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419 lines
12 KiB
EmacsLisp
419 lines
12 KiB
EmacsLisp
;;; snake.el --- implementation of Snake for Emacs
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;; Copyright (C) 1997, 2002, 2003, 2004, 2005,
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;; 2006 Free Software Foundation, Inc.
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;; Author: Glynn Clements <glynn@sensei.co.uk>
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;; Created: 1997-09-10
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;; Keywords: games
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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;; Boston, MA 02110-1301, USA.
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;;; Commentary:
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;;; Code:
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(eval-when-compile
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(require 'cl))
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(require 'gamegrid)
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;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar snake-use-glyphs-flag t
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"Non-nil means use glyphs when available.")
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(defvar snake-use-color-flag t
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"Non-nil means use color when available.")
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(defvar snake-buffer-name "*Snake*"
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"Name used for Snake buffer.")
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(defvar snake-buffer-width 30
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"Width of used portion of buffer.")
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(defvar snake-buffer-height 22
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"Height of used portion of buffer.")
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(defvar snake-width 30
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"Width of playing area.")
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(defvar snake-height 20
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"Height of playing area.")
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(defvar snake-initial-length 5
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"Initial length of snake.")
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(defvar snake-initial-x 10
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"Initial X position of snake.")
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(defvar snake-initial-y 10
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"Initial Y position of snake.")
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(defvar snake-initial-velocity-x 1
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"Initial X velocity of snake.")
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(defvar snake-initial-velocity-y 0
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"Initial Y velocity of snake.")
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(defvar snake-tick-period 0.2
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"The default time taken for the snake to advance one square.")
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(defvar snake-mode-hook nil
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"Hook run upon starting Snake.")
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(defvar snake-score-x 0
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"X position of score.")
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(defvar snake-score-y snake-height
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"Y position of score.")
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;; It is not safe to put this in /tmp.
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;; Someone could make a symlink in /tmp
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;; pointing to a file you don't want to clobber.
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(defvar snake-score-file "snake-scores"
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"File for holding high scores.")
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;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar snake-blank-options
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'(((glyph colorize)
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(t ?\040))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [0 0 0])
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(color-tty "black"))))
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(defvar snake-snake-options
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'(((glyph colorize)
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(emacs-tty ?O)
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(t ?\040))
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((color-x color-x)
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(mono-x mono-x)
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(color-tty color-tty)
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(mono-tty mono-tty))
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(((glyph color-x) [1 1 0])
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(color-tty "yellow"))))
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(defvar snake-dot-options
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'(((glyph colorize)
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(t ?\*))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [1 0 0])
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(color-tty "red"))))
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(defvar snake-border-options
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'(((glyph colorize)
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(t ?\+))
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((color-x color-x)
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(mono-x grid-x)
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(color-tty color-tty))
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(((glyph color-x) [0.5 0.5 0.5])
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(color-tty "white"))))
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(defvar snake-space-options
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'(((t ?\040))
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nil
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nil))
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;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defconst snake-blank 0)
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(defconst snake-snake 1)
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(defconst snake-dot 2)
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(defconst snake-border 3)
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(defconst snake-space 4)
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;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar snake-length 0)
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(defvar snake-velocity-x 1)
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(defvar snake-velocity-y 0)
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(defvar snake-positions nil)
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(defvar snake-cycle 0)
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(defvar snake-score 0)
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(defvar snake-paused nil)
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(defvar snake-moved-p nil)
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(defvar snake-velocity-queue nil
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"This queue stores the velocities requested too quickly by user.
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They will take effect one at a time at each clock-interval.
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This is necessary for proper behavior.
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For instance, if you are moving right, you press up and then left, you
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want the snake to move up just once before starting to move left. If
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we implemented all your keystrokes immediately, the snake would
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effectively never move up. Thus, we need to move it up for one turn
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and then start moving it leftwards.")
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(make-variable-buffer-local 'snake-length)
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(make-variable-buffer-local 'snake-velocity-x)
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(make-variable-buffer-local 'snake-velocity-y)
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(make-variable-buffer-local 'snake-positions)
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(make-variable-buffer-local 'snake-cycle)
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(make-variable-buffer-local 'snake-score)
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(make-variable-buffer-local 'snake-paused)
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(make-variable-buffer-local 'snake-moved-p)
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(make-variable-buffer-local 'snake-velocity-queue)
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;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defvar snake-mode-map
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(make-sparse-keymap 'snake-mode-map))
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(define-key snake-mode-map "n" 'snake-start-game)
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(define-key snake-mode-map "q" 'snake-end-game)
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(define-key snake-mode-map "p" 'snake-pause-game)
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(define-key snake-mode-map [left] 'snake-move-left)
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(define-key snake-mode-map [right] 'snake-move-right)
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(define-key snake-mode-map [up] 'snake-move-up)
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(define-key snake-mode-map [down] 'snake-move-down)
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(defvar snake-null-map
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(make-sparse-keymap 'snake-null-map))
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(define-key snake-null-map "n" 'snake-start-game)
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;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun snake-display-options ()
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(let ((options (make-vector 256 nil)))
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(loop for c from 0 to 255 do
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(aset options c
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(cond ((= c snake-blank)
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snake-blank-options)
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((= c snake-snake)
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snake-snake-options)
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((= c snake-dot)
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snake-dot-options)
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((= c snake-border)
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snake-border-options)
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((= c snake-space)
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snake-space-options)
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(t
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'(nil nil nil)))))
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options))
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(defun snake-update-score ()
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(let* ((string (format "Score: %05d" snake-score))
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(len (length string)))
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(loop for x from 0 to (1- len) do
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(gamegrid-set-cell (+ snake-score-x x)
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snake-score-y
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(aref string x)))))
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(defun snake-init-buffer ()
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(gamegrid-init-buffer snake-buffer-width
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snake-buffer-height
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snake-space)
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(let ((buffer-read-only nil))
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(loop for y from 0 to (1- snake-height) do
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(loop for x from 0 to (1- snake-width) do
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(gamegrid-set-cell x y snake-border)))
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(loop for y from 1 to (- snake-height 2) do
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(loop for x from 1 to (- snake-width 2) do
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(gamegrid-set-cell x y snake-blank)))))
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(defun snake-reset-game ()
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(gamegrid-kill-timer)
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(snake-init-buffer)
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(setq snake-length snake-initial-length
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snake-velocity-x snake-initial-velocity-x
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snake-velocity-y snake-initial-velocity-y
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snake-positions nil
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snake-cycle 1
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snake-score 0
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snake-paused nil
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snake-moved-p nil
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snake-velocity-queue nil)
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(let ((x snake-initial-x)
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(y snake-initial-y))
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(dotimes (i snake-length)
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(gamegrid-set-cell x y snake-snake)
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(setq snake-positions (cons (vector x y) snake-positions))
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(incf x snake-velocity-x)
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(incf y snake-velocity-y)))
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(snake-update-score))
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(defun snake-update-game (snake-buffer)
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"Called on each clock tick.
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Advances the snake one square, testing for collision.
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Argument SNAKE-BUFFER is the name of the buffer."
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(when (and (not snake-paused)
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(eq (current-buffer) snake-buffer))
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(snake-update-velocity)
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(let* ((pos (car snake-positions))
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(x (+ (aref pos 0) snake-velocity-x))
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(y (+ (aref pos 1) snake-velocity-y))
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(c (gamegrid-get-cell x y)))
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(if (or (= c snake-border)
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(= c snake-snake))
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(snake-end-game)
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(cond ((= c snake-dot)
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(incf snake-length)
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(incf snake-score)
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(snake-update-score))
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(t
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(let* ((last-cons (nthcdr (- snake-length 2)
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snake-positions))
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(tail-pos (cadr last-cons))
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(x0 (aref tail-pos 0))
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(y0 (aref tail-pos 1)))
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(gamegrid-set-cell x0 y0
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(if (= (% snake-cycle 5) 0)
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snake-dot
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snake-blank))
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(incf snake-cycle)
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(setcdr last-cons nil))))
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(gamegrid-set-cell x y snake-snake)
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(setq snake-positions
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(cons (vector x y) snake-positions))
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(setq snake-moved-p nil)))))
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(defun snake-update-velocity ()
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(unless snake-moved-p
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(if snake-velocity-queue
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(let ((new-vel (car (last snake-velocity-queue))))
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(setq snake-velocity-x (car new-vel)
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snake-velocity-y (cadr new-vel))
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(setq snake-velocity-queue
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(nreverse (cdr (nreverse snake-velocity-queue))))))
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(setq snake-moved-p t)))
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(defun snake-final-x-velocity ()
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(or (caar snake-velocity-queue)
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snake-velocity-x))
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(defun snake-final-y-velocity ()
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(or (cadr (car snake-velocity-queue))
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snake-velocity-y))
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(defun snake-move-left ()
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"Make the snake move left."
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(interactive)
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(when (zerop (snake-final-x-velocity))
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(push '(-1 0) snake-velocity-queue)))
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(defun snake-move-right ()
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"Make the snake move right."
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(interactive)
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(when (zerop (snake-final-x-velocity))
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(push '(1 0) snake-velocity-queue)))
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(defun snake-move-up ()
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"Make the snake move up."
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(interactive)
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(when (zerop (snake-final-y-velocity))
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(push '(0 -1) snake-velocity-queue)))
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(defun snake-move-down ()
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"Make the snake move down."
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(interactive)
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(when (zerop (snake-final-y-velocity))
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(push '(0 1) snake-velocity-queue)))
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(defun snake-end-game ()
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"Terminate the current game."
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(interactive)
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(gamegrid-kill-timer)
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(use-local-map snake-null-map)
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(gamegrid-add-score snake-score-file snake-score))
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(defun snake-start-game ()
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"Start a new game of Snake."
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(interactive)
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(snake-reset-game)
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(use-local-map snake-mode-map)
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(gamegrid-start-timer snake-tick-period 'snake-update-game))
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(defun snake-pause-game ()
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"Pause (or resume) the current game."
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(interactive)
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(setq snake-paused (not snake-paused))
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(message (and snake-paused "Game paused (press p to resume)")))
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(defun snake-active-p ()
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(eq (current-local-map) snake-mode-map))
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(put 'snake-mode 'mode-class 'special)
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(defun snake-mode ()
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"A mode for playing Snake.
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Snake mode keybindings:
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\\{snake-mode-map}
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"
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(kill-all-local-variables)
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(add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
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(use-local-map snake-null-map)
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(setq major-mode 'snake-mode)
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(setq mode-name "Snake")
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(unless (featurep 'emacs)
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(setq mode-popup-menu
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'("Snake Commands"
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["Start new game" snake-start-game]
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["End game" snake-end-game
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(snake-active-p)]
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["Pause" snake-pause-game
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(and (snake-active-p) (not snake-paused))]
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["Resume" snake-pause-game
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(and (snake-active-p) snake-paused)])))
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(setq gamegrid-use-glyphs snake-use-glyphs-flag)
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(setq gamegrid-use-color snake-use-color-flag)
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(gamegrid-init (snake-display-options))
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(run-mode-hooks 'snake-mode-hook))
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;;;###autoload
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(defun snake ()
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"Play the Snake game.
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Move the snake around without colliding with its tail or with the border.
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Eating dots causes the snake to get longer.
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Snake mode keybindings:
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\\<snake-mode-map>
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\\[snake-start-game] Starts a new game of Snake
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\\[snake-end-game] Terminates the current game
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\\[snake-pause-game] Pauses (or resumes) the current game
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\\[snake-move-left] Makes the snake move left
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\\[snake-move-right] Makes the snake move right
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\\[snake-move-up] Makes the snake move up
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\\[snake-move-down] Makes the snake move down"
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(interactive)
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(switch-to-buffer snake-buffer-name)
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(gamegrid-kill-timer)
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(snake-mode)
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(snake-start-game))
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(provide 'snake)
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;;; arch-tag: 512ffc92-cfac-4287-9a4e-92890701a5c8
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;;; snake.el ends here
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