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517268d943
* lisp/pixel-scroll.el (pixel-scroll-precision-interpolation-factor): Adjust for increased accuracy. (pixel-scroll-precision-interpolate): Slightly decrease accuracy in exchange for consing less floats. (pixel-scroll-interpolate-down, pixel-scroll-interpolate-up): Fix usage of function.
858 lines
37 KiB
EmacsLisp
858 lines
37 KiB
EmacsLisp
;;; pixel-scroll.el --- Scroll a line smoothly -*- lexical-binding: t -*-
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;; Copyright (C) 2017-2022 Free Software Foundation, Inc.
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;; Author: Tak Kunihiro <tkk@misasa.okayama-u.ac.jp>
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;; Keywords: mouse
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;; Package: emacs
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
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;; Usage:
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;;
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;; To interactively toggle the mode:
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;;
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;; M-x pixel-scroll-mode RET
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;;
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;; To make the mode permanent, put this in your Init file:
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;;
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;; (pixel-scroll-mode 1)
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;;; Commentary:
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;; This file contains two somewhat related features.
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;; The first is a global minor mode which makes Emacs try to scroll
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;; each line smoothly.
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;;
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;; Scrolling a line up by `set-window-vscroll' and that by `scroll-up'
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;; give similar display as shown below.
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;;
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;; A: (scroll-up 1)
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;; B: (set-window-vscroll nil (frame-char-height) t)
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;;
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;; Also scrolling a pixel up by `set-window-vscroll' and that by
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;; `scroll-up' give similar display, when vscroll is the last pixel of
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;; the line, as shown below.
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;;
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;; A: (scroll-up 1)
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;; B: (set-window-vscroll nil (1- (frame-char-height) t)) (scroll-up 1)
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;;
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;; When point reaches to the top of a window on scroll by
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;; `set-window-vscroll', vscroll is set to zero. To scroll a line
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;; smoothly and continuously, this package scrolls a line by following
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;; sequences.
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;;
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;; (vertical-motion 1)
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;; (dolist (vs (number-sequence 1 (1- (frame-char-height))))
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;; (set-window-vscroll nil vs t) (sit-for 0))
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;; (scroll-up 1)
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;; The second is another global minor mode that redefines `wheel-up'
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;; and `wheel-down' to a command that tries to scroll the display
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;; according to the precise movement of a trackpad or mouse.
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;; But it operates in a much more intelligent manner than simply
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;; setting the vscroll. It will set window start to the position
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;; closest to the position at the top-left corner of the window if
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;; vscroll were set accordingly, in a smart and fast manner, and only
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;; set vscroll the rest of the way. There is no visible difference,
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;; but it is much faster, and doesn't move the display by a huge
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;; portion if vscroll is reset for some reason.
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;; It also tries to move point out of the way, so redisplay will not
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;; recenter the display as it scrolls. This works well almost all of
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;; the time, but is impossible to get right with images larger than
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;; the window they're displayed in. A feature that will allow
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;; redisplay to skip recentering is in the works, and will completely
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;; resolve this problem.
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;;; Todo:
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;;
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;; Allowing pixel-level scrolling in Emacs requires a thorough review
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;; of the related functionalities, to make sure none of them zeroes
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;; out vscroll where users won't want that.
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;;; Code:
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(require 'mwheel)
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(require 'subr-x)
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(require 'ring)
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(require 'cua-base)
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(defvar pixel-wait 0
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"Idle time on each step of pixel scroll specified in second.
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More wait will result in slow and gentle scroll.")
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(defvar pixel-resolution-fine-flag nil
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"Set scrolling resolution to pixels instead of a line.
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When it is t, scrolling resolution is number of pixels obtained
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by `frame-char-height' instead of a line. When it is number,
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scrolling resolution is set to number of pixels specified. In
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case you need scrolling resolution of a pixel, set to 1. After a
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pixel scroll, typing \\[next-line] or \\[previous-line] scrolls the window to make it
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fully visible, and undoes the effect of the pixel-level scroll.")
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(defvar pixel-dead-time 0.1
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"Minimal interval in seconds before next smooth scrolling.
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If another scrolling request arrives within this period, scrolling
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will be carried out without pixel resolution. If zero, scrolling
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is always with pixel resolution.")
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(defvar pixel-last-scroll-time 0
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"Time when the last scrolling was made, in second since the epoch.")
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(defvar mwheel-coalesce-scroll-events)
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(defvar-keymap pixel-scroll-precision-mode-map
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:doc "The key map used by `pixel-scroll-precision-mode'."
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"<wheel-down>" #'pixel-scroll-precision
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"<wheel-up>" #'pixel-scroll-precision
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"<touch-end>" #'pixel-scroll-start-momentum
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"<mode-line> <wheel-down>" #'pixel-scroll-precision
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"<mode-line> <wheel-up>" #'pixel-scroll-precision
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"<mode-line> <touch-end>" #'pixel-scroll-start-momentum
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"<header-line> <wheel-down>" #'pixel-scroll-precision
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"<header-line> <wheel-up>" #'pixel-scroll-precision
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"<header-line> <touch-end>" #'pixel-scroll-start-momentum
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"<vertical-scroll-bar> <wheel-down>" #'pixel-scroll-precision
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"<vertical-scroll-bar> <wheel-up>" #'pixel-scroll-precision
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"<vertical-scroll-bar> <touch-end>" #'pixel-scroll-start-momentum
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"<tool-bar> <wheel-down>" #'pixel-scroll-precision
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"<tool-bar> <wheel-up>" #'pixel-scroll-precision
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"<tool-bar> <touch-end>" #'pixel-scroll-start-momentum
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"<left-margin> <wheel-down>" #'pixel-scroll-precision
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"<left-margin> <wheel-up>" #'pixel-scroll-precision
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"<left-margin> <touch-end>" #'pixel-scroll-start-momentum
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"<right-margin> <wheel-down>" #'pixel-scroll-precision
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"<right-margin> <wheel-up>" #'pixel-scroll-precision
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"<right-margin> <touch-end>" #'pixel-scroll-start-momentum
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"<left-fringe> <wheel-down>" #'pixel-scroll-precision
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"<left-fringe> <wheel-up>" #'pixel-scroll-precision
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"<left-fringe> <touch-end>" #'pixel-scroll-start-momentum
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"<right-fringe> <wheel-down>" #'pixel-scroll-precision
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"<right-fringe> <wheel-up>" #'pixel-scroll-precision
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"<right-fringe> <touch-end>" #'pixel-scroll-start-momentum
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"<next>" #'pixel-scroll-interpolate-down
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"<prior>" #'pixel-scroll-interpolate-up)
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(defcustom pixel-scroll-precision-use-momentum nil
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"If non-nil, continue to scroll the display after wheel movement stops.
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This is only effective if supported by your mouse or touchpad."
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:group 'mouse
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:type 'boolean
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:version "29.1")
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(defcustom pixel-scroll-precision-momentum-tick 0.01
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"Number of seconds between each momentum scroll."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-momentum-seconds 1.75
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"The maximum duration in seconds of momentum scrolling."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-momentum-min-velocity 10.0
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"The minimum scrolled pixels per second before momentum scrolling starts."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-initial-velocity-factor (/ 0.0335 4)
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"Factor applied to the initial velocity before momentum scrolling begins."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-large-scroll-height nil
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"Pixels that must be scrolled before an animation is performed.
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Nil means to not interpolate such scrolls."
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:group 'mouse
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:type '(choice (const :tag "Do not interpolate large scrolls" nil)
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number)
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:version "29.1")
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(defcustom pixel-scroll-precision-interpolation-total-time 0.1
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"The total time in seconds to spend interpolating a large scroll."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-interpolation-factor 2.0
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"A factor to apply to the distance of an interpolated scroll."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-interpolation-between-scroll 0.001
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"The number of seconds between each step of an interpolated scroll."
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:group 'mouse
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:type 'float
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:version "29.1")
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(defcustom pixel-scroll-precision-interpolate-page nil
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"Whether or not to interpolate scrolling via the Page Down and Page Up keys.
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This is only effective when `pixel-scroll-precision-mode' is enabled."
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:group 'scrolling
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:type 'boolean
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:version "29.1")
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(defcustom pixel-scroll-precision-interpolate-mice t
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"Whether or not to interpolate scrolling from a mouse.
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If non-nil, scrolling from the mouse wheel of an actual mouse (as
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opposed to a touchpad) will cause Emacs to interpolate the scroll."
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:group 'scrolling
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:type 'boolean
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:version "29.1")
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(defun pixel-scroll-in-rush-p ()
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"Return non-nil if next scroll should be non-smooth.
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When scrolling request is delivered soon after the previous one,
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user is in hurry. When the time since last scroll is larger than
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`pixel-dead-time', we are ready for another smooth scroll, and this
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function returns nil."
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(let* ((now (current-time))
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(scroll-in-rush-p (time-less-p
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(time-subtract now pixel-last-scroll-time)
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pixel-dead-time)))
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(setq pixel-last-scroll-time (float-time now))
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scroll-in-rush-p))
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;;;###autoload
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(define-minor-mode pixel-scroll-mode
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"A minor mode to scroll text pixel-by-pixel."
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:init-value nil
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:group 'scrolling
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:global t
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:version "26.1"
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(if pixel-scroll-mode
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(setq mwheel-scroll-up-function 'pixel-scroll-up
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mwheel-scroll-down-function 'pixel-scroll-down)
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(setq mwheel-scroll-up-function 'scroll-up
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mwheel-scroll-down-function 'scroll-down)))
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(defun pixel-scroll-up (&optional arg)
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"Scroll text of selected window up ARG lines.
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This is an alternative of `scroll-up'. Scope moves downward."
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(interactive)
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(or arg (setq arg 1))
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(if (pixel-scroll-in-rush-p)
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(scroll-up arg)
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(dotimes (_ arg) ; move scope downward
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(let ((amt (if pixel-resolution-fine-flag
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(if (integerp pixel-resolution-fine-flag)
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pixel-resolution-fine-flag
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(frame-char-height))
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(pixel-line-height))))
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(if (pixel-eob-at-top-p) ; when end-of-the-buffer is close
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(scroll-up 1) ; relay on robust method
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(catch 'no-movement
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(while (pixel-point-at-top-p amt) ; prevent too late (multi tries)
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(unless (>= (vertical-motion 1) 1) ; move point downward
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(throw 'no-movement nil)))) ; exit loop when point did not move
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(pixel-scroll-pixel-up amt)))))) ; move scope downward
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(defun pixel-scroll-down (&optional arg)
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"Scroll text of selected window down ARG lines.
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This is and alternative of `scroll-down'. Scope moves upward."
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(interactive)
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(or arg (setq arg 1))
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(if (pixel-scroll-in-rush-p)
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(scroll-down arg)
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(dotimes (_ arg)
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(let ((amt (if pixel-resolution-fine-flag
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(if (integerp pixel-resolution-fine-flag)
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pixel-resolution-fine-flag
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(frame-char-height))
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(pixel-line-height -1))))
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(catch 'no-movement
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(while (pixel-point-at-bottom-p amt) ; prevent too late (multi tries)
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(unless (<= (vertical-motion -1) -1) ; move point upward
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(throw 'no-movement nil)))) ; exit loop when point did not move
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(if (or (pixel-bob-at-top-p amt) ; when beginning-of-the-buffer is seen
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(pixel-eob-at-top-p)) ; for file with a long line
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(scroll-down 1) ; relay on robust method
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(pixel-scroll-pixel-down amt))))))
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(defun pixel-bob-at-top-p (amt)
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"Return non-nil if window-start is at beginning of the current buffer.
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Window must be vertically scrolled by not more than AMT pixels."
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(and (equal (window-start) (point-min))
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(< (window-vscroll nil t) amt)))
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(defun pixel-eob-at-top-p ()
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"Return non-nil if end of buffer is at top of window."
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(<= (count-lines (window-start) (window-end)) 2)) ; count-screen-lines
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(defun pixel-posn-y-at-point ()
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"Return y coordinates of point in pixels of current window.
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This returns nil when horizontally scrolled."
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(when (equal (window-hscroll) 0)
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(save-excursion
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;; When there's an overlay string on a line, move
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;; point by (beginning-of-visual-line).
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(beginning-of-visual-line)
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;; (- (cadr (pos-visible-in-window-p (point) nil t))
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;; (line-pixel-height))
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(cdr (posn-x-y (posn-at-point))))))
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(defun pixel-point-at-top-p (amt)
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"Return if point is located at top of a window on coming scroll of AMT pixels.
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When location of point was not obtained, this returns if point is at top
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of window."
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(let ((y (pixel-posn-y-at-point))
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top-margin)
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(cond
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(y
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(setq top-margin y)
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(< top-margin amt))
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(t
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(<= (count-lines (window-start) (point)) 1)))))
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(defun pixel-point-at-bottom-p (amt)
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"Return if point is located at bottom of window on coming scroll of AMT pixels.
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When location of point was not obtained, this returns nil."
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(let* ((edges (window-inside-pixel-edges))
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(height (- (nth 3 edges) (nth 1 edges))) ; (- bottom top)
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(y (pixel-posn-y-at-point))
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bottom-margin)
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(when y
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(setq bottom-margin (- height (+ y (pixel-visual-line-height))))
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(< bottom-margin amt)))) ; coming unseen line
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(defun pixel-scroll-pixel-up (amt)
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"Scroll text of selected windows up AMT pixels.
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Scope moves downward."
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(while (>= (+ (window-vscroll nil t) amt)
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(pixel-line-height))
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(setq amt (- amt (pixel--whistlestop-line-up)))) ; major scroll
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(pixel--whistlestop-pixel-up amt)) ; minor scroll
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(defun pixel-scroll-pixel-down (amt)
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"Scroll text of selected windows down AMT pixels.
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Scope moves upward."
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(while (> amt 0)
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(let ((vs (window-vscroll nil t)))
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(if (equal vs 0)
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(progn
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;; On horizontal scrolling, move cursor.
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(when (> (window-hscroll) 0)
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(vertical-motion -1))
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(pixel-scroll-down-and-set-window-vscroll
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(1- (pixel-line-height -1))))
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(set-window-vscroll nil (1- vs) t))
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(setq amt (1- amt))
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(sit-for pixel-wait))))
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(defun pixel--whistlestop-line-up ()
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"Scroll text upward a line with each pixel whistlestopped.
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When `vscroll' is non-zero, complete scrolling a line. When
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`vscroll' is larger than height of multiple lines, for example
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88, this flushes multiple lines. At the end, `vscroll' will be
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zero. This assumes that the lines are with the same height.
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Scope moves downward. This function returns number of pixels
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that was scrolled."
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(let* ((src (window-vscroll nil t)) ; EXAMPLE (initial) @0 @8 @88
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(height (pixel-line-height)) ; 25 25 23
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(line (1+ (/ src height))) ; catch up + one line 1 1 4
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(dst (* line height)) ; goal @25 @25 @92
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(delta (- dst src))) ; pixels to be scrolled 25 17 4
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(pixel--whistlestop-pixel-up (1- delta)) ; until one less @24 @24 @91
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(dotimes (_ line)
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;; On horizontal scrolling, move cursor.
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(when (> (window-hscroll) 0)
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(vertical-motion 1))
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(scroll-up 1))
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(sit-for pixel-wait) ; scroll 1 pixel @0 @0 @0
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delta))
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(defun pixel--whistlestop-pixel-up (n)
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"Scroll text upward by N pixels with each pixel whistlestopped.
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Scope moves downward."
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(when (> n 0)
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(let ((vs0 (window-vscroll nil t)))
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(dolist (vs (number-sequence (1+ vs0) (+ vs0 n)))
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(set-window-vscroll nil vs t) (sit-for pixel-wait)))))
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(defun pixel-line-height (&optional pos)
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"Return height in pixels of text line at POS in the selected window.
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When POS is nil or negative, height of the first line or the coming
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unseen line above the first line, respectively, is provided."
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(or pos (setq pos (window-start)))
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(when (< pos 0)
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(setq pos (pixel-point-at-unseen-line)))
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(let ((vs1 (window-vscroll nil t))
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height)
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(set-window-vscroll nil 0 t)
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(save-excursion
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(goto-char pos)
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(setq height (pixel-visual-line-height))) ; line-pixel-height, frame-char-height
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(set-window-vscroll nil vs1 t)
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height))
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(defun pixel-visual-line-height ()
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"Return height in pixels of text line where cursor is in the selected window."
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(let ((pos (pixel-visible-pos-in-window)))
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(cond
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;; When a char of line is shown, obtain height by
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;; (line-pixel-height).
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(pos (save-excursion (goto-char pos) (line-pixel-height)))
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;; When no char of line is shown but the line is at the top,
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;; obtain height by (line-pixel-height). This is based on
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;; expected response from display engine. See following
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;; discussion.
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;; https://lists.gnu.org/r/emacs-devel/2017-10/msg00621.html
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((equal (count-lines (window-start) (point)) 1)
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(line-pixel-height))
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;; No char of line is shown and the line is not at the top,
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;; obtain height by (frame-char-height).
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(t (frame-char-height)))))
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(defun pixel-visible-pos-in-window ()
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"Return position shown on text line where cursor is in the selected window.
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This will look for positions of point and `end-of-visual-line',
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then positions from `beginning-of-visual-line' to
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`end-of-visual-line'. When no char in a line is shown, this
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returns nil."
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(let* ((beginning-of-visual-line-pos (save-excursion (beginning-of-visual-line) (point)))
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(end-of-visual-line-pos (save-excursion (end-of-visual-line) (point)))
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(pos-list (number-sequence beginning-of-visual-line-pos end-of-visual-line-pos))
|
|
(edges (window-inside-pixel-edges))
|
|
(width (- (nth 2 edges) (nth 0 edges)))
|
|
posn-x
|
|
visible-pos)
|
|
;; Optimize list of position to be surveyed.
|
|
(push end-of-visual-line-pos pos-list)
|
|
(push (point) pos-list)
|
|
(delete-dups pos-list)
|
|
;; Find out a char with position X that is more than zero and less
|
|
;; than width of screen.
|
|
(while (and (not visible-pos)
|
|
pos-list)
|
|
(setq posn-x (car (pos-visible-in-window-p (car pos-list) nil t)))
|
|
(if (and posn-x
|
|
(<= 0 posn-x)
|
|
(< posn-x width))
|
|
(setq visible-pos (car pos-list))
|
|
(setq pos-list (cdr pos-list))))
|
|
visible-pos))
|
|
|
|
(defun pixel-point-and-height-at-unseen-line ()
|
|
"Return the position and pixel height of line above the selected window.
|
|
The returned value is a cons of the position of the first
|
|
character on the unseen line just above the scope of current
|
|
window, and the pixel height of that line."
|
|
(let* ((pos0 (save-excursion
|
|
(goto-char (window-start))
|
|
(unless (bobp)
|
|
(beginning-of-visual-line))
|
|
(point)))
|
|
(vscroll0 (window-vscroll nil t))
|
|
(line-height nil)
|
|
(pos
|
|
(save-excursion
|
|
(goto-char pos0)
|
|
(if (bobp)
|
|
(point-min)
|
|
(vertical-motion -1)
|
|
(setq line-height
|
|
(cdr (window-text-pixel-size nil (point) pos0)))
|
|
(point)))))
|
|
;; restore initial position
|
|
(set-window-start nil pos0 t)
|
|
(set-window-vscroll nil vscroll0 t)
|
|
(when (and line-height
|
|
(> (car (posn-x-y (posn-at-point pos0)))
|
|
(line-number-display-width t)))
|
|
(setq line-height (- line-height
|
|
(save-excursion
|
|
(goto-char pos0)
|
|
(line-pixel-height)))))
|
|
(cons pos line-height)))
|
|
|
|
(defun pixel-point-at-unseen-line ()
|
|
"Return the character position of line above the selected window.
|
|
The returned value is the position of the first character on the
|
|
unseen line just above the scope of current window."
|
|
(car (pixel-point-and-height-at-unseen-line)))
|
|
|
|
(defun pixel-scroll-down-and-set-window-vscroll (vscroll)
|
|
"Scroll down a line and set VSCROLL in pixels.
|
|
It is important to call `set-window-start' to force the display
|
|
engine use that particular position as the window-start point.
|
|
Otherwise, redisplay will reset the window's vscroll."
|
|
(set-window-start nil (pixel-point-at-unseen-line) t)
|
|
(set-window-vscroll nil vscroll t))
|
|
|
|
(defun pixel-scroll-precision-scroll-down-page (delta)
|
|
"Scroll the current window down by DELTA pixels.
|
|
Note that this function doesn't work if DELTA is larger than
|
|
the height of the current window."
|
|
(let* ((desired-pos (posn-at-x-y 0 (+ delta
|
|
(window-tab-line-height)
|
|
(window-header-line-height))))
|
|
(desired-start (posn-point desired-pos))
|
|
(current-vs (window-vscroll nil t))
|
|
(start-posn (unless (eq desired-start (window-start))
|
|
(posn-at-point desired-start)))
|
|
(desired-vscroll (if start-posn
|
|
(- delta (cdr (posn-x-y start-posn)))
|
|
(+ current-vs delta)))
|
|
(edges (window-edges nil t))
|
|
(usable-height (- (nth 3 edges)
|
|
(nth 1 edges)))
|
|
(next-pos (save-excursion
|
|
(goto-char desired-start)
|
|
(when (zerop (vertical-motion (1+ scroll-margin)))
|
|
(set-window-start nil desired-start)
|
|
(signal 'end-of-buffer nil))
|
|
(while (when-let ((posn (posn-at-point)))
|
|
(< (cdr (posn-x-y posn)) delta))
|
|
(when (zerop (vertical-motion 1))
|
|
(set-window-start nil desired-start)
|
|
(signal 'end-of-buffer nil)))
|
|
(point)))
|
|
(scroll-preserve-screen-position nil)
|
|
(auto-window-vscroll nil))
|
|
(when (and (or (< (point) next-pos))
|
|
(let ((pos-visibility (pos-visible-in-window-p next-pos nil t)))
|
|
(and pos-visibility
|
|
(or (eq (length pos-visibility) 2)
|
|
(when-let* ((posn (posn-at-point next-pos)))
|
|
(> (cdr (posn-object-width-height posn))
|
|
usable-height))))))
|
|
(goto-char next-pos))
|
|
(set-window-start nil (if (zerop (window-hscroll))
|
|
desired-start
|
|
(save-excursion
|
|
(goto-char desired-start)
|
|
(beginning-of-visual-line)
|
|
(point)))
|
|
t)
|
|
(set-window-vscroll nil desired-vscroll t t)))
|
|
|
|
(defun pixel-scroll-precision-scroll-down (delta)
|
|
"Scroll the current window down by DELTA pixels."
|
|
(let ((max-height (- (window-text-height nil t)
|
|
(frame-char-height))))
|
|
(while (> delta max-height)
|
|
(pixel-scroll-precision-scroll-down-page max-height)
|
|
(setq delta (- delta max-height)))
|
|
(pixel-scroll-precision-scroll-down-page delta)))
|
|
|
|
(defun pixel-scroll-precision-scroll-up-page (delta)
|
|
"Scroll the current window up by DELTA pixels.
|
|
Note that this function doesn't work if DELTA is larger than
|
|
the height of the current window."
|
|
(let* ((edges (window-edges nil t nil t))
|
|
(max-y (- (nth 3 edges)
|
|
(nth 1 edges)))
|
|
(usable-height max-y)
|
|
(posn (posn-at-x-y 0 (+ (window-tab-line-height)
|
|
(window-header-line-height)
|
|
(- max-y delta))))
|
|
(point (posn-point posn))
|
|
(up-point (and point
|
|
(save-excursion
|
|
(goto-char point)
|
|
(vertical-motion (- (1+ scroll-margin)))
|
|
(point)))))
|
|
(when (and point (> (point) up-point))
|
|
(when (let ((pos-visible (pos-visible-in-window-p up-point nil t)))
|
|
(or (eq (length pos-visible) 2)
|
|
(when-let* ((posn (posn-at-point up-point))
|
|
(edges (window-edges nil t))
|
|
(usable-height (- (nth 3 edges)
|
|
(nth 1 edges))))
|
|
(> (cdr (posn-object-width-height posn))
|
|
usable-height))))
|
|
(goto-char up-point)))
|
|
(let ((current-vscroll (window-vscroll nil t)))
|
|
(setq delta (- delta current-vscroll))
|
|
(set-window-vscroll nil 0 t t)
|
|
(when (> delta 0)
|
|
(let* ((start (window-start))
|
|
(dims (window-text-pixel-size nil (cons start (- delta))
|
|
start nil nil nil t))
|
|
(height (nth 1 dims))
|
|
(position (nth 2 dims)))
|
|
(set-window-start nil position t)
|
|
;; If the line above is taller than the window height (i.e. there's
|
|
;; a very tall image), keep point on it.
|
|
(when (> height usable-height)
|
|
(goto-char position))
|
|
(when (or (not position) (eq position start))
|
|
(signal 'beginning-of-buffer nil))
|
|
(setq delta (- delta height))))
|
|
(when (< delta 0)
|
|
(set-window-vscroll nil (- delta) t t)))))
|
|
|
|
(defun pixel-scroll-precision-interpolate (delta &optional old-window factor)
|
|
"Interpolate a scroll of DELTA pixels.
|
|
OLD-WINDOW is the window which will be selected when redisplay
|
|
takes place, or nil for the current window. This results in the
|
|
window being scrolled by DELTA pixels with an animation. FACTOR
|
|
is a scale by which DELTA will be modified. If nil, it defaults
|
|
to `pixel-scroll-precision-interpolation-factor'."
|
|
(let ((percentage 0)
|
|
(total-time pixel-scroll-precision-interpolation-total-time)
|
|
(factor (or factor pixel-scroll-precision-interpolation-factor))
|
|
(last-time (float-time))
|
|
(time-elapsed 0)
|
|
(between-scroll pixel-scroll-precision-interpolation-between-scroll)
|
|
(rem (window-parameter nil 'interpolated-scroll-remainder))
|
|
(time (window-parameter nil 'interpolated-scroll-remainder-time))
|
|
(last-delta 0))
|
|
(unless (or (not rem) (eq (< delta 0) (< rem 0)))
|
|
;; The direction changed. Clear the remainder.
|
|
(setq rem nil))
|
|
(when (and rem time
|
|
(< (- (float-time) time) 1.0)
|
|
(eq (< delta 0) (< rem 0)))
|
|
(setq delta (+ delta rem)))
|
|
(if (or (null rem)
|
|
(eq (< delta 0) (< rem 0)))
|
|
(while-no-input
|
|
(unwind-protect
|
|
(while (< percentage 1)
|
|
(with-selected-window (or old-window
|
|
(selected-window))
|
|
(redisplay t))
|
|
(sleep-for between-scroll)
|
|
(let ((time (float-time)))
|
|
(setq time-elapsed (+ time-elapsed
|
|
(- time last-time))
|
|
percentage (/ time-elapsed total-time))
|
|
(let* ((throw-on-input nil)
|
|
(absolute-delta (* (min 1 percentage) delta factor))
|
|
(relative-delta (abs
|
|
(round (- absolute-delta last-delta)))))
|
|
(setq last-delta absolute-delta)
|
|
(if (< delta 0)
|
|
(pixel-scroll-precision-scroll-down relative-delta)
|
|
(pixel-scroll-precision-scroll-up relative-delta)))
|
|
(setq last-time time)))
|
|
(if (< percentage 1)
|
|
(progn
|
|
(set-window-parameter nil 'interpolated-scroll-remainder
|
|
(* delta (- 1 percentage)))
|
|
(set-window-parameter nil 'interpolated-scroll-remainder-time
|
|
(float-time)))
|
|
(set-window-parameter nil
|
|
'interpolated-scroll-remainder
|
|
nil)
|
|
(set-window-parameter nil
|
|
'interpolated-scroll-remainder-time
|
|
nil))))
|
|
(set-window-parameter nil
|
|
'interpolated-scroll-remainder
|
|
nil)
|
|
(set-window-parameter nil
|
|
'interpolated-scroll-remainder-time
|
|
nil))))
|
|
|
|
(defun pixel-scroll-precision-scroll-up (delta)
|
|
"Scroll the current window up by DELTA pixels."
|
|
(let ((max-height (- (window-text-height nil t)
|
|
(frame-char-height))))
|
|
(when (> max-height 0)
|
|
(while (> delta max-height)
|
|
(pixel-scroll-precision-scroll-up-page max-height)
|
|
(setq delta (- delta max-height)))
|
|
(pixel-scroll-precision-scroll-up-page delta))))
|
|
|
|
;; FIXME: This doesn't _always_ work when there's an image above the
|
|
;; current line that is taller than the window, and scrolling can
|
|
;; sometimes be jumpy in that case.
|
|
(defun pixel-scroll-precision (event)
|
|
"Scroll the display vertically by pixels according to EVENT.
|
|
Move the display up or down by the pixel deltas in EVENT to
|
|
scroll the display according to the user's turning the mouse
|
|
wheel."
|
|
(interactive "e")
|
|
(let ((window (mwheel-event-window event))
|
|
(current-window (selected-window)))
|
|
(when (framep window)
|
|
(setq window (frame-selected-window window)))
|
|
(if (and (nth 4 event))
|
|
(let ((delta (round (cdr (nth 4 event)))))
|
|
(unless (zerop delta)
|
|
(if (> (abs delta) (window-text-height window t))
|
|
(mwheel-scroll event nil)
|
|
(with-selected-window window
|
|
(if (or (and pixel-scroll-precision-interpolate-mice
|
|
(eq (device-class last-event-frame
|
|
last-event-device)
|
|
'mouse))
|
|
(and pixel-scroll-precision-large-scroll-height
|
|
(> (abs delta)
|
|
pixel-scroll-precision-large-scroll-height)
|
|
(let* ((kin-state (pixel-scroll-kinetic-state))
|
|
(ring (aref kin-state 0))
|
|
(time (aref kin-state 1)))
|
|
(or (null time)
|
|
(> (- (float-time) time) 1.0)
|
|
(and (consp ring)
|
|
(ring-empty-p ring))))))
|
|
(progn
|
|
(let ((kin-state (pixel-scroll-kinetic-state)))
|
|
(aset kin-state 0 (make-ring 30))
|
|
(aset kin-state 1 nil))
|
|
(pixel-scroll-precision-interpolate delta current-window))
|
|
(condition-case nil
|
|
(progn
|
|
(if (< delta 0)
|
|
(pixel-scroll-precision-scroll-down (- delta))
|
|
(pixel-scroll-precision-scroll-up delta))
|
|
(pixel-scroll-accumulate-velocity delta))
|
|
;; Do not ding at buffer limits. Show a message instead.
|
|
(beginning-of-buffer
|
|
(message (error-message-string '(beginning-of-buffer))))
|
|
(end-of-buffer
|
|
(message (error-message-string '(end-of-buffer))))))))))
|
|
(mwheel-scroll event nil))))
|
|
|
|
(defun pixel-scroll-kinetic-state (&optional window)
|
|
"Return the kinetic scroll state of WINDOW.
|
|
If WINDOW is nil, return the state of the current window.
|
|
It is a vector of the form [ VELOCITY TIME SIGN ]."
|
|
(or (window-parameter window 'kinetic-state)
|
|
(set-window-parameter window 'kinetic-state
|
|
(vector (make-ring 30) nil nil))))
|
|
|
|
(defun pixel-scroll-accumulate-velocity (delta)
|
|
"Accumulate DELTA into the current window's kinetic scroll state."
|
|
(let* ((state (pixel-scroll-kinetic-state))
|
|
(ring (aref state 0))
|
|
(time (aref state 1)))
|
|
(when (or (and time (> (- (float-time) time) 0.5))
|
|
(and (not (ring-empty-p ring))
|
|
(not (eq (< delta 0)
|
|
(aref state 2)))))
|
|
(aset state 0 (make-ring 30)))
|
|
(aset state 2 (< delta 0))
|
|
(ring-insert (aref state 0)
|
|
(cons (aset state 1 (float-time))
|
|
delta))))
|
|
|
|
(defun pixel-scroll-calculate-velocity (state)
|
|
"Calculate velocity from the kinetic state vector STATE."
|
|
(let* ((ring (aref state 0))
|
|
(elts (ring-elements ring))
|
|
(total 0))
|
|
(dolist (tem elts)
|
|
(setq total (+ total (cdr tem))))
|
|
(* (/ total (- (float-time) (caar (last elts))))
|
|
pixel-scroll-precision-initial-velocity-factor)))
|
|
|
|
(defun pixel-scroll-start-momentum (event)
|
|
"Start kinetic scrolling for the touch event EVENT."
|
|
(interactive "e")
|
|
(when pixel-scroll-precision-use-momentum
|
|
(let ((window (mwheel-event-window event))
|
|
;; The animations are smoother if the GC threshold is
|
|
;; reduced for the duration of the animation.
|
|
(gc-cons-threshold (min most-positive-fixnum
|
|
(* gc-cons-threshold 3)))
|
|
(state nil))
|
|
(when (framep window)
|
|
(setq window (frame-selected-window window)))
|
|
(setq state (pixel-scroll-kinetic-state window))
|
|
(when (and (aref state 1)
|
|
(listp (aref state 0)))
|
|
(condition-case nil
|
|
(while-no-input
|
|
(unwind-protect
|
|
(progn
|
|
(aset state 0 (pixel-scroll-calculate-velocity state))
|
|
(when (> (abs (aref state 0))
|
|
pixel-scroll-precision-momentum-min-velocity)
|
|
(let* ((velocity (aref state 0))
|
|
(original-velocity velocity)
|
|
(time-spent 0))
|
|
(if (> velocity 0)
|
|
(while (and (> velocity 0)
|
|
(<= time-spent
|
|
pixel-scroll-precision-momentum-seconds))
|
|
(when (> (round velocity) 0)
|
|
(with-selected-window window
|
|
(pixel-scroll-precision-scroll-up (round velocity))))
|
|
(setq velocity (- velocity
|
|
(/ original-velocity
|
|
(/ pixel-scroll-precision-momentum-seconds
|
|
pixel-scroll-precision-momentum-tick))))
|
|
(sit-for pixel-scroll-precision-momentum-tick)
|
|
(setq time-spent (+ time-spent
|
|
pixel-scroll-precision-momentum-tick))))
|
|
(while (and (< velocity 0)
|
|
(<= time-spent
|
|
pixel-scroll-precision-momentum-seconds))
|
|
(when (> (round (abs velocity)) 0)
|
|
(with-selected-window window
|
|
(pixel-scroll-precision-scroll-down (round
|
|
(abs velocity)))))
|
|
(setq velocity (+ velocity
|
|
(/ (abs original-velocity)
|
|
(/ pixel-scroll-precision-momentum-seconds
|
|
pixel-scroll-precision-momentum-tick))))
|
|
(redisplay t)
|
|
(sit-for pixel-scroll-precision-momentum-tick)
|
|
(setq time-spent (+ time-spent
|
|
pixel-scroll-precision-momentum-tick))))))
|
|
(aset state 0 (make-ring 30))
|
|
(aset state 1 nil)))
|
|
(beginning-of-buffer
|
|
(message (error-message-string '(beginning-of-buffer))))
|
|
(end-of-buffer
|
|
(message (error-message-string '(end-of-buffer)))))))))
|
|
|
|
(defun pixel-scroll-interpolate-down ()
|
|
"Interpolate a scroll downwards by one page."
|
|
(interactive)
|
|
(if pixel-scroll-precision-interpolate-page
|
|
(pixel-scroll-precision-interpolate (- (window-text-height nil t))
|
|
;; Don't use an
|
|
;; interpolation factor,
|
|
;; since we want exactly 1
|
|
;; page to be scrolled.
|
|
nil 1)
|
|
(cua-scroll-up)))
|
|
|
|
(defun pixel-scroll-interpolate-up ()
|
|
"Interpolate a scroll upwards by one page."
|
|
(interactive)
|
|
(if pixel-scroll-precision-interpolate-page
|
|
(pixel-scroll-precision-interpolate (window-text-height nil t)
|
|
nil 1)
|
|
(cua-scroll-down)))
|
|
|
|
;;;###autoload
|
|
(define-minor-mode pixel-scroll-precision-mode
|
|
"Toggle pixel scrolling.
|
|
When enabled, this minor mode allows to scroll the display
|
|
precisely, according to the turning of the mouse wheel."
|
|
:global t
|
|
:group 'mouse
|
|
:keymap pixel-scroll-precision-mode-map
|
|
(setq mwheel-coalesce-scroll-events
|
|
(not pixel-scroll-precision-mode)))
|
|
|
|
(provide 'pixel-scroll)
|
|
;;; pixel-scroll.el ends here
|