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1998 lines
54 KiB
C
1998 lines
54 KiB
C
/* Menu support for GNU Emacs on the Microsoft W32 API.
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Copyright (C) 1986, 1988, 1993, 1994, 1996, 1998, 1999, 2001, 2002,
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2003, 2004, 2005, 2006, 2007, 2008, 2009
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Free Software Foundation, Inc.
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This file is part of GNU Emacs.
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GNU Emacs is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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GNU Emacs is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
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#include <config.h>
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#include <signal.h>
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#include <stdio.h>
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#include <mbstring.h>
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#include "lisp.h"
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#include "keyboard.h"
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#include "keymap.h"
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#include "frame.h"
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#include "termhooks.h"
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#include "window.h"
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#include "blockinput.h"
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#include "buffer.h"
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#include "charset.h"
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#include "character.h"
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#include "coding.h"
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/* This may include sys/types.h, and that somehow loses
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if this is not done before the other system files. */
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#include "w32term.h"
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/* Load sys/types.h if not already loaded.
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In some systems loading it twice is suicidal. */
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#ifndef makedev
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#include <sys/types.h>
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#endif
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#include "dispextern.h"
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#undef HAVE_DIALOGS /* TODO: Implement native dialogs. */
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif /* no TRUE */
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HMENU current_popup_menu;
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void syms_of_w32menu ();
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void globals_of_w32menu ();
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typedef BOOL (WINAPI * GetMenuItemInfoA_Proc) (
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IN HMENU,
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IN UINT,
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IN BOOL,
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IN OUT LPMENUITEMINFOA);
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typedef BOOL (WINAPI * SetMenuItemInfoA_Proc) (
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IN HMENU,
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IN UINT,
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IN BOOL,
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IN LPCMENUITEMINFOA);
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GetMenuItemInfoA_Proc get_menu_item_info = NULL;
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SetMenuItemInfoA_Proc set_menu_item_info = NULL;
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AppendMenuW_Proc unicode_append_menu = NULL;
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Lisp_Object Qdebug_on_next_call;
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extern Lisp_Object Vmenu_updating_frame;
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extern Lisp_Object Qmenu_bar;
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extern Lisp_Object QCtoggle, QCradio;
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extern Lisp_Object Voverriding_local_map;
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extern Lisp_Object Voverriding_local_map_menu_flag;
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extern Lisp_Object Qoverriding_local_map, Qoverriding_terminal_local_map;
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extern Lisp_Object Qmenu_bar_update_hook;
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void set_frame_menubar P_ ((FRAME_PTR, int, int));
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#ifdef HAVE_DIALOGS
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static Lisp_Object w32_dialog_show P_ ((FRAME_PTR, int, Lisp_Object, char**));
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#else
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static int is_simple_dialog P_ ((Lisp_Object));
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static Lisp_Object simple_dialog_show P_ ((FRAME_PTR, Lisp_Object, Lisp_Object));
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#endif
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static Lisp_Object w32_menu_show P_ ((FRAME_PTR, int, int, int, int,
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Lisp_Object, char **));
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void w32_free_menu_strings P_((HWND));
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/* This is set nonzero after the user activates the menu bar, and set
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to zero again after the menu bars are redisplayed by prepare_menu_bar.
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While it is nonzero, all calls to set_frame_menubar go deep.
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I don't understand why this is needed, but it does seem to be
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needed on Motif, according to Marcus Daniels <marcus@sysc.pdx.edu>. */
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int pending_menu_activation;
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/* Return the frame whose ->output_data.w32->menubar_widget equals
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ID, or 0 if none. */
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static struct frame *
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menubar_id_to_frame (id)
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HMENU id;
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{
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Lisp_Object tail, frame;
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FRAME_PTR f;
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for (tail = Vframe_list; CONSP (tail); tail = XCDR (tail))
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{
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frame = XCAR (tail);
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if (!FRAMEP (frame))
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continue;
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f = XFRAME (frame);
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if (!FRAME_WINDOW_P (f))
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continue;
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if (f->output_data.w32->menubar_widget == id)
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return f;
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}
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return 0;
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}
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DEFUN ("x-popup-menu", Fx_popup_menu, Sx_popup_menu, 2, 2, 0,
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doc: /* Pop up a deck-of-cards menu and return user's selection.
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POSITION is a position specification. This is either a mouse button
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event or a list ((XOFFSET YOFFSET) WINDOW) where XOFFSET and YOFFSET
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are positions in pixels from the top left corner of WINDOW's frame
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\(WINDOW may be a frame object instead of a window). This controls the
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position of the center of the first line in the first pane of the
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menu, not the top left of the menu as a whole. If POSITION is t, it
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means to use the current mouse position.
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MENU is a specifier for a menu. For the simplest case, MENU is a keymap.
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The menu items come from key bindings that have a menu string as well as
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a definition; actually, the \"definition\" in such a key binding looks like
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\(STRING . REAL-DEFINITION). To give the menu a title, put a string into
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the keymap as a top-level element.
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If REAL-DEFINITION is nil, that puts a nonselectable string in the menu.
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Otherwise, REAL-DEFINITION should be a valid key binding definition.
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You can also use a list of keymaps as MENU. Then each keymap makes a
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separate pane. When MENU is a keymap or a list of keymaps, the return
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value is a list of events.
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Alternatively, you can specify a menu of multiple panes with a list of
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the form (TITLE PANE1 PANE2...), where each pane is a list of
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form (TITLE ITEM1 ITEM2...).
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Each ITEM is normally a cons cell (STRING . VALUE); but a string can
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appear as an item--that makes a nonselectable line in the menu.
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With this form of menu, the return value is VALUE from the chosen item.
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If POSITION is nil, don't display the menu at all, just precalculate the
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cached information about equivalent key sequences. */)
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(position, menu)
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Lisp_Object position, menu;
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{
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Lisp_Object keymap, tem;
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int xpos = 0, ypos = 0;
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Lisp_Object title;
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char *error_name;
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Lisp_Object selection;
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FRAME_PTR f = NULL;
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Lisp_Object x, y, window;
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int keymaps = 0;
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int for_click = 0;
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int specpdl_count = SPECPDL_INDEX ();
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struct gcpro gcpro1;
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#ifdef HAVE_MENUS
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if (! NILP (position))
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{
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check_w32 ();
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/* Decode the first argument: find the window and the coordinates. */
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if (EQ (position, Qt)
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|| (CONSP (position) && (EQ (XCAR (position), Qmenu_bar)
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|| EQ (XCAR (position), Qtool_bar))))
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{
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/* Use the mouse's current position. */
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FRAME_PTR new_f = SELECTED_FRAME ();
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Lisp_Object bar_window;
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enum scroll_bar_part part;
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unsigned long time;
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if (FRAME_TERMINAL (new_f)->mouse_position_hook)
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(*FRAME_TERMINAL (new_f)->mouse_position_hook) (&new_f, 1, &bar_window,
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&part, &x, &y, &time);
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if (new_f != 0)
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XSETFRAME (window, new_f);
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else
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{
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window = selected_window;
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XSETFASTINT (x, 0);
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XSETFASTINT (y, 0);
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}
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}
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else
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{
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tem = Fcar (position);
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if (CONSP (tem))
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{
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window = Fcar (Fcdr (position));
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x = Fcar (tem);
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y = Fcar (Fcdr (tem));
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}
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else
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{
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for_click = 1;
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tem = Fcar (Fcdr (position)); /* EVENT_START (position) */
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window = Fcar (tem); /* POSN_WINDOW (tem) */
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tem = Fcar (Fcdr (Fcdr (tem))); /* POSN_WINDOW_POSN (tem) */
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x = Fcar (tem);
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y = Fcdr (tem);
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}
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}
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CHECK_NUMBER (x);
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CHECK_NUMBER (y);
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/* Decode where to put the menu. */
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if (FRAMEP (window))
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{
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f = XFRAME (window);
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xpos = 0;
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ypos = 0;
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}
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else if (WINDOWP (window))
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{
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CHECK_LIVE_WINDOW (window);
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f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
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xpos = WINDOW_LEFT_EDGE_X (XWINDOW (window));
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ypos = WINDOW_TOP_EDGE_Y (XWINDOW (window));
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}
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else
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/* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME,
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but I don't want to make one now. */
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CHECK_WINDOW (window);
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xpos += XINT (x);
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ypos += XINT (y);
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XSETFRAME (Vmenu_updating_frame, f);
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}
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else
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Vmenu_updating_frame = Qnil;
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#endif /* HAVE_MENUS */
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record_unwind_protect (unuse_menu_items, Qnil);
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title = Qnil;
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GCPRO1 (title);
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/* Decode the menu items from what was specified. */
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keymap = get_keymap (menu, 0, 0);
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if (CONSP (keymap))
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{
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/* We were given a keymap. Extract menu info from the keymap. */
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Lisp_Object prompt;
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/* Extract the detailed info to make one pane. */
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keymap_panes (&menu, 1, NILP (position));
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/* Search for a string appearing directly as an element of the keymap.
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That string is the title of the menu. */
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prompt = Fkeymap_prompt (keymap);
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if (NILP (title) && !NILP (prompt))
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title = prompt;
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/* Make that be the pane title of the first pane. */
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if (!NILP (prompt) && menu_items_n_panes >= 0)
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ASET (menu_items, MENU_ITEMS_PANE_NAME, prompt);
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keymaps = 1;
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}
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else if (CONSP (menu) && KEYMAPP (XCAR (menu)))
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{
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/* We were given a list of keymaps. */
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int nmaps = XFASTINT (Flength (menu));
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Lisp_Object *maps
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= (Lisp_Object *) alloca (nmaps * sizeof (Lisp_Object));
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int i;
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title = Qnil;
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/* The first keymap that has a prompt string
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supplies the menu title. */
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for (tem = menu, i = 0; CONSP (tem); tem = Fcdr (tem))
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{
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Lisp_Object prompt;
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maps[i++] = keymap = get_keymap (Fcar (tem), 1, 0);
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prompt = Fkeymap_prompt (keymap);
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if (NILP (title) && !NILP (prompt))
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title = prompt;
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}
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/* Extract the detailed info to make one pane. */
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keymap_panes (maps, nmaps, NILP (position));
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/* Make the title be the pane title of the first pane. */
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if (!NILP (title) && menu_items_n_panes >= 0)
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ASET (menu_items, MENU_ITEMS_PANE_NAME, title);
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keymaps = 1;
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}
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else
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{
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/* We were given an old-fashioned menu. */
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title = Fcar (menu);
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CHECK_STRING (title);
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list_of_panes (Fcdr (menu));
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keymaps = 0;
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}
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unbind_to (specpdl_count, Qnil);
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if (NILP (position))
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{
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discard_menu_items ();
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FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
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UNGCPRO;
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return Qnil;
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}
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#ifdef HAVE_MENUS
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/* If resources from a previous popup menu still exist, does nothing
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until the `menu_free_timer' has freed them (see w32fns.c). This
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can occur if you press ESC or click outside a menu without selecting
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a menu item.
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*/
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if (current_popup_menu)
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{
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discard_menu_items ();
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FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
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UNGCPRO;
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return Qnil;
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}
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/* Display them in a menu. */
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BLOCK_INPUT;
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selection = w32_menu_show (f, xpos, ypos, for_click,
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keymaps, title, &error_name);
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UNBLOCK_INPUT;
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discard_menu_items ();
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FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
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#endif /* HAVE_MENUS */
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UNGCPRO;
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if (error_name) error (error_name);
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return selection;
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}
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#ifdef HAVE_MENUS
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DEFUN ("x-popup-dialog", Fx_popup_dialog, Sx_popup_dialog, 2, 3, 0,
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doc: /* Pop up a dialog box and return user's selection.
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POSITION specifies which frame to use.
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This is normally a mouse button event or a window or frame.
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If POSITION is t, it means to use the frame the mouse is on.
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The dialog box appears in the middle of the specified frame.
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CONTENTS specifies the alternatives to display in the dialog box.
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It is a list of the form (TITLE ITEM1 ITEM2...).
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Each ITEM is a cons cell (STRING . VALUE).
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The return value is VALUE from the chosen item.
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An ITEM may also be just a string--that makes a nonselectable item.
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An ITEM may also be nil--that means to put all preceding items
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on the left of the dialog box and all following items on the right.
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\(By default, approximately half appear on each side.)
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If HEADER is non-nil, the frame title for the box is "Information",
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otherwise it is "Question". */)
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(position, contents, header)
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Lisp_Object position, contents, header;
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{
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FRAME_PTR f = NULL;
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Lisp_Object window;
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check_w32 ();
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/* Decode the first argument: find the window or frame to use. */
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if (EQ (position, Qt)
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|| (CONSP (position) && (EQ (XCAR (position), Qmenu_bar)
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|| EQ (XCAR (position), Qtool_bar))))
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{
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#if 0 /* Using the frame the mouse is on may not be right. */
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/* Use the mouse's current position. */
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FRAME_PTR new_f = SELECTED_FRAME ();
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Lisp_Object bar_window;
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enum scroll_bar_part part;
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unsigned long time;
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Lisp_Object x, y;
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(*mouse_position_hook) (&new_f, 1, &bar_window, &part, &x, &y, &time);
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if (new_f != 0)
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XSETFRAME (window, new_f);
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else
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window = selected_window;
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#endif
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window = selected_window;
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}
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else if (CONSP (position))
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{
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Lisp_Object tem;
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tem = Fcar (position);
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if (CONSP (tem))
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window = Fcar (Fcdr (position));
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else
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{
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tem = Fcar (Fcdr (position)); /* EVENT_START (position) */
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window = Fcar (tem); /* POSN_WINDOW (tem) */
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}
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}
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else if (WINDOWP (position) || FRAMEP (position))
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window = position;
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else
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window = Qnil;
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/* Decode where to put the menu. */
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if (FRAMEP (window))
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f = XFRAME (window);
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else if (WINDOWP (window))
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{
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CHECK_LIVE_WINDOW (window);
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f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
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}
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else
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/* ??? Not really clean; should be CHECK_WINDOW_OR_FRAME,
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but I don't want to make one now. */
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CHECK_WINDOW (window);
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#ifndef HAVE_DIALOGS
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{
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/* Handle simple Yes/No choices as MessageBox popups. */
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if (is_simple_dialog (contents))
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return simple_dialog_show (f, contents, header);
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else
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{
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/* Display a menu with these alternatives
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in the middle of frame F. */
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Lisp_Object x, y, frame, newpos;
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XSETFRAME (frame, f);
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XSETINT (x, x_pixel_width (f) / 2);
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XSETINT (y, x_pixel_height (f) / 2);
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newpos = Fcons (Fcons (x, Fcons (y, Qnil)), Fcons (frame, Qnil));
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return Fx_popup_menu (newpos,
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Fcons (Fcar (contents), Fcons (contents, Qnil)));
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}
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}
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#else /* HAVE_DIALOGS */
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{
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Lisp_Object title;
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char *error_name;
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Lisp_Object selection;
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/* Decode the dialog items from what was specified. */
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title = Fcar (contents);
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CHECK_STRING (title);
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list_of_panes (Fcons (contents, Qnil));
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/* Display them in a dialog box. */
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BLOCK_INPUT;
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selection = w32_dialog_show (f, 0, title, header, &error_name);
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UNBLOCK_INPUT;
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discard_menu_items ();
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FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
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if (error_name) error (error_name);
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return selection;
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}
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#endif /* HAVE_DIALOGS */
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}
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/* Activate the menu bar of frame F.
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This is called from keyboard.c when it gets the
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MENU_BAR_ACTIVATE_EVENT out of the Emacs event queue.
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To activate the menu bar, we signal to the input thread that it can
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return from the WM_INITMENU message, allowing the normal Windows
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processing of the menus.
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But first we recompute the menu bar contents (the whole tree).
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This way we can safely execute Lisp code. */
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void
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x_activate_menubar (f)
|
||
FRAME_PTR f;
|
||
{
|
||
set_frame_menubar (f, 0, 1);
|
||
|
||
/* Lock out further menubar changes while active. */
|
||
f->output_data.w32->menubar_active = 1;
|
||
|
||
/* Signal input thread to return from WM_INITMENU. */
|
||
complete_deferred_msg (FRAME_W32_WINDOW (f), WM_INITMENU, 0);
|
||
}
|
||
|
||
/* This callback is called from the menu bar pulldown menu
|
||
when the user makes a selection.
|
||
Figure out what the user chose
|
||
and put the appropriate events into the keyboard buffer. */
|
||
|
||
void
|
||
menubar_selection_callback (FRAME_PTR f, void * client_data)
|
||
{
|
||
Lisp_Object prefix, entry;
|
||
Lisp_Object vector;
|
||
Lisp_Object *subprefix_stack;
|
||
int submenu_depth = 0;
|
||
int i;
|
||
|
||
if (!f)
|
||
return;
|
||
entry = Qnil;
|
||
subprefix_stack = (Lisp_Object *) alloca (f->menu_bar_items_used * sizeof (Lisp_Object));
|
||
vector = f->menu_bar_vector;
|
||
prefix = Qnil;
|
||
i = 0;
|
||
while (i < f->menu_bar_items_used)
|
||
{
|
||
if (EQ (AREF (vector, i), Qnil))
|
||
{
|
||
subprefix_stack[submenu_depth++] = prefix;
|
||
prefix = entry;
|
||
i++;
|
||
}
|
||
else if (EQ (AREF (vector, i), Qlambda))
|
||
{
|
||
prefix = subprefix_stack[--submenu_depth];
|
||
i++;
|
||
}
|
||
else if (EQ (AREF (vector, i), Qt))
|
||
{
|
||
prefix = AREF (vector, i + MENU_ITEMS_PANE_PREFIX);
|
||
i += MENU_ITEMS_PANE_LENGTH;
|
||
}
|
||
else
|
||
{
|
||
entry = AREF (vector, i + MENU_ITEMS_ITEM_VALUE);
|
||
/* The EMACS_INT cast avoids a warning. There's no problem
|
||
as long as pointers have enough bits to hold small integers. */
|
||
if ((int) (EMACS_INT) client_data == i)
|
||
{
|
||
int j;
|
||
struct input_event buf;
|
||
Lisp_Object frame;
|
||
EVENT_INIT (buf);
|
||
|
||
XSETFRAME (frame, f);
|
||
buf.kind = MENU_BAR_EVENT;
|
||
buf.frame_or_window = frame;
|
||
buf.arg = frame;
|
||
kbd_buffer_store_event (&buf);
|
||
|
||
for (j = 0; j < submenu_depth; j++)
|
||
if (!NILP (subprefix_stack[j]))
|
||
{
|
||
buf.kind = MENU_BAR_EVENT;
|
||
buf.frame_or_window = frame;
|
||
buf.arg = subprefix_stack[j];
|
||
kbd_buffer_store_event (&buf);
|
||
}
|
||
|
||
if (!NILP (prefix))
|
||
{
|
||
buf.kind = MENU_BAR_EVENT;
|
||
buf.frame_or_window = frame;
|
||
buf.arg = prefix;
|
||
kbd_buffer_store_event (&buf);
|
||
}
|
||
|
||
buf.kind = MENU_BAR_EVENT;
|
||
buf.frame_or_window = frame;
|
||
buf.arg = entry;
|
||
/* Free memory used by owner-drawn and help-echo strings. */
|
||
w32_free_menu_strings (FRAME_W32_WINDOW (f));
|
||
kbd_buffer_store_event (&buf);
|
||
|
||
f->output_data.w32->menubar_active = 0;
|
||
return;
|
||
}
|
||
i += MENU_ITEMS_ITEM_LENGTH;
|
||
}
|
||
}
|
||
/* Free memory used by owner-drawn and help-echo strings. */
|
||
w32_free_menu_strings (FRAME_W32_WINDOW (f));
|
||
f->output_data.w32->menubar_active = 0;
|
||
}
|
||
|
||
|
||
/* Set the contents of the menubar widgets of frame F.
|
||
The argument FIRST_TIME is currently ignored;
|
||
it is set the first time this is called, from initialize_frame_menubar. */
|
||
|
||
void
|
||
set_frame_menubar (f, first_time, deep_p)
|
||
FRAME_PTR f;
|
||
int first_time;
|
||
int deep_p;
|
||
{
|
||
HMENU menubar_widget = f->output_data.w32->menubar_widget;
|
||
Lisp_Object items;
|
||
widget_value *wv, *first_wv, *prev_wv = 0;
|
||
int i, last_i;
|
||
int *submenu_start, *submenu_end;
|
||
int *submenu_top_level_items, *submenu_n_panes;
|
||
|
||
/* We must not change the menubar when actually in use. */
|
||
if (f->output_data.w32->menubar_active)
|
||
return;
|
||
|
||
XSETFRAME (Vmenu_updating_frame, f);
|
||
|
||
if (! menubar_widget)
|
||
deep_p = 1;
|
||
else if (pending_menu_activation && !deep_p)
|
||
deep_p = 1;
|
||
|
||
if (deep_p)
|
||
{
|
||
/* Make a widget-value tree representing the entire menu trees. */
|
||
|
||
struct buffer *prev = current_buffer;
|
||
Lisp_Object buffer;
|
||
int specpdl_count = SPECPDL_INDEX ();
|
||
int previous_menu_items_used = f->menu_bar_items_used;
|
||
Lisp_Object *previous_items
|
||
= (Lisp_Object *) alloca (previous_menu_items_used
|
||
* sizeof (Lisp_Object));
|
||
|
||
/* If we are making a new widget, its contents are empty,
|
||
do always reinitialize them. */
|
||
if (! menubar_widget)
|
||
previous_menu_items_used = 0;
|
||
|
||
buffer = XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer;
|
||
specbind (Qinhibit_quit, Qt);
|
||
/* Don't let the debugger step into this code
|
||
because it is not reentrant. */
|
||
specbind (Qdebug_on_next_call, Qnil);
|
||
|
||
record_unwind_save_match_data ();
|
||
|
||
if (NILP (Voverriding_local_map_menu_flag))
|
||
{
|
||
specbind (Qoverriding_terminal_local_map, Qnil);
|
||
specbind (Qoverriding_local_map, Qnil);
|
||
}
|
||
|
||
set_buffer_internal_1 (XBUFFER (buffer));
|
||
|
||
/* Run the Lucid hook. */
|
||
safe_run_hooks (Qactivate_menubar_hook);
|
||
/* If it has changed current-menubar from previous value,
|
||
really recompute the menubar from the value. */
|
||
if (! NILP (Vlucid_menu_bar_dirty_flag))
|
||
call0 (Qrecompute_lucid_menubar);
|
||
safe_run_hooks (Qmenu_bar_update_hook);
|
||
FRAME_MENU_BAR_ITEMS (f) = menu_bar_items (FRAME_MENU_BAR_ITEMS (f));
|
||
|
||
items = FRAME_MENU_BAR_ITEMS (f);
|
||
|
||
/* Save the frame's previous menu bar contents data. */
|
||
if (previous_menu_items_used)
|
||
bcopy (XVECTOR (f->menu_bar_vector)->contents, previous_items,
|
||
previous_menu_items_used * sizeof (Lisp_Object));
|
||
|
||
/* Fill in menu_items with the current menu bar contents.
|
||
This can evaluate Lisp code. */
|
||
save_menu_items ();
|
||
|
||
menu_items = f->menu_bar_vector;
|
||
menu_items_allocated = VECTORP (menu_items) ? ASIZE (menu_items) : 0;
|
||
submenu_start = (int *) alloca (XVECTOR (items)->size * sizeof (int *));
|
||
submenu_end = (int *) alloca (XVECTOR (items)->size * sizeof (int *));
|
||
submenu_n_panes = (int *) alloca (XVECTOR (items)->size * sizeof (int));
|
||
submenu_top_level_items
|
||
= (int *) alloca (XVECTOR (items)->size * sizeof (int *));
|
||
init_menu_items ();
|
||
for (i = 0; i < ASIZE (items); i += 4)
|
||
{
|
||
Lisp_Object key, string, maps;
|
||
|
||
last_i = i;
|
||
|
||
key = AREF (items, i);
|
||
string = AREF (items, i + 1);
|
||
maps = AREF (items, i + 2);
|
||
if (NILP (string))
|
||
break;
|
||
|
||
submenu_start[i] = menu_items_used;
|
||
|
||
menu_items_n_panes = 0;
|
||
submenu_top_level_items[i]
|
||
= parse_single_submenu (key, string, maps);
|
||
submenu_n_panes[i] = menu_items_n_panes;
|
||
|
||
submenu_end[i] = menu_items_used;
|
||
}
|
||
|
||
finish_menu_items ();
|
||
|
||
/* Convert menu_items into widget_value trees
|
||
to display the menu. This cannot evaluate Lisp code. */
|
||
|
||
wv = xmalloc_widget_value ();
|
||
wv->name = "menubar";
|
||
wv->value = 0;
|
||
wv->enabled = 1;
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
wv->help = Qnil;
|
||
first_wv = wv;
|
||
|
||
for (i = 0; i < last_i; i += 4)
|
||
{
|
||
menu_items_n_panes = submenu_n_panes[i];
|
||
wv = digest_single_submenu (submenu_start[i], submenu_end[i],
|
||
submenu_top_level_items[i]);
|
||
if (prev_wv)
|
||
prev_wv->next = wv;
|
||
else
|
||
first_wv->contents = wv;
|
||
/* Don't set wv->name here; GC during the loop might relocate it. */
|
||
wv->enabled = 1;
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
prev_wv = wv;
|
||
}
|
||
|
||
set_buffer_internal_1 (prev);
|
||
|
||
/* If there has been no change in the Lisp-level contents
|
||
of the menu bar, skip redisplaying it. Just exit. */
|
||
|
||
for (i = 0; i < previous_menu_items_used; i++)
|
||
if (menu_items_used == i
|
||
|| (!EQ (previous_items[i], AREF (menu_items, i))))
|
||
break;
|
||
if (i == menu_items_used && i == previous_menu_items_used && i != 0)
|
||
{
|
||
free_menubar_widget_value_tree (first_wv);
|
||
discard_menu_items ();
|
||
unbind_to (specpdl_count, Qnil);
|
||
return;
|
||
}
|
||
|
||
f->menu_bar_vector = menu_items;
|
||
f->menu_bar_items_used = menu_items_used;
|
||
|
||
/* This undoes save_menu_items. */
|
||
unbind_to (specpdl_count, Qnil);
|
||
|
||
/* Now GC cannot happen during the lifetime of the widget_value,
|
||
so it's safe to store data from a Lisp_String, as long as
|
||
local copies are made when the actual menu is created.
|
||
Windows takes care of this for normal string items, but
|
||
not for owner-drawn items or additional item-info. */
|
||
wv = first_wv->contents;
|
||
for (i = 0; i < ASIZE (items); i += 4)
|
||
{
|
||
Lisp_Object string;
|
||
string = AREF (items, i + 1);
|
||
if (NILP (string))
|
||
break;
|
||
wv->name = (char *) SDATA (string);
|
||
update_submenu_strings (wv->contents);
|
||
wv = wv->next;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
/* Make a widget-value tree containing
|
||
just the top level menu bar strings. */
|
||
|
||
wv = xmalloc_widget_value ();
|
||
wv->name = "menubar";
|
||
wv->value = 0;
|
||
wv->enabled = 1;
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
wv->help = Qnil;
|
||
first_wv = wv;
|
||
|
||
items = FRAME_MENU_BAR_ITEMS (f);
|
||
for (i = 0; i < ASIZE (items); i += 4)
|
||
{
|
||
Lisp_Object string;
|
||
|
||
string = AREF (items, i + 1);
|
||
if (NILP (string))
|
||
break;
|
||
|
||
wv = xmalloc_widget_value ();
|
||
wv->name = (char *) SDATA (string);
|
||
wv->value = 0;
|
||
wv->enabled = 1;
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
wv->help = Qnil;
|
||
/* This prevents lwlib from assuming this
|
||
menu item is really supposed to be empty. */
|
||
/* The EMACS_INT cast avoids a warning.
|
||
This value just has to be different from small integers. */
|
||
wv->call_data = (void *) (EMACS_INT) (-1);
|
||
|
||
if (prev_wv)
|
||
prev_wv->next = wv;
|
||
else
|
||
first_wv->contents = wv;
|
||
prev_wv = wv;
|
||
}
|
||
|
||
/* Forget what we thought we knew about what is in the
|
||
detailed contents of the menu bar menus.
|
||
Changing the top level always destroys the contents. */
|
||
f->menu_bar_items_used = 0;
|
||
}
|
||
|
||
/* Create or update the menu bar widget. */
|
||
|
||
BLOCK_INPUT;
|
||
|
||
if (menubar_widget)
|
||
{
|
||
/* Empty current menubar, rather than creating a fresh one. */
|
||
while (DeleteMenu (menubar_widget, 0, MF_BYPOSITION))
|
||
;
|
||
}
|
||
else
|
||
{
|
||
menubar_widget = CreateMenu ();
|
||
}
|
||
fill_in_menu (menubar_widget, first_wv->contents);
|
||
|
||
free_menubar_widget_value_tree (first_wv);
|
||
|
||
{
|
||
HMENU old_widget = f->output_data.w32->menubar_widget;
|
||
|
||
f->output_data.w32->menubar_widget = menubar_widget;
|
||
SetMenu (FRAME_W32_WINDOW (f), f->output_data.w32->menubar_widget);
|
||
/* Causes flicker when menu bar is updated
|
||
DrawMenuBar (FRAME_W32_WINDOW (f)); */
|
||
|
||
/* Force the window size to be recomputed so that the frame's text
|
||
area remains the same, if menubar has just been created. */
|
||
if (old_widget == NULL)
|
||
x_set_window_size (f, 0, FRAME_COLS (f), FRAME_LINES (f));
|
||
}
|
||
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
/* Called from Fx_create_frame to create the initial menubar of a frame
|
||
before it is mapped, so that the window is mapped with the menubar already
|
||
there instead of us tacking it on later and thrashing the window after it
|
||
is visible. */
|
||
|
||
void
|
||
initialize_frame_menubar (f)
|
||
FRAME_PTR f;
|
||
{
|
||
/* This function is called before the first chance to redisplay
|
||
the frame. It has to be, so the frame will have the right size. */
|
||
FRAME_MENU_BAR_ITEMS (f) = menu_bar_items (FRAME_MENU_BAR_ITEMS (f));
|
||
set_frame_menubar (f, 1, 1);
|
||
}
|
||
|
||
/* Get rid of the menu bar of frame F, and free its storage.
|
||
This is used when deleting a frame, and when turning off the menu bar. */
|
||
|
||
void
|
||
free_frame_menubar (f)
|
||
FRAME_PTR f;
|
||
{
|
||
BLOCK_INPUT;
|
||
|
||
{
|
||
HMENU old = GetMenu (FRAME_W32_WINDOW (f));
|
||
SetMenu (FRAME_W32_WINDOW (f), NULL);
|
||
f->output_data.w32->menubar_widget = NULL;
|
||
DestroyMenu (old);
|
||
}
|
||
|
||
UNBLOCK_INPUT;
|
||
}
|
||
|
||
|
||
/* w32_menu_show actually displays a menu using the panes and items in
|
||
menu_items and returns the value selected from it; we assume input
|
||
is blocked by the caller. */
|
||
|
||
/* F is the frame the menu is for.
|
||
X and Y are the frame-relative specified position,
|
||
relative to the inside upper left corner of the frame F.
|
||
FOR_CLICK is nonzero if this menu was invoked for a mouse click.
|
||
KEYMAPS is 1 if this menu was specified with keymaps;
|
||
in that case, we return a list containing the chosen item's value
|
||
and perhaps also the pane's prefix.
|
||
TITLE is the specified menu title.
|
||
ERROR is a place to store an error message string in case of failure.
|
||
(We return nil on failure, but the value doesn't actually matter.) */
|
||
|
||
static Lisp_Object
|
||
w32_menu_show (f, x, y, for_click, keymaps, title, error)
|
||
FRAME_PTR f;
|
||
int x;
|
||
int y;
|
||
int for_click;
|
||
int keymaps;
|
||
Lisp_Object title;
|
||
char **error;
|
||
{
|
||
int i;
|
||
int menu_item_selection;
|
||
HMENU menu;
|
||
POINT pos;
|
||
widget_value *wv, *save_wv = 0, *first_wv = 0, *prev_wv = 0;
|
||
widget_value **submenu_stack
|
||
= (widget_value **) alloca (menu_items_used * sizeof (widget_value *));
|
||
Lisp_Object *subprefix_stack
|
||
= (Lisp_Object *) alloca (menu_items_used * sizeof (Lisp_Object));
|
||
int submenu_depth = 0;
|
||
int first_pane;
|
||
|
||
*error = NULL;
|
||
|
||
if (menu_items_n_panes == 0)
|
||
return Qnil;
|
||
|
||
if (menu_items_used <= MENU_ITEMS_PANE_LENGTH)
|
||
{
|
||
*error = "Empty menu";
|
||
return Qnil;
|
||
}
|
||
|
||
/* Create a tree of widget_value objects
|
||
representing the panes and their items. */
|
||
wv = xmalloc_widget_value ();
|
||
wv->name = "menu";
|
||
wv->value = 0;
|
||
wv->enabled = 1;
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
wv->help = Qnil;
|
||
first_wv = wv;
|
||
first_pane = 1;
|
||
|
||
/* Loop over all panes and items, filling in the tree. */
|
||
i = 0;
|
||
while (i < menu_items_used)
|
||
{
|
||
if (EQ (AREF (menu_items, i), Qnil))
|
||
{
|
||
submenu_stack[submenu_depth++] = save_wv;
|
||
save_wv = prev_wv;
|
||
prev_wv = 0;
|
||
first_pane = 1;
|
||
i++;
|
||
}
|
||
else if (EQ (AREF (menu_items, i), Qlambda))
|
||
{
|
||
prev_wv = save_wv;
|
||
save_wv = submenu_stack[--submenu_depth];
|
||
first_pane = 0;
|
||
i++;
|
||
}
|
||
else if (EQ (AREF (menu_items, i), Qt)
|
||
&& submenu_depth != 0)
|
||
i += MENU_ITEMS_PANE_LENGTH;
|
||
/* Ignore a nil in the item list.
|
||
It's meaningful only for dialog boxes. */
|
||
else if (EQ (AREF (menu_items, i), Qquote))
|
||
i += 1;
|
||
else if (EQ (AREF (menu_items, i), Qt))
|
||
{
|
||
/* Create a new pane. */
|
||
Lisp_Object pane_name, prefix;
|
||
char *pane_string;
|
||
pane_name = AREF (menu_items, i + MENU_ITEMS_PANE_NAME);
|
||
prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
|
||
|
||
if (STRINGP (pane_name))
|
||
{
|
||
if (unicode_append_menu)
|
||
pane_name = ENCODE_UTF_8 (pane_name);
|
||
else if (STRING_MULTIBYTE (pane_name))
|
||
pane_name = ENCODE_SYSTEM (pane_name);
|
||
|
||
ASET (menu_items, i + MENU_ITEMS_PANE_NAME, pane_name);
|
||
}
|
||
|
||
pane_string = (NILP (pane_name)
|
||
? "" : (char *) SDATA (pane_name));
|
||
/* If there is just one top-level pane, put all its items directly
|
||
under the top-level menu. */
|
||
if (menu_items_n_panes == 1)
|
||
pane_string = "";
|
||
|
||
/* If the pane has a meaningful name,
|
||
make the pane a top-level menu item
|
||
with its items as a submenu beneath it. */
|
||
if (!keymaps && strcmp (pane_string, ""))
|
||
{
|
||
wv = xmalloc_widget_value ();
|
||
if (save_wv)
|
||
save_wv->next = wv;
|
||
else
|
||
first_wv->contents = wv;
|
||
wv->name = pane_string;
|
||
if (keymaps && !NILP (prefix))
|
||
wv->name++;
|
||
wv->value = 0;
|
||
wv->enabled = 1;
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
wv->help = Qnil;
|
||
save_wv = wv;
|
||
prev_wv = 0;
|
||
}
|
||
else if (first_pane)
|
||
{
|
||
save_wv = wv;
|
||
prev_wv = 0;
|
||
}
|
||
first_pane = 0;
|
||
i += MENU_ITEMS_PANE_LENGTH;
|
||
}
|
||
else
|
||
{
|
||
/* Create a new item within current pane. */
|
||
Lisp_Object item_name, enable, descrip, def, type, selected, help;
|
||
|
||
item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME);
|
||
enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE);
|
||
descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY);
|
||
def = AREF (menu_items, i + MENU_ITEMS_ITEM_DEFINITION);
|
||
type = AREF (menu_items, i + MENU_ITEMS_ITEM_TYPE);
|
||
selected = AREF (menu_items, i + MENU_ITEMS_ITEM_SELECTED);
|
||
help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP);
|
||
|
||
if (STRINGP (item_name))
|
||
{
|
||
if (unicode_append_menu)
|
||
item_name = ENCODE_UTF_8 (item_name);
|
||
else if (STRING_MULTIBYTE (item_name))
|
||
item_name = ENCODE_SYSTEM (item_name);
|
||
|
||
ASET (menu_items, i + MENU_ITEMS_ITEM_NAME, item_name);
|
||
}
|
||
|
||
if (STRINGP (descrip) && STRING_MULTIBYTE (descrip))
|
||
{
|
||
descrip = ENCODE_SYSTEM (descrip);
|
||
ASET (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY, descrip);
|
||
}
|
||
|
||
wv = xmalloc_widget_value ();
|
||
if (prev_wv)
|
||
prev_wv->next = wv;
|
||
else
|
||
save_wv->contents = wv;
|
||
wv->name = (char *) SDATA (item_name);
|
||
if (!NILP (descrip))
|
||
wv->key = (char *) SDATA (descrip);
|
||
wv->value = 0;
|
||
/* Use the contents index as call_data, since we are
|
||
restricted to 16-bits. */
|
||
wv->call_data = !NILP (def) ? (void *) (EMACS_INT) i : 0;
|
||
wv->enabled = !NILP (enable);
|
||
|
||
if (NILP (type))
|
||
wv->button_type = BUTTON_TYPE_NONE;
|
||
else if (EQ (type, QCtoggle))
|
||
wv->button_type = BUTTON_TYPE_TOGGLE;
|
||
else if (EQ (type, QCradio))
|
||
wv->button_type = BUTTON_TYPE_RADIO;
|
||
else
|
||
abort ();
|
||
|
||
wv->selected = !NILP (selected);
|
||
|
||
if (!STRINGP (help))
|
||
help = Qnil;
|
||
|
||
wv->help = help;
|
||
|
||
prev_wv = wv;
|
||
|
||
i += MENU_ITEMS_ITEM_LENGTH;
|
||
}
|
||
}
|
||
|
||
/* Deal with the title, if it is non-nil. */
|
||
if (!NILP (title))
|
||
{
|
||
widget_value *wv_title = xmalloc_widget_value ();
|
||
widget_value *wv_sep = xmalloc_widget_value ();
|
||
|
||
/* Maybe replace this separator with a bitmap or owner-draw item
|
||
so that it looks better. Having two separators looks odd. */
|
||
wv_sep->name = "--";
|
||
wv_sep->next = first_wv->contents;
|
||
wv_sep->help = Qnil;
|
||
|
||
if (unicode_append_menu)
|
||
title = ENCODE_UTF_8 (title);
|
||
else if (STRING_MULTIBYTE (title))
|
||
title = ENCODE_SYSTEM (title);
|
||
|
||
wv_title->name = (char *) SDATA (title);
|
||
wv_title->enabled = TRUE;
|
||
wv_title->title = TRUE;
|
||
wv_title->button_type = BUTTON_TYPE_NONE;
|
||
wv_title->help = Qnil;
|
||
wv_title->next = wv_sep;
|
||
first_wv->contents = wv_title;
|
||
}
|
||
|
||
/* No selection has been chosen yet. */
|
||
menu_item_selection = 0;
|
||
|
||
/* Actually create the menu. */
|
||
current_popup_menu = menu = CreatePopupMenu ();
|
||
fill_in_menu (menu, first_wv->contents);
|
||
|
||
/* Adjust coordinates to be root-window-relative. */
|
||
pos.x = x;
|
||
pos.y = y;
|
||
ClientToScreen (FRAME_W32_WINDOW (f), &pos);
|
||
|
||
/* Display the menu. */
|
||
menu_item_selection = SendMessage (FRAME_W32_WINDOW (f),
|
||
WM_EMACS_TRACKPOPUPMENU,
|
||
(WPARAM)menu, (LPARAM)&pos);
|
||
|
||
/* Clean up extraneous mouse events which might have been generated
|
||
during the call. */
|
||
discard_mouse_events ();
|
||
FRAME_X_DISPLAY_INFO (f)->grabbed = 0;
|
||
|
||
/* Free the widget_value objects we used to specify the contents. */
|
||
free_menubar_widget_value_tree (first_wv);
|
||
|
||
DestroyMenu (menu);
|
||
|
||
/* Free the owner-drawn and help-echo menu strings. */
|
||
w32_free_menu_strings (FRAME_W32_WINDOW (f));
|
||
f->output_data.w32->menubar_active = 0;
|
||
|
||
/* Find the selected item, and its pane, to return
|
||
the proper value. */
|
||
if (menu_item_selection != 0)
|
||
{
|
||
Lisp_Object prefix, entry;
|
||
|
||
prefix = entry = Qnil;
|
||
i = 0;
|
||
while (i < menu_items_used)
|
||
{
|
||
if (EQ (AREF (menu_items, i), Qnil))
|
||
{
|
||
subprefix_stack[submenu_depth++] = prefix;
|
||
prefix = entry;
|
||
i++;
|
||
}
|
||
else if (EQ (AREF (menu_items, i), Qlambda))
|
||
{
|
||
prefix = subprefix_stack[--submenu_depth];
|
||
i++;
|
||
}
|
||
else if (EQ (AREF (menu_items, i), Qt))
|
||
{
|
||
prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
|
||
i += MENU_ITEMS_PANE_LENGTH;
|
||
}
|
||
/* Ignore a nil in the item list.
|
||
It's meaningful only for dialog boxes. */
|
||
else if (EQ (AREF (menu_items, i), Qquote))
|
||
i += 1;
|
||
else
|
||
{
|
||
entry = AREF (menu_items, i + MENU_ITEMS_ITEM_VALUE);
|
||
if (menu_item_selection == i)
|
||
{
|
||
if (keymaps != 0)
|
||
{
|
||
int j;
|
||
|
||
entry = Fcons (entry, Qnil);
|
||
if (!NILP (prefix))
|
||
entry = Fcons (prefix, entry);
|
||
for (j = submenu_depth - 1; j >= 0; j--)
|
||
if (!NILP (subprefix_stack[j]))
|
||
entry = Fcons (subprefix_stack[j], entry);
|
||
}
|
||
return entry;
|
||
}
|
||
i += MENU_ITEMS_ITEM_LENGTH;
|
||
}
|
||
}
|
||
}
|
||
else if (!for_click)
|
||
/* Make "Cancel" equivalent to C-g. */
|
||
Fsignal (Qquit, Qnil);
|
||
|
||
return Qnil;
|
||
}
|
||
|
||
|
||
#ifdef HAVE_DIALOGS
|
||
/* TODO: On Windows, there are two ways of defining a dialog.
|
||
|
||
1. Create a predefined dialog resource and include it in nt/emacs.rc.
|
||
Using this method, we could then set the titles and make unneeded
|
||
buttons invisible before displaying the dialog. Everything would
|
||
be a fixed size though, so there is a risk that text does not
|
||
fit on a button.
|
||
2. Create the dialog template in memory on the fly. This allows us
|
||
to size the dialog and buttons dynamically, probably giving more
|
||
natural looking results for dialogs with few buttons, and eliminating
|
||
the problem of text overflowing the buttons. But the API for this is
|
||
quite complex - structures have to be allocated in particular ways,
|
||
text content is tacked onto the end of structures in variable length
|
||
arrays with further structures tacked on after these, there are
|
||
certain alignment requirements for all this, and we have to
|
||
measure all the text and convert to "dialog coordinates" to figure
|
||
out how big to make everything.
|
||
|
||
For now, we'll just stick with menus for dialogs that are more
|
||
complicated than simple yes/no type questions for which we can use
|
||
the MessageBox function.
|
||
*/
|
||
|
||
static char * button_names [] = {
|
||
"button1", "button2", "button3", "button4", "button5",
|
||
"button6", "button7", "button8", "button9", "button10" };
|
||
|
||
static Lisp_Object
|
||
w32_dialog_show (f, keymaps, title, header, error)
|
||
FRAME_PTR f;
|
||
int keymaps;
|
||
Lisp_Object title, header;
|
||
char **error;
|
||
{
|
||
int i, nb_buttons=0;
|
||
char dialog_name[6];
|
||
int menu_item_selection;
|
||
|
||
widget_value *wv, *first_wv = 0, *prev_wv = 0;
|
||
|
||
/* Number of elements seen so far, before boundary. */
|
||
int left_count = 0;
|
||
/* 1 means we've seen the boundary between left-hand elts and right-hand. */
|
||
int boundary_seen = 0;
|
||
|
||
*error = NULL;
|
||
|
||
if (menu_items_n_panes > 1)
|
||
{
|
||
*error = "Multiple panes in dialog box";
|
||
return Qnil;
|
||
}
|
||
|
||
/* Create a tree of widget_value objects
|
||
representing the text label and buttons. */
|
||
{
|
||
Lisp_Object pane_name, prefix;
|
||
char *pane_string;
|
||
pane_name = AREF (menu_items, MENU_ITEMS_PANE_NAME);
|
||
prefix = AREF (menu_items, MENU_ITEMS_PANE_PREFIX);
|
||
pane_string = (NILP (pane_name)
|
||
? "" : (char *) SDATA (pane_name));
|
||
prev_wv = xmalloc_widget_value ();
|
||
prev_wv->value = pane_string;
|
||
if (keymaps && !NILP (prefix))
|
||
prev_wv->name++;
|
||
prev_wv->enabled = 1;
|
||
prev_wv->name = "message";
|
||
prev_wv->help = Qnil;
|
||
first_wv = prev_wv;
|
||
|
||
/* Loop over all panes and items, filling in the tree. */
|
||
i = MENU_ITEMS_PANE_LENGTH;
|
||
while (i < menu_items_used)
|
||
{
|
||
|
||
/* Create a new item within current pane. */
|
||
Lisp_Object item_name, enable, descrip, help;
|
||
|
||
item_name = AREF (menu_items, i + MENU_ITEMS_ITEM_NAME);
|
||
enable = AREF (menu_items, i + MENU_ITEMS_ITEM_ENABLE);
|
||
descrip = AREF (menu_items, i + MENU_ITEMS_ITEM_EQUIV_KEY);
|
||
help = AREF (menu_items, i + MENU_ITEMS_ITEM_HELP);
|
||
|
||
if (NILP (item_name))
|
||
{
|
||
free_menubar_widget_value_tree (first_wv);
|
||
*error = "Submenu in dialog items";
|
||
return Qnil;
|
||
}
|
||
if (EQ (item_name, Qquote))
|
||
{
|
||
/* This is the boundary between left-side elts
|
||
and right-side elts. Stop incrementing right_count. */
|
||
boundary_seen = 1;
|
||
i++;
|
||
continue;
|
||
}
|
||
if (nb_buttons >= 9)
|
||
{
|
||
free_menubar_widget_value_tree (first_wv);
|
||
*error = "Too many dialog items";
|
||
return Qnil;
|
||
}
|
||
|
||
wv = xmalloc_widget_value ();
|
||
prev_wv->next = wv;
|
||
wv->name = (char *) button_names[nb_buttons];
|
||
if (!NILP (descrip))
|
||
wv->key = (char *) SDATA (descrip);
|
||
wv->value = (char *) SDATA (item_name);
|
||
wv->call_data = (void *) &AREF (menu_items, i);
|
||
wv->enabled = !NILP (enable);
|
||
wv->help = Qnil;
|
||
prev_wv = wv;
|
||
|
||
if (! boundary_seen)
|
||
left_count++;
|
||
|
||
nb_buttons++;
|
||
i += MENU_ITEMS_ITEM_LENGTH;
|
||
}
|
||
|
||
/* If the boundary was not specified,
|
||
by default put half on the left and half on the right. */
|
||
if (! boundary_seen)
|
||
left_count = nb_buttons - nb_buttons / 2;
|
||
|
||
wv = xmalloc_widget_value ();
|
||
wv->name = dialog_name;
|
||
wv->help = Qnil;
|
||
|
||
/* Frame title: 'Q' = Question, 'I' = Information.
|
||
Can also have 'E' = Error if, one day, we want
|
||
a popup for errors. */
|
||
if (NILP(header))
|
||
dialog_name[0] = 'Q';
|
||
else
|
||
dialog_name[0] = 'I';
|
||
|
||
/* Dialog boxes use a really stupid name encoding
|
||
which specifies how many buttons to use
|
||
and how many buttons are on the right. */
|
||
dialog_name[1] = '0' + nb_buttons;
|
||
dialog_name[2] = 'B';
|
||
dialog_name[3] = 'R';
|
||
/* Number of buttons to put on the right. */
|
||
dialog_name[4] = '0' + nb_buttons - left_count;
|
||
dialog_name[5] = 0;
|
||
wv->contents = first_wv;
|
||
first_wv = wv;
|
||
}
|
||
|
||
/* Actually create the dialog. */
|
||
dialog_id = widget_id_tick++;
|
||
menu = lw_create_widget (first_wv->name, "dialog", dialog_id, first_wv,
|
||
f->output_data.w32->widget, 1, 0,
|
||
dialog_selection_callback, 0);
|
||
lw_modify_all_widgets (dialog_id, first_wv->contents, TRUE);
|
||
|
||
/* Free the widget_value objects we used to specify the contents. */
|
||
free_menubar_widget_value_tree (first_wv);
|
||
|
||
/* No selection has been chosen yet. */
|
||
menu_item_selection = 0;
|
||
|
||
/* Display the menu. */
|
||
lw_pop_up_all_widgets (dialog_id);
|
||
|
||
/* Process events that apply to the menu. */
|
||
popup_get_selection ((XEvent *) 0, FRAME_X_DISPLAY_INFO (f), dialog_id);
|
||
|
||
lw_destroy_all_widgets (dialog_id);
|
||
|
||
/* Find the selected item, and its pane, to return
|
||
the proper value. */
|
||
if (menu_item_selection != 0)
|
||
{
|
||
Lisp_Object prefix;
|
||
|
||
prefix = Qnil;
|
||
i = 0;
|
||
while (i < menu_items_used)
|
||
{
|
||
Lisp_Object entry;
|
||
|
||
if (EQ (AREF (menu_items, i), Qt))
|
||
{
|
||
prefix = AREF (menu_items, i + MENU_ITEMS_PANE_PREFIX);
|
||
i += MENU_ITEMS_PANE_LENGTH;
|
||
}
|
||
else
|
||
{
|
||
entry = AREF (menu_items, i + MENU_ITEMS_ITEM_VALUE);
|
||
if (menu_item_selection == i)
|
||
{
|
||
if (keymaps != 0)
|
||
{
|
||
entry = Fcons (entry, Qnil);
|
||
if (!NILP (prefix))
|
||
entry = Fcons (prefix, entry);
|
||
}
|
||
return entry;
|
||
}
|
||
i += MENU_ITEMS_ITEM_LENGTH;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
/* Make "Cancel" equivalent to C-g. */
|
||
Fsignal (Qquit, Qnil);
|
||
|
||
return Qnil;
|
||
}
|
||
#else /* !HAVE_DIALOGS */
|
||
|
||
/* Currently we only handle Yes No dialogs (y-or-n-p and yes-or-no-p) as
|
||
simple dialogs. We could handle a few more, but I'm not aware of
|
||
anywhere in Emacs that uses the other specific dialog choices that
|
||
MessageBox provides. */
|
||
|
||
static int is_simple_dialog (contents)
|
||
Lisp_Object contents;
|
||
{
|
||
Lisp_Object options = XCDR (contents);
|
||
Lisp_Object name, yes, no, other;
|
||
|
||
yes = build_string ("Yes");
|
||
no = build_string ("No");
|
||
|
||
if (!CONSP (options))
|
||
return 0;
|
||
|
||
name = XCAR (XCAR (options));
|
||
if (!CONSP (options))
|
||
return 0;
|
||
|
||
if (!NILP (Fstring_equal (name, yes)))
|
||
other = no;
|
||
else if (!NILP (Fstring_equal (name, no)))
|
||
other = yes;
|
||
else
|
||
return 0;
|
||
|
||
options = XCDR (options);
|
||
if (!CONSP (options))
|
||
return 0;
|
||
|
||
name = XCAR (XCAR (options));
|
||
if (NILP (Fstring_equal (name, other)))
|
||
return 0;
|
||
|
||
/* Check there are no more options. */
|
||
options = XCDR (options);
|
||
return !(CONSP (options));
|
||
}
|
||
|
||
static Lisp_Object simple_dialog_show (f, contents, header)
|
||
FRAME_PTR f;
|
||
Lisp_Object contents, header;
|
||
{
|
||
int answer;
|
||
UINT type;
|
||
char *text, *title;
|
||
Lisp_Object lispy_answer = Qnil, temp = XCAR (contents);
|
||
|
||
if (STRINGP (temp))
|
||
text = SDATA (temp);
|
||
else
|
||
text = "";
|
||
|
||
if (NILP (header))
|
||
{
|
||
title = "Question";
|
||
type = MB_ICONQUESTION;
|
||
}
|
||
else
|
||
{
|
||
title = "Information";
|
||
type = MB_ICONINFORMATION;
|
||
}
|
||
type |= MB_YESNO;
|
||
|
||
/* Since we only handle Yes/No dialogs, and we already checked
|
||
is_simple_dialog, we don't need to worry about checking contents
|
||
to see what type of dialog to use. */
|
||
answer = MessageBox (FRAME_W32_WINDOW (f), text, title, type);
|
||
|
||
if (answer == IDYES)
|
||
lispy_answer = build_string ("Yes");
|
||
else if (answer == IDNO)
|
||
lispy_answer = build_string ("No");
|
||
else
|
||
Fsignal (Qquit, Qnil);
|
||
|
||
for (temp = XCDR (contents); CONSP (temp); temp = XCDR (temp))
|
||
{
|
||
Lisp_Object item, name, value;
|
||
item = XCAR (temp);
|
||
if (CONSP (item))
|
||
{
|
||
name = XCAR (item);
|
||
value = XCDR (item);
|
||
}
|
||
else
|
||
{
|
||
name = item;
|
||
value = Qnil;
|
||
}
|
||
|
||
if (!NILP (Fstring_equal (name, lispy_answer)))
|
||
{
|
||
return value;
|
||
}
|
||
}
|
||
Fsignal (Qquit, Qnil);
|
||
return Qnil;
|
||
}
|
||
#endif /* !HAVE_DIALOGS */
|
||
|
||
|
||
/* Is this item a separator? */
|
||
static int
|
||
name_is_separator (name)
|
||
char *name;
|
||
{
|
||
char *start = name;
|
||
|
||
/* Check if name string consists of only dashes ('-'). */
|
||
while (*name == '-') name++;
|
||
/* Separators can also be of the form "--:TripleSuperMegaEtched"
|
||
or "--deep-shadow". We don't implement them yet, se we just treat
|
||
them like normal separators. */
|
||
return (*name == '\0' || start + 2 == name);
|
||
}
|
||
|
||
|
||
/* Indicate boundary between left and right. */
|
||
static int
|
||
add_left_right_boundary (HMENU menu)
|
||
{
|
||
return AppendMenu (menu, MF_MENUBARBREAK, 0, NULL);
|
||
}
|
||
|
||
/* UTF8: 0xxxxxxx, 110xxxxx 10xxxxxx, 1110xxxx, 10xxxxxx, 10xxxxxx */
|
||
static void
|
||
utf8to16 (unsigned char * src, int len, WCHAR * dest)
|
||
{
|
||
while (len > 0)
|
||
{
|
||
int utf16;
|
||
if (*src < 0x80)
|
||
{
|
||
*dest = (WCHAR) *src;
|
||
dest++; src++; len--;
|
||
}
|
||
/* Since we might get >3 byte sequences which we don't handle, ignore the extra parts. */
|
||
else if (*src < 0xC0)
|
||
{
|
||
src++; len--;
|
||
}
|
||
/* 2 char UTF-8 sequence. */
|
||
else if (*src < 0xE0)
|
||
{
|
||
*dest = (WCHAR) (((*src & 0x1f) << 6)
|
||
| (*(src + 1) & 0x3f));
|
||
src += 2; len -= 2; dest++;
|
||
}
|
||
else if (*src < 0xF0)
|
||
{
|
||
*dest = (WCHAR) (((*src & 0x0f) << 12)
|
||
| ((*(src + 1) & 0x3f) << 6)
|
||
| (*(src + 2) & 0x3f));
|
||
src += 3; len -= 3; dest++;
|
||
}
|
||
else /* Not encodable. Insert Unicode Substitution char. */
|
||
{
|
||
*dest = (WCHAR) 0xfffd;
|
||
src++; len--; dest++;
|
||
}
|
||
}
|
||
*dest = 0;
|
||
}
|
||
|
||
static int
|
||
add_menu_item (HMENU menu, widget_value *wv, HMENU item)
|
||
{
|
||
UINT fuFlags;
|
||
char *out_string, *p, *q;
|
||
int return_value;
|
||
size_t nlen, orig_len;
|
||
|
||
if (name_is_separator (wv->name))
|
||
{
|
||
fuFlags = MF_SEPARATOR;
|
||
out_string = NULL;
|
||
}
|
||
else
|
||
{
|
||
if (wv->enabled)
|
||
fuFlags = MF_STRING;
|
||
else
|
||
fuFlags = MF_STRING | MF_GRAYED;
|
||
|
||
if (wv->key != NULL)
|
||
{
|
||
out_string = alloca (strlen (wv->name) + strlen (wv->key) + 2);
|
||
strcpy (out_string, wv->name);
|
||
strcat (out_string, "\t");
|
||
strcat (out_string, wv->key);
|
||
}
|
||
else
|
||
out_string = wv->name;
|
||
|
||
/* Quote any special characters within the menu item's text and
|
||
key binding. */
|
||
nlen = orig_len = strlen (out_string);
|
||
if (unicode_append_menu)
|
||
{
|
||
/* With UTF-8, & cannot be part of a multibyte character. */
|
||
for (p = out_string; *p; p++)
|
||
{
|
||
if (*p == '&')
|
||
nlen++;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
/* If encoded with the system codepage, use multibyte string
|
||
functions in case of multibyte characters that contain '&'. */
|
||
for (p = out_string; *p; p = _mbsinc (p))
|
||
{
|
||
if (_mbsnextc (p) == '&')
|
||
nlen++;
|
||
}
|
||
}
|
||
|
||
if (nlen > orig_len)
|
||
{
|
||
p = out_string;
|
||
out_string = alloca (nlen + 1);
|
||
q = out_string;
|
||
while (*p)
|
||
{
|
||
if (unicode_append_menu)
|
||
{
|
||
if (*p == '&')
|
||
*q++ = *p;
|
||
*q++ = *p++;
|
||
}
|
||
else
|
||
{
|
||
if (_mbsnextc (p) == '&')
|
||
{
|
||
_mbsncpy (q, p, 1);
|
||
q = _mbsinc (q);
|
||
}
|
||
_mbsncpy (q, p, 1);
|
||
p = _mbsinc (p);
|
||
q = _mbsinc (q);
|
||
}
|
||
}
|
||
*q = '\0';
|
||
}
|
||
|
||
if (item != NULL)
|
||
fuFlags = MF_POPUP;
|
||
else if (wv->title || wv->call_data == 0)
|
||
{
|
||
/* Only use MF_OWNERDRAW if GetMenuItemInfo is usable, since
|
||
we can't deallocate the memory otherwise. */
|
||
if (get_menu_item_info)
|
||
{
|
||
out_string = (char *) local_alloc (strlen (wv->name) + 1);
|
||
strcpy (out_string, wv->name);
|
||
#ifdef MENU_DEBUG
|
||
DebPrint ("Menu: allocing %ld for owner-draw", out_string);
|
||
#endif
|
||
fuFlags = MF_OWNERDRAW | MF_DISABLED;
|
||
}
|
||
else
|
||
fuFlags = MF_DISABLED;
|
||
}
|
||
|
||
/* Draw radio buttons and tickboxes. */
|
||
else if (wv->selected && (wv->button_type == BUTTON_TYPE_TOGGLE ||
|
||
wv->button_type == BUTTON_TYPE_RADIO))
|
||
fuFlags |= MF_CHECKED;
|
||
else
|
||
fuFlags |= MF_UNCHECKED;
|
||
}
|
||
|
||
if (unicode_append_menu && out_string)
|
||
{
|
||
/* Convert out_string from UTF-8 to UTF-16-LE. */
|
||
int utf8_len = strlen (out_string);
|
||
WCHAR * utf16_string;
|
||
if (fuFlags & MF_OWNERDRAW)
|
||
utf16_string = local_alloc ((utf8_len + 1) * sizeof (WCHAR));
|
||
else
|
||
utf16_string = alloca ((utf8_len + 1) * sizeof (WCHAR));
|
||
|
||
utf8to16 (out_string, utf8_len, utf16_string);
|
||
return_value = unicode_append_menu (menu, fuFlags,
|
||
item != NULL ? (UINT) item
|
||
: (UINT) wv->call_data,
|
||
utf16_string);
|
||
if (!return_value)
|
||
{
|
||
/* On W9x/ME, unicode menus are not supported, though AppendMenuW
|
||
apparently does exist at least in some cases and appears to be
|
||
stubbed out to do nothing. out_string is UTF-8, but since
|
||
our standard menus are in English and this is only going to
|
||
happen the first time a menu is used, the encoding is
|
||
of minor importance compared with menus not working at all. */
|
||
return_value =
|
||
AppendMenu (menu, fuFlags,
|
||
item != NULL ? (UINT) item: (UINT) wv->call_data,
|
||
out_string);
|
||
/* Don't use unicode menus in future. */
|
||
unicode_append_menu = NULL;
|
||
}
|
||
|
||
if (unicode_append_menu && (fuFlags & MF_OWNERDRAW))
|
||
local_free (out_string);
|
||
}
|
||
else
|
||
{
|
||
return_value =
|
||
AppendMenu (menu,
|
||
fuFlags,
|
||
item != NULL ? (UINT) item : (UINT) wv->call_data,
|
||
out_string );
|
||
}
|
||
|
||
/* This must be done after the menu item is created. */
|
||
if (!wv->title && wv->call_data != 0)
|
||
{
|
||
if (set_menu_item_info)
|
||
{
|
||
MENUITEMINFO info;
|
||
bzero (&info, sizeof (info));
|
||
info.cbSize = sizeof (info);
|
||
info.fMask = MIIM_DATA;
|
||
|
||
/* Set help string for menu item. Leave it as a Lisp_Object
|
||
until it is ready to be displayed, since GC can happen while
|
||
menus are active. */
|
||
if (!NILP (wv->help))
|
||
#ifdef USE_LISP_UNION_TYPE
|
||
info.dwItemData = (DWORD) (wv->help).i;
|
||
#else
|
||
info.dwItemData = (DWORD) (wv->help);
|
||
#endif
|
||
if (wv->button_type == BUTTON_TYPE_RADIO)
|
||
{
|
||
/* CheckMenuRadioItem allows us to differentiate TOGGLE and
|
||
RADIO items, but is not available on NT 3.51 and earlier. */
|
||
info.fMask |= MIIM_TYPE | MIIM_STATE;
|
||
info.fType = MFT_RADIOCHECK | MFT_STRING;
|
||
info.dwTypeData = out_string;
|
||
info.fState = wv->selected ? MFS_CHECKED : MFS_UNCHECKED;
|
||
}
|
||
|
||
set_menu_item_info (menu,
|
||
item != NULL ? (UINT) item : (UINT) wv->call_data,
|
||
FALSE, &info);
|
||
}
|
||
}
|
||
return return_value;
|
||
}
|
||
|
||
/* Construct native Windows menu(bar) based on widget_value tree. */
|
||
int
|
||
fill_in_menu (HMENU menu, widget_value *wv)
|
||
{
|
||
int items_added = 0;
|
||
|
||
for ( ; wv != NULL; wv = wv->next)
|
||
{
|
||
if (wv->contents)
|
||
{
|
||
HMENU sub_menu = CreatePopupMenu ();
|
||
|
||
if (sub_menu == NULL)
|
||
return 0;
|
||
|
||
if (!fill_in_menu (sub_menu, wv->contents) ||
|
||
!add_menu_item (menu, wv, sub_menu))
|
||
{
|
||
DestroyMenu (sub_menu);
|
||
return 0;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (!add_menu_item (menu, wv, NULL))
|
||
return 0;
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
/* Display help string for currently pointed to menu item. Not
|
||
supported on NT 3.51 and earlier, as GetMenuItemInfo is not
|
||
available. */
|
||
void
|
||
w32_menu_display_help (HWND owner, HMENU menu, UINT item, UINT flags)
|
||
{
|
||
if (get_menu_item_info)
|
||
{
|
||
struct frame *f = x_window_to_frame (&one_w32_display_info, owner);
|
||
Lisp_Object frame, help;
|
||
|
||
/* No help echo on owner-draw menu items, or when the keyboard is used
|
||
to navigate the menus, since tooltips are distracting if they pop
|
||
up elsewhere. */
|
||
if (flags & MF_OWNERDRAW || flags & MF_POPUP
|
||
|| !(flags & MF_MOUSESELECT))
|
||
help = Qnil;
|
||
else
|
||
{
|
||
MENUITEMINFO info;
|
||
|
||
bzero (&info, sizeof (info));
|
||
info.cbSize = sizeof (info);
|
||
info.fMask = MIIM_DATA;
|
||
get_menu_item_info (menu, item, FALSE, &info);
|
||
|
||
#ifdef USE_LISP_UNION_TYPE
|
||
help = info.dwItemData ? (Lisp_Object) ((EMACS_INT) info.dwItemData)
|
||
: Qnil;
|
||
#else
|
||
help = info.dwItemData ? (Lisp_Object) info.dwItemData : Qnil;
|
||
#endif
|
||
}
|
||
|
||
/* Store the help echo in the keyboard buffer as the X toolkit
|
||
version does, rather than directly showing it. This seems to
|
||
solve the GC problems that were present when we based the
|
||
Windows code on the non-toolkit version. */
|
||
if (f)
|
||
{
|
||
XSETFRAME (frame, f);
|
||
kbd_buffer_store_help_event (frame, help);
|
||
}
|
||
else
|
||
/* X version has a loop through frames here, which doesn't
|
||
appear to do anything, unless it has some side effect. */
|
||
show_help_echo (help, Qnil, Qnil, Qnil, 1);
|
||
}
|
||
}
|
||
|
||
/* Free memory used by owner-drawn strings. */
|
||
static void
|
||
w32_free_submenu_strings (menu)
|
||
HMENU menu;
|
||
{
|
||
int i, num = GetMenuItemCount (menu);
|
||
for (i = 0; i < num; i++)
|
||
{
|
||
MENUITEMINFO info;
|
||
bzero (&info, sizeof (info));
|
||
info.cbSize = sizeof (info);
|
||
info.fMask = MIIM_DATA | MIIM_TYPE | MIIM_SUBMENU;
|
||
|
||
get_menu_item_info (menu, i, TRUE, &info);
|
||
|
||
/* Owner-drawn names are held in dwItemData. */
|
||
if ((info.fType & MF_OWNERDRAW) && info.dwItemData)
|
||
{
|
||
#ifdef MENU_DEBUG
|
||
DebPrint ("Menu: freeing %ld for owner-draw", info.dwItemData);
|
||
#endif
|
||
local_free (info.dwItemData);
|
||
}
|
||
|
||
/* Recurse down submenus. */
|
||
if (info.hSubMenu)
|
||
w32_free_submenu_strings (info.hSubMenu);
|
||
}
|
||
}
|
||
|
||
void
|
||
w32_free_menu_strings (hwnd)
|
||
HWND hwnd;
|
||
{
|
||
HMENU menu = current_popup_menu;
|
||
|
||
if (get_menu_item_info)
|
||
{
|
||
/* If there is no popup menu active, free the strings from the frame's
|
||
menubar. */
|
||
if (!menu)
|
||
menu = GetMenu (hwnd);
|
||
|
||
if (menu)
|
||
w32_free_submenu_strings (menu);
|
||
}
|
||
|
||
current_popup_menu = NULL;
|
||
}
|
||
|
||
#endif /* HAVE_MENUS */
|
||
|
||
/* The following is used by delayed window autoselection. */
|
||
|
||
DEFUN ("menu-or-popup-active-p", Fmenu_or_popup_active_p, Smenu_or_popup_active_p, 0, 0, 0,
|
||
doc: /* Return t if a menu or popup dialog is active on selected frame. */)
|
||
()
|
||
{
|
||
#ifdef HAVE_MENUS
|
||
FRAME_PTR f;
|
||
f = SELECTED_FRAME ();
|
||
return (f->output_data.w32->menubar_active > 0) ? Qt : Qnil;
|
||
#else
|
||
return Qnil;
|
||
#endif /* HAVE_MENUS */
|
||
}
|
||
|
||
void syms_of_w32menu ()
|
||
{
|
||
globals_of_w32menu ();
|
||
|
||
current_popup_menu = NULL;
|
||
|
||
DEFSYM (Qdebug_on_next_call, "debug-on-next-call");
|
||
|
||
defsubr (&Sx_popup_menu);
|
||
defsubr (&Smenu_or_popup_active_p);
|
||
#ifdef HAVE_MENUS
|
||
defsubr (&Sx_popup_dialog);
|
||
#endif
|
||
}
|
||
|
||
/*
|
||
globals_of_w32menu is used to initialize those global variables that
|
||
must always be initialized on startup even when the global variable
|
||
initialized is non zero (see the function main in emacs.c).
|
||
globals_of_w32menu is called from syms_of_w32menu when the global
|
||
variable initialized is 0 and directly from main when initialized
|
||
is non zero.
|
||
*/
|
||
void globals_of_w32menu ()
|
||
{
|
||
/* See if Get/SetMenuItemInfo functions are available. */
|
||
HMODULE user32 = GetModuleHandle ("user32.dll");
|
||
get_menu_item_info = (GetMenuItemInfoA_Proc) GetProcAddress (user32, "GetMenuItemInfoA");
|
||
set_menu_item_info = (SetMenuItemInfoA_Proc) GetProcAddress (user32, "SetMenuItemInfoA");
|
||
unicode_append_menu = (AppendMenuW_Proc) GetProcAddress (user32, "AppendMenuW");
|
||
}
|
||
|
||
/* arch-tag: 0eaed431-bb4e-4aac-a527-95a1b4f1fed0
|
||
(do not change this comment) */
|