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517 lines
18 KiB
Plaintext
@c This is part of the Emacs manual.
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@c Copyright (C) 1987,93,94,95,1997,2001 Free Software Foundation, Inc.
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@c See file emacs.texi for copying conditions.
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@node X Resources, Antinews, Command Arguments, Top
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@appendix X Options and Resources
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You can customize some X-related aspects of Emacs behavior using X
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resources, as is usual for programs that use X. X resources are the
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only way to customize tooltip windows and LessTif menus, since the
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libraries that implement them don't provide for customization through
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Emacs. This appendix describes the X resources that Emacs recognizes
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and how to use them.
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@menu
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* Resources:: Using X resources with Emacs (in general).
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* Table of Resources:: Table of specific X resources that affect Emacs.
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* Face Resources:: X resources for customizing faces.
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* Lucid Resources:: X resources for Lucid menus.
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* LessTif Resources:: X resources for LessTif and Motif menus.
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@end menu
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@node Resources
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@appendixsec X Resources
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@cindex resources
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@cindex X resources, @file{~/.Xdefaults} file
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Programs running under the X Window System organize their user
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options under a hierarchy of classes and resources. You can specify
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default values for these options in your X resources file, usually
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named @file{~/.Xdefaults}. If changes in @file{~/.Xdefaults} do not
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take effect, it is because your X server stores its own list of
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resources; to update them, use the shell command @command{xrdb}---for
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instance, @samp{xrdb ~/.Xdefaults}.
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Each line in the file specifies a value for one option or for a
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collection of related options, for one program or for several programs
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(optionally even for all programs).
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@cindex Registry (MS-Windows)
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@cindex @file{.Xdefaults} file, and MS-Windows
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MS-Windows systems don't support @file{~/.Xdefaults} files, but
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Emacs compiled for Windows looks for X resources in the Windows
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Registry, under the key @samp{HKEY_CURRENT_USER\SOFTWARE\GNU\Emacs}
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and then under the key @samp{HKEY_LOCAL_MACHINE\SOFTWARE\GNU\Emacs}.
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Programs define named resources with particular meanings. They also
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define how to group resources into named classes. For instance, in
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Emacs, the @samp{internalBorder} resource controls the width of the
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internal border, and the @samp{borderWidth} resource controls the width
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of the external border. Both of these resources are part of the
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@samp{BorderWidth} class. Case distinctions are significant in these
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names.
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In @file{~/.Xdefaults}, you can specify a value for a single resource
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on one line, like this:
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@example
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emacs.borderWidth: 2
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@end example
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@noindent
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Or you can use a class name to specify the same value for all resources
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in that class. Here's an example:
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@example
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emacs.BorderWidth: 2
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@end example
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If you specify a value for a class, it becomes the default for all
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resources in that class. You can specify values for individual
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resources as well; these override the class value, for those particular
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resources. Thus, this example specifies 2 as the default width for all
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borders, but overrides this value with 4 for the external border:
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@example
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emacs.BorderWidth: 2
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emacs.borderWidth: 4
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@end example
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The order in which the lines appear in the file does not matter.
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Also, command-line options always override the X resources file.
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The string @samp{emacs} in the examples above is also a resource
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name. It actually represents the name of the executable file that you
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invoke to run Emacs. If Emacs is installed under a different name, it
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looks for resources under that name instead of @samp{emacs}.
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@table @samp
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@item -name @var{name}
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@opindex --name
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@itemx --name=@var{name}
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@cindex resource name, command-line argument
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Use @var{name} as the resource name (and the title) for the initial
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Emacs frame. This option does not affect subsequent frames, but Lisp
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programs can specify frame names when they create frames.
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If you don't specify this option, the default is to use the Emacs
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executable's name as the resource name.
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@item -xrm @var{resource-values}
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@opindex --xrm
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@itemx --xrm=@var{resource-values}
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@cindex resource values, command-line argument
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Specify X resource values for this Emacs job (see below).
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@end table
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For consistency, @samp{-name} also specifies the name to use for
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other resource values that do not belong to any particular frame.
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The resources that name Emacs invocations also belong to a class; its
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name is @samp{Emacs}. If you write @samp{Emacs} instead of
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@samp{emacs}, the resource applies to all frames in all Emacs jobs,
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regardless of frame titles and regardless of the name of the executable
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file. Here is an example:
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@example
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Emacs.BorderWidth: 2
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Emacs.borderWidth: 4
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@end example
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You can specify a string of additional resource values for Emacs to
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use with the command line option @samp{-xrm @var{resources}}. The text
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@var{resources} should have the same format that you would use inside a file
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of X resources. To include multiple resource specifications in
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@var{resources}, put a newline between them, just as you would in a file.
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You can also use @samp{#include "@var{filename}"} to include a file full
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of resource specifications. Resource values specified with @samp{-xrm}
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take precedence over all other resource specifications.
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One way to experiment with the effect of different resource settings
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is to use the @code{editres} program. Select @samp{Get Tree} from the
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@samp{Commands} menu, then click on an Emacs frame. This will display
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a tree showing the structure of X toolkit widgets used in an Emacs
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frame. Select one of them, such as @samp{menubar}, then select
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@samp{Show Resource Box} from the @samp{Commands} menu. This displays
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a list of all the meaningful X resources and allows you to edit them.
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Changes take effect immediately if you click on the @samp{Apply} button.
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@node Table of Resources
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@appendixsec Table of X Resources for Emacs
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This table lists the resource names that designate options for
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Emacs, not counting those for the appearance of the menu bar, each
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with the class that it belongs to:
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@table @asis
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@item @code{background} (class @code{Background})
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Background color name.
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@item @code{bitmapIcon} (class @code{BitmapIcon})
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Use a bitmap icon (a picture of a gnu) if @samp{on}, let the window
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manager choose an icon if @samp{off}.
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@item @code{borderColor} (class @code{BorderColor})
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Color name for the external border.
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@item @code{borderWidth} (class @code{BorderWidth})
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Width in pixels of the external border.
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@item @code{cursorColor} (class @code{Foreground})
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Color name for text cursor (point).
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@item @code{font} (class @code{Font})
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Font name for text (or fontset name, @pxref{Fontsets}).
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@item @code{foreground} (class @code{Foreground})
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Color name for text.
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@item @code{geometry} (class @code{Geometry})
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Window size and position. Be careful not to specify this resource as
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@samp{emacs*geometry}, because that may affect individual menus as well
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as the Emacs frame itself.
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If this resource specifies a position, that position applies only to the
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initial Emacs frame (or, in the case of a resource for a specific frame
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name, only that frame). However, the size, if specified here, applies to
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all frames.
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@item @code{fullscreen} (class @code{Fullscreen})
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The desired fullscreen size. The value can be one of @code{fullboth},
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@code{fullwidth} or @code{fullheight}, which correspond to
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the command-line options @samp{-fs}, @samp{-fw}, and @samp{-fh}
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(@pxref{Window Size X}).
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Note that this applies to all frames created, not just the initial
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one.
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@item @code{iconName} (class @code{Title})
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Name to display in the icon.
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@item @code{internalBorder} (class @code{BorderWidth})
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Width in pixels of the internal border.
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@item @code{lineSpacing} (class @code{LineSpacing})
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@cindex line spacing
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@cindex leading
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Additional space (@dfn{leading}) between lines, in pixels.
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@item @code{menuBar} (class @code{MenuBar})
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Give frames menu bars if @samp{on}; don't have menu bars if
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@samp{off}. @xref{Lucid Resources}, and @ref{LessTif Resources}, for
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how to control the appearance of the menu bar if you have one.
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@item @code{toolBar} (class @code{ToolBar})
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Number of lines to reserve for the tool bar. A zero value suppresses
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the tool bar. If the value is non-zero and
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@code{auto-resize-tool-bars} is non-@code{nil}, the tool bar's size
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will be changed automatically so that all tool bar items are visible.
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@item @code{minibuffer} (class @code{Minibuffer})
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If @samp{none}, don't make a minibuffer in this frame.
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It will use a separate minibuffer frame instead.
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@item @code{paneFont} (class @code{Font})
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@cindex font for menus
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Font name for menu pane titles, in non-toolkit versions of Emacs.
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@item @code{pointerColor} (class @code{Foreground})
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Color of the mouse cursor.
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@ignore
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@item @code{privateColormap} (class @code{PrivateColormap})
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If @samp{on}, use a private color map, in the case where the ``default
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visual'' of class PseudoColor and Emacs is using it.
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@end ignore
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@item @code{reverseVideo} (class @code{ReverseVideo})
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Switch foreground and background default colors if @samp{on}, use colors as
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specified if @samp{off}.
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@item @code{screenGamma} (class @code{ScreenGamma})
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@cindex gamma correction
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Gamma correction for colors, equivalent to the frame parameter
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@code{screen-gamma}.
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@item @code{selectionFont} (class @code{Font})
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Font name for pop-up menu items, in non-toolkit versions of Emacs. (For
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toolkit versions, see @ref{Lucid Resources}, also see @ref{LessTif
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Resources}.)
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@item @code{synchronous} (class @code{Synchronous})
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@cindex debugging X problems
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@cindex synchronous X mode
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Run Emacs in synchronous mode if @samp{on}. Synchronous mode is
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useful for debugging X problems.
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@item @code{title} (class @code{Title})
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Name to display in the title bar of the initial Emacs frame.
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@item @code{verticalScrollBars} (class @code{ScrollBars})
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Give frames scroll bars if @samp{on}; don't have scroll bars if
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@samp{off}.
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@end table
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@node Face Resources
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@appendixsec X Resources for Faces
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You can also use resources to customize the appearance of particular
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faces (@pxref{Faces}):
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@table @code
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@item @var{face}.attributeFont
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Font for face @var{face}.
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@item @var{face}.attributeForeground
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Foreground color for face @var{face}.
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@item @var{face}.attributeBackground
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Background color for face @var{face}.
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@item @var{face}.attributeUnderline
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Underline flag for face @var{face}. Use @samp{on} or @samp{true} for
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yes.
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@item @var{face}.attributeFamily
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Font family for face @var{face}.
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@item @var{face}.attributeWidth
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Relative proportional width of the font to use for face @var{face}.
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It should be one of @code{ultra-condensed}, @code{extra-condensed},
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@code{condensed}, @code{semi-condensed}, @code{normal},
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@code{semi-expanded}, @code{expanded}, @code{extra-expanded}, or
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@code{ultra-expanded}.
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@item @var{face}.attributeHeight
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Height of the font to use for face @var{face}: either an integer
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specifying the height in units of 1/10@dmn{pt}, or a floating point
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number that specifies a scale factor to scale the underlying face's
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default font, or a function to be called with the default height which
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will return a new height.
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@item @var{face}.attributeWeight
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A weight to use for the face @var{face}. It must be one of
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@code{ultra-bold}, @code{extra-bold}, @code{bold},
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@code{semi-bold}, @code{normal}, @code{semi-light}, @code{light},
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@code{extra-light}, @code{ultra-light}.
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@item @var{face}.attributeSlant
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The slant to use for the font of face @var{face}. It must be one of
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@code{italic}, @code{oblique}, @code{normal},
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@code{reverse-italic}, or @code{reverse-oblique}.
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@item @var{face}.attributeStrikeThrough
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Whether the face @var{face} should be drawn with a line striking
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through the characters.
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@item @var{face}.attributeOverline
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Whether the characters in the face @var{face} should be overlined.
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@item @var{face}.attributeBox
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Whether to draw a box around the characters in face @var{face}.
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@item @var{face}.attributeInverse
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Whether to display the characters in face @var{face} in inverse
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video.
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@item @var{face}.attributeStipple
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The name of a pixmap data file to use for the stipple pattern, or
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@code{false} to not use stipple for the face @var{face}.
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@item @var{face}.attributeBackgroundPixmap
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The background pixmap for the face @var{face}. Should be a name of a
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pixmap file or @code{false}.
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@item @var{face}.attributeBold
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Whether to draw the characters in the face @var{face} as bold.
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@item @var{face}.attributeItalic
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Whether to draw the characters in the face @var{face} as italic.
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@end table
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@node Lucid Resources
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@appendixsec Lucid Menu X Resources
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@cindex Menu X Resources (Lucid widgets)
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@cindex Lucid Widget X Resources
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If the Emacs installed at your site was built to use the X toolkit
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with the Lucid menu widgets, then the menu bar is a separate widget and
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has its own resources. The resource names contain @samp{pane.menubar}
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(following, as always, the name of the Emacs invocation, or @samp{Emacs},
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which stands for all Emacs invocations). Specify them like this:
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@example
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Emacs.pane.menubar.@var{resource}: @var{value}
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@end example
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@noindent
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For example, to specify the font @samp{8x16} for the menu-bar items,
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write this:
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@example
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Emacs.pane.menubar.font: 8x16
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@end example
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@noindent
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Resources for @emph{non-menubar} toolkit pop-up menus have
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@samp{menu*}, in like fashion. For example, to specify the font
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@samp{8x16} for the pop-up menu items, write this:
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@example
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Emacs.menu*.font: 8x16
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@end example
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@noindent
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For dialog boxes, use @samp{dialog} instead of @samp{menu}:
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@example
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Emacs.dialog*.font: 8x16
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@end example
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@noindent
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Experience shows that on some systems you may need to add
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@samp{shell.}@: before the @samp{pane.menubar} or @samp{menu*}. On
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some other systems, you must not add @samp{shell.}.
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Here is a list of the specific resources for menu bars and pop-up menus:
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@table @code
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@item font
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Font for menu item text.
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@item foreground
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Color of the foreground.
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@item background
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Color of the background.
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@item buttonForeground
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In the menu bar, the color of the foreground for a selected item.
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@item horizontalSpacing
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Horizontal spacing in pixels between items. Default is 3.
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@item verticalSpacing
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Vertical spacing in pixels between items. Default is 1.
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@item arrowSpacing
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Horizontal spacing between the arrow (which indicates a submenu) and
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the associated text. Default is 10.
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@item shadowThickness
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Thickness of shadow line around the widget.
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@item margin
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The margin of the menu bar, in characters. The default of 4 makes the
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menu bar appear like the LessTif/Motif one.
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@end table
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@node LessTif Resources
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@appendixsec LessTif Menu X Resources
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@cindex Menu X Resources (LessTif widgets)
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@cindex LessTif Widget X Resources
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If the Emacs installed at your site was built to use the X toolkit
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with the LessTif or Motif widgets, then the menu bar, the dialog
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boxes, the pop-up menus, and the file-selection box are separate
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widgets and have their own resources.
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The resource names for the menu bar contain @samp{pane.menubar}
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(following, as always, the name of the Emacs invocation, or
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@samp{Emacs}, which stands for all Emacs invocations). Specify them
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like this:
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@smallexample
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Emacs.pane.menubar.@var{subwidget}.@var{resource}: @var{value}
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@end smallexample
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Each individual string in the menu bar is a subwidget; the subwidget's
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name is the same as the menu item string. For example, the word
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@samp{File} in the menu bar is part of a subwidget named
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@samp{emacs.pane.menubar.File}. Most likely, you want to specify the
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same resources for the whole menu bar. To do this, use @samp{*} instead
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of a specific subwidget name. For example, to specify the font
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@samp{8x16} for the menu-bar items, write this:
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@smallexample
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Emacs.pane.menubar.*.fontList: 8x16
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@end smallexample
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@noindent
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This also specifies the resource value for submenus.
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Each item in a submenu in the menu bar also has its own name for X
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resources; for example, the @samp{File} submenu has an item named
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@samp{Save (current buffer)}. A resource specification for a submenu
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item looks like this:
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@smallexample
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Emacs.pane.menubar.popup_*.@var{menu}.@var{item}.@var{resource}: @var{value}
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@end smallexample
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@noindent
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For example, here's how to specify the font for the @samp{Save (current
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buffer)} item:
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@smallexample
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Emacs.pane.menubar.popup_*.File.Save (current buffer).fontList: 8x16
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@end smallexample
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@noindent
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For an item in a second-level submenu, such as @samp{Complete Word}
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under @samp{Spell Checking} under @samp{Tools}, the resource fits this
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template:
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@smallexample
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Emacs.pane.menubar.popup_*.popup_*.@var{menu}.@var{resource}: @var{value}
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@end smallexample
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@noindent
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For example,
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@smallexample
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Emacs.pane.menubar.popup_*.popup_*.Spell Checking.Complete Word: @var{value}
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@end smallexample
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@noindent
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(This should be one long line.)
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It's impossible to specify a resource for all the menu-bar items
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without also specifying it for the submenus as well. So if you want the
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submenu items to look different from the menu bar itself, you must ask
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for that in two steps. First, specify the resource for all of them;
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then, override the value for submenus alone. Here is an example:
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@smallexample
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Emacs.pane.menubar.*.fontList: 8x16
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Emacs.pane.menubar.popup_*.fontList: 8x16
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@end smallexample
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@noindent
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For LessTif pop-up menus, use @samp{menu*} instead of
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@samp{pane.menubar}. For example, to specify the font @samp{8x16} for
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the pop-up menu items, write this:
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@smallexample
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Emacs.menu*.fontList: 8x16
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@end smallexample
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@noindent
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For LessTif dialog boxes, use @samp{dialog} instead of @samp{menu}:
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@example
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Emacs.dialog*.fontList: 8x16
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Emacs.dialog*.foreground: hotpink
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@end example
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To specify resources for the LessTif file-selection box, use
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@samp{fsb*}, like this:
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@example
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Emacs.fsb*.fontList: 8x16
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@end example
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@iftex
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@medbreak
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@end iftex
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Here is a list of the specific resources for LessTif menu bars and
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pop-up menus:
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@table @code
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@item armColor
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The color to show in an armed button.
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@item fontList
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The font to use.
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@item marginBottom
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@itemx marginHeight
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@itemx marginLeft
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@itemx marginRight
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@itemx marginTop
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@itemx marginWidth
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Amount of space to leave around the item, within the border.
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@item borderWidth
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The width of the border around the menu item, on all sides.
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@item shadowThickness
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The width of the border shadow.
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@item bottomShadowColor
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The color for the border shadow, on the bottom and the right.
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@item topShadowColor
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The color for the border shadow, on the top and the left.
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@end table
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