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1364 lines
52 KiB
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1364 lines
52 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/frames
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@node Frames, Positions, Windows, Top
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@chapter Frames
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@cindex frame
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A @dfn{frame} is a rectangle on the screen that contains one or more
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Emacs windows. A frame initially contains a single main window (plus
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perhaps a minibuffer window), which you can subdivide vertically or
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horizontally into smaller windows.
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@cindex terminal frame
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@cindex X window frame
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When Emacs runs on a text-only terminal, it starts with one
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@dfn{terminal frame}. If you create additional ones, Emacs displays
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one and only one at any given time---on the terminal screen, of course.
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When Emacs communicates directly with an X server, it does not have a
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terminal frame; instead, it starts with a single @dfn{X window frame}.
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It can display multiple X window frames at the same time, each in its
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own X window.
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@defun framep object
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This predicate returns @code{t} if @var{object} is a frame, and
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@code{nil} otherwise.
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@end defun
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@menu
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* Creating Frames:: Creating additional frames.
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* Multiple Displays:: Creating frames on other X displays.
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* Frame Parameters:: Controlling frame size, position, font, etc.
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* Frame Titles:: Automatic updating of frame titles.
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* Deleting Frames:: Frames last until explicitly deleted.
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* Finding All Frames:: How to examine all existing frames.
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* Frames and Windows:: A frame contains windows;
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display of text always works through windows.
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* Minibuffers and Frames:: How a frame finds the minibuffer to use.
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* Input Focus:: Specifying the selected frame.
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* Visibility of Frames:: Frames may be visible or invisible, or icons.
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* Raising and Lowering:: Raising a frame makes it hide other X windows;
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lowering it makes the others hide them.
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* Frame Configurations:: Saving the state of all frames.
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* Mouse Tracking:: Getting events that say when the mouse moves.
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* Mouse Position:: Asking where the mouse is, or moving it.
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* Pop-Up Menus:: Displaying a menu for the user to select from.
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* Dialog Boxes:: Displaying a box to ask yes or no.
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* Pointer Shapes:: Specifying the shape of the mouse pointer.
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* X Selections:: Transferring text to and from other X clients.
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* Color Names:: Getting the definitions of color names.
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* Resources:: Getting resource values from the server.
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* Server Data:: Getting info about the X server.
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@end menu
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@xref{Display}, for related information.
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@node Creating Frames
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@section Creating Frames
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To create a new frame, call the function @code{make-frame}.
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@defun make-frame &optional alist
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This function creates a new frame. If you are using X, it makes
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an X window frame; otherwise, it makes a terminal frame.
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The argument is an alist specifying frame parameters. Any parameters
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not mentioned in @var{alist} default according to the value of the
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variable @code{default-frame-alist}; parameters not specified even there
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default from the standard X defaults file and X resources.
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The set of possible parameters depends in principle on what kind of
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window system Emacs uses to display its frames. @xref{X Frame
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Parameters}, for documentation of individual parameters you can specify.
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@end defun
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@defvar before-make-frame-hook
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A normal hook run by @code{make-frame} before it actually creates the
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frame.
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@end defvar
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@defvar after-make-frame-hook
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A normal hook run by @code{make-frame} after it creates the frame.
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@end defvar
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@node Multiple Displays
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@section Multiple Displays
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@cindex multiple displays
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@cindex multiple X terminals
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@cindex displays, multiple
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A single Emacs can talk to more than one X Windows display.
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Initially, Emacs uses just one display---the one chosen with the
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@code{DISPLAY} environment variable or with the @samp{--display} option
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(@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
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another display, use the command @code{make-frame-on-display} or specify
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the @code{display} frame parameter when you create the frame.
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Emacs treats each X server as a separate terminal, giving each one its
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own selected frame and its own minibuffer windows. A few Lisp variables
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have values local to the current terminal (that is, the terminal
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corresponding to the currently selected frame): these are
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@code{default-minibuffer-frame}, @code{defining-kbd-macro},
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@code{last-kbd-macro}, and @code{system-key-alist}. These variables are
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always terminal-local and can never be buffer-local.
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A single X server can handle more than one screen. A display name
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@samp{@var{host}.@var{server}.@var{screen}} has three parts; the last
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part specifies the screen number for a given server. When you use two
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screens belonging to one server, Emacs knows by the similarity in their
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names that they share a single keyboard, and it treats them as a single
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terminal.
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@deffn Command make-frame-on-display display &optional parameters
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This creates a new frame on display @var{display}, taking the other
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frame parameters from @var{parameters}. Aside from the @var{display}
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argument, it is like @code{make-frame} (@pxref{Creating Frames}).
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@end deffn
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@defun x-display-list
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This returns a list that indicates which X displays Emacs has a
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connection to. The elements of the list are strings, and each one is
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a display name.
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@end defun
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@defun x-open-connection display &optional xrm-string
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This function opens a connection to the X display @var{display}. It
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does not create a frame on that display, but it permits you to check
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that communication can be established with that display.
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The optional argument @var{resource-string}, if not @code{nil}, is a
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string of resource names and values, in the same format used in the
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@file{.Xresources} file. The values you specify override the resource
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values recorded in the X server itself; they apply to all Emacs frames
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created on this display. Here's an example of what this string might
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look like:
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@example
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"*BorderWidth: 3\n*InternalBorder: 2\n"
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@end example
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@xref{Resources}.
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@end defun
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@defun x-close-connection display
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This function closes the connection to display @var{display}. Before
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you can do this, you must first delete all the frames that were open on
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that display (@pxref{Deleting Frames}).
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@end defun
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@node Frame Parameters
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@section Frame Parameters
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A frame has many parameters that control its appearance and behavior.
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Just what parameters a frame has depends on what display mechanism it
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uses.
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Frame parameters exist for the sake of window systems. A terminal frame
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has a few parameters, mostly for compatibility's sake; only the height,
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width and @code{buffer-predicate} parameters really do something.
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@menu
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* Parameter Access:: How to change a frame's parameters.
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* Initial Parameters:: Specifying frame parameters when you make a frame.
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* X Frame Parameters:: List of frame parameters.
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* Size and Position:: Changing the size and position of a frame.
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@end menu
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@node Parameter Access
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@subsection Access to Frame Parameters
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These functions let you read and change the parameter values of a
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frame.
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@defun frame-parameters frame
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The function @code{frame-parameters} returns an alist listing all the
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parameters of @var{frame} and their values.
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@end defun
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@defun modify-frame-parameters frame alist
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This function alters the parameters of frame @var{frame} based on the
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elements of @var{alist}. Each element of @var{alist} has the form
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@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
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parameter. If you don't mention a parameter in @var{alist}, its value
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doesn't change.
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@end defun
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@node Initial Parameters
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@subsection Initial Frame Parameters
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You can specify the parameters for the initial startup frame
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by setting @code{initial-frame-alist} in your @file{.emacs} file.
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@defvar initial-frame-alist
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This variable's value is an alist of parameter values used when creating
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the initial X window frame. You can set this variable to specify the
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appearance of the initial frame without altering subsequent frames.
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Each element has the form:
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@example
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(@var{parameter} . @var{value})
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@end example
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Emacs creates the initial frame before it reads your @file{~/.emacs}
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file. After reading that file, Emacs checks @code{initial-frame-alist},
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and applies the parameter settings in the altered value to the already
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created initial frame.
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If these settings affect the frame geometry and appearance, you'll see
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the frame appear with the wrong ones and then change to the specified
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ones. If that bothers you, you can specify the same geometry and
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appearance with X resources; those do take affect before the frame is
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created. @xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
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X resource settings typically apply to all frames. If you want to
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specify some X resources solely for the sake of the initial frame, and
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you don't want them to apply to subsequent frames, here's how to achieve
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this. Specify parameters in @code{default-frame-alist} to override the
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X resources for subsequent frames; then, to prevent these from affecting
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the initial frame, specify the same parameters in
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@code{initial-frame-alist} with values that match the X resources.
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@end defvar
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If these parameters specify a separate minibuffer-only frame with
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@code{(minibuffer . nil)}, and you have not created one, Emacs creates
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one for you.
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@defvar minibuffer-frame-alist
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This variable's value is an alist of parameter values used when creating
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an initial minibuffer-only frame---if such a frame is needed, according
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to the parameters for the main initial frame.
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@end defvar
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@defvar default-frame-alist
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This is an alist specifying default values of frame parameters for all
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Emacs frames---the first frame, and subsequent frames. In many cases,
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you can get the same results by means of X resources.
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@end defvar
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See also @code{special-display-frame-alist}, in @ref{Choosing Window}.
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If you use options that specify window appearance when you invoke Emacs,
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they take effect by adding elements to @code{default-frame-alist}. One
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exception is @samp{-geometry}, which adds the specified position to
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@code{initial-frame-alist} instead. @xref{Command Arguments,,, emacs,
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The GNU Emacs Manual}.
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@node X Frame Parameters
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@subsection X Window Frame Parameters
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Just what parameters a frame has depends on what display mechanism it
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uses. Here is a table of the parameters of an X window frame; of these,
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@code{name}, @code{height}, @code{width}, and @code{buffer-predicate}
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provide meaningful information in non-X frames.
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@table @code
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@item name
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The name of the frame. Most window managers display the frame's name in
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the frame's border, at the top of the frame. If you don't specify a
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name, and you have more than one frame, Emacs sets the frame name based
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on the buffer displayed in the frame's selected window.
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If you specify the frame name explicitly when you create the frame, the
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name is also used (instead of the name of the Emacs executable) when
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looking up X resources for the frame.
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@item display
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The display on which to open this frame. It should be a string of the
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form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
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@code{DISPLAY} environment variable.
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@item left
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The screen position of the left edge, in pixels, with respect to the
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left edge of the screen. The value may be a positive number @var{pos},
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or a list of the form @code{(+ @var{pos})} which permits specifying a
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negative @var{pos} value.
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A negative number @minus{}@var{pos}, or a list of the form @code{(-
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@var{pos})}, actually specifies the position of the right edge of the
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window with respect to the right edge of the screen. A positive value
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of @var{pos} counts toward the left. If the parameter is a negative
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integer @minus{}@var{pos} then @var{pos} is positive!
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Some window managers ignore program-specified positions. If you want to
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be sure the position you specify is not ignored, specify a
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non-@code{nil} value for the @code{user-position} parameter as well.
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@item top
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The screen position of the top edge, in pixels, with respect to the
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top edge of the screen. The value may be a positive number @var{pos},
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or a list of the form @code{(+ @var{pos})} which permits specifying a
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negative @var{pos} value.
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A negative number @minus{}@var{pos}, or a list of the form @code{(-
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@var{pos})}, actually specifies the position of the bottom edge of the
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window with respect to the bottom edge of the screen. A positive value
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of @var{pos} counts toward the top. If the parameter is a negative
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integer @minus{}@var{pos} then @var{pos} is positive!
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Some window managers ignore program-specified positions. If you want to
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be sure the position you specify is not ignored, specify a
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non-@code{nil} value for the @code{user-position} parameter as well.
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@item icon-left
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The screen position of the left edge @emph{of the frame's icon}, in
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pixels, counting from the left edge of the screen. This takes effect if
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and when the frame is iconified.
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@item icon-top
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The screen position of the top edge @emph{of the frame's icon}, in
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pixels, counting from the top edge of the screen. This takes effect if
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and when the frame is iconified.
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@item user-position
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When you create a frame and specify its screen position with the
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@code{left} and @code{top} parameters, use this parameter to say whether
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the specified position was user-specified (explicitly requested in some
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way by a human user) or merely program-specified (chosen by a program).
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A non-@code{nil} value says the position was user-specified.
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Window managers generally heed user-specified positions, and some heed
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program-specified positions too. But many ignore program-specified
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positions, placing the window in a default fashion or letting the user
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place it with the mouse. Some window managers, including @code{twm},
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let the user specify whether to obey program-specified positions or
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ignore them.
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When you call @code{make-frame}, you should specify a non-@code{nil}
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value for this parameter if the values of the @code{left} and @code{top}
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parameters represent the user's stated preference; otherwise, use
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@code{nil}.
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@item height
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The height of the frame contents, in characters. (To get the height in
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pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
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@item width
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The width of the frame contents, in characters. (To get the height in
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pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
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@item window-id
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The number of the X window for the frame.
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@item minibuffer
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Whether this frame has its own minibuffer. The value @code{t} means
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yes, @code{nil} means no, @code{only} means this frame is just a
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minibuffer. If the value is a minibuffer window (in some other frame),
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the new frame uses that minibuffer.
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@item buffer-predicate
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The buffer-predicate function for this frame. The function
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@code{other-buffer} uses this predicate (from the selected frame) to
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decide which buffers it should consider, if the predicate is not
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@code{nil}. It calls the predicate with one arg, a buffer, once for
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each buffer; if the predicate returns a non-@code{nil} value, it
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considers that buffer.
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@item font
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The name of the font for displaying text in the frame. This is a
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string.
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@item auto-raise
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Whether selecting the frame raises it (non-@code{nil} means yes).
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@item auto-lower
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Whether deselecting the frame lowers it (non-@code{nil} means yes).
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@item vertical-scroll-bars
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Whether the frame has scroll bars for vertical scrolling
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(non-@code{nil} means yes).
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@item horizontal-scroll-bars
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Whether the frame has scroll bars for horizontal scrolling
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(non-@code{nil} means yes). (Horizontal scroll bars are not currently
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implemented.)
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@item scroll-bar-width
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The width of the vertical scroll bar, in pixels.
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@item icon-type
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The type of icon to use for this frame when it is iconified. If the
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value is a string, that specifies a file containing a bitmap to use.
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Any other non-@code{nil} value specifies the default bitmap icon (a
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picture of a gnu); @code{nil} specifies a text icon.
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@item icon-name
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The name to use in the icon for this frame, when and if the icon
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appears. If this is @code{nil}, the frame's title is used.
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@item foreground-color
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The color to use for the image of a character. This is a string; the X
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server defines the meaningful color names.
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@item background-color
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The color to use for the background of characters.
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@item mouse-color
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The color for the mouse pointer.
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@item cursor-color
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The color for the cursor that shows point.
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@item border-color
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The color for the border of the frame.
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@item cursor-type
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The way to display the cursor. The legitimate values are @code{bar},
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@code{box}, and @code{(bar . @var{width})}. The symbol @code{box}
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specifies an ordinary black box overlaying the character after point;
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that is the default. The symbol @code{bar} specifies a vertical bar
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between characters as the cursor. @code{(bar . @var{width})} specifies
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a bar @var{width} pixels wide.
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@item border-width
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The width in pixels of the window border.
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@item internal-border-width
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The distance in pixels between text and border.
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@item unsplittable
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If non-@code{nil}, this frame's window is never split automatically.
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@item visibility
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The state of visibility of the frame. There are three possibilities:
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@code{nil} for invisible, @code{t} for visible, and @code{icon} for
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iconified. @xref{Visibility of Frames}.
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@item menu-bar-lines
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The number of lines to allocate at the top of the frame for a menu bar.
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The default is 1. @xref{Menu Bar}. (In Emacs versions that use the X
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toolkit, there is only one menu bar line; all that matters about the
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number you specify is whether it is greater than zero.)
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@item parent-id
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@c ??? Not yet working.
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The X window number of the window that should be the parent of this one.
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Specifying this lets you create an Emacs window inside some other
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application's window. (It is not certain this will be implemented; try
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it and see if it works.)
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@end table
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@node Size and Position
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@subsection Frame Size And Position
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You can read or change the size and position of a frame using the
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frame parameters @code{left}, @code{top}, @code{height}, and
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@code{width}. Whatever geometry parameters you don't specify are chosen
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by the window manager in its usual fashion.
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Here are some special features for working with sizes and positions:
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@defun set-frame-position frame left top
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This function sets the position of the top left corner of @var{frame} to
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@var{left} and @var{top}. These arguments are measured in pixels, and
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count from the top left corner of the screen. Negative parameter values
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count up or rightward from the top left corner of the screen.
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@end defun
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@defun frame-height &optional frame
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@defunx frame-width &optional frame
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These functions return the height and width of @var{frame}, measured in
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characters. If you don't supply @var{frame}, they use the selected
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frame.
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@end defun
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@defun frame-pixel-height &optional frame
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@defunx frame-pixel-width &optional frame
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These functions return the height and width of @var{frame}, measured in
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pixels. If you don't supply @var{frame}, they use the selected frame.
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@end defun
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|
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@defun frame-char-height &optional frame
|
|
@defunx frame-char-width &optional frame
|
|
These functions return the height and width of a character in
|
|
@var{frame}, measured in pixels. The values depend on the choice of
|
|
font. If you don't supply @var{frame}, these functions use the selected
|
|
frame.
|
|
@end defun
|
|
|
|
@defun set-frame-size frame cols rows
|
|
This function sets the size of @var{frame}, measured in characters;
|
|
@var{cols} and @var{rows} specify the new width and height.
|
|
|
|
To set the size based on values measured in pixels, use
|
|
@code{frame-char-height} and @code{frame-char-width} to convert
|
|
them to units of characters.
|
|
@end defun
|
|
|
|
The old-fashioned functions @code{set-screen-height} and
|
|
@code{set-screen-width}, which were used to specify the height and width
|
|
of the screen in Emacs versions that did not support multiple frames,
|
|
are still usable. They apply to the selected frame. @xref{Screen
|
|
Size}.
|
|
|
|
@defun x-parse-geometry geom
|
|
@cindex geometry specification
|
|
The function @code{x-parse-geometry} converts a standard X windows
|
|
geometry string to an alist that you can use as part of the argument to
|
|
@code{make-frame}.
|
|
|
|
The alist describes which parameters were specified in @var{geom}, and
|
|
gives the values specified for them. Each element looks like
|
|
@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
|
|
values are @code{left}, @code{top}, @code{width}, and @code{height}.
|
|
|
|
For the size parameters, the value must be an integer. The position
|
|
parameter names @code{left} and @code{top} are not totally accurate,
|
|
because some values indicate the position of the right or bottom edges
|
|
instead. These are the @var{value} possibilities for the position
|
|
parameters:
|
|
|
|
@table @asis
|
|
@item an integer
|
|
A positive integer relates the left edge or top edge of the window to
|
|
the left or top edge of the screen. A negative integer relates the
|
|
right or bottom edge of the window to the right or bottom edge of the
|
|
screen.
|
|
|
|
@item @code{(+ @var{position})}
|
|
This specifies the position of the left or top edge of the window
|
|
relative to the left or top edge of the screen. The integer
|
|
@var{position} may be positive or negative; a negative value specifies a
|
|
position outside the screen.
|
|
|
|
@item @code{(- @var{position})}
|
|
This specifies the position of the right or bottom edge of the window
|
|
relative to the right or bottom edge of the screen. The integer
|
|
@var{position} may be positive or negative; a negative value specifies a
|
|
position outside the screen.
|
|
@end table
|
|
|
|
Here is an example:
|
|
|
|
@example
|
|
(x-parse-geometry "35x70+0-0")
|
|
@result{} ((width . 35) (height . 70)
|
|
(left . 0) (top - 0))
|
|
@end example
|
|
@end defun
|
|
|
|
@ignore
|
|
New functions @code{set-frame-height} and @code{set-frame-width} set the
|
|
size of a specified frame. The frame is the first argument; the size is
|
|
the second.
|
|
@end ignore
|
|
|
|
@node Frame Titles
|
|
@section Frame Titles
|
|
|
|
Every frame has a title; most window managers display the frame title at
|
|
the top of the frame. You can specify an explicit title with the
|
|
@code{name} frame property. But normally you don't specify this
|
|
explicitly, and Emacs computes the title automatically.
|
|
|
|
Emacs computes the frame title based on a template stored in the
|
|
variable @code{frame-title-format}.
|
|
|
|
@defvar frame-title-format
|
|
This variable specifies how to compute a title for a frame
|
|
when you have not explicitly specified one.
|
|
|
|
The variable's value is actually a mode line construct, just like
|
|
@code{mode-line-format}. @xref{Mode Line Data}.
|
|
@end defvar
|
|
|
|
@defvar icon-title-format
|
|
This variable specifies how to compute the title for an iconified frame,
|
|
when you have not explicitly specified the frame title. This title
|
|
appears in the icon itself.
|
|
@end defvar
|
|
|
|
@defvar multiple-frames
|
|
This variable is set automatically by Emacs. Its value is @code{t} when
|
|
there are two or more frames (not counting minibuffer-only frames or
|
|
invisible frames). The default value of @code{frame-title-format} uses
|
|
@code{multiple-frames} so as to put the buffer name in the frame title
|
|
only when there is more than one frame.
|
|
@end defvar
|
|
|
|
@node Deleting Frames
|
|
@section Deleting Frames
|
|
@cindex deletion of frames
|
|
|
|
Frames remain potentially visible until you explicitly @dfn{delete}
|
|
them. A deleted frame cannot appear on the screen, but continues to
|
|
exist as a Lisp object until there are no references to it. There is no
|
|
way to cancel the deletion of a frame aside from restoring a saved frame
|
|
configuration (@pxref{Frame Configurations}); this is similar to the
|
|
way windows behave.
|
|
|
|
@deffn Command delete-frame &optional frame
|
|
This function deletes the frame @var{frame}. By default, @var{frame} is
|
|
the selected frame.
|
|
@end deffn
|
|
|
|
@defun frame-live-p frame
|
|
The function @code{frame-live-p} returns non-@code{nil} if the frame
|
|
@var{frame} has not been deleted.
|
|
@end defun
|
|
|
|
Some window managers provide a command to delete a window. These work
|
|
by sending a special message to the program that operates the window.
|
|
When Emacs gets one of these commands, it generates a
|
|
@code{delete-frame} event, whose normal definition is a command that
|
|
calls the function @code{delete-frame}. @xref{Misc Events}.
|
|
|
|
@node Finding All Frames
|
|
@section Finding All Frames
|
|
|
|
@defun frame-list
|
|
The function @code{frame-list} returns a list of all the frames that
|
|
have not been deleted. It is analogous to @code{buffer-list} for
|
|
buffers. The list that you get is newly created, so modifying the list
|
|
doesn't have any effect on the internals of Emacs.
|
|
@end defun
|
|
|
|
@defun visible-frame-list
|
|
This function returns a list of just the currently visible frames.
|
|
@xref{Visibility of Frames}. (Terminal frames always count as
|
|
``visible'', even though only the selected one is actually displayed.)
|
|
@end defun
|
|
|
|
@defun next-frame &optional frame minibuf
|
|
The function @code{next-frame} lets you cycle conveniently through all
|
|
the frames from an arbitrary starting point. It returns the ``next''
|
|
frame after @var{frame} in the cycle. If @var{frame} is omitted or
|
|
@code{nil}, it defaults to the selected frame.
|
|
|
|
The second argument, @var{minibuf}, says which frames to consider:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Exclude minibuffer-only frames.
|
|
@item @code{visible}
|
|
Consider all visible frames.
|
|
@item 0
|
|
Consider all visible or iconified frames.
|
|
@item a window
|
|
Consider only the frames using that particular window as their
|
|
minibuffer.
|
|
@item anything else
|
|
Consider all frames.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun previous-frame &optional frame minibuf
|
|
Like @code{next-frame}, but cycles through all frames in the opposite
|
|
direction.
|
|
@end defun
|
|
|
|
See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
|
|
Window Ordering}.
|
|
|
|
@node Frames and Windows
|
|
@section Frames and Windows
|
|
|
|
Each window is part of one and only one frame; you can get the frame
|
|
with @code{window-frame}.
|
|
|
|
@defun window-frame window
|
|
This function returns the frame that @var{window} is on.
|
|
@end defun
|
|
|
|
All the non-minibuffer windows in a frame are arranged in a cyclic
|
|
order. The order runs from the frame's top window, which is at the
|
|
upper left corner, down and to the right, until it reaches the window at
|
|
the lower right corner (always the minibuffer window, if the frame has
|
|
one), and then it moves back to the top.
|
|
|
|
@defun frame-top-window frame
|
|
This returns the topmost, leftmost window of frame @var{frame}.
|
|
@end defun
|
|
|
|
At any time, exactly one window on any frame is @dfn{selected within the
|
|
frame}. The significance of this designation is that selecting the
|
|
frame also selects this window. You can get the frame's current
|
|
selected window with @code{frame-selected-window}.
|
|
|
|
@defun frame-selected-window frame
|
|
This function returns the window on @var{frame} that is selected within
|
|
@var{frame}.
|
|
@end defun
|
|
|
|
Conversely, selecting a window for Emacs with @code{select-window} also
|
|
makes that window selected within its frame. @xref{Selecting Windows}.
|
|
|
|
Another function that (usually) returns one of the windows in a frame is
|
|
@code{minibuffer-window}. @xref{Minibuffer Misc}.
|
|
|
|
@node Minibuffers and Frames
|
|
@section Minibuffers and Frames
|
|
|
|
Normally, each frame has its own minibuffer window at the bottom, which
|
|
is used whenever that frame is selected. If the frame has a minibuffer,
|
|
you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
|
|
|
|
However, you can also create a frame with no minibuffer. Such a frame
|
|
must use the minibuffer window of some other frame. When you create the
|
|
frame, you can specify explicitly the minibuffer window to use (in some
|
|
other frame). If you don't, then the minibuffer is found in the frame
|
|
which is the value of the variable @code{default-minibuffer-frame}. Its
|
|
value should be a frame that does have a minibuffer.
|
|
|
|
If you use a minibuffer-only frame, you might want that frame to raise
|
|
when you enter the minibuffer. If so, set the variable
|
|
@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
|
|
|
|
@defvar default-minibuffer-frame
|
|
This variable specifies the frame to use for the minibuffer window, by
|
|
default. It is always local to the current terminal and cannot be
|
|
buffer-local. @xref{Multiple Displays}.
|
|
@end defvar
|
|
|
|
@node Input Focus
|
|
@section Input Focus
|
|
@cindex input focus
|
|
@cindex selected frame
|
|
|
|
At any time, one frame in Emacs is the @dfn{selected frame}. The selected
|
|
window always resides on the selected frame.
|
|
|
|
@defun selected-frame
|
|
This function returns the selected frame.
|
|
@end defun
|
|
|
|
The X server normally directs keyboard input to the X window that the
|
|
mouse is in. Some window managers use mouse clicks or keyboard events
|
|
to @dfn{shift the focus} to various X windows, overriding the normal
|
|
behavior of the server.
|
|
|
|
Lisp programs can switch frames ``temporarily'' by calling
|
|
the function @code{select-frame}. This does not override the window
|
|
manager; rather, it escapes from the window manager's control until
|
|
that control is somehow reasserted.
|
|
|
|
When using a text-only terminal, there is no window manager; therefore,
|
|
@code{switch-frame} is the only way to switch frames, and the effect
|
|
lasts until overridden by a subsequent call to @code{switch-frame}.
|
|
Only the selected terminal frame is actually displayed on the terminal.
|
|
Each terminal screen except for the initial one has a number, and the
|
|
number of the selected frame appears in the mode line after the word
|
|
@samp{Emacs} (@pxref{Mode Line Variables}).
|
|
|
|
@c ??? This is not yet implemented properly.
|
|
@defun select-frame frame
|
|
This function selects frame @var{frame}, temporarily disregarding the
|
|
focus of the X server if any. The selection of @var{frame} lasts until
|
|
the next time the user does something to select a different frame, or
|
|
until the next time this function is called.
|
|
@end defun
|
|
|
|
Emacs cooperates with the X server and the window managers by arranging
|
|
to select frames according to what the server and window manager ask
|
|
for. It does so by generating a special kind of input event, called a
|
|
@dfn{focus} event. The command loop handles a focus event by calling
|
|
@code{handle-switch-frame}. @xref{Focus Events}.
|
|
|
|
@deffn Command handle-switch-frame frame
|
|
This function handles a focus event by selecting frame @var{frame}.
|
|
|
|
Focus events normally do their job by invoking this command.
|
|
Don't call it for any other reason.
|
|
@end deffn
|
|
|
|
@defun redirect-frame-focus frame focus-frame
|
|
This function redirects focus from @var{frame} to @var{focus-frame}.
|
|
This means that @var{focus-frame} will receive subsequent keystrokes
|
|
intended for @var{frame}. After such an event, the value of
|
|
@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
|
|
events specifying @var{frame} will instead select @var{focus-frame}.
|
|
|
|
If @var{focus-frame} is @code{nil}, that cancels any existing
|
|
redirection for @var{frame}, which therefore once again receives its own
|
|
events.
|
|
|
|
One use of focus redirection is for frames that don't have minibuffers.
|
|
These frames use minibuffers on other frames. Activating a minibuffer
|
|
on another frame redirects focus to that frame. This puts the focus on
|
|
the minibuffer's frame, where it belongs, even though the mouse remains
|
|
in the frame that activated the minibuffer.
|
|
|
|
Selecting a frame can also change focus redirections. Selecting frame
|
|
@code{bar}, when @code{foo} had been selected, changes any redirections
|
|
pointing to @code{foo} so that they point to @code{bar} instead. This
|
|
allows focus redirection to work properly when the user switches from
|
|
one frame to another using @code{select-window}.
|
|
|
|
This means that a frame whose focus is redirected to itself is treated
|
|
differently from a frame whose focus is not redirected.
|
|
@code{select-frame} affects the former but not the latter.
|
|
|
|
The redirection lasts until @code{redirect-frame-focus} is called to
|
|
change it.
|
|
@end defun
|
|
|
|
@node Visibility of Frames
|
|
@section Visibility of Frames
|
|
@cindex visible frame
|
|
@cindex invisible frame
|
|
@cindex iconified frame
|
|
@cindex frame visibility
|
|
|
|
An X window frame may be @dfn{visible}, @dfn{invisible}, or
|
|
@dfn{iconified}. If it is visible, you can see its contents. If it is
|
|
iconified, the frame's contents do not appear on the screen, but an icon
|
|
does. If the frame is invisible, it doesn't show on the screen, not
|
|
even as an icon.
|
|
|
|
Visibility is meaningless for terminal frames, since only the selected
|
|
one is actually displayed in any case.
|
|
|
|
@deffn Command make-frame-visible &optional frame
|
|
This function makes frame @var{frame} visible. If you omit @var{frame},
|
|
it makes the selected frame visible.
|
|
@end deffn
|
|
|
|
@deffn Command make-frame-invisible &optional frame
|
|
This function makes frame @var{frame} invisible. If you omit
|
|
@var{frame}, it makes the selected frame invisible.
|
|
@end deffn
|
|
|
|
@deffn Command iconify-frame &optional frame
|
|
This function iconifies frame @var{frame}. If you omit @var{frame}, it
|
|
iconifies the selected frame.
|
|
@end deffn
|
|
|
|
@defun frame-visible-p frame
|
|
This returns the visibility status of frame @var{frame}. The value is
|
|
@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
|
|
@code{icon} if it is iconified.
|
|
@end defun
|
|
|
|
The visibility status of a frame is also available as a frame
|
|
parameter. You can read or change it as such. @xref{X Frame
|
|
Parameters}.
|
|
|
|
The user can iconify and deiconify frames with the window manager.
|
|
This happens below the level at which Emacs can exert any control, but
|
|
Emacs does provide events that you can use to keep track of such
|
|
changes. @xref{Misc Events}.
|
|
|
|
@node Raising and Lowering
|
|
@section Raising and Lowering Frames
|
|
|
|
The X Window System uses a desktop metaphor. Part of this metaphor is
|
|
the idea that windows are stacked in a notional third dimension
|
|
perpendicular to the screen surface, and thus ordered from ``highest''
|
|
to ``lowest''. Where two windows overlap, the one higher up covers the
|
|
one underneath. Even a window at the bottom of the stack can be seen if
|
|
no other window overlaps it.
|
|
|
|
@cindex raising a frame
|
|
@cindex lowering a frame
|
|
A window's place in this ordering is not fixed; in fact, users tend to
|
|
change the order frequently. @dfn{Raising} a window means moving it
|
|
``up'', to the top of the stack. @dfn{Lowering} a window means moving
|
|
it to the bottom of the stack. This motion is in the notional third
|
|
dimension only, and does not change the position of the window on the
|
|
screen.
|
|
|
|
You can raise and lower Emacs's X windows with these functions:
|
|
|
|
@deffn Command raise-frame frame
|
|
This function raises frame @var{frame}.
|
|
@end deffn
|
|
|
|
@deffn Command lower-frame frame
|
|
This function lowers frame @var{frame}.
|
|
@end deffn
|
|
|
|
@defopt minibuffer-auto-raise
|
|
If this is non-@code{nil}, activation of the minibuffer raises the frame
|
|
that the minibuffer window is in.
|
|
@end defopt
|
|
|
|
You can also enable auto-raise (raising automatically when a frame is
|
|
selected) or auto-lower (lowering automatically when it is deselected)
|
|
for any frame using frame parameters. @xref{X Frame Parameters}.
|
|
|
|
@node Frame Configurations
|
|
@section Frame Configurations
|
|
@cindex frame configuration
|
|
|
|
A @dfn{frame configuration} records the current arrangement of frames,
|
|
all their properties, and the window configuration of each one.
|
|
|
|
@defun current-frame-configuration
|
|
This function returns a frame configuration list that describes
|
|
the current arrangement of frames and their contents.
|
|
@end defun
|
|
|
|
@defun set-frame-configuration configuration
|
|
This function restores the state of frames described in
|
|
@var{configuration}.
|
|
@end defun
|
|
|
|
@node Mouse Tracking
|
|
@section Mouse Tracking
|
|
@cindex mouse tracking
|
|
@cindex tracking the mouse
|
|
|
|
Sometimes it is useful to @dfn{track} the mouse, which means to display
|
|
something to indicate where the mouse is and move the indicator as the
|
|
mouse moves. For efficient mouse tracking, you need a way to wait until
|
|
the mouse actually moves.
|
|
|
|
The convenient way to track the mouse is to ask for events to represent
|
|
mouse motion. Then you can wait for motion by waiting for an event. In
|
|
addition, you can easily handle any other sorts of events that may
|
|
occur. That is useful, because normally you don't want to track the
|
|
mouse forever---only until some other event, such as the release of a
|
|
button.
|
|
|
|
@defspec track-mouse body@dots{}
|
|
Execute @var{body}, meanwhile generating input events for mouse motion.
|
|
The code in @var{body} can read these events with @code{read-event} or
|
|
@code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
|
|
motion events.
|
|
|
|
The value of @code{track-mouse} is that of the last form in @var{body}.
|
|
@end defspec
|
|
|
|
The usual purpose of tracking mouse motion is to indicate on the screen
|
|
the consequences of pushing or releasing a button at the current
|
|
position.
|
|
|
|
In many cases, you can avoid the need to track the mouse by using
|
|
the @code{mouse-face} text property (@pxref{Special Properties}).
|
|
That works at a much lower level and runs more smoothly than
|
|
Lisp-level mouse tracking.
|
|
|
|
@ignore
|
|
@c These are not implemented yet.
|
|
|
|
These functions change the screen appearance instantaneously. The
|
|
effect is transient, only until the next ordinary Emacs redisplay. That
|
|
is ok for mouse tracking, since it doesn't make sense for mouse tracking
|
|
to change the text, and the body of @code{track-mouse} normally reads
|
|
the events itself and does not do redisplay.
|
|
|
|
@defun x-contour-region window beg end
|
|
This function draws lines to make a box around the text from @var{beg}
|
|
to @var{end}, in window @var{window}.
|
|
@end defun
|
|
|
|
@defun x-uncontour-region window beg end
|
|
This function erases the lines that would make a box around the text
|
|
from @var{beg} to @var{end}, in window @var{window}. Use it to remove
|
|
a contour that you previously made by calling @code{x-contour-region}.
|
|
@end defun
|
|
|
|
@defun x-draw-rectangle frame left top right bottom
|
|
This function draws a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. It uses the cursor color, the one used for indicating the
|
|
location of point.
|
|
@end defun
|
|
|
|
@defun x-erase-rectangle frame left top right bottom
|
|
This function erases a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. Erasure means redrawing the text and background that
|
|
normally belong in the specified rectangle.
|
|
@end defun
|
|
@end ignore
|
|
|
|
@node Mouse Position
|
|
@section Mouse Position
|
|
@cindex mouse position
|
|
@cindex position of mouse
|
|
|
|
The functions @code{mouse-position} and @code{set-mouse-position}
|
|
give access to the current position of the mouse.
|
|
|
|
@defun mouse-position
|
|
This function returns a description of the position of the mouse. The
|
|
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
|
|
and @var{y} are integers giving the position in characters relative to
|
|
the top left corner of the inside of @var{frame}.
|
|
@end defun
|
|
|
|
@defun set-mouse-position frame x y
|
|
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
|
|
frame @var{frame}. The arguments @var{x} and @var{y} are integers,
|
|
giving the position in characters relative to the top left corner of the
|
|
inside of @var{frame}.
|
|
@end defun
|
|
|
|
@defun mouse-pixel-position
|
|
This function is like @code{mouse-position} except that it returns
|
|
coordinates in units of pixels rather than units of characters.
|
|
@end defun
|
|
|
|
@defun set-mouse-pixel-position frame x y
|
|
This function warps the mouse like @code{set-mouse-position} except that
|
|
@var{x} and @var{y} are in units of pixels rather than units of
|
|
characters. These coordinates are not required to be within the frame.
|
|
@end defun
|
|
|
|
@need 3000
|
|
|
|
@node Pop-Up Menus
|
|
@section Pop-Up Menus
|
|
|
|
When using X windows, a Lisp program can pop up a menu which the
|
|
user can choose from with the mouse.
|
|
|
|
@defun x-popup-menu position menu
|
|
This function displays a pop-up menu and returns an indication of
|
|
what selection the user makes.
|
|
|
|
The argument @var{position} specifies where on the screen to put the
|
|
menu. It can be either a mouse button event (which says to put the menu
|
|
where the user actuated the button) or a list of this form:
|
|
|
|
@example
|
|
((@var{xoffset} @var{yoffset}) @var{window})
|
|
@end example
|
|
|
|
@noindent
|
|
where @var{xoffset} and @var{yoffset} are coordinates, measured in
|
|
pixels, counting from the top left corner of @var{window}'s frame.
|
|
|
|
If @var{position} is @code{t}, it means to use the current mouse
|
|
position. If @var{position} is @code{nil}, it means to precompute the
|
|
key binding equivalents for the keymaps specified in @var{menu},
|
|
without actually displaying or popping up the menu.
|
|
|
|
The argument @var{menu} says what to display in the menu. It can be a
|
|
keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
|
|
can have the following form:
|
|
|
|
@example
|
|
(@var{title} @var{pane1} @var{pane2}...)
|
|
@end example
|
|
|
|
@noindent
|
|
where each pane is a list of form
|
|
|
|
@example
|
|
(@var{title} (@var{line} . @var{item})...)
|
|
@end example
|
|
|
|
Each @var{line} should be a string, and each @var{item} should be the
|
|
value to return if that @var{line} is chosen.
|
|
@end defun
|
|
|
|
@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
|
|
a prefix key with a menu keymap would do the job. If you use a menu
|
|
keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
|
|
individual items in that menu and provide help for them. If instead you
|
|
implement the menu by defining a command that calls @code{x-popup-menu},
|
|
the help facilities cannot know what happens inside that command, so
|
|
they cannot give any help for the menu's items.
|
|
|
|
The menu bar mechanism, which lets you switch between submenus by
|
|
moving the mouse, cannot look within the definition of a command to see
|
|
that it calls @code{x-popup-menu}. Therefore, if you try to implement a
|
|
submenu using @code{x-popup-menu}, it cannot work with the menu bar in
|
|
an integrated fashion. This is why all menu bar submenus are
|
|
implemented with menu keymaps within the parent menu, and never with
|
|
@code{x-popup-menu}. @xref{Menu Bar},
|
|
|
|
If you want a menu bar submenu to have contents that vary, you should
|
|
still use a menu keymap to implement it. To make the contents vary, add
|
|
a hook function to @code{menu-bar-update-hook} to update the contents of
|
|
the menu keymap as necessary.
|
|
|
|
@node Dialog Boxes
|
|
@section Dialog Boxes
|
|
@cindex dialog boxes
|
|
|
|
A dialog box is a variant of a pop-up menu. It looks a little
|
|
different (if Emacs uses an X toolkit), it always appears in the center
|
|
of a frame, and it has just one level and one pane. The main use of
|
|
dialog boxes is for asking questions that the user can answer with
|
|
``yes'', ``no'', and a few other alternatives. The functions
|
|
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
|
|
keyboard, when called from commands invoked by mouse clicks.
|
|
|
|
@defun x-popup-dialog position contents
|
|
This function displays a pop-up dialog box and returns an indication of
|
|
what selection the user makes. The argument @var{contents} specifies
|
|
the alternatives to offer; it has this format:
|
|
|
|
@example
|
|
(@var{title} (@var{string} . @var{value})@dots{})
|
|
@end example
|
|
|
|
@noindent
|
|
which looks like the list that specifies a single pane for
|
|
@code{x-popup-menu}.
|
|
|
|
The return value is @var{value} from the chosen alternative.
|
|
|
|
An element of the list may be just a string instead of a cons cell
|
|
@code{(@var{string} . @var{value})}. That makes a box that cannot
|
|
be selected.
|
|
|
|
If @code{nil} appears in the list, it separates the left-hand items from
|
|
the right-hand items; items that precede the @code{nil} appear on the
|
|
left, and items that follow the @code{nil} appear on the right. If you
|
|
don't include a @code{nil} in the list, then approximately half the
|
|
items appear on each side.
|
|
|
|
Dialog boxes always appear in the center of a frame; the argument
|
|
@var{position} specifies which frame. The possible values are as in
|
|
@code{x-popup-menu}, but the precise coordinates don't matter; only the
|
|
frame matters.
|
|
|
|
If your Emacs executable does not use an X toolkit, then it cannot
|
|
display a real dialog box; so instead it displays the same items in a
|
|
pop-up menu in the center of the frame.
|
|
@end defun
|
|
|
|
@node Pointer Shapes
|
|
@section Pointer Shapes
|
|
@cindex pointer shape
|
|
@cindex mouse pointer shape
|
|
|
|
These variables specify which shape to use for the mouse pointer in
|
|
various situations:
|
|
|
|
@table @code
|
|
@item x-pointer-shape
|
|
@vindex x-pointer-shape
|
|
This variable specifies the pointer shape to use ordinarily in the Emacs
|
|
frame.
|
|
|
|
@item x-sensitive-text-pointer-shape
|
|
@vindex x-sensitive-text-pointer-shape
|
|
This variable specifies the pointer shape to use when the mouse
|
|
is over mouse-sensitive text.
|
|
@end table
|
|
|
|
These variables affect newly created frames. They do not normally
|
|
affect existing frames; however, if you set the mouse color of a frame,
|
|
that also updates its pointer shapes based on the current values of
|
|
these variables. @xref{X Frame Parameters}.
|
|
|
|
The values you can use, to specify either of these pointer shapes, are
|
|
defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
|
|
@key{RET} x-pointer @key{RET}} to see a list of them.
|
|
|
|
@node X Selections
|
|
@section X Selections
|
|
@cindex selection (for X windows)
|
|
|
|
The X server records a set of @dfn{selections} which permit transfer of
|
|
data between application programs. The various selections are
|
|
distinguished by @dfn{selection types}, represented in Emacs by
|
|
symbols. X clients including Emacs can read or set the selection for
|
|
any given type.
|
|
|
|
@defun x-set-selection type data
|
|
This function sets a ``selection'' in the X server. It takes two
|
|
arguments: a selection type @var{type}, and the value to assign to it,
|
|
@var{data}. If @var{data} is @code{nil}, it means to clear out the
|
|
selection. Otherwise, @var{data} may be a string, a symbol, an integer
|
|
(or a cons of two integers or list of two integers), an overlay, or a
|
|
cons of two markers pointing to the same buffer. An overlay or a pair
|
|
of markers stands for text in the overlay or between the markers.
|
|
|
|
The data may also be a vector of valid non-vector selection values.
|
|
|
|
Each possible @var{type} has its own selection value, which changes
|
|
independently. The usual values of @var{type} are @code{PRIMARY} and
|
|
@code{SECONDARY}; these are symbols with upper-case names, in accord
|
|
with X Window System conventions. The default is @code{PRIMARY}.
|
|
@end defun
|
|
|
|
@defun x-get-selection &optional type data-type
|
|
This function accesses selections set up by Emacs or by other X
|
|
clients. It takes two optional arguments, @var{type} and
|
|
@var{data-type}. The default for @var{type}, the selection type, is
|
|
@code{PRIMARY}.
|
|
|
|
The @var{data-type} argument specifies the form of data conversion to
|
|
use, to convert the raw data obtained from another X client into Lisp
|
|
data. Meaningful values include @code{TEXT}, @code{STRING},
|
|
@code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
|
|
@code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
|
|
@code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
|
|
@code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
|
|
upper-case names in accord with X conventions.) The default for
|
|
@var{data-type} is @code{STRING}.
|
|
@end defun
|
|
|
|
@cindex cut buffer
|
|
The X server also has a set of numbered @dfn{cut buffers} which can
|
|
store text or other data being moved between applications. Cut buffers
|
|
are considered obsolete, but Emacs supports them for the sake of X
|
|
clients that still use them.
|
|
|
|
@defun x-get-cut-buffer n
|
|
This function returns the contents of cut buffer number @var{n}.
|
|
@end defun
|
|
|
|
@defun x-set-cut-buffer string
|
|
This function stores @var{string} into the first cut buffer (cut buffer
|
|
0), moving the other values down through the series of cut buffers, much
|
|
like the way successive kills in Emacs move down the kill ring.
|
|
@end defun
|
|
|
|
@node Color Names
|
|
@section Color Names
|
|
|
|
@defun x-color-defined-p color &optional frame
|
|
This function reports whether a color name is meaningful. It returns
|
|
@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
|
|
which frame's display to ask about; if @var{frame} is omitted or
|
|
@code{nil}, the selected frame is used.
|
|
|
|
Note that this does not tell you whether the display you are using
|
|
really supports that color. You can ask for any defined color on any
|
|
kind of display, and you will get some result---that is how the X server
|
|
works. Here's an approximate way to test whether your display supports
|
|
the color @var{color}:
|
|
|
|
@example
|
|
(defun x-color-supported-p (color &optional frame)
|
|
(and (x-color-defined-p color frame)
|
|
(or (x-display-color-p frame)
|
|
(member color '("black" "white"))
|
|
(and (> (x-display-planes frame) 1)
|
|
(equal color "gray")))))
|
|
@end example
|
|
@end defun
|
|
|
|
@defun x-color-values color &optional frame
|
|
This function returns a value that describes what @var{color} should
|
|
ideally look like. If @var{color} is defined, the value is a list of
|
|
three integers, which give the amount of red, the amount of green, and
|
|
the amount of blue. Each integer ranges in principle from 0 to 65535,
|
|
but in practice no value seems to be above 65280. If @var{color} is not
|
|
defined, the value is @code{nil}.
|
|
|
|
@example
|
|
(x-color-values "black")
|
|
@result{} (0 0 0)
|
|
(x-color-values "white")
|
|
@result{} (65280 65280 65280)
|
|
(x-color-values "red")
|
|
@result{} (65280 0 0)
|
|
(x-color-values "pink")
|
|
@result{} (65280 49152 51968)
|
|
(x-color-values "hungry")
|
|
@result{} nil
|
|
@end example
|
|
|
|
The color values are returned for @var{frame}'s display. If @var{frame}
|
|
is omitted or @code{nil}, the information is return for the selected
|
|
frame's display.
|
|
@end defun
|
|
|
|
@node Resources
|
|
@section X Resources
|
|
|
|
@defun x-get-resource attribute class &optional component subclass
|
|
The function @code{x-get-resource} retrieves a resource value from the X
|
|
Windows defaults database.
|
|
|
|
Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
|
|
This function searches using a key of the form
|
|
@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
|
|
under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
|
|
the class.
|
|
|
|
The optional arguments @var{component} and @var{subclass} add to the key
|
|
and the class, respectively. You must specify both of them or neither.
|
|
If you specify them, the key is
|
|
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
|
|
@samp{Emacs.@var{class}.@var{subclass}}.
|
|
@end defun
|
|
|
|
@xref{Resources X,, X Resources, emacs, The GNU Emacs Manual}.
|
|
|
|
@node Server Data
|
|
@section Data about the X Server
|
|
|
|
This section describes functions you can use to get information about
|
|
the capabilities and origin of an X display that Emacs is using. Each
|
|
of these functions lets you specify the display you are interested in:
|
|
the @var{display} argument can be either a display name, or a frame
|
|
(meaning use the display that frame is on). If you omit the
|
|
@var{display} argument, or specify @code{nil}, that means to use the
|
|
selected frame's display.
|
|
|
|
@defun x-display-screens &optional display
|
|
This function returns the number of screens associated with the display.
|
|
@end defun
|
|
|
|
@defun x-server-version &optional display
|
|
This function returns the list of version numbers of the X server
|
|
running the display.
|
|
@end defun
|
|
|
|
@defun x-server-vendor &optional display
|
|
This function returns the vendor that provided the X server software.
|
|
@end defun
|
|
|
|
@defun x-display-pixel-height &optional display
|
|
This function returns the height of the screen in pixels.
|
|
@end defun
|
|
|
|
@defun x-display-mm-height &optional display
|
|
This function returns the height of the screen in millimeters.
|
|
@end defun
|
|
|
|
@defun x-display-pixel-width &optional display
|
|
This function returns the width of the screen in pixels.
|
|
@end defun
|
|
|
|
@defun x-display-mm-width &optional display
|
|
This function returns the width of the screen in millimeters.
|
|
@end defun
|
|
|
|
@defun x-display-backing-store &optional display
|
|
This function returns the backing store capability of the screen.
|
|
Values can be the symbols @code{always}, @code{when-mapped}, or
|
|
@code{not-useful}.
|
|
@end defun
|
|
|
|
@defun x-display-save-under &optional display
|
|
This function returns non-@code{nil} if the display supports the
|
|
SaveUnder feature.
|
|
@end defun
|
|
|
|
@defun x-display-planes &optional display
|
|
This function returns the number of planes the display supports.
|
|
@end defun
|
|
|
|
@defun x-display-visual-class &optional display
|
|
This function returns the visual class for the screen. The value is one
|
|
of the symbols @code{static-gray}, @code{gray-scale},
|
|
@code{static-color}, @code{pseudo-color}, @code{true-color}, and
|
|
@code{direct-color}.
|
|
@end defun
|
|
|
|
@defun x-display-grayscale-p &optional display
|
|
This function returns @code{t} if the screen can display shades of gray.
|
|
@end defun
|
|
|
|
@defun x-display-color-p &optional display
|
|
This function returns @code{t} if the screen is a color screen.
|
|
@end defun
|
|
|
|
@defun x-display-color-cells &optional display
|
|
This function returns the number of color cells the screen supports.
|
|
@end defun
|
|
|
|
@ignore
|
|
@defvar x-no-window-manager
|
|
This variable's value is is @code{t} if no X window manager is in use.
|
|
@end defvar
|
|
@end ignore
|
|
|
|
@ignore
|
|
@item
|
|
The functions @code{x-pixel-width} and @code{x-pixel-height} return the
|
|
width and height of an X Window frame, measured in pixels.
|
|
@end ignore
|