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mirror of https://git.savannah.gnu.org/git/emacs.git synced 2024-12-15 09:47:20 +00:00
emacs/lisp/play/zone.el
Eli Zaretskii f244674ca5 (zone): Discard any pending input before running
the randomly-chosen pgm.
2000-08-07 07:50:13 +00:00

567 lines
16 KiB
EmacsLisp

;;; zone.el --- idle display hacks
;; Copyright (C) 2000 Free Software Foundation, Inc.
;;; Author: Victor Zandy <zandy@cs.wisc.edu>
;;; Maintainer: Thien-Thi Nguyen <ttn@gnu.org>
;;; Keywords: games
;;; Created: June 6, 1998
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Commentary:
;; Don't zone out in front of Emacs! Try M-x zone.
;; If it eventually irritates you, try M-x zone-leave-me-alone.
;; Bored by the zone pyrotechnics? Write your own! Add it to
;; `zone-programs'.
;; WARNING: Not appropriate for Emacs sessions over modems or
;; computers as slow as mine.
;; THANKS: Christopher Mayer, Scott Flinchbaugh, Rachel Kalmar,
;; Max Froumentin.
;;; Code:
(require 'timer)
(require 'tabify)
(eval-when-compile (require 'cl))
(defvar zone-timer nil)
(defvar zone-idle 20
"*Seconds to idle before zoning out.")
;; Vector of functions that zone out. `zone' will execute one of
;; these functions, randomly chosen. The chosen function is invoked
;; in the *zone* buffer, which contains the text of the selected
;; window. If the function loops, it *must* periodically check and
;; halt if `input-pending-p' is t (because quitting is disabled when
;; Emacs idle timers are run).
(defvar zone-programs [
zone-pgm-jitter
zone-pgm-putz-with-case
zone-pgm-dissolve
; zone-pgm-explode
zone-pgm-whack-chars
zone-pgm-rotate
zone-pgm-rotate-LR-lockstep
zone-pgm-rotate-RL-lockstep
zone-pgm-rotate-LR-variable
zone-pgm-rotate-RL-variable
zone-pgm-drip
zone-pgm-drip-fretfully
zone-pgm-five-oclock-swan-dive
zone-pgm-martini-swan-dive
zone-pgm-paragraph-spaz
zone-pgm-stress
])
(defmacro zone-orig (&rest body)
`(with-current-buffer (get 'zone 'orig-buffer)
,@body))
;;;###autoload
(defun zone ()
"Zone out, completely."
(interactive)
(and (timerp zone-timer) (cancel-timer zone-timer))
(setq zone-timer nil)
(let ((f (selected-frame))
(outbuf (get-buffer-create "*zone*"))
(text (buffer-substring (window-start) (window-end)))
(wp (1+ (- (window-point (selected-window))
(window-start)))))
(put 'zone 'orig-buffer (current-buffer))
(set-buffer outbuf)
(setq mode-name "Zone")
(erase-buffer)
(insert text)
(switch-to-buffer outbuf)
(setq buffer-undo-list t)
(untabify (point-min) (point-max))
(set-window-start (selected-window) (point-min))
(set-window-point (selected-window) wp)
(sit-for 0 500)
(let ((pgm (elt zone-programs (random (length zone-programs))))
(ct (and f (frame-parameter f 'cursor-type))))
(when ct (modify-frame-parameters f '((cursor-type . (bar . 0)))))
(condition-case nil
(progn
(message "Zoning... (%s)" pgm)
(garbage-collect)
;; If some input is pending, zone says "sorry", which
;; isn't nice; this might happen e.g. when they invoke the
;; game by clicking the menu bar. So discard any pending
;; input before zoning out.
(if (input-pending-p)
(discard-input))
(funcall pgm)
(message "Zoning...sorry"))
(error
(while (not (input-pending-p))
(message (format "We were zoning when we wrote %s..." pgm))
(sit-for 3)
(message "...here's hoping we didn't hose your buffer!")
(sit-for 3)))
(quit (ding) (message "Zoning...sorry")))
(when ct (modify-frame-parameters f (list (cons 'cursor-type ct)))))
(kill-buffer outbuf)
(zone-when-idle zone-idle)))
;;;; Zone when idle, or not.
(defvar zone-timer nil
"Timer that zone sets to triggle idle zoning out.
If t, zone won't zone out.")
(defun zone-when-idle (secs)
"Zone out when Emacs has been idle for SECS seconds."
(interactive "nHow long before I start zoning (seconds): ")
(or (<= secs 0)
(eq zone-timer t)
(timerp zone-timer)
(setq zone-timer (run-with-idle-timer secs t 'zone))))
(defun zone-leave-me-alone ()
"Don't zone out when Emacs is idle."
(interactive)
(and (timerp zone-timer) (cancel-timer zone-timer))
(setq zone-timer t)
(message "I won't zone out any more"))
;;;; zone-pgm-jitter
(defun zone-shift-up ()
(let* ((b (point))
(e (progn
(end-of-line)
(if (looking-at "\n") (1+ (point)) (point))))
(s (buffer-substring b e)))
(delete-region b e)
(goto-char (point-max))
(insert s)))
(defun zone-shift-down ()
(goto-char (point-max))
(forward-line -1)
(beginning-of-line)
(let* ((b (point))
(e (progn
(end-of-line)
(if (looking-at "\n") (1+ (point)) (point))))
(s (buffer-substring b e)))
(delete-region b e)
(goto-char (point-min))
(insert s)))
(defun zone-shift-left ()
(while (not (eobp))
(or (eolp)
(let ((c (following-char)))
(delete-char 1)
(end-of-line)
(insert c)))
(forward-line 1)))
(defun zone-shift-right ()
(while (not (eobp))
(end-of-line)
(or (bolp)
(let ((c (preceding-char)))
(delete-backward-char 1)
(beginning-of-line)
(insert c)))
(forward-line 1)))
(defun zone-pgm-jitter ()
(let ((ops [
zone-shift-left
zone-shift-left
zone-shift-left
zone-shift-left
zone-shift-right
zone-shift-down
zone-shift-down
zone-shift-down
zone-shift-down
zone-shift-down
zone-shift-up
]))
(goto-char (point-min))
(while (not (input-pending-p))
(funcall (elt ops (random (length ops))))
(goto-char (point-min))
(sit-for 0 10))))
;;;; zone-pgm-whack-chars
(defvar zone-wc-tbl
(let ((tbl (make-string 128 ?x))
(i 0))
(while (< i 128)
(aset tbl i i)
(setq i (1+ i)))
tbl))
(defun zone-pgm-whack-chars ()
(let ((tbl (copy-sequence zone-wc-tbl)))
(while (not (input-pending-p))
(let ((i 48))
(while (< i 122)
(aset tbl i (+ 48 (random (- 123 48))))
(setq i (1+ i)))
(translate-region (point-min) (point-max) tbl)
(sit-for 0 2)))))
;;;; zone-pgm-dissolve
(defun zone-remove-text ()
(let ((working t))
(while working
(setq working nil)
(save-excursion
(goto-char (point-min))
(while (not (eobp))
(if (looking-at "[^(){}\n\t ]")
(let ((n (random 5)))
(if (not (= n 0))
(progn
(setq working t)
(forward-char 1))
(delete-char 1)
(insert " ")))
(forward-char 1))))
(sit-for 0 2))))
(defun zone-pgm-dissolve ()
(zone-remove-text)
(zone-pgm-jitter))
;;;; zone-pgm-explode
(defun zone-exploding-remove ()
(let ((i 0))
(while (< i 20)
(save-excursion
(goto-char (point-min))
(while (not (eobp))
(if (looking-at "[^*\n\t ]")
(let ((n (random 5)))
(if (not (= n 0))
(forward-char 1))
(insert " ")))
(forward-char 1)))
(setq i (1+ i))
(sit-for 0 2)))
(zone-pgm-jitter))
(defun zone-pgm-explode ()
(zone-exploding-remove)
(zone-pgm-jitter))
;;;; zone-pgm-putz-with-case
;; Faster than `zone-pgm-putz-with-case', but not as good: all
;; instances of the same letter have the same case, which produces a
;; less interesting effect than you might imagine.
(defun zone-pgm-2nd-putz-with-case ()
(let ((tbl (make-string 128 ?x))
(i 0))
(while (< i 128)
(aset tbl i i)
(setq i (1+ i)))
(while (not (input-pending-p))
(setq i ?a)
(while (<= i ?z)
(aset tbl i
(if (zerop (random 5))
(upcase i)
(downcase i)))
(setq i (+ i (1+ (random 5)))))
(setq i ?A)
(while (<= i ?z)
(aset tbl i
(if (zerop (random 5))
(downcase i)
(upcase i)))
(setq i (+ i (1+ (random 5)))))
(translate-region (point-min) (point-max) tbl)
(sit-for 0 2))))
(defun zone-pgm-putz-with-case ()
(goto-char (point-min))
(while (not (input-pending-p))
(let ((np (+ 2 (random 5)))
(pm (point-max)))
(while (< np pm)
(goto-char np)
(let ((prec (preceding-char))
(props (text-properties-at (1- (point)))))
(insert (if (zerop (random 2))
(upcase prec)
(downcase prec)))
(set-text-properties (1- (point)) (point) props))
(backward-char 2)
(delete-char 1)
(setq np (+ np (1+ (random 5))))))
(goto-char (point-min))
(sit-for 0 2)))
;;;; zone-pgm-rotate
(defun zone-line-specs ()
(let (ret)
(save-excursion
(goto-char (window-start))
(while (< (point) (window-end))
(when (looking-at "[\t ]*\\([^\n]+\\)")
(setq ret (cons (cons (match-beginning 1) (match-end 1)) ret)))
(forward-line 1)))
ret))
(defun zone-pgm-rotate (&optional random-style)
(let* ((specs (apply
'vector
(let (res)
(mapcar (lambda (ent)
(let* ((beg (car ent))
(end (cdr ent))
(amt (if random-style
(funcall random-style)
(- (random 7) 3))))
(when (< (- end (abs amt)) beg)
(setq amt (random (- end beg))))
(unless (= 0 amt)
(setq res
(cons
(vector amt beg (- end (abs amt)))
res)))))
(zone-line-specs))
res)))
(n (length specs))
amt aamt cut paste txt i ent)
(while (not (input-pending-p))
(setq i 0)
(while (< i n)
(setq ent (aref specs i))
(setq amt (aref ent 0) aamt (abs amt))
(if (> 0 amt)
(setq cut 1 paste 2)
(setq cut 2 paste 1))
(goto-char (aref ent cut))
(setq txt (buffer-substring (point) (+ (point) aamt)))
(delete-char aamt)
(goto-char (aref ent paste))
(insert txt)
(setq i (1+ i)))
(sit-for 0.04))))
(defun zone-pgm-rotate-LR-lockstep ()
(zone-pgm-rotate (lambda () 1)))
(defun zone-pgm-rotate-RL-lockstep ()
(zone-pgm-rotate (lambda () -1)))
(defun zone-pgm-rotate-LR-variable ()
(zone-pgm-rotate (lambda () (1+ (random 3)))))
(defun zone-pgm-rotate-RL-variable ()
(zone-pgm-rotate (lambda () (1- (- (random 3))))))
;;;; zone-pgm-drip
(defun zone-cpos (pos)
(buffer-substring pos (1+ pos)))
(defun zone-fret (pos)
(let* ((case-fold-search nil)
(c-string (zone-cpos pos))
(hmm (cond
((string-match "[a-z]" c-string) (upcase c-string))
((string-match "[A-Z]" c-string) (downcase c-string))
(t " "))))
(do ((i 0 (1+ i))
(wait 0.5 (* wait 0.8)))
((= i 20))
(goto-char pos)
(delete-char 1)
(insert (if (= 0 (% i 2)) hmm c-string))
(sit-for wait))
(delete-char -1) (insert c-string)))
(defun zone-fall-through-ws (c col wend)
(let ((fall-p nil) ; todo: move outward
(wait 0.15)
(o (point)) ; for terminals w/o cursor hiding
(p (point)))
(while (progn
(forward-line 1)
(move-to-column col)
(looking-at " "))
(setq fall-p t)
(delete-char 1)
(insert (if (< (point) wend) c " "))
(save-excursion
(goto-char p)
(delete-char 1)
(insert " ")
(goto-char o)
(sit-for (setq wait (* wait 0.8))))
(setq p (1- (point))))
fall-p))
(defun zone-pgm-drip (&optional fret-p pancake-p)
(let* ((ww (1- (window-width)))
(wh (window-height))
(mc 0) ; miss count
(total (* ww wh))
(fall-p nil))
(goto-char (point-min))
;; fill out rectangular ws block
(while (not (eobp))
(end-of-line)
(let ((cc (current-column)))
(if (< cc ww)
(insert (make-string (- ww cc) ? ))
(delete-char (- ww cc))))
(unless (eobp)
(forward-char 1)))
;; what the hell is going on here?
(let ((nl (- wh (count-lines (point-min) (point)))))
(when (> nl 0)
(let ((line (concat (make-string (1- ww) ? ) "\n")))
(do ((i 0 (1+ i)))
((= i nl))
(insert line)))))
;;
(catch 'done ; ugh
(while (not (input-pending-p))
(goto-char (point-min))
(sit-for 0)
(let ((wbeg (window-start))
(wend (window-end)))
(setq mc 0)
;; select non-ws character, but don't miss too much
(goto-char (+ wbeg (random (- wend wbeg))))
(while (looking-at "[ \n\f]")
(if (= total (setq mc (1+ mc)))
(throw 'done 'sel)
(goto-char (+ wbeg (random (- wend wbeg))))))
;; character animation sequence
(let ((p (point)))
(when fret-p (zone-fret p))
(goto-char p)
(setq fall-p (zone-fall-through-ws
(zone-cpos p) (current-column) wend))))
;; assuming current-column has not changed...
(when (and pancake-p
fall-p
(< (count-lines (point-min) (point))
wh))
(previous-line 1)
(forward-char 1)
(sit-for 0.137)
(delete-char -1)
(insert "@")
(sit-for 0.137)
(delete-char -1)
(insert "*")
(sit-for 0.137)
(delete-char -1)
(insert "_"))))))
(defun zone-pgm-drip-fretfully ()
(zone-pgm-drip t))
(defun zone-pgm-five-oclock-swan-dive ()
(zone-pgm-drip nil t))
(defun zone-pgm-martini-swan-dive ()
(zone-pgm-drip t t))
;;;; zone-pgm-paragraph-spaz
(defun zone-pgm-paragraph-spaz ()
(if (memq (zone-orig major-mode) '(text-mode fundamental-mode))
(let ((fill-column fill-column)
(fc-min fill-column)
(fc-max fill-column)
(max-fc (1- (frame-width))))
(while (sit-for 0.1)
(fill-paragraph 1)
(setq fill-column (+ fill-column (- (random 5) 2)))
(when (< fill-column fc-min)
(setq fc-min fill-column))
(when (> fill-column max-fc)
(setq fill-column max-fc))
(when (> fill-column fc-max)
(setq fc-max fill-column))))
(message "Zoning... (zone-pgm-rotate)")
(zone-pgm-rotate)))
;;;; zone-pgm-stress
(defun zone-pgm-stress ()
(goto-char (point-min))
(let (lines bg m-fg m-bg)
(while (< (point) (point-max))
(let ((p (point)))
(forward-line 1)
(setq lines (cons (buffer-substring p (point)) lines))))
(sit-for 5)
(when (display-color-p)
(setq bg (frame-parameter (selected-frame) 'background-color)
m-fg (face-foreground 'modeline)
m-bg (face-background 'modeline))
(set-face-foreground 'modeline bg)
(set-face-background 'modeline bg))
(let ((msg "Zoning... (zone-pgm-stress)"))
(while (not (string= msg ""))
(message (setq msg (substring msg 1)))
(sit-for 0.05)))
(while (not (input-pending-p))
(when (< 50 (random 100))
(goto-char (point-max))
(forward-line -1)
(let ((kill-whole-line t))
(kill-line))
(goto-char (point-min))
(insert (nth (random (length lines)) lines)))
(message (concat (make-string (random (- (frame-width) 5)) ? ) "grrr"))
(sit-for 0.1))
(when (display-color-p)
(set-face-foreground 'modeline m-fg)
(set-face-background 'modeline m-bg))))
(provide 'zone)
;;; zone.el ends here