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681 lines
24 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
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@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../../info/markers
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@node Markers, Text, Positions, Top
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@chapter Markers
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@cindex markers
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A @dfn{marker} is a Lisp object used to specify a position in a buffer
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relative to the surrounding text. A marker changes its offset from the
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beginning of the buffer automatically whenever text is inserted or
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deleted, so that it stays with the two characters on either side of it.
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@menu
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* Overview of Markers:: The components of a marker, and how it relocates.
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* Predicates on Markers:: Testing whether an object is a marker.
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* Creating Markers:: Making empty markers or markers at certain places.
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* Information from Markers:: Finding the marker's buffer or character position.
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* Marker Insertion Types:: Two ways a marker can relocate when you
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insert where it points.
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* Moving Markers:: Moving the marker to a new buffer or position.
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* The Mark:: How "the mark" is implemented with a marker.
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* The Region:: How to access "the region".
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@end menu
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@node Overview of Markers
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@section Overview of Markers
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A marker specifies a buffer and a position in that buffer. The
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marker can be used to represent a position in the functions that
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require one, just as an integer could be used. In that case, the
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marker's buffer is normally ignored. Of course, a marker used in this
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way usually points to a position in the buffer that the function
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operates on, but that is entirely the programmer's responsibility.
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@xref{Positions}, for a complete description of positions.
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A marker has three attributes: the marker position, the marker
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buffer, and the insertion type. The marker position is an integer
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that is equivalent (at a given time) to the marker as a position in
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that buffer. But the marker's position value can change often during
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the life of the marker. Insertion and deletion of text in the buffer
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relocate the marker. The idea is that a marker positioned between two
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characters remains between those two characters despite insertion and
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deletion elsewhere in the buffer. Relocation changes the integer
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equivalent of the marker.
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@cindex marker relocation
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Deleting text around a marker's position leaves the marker between the
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characters immediately before and after the deleted text. Inserting
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text at the position of a marker normally leaves the marker either in
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front of or after the new text, depending on the marker's @dfn{insertion
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type} (@pxref{Marker Insertion Types})---unless the insertion is done
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with @code{insert-before-markers} (@pxref{Insertion}).
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@cindex marker garbage collection
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Insertion and deletion in a buffer must check all the markers and
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relocate them if necessary. This slows processing in a buffer with a
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large number of markers. For this reason, it is a good idea to make a
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marker point nowhere if you are sure you don't need it any more.
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Unreferenced markers are garbage collected eventually, but until then
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will continue to use time if they do point somewhere.
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@cindex markers as numbers
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Because it is common to perform arithmetic operations on a marker
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position, most of the arithmetic operations (including @code{+} and
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@code{-}) accept markers as arguments. In such cases, the marker
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stands for its current position.
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Here are examples of creating markers, setting markers, and moving point
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to markers:
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@example
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@group
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;; @r{Make a new marker that initially does not point anywhere:}
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(setq m1 (make-marker))
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@result{} #<marker in no buffer>
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@end group
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@group
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;; @r{Set @code{m1} to point between the 99th and 100th characters}
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;; @r{in the current buffer:}
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(set-marker m1 100)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@group
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;; @r{Now insert one character at the beginning of the buffer:}
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(goto-char (point-min))
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@result{} 1
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(insert "Q")
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@result{} nil
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@end group
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@group
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;; @r{@code{m1} is updated appropriately.}
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m1
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@result{} #<marker at 101 in markers.texi>
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@end group
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@group
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;; @r{Two markers that point to the same position}
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;; @r{are not @code{eq}, but they are @code{equal}.}
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(setq m2 (copy-marker m1))
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@result{} #<marker at 101 in markers.texi>
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(eq m1 m2)
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@result{} nil
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(equal m1 m2)
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@result{} t
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@end group
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@group
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;; @r{When you are finished using a marker, make it point nowhere.}
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(set-marker m1 nil)
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@result{} #<marker in no buffer>
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@end group
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@end example
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@node Predicates on Markers
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@section Predicates on Markers
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You can test an object to see whether it is a marker, or whether it is
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either an integer or a marker. The latter test is useful in connection
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with the arithmetic functions that work with both markers and integers.
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@defun markerp object
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This function returns @code{t} if @var{object} is a marker, @code{nil}
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otherwise. Note that integers are not markers, even though many
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functions will accept either a marker or an integer.
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@end defun
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@defun integer-or-marker-p object
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This function returns @code{t} if @var{object} is an integer or a marker,
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@code{nil} otherwise.
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@end defun
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@defun number-or-marker-p object
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This function returns @code{t} if @var{object} is a number (either
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integer or floating point) or a marker, @code{nil} otherwise.
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@end defun
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@node Creating Markers
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@section Functions that Create Markers
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When you create a new marker, you can make it point nowhere, or point
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to the present position of point, or to the beginning or end of the
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accessible portion of the buffer, or to the same place as another given
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marker.
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The next four functions all return markers with insertion type
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@code{nil}. @xref{Marker Insertion Types}.
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@defun make-marker
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This function returns a newly created marker that does not point
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anywhere.
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@example
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@group
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(make-marker)
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@result{} #<marker in no buffer>
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@end group
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@end example
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@end defun
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@defun point-marker
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This function returns a new marker that points to the present position
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of point in the current buffer. @xref{Point}. For an example, see
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@code{copy-marker}, below.
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@end defun
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@defun point-min-marker
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This function returns a new marker that points to the beginning of the
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accessible portion of the buffer. This will be the beginning of the
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buffer unless narrowing is in effect. @xref{Narrowing}.
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@end defun
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@defun point-max-marker
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This function returns a new marker that points to the end of the
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accessible portion of the buffer. This will be the end of the buffer
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unless narrowing is in effect. @xref{Narrowing}.
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Here are examples of this function and @code{point-min-marker}, shown in
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a buffer containing a version of the source file for the text of this
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chapter.
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@example
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@group
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(point-min-marker)
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@result{} #<marker at 1 in markers.texi>
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(point-max-marker)
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@result{} #<marker at 15573 in markers.texi>
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@end group
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@group
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(narrow-to-region 100 200)
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@result{} nil
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@end group
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@group
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(point-min-marker)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@group
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(point-max-marker)
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@result{} #<marker at 200 in markers.texi>
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@end group
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@end example
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@end defun
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@defun copy-marker marker-or-integer &optional insertion-type
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If passed a marker as its argument, @code{copy-marker} returns a
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new marker that points to the same place and the same buffer as does
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@var{marker-or-integer}. If passed an integer as its argument,
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@code{copy-marker} returns a new marker that points to position
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@var{marker-or-integer} in the current buffer.
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The new marker's insertion type is specified by the argument
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@var{insertion-type}. @xref{Marker Insertion Types}.
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If passed an integer argument less than 1, @code{copy-marker} returns a
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new marker that points to the beginning of the current buffer. If
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passed an integer argument greater than the length of the buffer,
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@code{copy-marker} returns a new marker that points to the end of the
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buffer.
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@example
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@group
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(copy-marker 0)
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@result{} #<marker at 1 in markers.texi>
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@end group
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@group
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(copy-marker 20000)
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@result{} #<marker at 7572 in markers.texi>
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@end group
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@end example
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An error is signaled if @var{marker} is neither a marker nor an
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integer.
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@end defun
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Two distinct markers are considered @code{equal} (even though not
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@code{eq}) to each other if they have the same position and buffer, or
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if they both point nowhere.
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@example
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@group
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(setq p (point-marker))
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@result{} #<marker at 2139 in markers.texi>
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@end group
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@group
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(setq q (copy-marker p))
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@result{} #<marker at 2139 in markers.texi>
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@end group
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@group
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(eq p q)
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@result{} nil
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@end group
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@group
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(equal p q)
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@result{} t
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@end group
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@end example
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@node Information from Markers
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@section Information from Markers
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This section describes the functions for accessing the components of a
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marker object.
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@defun marker-position marker
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This function returns the position that @var{marker} points to, or
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@code{nil} if it points nowhere.
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@end defun
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@defun marker-buffer marker
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This function returns the buffer that @var{marker} points into, or
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@code{nil} if it points nowhere.
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@example
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@group
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(setq m (make-marker))
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@result{} #<marker in no buffer>
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@end group
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@group
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(marker-position m)
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@result{} nil
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@end group
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@group
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(marker-buffer m)
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@result{} nil
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@end group
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@group
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(set-marker m 3770 (current-buffer))
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@result{} #<marker at 3770 in markers.texi>
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@end group
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@group
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(marker-buffer m)
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@result{} #<buffer markers.texi>
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@end group
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@group
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(marker-position m)
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@result{} 3770
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@end group
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@end example
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@end defun
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@defun buffer-has-markers-at position
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This function returns @code{t} if one or more markers
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point at position @var{position} in the current buffer.
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@end defun
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@node Marker Insertion Types
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@section Marker Insertion Types
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@cindex insertion type of a marker
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When you insert text directly at the place where a marker points,
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there are two possible ways to relocate that marker: it can point before
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the inserted text, or point after it. You can specify which one a given
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marker should do by setting its @dfn{insertion type}. Note that use of
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@code{insert-before-markers} ignores markers' insertion types, always
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relocating a marker to point after the inserted text.
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@defun set-marker-insertion-type marker type
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This function sets the insertion type of marker @var{marker} to
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@var{type}. If @var{type} is @code{t}, @var{marker} will advance when
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text is inserted at its position. If @var{type} is @code{nil},
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@var{marker} does not advance when text is inserted there.
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@end defun
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@defun marker-insertion-type marker
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This function reports the current insertion type of @var{marker}.
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@end defun
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Most functions that create markers, without an argument allowing to
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specify the insertion type, create them with insertion type
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@code{nil}. Also, the mark has, by default, insertion type
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@code{nil}.
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@node Moving Markers
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@section Moving Marker Positions
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This section describes how to change the position of an existing
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marker. When you do this, be sure you know whether the marker is used
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outside of your program, and, if so, what effects will result from
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moving it---otherwise, confusing things may happen in other parts of
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Emacs.
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@defun set-marker marker position &optional buffer
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This function moves @var{marker} to @var{position}
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in @var{buffer}. If @var{buffer} is not provided, it defaults to
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the current buffer.
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If @var{position} is less than 1, @code{set-marker} moves @var{marker}
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to the beginning of the buffer. If @var{position} is greater than the
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size of the buffer, @code{set-marker} moves marker to the end of the
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buffer. If @var{position} is @code{nil} or a marker that points
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nowhere, then @var{marker} is set to point nowhere.
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The value returned is @var{marker}.
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@example
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@group
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(setq m (point-marker))
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@result{} #<marker at 4714 in markers.texi>
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@end group
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@group
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(set-marker m 55)
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@result{} #<marker at 55 in markers.texi>
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@end group
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@group
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(setq b (get-buffer "foo"))
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@result{} #<buffer foo>
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@end group
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@group
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(set-marker m 0 b)
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@result{} #<marker at 1 in foo>
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@end group
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@end example
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@end defun
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@defun move-marker marker position &optional buffer
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This is another name for @code{set-marker}.
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@end defun
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@node The Mark
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@section The Mark
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@cindex mark, the
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@cindex mark ring
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Each buffer has a special marker, which is designated @dfn{the
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mark}. When a buffer is newly created, this marker exists but does
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not point anywhere; this means that the mark ``doesn't exist'' in that
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buffer yet. Subsequent commands can set the mark.
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The mark specifies a position to bound a range of text for many
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commands, such as @code{kill-region} and @code{indent-rigidly}. These
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commands typically act on the text between point and the mark, which
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is called the @dfn{region}. If you are writing a command that
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operates on the region, don't examine the mark directly; instead, use
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@code{interactive} with the @samp{r} specification. This provides the
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values of point and the mark as arguments to the command in an
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interactive call, but permits other Lisp programs to specify arguments
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explicitly. @xref{Interactive Codes}.
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Some commands set the mark as a side-effect. Commands should do
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this only if it has a potential use to the user, and never for their
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own internal purposes. For example, the @code{replace-regexp} command
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sets the mark to the value of point before doing any replacements,
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because this enables the user to move back there conveniently after
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the replace is finished.
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Once the mark ``exists'' in a buffer, it normally never ceases to
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exist. However, it may become @dfn{inactive}, if Transient Mark mode
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is enabled. The buffer-local variable @code{mark-active}, if
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non-@code{nil}, means that the mark is active. A command can call the
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function @code{deactivate-mark} to deactivate the mark directly, or it
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can request deactivation of the mark upon return to the editor command
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loop by setting the variable @code{deactivate-mark} to a
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non-@code{nil} value.
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If Transient Mode is enabled, certain editing commands that normally
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apply to text near point, apply instead to the region when the mark is
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active. This is the main motivation for using Transient Mark mode.
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(Another is that this enables highlighting of the region when the mark
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is active. @xref{Display}.)
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In addition to the mark, each buffer has a @dfn{mark ring} which is a
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list of markers containing previous values of the mark. When editing
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commands change the mark, they should normally save the old value of the
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mark on the mark ring. The variable @code{mark-ring-max} specifies the
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maximum number of entries in the mark ring; once the list becomes this
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long, adding a new element deletes the last element.
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There is also a separate global mark ring, but that is used only in a
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few particular user-level commands, and is not relevant to Lisp
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programming. So we do not describe it here.
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@defun mark &optional force
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@cindex current buffer mark
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This function returns the current buffer's mark position as an integer,
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or @code{nil} if no mark has ever been set in this buffer.
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If Transient Mark mode is enabled, and @code{mark-even-if-inactive} is
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@code{nil}, @code{mark} signals an error if the mark is inactive.
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However, if @var{force} is non-@code{nil}, then @code{mark} disregards
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inactivity of the mark, and returns the mark position (or @code{nil})
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anyway.
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@end defun
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@defun mark-marker
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This function returns the marker that represents the current buffer's
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mark. It is not a copy, it is the marker used internally. Therefore,
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changing this marker's position will directly affect the buffer's
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mark. Don't do that unless that is the effect you want.
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@example
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@group
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(setq m (mark-marker))
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@result{} #<marker at 3420 in markers.texi>
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@end group
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@group
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(set-marker m 100)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@group
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(mark-marker)
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@result{} #<marker at 100 in markers.texi>
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@end group
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@end example
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Like any marker, this marker can be set to point at any buffer you
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like. If you make it point at any buffer other than the one of which
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it is the mark, it will yield perfectly consistent, but rather odd,
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results. We recommend that you not do it!
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@end defun
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@defun set-mark position
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This function sets the mark to @var{position}, and activates the mark.
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The old value of the mark is @emph{not} pushed onto the mark ring.
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@strong{Please note:} Use this function only if you want the user to
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see that the mark has moved, and you want the previous mark position to
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be lost. Normally, when a new mark is set, the old one should go on the
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@code{mark-ring}. For this reason, most applications should use
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@code{push-mark} and @code{pop-mark}, not @code{set-mark}.
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Novice Emacs Lisp programmers often try to use the mark for the wrong
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purposes. The mark saves a location for the user's convenience. An
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editing command should not alter the mark unless altering the mark is
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part of the user-level functionality of the command. (And, in that
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case, this effect should be documented.) To remember a location for
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internal use in the Lisp program, store it in a Lisp variable. For
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example:
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@example
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@group
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(let ((beg (point)))
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(forward-line 1)
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(delete-region beg (point))).
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@end group
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@end example
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|
@end defun
|
|
|
|
@defun push-mark &optional position nomsg activate
|
|
This function sets the current buffer's mark to @var{position}, and
|
|
pushes a copy of the previous mark onto @code{mark-ring}. If
|
|
@var{position} is @code{nil}, then the value of point is used.
|
|
@code{push-mark} returns @code{nil}.
|
|
|
|
The function @code{push-mark} normally @emph{does not} activate the
|
|
mark. To do that, specify @code{t} for the argument @var{activate}.
|
|
|
|
A @samp{Mark set} message is displayed unless @var{nomsg} is
|
|
non-@code{nil}.
|
|
@end defun
|
|
|
|
@defun pop-mark
|
|
This function pops off the top element of @code{mark-ring} and makes
|
|
that mark become the buffer's actual mark. This does not move point in
|
|
the buffer, and it does nothing if @code{mark-ring} is empty. It
|
|
deactivates the mark.
|
|
|
|
The return value is not meaningful.
|
|
@end defun
|
|
|
|
@defopt transient-mark-mode
|
|
This variable, if non-@code{nil}, enables Transient Mark mode. In
|
|
Transient Mark mode, every buffer-modifying primitive sets
|
|
@code{deactivate-mark}. As a consequence, most commands that modify
|
|
the buffer also deactivate the mark.
|
|
|
|
When Transient Mark mode is enabled and the mark is active, many
|
|
commands that normally apply to the text near point instead apply to
|
|
the region. Such commands should use the function @code{use-region-p}
|
|
to test whether they should operate on the region. @xref{The Region}.
|
|
|
|
Lisp programs can set @code{transient-mark-mode} to non-@code{nil},
|
|
non-@code{t} values to enable Transient Mark mode temporarily. If the
|
|
value is @code{lambda}, Transient Mark mode is automatically turned
|
|
off after any action, such as buffer modification, that would normally
|
|
deactivate the mark. If the value is @w{@code{(only . @var{oldval})}},
|
|
then @code{transient-mark-mode} is set to the value @var{oldval} after
|
|
any subsequent command that moves point and is not shift-translated
|
|
(@pxref{Key Sequence Input, shift-translation}), or after any other
|
|
action that would normally deactivate the mark.
|
|
@end defopt
|
|
|
|
@defopt mark-even-if-inactive
|
|
If this is non-@code{nil}, Lisp programs and the Emacs user can use the
|
|
mark even when it is inactive. This option affects the behavior of
|
|
Transient Mark mode. When the option is non-@code{nil}, deactivation of
|
|
the mark turns off region highlighting, but commands that use the mark
|
|
behave as if the mark were still active.
|
|
@end defopt
|
|
|
|
@defvar deactivate-mark
|
|
If an editor command sets this variable non-@code{nil}, then the editor
|
|
command loop deactivates the mark after the command returns (if
|
|
Transient Mark mode is enabled). All the primitives that change the
|
|
buffer set @code{deactivate-mark}, to deactivate the mark when the
|
|
command is finished.
|
|
|
|
To write Lisp code that modifies the buffer without causing
|
|
deactivation of the mark at the end of the command, bind
|
|
@code{deactivate-mark} to @code{nil} around the code that does the
|
|
modification. For example:
|
|
|
|
@example
|
|
(let (deactivate-mark)
|
|
(insert " "))
|
|
@end example
|
|
@end defvar
|
|
|
|
@defun deactivate-mark &optional force
|
|
If Transient Mark mode is enabled or @var{force} is non-@code{nil},
|
|
this function deactivates the mark and runs the normal hook
|
|
@code{deactivate-mark-hook}. Otherwise, it does nothing.
|
|
@end defun
|
|
|
|
@defvar mark-active
|
|
The mark is active when this variable is non-@code{nil}. This
|
|
variable is always buffer-local in each buffer. Do @emph{not} use the
|
|
value of this variable to decide whether a command that normally
|
|
operates on text near point should operate on the region instead. Use
|
|
the function @code{use-region-p} for that (@pxref{The Region}).
|
|
@end defvar
|
|
|
|
@defvar activate-mark-hook
|
|
@defvarx deactivate-mark-hook
|
|
These normal hooks are run, respectively, when the mark becomes active
|
|
and when it becomes inactive. The hook @code{activate-mark-hook} is
|
|
also run at the end of a command if the mark is active and it is
|
|
possible that the region may have changed.
|
|
@end defvar
|
|
|
|
@defun handle-shift-selection
|
|
This function implements the ``shift-selection'' behavior of
|
|
point-motion commands. @xref{Shift Selection,,, emacs, The GNU Emacs
|
|
Manual}. It is called automatically by the Emacs command loop
|
|
whenever a command with a @samp{^} character in its @code{interactive}
|
|
spec is invoked, before the command itself is executed
|
|
(@pxref{Interactive Codes, ^}).
|
|
|
|
If @code{shift-select-mode} is non-@code{nil} and the current command
|
|
was invoked via shift translation (@pxref{Key Sequence Input,
|
|
shift-translation}), this function sets the mark and temporarily
|
|
activates the region, unless the region was already temporarily
|
|
activated in this way. Otherwise, if the region has been activated
|
|
temporarily, it deactivates the mark and restores the variable
|
|
@code{transient-mark-mode} to its earlier value.
|
|
@end defun
|
|
|
|
@defvar mark-ring
|
|
The value of this buffer-local variable is the list of saved former
|
|
marks of the current buffer, most recent first.
|
|
|
|
@example
|
|
@group
|
|
mark-ring
|
|
@result{} (#<marker at 11050 in markers.texi>
|
|
#<marker at 10832 in markers.texi>
|
|
@dots{})
|
|
@end group
|
|
@end example
|
|
@end defvar
|
|
|
|
@defopt mark-ring-max
|
|
The value of this variable is the maximum size of @code{mark-ring}. If
|
|
more marks than this are pushed onto the @code{mark-ring},
|
|
@code{push-mark} discards an old mark when it adds a new one.
|
|
@end defopt
|
|
|
|
@node The Region
|
|
@section The Region
|
|
@cindex region (between point and mark)
|
|
|
|
The text between point and the mark is known as @dfn{the region}.
|
|
Various functions operate on text delimited by point and the mark, but
|
|
only those functions specifically related to the region itself are
|
|
described here.
|
|
|
|
The next two functions signal an error if the mark does not point
|
|
anywhere. If Transient Mark mode is enabled and
|
|
@code{mark-even-if-inactive} is @code{nil}, they also signal an error
|
|
if the mark is inactive.
|
|
|
|
@defun region-beginning
|
|
This function returns the position of the beginning of the region (as
|
|
an integer). This is the position of either point or the mark,
|
|
whichever is smaller.
|
|
@end defun
|
|
|
|
@defun region-end
|
|
This function returns the position of the end of the region (as an
|
|
integer). This is the position of either point or the mark, whichever is
|
|
larger.
|
|
@end defun
|
|
|
|
Few programs need to use the @code{region-beginning} and
|
|
@code{region-end} functions. A command designed to operate on a region
|
|
should normally use @code{interactive} with the @samp{r} specification
|
|
to find the beginning and end of the region. This lets other Lisp
|
|
programs specify the bounds explicitly as arguments. (@xref{Interactive
|
|
Codes}.)
|
|
|
|
@defun use-region-p
|
|
This function returns @code{t} if Transient Mark mode is enabled, the
|
|
mark is active, and there's a valid region in the buffer. Commands
|
|
that operate on the region (instead of on text near point) when
|
|
there's an active mark should use this to test whether to do that.
|
|
@end defun
|
|
|
|
@ignore
|
|
arch-tag: b1ba2e7a-a0f3-4c5e-875c-7d8e22d73299
|
|
@end ignore
|