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25112054fe
item help string. (easy-menu-do-add-item): Ditto. (easy-menu-define): Extend doc string.
532 lines
21 KiB
EmacsLisp
532 lines
21 KiB
EmacsLisp
;;; easymenu.el --- support the easymenu interface for defining a menu.
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;; Copyright (C) 1994, 1996, 1998 Free Software Foundation, Inc.
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;; Keywords: emulations
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;; Author: rms
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; This is compatible with easymenu.el by Per Abrahamsen
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;; but it is much simpler as it doesn't try to support other Emacs versions.
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;; The code was mostly derived from lmenu.el.
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;;; Code:
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(defcustom easy-menu-precalculate-equivalent-keybindings t
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"Determine when equivalent key bindings are computed for easy-menu menus.
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It can take some time to calculate the equivalent key bindings that are shown
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in a menu. If the variable is on, then this calculation gives a (maybe
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noticeable) delay when a mode is first entered. If the variable is off, then
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this delay will come when a menu is displayed the first time. If you never use
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menus, turn this variable off, otherwise it is probably better to keep it on."
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:type 'boolean
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:group 'menu
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:version "20.3")
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;;;###autoload
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(defmacro easy-menu-define (symbol maps doc menu)
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"Define a menu bar submenu in maps MAPS, according to MENU.
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The menu keymap is stored in symbol SYMBOL, both as its value
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and as its function definition. DOC is used as the doc string for SYMBOL.
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The first element of MENU must be a string. It is the menu bar item name.
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It may be followed by the following keyword argument pairs
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:filter FUNCTION
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FUNCTION is a function with one argument, the menu. It returns the actual
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menu displayed.
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:visible INCLUDE
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INCLUDE is an expression; this menu is only visible if this
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expression has a non-nil value. `:include' is an alias for `:visible'.
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:active ENABLE
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ENABLE is an expression; the menu is enabled for selection
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whenever this expression's value is non-nil.
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The rest of the elements in MENU, are menu items.
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A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
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NAME is a string--the menu item name.
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CALLBACK is a command to run when the item is chosen,
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or a list to evaluate when the item is chosen.
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ENABLE is an expression; the item is enabled for selection
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whenever this expression's value is non-nil.
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Alternatively, a menu item may have the form:
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[ NAME CALLBACK [ KEYWORD ARG ] ... ]
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Where KEYWORD is one of the symbols defined below.
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:keys KEYS
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KEYS is a string; a complex keyboard equivalent to this menu item.
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This is normally not needed because keyboard equivalents are usually
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computed automatically.
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KEYS is expanded with `substitute-command-keys' before it is used.
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:key-sequence KEYS
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KEYS is nil a string or a vector; nil or a keyboard equivalent to this
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menu item.
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This is a hint that will considerably speed up Emacs first display of
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a menu. Use `:key-sequence nil' when you know that this menu item has no
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keyboard equivalent.
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:active ENABLE
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ENABLE is an expression; the item is enabled for selection
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whenever this expression's value is non-nil.
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:included INCLUDE
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INCLUDE is an expression; this item is only visible if this
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expression has a non-nil value.
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:suffix NAME
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NAME is a string; the name of an argument to CALLBACK.
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:style STYLE
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STYLE is a symbol describing the type of menu item. The following are
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defined:
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toggle: A checkbox.
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Prepend the name with `(*) ' or `( ) ' depending on if selected or not.
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radio: A radio button.
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Prepend the name with `[X] ' or `[ ] ' depending on if selected or not.
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button: Surround the name with `[' and `]'. Use this for an item in the
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menu bar itself.
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anything else means an ordinary menu item.
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:selected SELECTED
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SELECTED is an expression; the checkbox or radio button is selected
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whenever this expression's value is non-nil.
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:help HELP
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HELP is a string, the help to display for the menu item.
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A menu item can be a string. Then that string appears in the menu as
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unselectable text. A string consisting solely of hyphens is displayed
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as a solid horizontal line.
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A menu item can be a list with the same format as MENU. This is a submenu."
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`(progn
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(defvar ,symbol nil ,doc)
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(easy-menu-do-define (quote ,symbol) ,maps ,doc ,menu)))
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;;;###autoload
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(defun easy-menu-do-define (symbol maps doc menu)
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;; We can't do anything that might differ between Emacs dialects in
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;; `easy-menu-define' in order to make byte compiled files
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;; compatible. Therefore everything interesting is done in this
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;; function.
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(set symbol (easy-menu-create-menu (car menu) (cdr menu)))
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(fset symbol `(lambda (event) ,doc (interactive "@e")
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(x-popup-menu event ,symbol)))
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(mapcar (function (lambda (map)
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(define-key map (vector 'menu-bar (intern (car menu)))
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(cons (car menu) (symbol-value symbol)))))
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(if (keymapp maps) (list maps) maps)))
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(defun easy-menu-filter-return (menu)
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"Convert MENU to the right thing to return from a menu filter.
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MENU is a menu as computed by `easy-menu-define' or `easy-menu-create-menu' or
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a symbol whose value is such a menu.
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In Emacs a menu filter must return a menu (a keymap), in XEmacs a filter must
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return a menu items list (without menu name and keywords).
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This function returns the right thing in the two cases."
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(easy-menu-get-map menu nil)) ; Get past indirections.
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;;;###autoload
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(defun easy-menu-create-menu (menu-name menu-items)
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"Create a menu called MENU-NAME with items described in MENU-ITEMS.
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MENU-NAME is a string, the name of the menu. MENU-ITEMS is a list of items
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possibly preceded by keyword pairs as described in `easy-menu-define'."
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(let ((menu (make-sparse-keymap menu-name))
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prop keyword arg label enable filter visible help)
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;; Look for keywords.
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(while (and menu-items (cdr menu-items)
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(symbolp (setq keyword (car menu-items)))
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(= ?: (aref (symbol-name keyword) 0)))
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(setq arg (cadr menu-items))
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(setq menu-items (cddr menu-items))
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(cond
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((eq keyword :filter) (setq filter arg))
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((eq keyword :active) (setq enable (or arg ''nil)))
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((eq keyword :label) (setq label arg))
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((eq keyword :help) (setq help arg))
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((or (eq keyword :included) (eq keyword :visible))
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(setq visible (or arg ''nil)))))
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(if (equal visible ''nil) nil ; Invisible menu entry, return nil.
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(if (and visible (not (easy-menu-always-true visible)))
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(setq prop (cons :visible (cons visible prop))))
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(if (and enable (not (easy-menu-always-true enable)))
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(setq prop (cons :enable (cons enable prop))))
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(if filter (setq prop (cons :filter (cons filter prop))))
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(if help (setq prop (cons :help (cons help prop))))
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(if label (setq prop (cons nil (cons label prop))))
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(while menu-items
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(easy-menu-do-add-item menu (car menu-items))
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(setq menu-items (cdr menu-items)))
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(when prop
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(setq menu (easy-menu-make-symbol menu))
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(put menu 'menu-prop prop))
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menu)))
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;; Known button types.
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(defvar easy-menu-button-prefix
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'((radio . :radio) (toggle . :toggle)))
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(defun easy-menu-do-add-item (menu item &optional before)
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;; Parse an item description and add the item to a keymap. This is
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;; the function that is used for item definition by the other easy-menu
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;; functions.
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;; MENU is a sparse keymap i.e. a list starting with the symbol `keymap'.
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;; ITEM defines an item as in `easy-menu-define'.
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;; Optional argument BEFORE is nil or a key in MENU. If BEFORE is not nil
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;; put item before BEFORE in MENU, otherwise if item is already present in
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;; MENU, just change it, otherwise put it last in MENU.
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(let (name command label prop remove help)
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(cond
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((stringp item) ; An item or separator.
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(setq label item))
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((consp item) ; A sub-menu
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(setq label (setq name (car item)))
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(setq command (cdr item))
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(if (not (keymapp command))
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(setq command (easy-menu-create-menu name command)))
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(if (null command)
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;; Invisible menu item. Don't insert into keymap.
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(setq remove t)
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(when (and (symbolp command) (setq prop (get command 'menu-prop)))
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(when (null (car prop))
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(setq label (cadr prop))
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(setq prop (cddr prop)))
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(setq command (symbol-function command)))))
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((vectorp item) ; An item.
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(let* ((ilen (length item))
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(active (if (> ilen 2) (or (aref item 2) ''nil) t))
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(no-name (not (symbolp (setq command (aref item 1)))))
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cache cache-specified)
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(setq label (setq name (aref item 0)))
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(if no-name (setq command (easy-menu-make-symbol command)))
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(if (and (symbolp active) (= ?: (aref (symbol-name active) 0)))
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(let ((count 2)
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keyword arg suffix visible style selected keys)
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(setq active nil)
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(while (> ilen count)
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(setq keyword (aref item count))
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(setq arg (aref item (1+ count)))
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(setq count (+ 2 count))
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(cond
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((or (eq keyword :included) (eq keyword :visible))
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(setq visible (or arg ''nil)))
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((eq keyword :key-sequence)
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(setq cache arg cache-specified t))
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((eq keyword :keys) (setq keys arg no-name nil))
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((eq keyword :label) (setq label arg))
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((eq keyword :active) (setq active (or arg ''nil)))
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((eq keyword :help) (setq prop (cons :help (cons arg prop))))
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((eq keyword :suffix) (setq suffix arg))
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((eq keyword :style) (setq style arg))
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((eq keyword :selected) (setq selected (or arg ''nil)))))
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(if suffix
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(setq label
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(if (stringp suffix)
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(if (stringp label) (concat label " " suffix)
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(list 'concat label (concat " " suffix)))
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(if (stringp label)
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(list 'concat (concat label " ") suffix)
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(list 'concat label " " suffix)))))
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(cond
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((eq style 'button)
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(setq label (if (stringp label) (concat "[" label "]")
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(list 'concat "[" label "]"))))
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((and selected
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(setq style (assq style easy-menu-button-prefix)))
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(setq prop (cons :button
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(cons (cons (cdr style) selected) prop)))))
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(when (stringp keys)
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(if (string-match "^[^\\]*\\(\\\\\\[\\([^]]+\\)]\\)[^\\]*$"
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keys)
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(let ((prefix
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(if (< (match-beginning 0) (match-beginning 1))
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(substring keys 0 (match-beginning 1))))
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(postfix
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(if (< (match-end 1) (match-end 0))
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(substring keys (match-end 1))))
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(cmd (intern (substring keys (match-beginning 2)
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(match-end 2)))))
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(setq keys (and (or prefix postfix)
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(cons prefix postfix)))
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(setq keys
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(and (or keys (not (eq command cmd)))
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(cons cmd keys))))
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(setq cache-specified nil))
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(if keys (setq prop (cons :keys (cons keys prop)))))
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(if (and visible (not (easy-menu-always-true visible)))
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(if (equal visible ''nil)
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;; Invisible menu item. Don't insert into keymap.
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(setq remove t)
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(setq prop (cons :visible (cons visible prop)))))))
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(if (and active (not (easy-menu-always-true active)))
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(setq prop (cons :enable (cons active prop))))
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(if (and (or no-name cache-specified)
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(or (null cache) (stringp cache) (vectorp cache)))
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(setq prop (cons :key-sequence (cons cache prop))))))
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(t (error "Invalid menu item in easymenu")))
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(easy-menu-define-key-intern menu name
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(and (not remove)
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(cons 'menu-item
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(cons label
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(and name
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(cons command prop)))))
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before)))
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(defun easy-menu-define-key-intern (menu key item &optional before)
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;; This is the same as easy-menu-define-key, but it interns KEY and
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;; BEFORE if they are strings.
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(easy-menu-define-key menu (if (stringp key) (intern key) key) item
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(if (stringp before) (intern before) before)))
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(defun easy-menu-define-key (menu key item &optional before)
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;; Add binding in MENU for KEY => ITEM. Similar to `define-key-after'.
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;; If KEY is not nil then delete any duplications. If ITEM is nil, then
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;; don't insert, only delete.
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;; Optional argument BEFORE is nil or a key in MENU. If BEFORE is not nil
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;; put binding before BEFORE in MENU, otherwise if binding is already
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;; present in MENU, just change it, otherwise put it last in MENU.
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;; KEY and BEFORE don't have to be symbols, comparison is done with equal
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;; not with eq.
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(let ((inserted (null item)) ; Fake already inserted.
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tail done)
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(while (not done)
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(cond
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((or (setq done (or (null (cdr menu)) (keymapp (cdr menu))))
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(and before (equal (car-safe (cadr menu)) before)))
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;; If key is nil, stop here, otherwise keep going past the
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;; inserted element so we can delete any duplications that come
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;; later.
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(if (null key) (setq done t))
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(unless inserted ; Don't insert more than once.
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(setcdr menu (cons (cons key item) (cdr menu)))
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(setq inserted t)
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(setq menu (cdr menu)))
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(setq menu (cdr menu)))
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((and key (equal (car-safe (cadr menu)) key))
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(if (or inserted ; Already inserted or
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(and before ; wanted elsewhere and
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(setq tail (cddr menu)) ; not last item and not
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(not (keymapp tail))
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(not (equal (car-safe (car tail)) before)))) ; in position
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(setcdr menu (cddr menu)) ; Remove item.
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(setcdr (cadr menu) item) ; Change item.
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(setq inserted t)
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(setq menu (cdr menu))))
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(t (setq menu (cdr menu)))))))
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(defun easy-menu-always-true (x)
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;; Return true if X never evaluates to nil.
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(if (consp x) (and (eq (car x) 'quote) (cadr x))
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(or (eq x t) (not (symbolp x)))))
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(defvar easy-menu-item-count 0)
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(defun easy-menu-make-symbol (callback)
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;; Return a unique symbol with CALLBACK as function value.
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(let ((command
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(make-symbol (format "menu-function-%d" easy-menu-item-count))))
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(setq easy-menu-item-count (1+ easy-menu-item-count))
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(fset command
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(if (keymapp callback) callback
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`(lambda () (interactive) ,callback)))
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command))
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;;;###autoload
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(defun easy-menu-change (path name items &optional before)
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"Change menu found at PATH as item NAME to contain ITEMS.
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PATH is a list of strings for locating the menu that
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should contain a submenu named NAME.
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ITEMS is a list of menu items, as in `easy-menu-define'.
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These items entirely replace the previous items in that submenu.
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If the menu located by PATH has no submenu named NAME, add one.
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If the optional argument BEFORE is present, add it just before
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the submenu named BEFORE, otherwise add it at the end of the menu.
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Either call this from `menu-bar-update-hook' or use a menu filter,
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to implement dynamic menus."
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(easy-menu-add-item nil path (cons name items) before))
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;; XEmacs needs the following two functions to add and remove menus.
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;; In Emacs this is done automatically when switching keymaps, so
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;; here easy-menu-remove is a noop and easy-menu-add only precalculates
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;; equivalent keybindings (if easy-menu-precalculate-equivalent-keybindings
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;; is on).
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(defun easy-menu-remove (menu))
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(defun easy-menu-add (menu &optional map)
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"Maybe precalculate equivalent key bindings.
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Do it if `easy-menu-precalculate-equivalent-keybindings' is on,"
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(when easy-menu-precalculate-equivalent-keybindings
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(if (and (symbolp menu) (not (keymapp menu)) (boundp menu))
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(setq menu (symbol-value menu)))
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(if (keymapp menu) (x-popup-menu nil menu))))
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(defun easy-menu-add-item (map path item &optional before)
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"To the submenu of MAP with path PATH, add ITEM.
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If an item with the same name is already present in this submenu,
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then ITEM replaces it. Otherwise, ITEM is added to this submenu.
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In the latter case, ITEM is normally added at the end of the submenu.
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However, if BEFORE is a string and there is an item in the submenu
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with that name, then ITEM is added before that item.
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MAP should normally be a keymap; nil stands for the global menu-bar keymap.
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It can also be a symbol, which has earlier been used as the first
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argument in a call to `easy-menu-define', or the value of such a symbol.
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PATH is a list of strings for locating the submenu where ITEM is to be
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added. If PATH is nil, MAP itself is used. Otherwise, the first
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element should be the name of a submenu directly under MAP. This
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submenu is then traversed recursively with the remaining elements of PATH.
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ITEM is either defined as in `easy-menu-define' or a non-nil value returned
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by `easy-menu-item-present-p' or `easy-menu-remove-item' or a menu defined
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earlier by `easy-menu-define' or `easy-menu-create-menu'."
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(setq map (easy-menu-get-map map path
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(and (null map) (null path)
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(stringp (car-safe item))
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(car item))))
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(if (and (consp item) (consp (cdr item)) (eq (cadr item) 'menu-item))
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;; This is a value returned by `easy-menu-item-present-p' or
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;; `easy-menu-remove-item'.
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(easy-menu-define-key-intern map (car item) (cdr item) before)
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(if (or (keymapp item)
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(and (symbolp item) (keymapp (symbol-value item))))
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;; Item is a keymap, find the prompt string and use as item name.
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(let ((tail (easy-menu-get-map item nil)) name)
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(if (not (keymapp item)) (setq item tail))
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(while (and (null name) (consp (setq tail (cdr tail)))
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(not (keymapp tail)))
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(if (stringp (car tail)) (setq name (car tail)) ; Got a name.
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(setq tail (cdr tail))))
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(setq item (cons name item))))
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(easy-menu-do-add-item map item before)))
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(defun easy-menu-item-present-p (map path name)
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|
"In submenu of MAP with path PATH, return true iff item NAME is present.
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|
MAP and PATH are defined as in `easy-menu-add-item'.
|
|
NAME should be a string, the name of the element to be looked for."
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(easy-menu-return-item (easy-menu-get-map map path) name))
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|
|
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(defun easy-menu-remove-item (map path name)
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|
"From submenu of MAP with path PATH remove item NAME.
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|
MAP and PATH are defined as in `easy-menu-add-item'.
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|
NAME should be a string, the name of the element to be removed."
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|
(setq map (easy-menu-get-map map path))
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(let ((ret (easy-menu-return-item map name)))
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|
(if ret (easy-menu-define-key-intern map name nil))
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|
ret))
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|
|
|
(defun easy-menu-return-item (menu name)
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|
;; In menu MENU try to look for menu item with name NAME.
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|
;; If a menu item is found, return (NAME . item), otherwise return nil.
|
|
;; If item is an old format item, a new format item is returned.
|
|
(let ((item (lookup-key menu (vector (intern name))))
|
|
ret enable cache label)
|
|
(cond
|
|
((or (keymapp item) (eq (car-safe item) 'menu-item))
|
|
(cons name item)) ; Keymap or new menu format
|
|
((stringp (car-safe item))
|
|
;; This is the old menu format. Convert it to new format.
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|
(setq label (car item))
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|
(when (stringp (car (setq item (cdr item)))) ; Got help string
|
|
(setq ret (list :help (car item)))
|
|
(setq item (cdr item)))
|
|
(when (and (consp item) (consp (car item))
|
|
(or (null (caar item)) (numberp (caar item))))
|
|
(setq cache (car item)) ; Got cache
|
|
(setq item (cdr item)))
|
|
(and (symbolp item) (setq enable (get item 'menu-enable)) ; Got enable
|
|
(setq ret (cons :enable (cons enable ret))))
|
|
(if cache (setq ret (cons cache ret)))
|
|
(cons name (cons 'menu-enable (cons label (cons item ret))))))))
|
|
|
|
(defun easy-menu-get-map-look-for-name (name submap)
|
|
(while (and submap (not (or (equal (car-safe (cdr-safe (car submap))) name)
|
|
(equal (car-safe (cdr-safe (cdr-safe (car submap)))) name))))
|
|
(setq submap (cdr submap)))
|
|
submap)
|
|
|
|
(defun easy-menu-get-map (map path &optional to-modify)
|
|
;; Return a sparse keymap in which to add or remove an item.
|
|
;; MAP and PATH are as defined in `easy-menu-add-item'.
|
|
|
|
;; TO-MODIFY, if non-nil, is the name of the item the caller
|
|
;; wants to modify in the map that we return.
|
|
;; In some cases we use that to select between the local and global maps.
|
|
(if (null map)
|
|
(let ((local (and (current-local-map)
|
|
(lookup-key (current-local-map)
|
|
(vconcat '(menu-bar) (mapcar 'intern path)))))
|
|
(global (lookup-key global-map
|
|
(vconcat '(menu-bar) (mapcar 'intern path)))))
|
|
(cond ((and to-modify local (not (integerp local))
|
|
(easy-menu-get-map-look-for-name to-modify local))
|
|
(setq map local))
|
|
((and to-modify global (not (integerp global))
|
|
(easy-menu-get-map-look-for-name to-modify global))
|
|
(setq map global))
|
|
((and local local (not (integerp local)))
|
|
(setq map local))
|
|
((and global (not (integerp global)))
|
|
(setq map global))
|
|
(t
|
|
(setq map (make-sparse-keymap))
|
|
(define-key (current-local-map)
|
|
(vconcat '(menu-bar) (mapcar 'intern path)) map))))
|
|
(if (and (symbolp map) (not (keymapp map)))
|
|
(setq map (symbol-value map)))
|
|
(if path (setq map (lookup-key map (vconcat (mapcar 'intern path))))))
|
|
(while (and (symbolp map) (keymapp map))
|
|
(setq map (symbol-function map)))
|
|
(unless map
|
|
(error "Menu specified in easy-menu is not defined"))
|
|
(or (keymapp map) (error "Malformed menu in easy-menu: (%s)" map))
|
|
map)
|
|
|
|
(provide 'easymenu)
|
|
|
|
;;; easymenu.el ends here
|