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emacs/lisp/play/gamegrid.el
Richard M. Stallman 3d4ae13ee1 Initial revision
1998-06-14 21:32:23 +00:00

428 lines
12 KiB
EmacsLisp

;;; gamegrid.el -- Library for implementing grid-based games on Emacs
;; Copyright (C) 1997, 1998 Free Software Foundation, Inc.
;; Author: Glynn Clements <glynn@sensei.co.uk>
;; Version: 1.02
;; Created: 1997-08-13
;; Keywords: games
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Commentary:
(eval-when-compile
(require 'cl))
;; ;;;;;;;;;;;;; buffer-local variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar gamegrid-use-glyphs t
"Non-nil means use glyphs when available.")
(defvar gamegrid-use-color t
"Non-nil means use color when available.")
(defvar gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*"
"Name of the font used in X mode.")
(defvar gamegrid-display-options nil)
(defvar gamegrid-buffer-width 0)
(defvar gamegrid-buffer-height 0)
(defvar gamegrid-blank 0)
(defvar gamegrid-timer nil)
(defvar gamegrid-display-mode nil)
(defvar gamegrid-display-table)
(defvar gamegrid-face-table nil)
(defvar gamegrid-buffer-start 1)
(defvar gamegrid-score-file-length 50
"Number of high scores to keep")
(make-variable-buffer-local 'gamegrid-use-glyphs)
(make-variable-buffer-local 'gamegrid-use-color)
(make-variable-buffer-local 'gamegrid-font)
(make-variable-buffer-local 'gamegrid-display-options)
(make-variable-buffer-local 'gamegrid-buffer-width)
(make-variable-buffer-local 'gamegrid-buffer-height)
(make-variable-buffer-local 'gamegrid-blank)
(make-variable-buffer-local 'gamegrid-timer)
(make-variable-buffer-local 'gamegrid-display-mode)
(make-variable-buffer-local 'gamegrid-display-table)
(make-variable-buffer-local 'gamegrid-face-table)
(make-variable-buffer-local 'gamegrid-buffer-start)
(make-variable-buffer-local 'gamegrid-score-file-length)
;; ;;;;;;;;;;;;; global variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defvar gamegrid-grid-x-face nil)
(defvar gamegrid-mono-x-face nil)
(defvar gamegrid-mono-tty-face nil)
;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defconst gamegrid-glyph-height 16)
(defconst gamegrid-xpm "\
/* XPM */
static char *noname[] = {
/* width height ncolors chars_per_pixel */
\"16 16 3 1\",
/* colors */
\"+ s col1\",
\". s col2\",
\"- s col3\",
/* pixels */
\"---------------+\",
\"--------------++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"--............++\",
\"-+++++++++++++++\",
\"++++++++++++++++\"
};
"
"XPM format image used for each square")
;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defsubst gamegrid-characterp (arg)
(if (fboundp 'characterp)
(characterp arg)
(integerp arg)))
(defsubst gamegrid-event-x (event)
(if (fboundp 'event-x)
(event-x event)
(car (posn-col-row (event-end event)))))
(defsubst gamegrid-event-y (event)
(if (fboundp 'event-y)
(event-y event)
(cdr (posn-col-row (event-end event)))))
;; ;;;;;;;;;;;;; display functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun gamegrid-color (color shade)
(let* ((v (floor (* shade 255)))
(r (* v (aref color 0)))
(g (* v (aref color 1)))
(b (* v (aref color 2))))
(format "#%02x%02x%02x" r g b)))
(defun gamegrid-set-font (face)
(if gamegrid-font
(condition-case nil
(set-face-font face gamegrid-font)
('error nil))))
(defun gamegrid-setup-face (face color)
(set-face-foreground face color)
(set-face-background face color)
(gamegrid-set-font face)
(condition-case nil
(set-face-background-pixmap face [nothing]);; XEmacs
('error nil))
(condition-case nil
(set-face-background-pixmap face nil);; Emacs
('error nil)))
(defun gamegrid-make-mono-tty-face ()
(let ((face (make-face 'gamegrid-mono-tty-face)))
(condition-case nil
(set-face-property face 'reverse t)
('error nil))
face))
(defun gamegrid-make-color-tty-face (color)
(let* ((hex (gamegrid-color color 1.0))
(name (intern (format "gamegrid-color-tty-face-%s" hex)))
(face (make-face name)))
(gamegrid-setup-face face color)
face))
(defun gamegrid-make-grid-x-face ()
(let ((face (make-face 'gamegrid-x-border-face)))
(gamegrid-set-font face)
face))
(defun gamegrid-make-mono-x-face ()
(let ((face (make-face 'gamegrid-mono-x-face))
(color (face-foreground 'default)))
(if (null color)
(setq color
(cdr-safe (assq 'foreground-color (frame-parameters)))))
(gamegrid-setup-face face color)
face))
(defun gamegrid-make-color-x-face (color)
(let* ((hex (gamegrid-color color 1.0))
(name (intern (format "gamegrid-color-x-face-%s" hex)))
(face (make-face name)))
(gamegrid-setup-face face (gamegrid-color color 1.0))
face))
(defun gamegrid-make-face (data-spec-list color-spec-list)
(let ((data (gamegrid-match-spec-list data-spec-list))
(color (gamegrid-match-spec-list color-spec-list)))
(case data
('color-x
(gamegrid-make-color-x-face color))
('grid-x
(unless gamegrid-grid-x-face
(setq gamegrid-grid-x-face (gamegrid-make-grid-x-face)))
gamegrid-grid-x-face)
('mono-x
(unless gamegrid-mono-x-face
(setq gamegrid-mono-x-face (gamegrid-make-mono-x-face)))
gamegrid-mono-x-face)
('color-tty
(gamegrid-make-color-tty-face color))
('mono-tty
(unless gamegrid-mono-tty-face
(setq gamegrid-mono-tty-face (gamegrid-make-mono-tty-face)))
gamegrid-mono-tty-face))))
(defun gamegrid-colorize-glyph (color)
(make-glyph
(vector
'xpm
:data gamegrid-xpm
:color-symbols (list (cons "col1" (gamegrid-color color 0.6))
(cons "col2" (gamegrid-color color 0.8))
(cons "col3" (gamegrid-color color 1.0))))))
(defun gamegrid-match-spec (spec)
(let ((locale (car spec))
(value (cadr spec)))
(and (or (eq locale t)
(and (listp locale)
(memq gamegrid-display-mode locale))
(and (symbolp locale)
(eq gamegrid-display-mode locale)))
value)))
(defun gamegrid-match-spec-list (spec-list)
(and spec-list
(or (gamegrid-match-spec (car spec-list))
(gamegrid-match-spec-list (cdr spec-list)))))
(defun gamegrid-make-glyph (data-spec-list color-spec-list)
(let ((data (gamegrid-match-spec-list data-spec-list))
(color (gamegrid-match-spec-list color-spec-list)))
(cond ((gamegrid-characterp data)
(vector data))
((eq data 'colorize)
(gamegrid-colorize-glyph color))
((vectorp data)
(make-glyph data)))))
(defun gamegrid-color-display-p ()
(if (fboundp 'device-class)
(eq (device-class (selected-device)) 'color)
(eq (cdr-safe (assq 'display-type (frame-parameters))) 'color)))
(defun gamegrid-display-type ()
(let ((window-system-p
(or (and (fboundp 'console-on-window-system-p)
(console-on-window-system-p))
window-system)))
(cond ((and gamegrid-use-glyphs
window-system-p
(featurep 'xpm))
'glyph)
((and gamegrid-use-color
window-system-p
(gamegrid-color-display-p))
'color-x)
(window-system-p
'mono-x)
((and gamegrid-use-color
(gamegrid-color-display-p))
'color-tty)
((fboundp 'set-face-property)
'mono-tty)
(t
'emacs-tty))))
(defun gamegrid-set-display-table ()
(if (fboundp 'specifierp)
(add-spec-to-specifier current-display-table
gamegrid-display-table
(current-buffer)
nil
'remove-locale)
(setq buffer-display-table gamegrid-display-table)))
(defun gamegrid-hide-cursor ()
(if (fboundp 'specifierp)
(set-specifier text-cursor-visible-p nil (current-buffer))))
(defun gamegrid-setup-default-font ()
(cond ((eq gamegrid-display-mode 'glyph)
(let* ((font-spec (face-property 'default 'font))
(name (font-name font-spec))
(max-height nil))
(loop for c from 0 to 255 do
(let ((glyph (aref gamegrid-display-table c)))
(cond ((glyphp glyph)
(let ((height (glyph-height glyph)))
(if (or (null max-height)
(< max-height height))
(setq max-height height)))))))
(if max-height
(while (and (> (font-height font-spec) max-height)
(setq name (x-find-smaller-font name)))
(add-spec-to-specifier font-spec name (current-buffer))))))))
(defun gamegrid-initialize-display ()
(setq gamegrid-display-mode (gamegrid-display-type))
(setq gamegrid-display-table (make-display-table))
(setq gamegrid-face-table (make-vector 256 nil))
(loop for c from 0 to 255 do
(let* ((spec (aref gamegrid-display-options c))
(glyph (gamegrid-make-glyph (car spec) (caddr spec)))
(face (gamegrid-make-face (cadr spec) (caddr spec))))
(aset gamegrid-face-table c face)
(aset gamegrid-display-table c glyph)))
(gamegrid-setup-default-font)
(gamegrid-set-display-table)
(gamegrid-hide-cursor))
(defun gamegrid-set-face (c)
(unless (eq gamegrid-display-mode 'glyph)
(put-text-property (1- (point))
(point)
'face
(aref gamegrid-face-table c))))
(defun gamegrid-cell-offset (x y)
(+ gamegrid-buffer-start
(* (1+ gamegrid-buffer-width) y)
x))
;; ;;;;;;;;;;;;;;;; grid functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun gamegrid-get-cell (x y)
(char-after (gamegrid-cell-offset x y)))
(defun gamegrid-set-cell (x y c)
(save-excursion
(let ((buffer-read-only nil))
(goto-char (gamegrid-cell-offset x y))
(delete-char 1)
(insert-char c 1)
(gamegrid-set-face c))))
(defun gamegrid-init-buffer (width height blank)
(setq gamegrid-buffer-width width
gamegrid-buffer-height height)
(let ((line (concat
(make-string width blank)
"\n"))
(buffer-read-only nil))
(erase-buffer)
(setq gamegrid-buffer-start (point))
(dotimes (i height)
(insert-string line))
(goto-char (point-min))))
(defun gamegrid-init (options)
(setq buffer-read-only t
truncate-lines t
gamegrid-display-options options)
(buffer-disable-undo (current-buffer))
(gamegrid-initialize-display))
;; ;;;;;;;;;;;;;;;; timer functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun gamegrid-start-timer (period func)
(setq gamegrid-timer
(if (featurep 'itimer)
(start-itimer "Gamegrid"
func
period
period
nil
t
(current-buffer))
(run-with-timer period
period
func
(current-buffer)))))
(defun gamegrid-set-timer (delay)
(if gamegrid-timer
(if (featurep 'itimer)
(set-itimer-restart gamegrid-timer delay)
(timer-set-time gamegrid-timer
(list (aref gamegrid-timer 1)
(aref gamegrid-timer 2)
(aref gamegrid-timer 3))
delay))))
(defun gamegrid-kill-timer ()
(if gamegrid-timer
(if (featurep 'itimer)
(delete-itimer gamegrid-timer)
(timer-set-time gamegrid-timer '(0 0 0) nil)))
(setq gamegrid-timer nil))
;; ;;;;;;;;;;;;;;; high score functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defun gamegrid-add-score (file score)
"Add the current score to the high score file."
(save-excursion
(find-file-other-window file)
(setq buffer-read-only nil)
(goto-char (point-max))
(insert (format "%05d\t%s\t%s <%s>\n"
score
(current-time-string)
(user-full-name)
(cond ((fboundp 'user-mail-address)
(user-mail-address))
((boundp 'user-mail-address)
user-mail-address)
(t ""))))
(sort-numeric-fields 1 (point-min) (point-max))
(reverse-region (point-min) (point-max))
(goto-line (1+ gamegrid-score-file-length))
(delete-region (point) (point-max))
(setq buffer-read-only t)
(save-buffer)))
;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(provide 'gamegrid)