL}} and
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@kbd{M-k} (@pxref{Sentences}).@refill
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You can use kill commands in read-only buffers. They don't actually
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change the buffer, and they beep to warn you of that, but they do copy
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the text you tried to kill into the kill ring, so you can yank it into
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other buffers. Most of the kill commands move point across the text
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they copy in this way, so that successive kill commands build up a
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single kill ring entry as usual.
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@node Yanking, Accumulating Text, Killing, Top
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@section Yanking
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@cindex moving text
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@cindex copying text
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@cindex kill ring
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@cindex yanking
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@cindex pasting
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@dfn{Yanking} means reinserting text previously killed. This is what
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some systems call ``pasting.'' The usual way to move or copy text is to
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kill it and then yank it elsewhere one or more times.
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@table @kbd
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@item C-y
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Yank last killed text (@code{yank}).
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@item M-y
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Replace text just yanked with an earlier batch of killed text
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(@code{yank-pop}).
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@item M-w
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Save region as last killed text without actually killing it
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(@code{kill-ring-save}).
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@item C-M-w
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Append next kill to last batch of killed text (@code{append-next-kill}).
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@end table
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@menu
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* Kill Ring:: Where killed text is stored. Basic yanking.
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* Appending Kills:: Several kills in a row all yank together.
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* Earlier Kills:: Yanking something killed some time ago.
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@end menu
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@node Kill Ring
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@subsection The Kill Ring
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All killed text is recorded in the @dfn{kill ring}, a list of blocks of
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text that have been killed. There is only one kill ring, shared by all
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buffers, so you can kill text in one buffer and yank it in another buffer.
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This is the usual way to move text from one file to another.
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(@xref{Accumulating Text}, for some other ways.)
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@kindex C-y
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@findex yank
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The command @kbd{C-y} (@code{yank}) reinserts the text of the most recent
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kill. It leaves the cursor at the end of the text. It sets the mark at
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the beginning of the text. @xref{Mark}.
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@kbd{C-u C-y} leaves the cursor in front of the text, and sets the
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mark after it. This happens only if the argument is specified with just
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a @kbd{C-u}, precisely. Any other sort of argument, including @kbd{C-u}
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and digits, specifies an earlier kill to yank (@pxref{Earlier Kills}).
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@kindex M-w
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@findex kill-ring-save
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To copy a block of text, you can use @kbd{M-w}
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(@code{kill-ring-save}), which copies the region into the kill ring
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without removing it from the buffer. This is approximately equivalent
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to @kbd{C-w} followed by @kbd{C-x u}, except that @kbd{M-w} does not
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alter the undo history and does not temporarily change the screen.
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@node Appending Kills
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@subsection Appending Kills
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@cindex appending kills in the ring
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@cindex television
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Normally, each kill command pushes a new entry onto the kill ring.
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However, two or more kill commands in a row combine their text into a
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single entry, so that a single @kbd{C-y} yanks all the text as a unit,
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just as it was before it was killed.
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Thus, if you want to yank text as a unit, you need not kill all of it
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with one command; you can keep killing line after line, or word after
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word, until you have killed it all, and you can still get it all back at
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once.
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Commands that kill forward from point add onto the end of the previous
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killed text. Commands that kill backward from point add text onto the
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beginning. This way, any sequence of mixed forward and backward kill
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commands puts all the killed text into one entry without rearrangement.
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Numeric arguments do not break the sequence of appending kills. For
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example, suppose the buffer contains this text:
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@example
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This is a line @point{}of sample text.
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@end example
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@noindent
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with point shown by @point{}. If you type @kbd{M-d M-@key{DEL} M-d
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M-@key{DEL}}, killing alternately forward and backward, you end up with
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@samp{a line of sample} as one entry in the kill ring, and @samp{This
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is@ @ text.} in the buffer. (Note the double space between @samp{is}
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and @samp{text}, which you can clean up with @kbd{M-@key{SPC}} or
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@kbd{M-q}.)
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Another way to kill the same text is to move back two words with
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@kbd{M-b M-b}, then kill all four words forward with @kbd{C-u M-d}.
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This produces exactly the same results in the buffer and in the kill
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ring. @kbd{M-f M-f C-u M-@key{DEL}} kills the same text, all going
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backward; once again, the result is the same. The text in the kill ring
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entry always has the same order that it had in the buffer before you
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killed it.
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@kindex C-M-w
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@findex append-next-kill
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If a kill command is separated from the last kill command by other
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commands (not just numeric arguments), it starts a new entry on the kill
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ring. But you can force it to append by first typing the command
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@kbd{C-M-w} (@code{append-next-kill}) right before it. The @kbd{C-M-w}
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tells the following command, if it is a kill command, to append the text
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it kills to the last killed text, instead of starting a new entry. With
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@kbd{C-M-w}, you can kill several separated pieces of text and
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accumulate them to be yanked back in one place.@refill
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A kill command following @kbd{M-w} does not append to the text that
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@kbd{M-w} copied into the kill ring.
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@node Earlier Kills
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@subsection Yanking Earlier Kills
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@cindex yanking previous kills
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@kindex M-y
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@findex yank-pop
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To recover killed text that is no longer the most recent kill, use the
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@kbd{M-y} command (@code{yank-pop}). It takes the text previously
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yanked and replaces it with the text from an earlier kill. So, to
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recover the text of the next-to-the-last kill, first use @kbd{C-y} to
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yank the last kill, and then use @kbd{M-y} to replace it with the
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previous kill. @kbd{M-y} is allowed only after a @kbd{C-y} or another
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@kbd{M-y}.
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You can understand @kbd{M-y} in terms of a ``last yank'' pointer which
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points at an entry in the kill ring. Each time you kill, the ``last
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yank'' pointer moves to the newly made entry at the front of the ring.
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@kbd{C-y} yanks the entry which the ``last yank'' pointer points to.
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@kbd{M-y} moves the ``last yank'' pointer to a different entry, and the
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text in the buffer changes to match. Enough @kbd{M-y} commands can move
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the pointer to any entry in the ring, so you can get any entry into the
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buffer. Eventually the pointer reaches the end of the ring; the next
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@kbd{M-y} loops back around to the first entry again.
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@kbd{M-y} moves the ``last yank'' pointer around the ring, but it does
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not change the order of the entries in the ring, which always runs from
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the most recent kill at the front to the oldest one still remembered.
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@kbd{M-y} can take a numeric argument, which tells it how many entries
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to advance the ``last yank'' pointer by. A negative argument moves the
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pointer toward the front of the ring; from the front of the ring, it
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moves ``around'' to the last entry and continues forward from there.
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Once the text you are looking for is brought into the buffer, you can
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stop doing @kbd{M-y} commands and it will stay there. It's just a copy
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of the kill ring entry, so editing it in the buffer does not change
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what's in the ring. As long as no new killing is done, the ``last
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yank'' pointer remains at the same place in the kill ring, so repeating
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@kbd{C-y} will yank another copy of the same previous kill.
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If you know how many @kbd{M-y} commands it would take to find the
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text you want, you can yank that text in one step using @kbd{C-y} with
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a numeric argument. @kbd{C-y} with an argument restores the text from
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the specified kill ring entry, counting back from the most recent as
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1. Thus, @kbd{C-u 2 C-y} gets the next-to-the-last block of killed
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text---it is equivalent to @kbd{C-y M-y}. @kbd{C-y} with a numeric
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argument starts counting from the ``last yank'' pointer, and sets the
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``last yank'' pointer to the entry that it yanks.
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@vindex kill-ring-max
|
|
The length of the kill ring is controlled by the variable
|
|
@code{kill-ring-max}; no more than that many blocks of killed text are
|
|
saved.
|
|
|
|
@vindex kill-ring
|
|
The actual contents of the kill ring are stored in a variable named
|
|
@code{kill-ring}; you can view the entire contents of the kill ring with
|
|
the command @kbd{C-h v kill-ring}.
|
|
|
|
@node Accumulating Text, Rectangles, Yanking, Top
|
|
@section Accumulating Text
|
|
@findex append-to-buffer
|
|
@findex prepend-to-buffer
|
|
@findex copy-to-buffer
|
|
@findex append-to-file
|
|
|
|
@cindex accumulating scattered text
|
|
Usually we copy or move text by killing it and yanking it, but there
|
|
are other methods convenient for copying one block of text in many
|
|
places, or for copying many scattered blocks of text into one place. To
|
|
copy one block to many places, store it in a register
|
|
(@pxref{Registers}). Here we describe the commands to accumulate
|
|
scattered pieces of text into a buffer or into a file.
|
|
|
|
@table @kbd
|
|
@item M-x append-to-buffer
|
|
Append region to the contents of a specified buffer.
|
|
@item M-x prepend-to-buffer
|
|
Prepend region to the contents of a specified buffer.
|
|
@item M-x copy-to-buffer
|
|
Copy region into a specified buffer, deleting that buffer's old contents.
|
|
@item M-x insert-buffer
|
|
Insert the contents of a specified buffer into current buffer at point.
|
|
@item M-x append-to-file
|
|
Append region to the contents of a specified file, at the end.
|
|
@end table
|
|
|
|
To accumulate text into a buffer, use @kbd{M-x append-to-buffer}.
|
|
This reads a buffer name, then inserts a copy of the region into the
|
|
buffer specified. If you specify a nonexistent buffer,
|
|
@code{append-to-buffer} creates the buffer. The text is inserted
|
|
wherever point is in that buffer. If you have been using the buffer for
|
|
editing, the copied text goes into the middle of the text of the buffer,
|
|
starting from wherever point happens to be at that moment.
|
|
|
|
Point in that buffer is left at the end of the copied text, so
|
|
successive uses of @code{append-to-buffer} accumulate the text in the
|
|
specified buffer in the same order as they were copied. Strictly
|
|
speaking, @code{append-to-buffer} does not always append to the text
|
|
already in the buffer---it appends only if point in that buffer is at the end.
|
|
However, if @code{append-to-buffer} is the only command you use to alter
|
|
a buffer, then point is always at the end.
|
|
|
|
@kbd{M-x prepend-to-buffer} is just like @code{append-to-buffer}
|
|
except that point in the other buffer is left before the copied text, so
|
|
successive prependings add text in reverse order. @kbd{M-x
|
|
copy-to-buffer} is similar, except that any existing text in the other
|
|
buffer is deleted, so the buffer is left containing just the text newly
|
|
copied into it.
|
|
|
|
To retrieve the accumulated text from another buffer, use the
|
|
command @kbd{M-x insert-buffer}; this too takes @var{buffername} as an
|
|
argument. It inserts a copy of the whole text in buffer
|
|
@var{buffername} into the current buffer at point, and sets the mark
|
|
after the inserted text. Alternatively, you can select the other
|
|
buffer for editing, then copy text from it by killing.
|
|
@xref{Buffers}, for background information on buffers.
|
|
|
|
Instead of accumulating text within Emacs, in a buffer, you can append
|
|
text directly into a file with @kbd{M-x append-to-file}, which takes
|
|
@var{filename} as an argument. It adds the text of the region to the end
|
|
of the specified file. The file is changed immediately on disk.
|
|
|
|
You should use @code{append-to-file} only with files that are
|
|
@emph{not} being visited in Emacs. Using it on a file that you are
|
|
editing in Emacs would change the file behind Emacs's back, which
|
|
can lead to losing some of your editing.
|
|
|
|
@node Rectangles, Registers, Accumulating Text, Top
|
|
@section Rectangles
|
|
@cindex rectangle
|
|
@cindex columns (and rectangles)
|
|
@cindex killing rectangular areas of text
|
|
|
|
The rectangle commands operate on rectangular areas of the text: all
|
|
the characters between a certain pair of columns, in a certain range of
|
|
lines. Commands are provided to kill rectangles, yank killed rectangles,
|
|
clear them out, fill them with blanks or text, or delete them. Rectangle
|
|
commands are useful with text in multicolumn formats, and for changing
|
|
text into or out of such formats.
|
|
|
|
When you must specify a rectangle for a command to work on, you do it
|
|
by putting the mark at one corner and point at the opposite corner. The
|
|
rectangle thus specified is called the @dfn{region-rectangle} because
|
|
you control it in much the same way as the region is controlled. But
|
|
remember that a given combination of point and mark values can be
|
|
interpreted either as a region or as a rectangle, depending on the
|
|
command that uses them.
|
|
|
|
If point and the mark are in the same column, the rectangle they
|
|
delimit is empty. If they are in the same line, the rectangle is one
|
|
line high. This asymmetry between lines and columns comes about
|
|
because point (and likewise the mark) is between two columns, but within
|
|
a line.
|
|
|
|
@table @kbd
|
|
@item C-x r k
|
|
Kill the text of the region-rectangle, saving its contents as the
|
|
``last killed rectangle'' (@code{kill-rectangle}).
|
|
@item C-x r d
|
|
Delete the text of the region-rectangle (@code{delete-rectangle}).
|
|
@item C-x r y
|
|
Yank the last killed rectangle with its upper left corner at point
|
|
(@code{yank-rectangle}).
|
|
@item C-x r o
|
|
Insert blank space to fill the space of the region-rectangle
|
|
(@code{open-rectangle}). This pushes the previous contents of the
|
|
region-rectangle rightward.
|
|
@item M-x clear-rectangle
|
|
Clear the region-rectangle by replacing its contents with spaces.
|
|
@item M-x delete-whitespace-rectangle
|
|
Delete whitespace in each of the lines on the specified rectangle,
|
|
starting from the left edge column of the rectangle.
|
|
@item C-x r t @var{string} @key{RET}
|
|
Replace rectangle contents with @var{string} on each line.
|
|
(@code{string-rectangle}).
|
|
@item M-x string-insert-rectangle @key{RET} @var{string} @key{RET}
|
|
Insert @var{string} on each line of the rectangle.
|
|
@end table
|
|
|
|
The rectangle operations fall into two classes: commands for
|
|
deleting and inserting rectangles, and commands for blank rectangles.
|
|
|
|
@kindex C-x r k
|
|
@kindex C-x r d
|
|
@findex kill-rectangle
|
|
@findex delete-rectangle
|
|
There are two ways to get rid of the text in a rectangle: you can
|
|
discard the text (delete it) or save it as the ``last killed''
|
|
rectangle. The commands for these two ways are @kbd{C-x r d}
|
|
(@code{delete-rectangle}) and @kbd{C-x r k} (@code{kill-rectangle}). In
|
|
either case, the portion of each line that falls inside the rectangle's
|
|
boundaries is deleted, causing any following text on the line to
|
|
move left into the gap.
|
|
|
|
Note that ``killing'' a rectangle is not killing in the usual sense; the
|
|
rectangle is not stored in the kill ring, but in a special place that
|
|
can only record the most recent rectangle killed. This is because yanking
|
|
a rectangle is so different from yanking linear text that different yank
|
|
commands have to be used and yank-popping is hard to make sense of.
|
|
|
|
@kindex C-x r y
|
|
@findex yank-rectangle
|
|
To yank the last killed rectangle, type @kbd{C-x r y}
|
|
(@code{yank-rectangle}). Yanking a rectangle is the opposite of killing
|
|
one. Point specifies where to put the rectangle's upper left corner.
|
|
The rectangle's first line is inserted there, the rectangle's second
|
|
line is inserted at the same horizontal position, but one line
|
|
vertically down, and so on. The number of lines affected is determined
|
|
by the height of the saved rectangle.
|
|
|
|
You can convert single-column lists into double-column lists using
|
|
rectangle killing and yanking; kill the second half of the list as a
|
|
rectangle and then yank it beside the first line of the list.
|
|
@xref{Two-Column}, for another way to edit multi-column text.
|
|
|
|
You can also copy rectangles into and out of registers with @kbd{C-x r
|
|
r @var{r}} and @kbd{C-x r i @var{r}}. @xref{RegRect,,Rectangle
|
|
Registers}.
|
|
|
|
@kindex C-x r o
|
|
@findex open-rectangle
|
|
@findex clear-rectangle
|
|
There are two commands you can use for making blank rectangles:
|
|
@kbd{M-x clear-rectangle} which blanks out existing text, and @kbd{C-x r
|
|
o} (@code{open-rectangle}) which inserts a blank rectangle. Clearing a
|
|
rectangle is equivalent to deleting it and then inserting a blank
|
|
rectangle of the same size.
|
|
|
|
@findex delete-whitespace-rectangle
|
|
The command @kbd{M-x delete-whitespace-rectangle} deletes horizontal
|
|
whitespace starting from a particular column. This applies to each of
|
|
the lines in the rectangle, and the column is specified by the left
|
|
edge of the rectangle. The right edge of the rectangle does not make
|
|
any difference to this command.
|
|
|
|
@kindex C-x r t
|
|
@findex string-rectangle
|
|
The command @kbd{C-x r t} (@code{string-rectangle}) replaces the
|
|
contents of a region-rectangle with a string on each line. The
|
|
string's width need not be the same as the width of the rectangle. If
|
|
the string's width is less, the text after the rectangle shifts left;
|
|
if the string is wider than the rectangle, the text after the
|
|
rectangle shifts right.
|
|
|
|
@findex string-insert-rectangle
|
|
The command @kbd{M-x string-insert-rectangle} is similar to
|
|
@code{string-rectangle}, but inserts the string on each line,
|
|
shifting the original text to the right.
|