1
0
mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-12-29 11:02:01 +00:00
emacs/lisp/play/5x5.el
2005-08-01 15:47:19 +00:00

526 lines
16 KiB
EmacsLisp

;;; 5x5.el --- simple little puzzle game
;; Copyright (C) 1999, 2000, 2002, 2003, 2004,
;; 2005 Free Software Foundation, Inc.
;; Author: Dave Pearson <davep@davep.org>
;; Maintainer: Dave Pearson <davep@davep.org>
;; Created: 1998-10-03
;; Keywords: games puzzles
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
;; Boston, MA 02110-1301, USA.
;;; Commentary:
;; The aim of 5x5 is to fill in all the squares. If you need any more of an
;; explanation you probably shouldn't play the game.
;;; TODO:
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
;; o Look into tarting up the display with colour. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks:
;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
;; emacs mode.
;;
;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
;; solver.
;;; Code:
;; Things we need.
(eval-when-compile
(require 'cl))
;; If customize isn't available just use defvar instead.
(eval-and-compile
(unless (fboundp 'defgroup)
(defmacro defgroup (&rest rest) nil)
(defmacro defcustom (symbol init docstring &rest rest)
`(defvar ,symbol ,init ,docstring))))
;; Customize options.
(defgroup 5x5 nil
"5x5 - Silly little puzzle game."
:group 'games
:prefix "5x5-")
(defcustom 5x5-grid-size 5
"*Size of the playing area."
:type 'integer
:group '5x5)
(defcustom 5x5-x-scale 4
"*X scaling factor for drawing the grid."
:type 'integer
:group '5x5)
(defcustom 5x5-y-scale 3
"*Y scaling factor for drawing the grid."
:type 'integer
:group '5x5)
(defcustom 5x5-animate-delay .01
"*Delay in seconds when animating a solution crack."
:type 'number
:group '5x5)
(defcustom 5x5-hassle-me t
"*Should 5x5 ask you when you want to do a destructive operation?"
:type 'boolean
:group '5x5)
(defcustom 5x5-mode-hook nil
"*Hook run on starting 5x5."
:type 'hook
:group '5x5)
;; Non-customize variables.
(defvar 5x5-grid nil
"5x5 grid contents.")
(defvar 5x5-x-pos 2
"X position of cursor.")
(defvar 5x5-y-pos 2
"Y position of cursor.")
(defvar 5x5-moves 0
"Moves made.")
(defvar 5x5-cracking nil
"Are we in cracking mode?")
(defvar 5x5-buffer-name "*5x5*"
"Name of the 5x5 play buffer.")
(defvar 5x5-mode-map nil
"Local keymap for the 5x5 game.")
;; Keymap.
(unless 5x5-mode-map
(let ((map (make-sparse-keymap)))
(suppress-keymap map t)
(define-key map "?" #'describe-mode)
(define-key map "\r" #'5x5-flip-current)
(define-key map " " #'5x5-flip-current)
(define-key map [up] #'5x5-up)
(define-key map [down] #'5x5-down)
(define-key map [left] #'5x5-left)
(define-key map [tab] #'5x5-right)
(define-key map [right] #'5x5-right)
(define-key map [(control a)] #'5x5-bol)
(define-key map [(control e)] #'5x5-eol)
(define-key map [(control p)] #'5x5-up)
(define-key map [(control n)] #'5x5-down)
(define-key map [(control b)] #'5x5-left)
(define-key map [(control f)] #'5x5-right)
(define-key map [home] #'5x5-bol)
(define-key map [end] #'5x5-eol)
(define-key map [prior] #'5x5-first)
(define-key map [next] #'5x5-last)
(define-key map "r" #'5x5-randomize)
(define-key map [(control c) (control r)] #'5x5-crack-randomly)
(define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
(define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
(define-key map "n" #'5x5-new-game)
(define-key map "q" #'5x5-quit-game)
(setq 5x5-mode-map map)))
;; Menu definition.
(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
'("5x5"
["New game" 5x5-new-game t]
["Random game" 5x5-randomize t]
["Quit game" 5x5-quit-game t]
"---"
["Crack randomly" 5x5-crack-randomly t]
["Crack mutating current" 5x5-crack-mutating-current t]
["Crack mutating best" 5x5-crack-mutating-best t]
["Crack with xor mutate" 5x5-crack-xor-mutate t]))
;; Gameplay functions.
(put '5x5-mode 'mode-class 'special)
(defun 5x5-mode ()
"A mode for playing `5x5'
The key bindings for 5x5-mode are:
\\{5x5-mode-map}"
(kill-all-local-variables)
(use-local-map 5x5-mode-map)
(setq major-mode '5x5-mode
mode-name "5x5")
(run-mode-hooks '5x5-mode-hook)
(setq buffer-read-only t
truncate-lines t)
(buffer-disable-undo))
;;;###autoload
(defun 5x5 (&optional size)
"Play 5x5.
The object of 5x5 is very simple, by moving around the grid and flipping
squares you must fill the grid.
5x5 keyboard bindings are:
\\<5x5-mode-map>
Flip \\[5x5-flip-current]
Move up \\[5x5-up]
Move down \\[5x5-down]
Move left \\[5x5-left]
Move right \\[5x5-right]
Start new game \\[5x5-new-game]
New game with random grid \\[5x5-randomize]
Random cracker \\[5x5-crack-randomly]
Mutate current cracker \\[5x5-crack-mutating-current]
Mutate best cracker \\[5x5-crack-mutating-best]
Mutate xor cracker \\[5x5-crack-xor-mutate]
Quit current game \\[5x5-quit-game]"
(interactive "P")
(setq 5x5-cracking nil)
(when size
(setq 5x5-grid-size size))
(switch-to-buffer 5x5-buffer-name)
(if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
(5x5-new-game))
(5x5-draw-grid (list 5x5-grid))
(5x5-position-cursor)
(5x5-mode))
(defun 5x5-new-game ()
"Start a new game of `5x5'."
(interactive)
(when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
(setq 5x5-x-pos (/ 5x5-grid-size 2)
5x5-y-pos (/ 5x5-grid-size 2)
5x5-moves 0
5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
(5x5-draw-grid (list 5x5-grid))
(5x5-position-cursor)))
(defun 5x5-quit-game ()
"Quit the current game of `5x5'."
(interactive)
(kill-buffer 5x5-buffer-name))
(defun 5x5-make-new-grid ()
"Create and return a new `5x5' grid structure."
(let ((grid (make-vector 5x5-grid-size nil)))
(loop for y from 0 to (1- 5x5-grid-size) do
(aset grid y (make-vector 5x5-grid-size nil)))
grid))
(defun 5x5-cell (grid y x)
"Return the value of the cell in GRID at location X,Y."
(aref (aref grid y) x))
(defun 5x5-set-cell (grid y x value)
"Set the value of cell X,Y in GRID to VALUE."
(aset (aref grid y) x value))
(defun 5x5-flip-cell (grid y x)
"Flip the value of cell X,Y in GRID."
(5x5-set-cell grid y x (not (5x5-cell grid y x))))
(defun 5x5-copy-grid (grid)
"Make a new copy of GRID."
(let ((copy (5x5-make-new-grid)))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
(5x5-set-cell copy y x (5x5-cell grid y x))))
copy))
(defun 5x5-make-move (grid row col)
"Make a move on GRID at row ROW and column COL."
(5x5-flip-cell grid row col)
(if (> row 0)
(5x5-flip-cell grid (1- row) col))
(if (< row (- 5x5-grid-size 1))
(5x5-flip-cell grid (1+ row) col))
(if (> col 0)
(5x5-flip-cell grid row (1- col)))
(if (< col (- 5x5-grid-size 1))
(5x5-flip-cell grid row (1+ col)))
grid)
(defun 5x5-row-value (row)
"Get the \"on-value\" for grid row ROW."
(loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
(defun 5x5-grid-value (grid)
"Get the \"on-value\" for grid GRID."
(loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
(defun 5x5-draw-grid-end ()
"Draw the top/bottom of the grid"
(insert "+")
(loop for x from 0 to (1- 5x5-grid-size) do
(insert "-" (make-string 5x5-x-scale ?-)))
(insert "-+ "))
(defun 5x5-draw-grid (grids)
"Draw the grids GRIDS into the current buffer."
(let ((buffer-read-only nil))
(erase-buffer)
(loop for grid in grids do (5x5-draw-grid-end))
(insert "\n")
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for lines from 0 to (1- 5x5-y-scale) do
(loop for grid in grids do
(loop for x from 0 to (1- 5x5-grid-size) do
(insert (if (zerop x) "| " " ")
(make-string 5x5-x-scale
(if (5x5-cell grid y x) ?# ?.))))
(insert " | "))
(insert "\n")))
(loop for grid in grids do (5x5-draw-grid-end))
(insert "\n")
(insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
(defun 5x5-position-cursor ()
"Position the cursor on the grid."
(goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
(goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
(defun 5x5-made-move ()
"Keep track of how many moves have been made."
(incf 5x5-moves))
(defun 5x5-make-random-grid ()
"Make a random grid."
(let ((grid (5x5-make-new-grid)))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
(if (zerop (random 2))
(5x5-flip-cell grid y x))))
grid))
;; Cracker functions.
;;;###autoload
(defun 5x5-crack-randomly ()
"Attempt to crack 5x5 using random solutions."
(interactive)
(5x5-crack #'5x5-make-random-solution))
;;;###autoload
(defun 5x5-crack-mutating-current ()
"Attempt to crack 5x5 by mutating the current solution."
(interactive)
(5x5-crack #'5x5-make-mutate-current))
;;;###autoload
(defun 5x5-crack-mutating-best ()
"Attempt to crack 5x5 by mutating the best solution."
(interactive)
(5x5-crack #'5x5-make-mutate-best))
;;;###autoload
(defun 5x5-crack-xor-mutate ()
"Attempt to crack 5x5 by xor the current and best solution.
Mutate the result."
(interactive)
(5x5-crack #'5x5-make-xor-with-mutation))
;;;###autoload
(defun 5x5-crack (breeder)
"Attempt to find a solution for 5x5.
5x5-crack takes the argument BREEDER which should be a function that takes
two parameters, the first will be a grid vector array that is the current
solution and the second will be the best solution so far. The function
should return a grid vector array that is the new solution."
(interactive "aBreeder function: ")
(5x5)
(setq 5x5-cracking t)
(let* ((best-solution (5x5-make-random-grid))
(current-solution best-solution)
(best-result (5x5-make-new-grid))
(current-result (5x5-make-new-grid))
(target (* 5x5-grid-size 5x5-grid-size)))
(while (and (< (5x5-grid-value best-result) target)
(not (input-pending-p)))
(setq current-result (5x5-play-solution current-solution best-solution))
(if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
(setq best-solution current-solution
best-result current-result))
(setq current-solution (funcall breeder
(5x5-copy-grid current-solution)
(5x5-copy-grid best-solution)))))
(setq 5x5-cracking nil))
(defun 5x5-make-random-solution (&rest ignore)
"Make a random solution."
(5x5-make-random-grid))
(defun 5x5-make-mutate-current (current best)
"Mutate the current solution."
(5x5-mutate-solution current))
(defun 5x5-make-mutate-best (current best)
"Mutate the best solution."
(5x5-mutate-solution best))
(defun 5x5-make-xor-with-mutation (current best)
"xor current and best solution then mutate the result."
(let ((xored (5x5-make-new-grid)))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
(5x5-set-cell xored y x
(5x5-xor (5x5-cell current y x)
(5x5-cell best y x)))))
(5x5-mutate-solution xored)))
(defun 5x5-mutate-solution (solution)
"Randomly flip bits in the solution."
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
(if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
(/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
(5x5-flip-cell solution y x))))
solution)
(defun 5x5-play-solution (solution best)
"Play a solution on an empty grid. This destroys the current game in
progress because it is an animated attempt."
(5x5-new-game)
(let ((inhibit-quit t))
(loop for y from 0 to (1- 5x5-grid-size) do
(loop for x from 0 to (1- 5x5-grid-size) do
(setq 5x5-y-pos y
5x5-x-pos x)
(if (5x5-cell solution y x)
(5x5-flip-current))
(5x5-draw-grid (list 5x5-grid solution best))
(5x5-position-cursor)
(sit-for 5x5-animate-delay))))
5x5-grid)
;; Keyboard response functions.
(defun 5x5-flip-current ()
"Make a move on the current cursor location."
(interactive)
(setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
(5x5-made-move)
(unless 5x5-cracking
(5x5-draw-grid (list 5x5-grid)))
(5x5-position-cursor)
(when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
(beep)
(message "You win!")))
(defun 5x5-up ()
"Move up."
(interactive)
(unless (zerop 5x5-y-pos)
(decf 5x5-y-pos)
(5x5-position-cursor)))
(defun 5x5-down ()
"Move down."
(interactive)
(unless (= 5x5-y-pos (1- 5x5-grid-size))
(incf 5x5-y-pos)
(5x5-position-cursor)))
(defun 5x5-left ()
"Move left."
(interactive)
(unless (zerop 5x5-x-pos)
(decf 5x5-x-pos)
(5x5-position-cursor)))
(defun 5x5-right ()
"Move right."
(interactive)
(unless (= 5x5-x-pos (1- 5x5-grid-size))
(incf 5x5-x-pos)
(5x5-position-cursor)))
(defun 5x5-bol ()
"Move to beginning of line."
(interactive)
(setq 5x5-x-pos 0)
(5x5-position-cursor))
(defun 5x5-eol ()
"Move to end of line."
(interactive)
(setq 5x5-x-pos (1- 5x5-grid-size))
(5x5-position-cursor))
(defun 5x5-first ()
"Move to the first cell."
(interactive)
(setq 5x5-x-pos 0
5x5-y-pos 0)
(5x5-position-cursor))
(defun 5x5-last ()
"Move to the last cell."
(interactive)
(setq 5x5-x-pos (1- 5x5-grid-size)
5x5-y-pos (1- 5x5-grid-size))
(5x5-position-cursor))
(defun 5x5-randomize ()
"Randomize the grid."
(interactive)
(when (5x5-y-or-n-p "Start a new game with a random grid? ")
(setq 5x5-x-pos (/ 5x5-grid-size 2)
5x5-y-pos (/ 5x5-grid-size 2)
5x5-moves 0
5x5-grid (5x5-make-random-grid))
(unless 5x5-cracking
(5x5-draw-grid (list 5x5-grid)))
(5x5-position-cursor)))
;; Support functions
(defun 5x5-xor (x y)
"Boolean exclusive-or of X and Y."
(and (or x y) (not (and x y))))
(defun 5x5-y-or-n-p (prompt)
"5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
(if 5x5-hassle-me
(y-or-n-p prompt)
t))
(provide '5x5)
;;; arch-tag: ec4dabd5-572d-41ea-b48c-ec5ce0d68fa9
;;; 5x5.el ends here