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1044 lines
37 KiB
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1044 lines
37 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@setfilename ../info/frames
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@node Frames, Positions, Windows, Top
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@chapter Frames
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@cindex frame
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A @var{frame} is a rectangle on the screen that contains one or more
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Emacs windows. A frame initially contains a single main window (plus
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perhaps a minibuffer window) which you can subdivide vertically or
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horizontally into smaller windows.
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@cindex terminal frame
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@cindex X window frame
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When Emacs runs on a text-only terminal, it has just one frame, a
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@dfn{terminal frame}. There is no way to create another terminal frame
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after startup. If Emacs has an X display, it does not have a terminal
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frame; instead, it starts with a single @dfn{X window frame}. You can
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create more; see @ref{Creating Frames}.
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@defun framep object
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This predicate returns @code{t} if @var{object} is a frame, and
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@code{nil} otherwise.
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@end defun
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@menu
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* Creating Frames:: Creating additional X Window frames.
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* Frame Parameters:: Controlling frame size, position, font, etc.
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* Deleting Frames:: Frames last until explicitly deleted.
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* Finding All Frames:: How to examine all existing frames.
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* Frames and Windows:: A frame contains windows;
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display of text always works through windows.
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* Minibuffers and Frames:: How a frame finds the minibuffer to use.
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* Input Focus:: Specifying the selected frame.
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* Visibility of Frames:: Frames may be visible or invisible, or icons.
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* Raising and Lowering:: Raising a frame makes it hide other X windows;
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lowering it makes the others hide them.
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* Frame Configurations:: Saving the state of all frames.
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* Mouse Tracking:: Getting events that say when the mouse moves.
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* Mouse Position:: Asking where the mouse is, or moving it.
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* Pop-Up Menus:: Displaying a menu for the user to select from.
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* Dialog Boxes:: Displaying a box to ask yes or no.
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* X Selections:: Transferring text to and from other X clients.
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* X Connections:: Opening and closing the X server connection.
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* Resources:: Getting resource values from the server.
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* Server Data:: Getting info about the X server.
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@end menu
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@xref{Display}, for related information.
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@node Creating Frames
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@section Creating Frames
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To create a new frame, call the function @code{make-frame}.
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@defun make-frame alist
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This function creates a new frame, if the display mechanism permits
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creation of frames. (An X server does; an ordinary terminal does not.)
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The argument is an alist specifying frame parameters. Any parameters
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not mentioned in @var{alist} default according to the value of the
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variable @code{default-frame-alist}; parameters not specified there
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either default from the standard X defaults file and X resources.
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The set of possible parameters depends in principle on what kind of
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window system Emacs uses to display its the frames. @xref{X Frame
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Parameters}, for documentation of individual parameters you can specify
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when creating an X window frame.
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@end defun
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@defvar default-frame-alist
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This is an alist specifying default values of frame parameters.
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Each element has the form:
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@example
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(@var{parameter} . @var{value})
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@end example
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If you use options that specify window appearance when you invoke Emacs,
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they take effect by adding elements to @code{default-frame-alist}.
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@xref{Command Arguments,,, emacs, The GNU Emacs Manual}.
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@end defvar
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@defvar before-make-frame-hook
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A normal hook run by @code{make-frame} before it actually creates the
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frame.
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@end defvar
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@defvar after-make-frame-hook
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A normal hook run by @code{make-frame} after it creates the frame.
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@end defvar
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@node Frame Parameters
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@section Frame Parameters
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A frame has many parameters that control its appearance and behavior.
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Just what parameters a frame has depends on what display mechanism it
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uses.
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Frame parameters exist for the sake of window systems. A terminal frame
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has a few parameters, for compatibility's sake only. You can't change
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these parameters directly; the only ones that ever change are the height
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and width.
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@menu
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* Parameter Access:: How to change a frame's parameters.
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* Initial Parameters:: Specifying frame parameters when you make a frame.
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* X Frame Parameters:: Individual parameters documented.
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* Size and Position:: Changing the size and position of a frame.
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@end menu
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@node Parameter Access
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@subsection Access to Frame Parameters
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These functions let you read and change the parameter values of a
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frame.
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@defun frame-parameters frame
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The function @code{frame-parameters} returns an alist listing all the
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parameters of @var{frame} and their values.
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@end defun
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@defun modify-frame-parameters frame alist
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This function alters the parameters of frame @var{frame} based on the
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elements of @var{alist}. Each element of @var{alist} has the form
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@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
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parameter. If you don't mention a parameter in @var{alist}, its value
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doesn't change.
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@end defun
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@node Initial Parameters
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@subsection Initial Frame Parameters
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You can specify the parameters for the initial startup frame
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by setting @code{initial-frame-alist} in your @file{.emacs} file.
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@defvar initial-frame-alist
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This variable's value is an alist of parameter values used when creating
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the initial X window frame.
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@end defvar
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If these parameters specify a separate minibuffer-only frame,
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and you have not created one, Emacs creates one for you.
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@defvar minibuffer-frame-alist
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This variable's value is an alist of parameter values used when creating
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an initial minibuffer-only frame---if such a frame is needed, according
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to the parameters for the main initial frame.
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@end defvar
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@node X Frame Parameters
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@subsection X Window Frame Parameters
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Just what parameters a frame has depends on what display mechanism it
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uses. Here is a table of the parameters of an X window frame:
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@table @code
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@item name
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The name of the frame. Most window managers display the frame's name in
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the frame's border, at the top of the frame. If you don't specify a
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name, and you have more than one frame, Emacs sets the frame name based
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on the buffer displayed in the frame's selected window.
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If you specify the frame name explicitly when you create the frame, the
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name is also used (instead of the name of the Emacs executable) when
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looking up X resources for the frame.
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@item left
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The screen position of the left edge, in pixels.
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@item top
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The screen position of the top edge, in pixels.
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@item height
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The height of the frame contents, in characters. (To get the height in
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pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
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@item width
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The width of the frame contents, in characters. (To get the height in
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pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
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@item window-id
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The number of the X window for the frame.
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@item minibuffer
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Whether this frame has its own minibuffer. The value @code{t} means
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yes, @code{nil} means no, @code{only} means this frame is just a
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minibuffer, a minibuffer window (in some other frame) means the new
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frame uses that minibuffer.
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@item font
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The name of the font for displaying text in the frame. This is a
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string.
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@item auto-raise
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Whether selecting the frame raises it (non-@code{nil} means yes).
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@item auto-lower
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Whether deselecting the frame lowers it (non-@code{nil} means yes).
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@item vertical-scroll-bars
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Whether the frame has scroll bars for vertical scrolling
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(non-@code{nil} means yes).
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@item horizontal-scroll-bars
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Whether the frame has scroll bars for horizontal scrolling
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(non-@code{nil} means yes). (Horizontal scroll bars are not currently
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implemented.)
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@item icon-type
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The type of icon to use for this frame when it is iconified.
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Non-@code{nil} specifies a bitmap icon, @code{nil} a text icon.
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@item foreground-color
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The color to use for the inside of a character. This is a string; the X
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server defines the meaningful color names.
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@item background-color
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The color to use for the background of text.
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@item mouse-color
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The color for the mouse cursor.
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@item cursor-color
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The color for the cursor that shows point.
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@item border-color
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The color for the border of the frame.
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@item cursor-type
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The way to display the cursor. There are two legitimate values:
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@code{bar} and @code{box}. The symbol @code{bar} specifies a vertical
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bar between characters as the cursor. The symbol @code{box} specifies
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an ordinary black box overlaying the character after point; that is the
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default.
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@item border-width
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The width in pixels of the window border.
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@item internal-border-width
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The distance in pixels between text and border.
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@item unsplittable
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If non-@code{nil}, this frame's window is never split automatically.
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@item visibility
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The state of visibility of the frame. There are three possibilities:
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@code{nil} for invisible, @code{t} for visible, and @code{icon} for
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iconified. @xref{Visibility of Frames}.
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@item menu-bar-lines
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The number of lines to allocate at the top of the frame for a menu bar.
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The default is 1. @xref{Menu Bar}.
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@item parent-id
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@c ??? Not yet working.
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The X window number of the window that should be the parent of this one.
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Specifying this lets you create an Emacs window inside some other
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application's window. (It is not certain this will be implemented; try
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it and see if it works.)
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@end table
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@node Size and Position
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@subsection Frame Size And Position
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You can read or change the size and position of a frame using the
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frame parameters @code{left}, @code{top}, @code{height} and
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@code{width}. When you create a frame, you must specify either both
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size parameters or neither. Likewise, you must specify either both
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position parameters or neither. Whatever geometry parameters you don't
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specify are chosen by the window manager in its usual fashion.
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Here are some special features for working with sizes and positions:
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@defun set-frame-position frame left top
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This function sets the position of the top left corner of
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@var{frame}---to @var{left} and @var{top}. These arguments are measured
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in pixels, counting from the top left corner of the screen.
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@end defun
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@defun frame-height &optional frame
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@defunx frame-width &optional frame
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These functions return the height and width of @var{frame}, measured in
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characters. If you don't supply @var{frame}, they use the selected
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frame.
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@end defun
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@defun frame-pixel-height &optional frame
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@defunx frame-pixel-width &optional frame
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These functions return the height and width of @var{frame}, measured in
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pixels. If you don't supply @var{frame}, they use the selected frame.
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@end defun
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@defun frame-char-height &optional frame
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@defunx frame-char-width &optional frame
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These functions return the height and width, respectively, of a
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character in @var{frame}, measured in pixels. The values depend on the
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choice of font. If you don't supply @var{frame}, these functions use
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the selected frame.
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@end defun
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@defun set-frame-size frame cols rows
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This function sets the size of @var{frame}, measured in characters;
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@var{cols} and @var{rows} specify the new width and height.
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To set the size based on values measured in pixels, use
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@code{frame-char-height} and @code{frame-char-width} to convert
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them to units of characters.
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@end defun
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The old-fashioned functions @code{set-screen-height} and
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@code{set-screen-width}, which were used to specify the height and width
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of the screen in Emacs versions that did not support multiple frames,
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are still usable. They apply to the selected frame. @xref{Screen
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Size}.
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@defun x-parse-geometry geom
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@cindex geometry specification
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The function @code{x-parse-geometry} converts a standard X windows
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geometry string to an alist which you can use as part of the argument to
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@code{make-frame}.
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The alist describes which parameters were specified in @var{geom}, and
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gives the values specified for them. Each element looks like
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@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
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values are @code{left}, @code{top}, @code{width}, and @code{height}.
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@smallexample
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(x-parse-geometry "35x70+0-0")
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@result{} ((width . 35) (height . 70) (left . 0) (top . -1))
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@end smallexample
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@end defun
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@ignore
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New functions @code{set-frame-height} and @code{set-frame-width} set the
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size of a specified frame. The frame is the first argument; the size is
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the second.
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@end ignore
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@node Deleting Frames
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@section Deleting Frames
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@cindex deletion of frames
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Frames remain potentially visible until you explicitly @dfn{delete}
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them. A deleted frame cannot appear on the screen, but continues to
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exist as a Lisp object until there are no references to it. There is no
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way to cancel the deletion of a frame aside from restoring a saved frame
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configuration (@pxref{Frame Configurations}); this is similar to the
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way windows behave.
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@deffn Command delete-frame &optional frame
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This function deletes the frame @var{frame}. By default, @var{frame} is
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the selected frame.
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@end deffn
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@defun frame-live-p frame
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The function @code{frame-live-p} returns non-@code{nil} if the frame
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@var{frame} has not been deleted.
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@end defun
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@node Finding All Frames
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@section Finding All Frames
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@defun frame-list
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The function @code{frame-list} returns a list of all the frames that
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have not been deleted. It is analogous to @code{buffer-list} for
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buffers. The list that you get is newly created, so modifying the list
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doesn't have any effect on the internals of Emacs.
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@end defun
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@defun visible-frame-list
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This function returns a list of just the currently visible frames.
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@xref{Visibility of Frames}.
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@end defun
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@defun next-frame &optional frame minibuf
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The function @code{next-frame} lets you cycle conveniently through all
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the frames from an arbitrary starting point. It returns the ``next''
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frame after @var{frame} in the cycle. If @var{frame} is omitted or
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@code{nil}, it defaults to the selected frame.
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The second argument, @var{minibuf}, says which frames to consider:
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@table @asis
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@item @code{nil}
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Exclude minibuffer-only frames.
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@item @code{visible}
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Consider all visible frames.
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@item a window
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Consider only the frames using that particular window as their
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minibuffer.
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@item anything else
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Consider all frames.
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@end table
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@end defun
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@defun previous-frame &optional frame minibuf
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Like @code{next-frame}, but cycles through all frames in the opposite
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direction.
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@end defun
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@node Frames and Windows
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@section Frames and Windows
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Each window is part of one and only one frame; you can get the frame
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with @code{window-frame}.
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@defun window-frame window
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This function returns the frame that @var{window} is on.
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@end defun
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All the non-minibuffer windows in a frame are arranged in a cyclic
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order. The order runs from the frame's top window, which is at the
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upper left corner, down and to the right, until it reaches the window at
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the lower right corner (always the minibuffer window, if the frame has
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one), and then it moves back to the top.
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@defun frame-top-window frame
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This returns the topmost, leftmost window of frame @var{frame}.
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This is a window
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@end defun
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At any time, exactly one window on any frame is @dfn{selected within the
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frame}. The significance of this designation is that selecting the
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frame also selects this window. You can get the frame's current
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selected window with @code{frame-selected-window}.
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@defun frame-selected-window frame
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This function returns the window on @var{frame} which is selected within
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@var{frame}.
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@end defun
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Conversely, selecting a window for Emacs with @code{select-window} also
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makes that window selected within its frame. @xref{Selecting Windows}.
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@node Minibuffers and Frames
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@section Minibuffers and Frames
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Normally, each frame has its own minibuffer window at the bottom, which
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is used whenever that frame is selected. If the frame has a minibuffer,
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you can get it with @code{minibuffer-window} (@pxref{Minibuffer Misc}).
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However, you can also create a frame with no minibuffer. Such a frame
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must use the minibuffer window of some other frame. When you create the
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frame, you can specify explicitly the frame on which to find the
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minibuffer to use. If you don't, then the minibuffer is found in the
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frame which is the value of the variable
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@code{default-minibuffer-frame}. Its value should be a frame which does
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have a minibuffer.
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If you use a minibuffer-only frame, you might want that frame to raise
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when you enter the minibuffer. If so, set the variable
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@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
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@node Input Focus
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@section Input Focus
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@cindex input focus
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@cindex selected frame
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At any time, one frame in Emacs is the @dfn{selected frame}. The selected
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window always resides on the selected frame.
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@defun selected-frame
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This function returns the selected frame.
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@end defun
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The X server normally directs keyboard input to the X window that the
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mouse is in. Some window managers use mouse clicks or keyboard events
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to @dfn{shift the focus} to various X windows, overriding the normal
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behavior of the server.
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Lisp programs can switch frames ``temporarily'' by calling
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the function @code{select-frame}. This does not override the window
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manager; rather, it escapes from the window manager's control until
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that control is somehow reasserted.
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@c ??? This is not yet implemented properly.
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@defun select-frame frame
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This function selects frame @var{frame}, temporarily disregarding the
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focus of the X server. The selection of @var{frame} lasts until the
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next time the user does something to select a different frame, or until
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the next time this function is called.
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@end defun
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Emacs cooperates with the X server and the window managers by arranging
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to select frames according to what the server and window manager ask
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for. It does so by generating a special kind of input event, called a
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@dfn{focus} event. The command loop handles a focus event by calling
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@code{handle-select-frame}. @xref{Focus Events}.
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@deffn Command handle-switch-frame frame
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This function handles a focus event by selecting frame @var{frame}.
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Focus events normally do their job by invoking this command.
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Don't call it for any other reason.
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@end deffn
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|
@defun redirect-frame-focus frame focus-frame
|
|
This function redirects focus from @var{frame} to @var{focus-frame}.
|
|
This means that @var{focus-frame} will receive subsequent keystrokes and
|
|
intended for @var{frame}. After such an event, the value of
|
|
@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
|
|
events specifying @var{frame} will instead select @var{focus-frame}.
|
|
|
|
If @var{focus-frame} is @code{nil}, that cancels any existing
|
|
redirection for @var{frame}, which therefore once again receives its own
|
|
events.
|
|
|
|
One use of focus redirection is for frames that don't have minibuffers.
|
|
These frames use minibuffers on other frames. Activating a minibuffer
|
|
on another frame redirects focus to that frame. This puts the focus on
|
|
the minibuffer's frame, where it belongs, even though the mouse remains
|
|
in the frame which activated the minibuffer.
|
|
|
|
Selecting a frame can also change focus redirections. Selecting frame
|
|
@code{bar}, when @code{foo} had been selected, changes any redirections
|
|
pointing to @code{foo} so that they point to @code{bar} instead. This
|
|
allows focus redirection to work properly when the user switches from
|
|
one frame to another using @code{select-window}.
|
|
|
|
This means that a frame whose focus is redirected to itself is treated
|
|
differently from a frame whose focus is not redirected.
|
|
@code{select-frame} affects the former but not the latter.
|
|
|
|
The redirection lasts until @code{redirect-frame-focus} is called to
|
|
change it.
|
|
@end defun
|
|
|
|
@node Visibility of Frames
|
|
@section Visibility of Frames
|
|
@cindex visible frame
|
|
@cindex invisible frame
|
|
@cindex iconified frame
|
|
@cindex frame visibility
|
|
|
|
A frame may be @dfn{visible}, @dfn{invisible}, or @dfn{iconified}. If
|
|
it is visible, you can see its contents. If it is iconified, the
|
|
frame's contents do not appear on the screen, but an icon does. If the
|
|
frame is invisible, it doesn't show in the screen, not even as an icon.
|
|
|
|
@deffn Command make-frame-visible &optional frame
|
|
This function makes frame @var{frame} visible. If you omit @var{frame},
|
|
it makes the selected frame visible.
|
|
@end deffn
|
|
|
|
@deffn Command make-frame-invisible &optional frame
|
|
This function makes frame @var{frame} invisible. If you omit
|
|
@var{frame}, it makes the selected frame invisible.
|
|
@end deffn
|
|
|
|
@deffn Command iconify-frame &optional frame
|
|
This function iconifies frame @var{frame}. If you omit @var{frame}, it
|
|
iconifies the selected frame.
|
|
@end deffn
|
|
|
|
@defun frame-visible-p frame
|
|
This returns the visibility status of frame @var{frame}. The value is
|
|
@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
|
|
@code{icon} if it is iconified.
|
|
@end defun
|
|
|
|
The visibility status of a frame is also available as a frame
|
|
parameter. You can read or change it as such. @xref{X Frame
|
|
Parameters}.
|
|
|
|
@node Raising and Lowering
|
|
@section Raising and Lowering Frames
|
|
|
|
The X Window System uses a desktop metaphor. Part of this metaphor is
|
|
the idea that windows are stacked in a notional third dimension
|
|
perpendicular to the screen surface, and thus ordered from ``highest''
|
|
to ``lowest''. Where two windows overlap, the one higher up covers the
|
|
one underneath. Even a window at the bottom of the stack can be seen if
|
|
no other window overlaps it.
|
|
|
|
@cindex raising a frame
|
|
@cindex lowering a frame
|
|
A window's place in this ordering is not fixed; in fact, users tend to
|
|
change the order frequently. @dfn{Raising} a window means moving it
|
|
``up'', to the top of the stack. @dfn{Lowering} a window means moving
|
|
it to the bottom of the stack. This motion is in the notional third
|
|
dimension only, and does not change the position of the window on the
|
|
screen.
|
|
|
|
You can raise and lower Emacs's X windows with these functions:
|
|
|
|
@defun raise-frame frame
|
|
This function raises frame @var{frame}.
|
|
@end defun
|
|
|
|
@defun lower-frame frame
|
|
This function lowers frame @var{frame}.
|
|
@end defun
|
|
|
|
@defopt minibuffer-auto-raise
|
|
If this is non-@code{nil}, activation of the minibuffer raises the frame
|
|
that the minibuffer window is in.
|
|
@end defopt
|
|
|
|
You can also enable auto-raise (raising automatically when a frame is
|
|
selected) or auto-lower (lowering automatically when it is deselected)
|
|
for any frame using frame parameters. @xref{X Frame Parameters}.
|
|
|
|
@node Frame Configurations
|
|
@section Frame Configurations
|
|
@cindex frame configuration
|
|
|
|
A @dfn{frame configuration} records the current arrangement of frames,
|
|
all their properties, and the window configuration of each one.
|
|
|
|
@defun current-frame-configuration
|
|
This function returns a frame configuration list which describes
|
|
the current arrangement of frames and their contents.
|
|
@end defun
|
|
|
|
@defun set-frame-configuration configuration
|
|
This function restores the state of frames described in
|
|
@var{configuration}.
|
|
@end defun
|
|
|
|
@node Mouse Tracking
|
|
@section Mouse Tracking
|
|
@cindex mouse tracking
|
|
@cindex tracking the mouse
|
|
|
|
Sometimes it is useful to @dfn{track} the mouse, which means, to display
|
|
something to indicate where the mouse is and move the indicator as the
|
|
mouse moves. For efficient mouse tracking, you need a way to wait until
|
|
the mouse actually moves.
|
|
|
|
The convenient way to track the mouse is to ask for events to represent
|
|
mouse motion. Then you can wait for motion by waiting for an event. In
|
|
addition, you can easily handle any other sorts of events that may
|
|
occur. That is useful, because normally you don't want to track the
|
|
mouse forever---only until some other event, such as the release of a
|
|
button.
|
|
|
|
@defspec track-mouse body@dots{}
|
|
Execute @var{body}, meanwhile generating input events for mouse motion.
|
|
The code in @var{body} can read these events with @code{read-event} or
|
|
@code{read-key-sequence}. @xref{Motion Events}, for the format of mouse
|
|
motion events.
|
|
|
|
The value of @code{track-mouse} is that of the last form in @var{body}.
|
|
@end defspec
|
|
|
|
The usual purpose of tracking mouse motion is to indicate on the screen
|
|
the consequences of pushing or releasing a button at the current
|
|
position.
|
|
|
|
@ignore
|
|
@c These are not implemented yet.
|
|
|
|
These functions change the screen appearance instantaneously. The
|
|
effect is transient, only until the next ordinary Emacs redisplay. That
|
|
is ok for mouse tracking, since it doesn't make sense for mouse tracking
|
|
to change the text, and the body of @code{track-mouse} normally reads
|
|
the events itself and does not do redisplay.
|
|
|
|
@defun x-contour-region window beg end
|
|
This function draws lines to make a box around the text from @var{beg}
|
|
to @var{end}, in window @var{window}.
|
|
@end defun
|
|
|
|
@defun x-uncontour-region window beg end
|
|
This function erases the lines that would make a box around the text
|
|
from @var{beg} to @var{end}, in window @var{window}. Use it to remove
|
|
a contour that you previously made by calling @code{x-contour-region}.
|
|
@end defun
|
|
|
|
@defun x-draw-rectangle frame left top right bottom
|
|
This function draws a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. It uses the cursor color, the one used for indicating the
|
|
location of point.
|
|
@end defun
|
|
|
|
@defun x-erase-rectangle frame left top right bottom
|
|
This function erases a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. Erasure means redrawing the text and background that
|
|
normally belong in the specified rectangle.
|
|
@end defun
|
|
@end ignore
|
|
|
|
@node Mouse Position
|
|
@section Mouse Position
|
|
@cindex mouse position
|
|
@cindex position of mouse
|
|
|
|
The functions @code{mouse-position} and @code{set-mouse-position}
|
|
give access to the current position of the mouse.
|
|
|
|
@defun mouse-position
|
|
This function returns a description of the position of the mouse. The
|
|
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
|
|
and @var{y} are integers giving the position in characters relative to
|
|
the top left corner of the inside of @var{frame}.
|
|
@end defun
|
|
|
|
@defun set-mouse-position frame x y
|
|
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
|
|
frame @var{frame}. The arguments @var{x} and @var{y} are integers,
|
|
giving the position in characters relative to the top left corner of the
|
|
inside of @var{frame}.
|
|
@end defun
|
|
|
|
@defun mouse-pixel-position
|
|
This function is like @code{mouse-position} except that it returns
|
|
coordinates in units of pixels rather than units of characters.
|
|
@end defun
|
|
|
|
@defun set-mouse-pixel-position frame x y
|
|
This function warps the mouse like @code{set-mouse-position} except that
|
|
@var{x} and @var{y} are in units of pixels rather than units of
|
|
characters. These coordinates are not required to be within the frame.
|
|
@end defun
|
|
|
|
@need 3000
|
|
|
|
@node Pop-Up Menus
|
|
@section Pop-Up Menus
|
|
|
|
@defun x-popup-menu position menu
|
|
This function displays a pop-up menu and returns an indication of
|
|
what selection the user makes.
|
|
|
|
The argument @var{position} specifies where on the screen to put the
|
|
menu. It can be either a mouse button event (which says to put the menu
|
|
where the user actuated the button) or a list of this form:
|
|
|
|
@example
|
|
((@var{xoffset} @var{yoffset}) @var{window})
|
|
@end example
|
|
|
|
@noindent
|
|
where @var{xoffset} and @var{yoffset} are coordinates, measured in
|
|
pixels, counting from the top left corner of @var{window}'s frame.
|
|
|
|
If @var{position} is @code{t}, it means to use the current mouse
|
|
position. If @var{position} is @code{nil}, it means to precompute the
|
|
key binding equivalents for the keymaps specified in @var{menu},
|
|
without actually displaying or popping up the menu.
|
|
|
|
The argument @var{menu} says what to display in the menu. It can be a
|
|
keymap or a list of keymaps (@pxref{Menu Keymaps}). Alternatively, it
|
|
can have the following form:
|
|
|
|
@example
|
|
(@var{title} @var{pane1} @var{pane2}...)
|
|
@end example
|
|
|
|
@noindent
|
|
where each pane is a list of form
|
|
|
|
@example
|
|
(@var{title} (@var{line} @var{item})...)
|
|
@end example
|
|
|
|
Each @var{line} should be a string, and each @var{item} should be the
|
|
value to return if that @var{line} is chosen.
|
|
@end defun
|
|
|
|
@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu if
|
|
a prefix key with a menu keymap would do the job. If you use a menu
|
|
keymap to implement a menu, @kbd{C-h c} and @kbd{C-h a} can see the
|
|
individual items in that menu and provide help for them. If instead you
|
|
implement the menu by defining a command that calls @code{x-popup-menu},
|
|
the help facilities cannot know what happens inside that command, so
|
|
they cannot give any help for the menu's items. This is the reason why
|
|
all the menu bar items except @samp{Buffers} are implemented with menu
|
|
keymaps (@pxref{Menu Keymaps}).
|
|
|
|
@node Dialog Boxes
|
|
@section Dialog Boxes
|
|
@cindex dialog boxes
|
|
|
|
A dialog box is a variant of a pop-up menu. It looks a little
|
|
different (if Emacs uses an X toolkit), it always appears in the center
|
|
of a frame, and it has just one level and one pane. The main use of
|
|
dialog boxes is for asking questions that the user can answer with
|
|
``yes'', ``no'', and a few other alternatives. The functions
|
|
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
|
|
keyboard, when called from commands invoked by mouse clicks.
|
|
|
|
@defun x-popup-dialog position contents
|
|
This function displays a pop-up dialog box and returns an indication of
|
|
what selection the user makes. The argument @var{contents} specifies
|
|
the alternatives to offer; it has this format:
|
|
|
|
@example
|
|
(@var{title} (@var{string} . @var{value})@dots{})
|
|
@end example
|
|
|
|
@noindent
|
|
which looks like the list that specifies a single pane for
|
|
@code{x-popup-menu}.
|
|
|
|
The return value is @var{value} from the chosen alternative.
|
|
|
|
An element of the list may be just a string instead of a cons cell
|
|
@code{(@var{string} . @var{value})}. That makes a box that cannot
|
|
be selected.
|
|
|
|
If @code{nil} appears in the list, it separates the left-hand items from
|
|
the right-hand items; items that precede the @code{nil} appear on the
|
|
left, and items that follow the @code{nil} appear on the right. If you
|
|
don't include a @code{nil} in the list, then approximately half the
|
|
items appear on each side.
|
|
|
|
Dialog boxes always appear in the center of a frame; the argument
|
|
@var{position} specifies which frame. The possible values are as in
|
|
@code{x-popup-menu}, but the precise coordinates don't matter; only the
|
|
frame matters.
|
|
|
|
If your Emacs executable does not use an X toolkit, then it cannot
|
|
display a real dialog box; so instead it displays the same items in a
|
|
pop-up menu in the center of the frame.
|
|
@end defun
|
|
|
|
@node X Selections
|
|
@section X Selections
|
|
@cindex selection (for X windows)
|
|
|
|
The X server records a set of @dfn{selections} which permit transfer of
|
|
data between application programs. The various selections are
|
|
distinguished by @dfn{selection types}, represented in Emacs by
|
|
symbols. X clients including Emacs can read or set the selection for
|
|
any given type.
|
|
|
|
@defun x-set-selection type data
|
|
This function sets a ``selection'' in the X server. It takes two
|
|
arguments: a selection type @var{type}, and the value to assign to it,
|
|
@var{data}. If @var{data} is @code{nil}, it means to clear out the
|
|
selection. Otherwise, @var{data} may be a string, a symbol, an integer
|
|
(or a cons of two integers or list of two integers), an overlay, or a
|
|
cons of two markers pointing to the same buffer. An overlay or a pair
|
|
of markers stands for text in the overlay or between the markers.
|
|
|
|
The data may also be a vector of valid non-vector selection values.
|
|
|
|
Each possible @var{type} has its own selection value, which changes
|
|
independently. The usual values of @var{type} are @code{PRIMARY} and
|
|
@code{SECONDARY}; these are symbols with upper-case names, in accord
|
|
with X Window System conventions. The default is @code{PRIMARY}.
|
|
@end defun
|
|
|
|
@defun x-get-selection type data-type
|
|
This function accesses selections set up by Emacs or by other X
|
|
clients. It takes two optional arguments, @var{type} and
|
|
@var{data-type}. The default for @var{type}, the selection type, is
|
|
@code{PRIMARY}.
|
|
|
|
The @var{data-type} argument specifies the form of data conversion to
|
|
use, to convert the raw data obtained from another X client into Lisp
|
|
data. Meaningful values include @code{TEXT}, @code{STRING},
|
|
@code{TARGETS}, @code{LENGTH}, @code{DELETE}, @code{FILE_NAME},
|
|
@code{CHARACTER_POSITION}, @code{LINE_NUMBER}, @code{COLUMN_NUMBER},
|
|
@code{OWNER_OS}, @code{HOST_NAME}, @code{USER}, @code{CLASS},
|
|
@code{NAME}, @code{ATOM}, and @code{INTEGER}. (These are symbols with
|
|
upper-case names in accord with X conventions.) The default for
|
|
@var{data-type} is @code{STRING}.
|
|
@end defun
|
|
|
|
@cindex cut buffer
|
|
The X server also has a set of numbered @dfn{cut buffers} which can
|
|
store text or other data being moved between applications. Cut buffers
|
|
are considered obsolete, but Emacs supports them for the sake of X
|
|
clients that still use them.
|
|
|
|
@defun x-get-cut-buffer n
|
|
This function returns the contents of cut buffer number @var{n}.
|
|
@end defun
|
|
|
|
@defun x-set-cut-buffer string
|
|
This function stores @var{string} into the first cut buffer (cut buffer
|
|
0), moving the other values down through the series of cut buffers, much
|
|
like the way successive kills in Emacs move down the kill ring.
|
|
@end defun
|
|
|
|
@node X Connections
|
|
@section X Connections
|
|
|
|
You can close the connection with the X server with the function
|
|
@code{x-close-current-connection}, and open a new one with
|
|
@code{x-open-connection} (perhaps with a different server and display).
|
|
|
|
@defun x-close-current-connection
|
|
This function closes the connection to the X server. It deletes all
|
|
frames, making Emacs effectively inaccessible to the user; therefore, a
|
|
Lisp program that closes the connection should open another one.
|
|
@end defun
|
|
|
|
@defun x-open-connection display &optional resource-string
|
|
This function opens a connection to an X server, for use of display
|
|
@var{display}.
|
|
|
|
The optional argument @var{resource-string} is a string of resource
|
|
names and values, in the same format used in the @file{.Xresources}
|
|
file. The values you specify override the resource values recorded in
|
|
the X server itself. Here's an example of what this string might look
|
|
like:
|
|
|
|
@example
|
|
"*BorderWidth: 3\n*InternalBorder: 2\n"
|
|
@end example
|
|
|
|
@xref{Resources}.
|
|
@end defun
|
|
|
|
@defun x-display-color-p
|
|
This returns @code{t} if the connected X display has color, and
|
|
@code{nil} otherwise.
|
|
@end defun
|
|
|
|
@defun x-color-defined-p color
|
|
This function reports whether a color name is meaningful and supported
|
|
on the X display Emacs is using. It returns @code{t} if the display
|
|
supports that color; otherwise, @code{nil}.
|
|
|
|
Black-and-white displays support just two colors, @code{"black"} or
|
|
@code{"white"}. Color displays support many other colors.
|
|
@end defun
|
|
|
|
@defun x-synchronize flag
|
|
The function @code{x-synchronize} enables or disables synchronous
|
|
communication with the X server. It enables synchronous communication
|
|
if @var{flag} is non-@code{nil}, and disables it if @var{flag} is
|
|
@code{nil}.
|
|
|
|
In synchronous mode, Emacs waits for a response to each X protocol
|
|
command before doing anything else. This is useful for debugging Emacs,
|
|
because protocol errors are reported right away, which helps you find
|
|
the erroneous command. Synchronous mode is not the default because it
|
|
is much slower.
|
|
@end defun
|
|
|
|
@node Resources
|
|
@section X Resources
|
|
|
|
@defun x-get-resource attribute &optional name class
|
|
The function @code{x-get-resource} retrieves a resource value from the X
|
|
Windows defaults database.
|
|
|
|
Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
|
|
This function searches using a key of the form
|
|
@samp{@var{instance}.@var{attribute}}, using the name under which Emacs
|
|
was invoked as @var{instance}, and using @samp{Emacs} as the class.
|
|
|
|
The optional arguments @var{component} and @var{subclass} add to the key
|
|
and the class, respectively. You must specify both of them or neither.
|
|
If you specify them, the key is
|
|
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
|
|
@samp{Emacs.@var{subclass}}.
|
|
@end defun
|
|
|
|
@xref{Resources X, X Resources,, emacs, The GNU Emacs Manual}.
|
|
|
|
@node Server Data
|
|
@section Data about the X Server
|
|
|
|
This section describes functions and a variable that you can use to
|
|
get information about the capabilities and origin of the X server that
|
|
Emacs is displaying its frames on.
|
|
|
|
@defun x-display-screens
|
|
This function returns the number of screens associated with the current
|
|
display.
|
|
@end defun
|
|
|
|
@defun x-server-version
|
|
This function returns the list of version numbers of the X server in
|
|
use.
|
|
@end defun
|
|
|
|
@defun x-server-vendor
|
|
This function returns the vendor supporting the X server in use.
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@end defun
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@defun x-display-pixel-height
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This function returns the height of this X screen in pixels.
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@end defun
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@defun x-display-mm-height
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This function returns the height of this X screen in millimeters.
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@end defun
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@defun x-display-pixel-width
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This function returns the width of this X screen in pixels.
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@end defun
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@defun x-display-mm-width
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This function returns the width of this X screen in millimeters.
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@end defun
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@defun x-display-backing-store
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This function returns the backing store capability of this screen.
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Values can be the symbols @code{always}, @code{when-mapped}, or
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@code{not-useful}.
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@end defun
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@defun x-display-save-under
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This function returns non-@code{nil} if this X screen supports the
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|
SaveUnder feature.
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@end defun
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@defun x-display-planes
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|
This function returns the number of planes this display supports.
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|
@end defun
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@defun x-display-visual-class
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|
This function returns the visual class for this X screen. The value is
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|
one of the symbols @code{static-gray}, @code{gray-scale},
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|
@code{static-color}, @code{pseudo-color}, @code{true-color}, and
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|
@code{direct-color}.
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|
@end defun
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|
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@defun x-display-color-p
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|
This function returns @code{t} if the X screen in use is a color
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|
screen.
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|
@end defun
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|
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@defun x-display-color-cells
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|
This function returns the number of color cells this X screen supports.
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|
@end defun
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|
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@ignore
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@defvar x-no-window-manager
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|
This variable's value is is @code{t} if no X window manager is in use.
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|
@end defvar
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|
@end ignore
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|
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@ignore
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|
@item
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|
The functions @code{x-pixel-width} and @code{x-pixel-height} return the
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|
width and height of an X Window frame, measured in pixels.
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|
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|
@item
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|
x-pointer-shape, x-nontext-pointer-shape, x-mode-pointer-shape.
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|
x-cross-pointer-shape.
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|
@end ignore
|