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a6dccb5154
(skeleton-insert, skeleton-internal-1): Set skeleton-marks.
593 lines
22 KiB
EmacsLisp
593 lines
22 KiB
EmacsLisp
;;; skeleton.el --- Lisp language extension for writing statement skeletons
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;; Copyright (C) 1993, 1994, 1995, 1996 by Free Software Foundation, Inc.
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;; Author: Daniel.Pfeiffer@Informatik.START.dbp.de, fax (+49 69) 7588-2389
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;; Maintainer: FSF
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;; Keywords: extensions, abbrev, languages, tools
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; A very concise language extension for writing structured statement
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;; skeleton insertion commands for programming language modes. This
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;; originated in shell-script mode and was applied to ada-mode's
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;; commands which shrunk to one third. And these commands are now
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;; user configurable.
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;;; Code:
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;; page 1: statement skeleton language definition & interpreter
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;; page 2: paired insertion
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;; page 3: mirror-mode, an example for setting up paired insertion
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(defvar skeleton-transformation nil
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"*If non-nil, function applied to literal strings before they are inserted.
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It should take strings and characters and return them transformed, or nil
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which means no transformation.
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Typical examples might be `upcase' or `capitalize'.")
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; this should be a fourth argument to defvar
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(put 'skeleton-transformation 'variable-interactive
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"aTransformation function: ")
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(defvar skeleton-autowrap t
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"Controls wrapping behaviour of functions created with `define-skeleton'.
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When the region is visible (due to `transient-mark-mode' or marking a region
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with the mouse) and this is non-`nil' and the function was called without an
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explicit ARG, then the ARG defaults to -1, i.e. wrapping around the visible
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region.
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We will probably delete this variable in a future Emacs version
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unless we get a substantial number of complaints about the auto-wrap
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feature.")
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(defvar skeleton-end-hook
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(lambda ()
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(or (eolp) (newline-and-indent)))
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"Hook called at end of skeleton but before going to point of interest.
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By default this moves out anything following to next line.
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The variables `v1' and `v2' are still set when calling this.")
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;;;###autoload
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(defvar skeleton-filter 'identity
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"Function for transforming a skeleton proxy's aliases' variable value.")
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(defvar skeleton-untabify t
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"When non-`nil' untabifies when deleting backwards with element -ARG.")
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(defvar skeleton-newline-indent-rigidly nil
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"When non-`nil', indent rigidly under current line for element `\\n'.
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Else use mode's `indent-line-function'.")
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(defvar skeleton-further-elements ()
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"A buffer-local varlist (see `let') of mode specific skeleton elements.
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These variables are bound while interpreting a skeleton. Their value may
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in turn be any valid skeleton element if they are themselves to be used as
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skeleton elements.")
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(make-variable-buffer-local 'skeleton-further-elements)
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(defvar skeleton-subprompt
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(substitute-command-keys
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"RET, \\<minibuffer-local-map>\\[abort-recursive-edit] or \\[help-command]")
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"*Replacement for %s in prompts of recursive subskeletons.")
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(defvar skeleton-abbrev-cleanup nil
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"Variable used to delete the character that led to abbrev expansion.")
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(defvar skeleton-debug nil
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"*If non-nil `define-skeleton' will override previous definition.")
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(defvar skeleton-marks nil
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"Variable used to keep the list of positions marked with @ after
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skeleton insertion. The list is in the reverse order of the insertion
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order. This list is reseted before skeleton insertion.")
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;; reduce the number of compiler warnings
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(defvar skeleton)
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(defvar skeleton-modified)
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(defvar skeleton-point)
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(defvar skeleton-regions)
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;;;###autoload
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(defmacro define-skeleton (command documentation &rest skeleton)
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"Define a user-configurable COMMAND that enters a statement skeleton.
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DOCUMENTATION is that of the command, while the variable of the same name,
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which contains the skeleton, has a documentation to that effect.
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INTERACTOR and ELEMENT ... are as defined under `skeleton-insert'."
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(if skeleton-debug
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(set command skeleton))
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`(progn
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(defun ,command (&optional str arg)
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,(concat documentation
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(if (string-match "\n\\>" documentation)
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"" "\n")
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"\n"
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"This is a skeleton command (see `skeleton-insert').
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Normally the skeleton text is inserted at point, with nothing \"inside\".
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If there is a highlighted region, the skeleton text is wrapped
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around the region text.
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A prefix argument ARG says to wrap the skeleton around the next ARG words.
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A prefix argument of zero says to wrap around zero words---that is, nothing.
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This is a way of overiding the use of a highlighted region.")
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(interactive "*P\nP")
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(skeleton-proxy-new ',skeleton str arg))))
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;;;###autoload
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(defun skeleton-proxy-new (skeleton &optional str arg)
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"Insert skeleton defined by variable of same name (see `skeleton-insert').
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Prefix ARG allows wrapping around words or regions (see `skeleton-insert').
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If no ARG was given, but the region is visible, ARG defaults to -1 depending
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on `skeleton-autowrap'. An ARG of M-0 will prevent this just for once.
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This command can also be an abbrev expansion (3rd and 4th columns in
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\\[edit-abbrevs] buffer: \"\" command-name).
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When called as a function, optional first argument STR may also be a string
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which will be the value of `str' whereas the skeleton's interactor is then
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ignored."
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(interactive "*P\nP")
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(setq skeleton (funcall skeleton-filter skeleton))
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(if (not skeleton)
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(if (memq this-command '(self-insert-command
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skeleton-pair-insert-maybe
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expand-abbrev))
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(setq buffer-undo-list (primitive-undo 1 buffer-undo-list)))
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(skeleton-insert skeleton
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(if (setq skeleton-abbrev-cleanup
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(or (eq this-command 'self-insert-command)
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(eq this-command
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'skeleton-pair-insert-maybe)))
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()
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;; Pretend C-x a e passed its prefix arg to us
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(if (or arg current-prefix-arg)
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(prefix-numeric-value (or arg
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current-prefix-arg))
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(and skeleton-autowrap
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(or (eq last-command 'mouse-drag-region)
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(and transient-mark-mode mark-active))
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-1)))
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(if (stringp str)
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str))
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(and skeleton-abbrev-cleanup
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(setq skeleton-abbrev-cleanup (point))
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(add-hook 'post-command-hook 'skeleton-abbrev-cleanup nil t))))
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;; This command isn't meant to be called, only its aliases with meaningful
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;; names are.
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;;;###autoload
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(defun skeleton-proxy (&optional str arg)
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"Insert skeleton defined by variable of same name (see `skeleton-insert').
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Prefix ARG allows wrapping around words or regions (see `skeleton-insert').
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If no ARG was given, but the region is visible, ARG defaults to -1 depending
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on `skeleton-autowrap'. An ARG of M-0 will prevent this just for once.
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This command can also be an abbrev expansion (3rd and 4th columns in
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\\[edit-abbrevs] buffer: \"\" command-name).
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When called as a function, optional first argument STR may also be a string
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which will be the value of `str' whereas the skeleton's interactor is then
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ignored."
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(interactive "*P\nP")
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(let ((function (nth 1 (backtrace-frame 1))))
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(if (eq function 'nth) ; uncompiled Lisp function
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(setq function (nth 1 (backtrace-frame 5)))
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(if (eq function 'byte-code) ; tracing byte-compiled function
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(setq function (nth 1 (backtrace-frame 2)))))
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(if (not (setq function (funcall skeleton-filter (symbol-value function))))
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(if (memq this-command '(self-insert-command
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skeleton-pair-insert-maybe
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expand-abbrev))
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(setq buffer-undo-list (primitive-undo 1 buffer-undo-list)))
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(skeleton-insert function
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(if (setq skeleton-abbrev-cleanup
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(or (eq this-command 'self-insert-command)
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(eq this-command
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'skeleton-pair-insert-maybe)))
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()
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;; Pretend C-x a e passed its prefix arg to us
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(if (or arg current-prefix-arg)
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(prefix-numeric-value (or arg
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current-prefix-arg))
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(and skeleton-autowrap
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(or (eq last-command 'mouse-drag-region)
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(and transient-mark-mode mark-active))
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-1)))
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(if (stringp str)
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str))
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(and skeleton-abbrev-cleanup
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(setq skeleton-abbrev-cleanup (point))
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(add-hook 'post-command-hook 'skeleton-abbrev-cleanup nil t)))))
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(defun skeleton-abbrev-cleanup (&rest list)
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"Value for `post-command-hook' to remove char that expanded abbrev."
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(if (integerp skeleton-abbrev-cleanup)
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(progn
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(delete-region skeleton-abbrev-cleanup (point))
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(setq skeleton-abbrev-cleanup)
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(remove-hook 'post-command-hook 'skeleton-abbrev-cleanup t))))
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;;;###autoload
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(defun skeleton-insert (skeleton &optional skeleton-regions str)
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"Insert the complex statement skeleton SKELETON describes very concisely.
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With optional third REGIONS wrap first interesting point (`_') in skeleton
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around next REGIONS words, if REGIONS is positive. If REGIONS is negative,
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wrap REGIONS preceding interregions into first REGIONS interesting positions
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\(successive `_'s) in skeleton. An interregion is the stretch of text between
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two contiguous marked points. If you marked A B C [] (where [] is the cursor)
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in alphabetical order, the 3 interregions are simply the last 3 regions. But
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if you marked B A [] C, the interregions are B-A, A-[], []-C.
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Optional fourth STR is the value for the variable `str' within the skeleton.
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When this is non-`nil' the interactor gets ignored, and this should be a valid
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skeleton element.
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SKELETON is made up as (INTERACTOR ELEMENT ...). INTERACTOR may be nil if
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not needed, a prompt-string or an expression for complex read functions.
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If ELEMENT is a string or a character it gets inserted (see also
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`skeleton-transformation'). Other possibilities are:
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\\n go to next line and indent according to mode
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_ interesting point, interregion here, point after termination
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> indent line (or interregion if > _) according to major mode
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@ add position to `skeleton-marks'
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& do next ELEMENT if previous moved point
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| do next ELEMENT if previous didn't move point
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-num delete num preceding characters (see `skeleton-untabify')
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resume: skipped, continue here if quit is signaled
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nil skipped
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Further elements can be defined via `skeleton-further-elements'. ELEMENT may
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itself be a SKELETON with an INTERACTOR. The user is prompted repeatedly for
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different inputs. The SKELETON is processed as often as the user enters a
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non-empty string. \\[keyboard-quit] terminates skeleton insertion, but
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continues after `resume:' and positions at `_' if any. If INTERACTOR in such
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a subskeleton is a prompt-string which contains a \".. %s ..\" it is
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formatted with `skeleton-subprompt'. Such an INTERACTOR may also a list of
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strings with the subskeleton being repeated once for each string.
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Quoted Lisp expressions are evaluated evaluated for their side-effect.
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Other Lisp expressions are evaluated and the value treated as above.
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Note that expressions may not return `t' since this implies an
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endless loop. Modes can define other symbols by locally setting them
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to any valid skeleton element. The following local variables are
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available:
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str first time: read a string according to INTERACTOR
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then: insert previously read string once more
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help help-form during interaction with the user or `nil'
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input initial input (string or cons with index) while reading str
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v1, v2 local variables for memorizing anything you want
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When done with skeleton, but before going back to `_'-point call
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`skeleton-end-hook' if that is non-`nil'."
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(and skeleton-regions
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(setq skeleton-regions
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(if (> skeleton-regions 0)
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(list (point-marker)
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(save-excursion (forward-word skeleton-regions)
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(point-marker)))
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(setq skeleton-regions (- skeleton-regions))
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;; copy skeleton-regions - 1 elements from `mark-ring'
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(let ((l1 (cons (mark-marker) mark-ring))
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(l2 (list (point-marker))))
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(while (and l1 (> skeleton-regions 0))
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(setq l2 (cons (car l1) l2)
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skeleton-regions (1- skeleton-regions)
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l1 (cdr l1)))
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(sort l2 '<))))
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(goto-char (car skeleton-regions))
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(setq skeleton-regions (cdr skeleton-regions)))
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(let ((beg (point))
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skeleton-modified skeleton-point resume: help input v1 v2)
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(setq skeleton-marks nil)
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(unwind-protect
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(eval `(let ,skeleton-further-elements
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(skeleton-internal-list skeleton str)))
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(run-hooks 'skeleton-end-hook)
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(sit-for 0)
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(or (pos-visible-in-window-p beg)
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(progn
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(goto-char beg)
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(recenter 0)))
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(if skeleton-point
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(goto-char skeleton-point)))))
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(defun skeleton-read (str &optional initial-input recursive)
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"Function for reading a string from the minibuffer within skeletons.
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PROMPT may contain a `%s' which will be replaced by `skeleton-subprompt'.
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If non-`nil' second arg INITIAL-INPUT or variable `input' is a string or
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cons with index to insert before reading. If third arg RECURSIVE is non-`nil'
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i.e. we are handling the iterator of a subskeleton, returns empty string if
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user didn't modify input.
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While reading, the value of `minibuffer-help-form' is variable `help' if that
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is non-`nil' or a default string."
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(let ((minibuffer-help-form (or (if (boundp 'help) (symbol-value 'help))
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(if recursive "\
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As long as you provide input you will insert another subskeleton.
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If you enter the empty string, the loop inserting subskeletons is
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left, and the current one is removed as far as it has been entered.
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If you quit, the current subskeleton is removed as far as it has been
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entered. No more of the skeleton will be inserted, except maybe for a
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syntactically necessary termination."
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"\
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You are inserting a skeleton. Standard text gets inserted into the buffer
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automatically, and you are prompted to fill in the variable parts.")))
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(eolp (eolp)))
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;; since Emacs doesn't show main window's cursor, do something noticeable
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(or eolp
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(open-line 1))
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(unwind-protect
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(setq str (if (stringp str)
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(read-string (format str skeleton-subprompt)
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(setq initial-input
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(or initial-input
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(symbol-value 'input))))
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(eval str)))
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(or eolp
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(delete-char 1))))
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(if (and recursive
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(or (null str)
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(string= str "")
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(equal str initial-input)
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(equal str (car-safe initial-input))))
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(signal 'quit t)
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str))
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(defun skeleton-internal-list (skeleton &optional str recursive)
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(let* ((start (save-excursion (beginning-of-line) (point)))
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(column (current-column))
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(line (buffer-substring start
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(save-excursion (end-of-line) (point))))
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opoint)
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(or str
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(setq str `(setq str (skeleton-read ',(car skeleton) nil ,recursive))))
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(while (setq skeleton-modified (eq opoint (point))
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opoint (point)
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skeleton (cdr skeleton))
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(condition-case quit
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(skeleton-internal-1 (car skeleton))
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(quit
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(if (eq (cdr quit) 'recursive)
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(setq recursive 'quit
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skeleton (memq 'resume: skeleton))
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;; remove the subskeleton as far as it has been shown
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;; the subskeleton shouldn't have deleted outside current line
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(end-of-line)
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(delete-region start (point))
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(insert line)
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(move-to-column column)
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(if (cdr quit)
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(setq skeleton ()
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recursive nil)
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(signal 'quit 'recursive)))))))
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;; maybe continue loop or go on to next outer resume: section
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(if (eq recursive 'quit)
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(signal 'quit 'recursive)
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recursive))
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(defun skeleton-internal-1 (element &optional literal)
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(cond ((char-or-string-p element)
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(if (and (integerp element) ; -num
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(< element 0))
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(if skeleton-untabify
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(backward-delete-char-untabify (- element))
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(delete-backward-char (- element)))
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(insert-before-markers (if (and skeleton-transformation
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(not literal))
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(funcall skeleton-transformation element)
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element))))
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((eq element '\n) ; actually (eq '\n 'n)
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(if (and skeleton-regions
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(eq (nth 1 skeleton) '_))
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(progn
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(or (eolp)
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(newline))
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(indent-region (point) (car skeleton-regions) nil))
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(if skeleton-newline-indent-rigidly
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(indent-to (prog1 (current-indentation)
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(newline)))
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(newline)
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(indent-according-to-mode))))
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((eq element '>)
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(if (and skeleton-regions
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(eq (nth 1 skeleton) '_))
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(indent-region (point) (car skeleton-regions) nil)
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(indent-according-to-mode)))
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((eq element '_)
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(if skeleton-regions
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(progn
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(goto-char (car skeleton-regions))
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(setq skeleton-regions (cdr skeleton-regions))
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(and (<= (current-column) (current-indentation))
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(eq (nth 1 skeleton) '\n)
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(end-of-line 0)))
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(or skeleton-point
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(setq skeleton-point (point)))))
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((eq element '&)
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(if skeleton-modified
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(setq skeleton (cdr skeleton))))
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((eq element '|)
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(or skeleton-modified
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(setq skeleton (cdr skeleton))))
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((eq element '@)
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(setq skeleton-marks (cons (point) skeleton-marks)))
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((eq 'quote (car-safe element))
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(eval (nth 1 element)))
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((or (stringp (car-safe element))
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(consp (car-safe element)))
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(if (symbolp (car-safe (car element)))
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(while (skeleton-internal-list element nil t))
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(setq literal (car element))
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(while literal
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(skeleton-internal-list element (car literal))
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(setq literal (cdr literal)))))
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((null element))
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((skeleton-internal-1 (eval element) t))))
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;; Maybe belongs into simple.el or elsewhere
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;; ;###autoload
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;;; (define-skeleton local-variables-section
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;; "Insert a local variables section. Use current comment syntax if any."
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;; (completing-read "Mode: " obarray
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;; (lambda (symbol)
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;; (if (commandp symbol)
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;; (string-match "-mode$" (symbol-name symbol))))
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;; t)
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||
;; '(save-excursion
|
||
;; (if (re-search-forward page-delimiter nil t)
|
||
;; (error "Not on last page.")))
|
||
;; comment-start "Local Variables:" comment-end \n
|
||
;; comment-start "mode: " str
|
||
;; & -5 | '(kill-line 0) & -1 | comment-end \n
|
||
;; ( (completing-read (format "Variable, %s: " skeleton-subprompt)
|
||
;; obarray
|
||
;; (lambda (symbol)
|
||
;; (or (eq symbol 'eval)
|
||
;; (user-variable-p symbol)))
|
||
;; t)
|
||
;; comment-start str ": "
|
||
;; (read-from-minibuffer "Expression: " nil read-expression-map nil
|
||
;; 'read-expression-history) | _
|
||
;; comment-end \n)
|
||
;; resume:
|
||
;; comment-start "End:" comment-end \n)
|
||
|
||
;; Variables and command for automatically inserting pairs like () or "".
|
||
|
||
(defvar skeleton-pair nil
|
||
"*If this is nil pairing is turned off, no matter what else is set.
|
||
Otherwise modes with `skeleton-pair-insert-maybe' on some keys
|
||
will attempt to insert pairs of matching characters.")
|
||
|
||
|
||
(defvar skeleton-pair-on-word nil
|
||
"*If this is nil, paired insertion is inhibited before or inside a word.")
|
||
|
||
|
||
(defvar skeleton-pair-filter (lambda ())
|
||
"Attempt paired insertion if this function returns nil, before inserting.
|
||
This allows for context-sensitive checking whether pairing is appropriate.")
|
||
|
||
|
||
(defvar skeleton-pair-alist ()
|
||
"An override alist of pairing partners matched against `last-command-char'.
|
||
Each alist element, which looks like (ELEMENT ...), is passed to
|
||
`skeleton-insert' with no interactor. Variable `str' does nothing.
|
||
|
||
Elements might be (?` ?` _ \"''\"), (?\\( ? _ \" )\") or (?{ \\n > _ \\n ?} >).")
|
||
|
||
|
||
;;;###autoload
|
||
(defun skeleton-pair-insert-maybe (arg)
|
||
"Insert the character you type ARG times.
|
||
|
||
With no ARG, if `skeleton-pair' is non-nil, pairing can occur. If the region
|
||
is visible the pair is wrapped around it depending on `skeleton-autowrap'.
|
||
Else, if `skeleton-pair-on-word' is non-nil or we are not before or inside a
|
||
word, and if `skeleton-pair-filter' returns nil, pairing is performed.
|
||
|
||
If a match is found in `skeleton-pair-alist', that is inserted, else
|
||
the defaults are used. These are (), [], {}, <> and `' for the
|
||
symmetrical ones, and the same character twice for the others."
|
||
(interactive "*P")
|
||
(let ((mark (and skeleton-autowrap
|
||
(or (eq last-command 'mouse-drag-region)
|
||
(and transient-mark-mode mark-active))))
|
||
(skeleton-end-hook))
|
||
(if (or arg
|
||
(not skeleton-pair)
|
||
(and (not mark)
|
||
(or overwrite-mode
|
||
(if (not skeleton-pair-on-word) (looking-at "\\w"))
|
||
(funcall skeleton-pair-filter))))
|
||
(self-insert-command (prefix-numeric-value arg))
|
||
(setq last-command-char (logand last-command-char 255))
|
||
(or skeleton-abbrev-cleanup
|
||
(skeleton-insert
|
||
(cons nil (or (assq last-command-char skeleton-pair-alist)
|
||
(assq last-command-char '((?( _ ?))
|
||
(?[ _ ?])
|
||
(?{ _ ?})
|
||
(?< _ ?>)
|
||
(?` _ ?')))
|
||
`(,last-command-char _ ,last-command-char)))
|
||
(if mark -1))))))
|
||
|
||
|
||
;; A more serious example can be found in sh-script.el
|
||
;;; (defun mirror-mode ()
|
||
;; "This major mode is an amusing little example of paired insertion.
|
||
;;All printable characters do a paired self insert, while the other commands
|
||
;;work normally."
|
||
;; (interactive)
|
||
;; (kill-all-local-variables)
|
||
;; (make-local-variable 'skeleton-pair)
|
||
;; (make-local-variable 'skeleton-pair-on-word)
|
||
;; (make-local-variable 'skeleton-pair-filter)
|
||
;; (make-local-variable 'skeleton-pair-alist)
|
||
;; (setq major-mode 'mirror-mode
|
||
;; mode-name "Mirror"
|
||
;; skeleton-pair-on-word t
|
||
;; ;; in the middle column insert one or none if odd window-width
|
||
;; skeleton-pair-filter (lambda ()
|
||
;; (if (>= (current-column)
|
||
;; (/ (window-width) 2))
|
||
;; ;; insert both on next line
|
||
;; (next-line 1)
|
||
;; ;; insert one or both?
|
||
;; (= (* 2 (1+ (current-column)))
|
||
;; (window-width))))
|
||
;; ;; mirror these the other way round as well
|
||
;; skeleton-pair-alist '((?) _ ?()
|
||
;; (?] _ ?[)
|
||
;; (?} _ ?{)
|
||
;; (?> _ ?<)
|
||
;; (?/ _ ?\\)
|
||
;; (?\\ _ ?/)
|
||
;; (?` ?` _ "''")
|
||
;; (?' ?' _ "``"))
|
||
;; ;; in this mode we exceptionally ignore the user, else it's no fun
|
||
;; skeleton-pair t)
|
||
;; (let ((map (make-vector 256 'skeleton-pair-insert-maybe))
|
||
;; (i 0))
|
||
;; (use-local-map `(keymap ,map))
|
||
;; (while (< i ? )
|
||
;; (aset map i nil)
|
||
;; (aset map (+ i 128) nil)
|
||
;; (setq i (1+ i))))
|
||
;; (run-hooks 'mirror-mode-hook))
|
||
|
||
(provide 'skeleton)
|
||
|
||
;; skeleton.el ends here
|