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561 lines
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EmacsLisp
561 lines
24 KiB
EmacsLisp
;;; windmove.el --- directional window-selection routines
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;;
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;; Copyright (C) 1998-2017 Free Software Foundation, Inc.
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;;
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;; Author: Hovav Shacham (hovav@cs.stanford.edu)
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;; Created: 17 October 1998
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;; Keywords: window, movement, convenience
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;;
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;; This file is part of GNU Emacs.
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;;
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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;;
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;; --------------------------------------------------------------------
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;;; Commentary:
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;;
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;; This package defines a set of routines, windmove-{left,up,right,
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;; down}, for selection of windows in a frame geometrically. For
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;; example, `windmove-right' selects the window immediately to the
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;; right of the currently-selected one. This functionality is similar
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;; to the window-selection controls of the BRIEF editor of yore.
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;;
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;; One subtle point is what happens when the window to the right has
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;; been split vertically; for example, consider a call to
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;; `windmove-right' in this setup:
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;;
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;; -------------
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;; | | A |
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;; | | |
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;; | |-----
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;; | * | | (* is point in the currently
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;; | | B | selected window)
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;; | | |
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;; -------------
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;;
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;; There are (at least) three reasonable things to do:
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;; (1) Always move to the window to the right of the top edge of the
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;; selected window; in this case, this policy selects A.
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;; (2) Always move to the window to the right of the bottom edge of
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;; the selected window; in this case, this policy selects B.
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;; (3) Move to the window to the right of point in the selected
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;; window. This may select either A or B, depending on the
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;; position of point; in the illustrated example, it would select
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;; B.
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;;
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;; Similar issues arise for all the movement functions. Windmove
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;; resolves this problem by allowing the user to specify behavior
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;; through a prefix argument. The cases are thus:
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;; * if no argument is given to the movement functions, or the
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;; argument given is zero, movement is relative to point;
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;; * if a positive argument is given, movement is relative to the top
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;; or left edge of the selected window, depending on whether the
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;; movement is to be horizontal or vertical;
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;; * if a negative argument is given, movement is relative to the
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;; bottom or right edge of the selected window, depending on whether
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;; the movement is to be horizontal or vertical.
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;;
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;;
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;; Another feature enables wrap-around mode when the variable
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;; `windmove-wrap-around' is set to a non-nil value. In this mode,
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;; movement that falls off the edge of the frame will wrap around to
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;; find the window on the opposite side of the frame. Windmove does
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;; the Right Thing about the minibuffer; for example, consider:
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;;
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;; -------------
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;; | * |
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;; |-----------|
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;; | A |
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;; |-----------| (* is point in the currently
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;; | B | C | selected window)
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;; | | |
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;; -------------
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;;
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;; With wraparound enabled, windmove-down will move to A, while
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;; windmove-up will move to the minibuffer if it is active, or to
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;; either B or C depending on the prefix argument.
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;;
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;;
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;; A set of default keybindings is supplied: shift-{left,up,right,down}
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;; invoke the corresponding Windmove function. See the installation
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;; section if you wish to use these keybindings.
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;; Installation:
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;;
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;; Put the following line in your init file:
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;;
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;; (windmove-default-keybindings) ; shifted arrow keys
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;;
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;; or
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;;
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;; (windmove-default-keybindings 'hyper) ; etc.
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;;
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;; to use another modifier key.
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;;
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;;
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;; If you wish to enable wrap-around, also add a line like:
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;;
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;; (setq windmove-wrap-around t)
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;;
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;;
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;; Note: If you have an Emacs that manifests a bug that sometimes
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;; causes the occasional creation of a "lost column" between windows,
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;; so that two adjacent windows do not actually touch, you may want to
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;; increase the value of `windmove-window-distance-delta' to 2 or 3:
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;;
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;; (setq windmove-window-distance-delta 2)
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;;
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;; Acknowledgments:
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;;
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;; Special thanks to Julian Assange (proff@iq.org), whose
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;; change-windows-intuitively.el predates Windmove, and provided the
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;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
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;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
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;; (gerd@gnu.org) for his comments and suggestions.
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;;; Code:
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;; User configurable variables:
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;; For customize ...
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(defgroup windmove nil
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"Directional selection of windows in a frame."
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:prefix "windmove-"
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:version "21.1"
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:group 'windows
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:group 'convenience)
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(defcustom windmove-wrap-around nil
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"Whether movement off the edge of the frame wraps around.
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If this variable is set to t, moving left from the leftmost window in
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a frame will find the rightmost one, and similarly for the other
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directions. The minibuffer is skipped over in up/down movements if it
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is inactive."
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:type 'boolean
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:group 'windmove)
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;; If your Emacs sometimes places an empty column between two adjacent
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;; windows, you may wish to set this delta to 2.
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(defcustom windmove-window-distance-delta 1
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"How far away from the current window to look for an adjacent window.
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Measured in characters either horizontally or vertically; setting this
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to a value larger than 1 may be useful in getting around window-
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placement bugs in old versions of Emacs."
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:type 'number
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:group 'windmove)
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;; Implementation overview:
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;;
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;; The conceptual framework behind this code is all fairly simple. We
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;; are on one window; we wish to move to another. The correct window
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;; to move to is determined by the position of point in the current
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;; window as well as the overall window setup.
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;;
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;; Early on, I made the decision to base my implementation around the
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;; built-in function `window-at'. This function takes a frame-based
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;; coordinate, and returns the window that contains it. Using this
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;; function, the job of the various top-level windmove functions can
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;; be decomposed: first, find the current frame-based location of
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;; point; second, manipulate it in some way to give a new location,
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;; that hopefully falls in the window immediately at left (or right,
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;; etc.); third, use `window-at' and `select-window' to select the
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;; window at that new location.
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;;
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;; This is probably not the only possible architecture, and it turns
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;; out to have some inherent cruftiness. (Well, okay, the third step
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;; is pretty clean....) We will consider each step in turn.
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;;
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;; A quick digression about coordinate frames: most of the functions
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;; in the windmove package deal with screen coordinates in one way or
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;; another. These coordinates are always relative to some reference
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;; points. Window-based coordinates have their reference point in the
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;; upper-left-hand corner of whatever window is being talked about;
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;; frame-based coordinates have their reference point in the
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;; upper-left-hand corner of the entire frame (of which the current
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;; window is a component).
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;;
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;; All coordinates are zero-based, which simply means that the
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;; reference point (whatever it is) is assigned the value (x=0, y=0).
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;; X-coordinates grow down the screen, and Y-coordinates grow towards
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;; the right of the screen.
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;;
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;; Okay, back to work. The first step is to gather information about
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;; the frame-based coordinates of point, or rather, the reference
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;; location. The reference location can be point, or the upper-left,
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;; or the lower-right corner of the window; the particular one used is
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;; controlled by the prefix argument to `windmove-left' and all the
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;; rest.
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;;
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;; This work is done by `windmove-reference-loc'. It can figure out
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;; the locations of the corners by calling `window-edges' combined
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;; with the result of `posn-at-point'.
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;;
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;; The second step is more messy. Conceptually, it is fairly simple:
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;; if we know the reference location, and the coordinates of the
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;; current window, we can "throw" our reference point just over the
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;; appropriate edge of the window, and see what other window is
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;; there. More explicitly, consider this example from the user
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;; documentation above.
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;;
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;; -------------
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;; | | A |
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;; | | |
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;; | |-----
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;; | * | | (* is point in the currently
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;; | | B | selected window)
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;; | | |
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;; -------------
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;;
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;; The asterisk marks the reference point; we wish to move right.
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;; Since we are moving horizontally, the Y coordinate of the new
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;; location will be the same. The X coordinate can be such that it is
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;; just past the edge of the present window. Obviously, the new point
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;; will be inside window B. This in itself is fairly simple: using
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;; the result of `windmove-reference-loc' and `window-edges', all the
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;; necessary math can be performed. (Having said that, there is a
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;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
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;; sometimes manifests a bug where two windows don't actually touch,
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;; so a larger skip is required.) The actual math here is done by
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;; `windmove-other-window-loc'.
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;;
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;; But we can't just pass the result of `windmove-other-window-loc' to
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;; `window-at' directly. Why not? Suppose a move would take us off
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;; the edge of the screen, say to the left. We want to give a
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;; descriptive error message to the user. Or, suppose that a move
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;; would place us in the minibuffer. What if the minibuffer is
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;; inactive?
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;;
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;; Actually, the whole subject of the minibuffer edge of the frame is
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;; rather messy. It turns out that with a sufficiently large delta,
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;; we can fly off the bottom edge of the frame and miss the minibuffer
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;; altogether. This, I think, is never right: if there's a minibuffer
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;; and you're not in it, and you move down, the minibuffer should be
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;; in your way.
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;;
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;; (By the way, I'm not totally sure that the code does the right
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;; thing in really weird cases, like a frame with no minibuffer.)
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;;
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;; So, what we need is some ways to do constraining and such. The
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;; early versions of windmove took a fairly simplistic approach to all
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;; this. When I added the wrap-around option, those internals had to
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;; be rewritten. After a *lot* of futzing around, I came up with a
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;; two-step process that I think is general enough to cover the
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;; relevant cases. (I'm not totally happy with having to pass the
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;; window variable as deep as I do, but we can't have everything.)
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;;
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;; In the first phase, we make sure that the new location is sane.
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;; "Sane" means that we can only fall of the edge of the frame in the
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;; direction we're moving in, and that we don't miss the minibuffer if
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;; we're moving down and not already in the minibuffer. The function
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;; `windmove-constrain-loc-for-movement' takes care of all this.
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;;
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;; Then, we handle the wraparound, if it's enabled. The function
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;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
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;; and Y) that fall off the edge of the frame, and replaces them with
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;; values on the other side of the frame. It also has special
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;; minibuffer-handling code again, because we want to wrap through the
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;; minibuffer if it's not enabled.
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;;
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;; So, that's it. Seems to work. All of this work is done by the fun
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;; function `windmove-find-other-window'.
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;;
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;; So, now we have a window to move to (or nil if something's gone
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;; wrong). The function `windmove-do-window-select' is the main
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;; driver function: it actually does the `select-window'. It is
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;; called by four little convenience wrappers, `windmove-left',
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;; `windmove-up', `windmove-right', and `windmove-down', which make
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;; for convenient keybinding.
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;; Quick & dirty utility function to add two (x . y) coords.
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(defun windmove-coord-add (coord1 coord2)
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"Add the two coordinates.
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Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
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result is another coordinate cons pair."
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(cons (+ (car coord1) (car coord2))
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(+ (cdr coord1) (cdr coord2))))
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(defun windmove-constrain-to-range (n min-n max-n)
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"Ensure that N is between MIN-N and MAX-N inclusive by constraining.
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If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
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MAX-N."
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(max min-n (min n max-n)))
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(defun windmove-constrain-around-range (n min-n max-n)
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"Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
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If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
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MIN-N."
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(cond
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((< n min-n) max-n)
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((> n max-n) min-n)
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(t n)))
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(defun windmove-frame-edges (window)
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"Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
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If WINDOW is nil, return the edges for the selected frame.
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\(X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
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of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
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bottom-right corner of the frame.
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For example, if a frame has 76 rows and 181 columns, the return value
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from `windmove-frame-edges' will be the list (0 0 180 75)."
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(let* ((frame (if window
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(window-frame window)
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(selected-frame)))
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(top-left (window-edges (frame-first-window frame)))
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(x-min (nth 0 top-left))
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(y-min (nth 1 top-left))
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(x-max (1- (frame-width frame))) ; 1- for last row & col
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(y-max (1- (frame-height frame))))
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(list x-min y-min x-max y-max)))
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;; it turns out that constraining is always a good thing, even when
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;; wrapping is going to happen. this is because:
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;; first, since we disallow exotic diagonal-around-a-corner type
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;; movements, so we can always fix the unimportant direction (the one
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;; we're not moving in).
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;; second, if we're moving down and we're not in the minibuffer, then
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;; constraining the y coordinate to max-y is okay, because if that
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;; falls in the minibuffer and the minibuffer isn't active, that y
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;; coordinate will still be off the bottom of the frame as the
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;; wrapping function sees it and so will get wrapped around anyway.
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(defun windmove-constrain-loc-for-movement (coord window dir)
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"Constrain COORD so that it is reasonable for the given movement.
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This involves two things: first, make sure that the \"off\" coordinate
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-- the one not being moved on, e.g., y for horizontal movement -- is
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within frame boundaries; second, if the movement is down and we're not
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moving from the minibuffer, make sure that the y coordinate does not
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exceed the frame max-y, so that we don't overshoot the minibuffer
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accidentally. WINDOW is the window that movement is relative to; DIR
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is the direction of the movement, one of `left', `up', `right',
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or `down'.
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Returns the constrained coordinate."
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(let ((frame-edges (windmove-frame-edges window))
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(in-minibuffer (window-minibuffer-p window)))
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(let ((min-x (nth 0 frame-edges))
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(min-y (nth 1 frame-edges))
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(max-x (nth 2 frame-edges))
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(max-y (nth 3 frame-edges)))
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(let ((new-x
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(if (memq dir '(up down)) ; vertical movement
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(windmove-constrain-to-range (car coord) min-x max-x)
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(car coord)))
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(new-y
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(if (or (memq dir '(left right)) ; horizontal movement
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(and (eq dir 'down)
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(not in-minibuffer))) ; don't miss minibuffer
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;; (technically, we shouldn't constrain on min-y in the
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;; second case, but this shouldn't do any harm on a
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;; down movement.)
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(windmove-constrain-to-range (cdr coord) min-y max-y)
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(cdr coord))))
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(cons new-x new-y)))))
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;; having constrained in the limited sense of windmove-constrain-loc-
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;; for-movement, the wrapping code is actually much simpler than it
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;; otherwise would be. the only complication is that we need to check
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;; if the minibuffer is active, and, if not, pretend that it's not
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;; even part of the frame.
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(defun windmove-wrap-loc-for-movement (coord window)
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"Takes the constrained COORD and wraps it around for the movement.
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This makes an out-of-range x or y coordinate and wraps it around the
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frame, giving a coordinate (hopefully) in the window on the other edge
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of the frame. WINDOW is the window that movement is relative to (nil
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means the currently selected window). Returns the wrapped coordinate."
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(let* ((frame-edges (windmove-frame-edges window))
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(frame-minibuffer (minibuffer-window (if window
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(window-frame window)
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(selected-frame))))
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(minibuffer-active (minibuffer-window-active-p
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frame-minibuffer)))
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(let ((min-x (nth 0 frame-edges))
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(min-y (nth 1 frame-edges))
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(max-x (nth 2 frame-edges))
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(max-y (if (not minibuffer-active)
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(- (nth 3 frame-edges)
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(window-height frame-minibuffer))
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(nth 3 frame-edges))))
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(cons
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(windmove-constrain-around-range (car coord) min-x max-x)
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(windmove-constrain-around-range (cdr coord) min-y max-y)))))
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;; This calculates the reference location in the current window: the
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;; frame-based (x . y) of either point, the top-left, or the
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;; bottom-right of the window, depending on ARG.
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(defun windmove-reference-loc (&optional arg window)
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"Return the reference location for directional window selection.
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Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
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or not supplied, the reference point is the buffer's point in the
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currently-selected window, or WINDOW if supplied; otherwise, it is the
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top-left or bottom-right corner of the selected window, or WINDOW if
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supplied, if ARG is greater or smaller than zero, respectively."
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(let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
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(edges (window-inside-edges window)))
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(let ((top-left (cons (nth 0 edges)
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(nth 1 edges)))
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;; Subtracting 1 converts the edge to the last column or line
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;; within the window.
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(bottom-right (cons (- (nth 2 edges) 1)
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(- (nth 3 edges) 1))))
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(cond
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((> effective-arg 0)
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top-left)
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((< effective-arg 0)
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bottom-right)
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((= effective-arg 0)
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(windmove-coord-add
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top-left
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;; Don't care whether window is horizontally scrolled -
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;; `posn-at-point' handles that already. See also:
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;; http://lists.gnu.org/archive/html/emacs-devel/2012-01/msg00638.html
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(posn-col-row
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(posn-at-point (window-point window) window))))))))
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;; This uses the reference location in the current window (calculated
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;; by `windmove-reference-loc' above) to find a reference location
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;; that will hopefully be in the window we want to move to.
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(defun windmove-other-window-loc (dir &optional arg window)
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"Return a location in the window to be moved to.
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Return value is a frame-based (HPOS . VPOS) value that should be moved
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to. DIR is one of `left', `up', `right', or `down'; an optional ARG
|
|
is handled as by `windmove-reference-loc'; WINDOW is the window that
|
|
movement is relative to."
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|
(let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
|
|
(refpoint (windmove-reference-loc arg window))) ; (x . y)
|
|
(cond
|
|
((eq dir 'left)
|
|
(cons (- (nth 0 edges)
|
|
windmove-window-distance-delta)
|
|
(cdr refpoint))) ; (x0-d, y)
|
|
((eq dir 'up)
|
|
(cons (car refpoint)
|
|
(- (nth 1 edges)
|
|
windmove-window-distance-delta))) ; (x, y0-d)
|
|
((eq dir 'right)
|
|
(cons (+ (1- (nth 2 edges)) ; -1 to get actual max x
|
|
windmove-window-distance-delta)
|
|
(cdr refpoint))) ; (x1+d-1, y)
|
|
((eq dir 'down) ; -1 to get actual max y
|
|
(cons (car refpoint)
|
|
(+ (1- (nth 3 edges))
|
|
windmove-window-distance-delta))) ; (x, y1+d-1)
|
|
(t (error "Invalid direction of movement: %s" dir)))))
|
|
|
|
;; Rewritten on 2013-12-13 using `window-in-direction'. After the
|
|
;; pixelwise change the old approach didn't work any more. martin
|
|
(defun windmove-find-other-window (dir &optional arg window)
|
|
"Return the window object in direction DIR.
|
|
DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
|
|
(window-in-direction
|
|
(cond
|
|
((eq dir 'up) 'above)
|
|
((eq dir 'down) 'below)
|
|
(t dir))
|
|
window nil arg windmove-wrap-around t))
|
|
|
|
;; Selects the window that's hopefully at the location returned by
|
|
;; `windmove-other-window-loc', or screams if there's no window there.
|
|
(defun windmove-do-window-select (dir &optional arg window)
|
|
"Move to the window at direction DIR.
|
|
DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
|
|
If no window is at direction DIR, an error is signaled."
|
|
(let ((other-window (windmove-find-other-window dir arg window)))
|
|
(cond ((null other-window)
|
|
(user-error "No window %s from selected window" dir))
|
|
((and (window-minibuffer-p other-window)
|
|
(not (minibuffer-window-active-p other-window)))
|
|
(user-error "Minibuffer is inactive"))
|
|
(t
|
|
(select-window other-window)))))
|
|
|
|
|
|
;;; end-user functions
|
|
;; these are all simple interactive wrappers to
|
|
;; `windmove-do-window-select', meant to be bound to keys.
|
|
|
|
;;;###autoload
|
|
(defun windmove-left (&optional arg)
|
|
"Select the window to the left of the current one.
|
|
With no prefix argument, or with prefix argument equal to zero,
|
|
\"left\" is relative to the position of point in the window; otherwise
|
|
it is relative to the top edge (for positive ARG) or the bottom edge
|
|
\(for negative ARG) of the current window.
|
|
If no window is at the desired location, an error is signaled."
|
|
(interactive "P")
|
|
(windmove-do-window-select 'left arg))
|
|
|
|
;;;###autoload
|
|
(defun windmove-up (&optional arg)
|
|
"Select the window above the current one.
|
|
With no prefix argument, or with prefix argument equal to zero, \"up\"
|
|
is relative to the position of point in the window; otherwise it is
|
|
relative to the left edge (for positive ARG) or the right edge (for
|
|
negative ARG) of the current window.
|
|
If no window is at the desired location, an error is signaled."
|
|
(interactive "P")
|
|
(windmove-do-window-select 'up arg))
|
|
|
|
;;;###autoload
|
|
(defun windmove-right (&optional arg)
|
|
"Select the window to the right of the current one.
|
|
With no prefix argument, or with prefix argument equal to zero,
|
|
\"right\" is relative to the position of point in the window;
|
|
otherwise it is relative to the top edge (for positive ARG) or the
|
|
bottom edge (for negative ARG) of the current window.
|
|
If no window is at the desired location, an error is signaled."
|
|
(interactive "P")
|
|
(windmove-do-window-select 'right arg))
|
|
|
|
;;;###autoload
|
|
(defun windmove-down (&optional arg)
|
|
"Select the window below the current one.
|
|
With no prefix argument, or with prefix argument equal to zero,
|
|
\"down\" is relative to the position of point in the window; otherwise
|
|
it is relative to the left edge (for positive ARG) or the right edge
|
|
\(for negative ARG) of the current window.
|
|
If no window is at the desired location, an error is signaled."
|
|
(interactive "P")
|
|
(windmove-do-window-select 'down arg))
|
|
|
|
|
|
;;; set up keybindings
|
|
;; Idea for this function is from iswitchb.el, by Stephen Eglen
|
|
;; (stephen@cns.ed.ac.uk).
|
|
;; I don't think these bindings will work on non-X terminals; you
|
|
;; probably want to use different bindings in that case.
|
|
|
|
;;;###autoload
|
|
(defun windmove-default-keybindings (&optional modifier)
|
|
"Set up keybindings for `windmove'.
|
|
Keybindings are of the form MODIFIER-{left,right,up,down}.
|
|
Default MODIFIER is `shift'."
|
|
(interactive)
|
|
(unless modifier (setq modifier 'shift))
|
|
(global-set-key (vector (list modifier 'left)) 'windmove-left)
|
|
(global-set-key (vector (list modifier 'right)) 'windmove-right)
|
|
(global-set-key (vector (list modifier 'up)) 'windmove-up)
|
|
(global-set-key (vector (list modifier 'down)) 'windmove-down))
|
|
|
|
|
|
(provide 'windmove)
|
|
|
|
;;; windmove.el ends here
|