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* doc/lispref/frames.texi (Drag and Drop): Don't conflate X Windows specific implementation details with general drag-and-drop functionality, document what `dnd-protocol-alist' actually means, and improve documentation on DND data types.
4592 lines
197 KiB
Plaintext
4592 lines
197 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990--1995, 1998--1999, 2001--2022 Free Software
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@c Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@node Frames
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@chapter Frames
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@cindex frame
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A @dfn{frame} is a screen object that contains one or more Emacs
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windows (@pxref{Windows}). It is the kind of object called a
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``window'' in the terminology of graphical environments; but we can't
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call it a ``window'' here, because Emacs uses that word in a different
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way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
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represents a frame on the screen. @xref{Frame Type}.
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A frame initially contains a single main window and/or a minibuffer
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window; you can subdivide the main window vertically or horizontally
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into smaller windows. @xref{Splitting Windows}.
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@cindex terminal
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A @dfn{terminal} is a display device capable of displaying one or
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more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
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object that represents a terminal. @xref{Terminal Type}.
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@cindex text terminal
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@cindex graphical terminal
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@cindex graphical display
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There are two classes of terminals: @dfn{text terminals} and
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@dfn{graphical terminals}. Text terminals are non-graphics-capable
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displays, including @command{xterm} and other terminal emulators. On
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a text terminal, each Emacs frame occupies the terminal's entire
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screen; although you can create additional frames and switch between
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them, the terminal only shows one frame at a time. Graphical
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terminals, on the other hand, are managed by graphical display systems
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such as the X Window System, which allow Emacs to show multiple frames
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simultaneously on the same display.
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On GNU and Unix systems, you can create additional frames on any
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available terminal, within a single Emacs session, regardless of
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whether Emacs was started on a text or graphical terminal. Emacs can
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display on both graphical and text terminals simultaneously. This
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comes in handy, for instance, when you connect to the same session
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from several remote locations. @xref{Multiple Terminals}.
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@defun framep object
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This predicate returns a non-@code{nil} value if @var{object} is a
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frame, and @code{nil} otherwise. For a frame, the value indicates which
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kind of display the frame uses:
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@table @code
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@item t
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The frame is displayed on a text terminal.
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@item x
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The frame is displayed on an X graphical terminal.
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@item w32
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The frame is displayed on a MS-Windows graphical terminal.
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@item ns
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The frame is displayed on a GNUstep or Macintosh Cocoa graphical
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terminal.
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@item pc
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The frame is displayed on an MS-DOS terminal.
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@item pgtk
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The frame is displayed using pure GTK facilities.
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@end table
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@end defun
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@defun frame-terminal &optional frame
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This function returns the terminal object that displays @var{frame}.
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If @var{frame} is @code{nil} or unspecified, it defaults to the
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selected frame.
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@end defun
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@defun terminal-live-p object
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This predicate returns a non-@code{nil} value if @var{object} is a
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terminal that is live (i.e., not deleted), and @code{nil} otherwise.
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For live terminals, the return value indicates what kind of frames are
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displayed on that terminal; the list of possible values is the same as
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for @code{framep} above.
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@end defun
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@cindex top-level frame
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On a graphical terminal we distinguish two types of frames: A normal
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@dfn{top-level frame} is a frame whose window-system window is a child
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of the window-system's root window for that terminal. A child frame is
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a frame whose window-system window is the child of the window-system
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window of another Emacs frame. @xref{Child Frames}.
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@menu
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* Creating Frames:: Creating additional frames.
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* Multiple Terminals:: Displaying on several different devices.
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* Frame Geometry:: Geometric properties of frames.
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* Frame Parameters:: Controlling frame size, position, font, etc.
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* Terminal Parameters:: Parameters common for all frames on terminal.
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* Frame Titles:: Automatic updating of frame titles.
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* Deleting Frames:: Frames last until explicitly deleted.
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* Finding All Frames:: How to examine all existing frames.
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* Minibuffers and Frames:: How a frame finds the minibuffer to use.
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* Input Focus:: Specifying the selected frame.
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* Visibility of Frames:: Frames may be visible or invisible, or icons.
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* Raising and Lowering:: Raising, Lowering and Restacking Frames.
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* Frame Configurations:: Saving the state of all frames.
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* Child Frames:: Making a frame the child of another.
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* Mouse Tracking:: Getting events that say when the mouse moves.
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* Mouse Position:: Asking where the mouse is, or moving it.
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* Pop-Up Menus:: Displaying a menu for the user to select from.
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* Dialog Boxes:: Displaying a box to ask yes or no.
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* Pointer Shape:: Specifying the shape of the mouse pointer.
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* Window System Selections:: Transferring text to and from other X clients.
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* Yanking Media:: Yanking things that aren't plain text.
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* Drag and Drop:: Internals of Drag-and-Drop implementation.
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* Color Names:: Getting the definitions of color names.
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* Text Terminal Colors:: Defining colors for text terminals.
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* Resources:: Getting resource values from the server.
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* Display Feature Testing:: Determining the features of a terminal.
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@end menu
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@node Creating Frames
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@section Creating Frames
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@cindex frame creation
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To create a new frame, call the function @code{make-frame}.
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@deffn Command make-frame &optional parameters
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This function creates and returns a new frame, displaying the current
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buffer.
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The @var{parameters} argument is an alist that specifies frame
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parameters for the new frame. @xref{Frame Parameters}. If you specify
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the @code{terminal} parameter in @var{parameters}, the new frame is
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created on that terminal. Otherwise, if you specify the
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@code{window-system} frame parameter in @var{parameters}, that
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determines whether the frame should be displayed on a text terminal or a
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graphical terminal. @xref{Window Systems}. If neither is specified,
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the new frame is created in the same terminal as the selected frame.
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Any parameters not mentioned in @var{parameters} default to the values
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in the alist @code{default-frame-alist} (@pxref{Initial Parameters});
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parameters not specified there default from the X resources or its
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equivalent on your operating system (@pxref{X Resources,, X Resources,
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emacs, The GNU Emacs Manual}). After the frame is created, this
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function applies any parameters specified in
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@code{frame-inherited-parameters} (see below) it has no assigned yet,
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taking the values from the frame that was selected when
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@code{make-frame} was called.
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Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
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window manager might position the frame differently than specified by
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the positional parameters in @var{parameters} (@pxref{Position
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Parameters}). For example, some window managers have a policy of
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displaying the frame on the monitor that contains the largest part of
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the window (a.k.a.@: the @dfn{dominating} monitor).
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This function itself does not make the new frame the selected frame.
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@xref{Input Focus}. The previously selected frame remains selected.
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On graphical terminals, however, the window system may select the
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new frame for its own reasons.
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@end deffn
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@defvar before-make-frame-hook
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A normal hook run by @code{make-frame} before it creates the frame.
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@end defvar
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@defvar after-make-frame-functions
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An abnormal hook run by @code{make-frame} after it created the frame.
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Each function in @code{after-make-frame-functions} receives one
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argument, the frame just created.
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@end defvar
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Note that any functions added to these hooks by your initial file are
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usually not run for the initial frame, since Emacs reads the initial
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file only after creating that frame. However, if the initial frame is
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specified to use a separate minibuffer frame (@pxref{Minibuffers and
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Frames}), the functions will be run for both, the minibuffer-less and
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the minibuffer frame. Alternatively, you can add functions to these
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hooks in your ``early init file'' (@pxref{Init File}), in which case
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they will be in effect for the initial frame as well.
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@defvar frame-inherited-parameters
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This variable specifies the list of frame parameters that a newly
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created frame inherits from the currently selected frame. For each
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parameter (a symbol) that is an element in this list and has not been
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assigned earlier when processing @code{make-frame}, the function sets
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the value of that parameter in the created frame to its value in the
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selected frame.
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@end defvar
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@defopt server-after-make-frame-hook
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A normal hook run when the Emacs server creates a client frame. When
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this hook is called, the created frame is the selected one.
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@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
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@end defopt
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@node Multiple Terminals
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@section Multiple Terminals
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@cindex multiple terminals
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@cindex multi-tty
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@cindex multiple X displays
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@cindex displays, multiple
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Emacs represents each terminal as a @dfn{terminal object} data type
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(@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
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multiple terminals simultaneously in each session. On other systems,
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it can only use a single terminal. Each terminal object has the
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following attributes:
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@itemize @bullet
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@item
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The name of the device used by the terminal (e.g., @samp{:0.0} or
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@file{/dev/tty}).
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@item
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The terminal and keyboard coding systems used on the terminal.
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@xref{Terminal I/O Encoding}.
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@item
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The kind of display associated with the terminal. This is the symbol
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returned by the function @code{terminal-live-p} (i.e., @code{x},
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@code{t}, @code{w32}, @code{ns}, @code{pc}, @code{haiku}, or @code{pgtk}).
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@xref{Frames}.
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@item
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A list of terminal parameters. @xref{Terminal Parameters}.
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@end itemize
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There is no primitive for creating terminal objects. Emacs creates
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them as needed, such as when you call @code{make-frame-on-display}
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(described below).
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@defun terminal-name &optional terminal
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This function returns the file name of the device used by
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@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
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defaults to the selected frame's terminal. @var{terminal} can also be
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a frame, meaning that frame's terminal.
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@end defun
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@defun terminal-list
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This function returns a list of all live terminal objects.
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@end defun
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@defun get-device-terminal device
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This function returns a terminal whose device name is given by
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@var{device}. If @var{device} is a string, it can be either the file
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name of a terminal device, or the name of an X display of the form
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@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
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frame, this function returns that frame's terminal; @code{nil} means
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the selected frame. Finally, if @var{device} is a terminal object
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that represents a live terminal, that terminal is returned. The
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function signals an error if its argument is none of the above.
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@end defun
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@defun delete-terminal &optional terminal force
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This function deletes all frames on @var{terminal} and frees the
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resources used by it. It runs the abnormal hook
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@code{delete-terminal-functions}, passing @var{terminal} as the
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argument to each function.
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If @var{terminal} is omitted or @code{nil}, it defaults to the
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selected frame's terminal. @var{terminal} can also be a frame,
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meaning that frame's terminal.
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Normally, this function signals an error if you attempt to delete the
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sole active terminal, but if @var{force} is non-@code{nil}, you are
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allowed to do so. Emacs automatically calls this function when the
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last frame on a terminal is deleted (@pxref{Deleting Frames}).
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@end defun
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@defvar delete-terminal-functions
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An abnormal hook run by @code{delete-terminal}. Each function
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receives one argument, the @var{terminal} argument passed to
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@code{delete-terminal}. Due to technical details, the functions may
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be called either just before the terminal is deleted, or just
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afterwards.
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@end defvar
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@cindex terminal-local variables
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A few Lisp variables are @dfn{terminal-local}; that is, they have a
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separate binding for each terminal. The binding in effect at any time
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is the one for the terminal that the currently selected frame belongs
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to. These variables include @code{default-minibuffer-frame},
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@code{defining-kbd-macro}, @code{last-kbd-macro}, and
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@code{system-key-alist}. They are always terminal-local, and can
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never be buffer-local (@pxref{Buffer-Local Variables}).
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On GNU and Unix systems, each X display is a separate graphical
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terminal. When Emacs is started from within the X window system, it
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uses the X display specified by the @env{DISPLAY} environment
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variable, or by the @samp{--display} option (@pxref{Initial Options,,,
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emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
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via the command @code{make-frame-on-display}. Each X display has its
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own selected frame and its own minibuffer windows; however, only one
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of those frames is @emph{the} selected frame at any given moment
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(@pxref{Input Focus}). Emacs can even connect to other text
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terminals, by interacting with the @command{emacsclient} program.
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@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
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@cindex X display names
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@cindex display name on X
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A single X server can handle more than one display. Each X display
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has a three-part name,
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@samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}. The
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first part, @var{hostname}, specifies the name of the machine to which
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the display is physically connected. The second part,
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@var{displaynumber}, is a zero-based number that identifies one or
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more monitors connected to that machine that share a common keyboard
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and pointing device (mouse, tablet, etc.). The third part,
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@var{screennumber}, identifies a zero-based screen number (a separate
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monitor) that is part of a single monitor collection on that X server.
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When you use two or more screens belonging to one server, Emacs knows
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by the similarity in their names that they share a single keyboard.
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Systems that don't use the X window system, such as MS-Windows,
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don't support the notion of X displays, and have only one display on
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each host. The display name on these systems doesn't follow the above
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3-part format; for example, the display name on MS-Windows systems is
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a constant string @samp{w32}, and exists for compatibility, so that
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you could pass it to functions that expect a display name.
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@deffn Command make-frame-on-display display &optional parameters
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This function creates and returns a new frame on @var{display}, taking
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the other frame parameters from the alist @var{parameters}.
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@var{display} should be the name of an X display (a string).
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Before creating the frame, this function ensures that Emacs is set
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up to display graphics. For instance, if Emacs has not processed X
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resources (e.g., if it was started on a text terminal), it does so at
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this time. In all other respects, this function behaves like
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@code{make-frame} (@pxref{Creating Frames}).
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@end deffn
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@defun x-display-list
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This function returns a list that indicates which X displays Emacs has
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a connection to. The elements of the list are strings, and each one
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is a display name.
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@end defun
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@defun x-open-connection display &optional xrm-string must-succeed
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This function opens a connection to the X display @var{display},
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without creating a frame on that display. Normally, Emacs Lisp
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programs need not call this function, as @code{make-frame-on-display}
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calls it automatically. The only reason for calling it is to check
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whether communication can be established with a given X display.
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The optional argument @var{xrm-string}, if not @code{nil}, is a string
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of resource names and values, in the same format used in the
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@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
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GNU Emacs Manual}. These values apply to all Emacs frames created on
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this display, overriding the resource values recorded in the X server.
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Here's an example of what this string might look like:
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@example
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"*BorderWidth: 3\n*InternalBorder: 2\n"
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@end example
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If @var{must-succeed} is non-@code{nil}, failure to open the connection
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terminates Emacs. Otherwise, it is an ordinary Lisp error.
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@end defun
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@defun x-close-connection display
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This function closes the connection to display @var{display}. Before
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you can do this, you must first delete all the frames that were open
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on that display (@pxref{Deleting Frames}).
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@end defun
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@cindex multi-monitor
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On some multi-monitor setups, a single X display outputs to more
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than one physical monitor. You can use the functions
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@code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
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to obtain information about such setups.
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@defun display-monitor-attributes-list &optional display
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This function returns a list of physical monitor attributes on
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@var{display}, which can be a display name (a string), a terminal, or
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a frame; if omitted or @code{nil}, it defaults to the selected frame's
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display. Each element of the list is an association list,
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representing the attributes of a physical monitor. The first element
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corresponds to the primary monitor. The attribute keys and values
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are:
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@table @samp
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@item geometry
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Position of the top-left corner of the monitor's screen and its size,
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in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}. Note
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that, if the monitor is not the primary monitor, some of the
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coordinates might be negative.
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@item workarea
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Position of the top-left corner and size of the work area (usable
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space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
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This may be different from @samp{geometry} in that space occupied by
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various window manager features (docks, taskbars, etc.)@: may be
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excluded from the work area. Whether or not such features actually
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subtract from the work area depends on the platform and environment.
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Again, if the monitor is not the primary monitor, some of the
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coordinates might be negative.
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@item mm-size
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Width and height in millimeters as @samp{(@var{width} @var{height})}
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@item frames
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List of frames that this physical monitor dominates (see below).
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@item name
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Name of the physical monitor as @var{string}.
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@item source
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Source of the multi-monitor information as @var{string};
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e.g., @samp{XRandr} or @samp{Xinerama}.
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@end table
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@var{x}, @var{y}, @var{width}, and @var{height} are integers.
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@samp{name} and @samp{source} may be absent.
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A frame is @dfn{dominated} by a physical monitor when either the
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largest area of the frame resides in that monitor, or (if the frame
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does not intersect any physical monitors) that monitor is the closest
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to the frame. Every (non-tooltip) frame (whether visible or not) in a
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graphical display is dominated by exactly one physical monitor at a
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time, though the frame can span multiple (or no) physical monitors.
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Here's an example of the data produced by this function on a 2-monitor
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display:
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@lisp
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(display-monitor-attributes-list)
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@result{}
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(((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
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(workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
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(mm-size 677 381)
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(name . "DISPLAY1")
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(frames #<frame emacs@@host *Messages* 0x11578c0>
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#<frame emacs@@host *scratch* 0x114b838>))
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((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
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(workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
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(mm-size 593 370)
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(name . "DISPLAY2")
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(frames)))
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@end lisp
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@end defun
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@defun frame-monitor-attributes &optional frame
|
|
This function returns the attributes of the physical monitor
|
|
dominating (see above) @var{frame}, which defaults to the selected frame.
|
|
@end defun
|
|
|
|
On multi-monitor displays it is possible to use the command
|
|
@code{make-frame-on-monitor} to make frames on the specified monitor.
|
|
|
|
@deffn Command make-frame-on-monitor monitor &optional display parameters
|
|
This function creates and returns a new frame on @var{monitor} located
|
|
on @var{display}, taking the other frame parameters from the alist
|
|
@var{parameters}. @var{monitor} should be the name of the physical
|
|
monitor, the same string as returned by the function
|
|
@code{display-monitor-attributes-list} in the attribute @code{name}.
|
|
@var{display} should be the name of an X display (a string).
|
|
@end deffn
|
|
|
|
@cindex monitor change functions
|
|
@defvar display-monitors-changed-functions
|
|
This variable is an abnormal hook run when the monitor configuration
|
|
changes, which can happen if a monitor is rotated, moved, added or
|
|
removed from a multiple-monitor setup, if the primary monitor changes,
|
|
or if the resolution of a monitor changes. It is called with a single
|
|
argument consisting of the terminal on which the monitor configuration
|
|
changed. Programs should call @code{display-monitor-attributes-list}
|
|
with the terminal as the argument to retrieve the new monitor
|
|
configuration on that terminal.
|
|
@end defvar
|
|
|
|
@node Frame Geometry
|
|
@section Frame Geometry
|
|
@cindex frame geometry
|
|
@cindex frame position
|
|
@cindex position of frame
|
|
@cindex frame size
|
|
@cindex size of frame
|
|
|
|
The geometry of a frame depends on the toolkit that was used to build
|
|
this instance of Emacs and the terminal that displays the frame. This
|
|
chapter describes these dependencies and some of the functions to deal
|
|
with them. Note that the @var{frame} argument of all of these functions
|
|
has to specify a live frame (@pxref{Deleting Frames}). If omitted or
|
|
@code{nil}, it specifies the selected frame (@pxref{Input Focus}).
|
|
|
|
@menu
|
|
* Frame Layout:: Basic layout of frames.
|
|
* Frame Font:: The default font of a frame and how to set it.
|
|
* Frame Position:: The position of a frame on its display.
|
|
* Frame Size:: Specifying and retrieving a frame's size.
|
|
* Implied Frame Resizing:: Implied resizing of frames and how to prevent it.
|
|
@end menu
|
|
|
|
|
|
@node Frame Layout
|
|
@subsection Frame Layout
|
|
@cindex frame layout
|
|
@cindex layout of frame
|
|
|
|
A visible frame occupies a rectangular area on its terminal's display.
|
|
This area may contain a number of nested rectangles, each serving a
|
|
different purpose. The drawing below sketches the layout of a frame on
|
|
a graphical terminal:
|
|
@smallexample
|
|
@group
|
|
|
|
<------------ Outer Frame Width ----------->
|
|
____________________________________________
|
|
^(0) ________ External/Outer Border _______ |
|
|
| | |_____________ Title Bar ______________| |
|
|
| | (1)_____________ Menu Bar ______________| | ^
|
|
| | (2)_____________ Tool Bar ______________| | ^
|
|
| | (3)_____________ Tab Bar _______________| | ^
|
|
| | | _________ Internal Border ________ | | ^
|
|
| | | | ^ | | | |
|
|
| | | | | | | | |
|
|
Outer | | | Inner | | | Native
|
|
Frame | | | Frame | | | Frame
|
|
Height | | | Height | | | Height
|
|
| | | | | | | | |
|
|
| | | |<--+--- Inner Frame Width ------->| | | |
|
|
| | | | | | | | |
|
|
| | | |___v______________________________| | | |
|
|
| | |___________ Internal Border __________| | v
|
|
v |___________ External/Outer Border __________|
|
|
<-------- Native Frame Width -------->
|
|
|
|
@end group
|
|
@end smallexample
|
|
|
|
In practice not all of the areas shown in the drawing will or may be
|
|
present. The meaning of these areas is described below.
|
|
|
|
@table @asis
|
|
@item Outer Frame
|
|
@cindex outer frame
|
|
@cindex outer edges
|
|
@cindex outer width
|
|
@cindex outer height
|
|
@cindex outer size
|
|
The @dfn{outer frame} is a rectangle comprising all areas shown in the
|
|
drawing. The edges of that rectangle are called the @dfn{outer edges}
|
|
of the frame. Together, the @dfn{outer width} and @dfn{outer height} of
|
|
the frame specify the @dfn{outer size} of that rectangle.
|
|
|
|
Knowing the outer size of a frame is useful for fitting a frame into the
|
|
working area of its display (@pxref{Multiple Terminals}) or for placing
|
|
two frames adjacent to each other on the screen. Usually, the outer
|
|
size of a frame is available only after the frame has been mapped (made
|
|
visible, @pxref{Visibility of Frames}) at least once. For the initial
|
|
frame or a frame that has not been created yet, the outer size can be
|
|
only estimated or must be calculated from the window-system's or window
|
|
manager's defaults. One workaround is to obtain the differences of the
|
|
outer and native (see below) sizes of a mapped frame and use them for
|
|
calculating the outer size of the new frame.
|
|
|
|
@cindex outer position
|
|
The position of the upper left corner of the outer frame (indicated by
|
|
@samp{(0)} in the drawing above) is the @dfn{outer position} of the
|
|
frame. The outer position of a graphical frame is also referred to as
|
|
``the position'' of the frame because it usually remains unchanged on
|
|
its display whenever the frame is resized or its layout is changed.
|
|
|
|
The outer position is specified by and can be set via the @code{left}
|
|
and @code{top} frame parameters (@pxref{Position Parameters}). For a
|
|
normal, top-level frame these parameters usually represent its absolute
|
|
position (see below) with respect to its display's origin. For a child
|
|
frame (@pxref{Child Frames}) these parameters represent its position
|
|
relative to the native position (see below) of its parent frame. For
|
|
frames on text terminals the values of these parameters are meaningless
|
|
and always zero.
|
|
|
|
@item External Border
|
|
@cindex external border
|
|
The @dfn{external border} is part of the decorations supplied by the
|
|
window manager. It is typically used for resizing the frame with the
|
|
mouse and is therefore not shown on ``fullboth'' and maximized frames
|
|
(@pxref{Size Parameters}). Its width is determined by the window
|
|
manager and cannot be changed by Emacs' functions.
|
|
|
|
External borders don't exist on text terminal frames. For graphical
|
|
frames, their display can be suppressed by setting the
|
|
@code{override-redirect} or @code{undecorated} frame parameter
|
|
(@pxref{Management Parameters}).
|
|
|
|
@item Outer Border
|
|
@cindex outer border
|
|
The @dfn{outer border} is a separate border whose width can be specified
|
|
with the @code{border-width} frame parameter (@pxref{Layout
|
|
Parameters}). In practice, either the external or the outer border of a
|
|
frame are displayed but never both at the same time. Usually, the outer
|
|
border is shown only for special frames that are not (fully) controlled
|
|
by the window manager like tooltip frames (@pxref{Tooltips}), child
|
|
frames (@pxref{Child Frames}) and @code{undecorated} or
|
|
@code{override-redirect} frames (@pxref{Management Parameters}).
|
|
|
|
Outer borders are never shown on text terminal frames and on frames
|
|
generated by GTK+ routines. On MS-Windows, the outer border is emulated
|
|
with the help of a one pixel wide external border. Non-toolkit builds
|
|
on X allow to change the color of the outer border by setting the
|
|
@code{border-color} frame parameter (@pxref{Layout Parameters}).
|
|
|
|
@item Title Bar
|
|
@cindex title bar
|
|
@cindex caption bar
|
|
The @dfn{title bar}, a.k.a.@ @dfn{caption bar}, is also part of the
|
|
window manager's decorations and typically displays the title of the
|
|
frame (@pxref{Frame Titles}) as well as buttons for minimizing,
|
|
maximizing and deleting the frame. It can be also used for dragging
|
|
the frame with the mouse. The title bar is usually not displayed for
|
|
fullboth (@pxref{Size Parameters}), tooltip (@pxref{Tooltips}) and
|
|
child frames (@pxref{Child Frames}) and doesn't exist for terminal
|
|
frames. Display of the title bar can be suppressed by setting the
|
|
@code{override-redirect} or the @code{undecorated} frame parameters
|
|
(@pxref{Management Parameters}).
|
|
|
|
@item Menu Bar
|
|
@cindex internal menu bar
|
|
@cindex external menu bar
|
|
The menu bar (@pxref{Menu Bar}) can be either internal (drawn by Emacs
|
|
itself) or external (drawn by the toolkit). Most builds (GTK+, Lucid,
|
|
Motif and MS-Windows) rely on an external menu bar. NS also uses an
|
|
external menu bar which, however, is not part of the outer frame.
|
|
Non-toolkit builds can provide an internal menu bar. On text terminal
|
|
frames, the menu bar is part of the frame's root window (@pxref{Windows
|
|
and Frames}). As a rule, menu bars are never shown on child frames
|
|
(@pxref{Child Frames}). Display of the menu bar can be suppressed by
|
|
setting the @code{menu-bar-lines} parameter (@pxref{Layout Parameters})
|
|
to zero.
|
|
|
|
Whether the menu bar is wrapped or truncated whenever its width
|
|
becomes too large to fit on its frame depends on the toolkit .
|
|
Usually, only Motif and MS-Windows builds can wrap the menu bar. When
|
|
they (un-)wrap the menu bar, they try to keep the outer height of the
|
|
frame unchanged, so the native height of the frame (see below) will
|
|
change instead.
|
|
|
|
@item Tool Bar
|
|
@cindex internal tool bar
|
|
@cindex external tool bar
|
|
Like the menu bar, the tool bar (@pxref{Tool Bar}) can be either
|
|
internal (drawn by Emacs itself) or external (drawn by a toolkit). The
|
|
GTK+ and NS builds have the tool bar drawn by the toolkit. The
|
|
remaining builds use internal tool bars. With GTK+ the tool bar can be
|
|
located on either side of the frame, immediately outside the internal
|
|
border, see below. Tool bars are usually not shown for child frames
|
|
(@pxref{Child Frames}). Display of the tool bar can be suppressed by
|
|
setting the @code{tool-bar-lines} parameter (@pxref{Layout
|
|
Parameters}) to zero.
|
|
|
|
If the variable @code{auto-resize-tool-bars} is non-@code{nil}, Emacs
|
|
wraps the internal tool bar when its width becomes too large for its
|
|
frame. If and when Emacs (un-)wraps the internal tool bar, it by
|
|
default keeps the outer height of the frame unchanged, so the native
|
|
height of the frame (see below) will change instead. Emacs built with
|
|
GTK+, on the other hand, never wraps the tool bar but may
|
|
automatically increase the outer width of a frame in order to
|
|
accommodate an overlong tool bar.
|
|
|
|
@item Tab Bar
|
|
@cindex tab bar
|
|
The tab bar (@pxref{Tab Bars,,,emacs, The GNU Emacs Manual}) is always
|
|
drawn by Emacs itself. The tab bar appears above the tool bar in
|
|
Emacs built with an internal tool bar, and below the tool bar in
|
|
builds with an external tool bar.
|
|
Display of the tab bar can be suppressed by setting the
|
|
@code{tab-bar-lines} parameter (@pxref{Layout Parameters}) to zero.
|
|
|
|
@item Native Frame
|
|
@cindex native frame
|
|
@cindex native edges
|
|
@cindex native width
|
|
@cindex native height
|
|
@cindex native size
|
|
The @dfn{native frame} is a rectangle located entirely within the outer
|
|
frame. It excludes the areas occupied by an external or outer border,
|
|
the title bar and any external menu or tool bar. The edges of the
|
|
native frame are called the @dfn{native edges} of the frame. Together,
|
|
the @dfn{native width} and @dfn{native height} of a frame specify the
|
|
@dfn{native size} of the frame.
|
|
|
|
The native size of a frame is the size Emacs passes to the window-system
|
|
or window manager when creating or resizing the frame from within Emacs.
|
|
It is also the size Emacs receives from the window-system or window
|
|
manager whenever these resize the frame's window-system window, for
|
|
example, after maximizing the frame by clicking on the corresponding
|
|
button in the title bar or when dragging its external border with the
|
|
mouse.
|
|
|
|
@cindex native position
|
|
The position of the top left corner of the native frame specifies the
|
|
@dfn{native position} of the frame. (1)--(3) in the drawing above
|
|
indicate that position for the various builds:
|
|
|
|
@itemize @w{}
|
|
@item (1) non-toolkit, Haiku, and terminal frames
|
|
|
|
@item (2) Lucid, Motif, and MS-Windows frames
|
|
|
|
@item (3) GTK+ and NS frames
|
|
@end itemize
|
|
|
|
Accordingly, the native height of a frame may include the height of the
|
|
tool bar but not that of the menu bar (Lucid, Motif, MS-Windows) or
|
|
those of the menu bar and the tool bar (non-toolkit and text terminal
|
|
frames).
|
|
|
|
The native position of a frame is the reference position for functions
|
|
that set or return the current position of the mouse (@pxref{Mouse
|
|
Position}) and for functions dealing with the position of windows like
|
|
@code{window-edges}, @code{window-at} or @code{coordinates-in-window-p}
|
|
(@pxref{Coordinates and Windows}). It also specifies the (0, 0) origin
|
|
for locating and positioning child frames within this frame
|
|
(@pxref{Child Frames}).
|
|
|
|
Note also that the native position of a frame usually remains unaltered
|
|
on its display when removing or adding the window manager decorations by
|
|
changing the frame's @code{override-redirect} or @code{undecorated}
|
|
parameter (@pxref{Management Parameters}).
|
|
|
|
@item Internal Border
|
|
The internal border is a border drawn by Emacs around the inner frame
|
|
(see below). The specification of its appearance depends on whether
|
|
or not the given frame is a child frame (@pxref{Child Frames}).
|
|
|
|
For normal frames its width is specified by the @code{internal-border-width}
|
|
frame parameter (@pxref{Layout Parameters}), and its color is specified by the
|
|
background of the @code{internal-border} face.
|
|
|
|
For child frames its width is specified by the @code{child-frame-border-width}
|
|
frame parameter (but will use the @code{internal-border-width} parameter as
|
|
fallback), and its color is specified by the background of the
|
|
@code{child-frame-border} face.
|
|
|
|
@item Inner Frame
|
|
@cindex inner frame
|
|
@cindex inner edges
|
|
@cindex inner width
|
|
@cindex inner height
|
|
@cindex inner size
|
|
@cindex display area
|
|
The @dfn{inner frame} is the rectangle reserved for the frame's windows.
|
|
It's enclosed by the internal border which, however, is not part of the
|
|
inner frame. Its edges are called the @dfn{inner edges} of the frame.
|
|
The @dfn{inner width} and @dfn{inner height} specify the @dfn{inner
|
|
size} of the rectangle. The inner frame is sometimes also referred to
|
|
as the @dfn{display area} of the frame.
|
|
|
|
@cindex minibuffer-less frame
|
|
@cindex minibuffer-only frame
|
|
As a rule, the inner frame is subdivided into the frame's root window
|
|
(@pxref{Windows and Frames}) and the frame's minibuffer window
|
|
(@pxref{Minibuffer Windows}). There are two notable exceptions to this
|
|
rule: A @dfn{minibuffer-less frame} contains a root window only and does
|
|
not contain a minibuffer window. A @dfn{minibuffer-only frame} contains
|
|
only a minibuffer window which also serves as that frame's root window.
|
|
See @ref{Initial Parameters} for how to create such frame
|
|
configurations.
|
|
|
|
@item Text Area
|
|
@cindex text area
|
|
The @dfn{text area} of a frame is a somewhat fictitious area that can be
|
|
embedded in the native frame. Its position is unspecified. Its width
|
|
can be obtained by removing from that of the native width the widths of
|
|
the internal border, one vertical scroll bar, and one left and one right
|
|
fringe if they are specified for this frame, see @ref{Layout
|
|
Parameters}. Its height can be obtained by removing from that of the
|
|
native height the widths of the internal border and the heights of the
|
|
frame's internal menu and tool bars, the tab bar and one horizontal
|
|
scroll bar if specified for this frame.
|
|
@end table
|
|
|
|
@cindex absolute position
|
|
@cindex absolute frame position
|
|
@cindex absolute edges
|
|
@cindex absolute frame edges
|
|
@cindex display origin
|
|
@cindex origin of display
|
|
The @dfn{absolute position} of a frame is given as a pair (X, Y) of
|
|
horizontal and vertical pixel offsets relative to an origin (0, 0) of
|
|
the frame's display. Correspondingly, the @dfn{absolute edges} of a
|
|
frame are given as pixel offsets from that origin.
|
|
|
|
Note that with multiple monitors, the origin of the display does not
|
|
necessarily coincide with the top-left corner of the entire usable
|
|
display area of the terminal. Hence the absolute position of a frame
|
|
can be negative in such an environment even when that frame is
|
|
completely visible.
|
|
|
|
By convention, vertical offsets increase ``downwards''. This means
|
|
that the height of a frame is obtained by subtracting the offset of its
|
|
top edge from that of its bottom edge. Horizontal offsets increase
|
|
``rightwards'', as expected, so a frame's width is calculated by
|
|
subtracting the offset of its left edge from that of its right edge.
|
|
|
|
For a frame on a graphical terminal the following function returns the
|
|
sizes of the areas described above:
|
|
|
|
@defun frame-geometry &optional frame
|
|
This function returns geometric attributes of @var{frame}. The return
|
|
value is an association list of the attributes listed below. All
|
|
coordinate, height and width values are integers counting pixels. Note
|
|
that if @var{frame} has not been mapped yet, (@pxref{Visibility of
|
|
Frames}) some of the return values may only represent approximations of
|
|
the actual values---those that can be seen after the frame has been
|
|
mapped.
|
|
|
|
@table @code
|
|
@item outer-position
|
|
A cons representing the absolute position of the outer @var{frame},
|
|
relative to the origin at position (0, 0) of @var{frame}'s display.
|
|
|
|
@item outer-size
|
|
A cons of the outer width and height of @var{frame}.
|
|
|
|
@item external-border-size
|
|
A cons of the horizontal and vertical width of @var{frame}'s external
|
|
borders as supplied by the window manager. If the window manager
|
|
doesn't supply these values, Emacs will try to guess them from the
|
|
coordinates of the outer and inner frame.
|
|
|
|
@item outer-border-width
|
|
The width of the outer border of @var{frame}. The value is meaningful
|
|
for non-GTK+ X builds only.
|
|
|
|
@item title-bar-size
|
|
A cons of the width and height of the title bar of @var{frame} as
|
|
supplied by the window manager or operating system. If both of them are
|
|
zero, the frame has no title bar. If only the width is zero, Emacs was
|
|
not able to retrieve the width information.
|
|
|
|
@item menu-bar-external
|
|
If non-@code{nil}, this means the menu bar is external (not part of the
|
|
native frame of @var{frame}).
|
|
|
|
@item menu-bar-size
|
|
A cons of the width and height of the menu bar of @var{frame}.
|
|
|
|
@item tool-bar-external
|
|
If non-@code{nil}, this means the tool bar is external (not part of the
|
|
native frame of @var{frame}).
|
|
|
|
@item tool-bar-position
|
|
This tells on which side the tool bar on @var{frame} is and can be one
|
|
of @code{left}, @code{top}, @code{right} or @code{bottom}. The only
|
|
toolkit that currently supports a value other than @code{top} is GTK+.
|
|
|
|
@item tool-bar-size
|
|
A cons of the width and height of the tool bar of @var{frame}.
|
|
|
|
@item internal-border-width
|
|
The width of the internal border of @var{frame}.
|
|
@end table
|
|
@end defun
|
|
|
|
The following function can be used to retrieve the edges of the outer,
|
|
native and inner frame.
|
|
|
|
@defun frame-edges &optional frame type
|
|
This function returns the absolute edges of the outer, native or inner
|
|
frame of @var{frame}. @var{frame} must be a live frame and defaults to
|
|
the selected one. The returned list has the form @w{@code{(@var{left}
|
|
@var{top} @var{right} @var{bottom})}} where all values are in pixels
|
|
relative to the origin of @var{frame}'s display. For terminal frames
|
|
the values returned for @var{left} and @var{top} are always zero.
|
|
|
|
Optional argument @var{type} specifies the type of the edges to return:
|
|
@code{outer-edges} means to return the outer edges of @var{frame},
|
|
@code{native-edges} (or @code{nil}) means to return its native edges and
|
|
@code{inner-edges} means to return its inner edges.
|
|
|
|
By convention, the pixels of the display at the values returned for
|
|
@var{left} and @var{top} are considered to be inside (part of)
|
|
@var{frame}. Hence, if @var{left} and @var{top} are both zero, the
|
|
pixel at the display's origin is part of @var{frame}. The pixels at
|
|
@var{bottom} and @var{right}, on the other hand, are considered to lie
|
|
immediately outside @var{frame}. This means that if you have, for
|
|
example, two side-by-side frames positioned such that the right outer
|
|
edge of the frame on the left equals the left outer edge of the frame on
|
|
the right, the pixels at that edge show a part of the frame on the
|
|
right.
|
|
@end defun
|
|
|
|
|
|
@node Frame Font
|
|
@subsection Frame Font
|
|
@cindex default font
|
|
@cindex default character size
|
|
@cindex default character width
|
|
@cindex default width of character
|
|
@cindex default character height
|
|
@cindex default height of character
|
|
Each frame has a @dfn{default font} which specifies the default
|
|
character size for that frame. This size is meant when retrieving or
|
|
changing the size of a frame in terms of columns or lines
|
|
(@pxref{Size Parameters}). It is also used when resizing (@pxref{Window
|
|
Sizes}) or splitting (@pxref{Splitting Windows}) windows.
|
|
|
|
@cindex line height
|
|
@cindex column width
|
|
@cindex canonical character height
|
|
@cindex canonical character width
|
|
The terms @dfn{line height} and @dfn{canonical character height} are
|
|
sometimes used instead of ``default character height''. Similarly, the
|
|
terms @dfn{column width} and @dfn{canonical character width} are used
|
|
instead of ``default character width''.
|
|
|
|
@defun frame-char-height &optional frame
|
|
@defunx frame-char-width &optional frame
|
|
These functions return the default height and width of a character in
|
|
@var{frame}, measured in pixels. Together, these values establish the
|
|
size of the default font on @var{frame}. The values depend on the
|
|
choice of font for @var{frame}, see @ref{Font and Color Parameters}.
|
|
@end defun
|
|
|
|
The default font can be also set directly with the following function:
|
|
|
|
@deffn Command set-frame-font font &optional keep-size frames
|
|
This sets the default font to @var{font}. When called interactively, it
|
|
prompts for the name of a font, and uses that font on the selected
|
|
frame. When called from Lisp, @var{font} should be a font name (a
|
|
string), a font object, font entity, or a font spec.
|
|
|
|
If the optional argument @var{keep-size} is @code{nil}, this keeps the
|
|
number of frame lines and columns fixed. (If non-@code{nil}, the option
|
|
@code{frame-inhibit-implied-resize} described in the next section will
|
|
override this.) If @var{keep-size} is non-@code{nil} (or with a prefix
|
|
argument), it tries to keep the size of the display area of the current
|
|
frame fixed by adjusting the number of lines and columns.
|
|
|
|
If the optional argument @var{frames} is @code{nil}, this applies the
|
|
font to the selected frame only. If @var{frames} is non-@code{nil}, it
|
|
should be a list of frames to act upon, or @code{t} meaning all existing
|
|
and all future graphical frames.
|
|
@end deffn
|
|
|
|
|
|
@node Frame Position
|
|
@subsection Frame Position
|
|
@cindex frame position
|
|
@cindex position of frame
|
|
|
|
On graphical systems, the position of a normal top-level frame is
|
|
specified as the absolute position of its outer frame (@pxref{Frame
|
|
Geometry}). The position of a child frame (@pxref{Child Frames}) is
|
|
specified via pixel offsets of its outer edges relative to the native
|
|
position of its parent frame.
|
|
|
|
You can access or change the position of a frame using the frame
|
|
parameters @code{left} and @code{top} (@pxref{Position Parameters}).
|
|
Here are two additional functions for working with the positions of an
|
|
existing, visible frame. For both functions, the argument @var{frame}
|
|
must denote a live frame and defaults to the selected frame.
|
|
|
|
@defun frame-position &optional frame
|
|
For a normal, non-child frame this function returns a cons of the pixel
|
|
coordinates of its outer position (@pxref{Frame Layout}) with respect to
|
|
the origin @code{(0, 0)} of its display. For a child frame
|
|
(@pxref{Child Frames}) this function returns the pixel coordinates of
|
|
its outer position with respect to an origin @code{(0, 0)} at the native
|
|
position of @var{frame}'s parent.
|
|
|
|
Negative values never indicate an offset from the right or bottom
|
|
edge of @var{frame}'s display or parent frame. Rather, they mean that
|
|
@var{frame}'s outer position is on the left and/or above the origin of
|
|
its display or the native position of its parent frame. This usually
|
|
means that @var{frame} is only partially visible (or completely
|
|
invisible). However, on systems where the display's origin does not
|
|
coincide with its top-left corner, the frame may be visible on a
|
|
secondary monitor.
|
|
|
|
On a text terminal frame both values are zero.
|
|
@end defun
|
|
|
|
@defun set-frame-position frame x y
|
|
This function sets the outer frame position of @var{frame} to (@var{x},
|
|
@var{y}). The latter arguments specify pixels and normally count from
|
|
the origin at the position (0, 0) of @var{frame}'s display. For child
|
|
frames, they count from the native position of @var{frame}'s parent
|
|
frame.
|
|
|
|
Negative parameter values position the right edge of the outer frame by
|
|
@var{-x} pixels left from the right edge of the screen (or the parent
|
|
frame's native rectangle) and the bottom edge by @var{-y} pixels up from
|
|
the bottom edge of the screen (or the parent frame's native rectangle).
|
|
|
|
Note that negative values do not permit to align the right or bottom
|
|
edge of @var{frame} exactly at the right or bottom edge of its display
|
|
or parent frame. Neither do they allow to specify a position that does
|
|
not lie within the edges of the display or parent frame. The frame
|
|
parameters @code{left} and @code{top} (@pxref{Position Parameters})
|
|
allow to do that, but may still fail to provide good results for the
|
|
initial or a new frame.
|
|
|
|
This function has no effect on text terminal frames.
|
|
@end defun
|
|
|
|
@defvar move-frame-functions
|
|
@cindex frame position changes, a hook
|
|
This hook specifies the functions that are run when an Emacs frame is moved
|
|
(assigned a new position) by the window-system or window manager. The
|
|
functions are run with one argument, the frame that moved. For a child
|
|
frame (@pxref{Child Frames}), the functions are run only when the
|
|
position of the frame changes in relation to that of its parent frame.
|
|
@end defvar
|
|
|
|
|
|
@node Frame Size
|
|
@subsection Frame Size
|
|
@cindex frame size
|
|
@cindex text width of a frame
|
|
@cindex text height of a frame
|
|
@cindex text size of a frame
|
|
The canonical way to specify the @dfn{size of a frame} from within Emacs
|
|
is by specifying its @dfn{text size}---a tuple of the width and height
|
|
of the frame's text area (@pxref{Frame Layout}). It can be measured
|
|
either in pixels or in terms of the frame's canonical character size
|
|
(@pxref{Frame Font}).
|
|
|
|
For frames with an internal menu or tool bar, the frame's native
|
|
height cannot be told exactly before the frame has been actually drawn.
|
|
This means that in general you cannot use the native size to specify the
|
|
initial size of a frame. As soon as you know the native size of a
|
|
visible frame, you can calculate its outer size (@pxref{Frame Layout})
|
|
by adding in the remaining components from the return value of
|
|
@code{frame-geometry}. For invisible frames or for frames that have
|
|
yet to be created, however, the outer size can only be estimated. This
|
|
also means that calculating an exact initial position of a frame
|
|
specified via offsets from the right or bottom edge of the screen
|
|
(@pxref{Frame Position}) is impossible.
|
|
|
|
The text size of any frame can be set and retrieved with the help of
|
|
the @code{height} and @code{width} frame parameters (@pxref{Size
|
|
Parameters}). The text size of the initial frame can be also set with
|
|
the help of an X-style geometry specification. @xref{Emacs Invocation,,
|
|
Command Line Arguments for Emacs Invocation, emacs, The GNU Emacs
|
|
Manual}. Below we list some functions to access and set the size of an
|
|
existing, visible frame, by default the selected one.
|
|
|
|
@defun frame-height &optional frame
|
|
@defunx frame-width &optional frame
|
|
These functions return the height and width of the text area of
|
|
@var{frame}, measured in units of the default font height and width of
|
|
@var{frame} (@pxref{Frame Font}). These functions are plain shorthands
|
|
for writing @code{(frame-parameter frame 'height)} and
|
|
@code{(frame-parameter frame 'width)}.
|
|
|
|
If the text area of @var{frame} measured in pixels is not a multiple of
|
|
its default font size, the values returned by these functions are
|
|
rounded down to the number of characters of the default font that fully
|
|
fit into the text area.
|
|
@end defun
|
|
|
|
The functions following next return the pixel widths and heights of the
|
|
native, outer and inner frame and the text area (@pxref{Frame Layout})
|
|
of a given frame. For a text terminal, the results are in characters
|
|
rather than pixels.
|
|
|
|
@defun frame-outer-width &optional frame
|
|
@defunx frame-outer-height &optional frame
|
|
These functions return the outer width and height of @var{frame} in
|
|
pixels.
|
|
@end defun
|
|
|
|
@defun frame-native-height &optional frame
|
|
@defunx frame-native-width &optional frame
|
|
These functions return the native width and height of @var{frame} in
|
|
pixels.
|
|
@end defun
|
|
|
|
@defun frame-inner-width &optional frame
|
|
@defunx frame-inner-height &optional frame
|
|
These functions return the inner width and height of @var{frame} in
|
|
pixels.
|
|
@end defun
|
|
|
|
@defun frame-text-width &optional frame
|
|
@defunx frame-text-height &optional frame
|
|
These functions return the width and height of the text area of
|
|
@var{frame} in pixels.
|
|
@end defun
|
|
|
|
On window systems that support it, Emacs tries by default to make the
|
|
text size of a frame measured in pixels a multiple of the frame's
|
|
character size. This, however, usually means that a frame can be
|
|
resized only in character size increments when dragging its external
|
|
borders. It also may break attempts to truly maximize the frame or
|
|
making it ``fullheight'' or ``fullwidth'' (@pxref{Size Parameters})
|
|
leaving some empty space below and/or on the right of the frame. The
|
|
following option may help in that case.
|
|
|
|
@defopt frame-resize-pixelwise
|
|
If this option is @code{nil} (the default), a frame's text pixel size is
|
|
usually rounded to a multiple of the current values of that frame's
|
|
@code{frame-char-height} and @code{frame-char-width} whenever the frame
|
|
is resized. If this is non-@code{nil}, no rounding occurs, hence frame
|
|
sizes can increase/decrease by one pixel.
|
|
|
|
Setting this variable usually causes the next resize operation to pass
|
|
the corresponding size hints to the window manager. This means that
|
|
this variable should be set only in a user's initial file; applications
|
|
should never bind it temporarily.
|
|
|
|
The precise meaning of a value of @code{nil} for this option depends on
|
|
the toolkit used. Dragging the external border with the mouse is done
|
|
character-wise provided the window manager is willing to process the
|
|
corresponding size hints. Calling @code{set-frame-size} (see below)
|
|
with arguments that do not specify the frame size as an integer multiple
|
|
of its character size, however, may: be ignored, cause a rounding
|
|
(GTK+), or be accepted (Lucid, Motif, MS-Windows).
|
|
|
|
With some window managers you may have to set this to non-@code{nil} in
|
|
order to make a frame appear truly maximized or full-screen.
|
|
@end defopt
|
|
|
|
@defun set-frame-size frame width height &optional pixelwise
|
|
This function sets the size of the text area of @var{frame}, measured in
|
|
terms of the canonical height and width of a character on @var{frame}
|
|
(@pxref{Frame Font}).
|
|
|
|
The optional argument @var{pixelwise} non-@code{nil} means to measure
|
|
the new width and height in units of pixels instead. Note that if
|
|
@code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
|
|
truly honor the request if it does not increase/decrease the frame size
|
|
to a multiple of its character size.
|
|
@end defun
|
|
|
|
@defun set-frame-height frame height &optional pretend pixelwise
|
|
This function resizes the text area of @var{frame} to a height of
|
|
@var{height} lines. The sizes of existing windows in @var{frame} are
|
|
altered proportionally to fit.
|
|
|
|
If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
|
|
lines of output in @var{frame}, but does not change its value for the
|
|
actual height of the frame. This is only useful on text terminals.
|
|
Using a smaller height than the terminal actually implements may be
|
|
useful to reproduce behavior observed on a smaller screen, or if the
|
|
terminal malfunctions when using its whole screen. Setting the frame
|
|
height directly does not always work, because knowing the correct
|
|
actual size may be necessary for correct cursor positioning on
|
|
text terminals.
|
|
|
|
The optional fourth argument @var{pixelwise} non-@code{nil} means that
|
|
@var{frame} should be @var{height} pixels high. Note that if
|
|
@code{frame-resize-pixelwise} is @code{nil}, some window managers may
|
|
refuse to truly honor the request if it does not increase/decrease the
|
|
frame height to a multiple of its character height.
|
|
|
|
When used interactively, this command will ask the user for the number
|
|
of lines to set the height of the currently selected frame. You can
|
|
also provide this value with a numeric prefix.
|
|
@end defun
|
|
|
|
@defun set-frame-width frame width &optional pretend pixelwise
|
|
This function sets the width of the text area of @var{frame}, measured
|
|
in characters. The argument @var{pretend} has the same meaning as in
|
|
@code{set-frame-height}.
|
|
|
|
The optional fourth argument @var{pixelwise} non-@code{nil} means that
|
|
@var{frame} should be @var{width} pixels wide. Note that if
|
|
@code{frame-resize-pixelwise} is @code{nil}, some window managers may
|
|
refuse to fully honor the request if it does not increase/decrease the
|
|
frame width to a multiple of its character width.
|
|
|
|
When used interactively, this command will ask the user for the number
|
|
of columns to set the width of the currently selected frame. You can
|
|
also provide this value with a numeric prefix.
|
|
@end defun
|
|
|
|
None of these three functions will make a frame smaller than needed to
|
|
display all of its windows together with their scroll bars, fringes,
|
|
margins, dividers, mode and header lines. This contrasts with requests
|
|
by the window manager triggered, for example, by dragging the external
|
|
border of a frame with the mouse. Such requests are always honored by
|
|
clipping, if necessary, portions that cannot be displayed at the right,
|
|
bottom corner of the frame. The parameters @code{min-width} and
|
|
@code{min-height} (@pxref{Size Parameters}) can be used to obtain a
|
|
similar behavior when changing the frame size from within Emacs.
|
|
|
|
@cindex tracking frame size changes
|
|
The abnormal hook @code{window-size-change-functions} (@pxref{Window
|
|
Hooks}) tracks all changes of the inner size of a frame including those
|
|
induced by request of the window-system or window manager. To rule out
|
|
false positives that might occur when changing only the sizes of a
|
|
frame's windows without actually changing the size of the inner frame,
|
|
use the following function.
|
|
|
|
@defun frame-size-changed-p &optional frame
|
|
This function returns non-@code{nil} when the inner width or height of
|
|
@var{frame} has changed since @code{window-size-change-functions} was
|
|
run the last time for @var{frame}. It always returns @code{nil}
|
|
immediately after running @code{window-size-change-functions} for
|
|
@var{frame}.
|
|
@end defun
|
|
|
|
|
|
@node Implied Frame Resizing
|
|
@subsection Implied Frame Resizing
|
|
@cindex implied frame resizing
|
|
@cindex implied resizing of frame
|
|
|
|
By default, Emacs tries to keep the number of lines and columns of a
|
|
frame's text area unaltered when, for example, toggling its menu or
|
|
tool bar, changing its default font or setting the width of any of its
|
|
scroll bars. This means that in such case Emacs must ask the window
|
|
manager to resize the frame's window in order to accommodate the size
|
|
change.
|
|
|
|
Occasionally, such @dfn{implied frame resizing} may be unwanted, for
|
|
example, when a frame has been maximized or made full-screen (where
|
|
it's turned off by default). In general, users can disable implied
|
|
resizing with the following option:
|
|
|
|
@defopt frame-inhibit-implied-resize
|
|
If this option is @code{nil}, changing a frame's font, menu bar, tool
|
|
bar, internal borders, fringes or scroll bars may resize its outer
|
|
frame in order to keep the number of columns or lines of its text area
|
|
unaltered. If this option is @code{t}, no such resizing is done.
|
|
|
|
The value of this option can be also a list of frame parameters. In
|
|
that case, implied resizing is inhibited for the change of a parameter
|
|
that appears in this list. Parameters currently handled by this
|
|
option are @code{font}, @code{font-backend},
|
|
@code{internal-border-width}, @code{menu-bar-lines} and
|
|
@code{tool-bar-lines}.
|
|
|
|
Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
|
|
@code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
|
|
@code{left-fringe} and @code{right-fringe} frame parameters is handled
|
|
as if the frame contained just one live window. This means, for
|
|
example, that removing vertical scroll bars on a frame containing
|
|
several side by side windows will shrink the outer frame width by the
|
|
width of one scroll bar provided this option is @code{nil} and keep it
|
|
unchanged if this option is @code{t} or a list containing
|
|
@code{vertical-scroll-bars}.
|
|
|
|
The default value is @code{(tab-bar-lines tool-bar-lines)} for Lucid,
|
|
Motif and MS-Windows (which means that adding/removing a tool or tab
|
|
bar there does not change the outer frame height),
|
|
@code{(tab-bar-lines)} on all other window systems including GTK+
|
|
(which means that changing any of the parameters listed above with the
|
|
exception of @code{tab-bar-lines} may change the size of the outer
|
|
frame), and @code{t} otherwise (which means the outer frame size never
|
|
changes implicitly when there's no window system support).
|
|
|
|
Note that when a frame is not large enough to accommodate a change of
|
|
any of the parameters listed above, Emacs may try to enlarge the frame
|
|
even if this option is non-@code{nil}.
|
|
|
|
Note also that window managers usually do not ask for resizing a frame
|
|
when they change the number of lines occupied by an external menu or
|
|
tool bar. Typically, such ``wrappings'' occur when a user shrinks a
|
|
frame horizontally, making it impossible to display all elements of
|
|
its menu or tool bar. They may also result from a change of the major
|
|
mode altering the number of items of a menu or tool bar. Any such
|
|
wrappings may implicitly alter the number of lines of a frame's text
|
|
area and are unaffected by the setting of this option.
|
|
@end defopt
|
|
|
|
|
|
@node Frame Parameters
|
|
@section Frame Parameters
|
|
@cindex frame parameters
|
|
|
|
A frame has many parameters that control its appearance and behavior.
|
|
Just what parameters a frame has depends on what display mechanism it
|
|
uses.
|
|
|
|
Frame parameters exist mostly for the sake of graphical displays.
|
|
Most frame parameters have no effect when applied to a frame on a text
|
|
terminal; only the @code{height}, @code{width}, @code{name},
|
|
@code{title}, @code{menu-bar-lines}, @code{buffer-list} and
|
|
@code{buffer-predicate} parameters do something special. If the
|
|
terminal supports colors, the parameters @code{foreground-color},
|
|
@code{background-color}, @code{background-mode} and
|
|
@code{display-type} are also meaningful. If the terminal supports
|
|
frame transparency, the parameter @code{alpha} is also meaningful.
|
|
|
|
By default, frame parameters are saved and restored by the desktop
|
|
library functions (@pxref{Desktop Save Mode}) when the variable
|
|
@code{desktop-restore-frames} is non-@code{nil}. It's the
|
|
responsibility of applications that their parameters are included in
|
|
@code{frameset-persistent-filter-alist} to avoid that they get
|
|
meaningless or even harmful values in restored sessions.
|
|
|
|
@menu
|
|
* Parameter Access:: How to change a frame's parameters.
|
|
* Initial Parameters:: Specifying frame parameters when you make a frame.
|
|
* Window Frame Parameters:: List of frame parameters for window systems.
|
|
* Geometry:: Parsing geometry specifications.
|
|
@end menu
|
|
|
|
@node Parameter Access
|
|
@subsection Access to Frame Parameters
|
|
|
|
These functions let you read and change the parameter values of a
|
|
frame.
|
|
|
|
@defun frame-parameter frame parameter
|
|
This function returns the value of the parameter @var{parameter} (a
|
|
symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
|
|
selected frame's parameter. If @var{frame} has no setting for
|
|
@var{parameter}, this function returns @code{nil}.
|
|
@end defun
|
|
|
|
@defun frame-parameters &optional frame
|
|
The function @code{frame-parameters} returns an alist listing all the
|
|
parameters of @var{frame} and their values. If @var{frame} is
|
|
@code{nil} or omitted, this returns the selected frame's parameters
|
|
@end defun
|
|
|
|
@defun modify-frame-parameters frame alist
|
|
This function alters the frame @var{frame} based on the elements of
|
|
@var{alist}. Each element of @var{alist} has the form
|
|
@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming
|
|
a parameter. If you don't mention a parameter in @var{alist}, its
|
|
value doesn't change. If @var{frame} is @code{nil}, it defaults to
|
|
the selected frame.
|
|
|
|
Some parameters are only meaningful for frames on certain kinds of
|
|
display (@pxref{Frames}). If @var{alist} includes parameters that are
|
|
not meaningful for the @var{frame}'s display, this function will
|
|
change its value in the frame's parameter list, but will otherwise
|
|
ignore it.
|
|
|
|
When @var{alist} specifies more than one parameter whose value can
|
|
affect the new size of @var{frame}, the final size of the frame may
|
|
differ according to the toolkit used. For example, specifying that a
|
|
frame should from now on have a menu and/or tool bar instead of none and
|
|
simultaneously specifying the new height of the frame will inevitably
|
|
lead to a recalculation of the frame's height. Conceptually, in such
|
|
case, this function will try to have the explicit height specification
|
|
prevail. It cannot be excluded, however, that the addition (or removal)
|
|
of the menu or tool bar, when eventually performed by the toolkit, will
|
|
defeat this intention.
|
|
|
|
Sometimes, binding @code{frame-inhibit-implied-resize} (@pxref{Implied
|
|
Frame Resizing}) to a non-@code{nil} value around calls to this function
|
|
may fix the problem sketched here. Sometimes, however, exactly such
|
|
binding may be hit by the problem.
|
|
@end defun
|
|
|
|
@defun set-frame-parameter frame parm value
|
|
This function sets the frame parameter @var{parm} to the specified
|
|
@var{value}. If @var{frame} is @code{nil}, it defaults to the selected
|
|
frame.
|
|
@end defun
|
|
|
|
@defun modify-all-frames-parameters alist
|
|
This function alters the frame parameters of all existing frames
|
|
according to @var{alist}, then modifies @code{default-frame-alist}
|
|
(and, if necessary, @code{initial-frame-alist}) to apply the same
|
|
parameter values to frames that will be created henceforth.
|
|
@end defun
|
|
|
|
@node Initial Parameters
|
|
@subsection Initial Frame Parameters
|
|
@cindex parameters of initial frame
|
|
|
|
You can specify the parameters for the initial startup frame by
|
|
setting @code{initial-frame-alist} in your init file (@pxref{Init
|
|
File}).
|
|
|
|
@defopt initial-frame-alist
|
|
This variable's value is an alist of parameter values used when
|
|
creating the initial frame. You can set this variable to specify the
|
|
appearance of the initial frame without altering subsequent frames.
|
|
Each element has the form:
|
|
|
|
@example
|
|
(@var{parameter} . @var{value})
|
|
@end example
|
|
|
|
Emacs creates the initial frame before it reads your init
|
|
file. After reading that file, Emacs checks @code{initial-frame-alist},
|
|
and applies the parameter settings in the altered value to the already
|
|
created initial frame.
|
|
|
|
If these settings affect the frame geometry and appearance, you'll see
|
|
the frame appear with the wrong ones and then change to the specified
|
|
ones. If that bothers you, you can specify the same geometry and
|
|
appearance with X resources; those do take effect before the frame is
|
|
created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
|
|
|
|
X resource settings typically apply to all frames. If you want to
|
|
specify some X resources solely for the sake of the initial frame, and
|
|
you don't want them to apply to subsequent frames, here's how to achieve
|
|
this. Specify parameters in @code{default-frame-alist} to override the
|
|
X resources for subsequent frames; then, to prevent these from affecting
|
|
the initial frame, specify the same parameters in
|
|
@code{initial-frame-alist} with values that match the X resources.
|
|
@end defopt
|
|
|
|
@cindex minibuffer-only frame
|
|
If these parameters include @code{(minibuffer . nil)}, that indicates
|
|
that the initial frame should have no minibuffer. In this case, Emacs
|
|
creates a separate @dfn{minibuffer-only frame} as well.
|
|
|
|
@defopt minibuffer-frame-alist
|
|
This variable's value is an alist of parameter values used when
|
|
creating an initial minibuffer-only frame (i.e., the minibuffer-only
|
|
frame that Emacs creates if @code{initial-frame-alist} specifies a
|
|
frame with no minibuffer).
|
|
@end defopt
|
|
|
|
@defopt default-frame-alist
|
|
This is an alist specifying default values of frame parameters for all
|
|
Emacs frames---the first frame, and subsequent frames. When using the X
|
|
Window System, you can get the same results by means of X resources
|
|
in many cases.
|
|
|
|
Setting this variable does not affect existing frames. Furthermore,
|
|
functions that display a buffer in a separate frame may override the
|
|
default parameters by supplying their own parameters.
|
|
@end defopt
|
|
|
|
If you invoke Emacs with command-line options that specify frame
|
|
appearance, those options take effect by adding elements to either
|
|
@code{initial-frame-alist} or @code{default-frame-alist}. Options
|
|
which affect just the initial frame, such as @samp{--geometry} and
|
|
@samp{--maximized}, add to @code{initial-frame-alist}; the others add
|
|
to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
|
|
Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
|
|
|
|
@node Window Frame Parameters
|
|
@subsection Window Frame Parameters
|
|
@cindex frame parameters for windowed displays
|
|
|
|
Just what parameters a frame has depends on what display mechanism
|
|
it uses. This section describes the parameters that have special
|
|
meanings on some or all kinds of terminals. Of these, @code{name},
|
|
@code{title}, @code{height}, @code{width}, @code{buffer-list} and
|
|
@code{buffer-predicate} provide meaningful information in terminal
|
|
frames, and @code{tty-color-mode} is meaningful only for frames on
|
|
text terminals.
|
|
|
|
@menu
|
|
* Basic Parameters:: Parameters that are fundamental.
|
|
* Position Parameters:: The position of the frame on the screen.
|
|
* Size Parameters:: Frame's size.
|
|
* Layout Parameters:: Size of parts of the frame, and
|
|
enabling or disabling some parts.
|
|
* Buffer Parameters:: Which buffers have been or should be shown.
|
|
* Frame Interaction Parameters:: Parameters for interacting with other
|
|
frames.
|
|
* Mouse Dragging Parameters:: Parameters for resizing and moving
|
|
frames with the mouse.
|
|
* Management Parameters:: Communicating with the window manager.
|
|
* Cursor Parameters:: Controlling the cursor appearance.
|
|
* Font and Color Parameters:: Fonts and colors for the frame text.
|
|
@end menu
|
|
|
|
@node Basic Parameters
|
|
@subsubsection Basic Parameters
|
|
|
|
These frame parameters give the most basic information about the
|
|
frame. @code{title} and @code{name} are meaningful on all terminals.
|
|
|
|
@table @code
|
|
@vindex display@r{, a frame parameter}
|
|
@item display
|
|
The display on which to open this frame. It should be a string of the
|
|
form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
|
|
@env{DISPLAY} environment variable. @xref{Multiple Terminals}, for
|
|
more details about display names.
|
|
|
|
@vindex display-type@r{, a frame parameter}
|
|
@item display-type
|
|
This parameter describes the range of possible colors that can be used
|
|
in this frame. Its value is @code{color}, @code{grayscale} or
|
|
@code{mono}.
|
|
|
|
@vindex title@r{, a frame parameter}
|
|
@item title
|
|
If a frame has a non-@code{nil} title, it appears in the window
|
|
system's title bar at the top of the frame, and also in the mode line
|
|
of windows in that frame if @code{mode-line-frame-identification} uses
|
|
@samp{%F} (@pxref{%-Constructs}). This is normally the case when
|
|
Emacs is not using a window system, and can only display one frame at
|
|
a time. @xref{Frame Titles}.
|
|
|
|
@vindex name@r{, a frame parameter}
|
|
@item name
|
|
The name of the frame. The frame name serves as a default for the frame
|
|
title, if the @code{title} parameter is unspecified or @code{nil}. If
|
|
you don't specify a name, Emacs sets the frame name automatically
|
|
(@pxref{Frame Titles}).
|
|
|
|
If you specify the frame name explicitly when you create the frame, the
|
|
name is also used (instead of the name of the Emacs executable) when
|
|
looking up X resources for the frame.
|
|
|
|
@vindex explicit-name@r{, a frame parameter}
|
|
@item explicit-name
|
|
If the frame name was specified explicitly when the frame was created,
|
|
this parameter will be that name. If the frame wasn't explicitly
|
|
named, this parameter will be @code{nil}.
|
|
@end table
|
|
|
|
|
|
@node Position Parameters
|
|
@subsubsection Position Parameters
|
|
@cindex window position on display
|
|
@cindex frame position
|
|
|
|
Parameters describing the X- and Y-offsets of a frame are always
|
|
measured in pixels. For a normal, non-child frame they specify the
|
|
frame's outer position (@pxref{Frame Geometry}) relative to its
|
|
display's origin. For a child frame (@pxref{Child Frames}) they specify
|
|
the frame's outer position relative to the native position of the
|
|
frame's parent frame. (Note that none of these parameters is meaningful
|
|
on TTY frames.)
|
|
|
|
@table @code
|
|
@vindex left@r{, a frame parameter}
|
|
@item left
|
|
The position, in pixels, of the left outer edge of the frame with
|
|
respect to the left edge of the frame's display or parent frame. It can
|
|
be specified in one of the following ways.
|
|
|
|
@table @asis
|
|
@item an integer
|
|
A positive integer always relates the left edge of the frame to the left
|
|
edge of its display or parent frame. A negative integer relates the
|
|
right frame edge to the right edge of the display or parent frame.
|
|
|
|
@item @code{(+ @var{pos})}
|
|
This specifies the position of the left frame edge relative to the left
|
|
edge of its display or parent frame. The integer @var{pos} may be
|
|
positive or negative; a negative value specifies a position outside the
|
|
screen or parent frame or on a monitor other than the primary one (for
|
|
multi-monitor displays).
|
|
|
|
@item @code{(- @var{pos})}
|
|
This specifies the position of the right frame edge relative to the
|
|
right edge of the display or parent frame. The integer @var{pos} may be
|
|
positive or negative; a negative value specifies a position outside the
|
|
screen or parent frame or on a monitor other than the primary one (for
|
|
multi-monitor displays).
|
|
|
|
@cindex left position ratio
|
|
@cindex top position ratio
|
|
@item a floating-point value
|
|
A floating-point value in the range 0.0 to 1.0 specifies the left edge's
|
|
offset via the @dfn{left position ratio} of the frame---the ratio of the
|
|
left edge of its outer frame to the width of the frame's workarea
|
|
(@pxref{Multiple Terminals}) or its parent's native frame (@pxref{Child
|
|
Frames}) minus the width of the outer frame. Thus, a left position
|
|
ratio of 0.0 flushes a frame to the left, a ratio of 0.5 centers it and
|
|
a ratio of 1.0 flushes it to the right of its display or parent frame.
|
|
Similarly, the @dfn{top position ratio} of a frame is the ratio of the
|
|
frame's top position to the height of its workarea or parent frame minus
|
|
the height of the frame.
|
|
|
|
Emacs will try to keep the position ratios of a child frame unaltered if
|
|
that frame has a non-@code{nil} @code{keep-ratio} parameter
|
|
(@pxref{Frame Interaction Parameters}) and its parent frame is resized.
|
|
|
|
Since the outer size of a frame (@pxref{Frame Geometry}) is usually
|
|
unavailable before a frame has been made visible, it is generally not
|
|
advisable to use floating-point values when creating decorated frames.
|
|
Floating-point values are more suited for ensuring that an (undecorated)
|
|
child frame is positioned nicely within the area of its parent frame.
|
|
@end table
|
|
|
|
Some window managers ignore program-specified positions. If you want to
|
|
be sure the position you specify is not ignored, specify a
|
|
non-@code{nil} value for the @code{user-position} parameter as in the
|
|
following example:
|
|
|
|
@example
|
|
(modify-frame-parameters
|
|
nil '((user-position . t) (left . (+ -4))))
|
|
@end example
|
|
|
|
In general, it is not a good idea to position a frame relative to the
|
|
right or bottom edge of its display. Positioning the initial or a new
|
|
frame is either not accurate (because the size of the outer frame is not
|
|
yet fully known before the frame has been made visible) or will cause
|
|
additional flicker (if the frame has to be repositioned after becoming
|
|
visible).
|
|
|
|
Note also, that positions specified relative to the right/bottom edge
|
|
of a display, workarea or parent frame as well as floating-point offsets
|
|
are stored internally as integer offsets relative to the left/top edge
|
|
of the display, workarea or parent frame edge. They are also returned
|
|
as such by functions like @code{frame-parameters} and restored as such
|
|
by the desktop saving routines.
|
|
|
|
@vindex top@r{, a frame parameter}
|
|
@item top
|
|
The screen position of the top (or bottom) edge, in pixels, with respect
|
|
to the top (or bottom) edge of the display or parent frame. It works
|
|
just like @code{left}, except vertically instead of horizontally.
|
|
|
|
@vindex icon-left@r{, a frame parameter}
|
|
@item icon-left
|
|
The screen position of the left edge of the frame's icon, in pixels,
|
|
counting from the left edge of the screen. This takes effect when the
|
|
frame is iconified, if the window manager supports this feature. If
|
|
you specify a value for this parameter, then you must also specify a
|
|
value for @code{icon-top} and vice versa.
|
|
|
|
@vindex icon-top@r{, a frame parameter}
|
|
@item icon-top
|
|
The screen position of the top edge of the frame's icon, in pixels,
|
|
counting from the top edge of the screen. This takes effect when the
|
|
frame is iconified, if the window manager supports this feature.
|
|
|
|
@vindex user-position@r{, a frame parameter}
|
|
@item user-position
|
|
When you create a frame and specify its screen position with the
|
|
@code{left} and @code{top} parameters, use this parameter to say whether
|
|
the specified position was user-specified (explicitly requested in some
|
|
way by a human user) or merely program-specified (chosen by a program).
|
|
A non-@code{nil} value says the position was user-specified.
|
|
|
|
@cindex window positions and window managers
|
|
Window managers generally heed user-specified positions, and some heed
|
|
program-specified positions too. But many ignore program-specified
|
|
positions, placing the window in a default fashion or letting the user
|
|
place it with the mouse. Some window managers, including @code{twm},
|
|
let the user specify whether to obey program-specified positions or
|
|
ignore them.
|
|
|
|
When you call @code{make-frame}, you should specify a non-@code{nil}
|
|
value for this parameter if the values of the @code{left} and @code{top}
|
|
parameters represent the user's stated preference; otherwise, use
|
|
@code{nil}.
|
|
|
|
@vindex z-group@r{, a frame parameter}
|
|
@item z-group
|
|
This parameter specifies a relative position of the frame's
|
|
window-system window in the stacking (Z-) order of the frame's display.
|
|
|
|
If this is @code{above}, the window-system will display the window
|
|
that corresponds to the frame above all other window-system windows
|
|
that do not have the @code{above} property set. If this is
|
|
@code{nil}, the frame's window is displayed below all windows that
|
|
have the @code{above} property set and above all windows that have the
|
|
@code{below} property set. If this is @code{below}, the frame's
|
|
window is displayed below all windows that do not have the
|
|
@code{below} property set.
|
|
|
|
To position the frame above or below a specific other frame use the
|
|
function @code{frame-restack} (@pxref{Raising and Lowering}).
|
|
@end table
|
|
|
|
|
|
@node Size Parameters
|
|
@subsubsection Size Parameters
|
|
@cindex window size on display
|
|
|
|
Frame parameters usually specify frame sizes in character units. On
|
|
graphical displays, the @code{default} face determines the actual pixel
|
|
sizes of these character units (@pxref{Face Attributes}).
|
|
|
|
@table @code
|
|
@vindex width@r{, a frame parameter}
|
|
@item width
|
|
This parameter specifies the width of the frame. It can be specified as
|
|
in the following ways:
|
|
|
|
@table @asis
|
|
@item an integer
|
|
A positive integer specifies the width of the frame's text area
|
|
(@pxref{Frame Geometry}) in characters.
|
|
|
|
@item a cons cell
|
|
If this is a cons cell with the symbol @code{text-pixels} in its
|
|
@sc{car}, the @sc{cdr} of that cell specifies the width of the frame's
|
|
text area in pixels.
|
|
|
|
@cindex frame width ratio
|
|
@cindex frame height ratio
|
|
@item a floating-point value
|
|
A floating-point number between 0.0 and 1.0 can be used to specify the
|
|
width of a frame via its @dfn{width ratio}---the ratio of its outer
|
|
width (@pxref{Frame Geometry}) to the width of the frame's workarea
|
|
(@pxref{Multiple Terminals}) or its parent frame's (@pxref{Child
|
|
Frames}) native frame. Thus, a value of 0.5 makes the frame occupy half
|
|
of the width of its workarea or parent frame, a value of 1.0 the full
|
|
width. Similarly, the @dfn{height ratio} of a frame is the ratio of its
|
|
outer height to the height of its workarea or its parent's native frame.
|
|
|
|
Emacs will try to keep the width and height ratio of a child frame
|
|
unaltered if that frame has a non-@code{nil} @code{keep-ratio} parameter
|
|
(@pxref{Frame Interaction Parameters}) and its parent frame is resized.
|
|
|
|
Since the outer size of a frame is usually unavailable before a frame
|
|
has been made visible, it is generally not advisable to use
|
|
floating-point values when creating decorated frames. Floating-point
|
|
values are more suited to ensure that a child frame always fits within
|
|
the area of its parent frame as, for example, when customizing
|
|
@code{display-buffer-alist} (@pxref{Choosing Window}) via
|
|
@code{display-buffer-in-child-frame}.
|
|
@end table
|
|
|
|
Regardless of how this parameter was specified, functions reporting the
|
|
value of this parameter like @code{frame-parameters} always report the
|
|
width of the frame's text area in characters as an integer rounded, if
|
|
necessary, to a multiple of the frame's default character width. That
|
|
value is also used by the desktop saving routines.
|
|
|
|
@vindex height@r{, a frame parameter}
|
|
@item height
|
|
This parameter specifies the height of the frame. It works just like
|
|
@code{width}, except vertically instead of horizontally.
|
|
|
|
@vindex user-size@r{, a frame parameter}
|
|
@item user-size
|
|
This does for the size parameters @code{height} and @code{width} what
|
|
the @code{user-position} parameter (@pxref{Position Parameters,
|
|
user-position}) does for the position parameters @code{top} and
|
|
@code{left}.
|
|
|
|
@vindex min-width@r{, a frame parameter}
|
|
@item min-width
|
|
This parameter specifies the minimum native width (@pxref{Frame
|
|
Geometry}) of the frame, in characters. Normally, the functions that
|
|
establish a frame's initial width or resize a frame horizontally make
|
|
sure that all the frame's windows, vertical scroll bars, fringes,
|
|
margins and vertical dividers can be displayed. This parameter, if
|
|
non-@code{nil} allows to make a frame narrower than that with the
|
|
consequence that any components that do not fit will be clipped by the
|
|
window manager.
|
|
|
|
@vindex min-height@r{, a frame parameter}
|
|
@item min-height
|
|
This parameter specifies the minimum native height (@pxref{Frame
|
|
Geometry}) of the frame, in characters. Normally, the functions that
|
|
establish a frame's initial size or resize a frame make sure that all
|
|
the frame's windows, horizontal scroll bars and dividers, mode and
|
|
header lines, the echo area and the internal menu and tool bar can be
|
|
displayed. This parameter, if non-@code{nil} allows to make a frame
|
|
smaller than that with the consequence that any components that do not
|
|
fit will be clipped by the window manager.
|
|
|
|
@cindex fullboth frames
|
|
@cindex fullheight frames
|
|
@cindex fullwidth frames
|
|
@cindex maximized frames
|
|
@vindex fullscreen@r{, a frame parameter}
|
|
@item fullscreen
|
|
This parameter specifies whether to maximize the frame's width, height
|
|
or both. Its value can be @code{fullwidth}, @code{fullheight},
|
|
@code{fullboth}, or @code{maximized}. A @dfn{fullwidth} frame is as
|
|
wide as possible, a @dfn{fullheight} frame is as tall as possible, and
|
|
a @dfn{fullboth} frame is both as wide and as tall as possible. A
|
|
@dfn{maximized} frame is like a ``fullboth'' frame, except that it
|
|
usually keeps its title bar and the buttons for resizing and closing
|
|
the frame. Also, maximized frames typically avoid hiding any task bar
|
|
or panels displayed on the desktop. A ``fullboth'' frame, on the
|
|
other hand, usually omits the title bar and occupies the entire
|
|
available screen space.
|
|
|
|
Full-height and full-width frames are more similar to maximized
|
|
frames in this regard. However, these typically display an external
|
|
border which might be absent with maximized frames. Hence the heights
|
|
of maximized and full-height frames and the widths of maximized and
|
|
full-width frames often differ by a few pixels.
|
|
|
|
With some window managers you may have to customize the variable
|
|
@code{frame-resize-pixelwise} (@pxref{Frame Size}) in order to make a
|
|
frame truly appear maximized or full-screen. Moreover, some window
|
|
managers might not support smooth transition between the various
|
|
full-screen or maximization states. Customizing the variable
|
|
@code{x-frame-normalize-before-maximize} can help to overcome that.
|
|
|
|
Full-screen on macOS hides both the tool-bar and the menu-bar, however
|
|
both will be displayed if the mouse pointer is moved to the top of the
|
|
screen.
|
|
|
|
@vindex fullscreen-restore@r{, a frame parameter}
|
|
@item fullscreen-restore
|
|
This parameter specifies the desired fullscreen state of the frame
|
|
after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
|
|
Commands,,, emacs, The GNU Emacs Manual}) in the ``fullboth'' state.
|
|
Normally this parameter is installed automatically by that command when
|
|
toggling the state to fullboth. If, however, you start Emacs in the
|
|
``fullboth'' state, you have to specify the desired behavior in your initial
|
|
file as, for example
|
|
|
|
@example
|
|
(setq default-frame-alist
|
|
'((fullscreen . fullboth)
|
|
(fullscreen-restore . fullheight)))
|
|
@end example
|
|
|
|
This will give a new frame full height after typing in it @key{F11} for
|
|
the first time.
|
|
|
|
@vindex fit-frame-to-buffer-margins@r{, a frame parameter}
|
|
@item fit-frame-to-buffer-margins
|
|
This parameter allows to override the value of the option
|
|
@code{fit-frame-to-buffer-margins} when fitting this frame to the buffer
|
|
of its root window with @code{fit-frame-to-buffer} (@pxref{Resizing
|
|
Windows}).
|
|
|
|
@vindex fit-frame-to-buffer-sizes@r{, a frame parameter}
|
|
@item fit-frame-to-buffer-sizes
|
|
This parameter allows to override the value of the option
|
|
@code{fit-frame-to-buffer-sizes} when fitting this frame to the buffer
|
|
of its root window with @code{fit-frame-to-buffer} (@pxref{Resizing
|
|
Windows}).
|
|
@end table
|
|
|
|
|
|
@node Layout Parameters
|
|
@subsubsection Layout Parameters
|
|
@cindex layout parameters of frames
|
|
@cindex frame layout parameters
|
|
|
|
These frame parameters enable or disable various parts of the
|
|
frame, or control their sizes.
|
|
|
|
@table @code
|
|
@vindex border-width@r{, a frame parameter}
|
|
@item border-width
|
|
The width in pixels of the frame's outer border (@pxref{Frame Geometry}).
|
|
|
|
@vindex internal-border-width@r{, a frame parameter}
|
|
@item internal-border-width
|
|
The width in pixels of the frame's internal border (@pxref{Frame
|
|
Geometry}).
|
|
|
|
@vindex child-frame-border-width@r{, a frame parameter}
|
|
@item child-frame-border-width
|
|
The width in pixels of the frame's internal border (@pxref{Frame
|
|
Geometry}) if the given frame is a child frame (@pxref{Child Frames}).
|
|
If this is @code{nil}, the value specified by the
|
|
@code{internal-border-width} parameter is used instead.
|
|
|
|
@vindex vertical-scroll-bars@r{, a frame parameter}
|
|
@item vertical-scroll-bars
|
|
Whether the frame has scroll bars (@pxref{Scroll Bars}) for vertical
|
|
scrolling, and which side of the frame they should be on. The possible
|
|
values are @code{left}, @code{right}, and @code{nil} for no scroll bars.
|
|
|
|
@vindex horizontal-scroll-bars@r{, a frame parameter}
|
|
@item horizontal-scroll-bars
|
|
Whether the frame has scroll bars for horizontal scrolling (@code{t} and
|
|
@code{bottom} mean yes, @code{nil} means no).
|
|
|
|
@vindex scroll-bar-width@r{, a frame parameter}
|
|
@item scroll-bar-width
|
|
The width of vertical scroll bars, in pixels, or @code{nil} meaning to
|
|
use the default width.
|
|
|
|
@vindex scroll-bar-height@r{, a frame parameter}
|
|
@item scroll-bar-height
|
|
The height of horizontal scroll bars, in pixels, or @code{nil} meaning
|
|
to use the default height.
|
|
|
|
@vindex left-fringe@r{, a frame parameter}
|
|
@vindex right-fringe@r{, a frame parameter}
|
|
@item left-fringe
|
|
@itemx right-fringe
|
|
The default width of the left and right fringes of windows in this
|
|
frame (@pxref{Fringes}). If either of these is zero, that effectively
|
|
removes the corresponding fringe.
|
|
|
|
When you use @code{frame-parameter} to query the value of either of
|
|
these two frame parameters, the return value is always an integer.
|
|
When using @code{set-frame-parameter}, passing a @code{nil} value
|
|
imposes an actual default value of 8 pixels.
|
|
|
|
@vindex right-divider-width@r{, a frame parameter}
|
|
@item right-divider-width
|
|
The width (thickness) reserved for the right divider (@pxref{Window
|
|
Dividers}) of any window on the frame, in pixels. A value of zero means
|
|
to not draw right dividers.
|
|
|
|
@vindex bottom-divider-width@r{, a frame parameter}
|
|
@item bottom-divider-width
|
|
The width (thickness) reserved for the bottom divider (@pxref{Window
|
|
Dividers}) of any window on the frame, in pixels. A value of zero means
|
|
to not draw bottom dividers.
|
|
|
|
@vindex menu-bar-lines@r{, a frame parameter}
|
|
@item menu-bar-lines
|
|
The number of lines to allocate at the top of the frame for a menu bar
|
|
(@pxref{Menu Bar}). The default is one if Menu Bar mode is enabled and
|
|
zero otherwise. @xref{Menu Bars,,,emacs, The GNU Emacs Manual}. For an
|
|
external menu bar (@pxref{Frame Layout}), this value remains unchanged
|
|
even when the menu bar wraps to two or more lines. In that case, the
|
|
@code{menu-bar-size} value returned by @code{frame-geometry}
|
|
(@pxref{Frame Geometry}) allows to derive whether the menu bar actually
|
|
occupies one or more lines.
|
|
|
|
@vindex tool-bar-lines@r{, a frame parameter}
|
|
@item tool-bar-lines
|
|
The number of lines to use for the tool bar (@pxref{Tool Bar}). The
|
|
default is one if Tool Bar mode is enabled and zero otherwise.
|
|
@xref{Tool Bars,,,emacs, The GNU Emacs Manual}. This value may change
|
|
whenever the tool bar wraps (@pxref{Frame Layout}).
|
|
|
|
@vindex tool-bar-position@r{, a frame parameter}
|
|
@item tool-bar-position
|
|
The position of the tool bar when Emacs was built with GTK+. Its value
|
|
can be one of @code{top}, @code{bottom} @code{left}, @code{right}. The
|
|
default is @code{top}.
|
|
|
|
@vindex tab-bar-lines@r{, a frame parameter}
|
|
@item tab-bar-lines
|
|
The number of lines to use for the tab bar (@pxref{Tab Bars,,,emacs, The
|
|
GNU Emacs Manual}). The default is one if Tab Bar mode is enabled and
|
|
zero otherwise. This value may change whenever the tab bar wraps
|
|
(@pxref{Frame Layout}).
|
|
|
|
@vindex line-spacing@r{, a frame parameter}
|
|
@item line-spacing
|
|
Additional space to leave below each text line, in pixels (a positive
|
|
integer). @xref{Line Height}, for more information.
|
|
|
|
@vindex no-special-glyphs@r{, a frame parameter}
|
|
@item no-special-glyphs
|
|
If this is non-@code{nil}, it suppresses the display of any truncation
|
|
and continuation glyphs (@pxref{Truncation}) for all buffers displayed
|
|
by this frame. This is useful to eliminate such glyphs when fitting a
|
|
frame to its buffer via @code{fit-frame-to-buffer} (@pxref{Resizing
|
|
Windows}).
|
|
@end table
|
|
|
|
|
|
@node Buffer Parameters
|
|
@subsubsection Buffer Parameters
|
|
@cindex frame, which buffers to display
|
|
@cindex buffers to display on frame
|
|
|
|
These frame parameters, meaningful on all kinds of terminals, deal
|
|
with which buffers have been, or should, be displayed in the frame.
|
|
|
|
@table @code
|
|
@vindex minibuffer@r{, a frame parameter}
|
|
@item minibuffer
|
|
Whether this frame has its own minibuffer. The value @code{t} means
|
|
yes, @code{nil} means no, @code{only} means this frame is just a
|
|
minibuffer. If the value is a minibuffer window (in some other
|
|
frame), the frame uses that minibuffer.
|
|
|
|
This parameter takes effect when the frame is created. If specified as
|
|
@code{nil}, Emacs will try to set it to the minibuffer window of
|
|
@code{default-minibuffer-frame} (@pxref{Minibuffers and Frames}). For
|
|
an existing frame, this parameter can be used exclusively to specify
|
|
another minibuffer window. It is not allowed to change it from a
|
|
minibuffer window to @code{t} and vice-versa, or from @code{t} to
|
|
@code{nil}. If the parameter specifies a minibuffer window already,
|
|
setting it to @code{nil} has no effect.
|
|
|
|
The special value @code{child-frame} means to make a minibuffer-only
|
|
child frame (@pxref{Child Frames}) whose parent becomes the frame
|
|
created. As if specified as @code{nil}, Emacs will set this parameter
|
|
to the minibuffer window of the child frame but will not select the
|
|
child frame after its creation.
|
|
|
|
@vindex buffer-predicate@r{, a frame parameter}
|
|
@item buffer-predicate
|
|
The buffer-predicate function for this frame. The function
|
|
@code{other-buffer} uses this predicate (from the selected frame) to
|
|
decide which buffers it should consider, if the predicate is not
|
|
@code{nil}. It calls the predicate with one argument, a buffer, once for
|
|
each buffer; if the predicate returns a non-@code{nil} value, it
|
|
considers that buffer.
|
|
|
|
@vindex buffer-list@r{, a frame parameter}
|
|
@item buffer-list
|
|
A list of buffers that have been selected in this frame, ordered
|
|
most-recently-selected first.
|
|
|
|
@vindex unsplittable@r{, a frame parameter}
|
|
@item unsplittable
|
|
If non-@code{nil}, this frame's window is never split automatically.
|
|
@end table
|
|
|
|
|
|
@node Frame Interaction Parameters
|
|
@subsubsection Frame Interaction Parameters
|
|
@cindex frame interaction parameters
|
|
@cindex interaction parameters between frames
|
|
|
|
These parameters supply forms of interactions between different frames.
|
|
|
|
@table @code
|
|
@vindex parent-frame@r{, a frame parameter}
|
|
@item parent-frame
|
|
If non-@code{nil}, this means that this frame is a child frame
|
|
(@pxref{Child Frames}), and this parameter specifies its parent frame.
|
|
If @code{nil}, this means that this frame is a normal, top-level frame.
|
|
|
|
@vindex delete-before@r{, a frame parameter}
|
|
@item delete-before
|
|
If non-@code{nil}, this parameter specifies another frame whose deletion
|
|
will automatically trigger the deletion of this frame. @xref{Deleting
|
|
Frames}.
|
|
|
|
@vindex mouse-wheel-frame@r{, a frame parameter}
|
|
@item mouse-wheel-frame
|
|
If non-@code{nil}, this parameter specifies the frame whose windows will
|
|
be scrolled whenever the mouse wheel is scrolled with the mouse pointer
|
|
hovering over this frame, see @ref{Mouse Commands,,, emacs, The GNU
|
|
Emacs Manual}.
|
|
|
|
@vindex no-other-frame@r{, a frame parameter}
|
|
@item no-other-frame
|
|
If this is non-@code{nil}, then this frame is not eligible as candidate
|
|
for the functions @code{next-frame}, @code{previous-frame}
|
|
(@pxref{Finding All Frames}) and @code{other-frame}, see @ref{Frame
|
|
Commands,,, emacs, The GNU Emacs Manual}.
|
|
|
|
@vindex auto-hide-function@r{, a frame parameter}
|
|
@item auto-hide-function
|
|
When this parameter specifies a function, that function will be called
|
|
instead of the function specified by the variable
|
|
@code{frame-auto-hide-function} when quitting the frame's only window
|
|
(@pxref{Quitting Windows}) and there are other frames left.
|
|
|
|
@vindex minibuffer-exit@r{, a frame parameter}
|
|
@item minibuffer-exit
|
|
When this parameter is non-@code{nil}, Emacs will by default make this
|
|
frame invisible whenever the minibuffer (@pxref{Minibuffers}) is exited.
|
|
Alternatively, it can specify the functions @code{iconify-frame} and
|
|
@code{delete-frame}. This parameter is useful to make a child frame
|
|
disappear automatically (similar to how Emacs deals with a window) when
|
|
exiting the minibuffer.
|
|
|
|
@vindex keep-ratio@r{, a frame parameter}
|
|
@item keep-ratio
|
|
This parameter is currently meaningful for child frames (@pxref{Child
|
|
Frames}) only. If it is non-@code{nil}, then Emacs will try to keep the
|
|
frame's size (width and height) ratios (@pxref{Size Parameters}) as well
|
|
as its left and right position ratios (@pxref{Position Parameters})
|
|
unaltered whenever its parent frame is resized.
|
|
|
|
If the value of this parameter is @code{nil}, the frame's position and
|
|
size remain unaltered when the parent frame is resized, so the position
|
|
and size ratios may change. If the value of this parameter is @code{t},
|
|
Emacs will try to preserve the frame's size and position ratios, hence
|
|
the frame's size and position relative to its parent frame may change.
|
|
|
|
More individual control is possible by using a cons cell: In that case
|
|
the frame's width ratio is preserved if the @sc{car} of the cell is
|
|
either @code{t} or @code{width-only}. The height ratio is preserved if
|
|
the @sc{car} of the cell is either @code{t} or @code{height-only}. The
|
|
left position ratio is preserved if the @sc{cdr} of the cell is either
|
|
@code{t} or @code{left-only}. The top position ratio is preserved if
|
|
the @sc{cdr} of the cell is either @code{t} or @code{top-only}.
|
|
@end table
|
|
|
|
|
|
@node Mouse Dragging Parameters
|
|
@subsubsection Mouse Dragging Parameters
|
|
@cindex mouse dragging parameters
|
|
@cindex parameters for resizing frames with the mouse
|
|
@cindex parameters for moving frames with the mouse
|
|
|
|
The parameters described below provide support for resizing a frame by
|
|
dragging its internal borders with the mouse. They also allow moving a
|
|
frame with the mouse by dragging the header or tab line of its topmost
|
|
or the mode line of its bottommost window.
|
|
|
|
These parameters are mostly useful for child frames (@pxref{Child
|
|
Frames}) that come without window manager decorations. If necessary,
|
|
they can be used for undecorated top-level frames as well.
|
|
|
|
@table @code
|
|
@vindex drag-internal-border@r{, a frame parameter}
|
|
@item drag-internal-border
|
|
If non-@code{nil}, the frame can be resized by dragging its internal
|
|
borders, if present, with the mouse.
|
|
|
|
@vindex drag-with-header-line@r{, a frame parameter}
|
|
@item drag-with-header-line
|
|
If non-@code{nil}, the frame can be moved with the mouse by dragging the
|
|
header line of its topmost window.
|
|
|
|
@vindex drag-with-tab-line@r{, a frame parameter}
|
|
@item drag-with-tab-line
|
|
If non-@code{nil}, the frame can be moved with the mouse by dragging the
|
|
tab line of its topmost window.
|
|
|
|
@vindex drag-with-mode-line@r{, a frame parameter}
|
|
@item drag-with-mode-line
|
|
If non-@code{nil}, the frame can be moved with the mouse by dragging the
|
|
mode line of its bottommost window. Note that such a frame is not
|
|
allowed to have its own minibuffer window.
|
|
|
|
@vindex snap-width@r{, a frame parameter}
|
|
@item snap-width
|
|
A frame that is moved with the mouse will ``snap'' at the border(s) of
|
|
the display or its parent frame whenever it is dragged as near to such
|
|
an edge as the number of pixels specified by this parameter.
|
|
|
|
@vindex top-visible@r{, a frame parameter}
|
|
@item top-visible
|
|
If this parameter is a number, the top edge of the frame never appears
|
|
above the top edge of its display or parent frame. Moreover, as many
|
|
pixels of the frame as specified by that number will remain visible when
|
|
the frame is moved against any of the remaining edges of its display or
|
|
parent frame. Setting this parameter is useful to guard against
|
|
dragging a child frame with a non-@code{nil}
|
|
@code{drag-with-header-line} parameter completely out of the area
|
|
of its parent frame.
|
|
|
|
@vindex bottom-visible@r{, a frame parameter}
|
|
@item bottom-visible
|
|
If this parameter is a number, the bottom edge of the frame never
|
|
appears below the bottom edge of its display or parent frame. Moreover,
|
|
as many pixels of the frame as specified by that number will remain
|
|
visible when the frame is moved against any of the remaining edges of
|
|
its display or parent frame. Setting this parameter is useful to guard
|
|
against dragging a child frame with a non-@code{nil}
|
|
@code{drag-with-mode-line} parameter completely out of the area of
|
|
its parent frame.
|
|
@end table
|
|
|
|
|
|
@node Management Parameters
|
|
@subsubsection Window Management Parameters
|
|
@cindex window manager interaction, and frame parameters
|
|
|
|
The following frame parameters control various aspects of the frame's
|
|
interaction with the window manager or window system. They have no
|
|
effect on text terminals.
|
|
|
|
@table @code
|
|
@vindex visibility@r{, a frame parameter}
|
|
@item visibility
|
|
The state of visibility of the frame. There are three possibilities:
|
|
@code{nil} for invisible, @code{t} for visible, and @code{icon} for
|
|
iconified. @xref{Visibility of Frames}.
|
|
|
|
@vindex auto-raise@r{, a frame parameter}
|
|
@item auto-raise
|
|
If non-@code{nil}, Emacs automatically raises the frame when it is
|
|
selected. Some window managers do not allow this.
|
|
|
|
@vindex auto-lower@r{, a frame parameter}
|
|
@item auto-lower
|
|
If non-@code{nil}, Emacs automatically lowers the frame when it is
|
|
deselected. Some window managers do not allow this.
|
|
|
|
@vindex icon-type@r{, a frame parameter}
|
|
@item icon-type
|
|
The type of icon to use for this frame. If the value is a string,
|
|
that specifies a file containing a bitmap to use; @code{nil} specifies
|
|
no icon (in which case the window manager decides what to show); any
|
|
other non-@code{nil} value specifies the default Emacs icon.
|
|
|
|
@vindex icon-name@r{, a frame parameter}
|
|
@item icon-name
|
|
The name to use in the icon for this frame, when and if the icon
|
|
appears. If this is @code{nil}, the frame's title is used.
|
|
|
|
@vindex window-id@r{, a frame parameter}
|
|
@item window-id
|
|
The ID number which the graphical display uses for this frame. Emacs
|
|
assigns this parameter when the frame is created; changing the
|
|
parameter has no effect on the actual ID number.
|
|
|
|
@vindex outer-window-id@r{, a frame parameter}
|
|
@item outer-window-id
|
|
The ID number of the outermost window-system window in which the frame
|
|
exists. As with @code{window-id}, changing this parameter has no
|
|
actual effect.
|
|
|
|
@vindex wait-for-wm@r{, a frame parameter}
|
|
@item wait-for-wm
|
|
If non-@code{nil}, tell Xt to wait for the window manager to confirm
|
|
geometry changes. Some window managers, including versions of Fvwm2
|
|
and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
|
|
prevent hanging with those window managers.
|
|
|
|
@vindex sticky@r{, a frame parameter}
|
|
@item sticky
|
|
If non-@code{nil}, the frame is visible on all virtual desktops on systems
|
|
with virtual desktops.
|
|
|
|
@vindex shaded@r{, a frame parameter}
|
|
@item sticky
|
|
If non-@code{nil}, tell the window manager to display the frame in a
|
|
way that its contents are hidden, leaving only the title bar.
|
|
|
|
@vindex inhibit-double-buffering@r{, a frame parameter}
|
|
@item inhibit-double-buffering
|
|
If non-@code{nil}, the frame is drawn to the screen without double
|
|
buffering. Emacs normally attempts to use double buffering, where
|
|
available, to reduce flicker. Set this property if you experience
|
|
display bugs or pine for that retro, flicker-y feeling.
|
|
|
|
@vindex skip-taskbar@r{, a frame parameter}
|
|
@item skip-taskbar
|
|
If non-@code{nil}, this tells the window manager to remove the frame's
|
|
icon from the taskbar associated with the frame's display and inhibit
|
|
switching to the frame's window via the combination @kbd{Alt-@key{TAB}}.
|
|
On MS-Windows, iconifying such a frame will "roll in" its window-system
|
|
window at the bottom of the desktop. Some window managers may not honor
|
|
this parameter.
|
|
|
|
@vindex no-focus-on-map@r{, a frame parameter}
|
|
@item no-focus-on-map
|
|
If non-@code{nil}, this means that the frame does not want to receive
|
|
input focus when it is mapped (@pxref{Visibility of Frames}). Some
|
|
window managers may not honor this parameter.
|
|
|
|
@vindex no-accept-focus@r{, a frame parameter}
|
|
@item no-accept-focus
|
|
If non-@code{nil}, this means that the frame does not want to receive
|
|
input focus via explicit mouse clicks or when moving the mouse into it
|
|
either via @code{focus-follows-mouse} (@pxref{Input Focus}) or
|
|
@code{mouse-autoselect-window} (@pxref{Mouse Window Auto-selection}).
|
|
This may have the unwanted side-effect that a user cannot scroll a
|
|
non-selected frame with the mouse. Some window managers may not honor
|
|
this parameter. On Haiku, it also has the side-effect that the window
|
|
will not be able to receive any keyboard input from the user, not even
|
|
if the user switches to the frame using the key combination
|
|
@kbd{Alt-@key{TAB}}.
|
|
|
|
@vindex undecorated@r{, a frame parameter}
|
|
@item undecorated
|
|
If non-@code{nil}, this frame's window-system window is drawn without
|
|
decorations, like the title, minimize/maximize boxes and external
|
|
borders. This usually means that the window cannot be dragged, resized,
|
|
iconified, maximized or deleted with the mouse. If @code{nil}, the frame's
|
|
window is usually drawn with all the elements listed above unless their
|
|
display has been suspended via window manager settings.
|
|
|
|
Under X, Emacs uses the Motif window manager hints to turn off
|
|
decorations. Some window managers may not honor these hints.
|
|
|
|
NS builds consider the tool bar to be a decoration, and therefore hide
|
|
it on an undecorated frame.
|
|
|
|
@vindex override-redirect@r{, a frame parameter}
|
|
@item override-redirect
|
|
@cindex override redirect frames
|
|
If non-@code{nil}, this means that this is an @dfn{override redirect}
|
|
frame---a frame not handled by window managers under X@. Override
|
|
redirect frames have no window manager decorations, can be positioned
|
|
and resized only via Emacs' positioning and resizing functions and are
|
|
usually drawn on top of all other frames. Setting this parameter has
|
|
no effect on MS-Windows.
|
|
|
|
@ignore
|
|
@vindex parent-id@r{, a frame parameter}
|
|
@item parent-id
|
|
@c ??? Not yet working.
|
|
The X window number of the window that should be the parent of this one.
|
|
Specifying this lets you create an Emacs window inside some other
|
|
application's window. (It is not certain this will be implemented; try
|
|
it and see if it works.)
|
|
@end ignore
|
|
|
|
@vindex ns-appearance@r{, a frame parameter}
|
|
@item ns-appearance
|
|
Only available on macOS, if set to @code{dark} draw this frame's
|
|
window-system window using the ``vibrant dark'' theme, and if set to
|
|
@code{light} use the ``aqua'' theme, otherwise use the system default.
|
|
The ``vibrant dark'' theme can be used to set the toolbar and
|
|
scrollbars to a dark appearance when using an Emacs theme with a dark
|
|
background.
|
|
|
|
@vindex ns-transparent-titlebar@r{, a frame parameter}
|
|
@item ns-transparent-titlebar
|
|
Only available on macOS, if non-@code{nil}, set the titlebar and
|
|
toolbar to be transparent. This effectively sets the background color
|
|
of both to match the Emacs background color.
|
|
@end table
|
|
|
|
|
|
@node Cursor Parameters
|
|
@subsubsection Cursor Parameters
|
|
@cindex cursor, and frame parameters
|
|
|
|
This frame parameter controls the way the cursor looks.
|
|
|
|
@table @code
|
|
@vindex cursor-type@r{, a frame parameter}
|
|
@item cursor-type
|
|
How to display the cursor. Legitimate values are:
|
|
|
|
@table @code
|
|
@item box
|
|
Display a filled box. (This is the default.)
|
|
@item (box . @var{size})
|
|
Display a filled box. However, display it as a hollow box if point is
|
|
under masked image larger than @var{size} pixels in either dimension.
|
|
@item hollow
|
|
Display a hollow box.
|
|
@item nil
|
|
Don't display a cursor.
|
|
@item bar
|
|
Display a vertical bar between characters.
|
|
@item (bar . @var{width})
|
|
Display a vertical bar @var{width} pixels wide between characters.
|
|
@item hbar
|
|
Display a horizontal bar.
|
|
@item (hbar . @var{height})
|
|
Display a horizontal bar @var{height} pixels high.
|
|
@end table
|
|
@end table
|
|
|
|
@vindex cursor-type
|
|
The @code{cursor-type} frame parameter may be overridden by the
|
|
variables @code{cursor-type} and
|
|
@code{cursor-in-non-selected-windows}:
|
|
|
|
@defopt cursor-type
|
|
This buffer-local variable controls how the cursor looks in a selected
|
|
window showing the buffer. If its value is @code{t}, that means to
|
|
use the cursor specified by the @code{cursor-type} frame parameter.
|
|
Otherwise, the value should be one of the cursor types listed above,
|
|
and it overrides the @code{cursor-type} frame parameter.
|
|
@end defopt
|
|
|
|
@defopt cursor-in-non-selected-windows
|
|
This buffer-local variable controls how the cursor looks in a window
|
|
that is not selected. It supports the same values as the
|
|
@code{cursor-type} frame parameter; also, @code{nil} means don't
|
|
display a cursor in nonselected windows, and @code{t} (the default)
|
|
means use a standard modification of the usual cursor type (solid box
|
|
becomes hollow box, and bar becomes a narrower bar).
|
|
@end defopt
|
|
|
|
@defopt x-stretch-cursor
|
|
This variable controls the width of the block cursor displayed on
|
|
extra-wide glyphs such as a tab or a stretch of white space. By
|
|
default, the block cursor is only as wide as the font's default
|
|
character, and will not cover all of the width of the glyph under it
|
|
if that glyph is extra-wide. A non-@code{nil} value of this variable
|
|
means draw the block cursor as wide as the glyph under it. The
|
|
default value is @code{nil}.
|
|
|
|
This variable has no effect on text-mode frames, since the text-mode
|
|
cursor is drawn by the terminal out of Emacs's control.
|
|
@end defopt
|
|
|
|
@defopt blink-cursor-alist
|
|
This variable specifies how to blink the cursor. Each element has the
|
|
form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
|
|
type equals @var{on-state} (comparing using @code{equal}), the
|
|
corresponding @var{off-state} specifies what the cursor looks like
|
|
when it blinks off. Both @var{on-state} and @var{off-state}
|
|
should be suitable values for the @code{cursor-type} frame parameter.
|
|
|
|
There are various defaults for how to blink each type of cursor, if
|
|
the type is not mentioned as an @var{on-state} here. Changes in this
|
|
variable do not take effect immediately, only when you specify the
|
|
@code{cursor-type} frame parameter.
|
|
@end defopt
|
|
|
|
@node Font and Color Parameters
|
|
@subsubsection Font and Color Parameters
|
|
@cindex font and color, frame parameters
|
|
|
|
These frame parameters control the use of fonts and colors.
|
|
|
|
@table @code
|
|
@vindex font-backend@r{, a frame parameter}
|
|
@item font-backend
|
|
A list of symbols, specifying the @dfn{font backends} to use for
|
|
drawing characters on the frame, in order of priority. In Emacs built
|
|
without Cairo drawing on X, there are currently three potentially
|
|
available font backends: @code{x} (the X core font driver), @code{xft}
|
|
(the Xft font driver), and @code{xfthb} (the Xft font driver with
|
|
HarfBuzz text shaping). If built with Cairo drawing, there are also
|
|
three potentially available font backends on X: @code{x}, @code{ftcr}
|
|
(the FreeType font driver on Cairo), and @code{ftcrhb} (the FreeType
|
|
font driver on Cairo with HarfBuzz text shaping). When Emacs is built
|
|
with HarfBuzz, the default font driver is @code{ftcrhb}, although use
|
|
of the @code{ftcr} driver is still possible, but not recommended. On
|
|
MS-Windows, there are currently three available font backends:
|
|
@code{gdi} (the core MS-Windows font driver), @code{uniscribe} (font
|
|
driver for OTF and TTF fonts with text shaping by the Uniscribe
|
|
engine), and @code{harfbuzz} (font driver for OTF and TTF fonts with
|
|
HarfBuzz text shaping) (@pxref{Windows Fonts,,, emacs, The GNU Emacs
|
|
Manual}). The @code{harfbuzz} driver is similarly recommended. On
|
|
Haiku, there can be several font drivers (@pxref{Haiku Fonts,,, emacs,
|
|
The GNU Emacs Manual}).
|
|
|
|
On other systems, there is only one available font backend, so it does
|
|
not make sense to modify this frame parameter.
|
|
|
|
@vindex background-mode@r{, a frame parameter}
|
|
@item background-mode
|
|
This parameter is either @code{dark} or @code{light}, according
|
|
to whether the background color is a light one or a dark one.
|
|
|
|
@vindex tty-color-mode@r{, a frame parameter}
|
|
@item tty-color-mode
|
|
@cindex standard colors for character terminals
|
|
This parameter overrides the terminal's color support as given by the
|
|
system's terminal capabilities database in that this parameter's value
|
|
specifies the color mode to use on a text terminal. The value can be
|
|
either a symbol or a number. A number specifies the number of colors
|
|
to use (and, indirectly, what commands to issue to produce each
|
|
color). For example, @code{(tty-color-mode . 8)} specifies use of the
|
|
ANSI escape sequences for 8 standard text colors. A value of @minus{}1 turns
|
|
off color support.
|
|
|
|
If the parameter's value is a symbol, it specifies a number through
|
|
the value of @code{tty-color-mode-alist}, and the associated number is
|
|
used instead.
|
|
|
|
@vindex screen-gamma@r{, a frame parameter}
|
|
@item screen-gamma
|
|
@cindex gamma correction
|
|
If this is a number, Emacs performs gamma correction which adjusts
|
|
the brightness of all colors. The value should be the screen gamma of
|
|
your display.
|
|
|
|
Usual PC monitors have a screen gamma of 2.2, so color values in
|
|
Emacs, and in X windows generally, are calibrated to display properly
|
|
on a monitor with that gamma value. If you specify 2.2 for
|
|
@code{screen-gamma}, that means no correction is needed. Other values
|
|
request correction, designed to make the corrected colors appear on
|
|
your screen the way they would have appeared without correction on an
|
|
ordinary monitor with a gamma value of 2.2.
|
|
|
|
If your monitor displays colors too light, you should specify a
|
|
@code{screen-gamma} value smaller than 2.2. This requests correction
|
|
that makes colors darker. A screen gamma value of 1.5 may give good
|
|
results for LCD color displays.
|
|
|
|
@vindex alpha@r{, a frame parameter}
|
|
@item alpha
|
|
@cindex opacity, frame
|
|
@cindex transparency, frame
|
|
@vindex frame-alpha-lower-limit
|
|
This parameter specifies the opacity of the frame, on graphical
|
|
displays that support variable opacity. It should be an integer
|
|
between 0 and 100, where 0 means completely transparent and 100 means
|
|
completely opaque. It can also have a @code{nil} value, which tells
|
|
Emacs not to set the frame opacity (leaving it to the window manager).
|
|
|
|
To prevent the frame from disappearing completely from view, the
|
|
variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
|
|
If the value of the frame parameter is less than the value of this
|
|
variable, Emacs uses the latter. By default,
|
|
@code{frame-alpha-lower-limit} is 20.
|
|
|
|
The @code{alpha} frame parameter can also be a cons cell
|
|
@code{(@var{active} . @var{inactive})}, where @var{active} is the
|
|
opacity of the frame when it is selected, and @var{inactive} is the
|
|
opacity when it is not selected.
|
|
|
|
Some window systems do not support the @code{alpha} parameter for child
|
|
frames (@pxref{Child Frames}).
|
|
|
|
@vindex alpha-background@r{, a frame parameter}
|
|
@item alpha-background
|
|
@cindex opacity, frame
|
|
@cindex transparency, frame
|
|
Sets the background transparency of the frame. Unlike the @code{alpha}
|
|
frame parameter, this only controls the transparency of the background
|
|
while keeping foreground elements such as text fully opaque. It
|
|
should be an integer between 0 and 100, where 0 means
|
|
completely transparent and 100 means completely opaque (default).
|
|
@end table
|
|
|
|
The following frame parameters are semi-obsolete in that they are
|
|
automatically equivalent to particular face attributes of particular
|
|
faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
|
|
|
|
@table @code
|
|
@vindex font@r{, a frame parameter}
|
|
@item font
|
|
The name of the font for displaying text in the frame. This is a
|
|
string, either a valid font name for your system or the name of an Emacs
|
|
fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
|
|
attribute of the @code{default} face.
|
|
|
|
@vindex foreground-color@r{, a frame parameter}
|
|
@item foreground-color
|
|
The color to use for characters. It is equivalent to
|
|
the @code{:foreground} attribute of the @code{default} face.
|
|
|
|
@vindex background-color@r{, a frame parameter}
|
|
@item background-color
|
|
The color to use for the background of characters. It is equivalent to
|
|
the @code{:background} attribute of the @code{default} face.
|
|
|
|
@vindex mouse-color@r{, a frame parameter}
|
|
@vindex mouse@r{, a face}
|
|
@item mouse-color
|
|
The color for the mouse pointer. It is equivalent to the @code{:background}
|
|
attribute of the @code{mouse} face.
|
|
|
|
@vindex cursor-color@r{, a frame parameter}
|
|
@item cursor-color
|
|
The color for the cursor that shows point. It is equivalent to the
|
|
@code{:background} attribute of the @code{cursor} face.
|
|
|
|
@vindex border-color@r{, a frame parameter}
|
|
@item border-color
|
|
The color for the border of the frame. It is equivalent to the
|
|
@code{:background} attribute of the @code{border} face.
|
|
|
|
@vindex scroll-bar-foreground@r{, a frame parameter}
|
|
@item scroll-bar-foreground
|
|
If non-@code{nil}, the color for the foreground of scroll bars. It is
|
|
equivalent to the @code{:foreground} attribute of the
|
|
@code{scroll-bar} face.
|
|
|
|
@vindex scroll-bar-background@r{, a frame parameter}
|
|
@item scroll-bar-background
|
|
If non-@code{nil}, the color for the background of scroll bars. It is
|
|
equivalent to the @code{:background} attribute of the
|
|
@code{scroll-bar} face.
|
|
@end table
|
|
|
|
|
|
@node Geometry
|
|
@subsection Geometry
|
|
|
|
Here's how to examine the data in an X-style window geometry
|
|
specification:
|
|
|
|
@defun x-parse-geometry geom
|
|
@cindex geometry specification
|
|
The function @code{x-parse-geometry} converts a standard X window
|
|
geometry string to an alist that you can use as part of the argument to
|
|
@code{make-frame}.
|
|
|
|
The alist describes which parameters were specified in @var{geom}, and
|
|
gives the values specified for them. Each element looks like
|
|
@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
|
|
values are @code{left}, @code{top}, @code{width}, and @code{height}.
|
|
|
|
For the size parameters, the value must be an integer. The position
|
|
parameter names @code{left} and @code{top} are not totally accurate,
|
|
because some values indicate the position of the right or bottom edges
|
|
instead. The @var{value} possibilities for the position parameters are:
|
|
an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
|
|
as previously described (@pxref{Position Parameters}).
|
|
|
|
Here is an example:
|
|
|
|
@example
|
|
(x-parse-geometry "35x70+0-0")
|
|
@result{} ((height . 70) (width . 35)
|
|
(top - 0) (left . 0))
|
|
@end example
|
|
@end defun
|
|
|
|
@node Terminal Parameters
|
|
@section Terminal Parameters
|
|
@cindex terminal parameters
|
|
|
|
Each terminal has a list of associated parameters. These
|
|
@dfn{terminal parameters} are mostly a convenient way of storage for
|
|
terminal-local variables, but some terminal parameters have a special
|
|
meaning.
|
|
|
|
This section describes functions to read and change the parameter values
|
|
of a terminal. They all accept as their argument either a terminal or
|
|
a frame; the latter means use that frame's terminal. An argument of
|
|
@code{nil} means the selected frame's terminal.
|
|
|
|
@defun terminal-parameters &optional terminal
|
|
This function returns an alist listing all the parameters of
|
|
@var{terminal} and their values.
|
|
@end defun
|
|
|
|
@defun terminal-parameter terminal parameter
|
|
This function returns the value of the parameter @var{parameter} (a
|
|
symbol) of @var{terminal}. If @var{terminal} has no setting for
|
|
@var{parameter}, this function returns @code{nil}.
|
|
@end defun
|
|
|
|
@defun set-terminal-parameter terminal parameter value
|
|
This function sets the parameter @var{parameter} of @var{terminal} to the
|
|
specified @var{value}, and returns the previous value of that
|
|
parameter.
|
|
@end defun
|
|
|
|
Here's a list of a few terminal parameters that have a special
|
|
meaning:
|
|
|
|
@table @code
|
|
@item background-mode
|
|
The classification of the terminal's background color, either
|
|
@code{light} or @code{dark}.
|
|
@item normal-erase-is-backspace
|
|
Value is either 1 or 0, depending on whether
|
|
@code{normal-erase-is-backspace-mode} is turned on or off on this
|
|
terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
|
|
@item terminal-initted
|
|
After the terminal is initialized, this is set to the
|
|
terminal-specific initialization function.
|
|
@item tty-mode-set-strings
|
|
When present, a list of strings containing escape sequences that Emacs
|
|
will output while configuring a tty for rendering. Emacs emits these
|
|
strings only when configuring a terminal: if you want to enable a mode
|
|
on a terminal that is already active (for example, while in
|
|
@code{tty-setup-hook}), explicitly output the necessary escape
|
|
sequence using @code{send-string-to-terminal} in addition to adding
|
|
the sequence to @code{tty-mode-set-strings}.
|
|
@item tty-mode-reset-strings
|
|
When present, a list of strings that undo the effects of the strings
|
|
in @code{tty-mode-set-strings}. Emacs emits these strings when
|
|
exiting, deleting a terminal, or suspending itself.
|
|
@end table
|
|
|
|
@node Frame Titles
|
|
@section Frame Titles
|
|
@cindex frame title
|
|
|
|
Every frame has a @code{name} parameter; this serves as the default
|
|
for the frame title which window systems typically display at the top of
|
|
the frame. You can specify a name explicitly by setting the @code{name}
|
|
frame property.
|
|
|
|
Normally you don't specify the name explicitly, and Emacs computes the
|
|
frame name automatically based on a template stored in the variable
|
|
@code{frame-title-format}. Emacs recomputes the name each time the
|
|
frame is redisplayed.
|
|
|
|
@defvar frame-title-format
|
|
This variable specifies how to compute a name for a frame when you have
|
|
not explicitly specified one. The variable's value is actually a mode
|
|
line construct, just like @code{mode-line-format}, except that the
|
|
@samp{%c}, @samp{%C}, and @samp{%l} constructs are ignored. @xref{Mode Line
|
|
Data}.
|
|
@end defvar
|
|
|
|
@defvar icon-title-format
|
|
This variable specifies how to compute the name for an iconified frame,
|
|
when you have not explicitly specified the frame title. This title
|
|
appears in the icon itself.
|
|
@end defvar
|
|
|
|
@defvar multiple-frames
|
|
This variable is set automatically by Emacs. Its value is @code{t} when
|
|
there are two or more frames (not counting minibuffer-only frames or
|
|
invisible frames). The default value of @code{frame-title-format} uses
|
|
@code{multiple-frames} so as to put the buffer name in the frame title
|
|
only when there is more than one frame.
|
|
|
|
The value of this variable is not guaranteed to be accurate except
|
|
while processing @code{frame-title-format} or
|
|
@code{icon-title-format}.
|
|
@end defvar
|
|
|
|
@node Deleting Frames
|
|
@section Deleting Frames
|
|
@cindex deleting frames
|
|
|
|
A @dfn{live frame} is one that has not been deleted. When a frame is
|
|
deleted, it is removed from its terminal display, although it may
|
|
continue to exist as a Lisp object until there are no more references to
|
|
it.
|
|
|
|
@deffn Command delete-frame &optional frame force
|
|
@vindex delete-frame-functions
|
|
@vindex after-delete-frame-functions
|
|
This function deletes the frame @var{frame}. The argument @var{frame}
|
|
must specify a live frame (see below) and defaults to the selected
|
|
frame.
|
|
|
|
It first deletes any child frame of @var{frame} (@pxref{Child Frames})
|
|
and any frame whose @code{delete-before} frame parameter (@pxref{Frame
|
|
Interaction Parameters}) specifies @var{frame}. All such deletions are
|
|
performed recursively; so this step makes sure that no other frames with
|
|
@var{frame} as their ancestor will exist. Then, unless @var{frame}
|
|
specifies a tooltip, this function runs the hook
|
|
@code{delete-frame-functions} (each function getting one argument,
|
|
@var{frame}) before actually killing the frame. After actually killing
|
|
the frame and removing the frame from the frame list, @code{delete-frame}
|
|
runs @code{after-delete-frame-functions}.
|
|
|
|
Note that a frame cannot be deleted as long as its minibuffer serves as
|
|
surrogate minibuffer for another frame (@pxref{Minibuffers and Frames}).
|
|
Normally, you cannot delete a frame if all other frames are invisible,
|
|
but if @var{force} is non-@code{nil}, then you are allowed to do so.
|
|
@end deffn
|
|
|
|
@defun frame-live-p frame
|
|
This function returns non-@code{nil} if the frame @var{frame} has not
|
|
been deleted. The possible non-@code{nil} return values are like those
|
|
of @code{framep}. @xref{Frames}.
|
|
@end defun
|
|
|
|
Some window managers provide a command to delete a window. These work
|
|
by sending a special message to the program that operates the window.
|
|
When Emacs gets one of these commands, it generates a
|
|
@code{delete-frame} event, whose normal definition is a command that
|
|
calls the function @code{delete-frame}. @xref{Misc Events}.
|
|
|
|
@deffn Command delete-other-frames &optional frame iconify
|
|
This command deletes all frames on @var{frame}'s terminal, except
|
|
@var{frame}. If @var{frame} uses another frame's minibuffer, that
|
|
minibuffer frame is left untouched. The argument @var{frame} must
|
|
specify a live frame and defaults to the selected frame. Internally,
|
|
this command works by calling @code{delete-frame} with @var{force}
|
|
@code{nil} for all frames that shall be deleted.
|
|
|
|
This function does not delete any of @var{frame}'s child frames
|
|
(@pxref{Child Frames}). If @var{frame} is a child frame, it deletes
|
|
@var{frame}'s siblings only.
|
|
|
|
With the prefix argument @var{iconify}, the frames are iconified rather
|
|
than deleted.
|
|
@end deffn
|
|
|
|
|
|
@node Finding All Frames
|
|
@section Finding All Frames
|
|
@cindex frames, scanning all
|
|
|
|
@defun frame-list
|
|
This function returns a list of all the live frames, i.e., those that
|
|
have not been deleted. It is analogous to @code{buffer-list} for
|
|
buffers, and includes frames on all terminals. The list that you get
|
|
is newly created, so modifying the list doesn't have any effect on the
|
|
internals of Emacs.
|
|
@end defun
|
|
|
|
@defun visible-frame-list
|
|
This function returns a list of just the currently visible frames.
|
|
@xref{Visibility of Frames}. Frames on text terminals always count as
|
|
visible, even though only the selected one is actually displayed.
|
|
@end defun
|
|
|
|
@defun frame-list-z-order &optional display
|
|
This function returns a list of Emacs' frames, in Z (stacking) order
|
|
(@pxref{Raising and Lowering}). The optional argument @var{display}
|
|
specifies which display to poll. @var{display} should be either a frame
|
|
or a display name (a string). If omitted or @code{nil}, that stands for
|
|
the selected frame's display. It returns @code{nil} if @var{display}
|
|
contains no Emacs frame.
|
|
|
|
Frames are listed from topmost (first) to bottommost (last). As a
|
|
special case, if @var{display} is non-@code{nil} and specifies a live
|
|
frame, it returns the child frames of that frame in Z (stacking) order.
|
|
|
|
This function is not meaningful on text terminals.
|
|
@end defun
|
|
|
|
@defun next-frame &optional frame minibuf
|
|
This function lets you cycle conveniently through all the frames on a
|
|
specific terminal from an arbitrary starting point. It returns the
|
|
frame following @var{frame}, in the list of all live frames, on
|
|
@var{frame}'s terminal. The argument @var{frame} must specify a live
|
|
frame and defaults to the selected frame. It never returns a frame
|
|
whose @code{no-other-frame} parameter (@pxref{Frame Interaction
|
|
Parameters}) is non-@code{nil}.
|
|
|
|
The second argument, @var{minibuf}, says which frames to consider when
|
|
deciding what the next frame should be:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Consider all frames except minibuffer-only frames.
|
|
@item @code{visible}
|
|
Consider only visible frames.
|
|
@item 0
|
|
Consider only visible or iconified frames.
|
|
@item a window
|
|
Consider only the frames using that particular window as their
|
|
minibuffer window.
|
|
@item anything else
|
|
Consider all frames.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun previous-frame &optional frame minibuf
|
|
Like @code{next-frame}, but cycles through all frames in the opposite
|
|
direction.
|
|
@end defun
|
|
|
|
See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
|
|
Window Ordering}.
|
|
|
|
@node Minibuffers and Frames
|
|
@section Minibuffers and Frames
|
|
|
|
Normally, each frame has its own minibuffer window at the bottom, which
|
|
is used whenever that frame is selected. You can get that window with
|
|
the function @code{minibuffer-window} (@pxref{Minibuffer Windows}).
|
|
|
|
@cindex frame without a minibuffer
|
|
@cindex surrogate minibuffer frame
|
|
However, you can also create a frame without a minibuffer. Such a frame
|
|
must use the minibuffer window of some other frame. That other frame
|
|
will serve as @dfn{surrogate minibuffer frame} for this frame and cannot
|
|
be deleted via @code{delete-frame} (@pxref{Deleting Frames}) as long as
|
|
this frame is live.
|
|
|
|
When you create the frame, you can explicitly specify its minibuffer
|
|
window (in some other frame) with the @code{minibuffer} frame parameter
|
|
(@pxref{Buffer Parameters}). If you don't, then the minibuffer is found
|
|
in the frame which is the value of the variable
|
|
@code{default-minibuffer-frame}. Its value should be a frame that does
|
|
have a minibuffer.
|
|
|
|
If you use a minibuffer-only frame, you might want that frame to raise
|
|
when you enter the minibuffer. If so, set the variable
|
|
@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
|
|
|
|
@defvar default-minibuffer-frame
|
|
This variable specifies the frame to use for the minibuffer window, by
|
|
default. It does not affect existing frames. It is always local to
|
|
the current terminal and cannot be buffer-local. @xref{Multiple
|
|
Terminals}.
|
|
@end defvar
|
|
|
|
|
|
@node Input Focus
|
|
@section Input Focus
|
|
@cindex input focus
|
|
@cindex selected frame
|
|
|
|
At any time, one frame in Emacs is the @dfn{selected frame}. The
|
|
selected window (@pxref{Selecting Windows}) always resides on the
|
|
selected frame.
|
|
|
|
When Emacs displays its frames on several terminals (@pxref{Multiple
|
|
Terminals}), each terminal has its own selected frame. But only one
|
|
of these is @emph{the} selected frame: it's the frame that belongs
|
|
to the terminal from which the most recent input came. That is, when
|
|
Emacs runs a command that came from a certain terminal, the selected
|
|
frame is the one of that terminal. Since Emacs runs only a single
|
|
command at any given time, it needs to consider only one selected
|
|
frame at a time; this frame is what we call @dfn{the selected frame}
|
|
in this manual. The display on which the selected frame is shown is
|
|
the @dfn{selected frame's display}.
|
|
|
|
@defun selected-frame
|
|
This function returns the selected frame.
|
|
@end defun
|
|
|
|
Some window systems and window managers direct keyboard input to the
|
|
window object that the mouse is in; others require explicit clicks or
|
|
commands to @dfn{shift the focus} to various window objects. Either
|
|
way, Emacs automatically keeps track of which frames have focus. To
|
|
explicitly switch to a different frame from a Lisp function, call
|
|
@code{select-frame-set-input-focus}.
|
|
|
|
The plural ``frames'' in the previous paragraph is deliberate: while
|
|
Emacs itself has only one selected frame, Emacs can have frames on
|
|
many different terminals (recall that a connection to a window system
|
|
counts as a terminal), and each terminal has its own idea of which
|
|
frame has input focus. When you set the input focus to a frame, you
|
|
set the focus for that frame's terminal, but frames on other terminals
|
|
may still remain focused.
|
|
|
|
Lisp programs can switch frames temporarily by calling the function
|
|
@code{select-frame}. This does not alter the window system's concept
|
|
of focus; rather, it escapes from the window manager's control until
|
|
that control is somehow reasserted.
|
|
|
|
When using a text terminal, only one frame can be displayed at a time
|
|
on the terminal, so after a call to @code{select-frame}, the next
|
|
redisplay actually displays the newly selected frame. This frame
|
|
remains selected until a subsequent call to @code{select-frame}. Each
|
|
frame on a text terminal has a number which appears in the mode line
|
|
before the buffer name (@pxref{Mode Line Variables}).
|
|
|
|
@defun select-frame-set-input-focus frame &optional norecord
|
|
This function selects @var{frame}, raises it (should it happen to be
|
|
obscured by other frames) and tries to give it the window system's
|
|
focus. On a text terminal, the next redisplay displays the new frame
|
|
on the entire terminal screen. The optional argument @var{norecord}
|
|
has the same meaning as for @code{select-frame} (see below).
|
|
The return value of this function is not significant.
|
|
@end defun
|
|
|
|
Ideally, the function described next should focus a frame without also
|
|
raising it above other frames. Unfortunately, many window-systems or
|
|
window managers may refuse to comply.
|
|
|
|
@defun x-focus-frame frame &optional noactivate
|
|
This function gives @var{frame} the focus of the X server without
|
|
necessarily raising it. @var{frame} @code{nil} means use the selected
|
|
frame. Under X, the optional argument @var{noactivate}, if
|
|
non-@code{nil}, means to avoid making @var{frame}'s window-system window
|
|
the ``active'' window which should insist a bit more on avoiding to
|
|
raise @var{frame} above other frames.
|
|
|
|
On MS-Windows the @var{noactivate} argument has no effect. However, if
|
|
@var{frame} is a child frame (@pxref{Child Frames}), this function
|
|
usually focuses @var{frame} without raising it above other child
|
|
frames.
|
|
|
|
If there is no window system support, this function does nothing.
|
|
@end defun
|
|
|
|
@deffn Command select-frame frame &optional norecord
|
|
This function selects frame @var{frame}, temporarily disregarding the
|
|
focus of the X server if any. The selection of @var{frame} lasts until
|
|
the next time the user does something to select a different frame, or
|
|
until the next time this function is called. (If you are using a
|
|
window system, the previously selected frame may be restored as the
|
|
selected frame after return to the command loop, because it still may
|
|
have the window system's input focus.)
|
|
|
|
The specified @var{frame} becomes the selected frame, and its terminal
|
|
becomes the selected terminal. This function then calls
|
|
@code{select-window} as a subroutine, passing the window selected
|
|
within @var{frame} as its first argument and @var{norecord} as its
|
|
second argument (hence, if @var{norecord} is non-@code{nil}, this
|
|
avoids changing the order of recently selected windows and the buffer
|
|
list). @xref{Selecting Windows}.
|
|
|
|
This function returns @var{frame}, or @code{nil} if @var{frame} has
|
|
been deleted.
|
|
|
|
In general, you should never use @code{select-frame} in a way that
|
|
could switch to a different terminal without switching back when
|
|
you're done.
|
|
@end deffn
|
|
|
|
@cindex text-terminal focus notification
|
|
Emacs cooperates with the window system by arranging to select frames
|
|
as the server and window manager request. When a window system
|
|
informs Emacs that one of its frames has been selected, Emacs
|
|
internally generates a @dfn{focus-in} event. When an Emacs frame is
|
|
displayed on a text-terminal emulator, such as @command{xterm}, which
|
|
supports reporting of focus-change notification, the focus-in and
|
|
focus-out events are available even for text-mode frames. Focus
|
|
events are normally handled by @code{handle-focus-in}.
|
|
|
|
@deffn Command handle-focus-in event
|
|
This function handles focus-in events from window systems and
|
|
terminals that support explicit focus notifications. It updates the
|
|
per-frame focus flags that @code{frame-focus-state} queries and calls
|
|
@code{after-focus-change-function}. In addition, it generates a
|
|
@code{switch-frame} event in order to switch the Emacs notion of the
|
|
selected frame to the frame most recently focused in some terminal.
|
|
It's important to note that this switching of the Emacs selected frame
|
|
to the most recently focused frame does not mean that other frames do
|
|
not continue to have the focus in their respective terminals. Do not
|
|
invoke this function yourself: instead, attach logic to
|
|
@code{after-focus-change-function}.
|
|
@end deffn
|
|
|
|
@deffn Command handle-switch-frame frame
|
|
This function handles a switch-frame event, which Emacs generates for
|
|
itself upon focus notification or under various other circumstances
|
|
involving an input event arriving at a different frame from the last
|
|
event. Do not invoke this function yourself.
|
|
@end deffn
|
|
|
|
@defun redirect-frame-focus frame &optional focus-frame
|
|
This function redirects focus from @var{frame} to @var{focus-frame}.
|
|
This means that @var{focus-frame} will receive subsequent keystrokes and
|
|
events intended for @var{frame}. After such an event, the value of
|
|
@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
|
|
events specifying @var{frame} will instead select @var{focus-frame}.
|
|
|
|
If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
|
|
redirection for @var{frame}, which therefore once again receives its own
|
|
events.
|
|
|
|
One use of focus redirection is for frames that don't have minibuffers.
|
|
These frames use minibuffers on other frames. Activating a minibuffer
|
|
on another frame redirects focus to that frame. This puts the focus on
|
|
the minibuffer's frame, where it belongs, even though the mouse remains
|
|
in the frame that activated the minibuffer.
|
|
|
|
Selecting a frame can also change focus redirections. Selecting frame
|
|
@code{bar}, when @code{foo} had been selected, changes any redirections
|
|
pointing to @code{foo} so that they point to @code{bar} instead. This
|
|
allows focus redirection to work properly when the user switches from
|
|
one frame to another using @code{select-window}.
|
|
|
|
This means that a frame whose focus is redirected to itself is treated
|
|
differently from a frame whose focus is not redirected.
|
|
@code{select-frame} affects the former but not the latter.
|
|
|
|
The redirection lasts until @code{redirect-frame-focus} is called to
|
|
change it.
|
|
@end defun
|
|
|
|
@defun frame-focus-state frame
|
|
This function retrieves the last known focus state of @var{frame}.
|
|
|
|
It returns @code{nil} if the frame is known not to be focused,
|
|
@code{t} if the frame is known to be focused, or @code{unknown} if
|
|
Emacs does not know the focus state of the frame. (You may see this
|
|
last state in TTY frames running on terminals that do not support
|
|
explicit focus notifications.)
|
|
@end defun
|
|
|
|
@defvar after-focus-change-function
|
|
This function is an extension point that code can use to receive a
|
|
notification that focus has changed.
|
|
|
|
This function is called with no arguments when Emacs notices that the
|
|
set of focused frames may have changed. Code wanting to do something
|
|
when frame focus changes should use @code{add-function} to add a
|
|
function to this one, and in this added function, re-scan the set of
|
|
focused frames, calling @code{frame-focus-state} to retrieve the last
|
|
known focus state of each frame. Focus events are delivered
|
|
asynchronously, and frame input focus according to an external system
|
|
may not correspond to the notion of the Emacs selected frame.
|
|
Multiple frames may appear to have input focus simultaneously due to
|
|
focus event delivery differences, the presence of multiple Emacs
|
|
terminals, and other factors, and code should be robust in the face of
|
|
this situation.
|
|
|
|
Depending on window system, focus events may also be delivered
|
|
repeatedly and with different focus states before settling to the
|
|
expected values. Code relying on focus notifications should
|
|
``debounce'' any user-visible updates arising from focus changes,
|
|
perhaps by deferring work until redisplay.
|
|
|
|
This function may be called in arbitrary contexts, including from
|
|
inside @code{read-event}, so take the same care as you might when
|
|
writing a process filter.
|
|
@end defvar
|
|
|
|
@defopt focus-follows-mouse
|
|
This option informs Emacs whether and how the window manager transfers
|
|
focus when you move the mouse pointer into a frame. It can have three
|
|
meaningful values:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
The default value @code{nil} should be used when your window manager
|
|
follows a ``click-to-focus'' policy where you have to click the mouse
|
|
inside of a frame in order for that frame to gain focus.
|
|
|
|
@item @code{t}
|
|
The value @code{t} should be used when your window manager has the focus
|
|
automatically follow the position of the mouse pointer but a frame that
|
|
gains focus is not raised automatically and may even remain occluded by
|
|
other window-system windows.
|
|
|
|
@item @code{auto-raise}
|
|
The value @code{auto-raise} should be used when your window manager has
|
|
the focus automatically follow the position of the mouse pointer and a
|
|
frame that gains focus is raised automatically.
|
|
@end table
|
|
|
|
If this option is non-@code{nil}, Emacs moves the mouse pointer to the
|
|
frame selected by @code{select-frame-set-input-focus}. That function is
|
|
used by a number of commands like, for example, @code{other-frame} and
|
|
@code{pop-to-buffer}.
|
|
|
|
The distinction between the values @code{t} and @code{auto-raise} is not
|
|
needed for ``normal'' frames because the window manager usually takes
|
|
care of raising them. It is useful to automatically raise child frames
|
|
via @code{mouse-autoselect-window} (@pxref{Mouse Window
|
|
Auto-selection}).
|
|
|
|
Note that this option does not distinguish ``sloppy'' focus (where the
|
|
frame that previously had focus retains focus as long as the mouse
|
|
pointer does not move into another window-system window) from ``strict''
|
|
focus (where a frame immediately loses focus when it's left by the mouse
|
|
pointer). Neither does it recognize whether your window manager
|
|
supports delayed focusing or auto-raising where you can explicitly
|
|
specify the time until a new frame gets focus or is auto-raised.
|
|
|
|
You can supply a ``focus follows mouse'' policy for individual Emacs
|
|
windows by customizing the variable @code{mouse-autoselect-window}
|
|
(@pxref{Mouse Window Auto-selection}).
|
|
@end defopt
|
|
|
|
|
|
@node Visibility of Frames
|
|
@section Visibility of Frames
|
|
@cindex visible frame
|
|
@cindex invisible frame
|
|
@cindex iconified frame
|
|
@cindex minimized frame
|
|
@cindex frame visibility
|
|
|
|
A frame on a graphical display may be @dfn{visible}, @dfn{invisible}, or
|
|
@dfn{iconified}. If it is visible, its contents are displayed in the
|
|
usual manner. If it is iconified, its contents are not displayed, but
|
|
there is a little icon somewhere to bring the frame back into view (some
|
|
window managers refer to this state as @dfn{minimized} rather than
|
|
@dfn{iconified}, but from Emacs' point of view they are the same thing).
|
|
If a frame is invisible, it is not displayed at all.
|
|
|
|
@cindex mapped frame
|
|
@cindex unmapped frame
|
|
The concept of visibility is strongly related to that of (un-)mapped
|
|
frames. A frame (or, more precisely, its window-system window) is and
|
|
becomes @dfn{mapped} when it is displayed for the first time and
|
|
whenever it changes its state of visibility from @code{iconified} or
|
|
@code{invisible} to @code{visible}. Conversely, a frame is and becomes
|
|
@dfn{unmapped} whenever it changes its status from @code{visible} to
|
|
@code{iconified} or @code{invisible}.
|
|
|
|
Visibility is meaningless on text terminals, since only the selected
|
|
frame is actually displayed in any case.
|
|
|
|
@defun frame-visible-p frame
|
|
This function returns the visibility status of frame @var{frame}. The
|
|
value is @code{t} if @var{frame} is visible, @code{nil} if it is
|
|
invisible, and @code{icon} if it is iconified.
|
|
|
|
On a text terminal, all frames are considered visible for the
|
|
purposes of this function, even though only one frame is displayed.
|
|
@xref{Raising and Lowering}.
|
|
@end defun
|
|
|
|
@deffn Command iconify-frame &optional frame
|
|
This function iconifies frame @var{frame}. If you omit @var{frame}, it
|
|
iconifies the selected frame. This usually makes all child frames of
|
|
@var{frame} (and their descendants) invisible (@pxref{Child Frames}).
|
|
@end deffn
|
|
|
|
@deffn Command make-frame-visible &optional frame
|
|
This function makes frame @var{frame} visible. If you omit @var{frame},
|
|
it makes the selected frame visible. This does not raise the frame, but
|
|
you can do that with @code{raise-frame} if you wish (@pxref{Raising and
|
|
Lowering}).
|
|
|
|
Making a frame visible usually makes all its child frames (and their
|
|
descendants) visible as well (@pxref{Child Frames}).
|
|
@end deffn
|
|
|
|
@deffn Command make-frame-invisible &optional frame force
|
|
This function makes frame @var{frame} invisible. If you omit
|
|
@var{frame}, it makes the selected frame invisible. Usually, this makes
|
|
all child frames of @var{frame} (and their descendants) invisible too
|
|
(@pxref{Child Frames}).
|
|
|
|
Unless @var{force} is non-@code{nil}, this function refuses to make
|
|
@var{frame} invisible if all other frames are invisible.
|
|
@end deffn
|
|
|
|
The visibility status of a frame is also available as a frame
|
|
parameter. You can read or change it as such. @xref{Management
|
|
Parameters}. The user can also iconify and deiconify frames with the
|
|
window manager. This happens below the level at which Emacs can exert
|
|
any control, but Emacs does provide events that you can use to keep
|
|
track of such changes. @xref{Misc Events}.
|
|
|
|
@defun x-double-buffered-p &optional frame
|
|
This function returns non-@code{nil} if @var{frame} is currently
|
|
being rendered with double buffering. @var{frame} defaults to the
|
|
selected frame.
|
|
@end defun
|
|
|
|
|
|
@node Raising and Lowering
|
|
@section Raising, Lowering and Restacking Frames
|
|
|
|
@cindex raising a frame
|
|
@cindex lowering a frame
|
|
@cindex restacking a frame
|
|
@cindex frame stacking order
|
|
@cindex frame Z-order
|
|
@cindex Z-order
|
|
Most window systems use a desktop metaphor. Part of this metaphor is
|
|
the idea that system-level windows (representing, e.g., Emacs frames)
|
|
are stacked in a notional third dimension perpendicular to the screen
|
|
surface. The order induced by stacking is total and usually referred to
|
|
as stacking (or Z-) order. Where the areas of two windows overlap, the
|
|
one higher up in that order will (partially) cover the one underneath.
|
|
|
|
You can @dfn{raise} a frame to the top of that order or @dfn{lower} a
|
|
frame to its bottom by using the functions @code{raise-frame} and
|
|
@code{lower-frame}. You can @dfn{restack} a frame directly above or
|
|
below another frame using the function @code{frame-restack}.
|
|
|
|
Note that all functions described below will respect the adherence of
|
|
frames (and all other window-system windows) to their respective z-group
|
|
(@pxref{Position Parameters}). For example, you usually cannot lower a
|
|
frame below that of the desktop window and you cannot raise a frame
|
|
whose @code{z-group} parameter is @code{nil} above the window-system's
|
|
taskbar or tooltip window.
|
|
|
|
@deffn Command raise-frame &optional frame
|
|
This function raises frame @var{frame} (default, the selected frame)
|
|
above all other frames belonging to the same or a lower z-group as
|
|
@var{frame}. If @var{frame} is invisible or iconified, this makes it
|
|
visible. If @var{frame} is a child frame (@pxref{Child Frames}), this
|
|
raises @var{frame} above all other child frames of its parent.
|
|
@end deffn
|
|
|
|
@deffn Command lower-frame &optional frame
|
|
This function lowers frame @var{frame} (default, the selected frame)
|
|
below all other frames belonging to the same or a higher z-group as
|
|
@var{frame}. If @var{frame} is a child frame (@pxref{Child Frames}),
|
|
this lowers @var{frame} below all other child frames of its parent.
|
|
@end deffn
|
|
|
|
@defun frame-restack frame1 frame2 &optional above
|
|
This function restacks @var{frame1} below @var{frame2}. This implies
|
|
that if both frames are visible and their display areas overlap,
|
|
@var{frame2} will (partially) obscure @var{frame1}. If the optional
|
|
third argument @var{above} is non-@code{nil}, this function restacks
|
|
@var{frame1} above @var{frame2}. This means that if both frames are
|
|
visible and their display areas overlap, @var{frame1} will (partially)
|
|
obscure @var{frame2}.
|
|
|
|
Technically, this function may be thought of as an atomic action
|
|
performed in two steps: The first step removes @var{frame1}'s
|
|
window-system window from the display. The second step reinserts
|
|
@var{frame1}'s window into the display below (above if @var{above} is
|
|
true) that of @var{frame2}. Hence the position of @var{frame2} in its
|
|
display's Z (stacking) order relative to all other frames excluding
|
|
@var{frame1} remains unaltered.
|
|
|
|
Some window managers may refuse to restack windows.
|
|
@end defun
|
|
|
|
Note that the effect of restacking will only hold as long as neither of
|
|
the involved frames is iconified or made invisible. You can use the
|
|
@code{z-group} (@pxref{Position Parameters}) frame parameter to add a
|
|
frame to a group of frames permanently shown above or below other
|
|
frames. As long as a frame belongs to one of these groups, restacking
|
|
it will only affect its relative stacking position within that group.
|
|
The effect of restacking frames belonging to different z-groups is
|
|
undefined. You can list frames in their current stacking order with the
|
|
function @code{frame-list-z-order} (@pxref{Finding All Frames}).
|
|
|
|
@defopt minibuffer-auto-raise
|
|
If this is non-@code{nil}, activation of the minibuffer raises the frame
|
|
that the minibuffer window is in.
|
|
@end defopt
|
|
|
|
On window systems, you can also enable auto-raising (on frame
|
|
selection) or auto-lowering (on frame deselection) using frame
|
|
parameters. @xref{Management Parameters}.
|
|
|
|
@cindex top frame
|
|
The concept of raising and lowering frames also applies to text
|
|
terminal frames. On each text terminal, only the top frame is
|
|
displayed at any one time.
|
|
|
|
@defun tty-top-frame &optional terminal
|
|
This function returns the top frame on @var{terminal}. @var{terminal}
|
|
should be a terminal object, a frame (meaning that frame's terminal),
|
|
or @code{nil} (meaning the selected frame's terminal). If it does not
|
|
refer to a text terminal, the return value is @code{nil}.
|
|
@end defun
|
|
|
|
|
|
@node Frame Configurations
|
|
@section Frame Configurations
|
|
@cindex frame configuration
|
|
|
|
A @dfn{frame configuration} records the current arrangement of frames,
|
|
all their properties, and the window configuration of each one.
|
|
(@xref{Window Configurations}.)
|
|
|
|
@defun current-frame-configuration
|
|
This function returns a frame configuration list that describes
|
|
the current arrangement of frames and their contents.
|
|
@end defun
|
|
|
|
@defun set-frame-configuration configuration &optional nodelete
|
|
This function restores the state of frames described in
|
|
@var{configuration}. However, this function does not restore deleted
|
|
frames.
|
|
|
|
Ordinarily, this function deletes all existing frames not listed in
|
|
@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
|
|
unwanted frames are iconified instead.
|
|
@end defun
|
|
|
|
|
|
@node Child Frames
|
|
@section Child Frames
|
|
@cindex child frames
|
|
@cindex parent frames
|
|
|
|
Child frames are objects halfway between windows (@pxref{Windows}) and
|
|
``normal'' frames. Like windows, they are attached to an owning frame.
|
|
Unlike windows, they may overlap each other---changing the size or
|
|
position of one child frame does not change the size or position of any
|
|
of its sibling child frames.
|
|
|
|
By design, operations to make or modify child frames are implemented
|
|
with the help of frame parameters (@pxref{Frame Parameters}) without any
|
|
specialized functions or customizable variables. Note that child frames
|
|
are meaningful on graphical terminals only.
|
|
|
|
To create a new child frame or to convert a normal frame into a child
|
|
frame, set that frame's @code{parent-frame} parameter (@pxref{Frame
|
|
Interaction Parameters}) to that of an already existing frame. The
|
|
frame specified by that parameter will then be the frame's parent frame
|
|
as long as the parameter is not changed or reset. Technically, this
|
|
makes the child frame's window-system window a child window of the
|
|
parent frame's window-system window.
|
|
|
|
@cindex reparent frame
|
|
@cindex nest frame
|
|
The @code{parent-frame} parameter can be changed at any time.
|
|
Setting it to another frame @dfn{reparents} the child frame. Setting
|
|
it to another child frame makes the frame a @dfn{nested} child frame.
|
|
Setting it to @code{nil} restores the frame's status as a top-level
|
|
frame---a frame whose window-system window is a child of its display's
|
|
root window.@footnote{On Haiku, child frames are only visible when a
|
|
parent frame is active, owing to a limitation of the Haiku windowing
|
|
system. Owing to the same limitation, child frames are only
|
|
guaranteed to appear above their top-level parent; that is to say, the
|
|
top-most frame in the hierarchy, which does not have a parent frame.}
|
|
|
|
Since child frames can be arbitrarily nested, a frame can be both a
|
|
child and a parent frame. Also, the relative roles of child and parent
|
|
frame may be reversed at any time (though it's usually a good idea to
|
|
keep the size of a child frame sufficiently smaller than that of its
|
|
parent). An error will be signaled for the attempt to make a frame an
|
|
ancestor of itself.
|
|
|
|
Most window-systems clip a child frame at the native edges
|
|
(@pxref{Frame Geometry}) of its parent frame---everything outside these
|
|
edges is usually invisible. A child frame's @code{left} and @code{top}
|
|
parameters specify a position relative to the top-left corner of its
|
|
parent's native frame. When the parent frame is resized, this position
|
|
remains conceptually unaltered.
|
|
|
|
NS builds do not clip child frames at the parent frame's edges,
|
|
allowing them to be positioned so they do not obscure the parent frame
|
|
while still being visible themselves.
|
|
|
|
Usually, moving a parent frame moves along all its child frames and
|
|
their descendants as well, keeping their relative positions unaltered.
|
|
Note that the hook @code{move-frame-functions} (@pxref{Frame Position})
|
|
is run for a child frame only when the position of the child frame
|
|
relative to its parent frame changes.
|
|
|
|
When a parent frame is resized, its child frames conceptually retain
|
|
their previous sizes and their positions relative to the left upper
|
|
corner of the parent. This means that a child frame may become
|
|
(partially) invisible when its parent frame shrinks. The parameter
|
|
@code{keep-ratio} (@pxref{Frame Interaction Parameters}) can be used to
|
|
resize and reposition a child frame proportionally whenever its parent
|
|
frame is resized. This may avoid obscuring parts of a frame when its
|
|
parent frame is shrunk.
|
|
|
|
A visible child frame always appears on top of its parent frame thus
|
|
obscuring parts of it, except on NS builds where it may be positioned
|
|
beneath the parent. This is comparable to the window-system window of a
|
|
top-level frame which also always appears on top of its parent
|
|
window---the desktop's root window. When a parent frame is iconified or
|
|
made invisible (@pxref{Visibility of Frames}), its child frames are made
|
|
invisible. When a parent frame is deiconified or made visible, its
|
|
child frames are made visible.
|
|
|
|
When a parent frame is about to be deleted (@pxref{Deleting
|
|
Frames}), its child frames are recursively deleted before it. There
|
|
is one exception to this rule: When the child frame serves as a
|
|
surrogate minibuffer frame (@pxref{Minibuffers and Frames}) for
|
|
another frame, it is retained until the parent frame has been deleted.
|
|
If, at this time, no remaining frame uses the child frame as its
|
|
minibuffer frame, Emacs will try to delete the child frame too. If
|
|
that deletion fails for whatever reason, the child frame is made a
|
|
top-level frame.
|
|
|
|
Whether a child frame can have a menu or tool bar is window-system or
|
|
window manager dependent. Most window-systems explicitly disallow menu
|
|
bars for child frames. It seems advisable to disable both, menu and
|
|
tool bars, via the frame's initial parameters settings.
|
|
|
|
Usually, child frames do not exhibit window manager decorations like a
|
|
title bar or external borders (@pxref{Frame Geometry}). When the child
|
|
frame does not show a menu or tool bar, any other of the frame's borders
|
|
(@pxref{Layout Parameters}) can be used instead of the external borders.
|
|
|
|
In particular, under X (but not when building with GTK+), the frame's
|
|
outer border can be used. On MS-Windows, specifying a non-zero outer
|
|
border width will show a one-pixel wide external border. Under all
|
|
window-systems, the internal border can be used. In either case, it's
|
|
advisable to disable a child frame's window manager decorations with the
|
|
@code{undecorated} frame parameter (@pxref{Management Parameters}).
|
|
|
|
To resize or move an undecorated child frame with the mouse, special
|
|
frame parameters (@pxref{Mouse Dragging Parameters}) have to be used.
|
|
The internal border of a child frame, if present, can be used to resize
|
|
the frame with the mouse, provided that frame has a non-@code{nil}
|
|
@code{drag-internal-border} parameter. If set, the @code{snap-width}
|
|
parameter indicates the number of pixels where the frame @dfn{snaps} at
|
|
the respective edge or corner of its parent frame.
|
|
|
|
There are two ways to drag an entire child frame with the mouse: The
|
|
@code{drag-with-mode-line} parameter, if non-@code{nil}, allows to drag
|
|
a frame without minibuffer window (@pxref{Minibuffer Windows}) via the
|
|
mode line area of its bottommost window. The
|
|
@code{drag-with-header-line} parameter, if non-@code{nil}, allows to
|
|
drag the frame via the header line area of its topmost window.
|
|
|
|
In order to give a child frame a draggable header or mode line, the
|
|
window parameters @code{mode-line-format} and @code{header-line-format}
|
|
are handy (@pxref{Window Parameters}). These allow to remove an
|
|
unwanted mode line (when @code{drag-with-header-line} is chosen) and to
|
|
remove mouse-sensitive areas which might interfere with frame dragging.
|
|
|
|
When the user drags a frame with a mouse and overshoots, it's easy
|
|
to drag a frame out of the screen area of its parent. Retrieving such
|
|
a frame can be hairy once the mouse button has been released. To
|
|
prevent such a situation, it is advisable to set the frame's
|
|
@code{top-visible} or @code{bottom-visible} parameter (@pxref{Mouse
|
|
Dragging Parameters}).
|
|
|
|
Set the @code{top-visible} parameter of a child frame to a number
|
|
when you intend to allow the user dragging that frame by its header
|
|
line. Setting @code{top-visible} to a number inhibits dragging the
|
|
top edge of the child frame above the top edge of its parent. Set the
|
|
@code{bottom-visible} parameter to a number when you intend to drag
|
|
that frame via its mode line; this inhibits dragging the bottom edge
|
|
of the child frame beneath the bottom edge of its parent. In either
|
|
case, that number also specifies width and height (in pixels) of the
|
|
area of the child frame that remains visible during dragging.
|
|
|
|
When a child frame is used for displaying a buffer via
|
|
@code{display-buffer-in-child-frame} (@pxref{Buffer Display Action
|
|
Functions}), the frame's @code{auto-hide-function} parameter
|
|
(@pxref{Frame Interaction Parameters}) can be set to a function, in
|
|
order to appropriately deal with the frame when the window displaying
|
|
the buffer shall be quit.
|
|
|
|
When a child frame is used during minibuffer interaction, for example,
|
|
to display completions in a separate window, the @code{minibuffer-exit}
|
|
parameter (@pxref{Frame Interaction Parameters}) is useful in order to
|
|
deal with the frame when the minibuffer is exited.
|
|
|
|
The behavior of child frames deviates from that of top-level frames in
|
|
a number of other ways as well. Here we sketch a few of them:
|
|
|
|
@itemize @bullet
|
|
@item
|
|
The semantics of maximizing and iconifying child frames is highly
|
|
window-system dependent. As a rule, applications should never invoke
|
|
these operations on child frames. By default, invoking
|
|
@code{iconify-frame} on a child frame will try to iconify the top-level
|
|
frame corresponding to that child frame instead. To obtain a different
|
|
behavior, users may customize the option @code{iconify-child-frame}
|
|
described below.
|
|
|
|
@item
|
|
Raising, lowering and restacking child frames (@pxref{Raising and
|
|
Lowering}) or changing the @code{z-group} (@pxref{Position Parameters})
|
|
of a child frame changes only the stacking order of child frames with
|
|
the same parent.
|
|
|
|
@item
|
|
Many window-systems are not able to change the opacity (@pxref{Font and
|
|
Color Parameters}) of child frames.
|
|
|
|
@item
|
|
Transferring focus from a child frame to an ancestor that is not its
|
|
parent by clicking with the mouse in a visible part of that ancestor's
|
|
window may fail with some window-systems. You may have to click into
|
|
the direct parent's window-system window first.
|
|
|
|
@item
|
|
Window managers might not bother to extend their focus follows mouse
|
|
policy to child frames. Customizing @code{mouse-autoselect-window} can
|
|
help in this regard (@pxref{Mouse Window Auto-selection}).
|
|
|
|
@item
|
|
Dropping (@pxref{Drag and Drop}) on child frames is not guaranteed to
|
|
work on all window-systems. Some will drop the object on the parent
|
|
frame or on some ancestor instead.
|
|
@end itemize
|
|
|
|
The following two functions can be useful when working with child and
|
|
parent frames:
|
|
|
|
@defun frame-parent &optional frame
|
|
This function returns the parent frame of @var{frame}. The parent frame
|
|
of @var{frame} is the Emacs frame whose window-system window is the
|
|
parent window of @var{frame}'s window-system window. If such a frame
|
|
exists, @var{frame} is considered a child frame of that frame.
|
|
|
|
This function returns @code{nil} if @var{frame} has no parent frame.
|
|
@end defun
|
|
|
|
@defun frame-ancestor-p ancestor descendant
|
|
This functions returns non-@code{nil} if @var{ancestor} is an ancestor
|
|
of @var{descendant}. @var{ancestor} is an ancestor of @var{descendant}
|
|
when it is either @var{descendant}'s parent frame or it is an ancestor
|
|
of @var{descendant}'s parent frame. Both, @var{ancestor} and
|
|
@var{descendant} must specify live frames.
|
|
@end defun
|
|
|
|
Note also the function @code{window-largest-empty-rectangle}
|
|
(@pxref{Coordinates and Windows}) which can be used to inscribe a child
|
|
frame in the largest empty area of an existing window. This can be
|
|
useful to avoid that a child frame obscures any text shown in that
|
|
window.
|
|
|
|
Customizing the following option can be useful to tweak the behavior of
|
|
@code{iconify-frame} for child frames.
|
|
|
|
@defopt iconify-child-frame
|
|
This option tells Emacs how to proceed when it is asked to iconify a
|
|
child frame. If it is @code{nil}, @code{iconify-frame} will do nothing
|
|
when invoked on a child frame. If it is @code{iconify-top-level}, Emacs
|
|
will try to iconify the top-level frame that is the ancestor of this
|
|
child frame instead. If it is @code{make-invisible}, Emacs will try to
|
|
make this child frame invisible instead of iconifying it.
|
|
|
|
Any other value means to try iconifying the child frame. Since such an
|
|
attempt may not be honored by all window managers and can even lead to
|
|
making the child frame unresponsive to user actions, the default is to
|
|
iconify the top level frame instead.
|
|
@end defopt
|
|
|
|
|
|
@node Mouse Tracking
|
|
@section Mouse Tracking
|
|
@cindex mouse tracking
|
|
@c @cindex tracking the mouse Duplicates track-mouse
|
|
|
|
Sometimes it is useful to @dfn{track} the mouse, which means to display
|
|
something to indicate where the mouse is and move the indicator as the
|
|
mouse moves. For efficient mouse tracking, you need a way to wait until
|
|
the mouse actually moves.
|
|
|
|
The convenient way to track the mouse is to ask for events to represent
|
|
mouse motion. Then you can wait for motion by waiting for an event. In
|
|
addition, you can easily handle any other sorts of events that may
|
|
occur. That is useful, because normally you don't want to track the
|
|
mouse forever---only until some other event, such as the release of a
|
|
button.
|
|
|
|
@defmac track-mouse body@dots{}
|
|
This macro executes @var{body}, with generation of mouse motion events
|
|
enabled. Typically, @var{body} would use @code{read-event} to read
|
|
the motion events and modify the display accordingly. @xref{Motion
|
|
Events}, for the format of mouse motion events.
|
|
|
|
The value of @code{track-mouse} is that of the last form in
|
|
@var{body}. You should design @var{body} to return when it sees the
|
|
up-event that indicates the release of the button, or whatever kind of
|
|
event means it is time to stop tracking. Its value also controls how
|
|
mouse events are reported while a mouse button is held down: if it is
|
|
@code{dropping} or @code{drag-source}, the motion events are reported
|
|
relative to the frame underneath the pointer. If there is no such
|
|
frame, the events will be reported relative to the frame the mouse
|
|
buttons were first pressed on. In addition, the @code{posn-window} of
|
|
the mouse position list will be @code{nil} if the value is
|
|
@code{drag-source}. This is useful to determine if a frame is not
|
|
directly visible underneath the mouse pointer.
|
|
|
|
The @code{track-mouse} form causes Emacs to generate mouse motion
|
|
events by binding the variable @code{track-mouse} to a
|
|
non-@code{nil} value. If that variable has the special value
|
|
@code{dragging}, it additionally instructs the display engine to
|
|
refrain from changing the shape of the mouse pointer. This is
|
|
desirable in Lisp programs that require mouse dragging across large
|
|
portions of Emacs display, which might otherwise cause the mouse
|
|
pointer to change its shape according to the display portion it hovers
|
|
on (@pxref{Pointer Shape}). Therefore, Lisp programs that need the
|
|
mouse pointer to retain its original shape during dragging should bind
|
|
@code{track-mouse} to the value @code{dragging} at the beginning of
|
|
their @var{body}.
|
|
@end defmac
|
|
|
|
The usual purpose of tracking mouse motion is to indicate on the screen
|
|
the consequences of pushing or releasing a button at the current
|
|
position.
|
|
|
|
In many cases, you can avoid the need to track the mouse by using
|
|
the @code{mouse-face} text property (@pxref{Special Properties}).
|
|
That works at a much lower level and runs more smoothly than
|
|
Lisp-level mouse tracking.
|
|
|
|
@ignore
|
|
@c These are not implemented yet.
|
|
|
|
These functions change the screen appearance instantaneously. The
|
|
effect is transient, only until the next ordinary Emacs redisplay. That
|
|
is OK for mouse tracking, since it doesn't make sense for mouse tracking
|
|
to change the text, and the body of @code{track-mouse} normally reads
|
|
the events itself and does not do redisplay.
|
|
|
|
@defun x-contour-region window beg end
|
|
This function draws lines to make a box around the text from @var{beg}
|
|
to @var{end}, in window @var{window}.
|
|
@end defun
|
|
|
|
@defun x-uncontour-region window beg end
|
|
This function erases the lines that would make a box around the text
|
|
from @var{beg} to @var{end}, in window @var{window}. Use it to remove
|
|
a contour that you previously made by calling @code{x-contour-region}.
|
|
@end defun
|
|
|
|
@defun x-draw-rectangle frame left top right bottom
|
|
This function draws a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. It uses the cursor color, the one used for indicating the
|
|
location of point.
|
|
@end defun
|
|
|
|
@defun x-erase-rectangle frame left top right bottom
|
|
This function erases a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. Erasure means redrawing the text and background that
|
|
normally belong in the specified rectangle.
|
|
@end defun
|
|
@end ignore
|
|
|
|
@node Mouse Position
|
|
@section Mouse Position
|
|
@cindex mouse position
|
|
@cindex position of mouse
|
|
|
|
The functions @code{mouse-position} and @code{set-mouse-position}
|
|
give access to the current position of the mouse.
|
|
|
|
@defun mouse-position
|
|
This function returns a description of the position of the mouse. The
|
|
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
|
|
and @var{y} are integers giving the (possibly rounded) position in
|
|
multiples of the default character size of @var{frame} (@pxref{Frame
|
|
Font}) relative to the native position of @var{frame} (@pxref{Frame
|
|
Geometry}).
|
|
@end defun
|
|
|
|
@defvar mouse-position-function
|
|
If non-@code{nil}, the value of this variable is a function for
|
|
@code{mouse-position} to call. @code{mouse-position} calls this
|
|
function just before returning, with its normal return value as the
|
|
sole argument, and it returns whatever this function returns to it.
|
|
|
|
This abnormal hook exists for the benefit of packages like
|
|
@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
|
|
@end defvar
|
|
|
|
@defvar tty-menu-calls-mouse-position-function
|
|
If non-@code{nil}, TTY menus will call @code{mouse-position-function}
|
|
as described above. This exists for cases where
|
|
@code{mouse-position-function} is not safe to be called by the TTY
|
|
menus, such as if it could trigger redisplay.
|
|
@end defvar
|
|
|
|
@defun set-mouse-position frame x y
|
|
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
|
|
frame @var{frame}. The arguments @var{x} and @var{y} are integers,
|
|
giving the position in multiples of the default character size of
|
|
@var{frame} (@pxref{Frame Font}) relative to the native position of
|
|
@var{frame} (@pxref{Frame Geometry}).
|
|
|
|
The resulting mouse position is constrained to the native frame of
|
|
@var{frame}. If @var{frame} is not visible, this function does nothing.
|
|
The return value is not significant.
|
|
@end defun
|
|
|
|
@defun mouse-pixel-position
|
|
This function is like @code{mouse-position} except that it returns
|
|
coordinates in units of pixels rather than units of characters.
|
|
@end defun
|
|
|
|
@defun set-mouse-pixel-position frame x y
|
|
This function warps the mouse like @code{set-mouse-position} except that
|
|
@var{x} and @var{y} are in units of pixels rather than units of
|
|
characters.
|
|
|
|
The resulting mouse position is not constrained to the native frame of
|
|
@var{frame}. If @var{frame} is not visible, this function does nothing.
|
|
The return value is not significant.
|
|
@end defun
|
|
|
|
On a graphical terminal the following two functions allow the absolute
|
|
position of the mouse cursor to be retrieved and set.
|
|
|
|
@defun mouse-absolute-pixel-position
|
|
This function returns a cons cell (@var{x} . @var{y}) of the coordinates
|
|
of the mouse cursor position in pixels, relative to a position (0, 0) of
|
|
the selected frame's display.
|
|
@end defun
|
|
|
|
@defun set-mouse-absolute-pixel-position x y
|
|
This function moves the mouse cursor to the position (@var{x}, @var{y}).
|
|
The coordinates @var{x} and @var{y} are interpreted in pixels relative
|
|
to a position (0, 0) of the selected frame's display.
|
|
@end defun
|
|
|
|
The following function can tell whether the mouse cursor is currently
|
|
visible on a frame:
|
|
|
|
@defun frame-pointer-visible-p &optional frame
|
|
This predicate function returns non-@code{nil} if the mouse pointer
|
|
displayed on @var{frame} is visible; otherwise it returns @code{nil}.
|
|
@var{frame} omitted or @code{nil} means the selected frame. This is
|
|
useful when @code{make-pointer-invisible} is set to @code{t}: it
|
|
allows you to know if the pointer has been hidden.
|
|
@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
|
|
@end defun
|
|
|
|
@need 3000
|
|
|
|
@node Pop-Up Menus
|
|
@section Pop-Up Menus
|
|
@cindex menus, popup
|
|
|
|
A Lisp program can pop up a menu so that the user can choose an
|
|
alternative with the mouse. On a text terminal, if the mouse is not
|
|
available, the user can choose an alternative using the keyboard
|
|
motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.
|
|
|
|
@defun x-popup-menu position menu
|
|
This function displays a pop-up menu and returns an indication of
|
|
what selection the user makes.
|
|
|
|
The argument @var{position} specifies where on the screen to put the
|
|
top left corner of the menu. It can be either a mouse button event
|
|
(which says to put the menu where the user actuated the button) or a
|
|
list of this form:
|
|
|
|
@example
|
|
((@var{xoffset} @var{yoffset}) @var{window})
|
|
@end example
|
|
|
|
@noindent
|
|
where @var{xoffset} and @var{yoffset} are coordinates, measured in
|
|
pixels, counting from the top left corner of @var{window}. @var{window}
|
|
may be a window or a frame.
|
|
|
|
If @var{position} is @code{t}, it means to use the current mouse
|
|
position (or the top-left corner of the frame if the mouse is not
|
|
available on a text terminal). If @var{position} is @code{nil}, it
|
|
means to precompute the key binding equivalents for the keymaps
|
|
specified in @var{menu}, without actually displaying or popping up the
|
|
menu.
|
|
|
|
The argument @var{menu} says what to display in the menu. It can be a
|
|
keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
|
|
return value is the list of events corresponding to the user's choice.
|
|
This list has more than one element if the choice occurred in a
|
|
submenu. (Note that @code{x-popup-menu} does not actually execute the
|
|
command bound to that sequence of events.) On text terminals and
|
|
toolkits that support menu titles, the title is taken from the prompt
|
|
string of @var{menu} if @var{menu} is a keymap, or from the prompt
|
|
string of the first keymap in @var{menu} if it is a list of keymaps
|
|
(@pxref{Defining Menus}).
|
|
|
|
Alternatively, @var{menu} can have the following form:
|
|
|
|
@example
|
|
(@var{title} @var{pane1} @var{pane2}...)
|
|
@end example
|
|
|
|
@noindent
|
|
where each pane is a list of form
|
|
|
|
@example
|
|
(@var{title} @var{item1} @var{item2}...)
|
|
@end example
|
|
|
|
Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
|
|
where @var{line} is a string and @var{value} is the value to return if
|
|
that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
|
|
@var{value} does not make the menu item non-selectable.
|
|
Alternatively, each @var{item} can be a string rather than a cons
|
|
cell; this makes a non-selectable menu item.
|
|
|
|
If the user gets rid of the menu without making a valid choice, for
|
|
instance by clicking the mouse away from a valid choice or by typing
|
|
@kbd{C-g}, then this normally results in a quit and
|
|
@code{x-popup-menu} does not return. But if @var{position} is a mouse
|
|
button event (indicating that the user invoked the menu with the
|
|
mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
|
|
@end defun
|
|
|
|
@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
|
|
if you could do the job with a prefix key defined with a menu keymap.
|
|
If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
|
|
a} can see the individual items in that menu and provide help for them.
|
|
If instead you implement the menu by defining a command that calls
|
|
@code{x-popup-menu}, the help facilities cannot know what happens inside
|
|
that command, so they cannot give any help for the menu's items.
|
|
|
|
The menu bar mechanism, which lets you switch between submenus by
|
|
moving the mouse, cannot look within the definition of a command to see
|
|
that it calls @code{x-popup-menu}. Therefore, if you try to implement a
|
|
submenu using @code{x-popup-menu}, it cannot work with the menu bar in
|
|
an integrated fashion. This is why all menu bar submenus are
|
|
implemented with menu keymaps within the parent menu, and never with
|
|
@code{x-popup-menu}. @xref{Menu Bar}.
|
|
|
|
If you want a menu bar submenu to have contents that vary, you should
|
|
still use a menu keymap to implement it. To make the contents vary, add
|
|
a hook function to @code{menu-bar-update-hook} to update the contents of
|
|
the menu keymap as necessary.
|
|
|
|
@defvar x-pre-popup-menu-hook
|
|
A normal hook run immediately before a pop-up menu is displayed,
|
|
either directly by calling @code{x-popup-menu}, or through a menu
|
|
keymap. It won't be called if @code{x-popup-menu} returns for some
|
|
other reason without displaying a pop-up menu.
|
|
@end defvar
|
|
|
|
@node Dialog Boxes
|
|
@section Dialog Boxes
|
|
@cindex dialog boxes
|
|
|
|
A dialog box is a variant of a pop-up menu---it looks a little
|
|
different, it always appears in the center of a frame, and it has just
|
|
one level and one or more buttons. The main use of dialog boxes is
|
|
for asking questions that the user can answer with ``yes'', ``no'',
|
|
and a few other alternatives. With a single button, they can also
|
|
force the user to acknowledge important information. The functions
|
|
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
|
|
keyboard, when called from commands invoked by mouse clicks.
|
|
|
|
@defun x-popup-dialog position contents &optional header
|
|
This function displays a pop-up dialog box and returns an indication of
|
|
what selection the user makes. The argument @var{contents} specifies
|
|
the alternatives to offer; it has this format:
|
|
|
|
@example
|
|
(@var{title} (@var{string} . @var{value})@dots{})
|
|
@end example
|
|
|
|
@noindent
|
|
which looks like the list that specifies a single pane for
|
|
@code{x-popup-menu}.
|
|
|
|
The return value is @var{value} from the chosen alternative.
|
|
|
|
As for @code{x-popup-menu}, an element of the list may be just a
|
|
string instead of a cons cell @code{(@var{string} . @var{value})}.
|
|
That makes a box that cannot be selected.
|
|
|
|
If @code{nil} appears in the list, it separates the left-hand items from
|
|
the right-hand items; items that precede the @code{nil} appear on the
|
|
left, and items that follow the @code{nil} appear on the right. If you
|
|
don't include a @code{nil} in the list, then approximately half the
|
|
items appear on each side.
|
|
|
|
Dialog boxes always appear in the center of a frame; the argument
|
|
@var{position} specifies which frame. The possible values are as in
|
|
@code{x-popup-menu}, but the precise coordinates or the individual
|
|
window don't matter; only the frame matters.
|
|
|
|
If @var{header} is non-@code{nil}, the frame title for the box is
|
|
@samp{Information}, otherwise it is @samp{Question}. The former is used
|
|
for @code{message-box} (@pxref{message-box}). (On text terminals, the
|
|
box title is not displayed.)
|
|
|
|
In some configurations, Emacs cannot display a real dialog box; so
|
|
instead it displays the same items in a pop-up menu in the center of the
|
|
frame.
|
|
|
|
If the user gets rid of the dialog box without making a valid choice,
|
|
for instance using the window manager, then this produces a quit and
|
|
@code{x-popup-dialog} does not return.
|
|
@end defun
|
|
|
|
@node Pointer Shape
|
|
@section Pointer Shape
|
|
@cindex pointer shape
|
|
@cindex mouse pointer shape
|
|
|
|
You can specify the mouse pointer style for particular text or
|
|
images using the @code{pointer} text property, and for images with the
|
|
@code{:pointer} and @code{:map} image properties. The values you can
|
|
use in these properties are in the table below. The actual shapes
|
|
may vary between systems; the descriptions are examples.
|
|
|
|
@table @code
|
|
@item text
|
|
@itemx nil
|
|
The usual mouse pointer style used over text (an ``I''-like shape).
|
|
|
|
@item arrow
|
|
@itemx vdrag
|
|
@itemx modeline
|
|
An arrow that points north-west.
|
|
|
|
@item hand
|
|
A hand that points upwards.
|
|
|
|
@item hdrag
|
|
A right-left arrow.
|
|
|
|
@item nhdrag
|
|
An up-down arrow.
|
|
|
|
@item hourglass
|
|
A rotating ring.
|
|
@end table
|
|
|
|
Over void parts of the window (parts that do not correspond to any
|
|
of the buffer contents), the mouse pointer usually uses the
|
|
@code{arrow} style, but you can specify a different style (one of
|
|
those above) by setting @code{void-text-area-pointer}.
|
|
|
|
@defopt void-text-area-pointer
|
|
This variable specifies the mouse pointer style for void text areas.
|
|
These include the areas after the end of a line or below the last line
|
|
in the buffer. The default is to use the @code{arrow} (non-text)
|
|
pointer style.
|
|
@end defopt
|
|
|
|
When using some window systems, you can specify what the @code{text}
|
|
pointer style really looks like by setting the variable
|
|
@code{x-pointer-shape}.
|
|
|
|
@defvar x-pointer-shape
|
|
This variable specifies the pointer shape to use ordinarily in the
|
|
Emacs frame, for the @code{text} pointer style.
|
|
@end defvar
|
|
|
|
@defvar x-sensitive-text-pointer-shape
|
|
This variable specifies the pointer shape to use when the mouse
|
|
is over mouse-sensitive text.
|
|
@end defvar
|
|
|
|
These variables affect newly created frames. They do not normally
|
|
affect existing frames; however, if you set the mouse color of a
|
|
frame, that also installs the current value of those two variables.
|
|
@xref{Font and Color Parameters}.
|
|
|
|
The values you can use, to specify either of these pointer shapes, are
|
|
defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
|
|
@key{RET} x-pointer @key{RET}} to see a list of them.
|
|
|
|
@node Window System Selections
|
|
@section Window System Selections
|
|
@cindex selection (for window systems)
|
|
@cindex clipboard
|
|
@cindex primary selection
|
|
@cindex secondary selection
|
|
|
|
In window systems, such as X, data can be transferred between
|
|
different applications by means of @dfn{selections}. X defines an
|
|
arbitrary number of @dfn{selection types}, each of which can store its
|
|
own data; however, only three are commonly used: the @dfn{clipboard},
|
|
@dfn{primary selection}, and @dfn{secondary selection}. Other window
|
|
systems support only the clipboard. @xref{Cut and Paste,, Cut and
|
|
Paste, emacs, The GNU Emacs Manual}, for Emacs commands that make use
|
|
of these selections. This section documents the low-level functions
|
|
for reading and setting window-system selections.
|
|
|
|
@deffn Command gui-set-selection type data
|
|
This function sets a window-system selection. It takes two arguments:
|
|
a selection type @var{type}, and the value to assign to it, @var{data}.
|
|
|
|
@var{type} should be a symbol; it is usually one of @code{PRIMARY},
|
|
@code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
|
|
upper-case names, in accord with X Window System conventions. If
|
|
@var{type} is @code{nil}, that stands for @code{PRIMARY}.
|
|
|
|
If @var{data} is @code{nil}, it means to clear out the selection.
|
|
Otherwise, @var{data} may be a string, a symbol, an integer, an
|
|
overlay, or a cons of two markers pointing to the same buffer. An
|
|
overlay or a pair of markers stands for text in the overlay or between
|
|
the markers. The argument @var{data} may also be a vector of valid
|
|
non-vector selection values.
|
|
|
|
If @var{data} is a string, then its text properties can specify values
|
|
used for individual data types. For example, if @var{data} has a
|
|
property named @code{text/uri-list}, then a call to
|
|
@code{gui-get-selection} with the data type @code{text/uri-list} will
|
|
result in the value of that property being used instead of @var{data}
|
|
itself.
|
|
|
|
This function returns @var{data}.
|
|
@end deffn
|
|
|
|
@defun gui-get-selection &optional type data-type
|
|
This function accesses selections set up by Emacs or by other
|
|
programs. It takes two optional arguments, @var{type} and
|
|
@var{data-type}. The default for @var{type}, the selection type, is
|
|
@code{PRIMARY}.
|
|
|
|
The @var{data-type} argument specifies the form of data conversion to
|
|
use, to convert the raw data obtained from another program into Lisp
|
|
data. Meaningful values include @code{TEXT}, @code{STRING},
|
|
@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
|
|
@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
|
|
@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
|
|
@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
|
|
@code{INTEGER}. (These are symbols with upper-case names in accord
|
|
with X conventions.) The default for @var{data-type} is
|
|
@code{STRING}. Window systems other than X usually support only a
|
|
small subset of these types, in addition to @code{STRING}.
|
|
@end defun
|
|
|
|
@defopt selection-coding-system
|
|
This variable specifies the coding system to use when reading and
|
|
writing selections or the clipboard. @xref{Coding
|
|
Systems}. The default is @code{compound-text-with-extensions}, which
|
|
converts to the text representation that X11 normally uses.
|
|
@end defopt
|
|
|
|
@cindex clipboard support (for MS-Windows)
|
|
When Emacs runs on MS-Windows, it does not implement X selections in
|
|
general, but it does support the clipboard. @code{gui-get-selection}
|
|
and @code{gui-set-selection} on MS-Windows support the text data type
|
|
only; if the clipboard holds other types of data, Emacs treats the
|
|
clipboard as empty. The supported data type is @code{STRING}.
|
|
|
|
For backward compatibility, there are obsolete aliases
|
|
@code{x-get-selection} and @code{x-set-selection}, which were the
|
|
names of @code{gui-get-selection} and @code{gui-set-selection} before
|
|
Emacs 25.1.
|
|
|
|
@node Yanking Media
|
|
@section Yanking Media
|
|
|
|
If you choose, for instance, ``Copy Image'' in a web browser, that
|
|
image is put onto the clipboard, and Emacs can access it via
|
|
@code{gui-get-selection}. But in general, inserting image data into
|
|
an arbitrary buffer isn't very useful---you can't really do much with
|
|
it by default.
|
|
|
|
So Emacs has a system to let modes register handlers for these
|
|
``complicated'' selections.
|
|
|
|
@defun yank-media-handler types handler
|
|
@var{types} can be a @acronym{MIME} media type symbol, a regexp to
|
|
match these, or a list of these symbols and regexps. For instance:
|
|
|
|
@example
|
|
(yank-media-handler 'text/html #'my-html-handler)
|
|
(yank-media-handler "image/.*" #'my-image-handler)
|
|
@end example
|
|
|
|
A mode can register as many handlers as required.
|
|
|
|
The @var{handler} function is called with two parameters: The
|
|
@acronym{MIME} media type symbol and the data (as a string). The
|
|
handler should then insert the object into the buffer, or save it, or
|
|
do whatever is appropriate for the mode.
|
|
@end defun
|
|
|
|
The @code{yank-media} command will consult the registered handlers in
|
|
the current buffer, compare that with the available media types on the
|
|
clipboard, and then pass on the matching selection to the handler (if
|
|
any). If there's more than one matching selection, the user is
|
|
queried first.
|
|
|
|
The @code{yank-media-types} command can be used to explore the
|
|
clipboard/primary selection. It lists all the media types that are
|
|
currently available, and can be handy when creating handlers---to see
|
|
what data is actually available. Some applications put a surprising
|
|
amount of different data types on the clipboard.
|
|
|
|
@node Drag and Drop
|
|
@section Drag and Drop
|
|
@cindex drag and drop
|
|
|
|
When the user drops something from another application over Emacs,
|
|
Emacs will try to insert any text and open any URL that was dropped.
|
|
If text was dropped, then it will always be inserted at the location
|
|
of the mouse pointer when the drop happened, or saved in the kill ring
|
|
if insertion failed (which can happen if the buffer is read-only). If
|
|
it was an URL, then Emacs tries to call an appropriate handler
|
|
function by first matching the URL against regexps defined in
|
|
@code{dnd-protocol-alist}, and then against @code{browse-url-handlers}
|
|
and @code{browse-url-default-handlers}, and failing that, inserting
|
|
the URL as plain text.
|
|
|
|
@defvar dnd-protocol-alist
|
|
This variable is a list of cons cells of the form
|
|
@w{@code{(@var{pattern} . @var{action})}}. @var{pattern} is a regexp
|
|
that URLs are matched against after being dropped. @var{action} is a
|
|
function that is called with two arguments should a URL being dropped
|
|
match @var{pattern}: the URL being dropped, and the action being
|
|
performed for the drop (one of the symbols @code{copy}, @code{move},
|
|
@code{link}, @code{private} or @code{ask}).
|
|
@end defvar
|
|
|
|
@cindex drag and drop, X
|
|
@cindex drag and drop, other formats
|
|
Emacs implements drag-and-drop for text and URLs individually for
|
|
each window system, and does not by default support the dropping of
|
|
anything else. Code that wishes to support the dropping of content
|
|
types not supported by Emacs can utilize the X-specific interface
|
|
described below:
|
|
|
|
@vindex x-dnd-test-function
|
|
@vindex x-dnd-known-types
|
|
When a user drags something from another application over Emacs on
|
|
the X Window System, that other application expects Emacs to tell it
|
|
if Emacs can handle the data that was dragged. The variable
|
|
@code{x-dnd-test-function} is used by Emacs to determine what to
|
|
reply. The default value is @code{x-dnd-default-test-function} which
|
|
accepts drops if the type of the data to be dropped is present in
|
|
@code{x-dnd-known-types}. You can customize
|
|
@code{x-dnd-test-function} and/or @code{x-dnd-known-types} if you want
|
|
Emacs to accept or reject drops based on some other criteria.
|
|
|
|
@vindex x-dnd-types-alist
|
|
If you want to change the way Emacs handles drop of different types
|
|
or add a new type, customize @code{x-dnd-types-alist}. This requires
|
|
detailed knowledge of what types other applications use for drag and
|
|
drop.
|
|
|
|
Those data types are typically implemented as special data types an
|
|
X selection provided by the other application can be converted to.
|
|
They can either be the same data types that are typically accepted by
|
|
@code{gui-set-selection}, or they can be MIME types, depending on the
|
|
specific drag-n-drop protocol being used. Plain text may be
|
|
@code{"STRING"} or @code{"text/plain"}, for example.
|
|
|
|
@cindex initiating drag-and-drop
|
|
On capable window systems, Emacs also supports dragging contents
|
|
from its frames to windows of other applications.
|
|
|
|
@defun x-begin-drag targets &optional action frame return-frame allow-current-frame
|
|
This function begins a drag from @var{frame}, and returns when the
|
|
drag-and-drop operation ends, either because the drop was successful,
|
|
or because the drop was rejected. The drop occurs when all mouse
|
|
buttons are released on top of an X window other than @var{frame} (the
|
|
@dfn{drop target}), or any X window if @var{allow-current-frame} is
|
|
non-@code{nil}. If no mouse buttons are held down when the
|
|
drag-and-drop operation begins, this function may immediately return
|
|
@code{nil}.
|
|
|
|
@var{targets} is a list of strings describing selection targets, much
|
|
like the @var{data-type} argument to @code{gui-get-selection}, that
|
|
the drop target can request from Emacs (@pxref{Window System
|
|
Selections}).
|
|
|
|
@var{action} is a symbol describing the action recommended to the
|
|
target. It can either be @code{XdndActionCopy}, which
|
|
means to copy the contents of the selection @code{XdndSelection} to
|
|
the drop target; or @code{XdndActionMove}, which means copy as with
|
|
@code{XdndActionCopy}, and in addition the caller should delete
|
|
whatever was stored in that selection after copying it.
|
|
|
|
@var{action} may also be an alist which associates between symbols
|
|
describing the available actions, and strings that the drop target is
|
|
expected to present to the user to choose between the available
|
|
actions.
|
|
|
|
If @var{return-frame} is non-@code{nil} and the mouse moves over an
|
|
Emacs frame after first moving out of @var{frame}, then the frame to
|
|
which the mouse moves will be returned immediately. If
|
|
@var{return-frame} is the symbol @code{now}, then any frame underneath
|
|
the mouse pointer will be returned without waiting for the mouse to
|
|
first move out of @var{frame}. @var{return-frame} is useful when you
|
|
want to treat dragging content from one frame to another specially,
|
|
while also being able to drag content to other programs, but it is not
|
|
guaranteed to work on all systems and with all window managers.
|
|
|
|
If the drop was rejected or no drop target was found, this function
|
|
returns @code{nil}. Otherwise, it returns a symbol describing the
|
|
action the target chose to perform, which can differ from @var{action}
|
|
if that isn't supported by the drop target. @code{XdndActionPrivate}
|
|
is also a valid return value in addition to @code{XdndActionCopy} and
|
|
@code{XdndActionMove}; it means that the drop target chose to perform
|
|
an unspecified action, and no further processing is required by the
|
|
caller.
|
|
|
|
The caller must cooperate with the target to fully perform the action
|
|
chosen by the target. For example, callers should delete the buffer
|
|
text that was dragged if this function returns @code{XdndActionMove}.
|
|
@end defun
|
|
|
|
@node Color Names
|
|
@section Color Names
|
|
|
|
@cindex color names
|
|
@cindex specify color
|
|
@cindex numerical RGB color specification
|
|
A color name is text (usually in a string) that specifies a color.
|
|
Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
|
|
are allowed; use @kbd{M-x list-colors-display} to see a list of
|
|
defined names. You can also specify colors numerically in forms such
|
|
as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
|
|
@var{r} specifies the red level, @var{g} specifies the green level,
|
|
and @var{b} specifies the blue level. You can use either one, two,
|
|
three, or four hex digits for @var{r}; then you must use the same
|
|
number of hex digits for all @var{g} and @var{b} as well, making
|
|
either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
|
|
X Window System for more details about numerical RGB specification of
|
|
colors.)
|
|
|
|
These functions provide a way to determine which color names are
|
|
valid, and what they look like. In some cases, the value depends on the
|
|
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
|
|
meaning of the term ``selected frame''.
|
|
|
|
To read user input of color names with completion, use
|
|
@code{read-color} (@pxref{High-Level Completion, read-color}).
|
|
|
|
@defun color-defined-p color &optional frame
|
|
This function reports whether a color name is meaningful. It returns
|
|
@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
|
|
which frame's display to ask about; if @var{frame} is omitted or
|
|
@code{nil}, the selected frame is used.
|
|
|
|
Note that this does not tell you whether the display you are using
|
|
really supports that color. When using X, you can ask for any defined
|
|
color on any kind of display, and you will get some result---typically,
|
|
the closest it can do. To determine whether a frame can really display
|
|
a certain color, use @code{color-supported-p} (see below).
|
|
|
|
@findex x-color-defined-p
|
|
This function used to be called @code{x-color-defined-p},
|
|
and that name is still supported as an alias.
|
|
@end defun
|
|
|
|
@defun defined-colors &optional frame
|
|
This function returns a list of the color names that are defined
|
|
and supported on frame @var{frame} (default, the selected frame).
|
|
If @var{frame} does not support colors, the value is @code{nil}.
|
|
|
|
@findex x-defined-colors
|
|
This function used to be called @code{x-defined-colors},
|
|
and that name is still supported as an alias.
|
|
@end defun
|
|
|
|
@defun color-supported-p color &optional frame background-p
|
|
This returns @code{t} if @var{frame} can really display the color
|
|
@var{color} (or at least something close to it). If @var{frame} is
|
|
omitted or @code{nil}, the question applies to the selected frame.
|
|
|
|
Some terminals support a different set of colors for foreground and
|
|
background. If @var{background-p} is non-@code{nil}, that means you are
|
|
asking whether @var{color} can be used as a background; otherwise you
|
|
are asking whether it can be used as a foreground.
|
|
|
|
The argument @var{color} must be a valid color name.
|
|
@end defun
|
|
|
|
@defun color-gray-p color &optional frame
|
|
This returns @code{t} if @var{color} is a shade of gray, as defined on
|
|
@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
|
|
question applies to the selected frame. If @var{color} is not a valid
|
|
color name, this function returns @code{nil}.
|
|
@end defun
|
|
|
|
@defun color-values color &optional frame
|
|
@cindex rgb value
|
|
This function returns a value that describes what @var{color} should
|
|
ideally look like on @var{frame}. If @var{color} is defined, the
|
|
value is a list of three integers, which give the amount of red, the
|
|
amount of green, and the amount of blue. Each integer ranges in
|
|
principle from 0 to 65535, but some displays may not use the full
|
|
range. This three-element list is called the @dfn{rgb values} of the
|
|
color.
|
|
|
|
If @var{color} is not defined, the value is @code{nil}.
|
|
|
|
@example
|
|
(color-values "black")
|
|
@result{} (0 0 0)
|
|
(color-values "white")
|
|
@result{} (65535 65535 65535)
|
|
(color-values "red")
|
|
@result{} (65535 0 0)
|
|
(color-values "pink")
|
|
@result{} (65535 49344 52171)
|
|
(color-values "hungry")
|
|
@result{} nil
|
|
@end example
|
|
|
|
The color values are returned for @var{frame}'s display. If
|
|
@var{frame} is omitted or @code{nil}, the information is returned for
|
|
the selected frame's display. If the frame cannot display colors, the
|
|
value is @code{nil}.
|
|
|
|
@findex x-color-values
|
|
This function used to be called @code{x-color-values},
|
|
and that name is still supported as an alias.
|
|
@end defun
|
|
|
|
@node Text Terminal Colors
|
|
@section Text Terminal Colors
|
|
@cindex colors on text terminals
|
|
|
|
Text terminals usually support only a small number of colors, and
|
|
the computer uses small integers to select colors on the terminal.
|
|
This means that the computer cannot reliably tell what the selected
|
|
color looks like; instead, you have to inform your application which
|
|
small integers correspond to which colors. However, Emacs does know
|
|
the standard set of colors and will try to use them automatically.
|
|
|
|
The functions described in this section control how terminal colors
|
|
are used by Emacs.
|
|
|
|
Several of these functions use or return @dfn{rgb values}, described
|
|
in @ref{Color Names}.
|
|
|
|
These functions accept a display (either a frame or the name of a
|
|
terminal) as an optional argument. We hope in the future to make
|
|
Emacs support different colors on different text terminals; then this
|
|
argument will specify which terminal to operate on (the default being
|
|
the selected frame's terminal; @pxref{Input Focus}). At present,
|
|
though, the @var{frame} argument has no effect.
|
|
|
|
@defun tty-color-define name number &optional rgb frame
|
|
This function associates the color name @var{name} with
|
|
color number @var{number} on the terminal.
|
|
|
|
The optional argument @var{rgb}, if specified, is an rgb value, a list
|
|
of three numbers that specify what the color actually looks like.
|
|
If you do not specify @var{rgb}, then this color cannot be used by
|
|
@code{tty-color-approximate} to approximate other colors, because
|
|
Emacs will not know what it looks like.
|
|
@end defun
|
|
|
|
@defun tty-color-clear &optional frame
|
|
This function clears the table of defined colors for a text terminal.
|
|
@end defun
|
|
|
|
@defun tty-color-alist &optional frame
|
|
This function returns an alist recording the known colors supported by
|
|
a text terminal.
|
|
|
|
Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
|
|
or @code{(@var{name} @var{number})}. Here, @var{name} is the color
|
|
name, @var{number} is the number used to specify it to the terminal.
|
|
If present, @var{rgb} is a list of three color values (for red, green,
|
|
and blue) that says what the color actually looks like.
|
|
@end defun
|
|
|
|
@defun tty-color-approximate rgb &optional frame
|
|
This function finds the closest color, among the known colors
|
|
supported for @var{display}, to that described by the rgb value
|
|
@var{rgb} (a list of color values). The return value is an element of
|
|
@code{tty-color-alist}.
|
|
@end defun
|
|
|
|
@defun tty-color-translate color &optional frame
|
|
This function finds the closest color to @var{color} among the known
|
|
colors supported for @var{display} and returns its index (an integer).
|
|
If the name @var{color} is not defined, the value is @code{nil}.
|
|
@end defun
|
|
|
|
@node Resources
|
|
@section X Resources
|
|
|
|
This section describes some of the functions and variables for
|
|
querying and using X resources, or their equivalent on your operating
|
|
system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
|
|
Manual}, for more information about X resources.
|
|
|
|
@defun x-get-resource attribute class &optional component subclass
|
|
The function @code{x-get-resource} retrieves a resource value from the X
|
|
Window defaults database.
|
|
|
|
Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
|
|
This function searches using a key of the form
|
|
@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
|
|
under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
|
|
the class.
|
|
|
|
The optional arguments @var{component} and @var{subclass} add to the key
|
|
and the class, respectively. You must specify both of them or neither.
|
|
If you specify them, the key is
|
|
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
|
|
@samp{Emacs.@var{class}.@var{subclass}}.
|
|
@end defun
|
|
|
|
@defvar x-resource-class
|
|
This variable specifies the application name that @code{x-get-resource}
|
|
should look up. The default value is @code{"Emacs"}. You can examine X
|
|
resources for other application names by binding this
|
|
variable to some other string, around a call to @code{x-get-resource}.
|
|
@end defvar
|
|
|
|
@defvar x-resource-name
|
|
This variable specifies the instance name that @code{x-get-resource}
|
|
should look up. The default value is the name Emacs was invoked with,
|
|
or the value specified with the @samp{-name} or @samp{-rn} switches.
|
|
@end defvar
|
|
|
|
To illustrate some of the above, suppose that you have the line:
|
|
|
|
@example
|
|
xterm.vt100.background: yellow
|
|
@end example
|
|
|
|
@noindent
|
|
in your X resources file (whose name is usually @file{~/.Xdefaults}
|
|
or @file{~/.Xresources}). Then:
|
|
|
|
@example
|
|
@group
|
|
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
|
|
(x-get-resource "vt100.background" "VT100.Background"))
|
|
@result{} "yellow"
|
|
@end group
|
|
@group
|
|
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
|
|
(x-get-resource "background" "VT100" "vt100" "Background"))
|
|
@result{} "yellow"
|
|
@end group
|
|
@end example
|
|
|
|
@defvar inhibit-x-resources
|
|
If this variable is non-@code{nil}, Emacs does not look up X
|
|
resources, and X resources do not have any effect when creating new
|
|
frames.
|
|
@end defvar
|
|
|
|
@node Display Feature Testing
|
|
@section Display Feature Testing
|
|
@cindex display feature testing
|
|
|
|
The functions in this section describe the basic capabilities of a
|
|
particular display. Lisp programs can use them to adapt their behavior
|
|
to what the display can do. For example, a program that ordinarily uses
|
|
a popup menu could use the minibuffer if popup menus are not supported.
|
|
|
|
The optional argument @var{display} in these functions specifies which
|
|
display to ask the question about. It can be a display name, a frame
|
|
(which designates the display that frame is on), or @code{nil} (which
|
|
refers to the selected frame's display, @pxref{Input Focus}).
|
|
|
|
@xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
|
|
obtain information about displays.
|
|
|
|
@defun display-popup-menus-p &optional display
|
|
This function returns @code{t} if popup menus are supported on
|
|
@var{display}, @code{nil} if not. Support for popup menus requires
|
|
that the mouse be available, since the menu is popped up by clicking
|
|
the mouse on some portion of the Emacs display.
|
|
@end defun
|
|
|
|
@defun display-graphic-p &optional display
|
|
This function returns @code{t} if @var{display} is a graphic display
|
|
capable of displaying several frames and several different fonts at
|
|
once. This is true for displays that use a window system such as X,
|
|
and false for text terminals.
|
|
@end defun
|
|
|
|
@defun display-mouse-p &optional display
|
|
@cindex mouse, availability
|
|
This function returns @code{t} if @var{display} has a mouse available,
|
|
@code{nil} if not.
|
|
@end defun
|
|
|
|
@defun display-color-p &optional display
|
|
@findex x-display-color-p
|
|
This function returns @code{t} if the screen is a color screen.
|
|
It used to be called @code{x-display-color-p}, and that name
|
|
is still supported as an alias.
|
|
@end defun
|
|
|
|
@defun display-grayscale-p &optional display
|
|
This function returns @code{t} if the screen can display shades of gray.
|
|
(All color displays can do this.)
|
|
@end defun
|
|
|
|
@defun display-supports-face-attributes-p attributes &optional display
|
|
@anchor{Display Face Attribute Testing}
|
|
This function returns non-@code{nil} if all the face attributes in
|
|
@var{attributes} are supported (@pxref{Face Attributes}).
|
|
|
|
The definition of ``supported'' is somewhat heuristic, but basically
|
|
means that a face containing all the attributes in @var{attributes},
|
|
when merged with the default face for display, can be represented in a
|
|
way that's
|
|
|
|
@enumerate
|
|
@item
|
|
different in appearance than the default face, and
|
|
|
|
@item
|
|
close in spirit to what the attributes specify, if not exact.
|
|
@end enumerate
|
|
|
|
Point (2) implies that a @code{:weight black} attribute will be
|
|
satisfied by any display that can display bold, as will
|
|
@code{:foreground "yellow"} as long as some yellowish color can be
|
|
displayed, but @code{:slant italic} will @emph{not} be satisfied by
|
|
the tty display code's automatic substitution of a dim face for
|
|
italic.
|
|
@end defun
|
|
|
|
@defun display-selections-p &optional display
|
|
This function returns @code{t} if @var{display} supports selections.
|
|
Windowed displays normally support selections, but they may also be
|
|
supported in some other cases.
|
|
@end defun
|
|
|
|
@defun display-images-p &optional display
|
|
This function returns @code{t} if @var{display} can display images.
|
|
Windowed displays ought in principle to handle images, but some
|
|
systems lack the support for that. On a display that does not support
|
|
images, Emacs cannot display a tool bar.
|
|
@end defun
|
|
|
|
@defun display-screens &optional display
|
|
This function returns the number of screens associated with the display.
|
|
@end defun
|
|
|
|
@defun display-pixel-height &optional display
|
|
This function returns the height of the screen in pixels.
|
|
On a character terminal, it gives the height in characters.
|
|
|
|
For graphical terminals, note that on multi-monitor setups this
|
|
refers to the pixel height for all physical monitors associated with
|
|
@var{display}. @xref{Multiple Terminals}.
|
|
@end defun
|
|
|
|
@defun display-pixel-width &optional display
|
|
This function returns the width of the screen in pixels.
|
|
On a character terminal, it gives the width in characters.
|
|
|
|
For graphical terminals, note that on multi-monitor setups this
|
|
refers to the pixel width for all physical monitors associated with
|
|
@var{display}. @xref{Multiple Terminals}.
|
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@end defun
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|
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@defun display-mm-height &optional display
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|
This function returns the height of the screen in millimeters,
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|
or @code{nil} if Emacs cannot get that information.
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|
|
|
For graphical terminals, note that on multi-monitor setups this
|
|
refers to the height for all physical monitors associated with
|
|
@var{display}. @xref{Multiple Terminals}.
|
|
@end defun
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|
|
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@defun display-mm-width &optional display
|
|
This function returns the width of the screen in millimeters,
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|
or @code{nil} if Emacs cannot get that information.
|
|
|
|
For graphical terminals, note that on multi-monitor setups this
|
|
refers to the width for all physical monitors associated with
|
|
@var{display}. @xref{Multiple Terminals}.
|
|
@end defun
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|
|
|
@defopt display-mm-dimensions-alist
|
|
This variable allows the user to specify the dimensions of graphical
|
|
displays returned by @code{display-mm-height} and
|
|
@code{display-mm-width} in case the system provides incorrect values.
|
|
@end defopt
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|
|
|
@cindex backing store
|
|
@defun display-backing-store &optional display
|
|
This function returns the backing store capability of the display.
|
|
Backing store means recording the pixels of windows (and parts of
|
|
windows) that are not exposed, so that when exposed they can be
|
|
displayed very quickly.
|
|
|
|
Values can be the symbols @code{always}, @code{when-mapped}, or
|
|
@code{not-useful}. The function can also return @code{nil}
|
|
when the question is inapplicable to a certain kind of display.
|
|
@end defun
|
|
|
|
@cindex SaveUnder feature
|
|
@defun display-save-under &optional display
|
|
This function returns non-@code{nil} if the display supports the
|
|
SaveUnder feature. That feature is used by pop-up windows
|
|
to save the pixels they obscure, so that they can pop down
|
|
quickly.
|
|
@end defun
|
|
|
|
@defun display-planes &optional display
|
|
This function returns the number of planes the display supports.
|
|
This is typically the number of bits per pixel.
|
|
For a tty display, it is log to base two of the number of colors supported.
|
|
@end defun
|
|
|
|
@defun display-visual-class &optional display
|
|
This function returns the visual class for the screen. The value is
|
|
one of the symbols @code{static-gray} (a limited, unchangeable number
|
|
of grays), @code{gray-scale} (a full range of grays),
|
|
@code{static-color} (a limited, unchangeable number of colors),
|
|
@code{pseudo-color} (a limited number of colors), @code{true-color} (a
|
|
full range of colors), and @code{direct-color} (a full range of
|
|
colors).
|
|
@end defun
|
|
|
|
@defun display-color-cells &optional display
|
|
This function returns the number of color cells the screen supports.
|
|
@end defun
|
|
|
|
These functions obtain additional information about the window
|
|
system in use where Emacs shows the specified @var{display}. (Their
|
|
names begin with @code{x-} for historical reasons.)
|
|
|
|
@defun x-server-version &optional display
|
|
This function returns the list of version numbers of the GUI window
|
|
system running on @var{display}, such as the X server on GNU and Unix
|
|
systems. The value is a list of three integers: the major and minor
|
|
version numbers of the protocol, and the distributor-specific release
|
|
number of the window system software itself. On GNU and Unix systems,
|
|
these are normally the version of the X protocol and the
|
|
distributor-specific release number of the X server software. On
|
|
MS-Windows, this is the version of the Windows OS.
|
|
@end defun
|
|
|
|
@defun x-server-vendor &optional display
|
|
This function returns the vendor that provided the window system
|
|
software (as a string). On GNU and Unix systems this really means
|
|
whoever distributes the X server. On MS-Windows this is the vendor ID
|
|
string of the Windows OS (Microsoft).
|
|
|
|
When the developers of X labeled software distributors as
|
|
``vendors'', they showed their false assumption that no system could
|
|
ever be developed and distributed noncommercially.
|
|
@end defun
|
|
|
|
@ignore
|
|
@defvar x-no-window-manager
|
|
This variable's value is @code{t} if no X window manager is in use.
|
|
@end defvar
|
|
@end ignore
|