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679 lines
27 KiB
EmacsLisp
679 lines
27 KiB
EmacsLisp
;;; easymenu.el --- support the easymenu interface for defining a menu
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;; Copyright (C) 1994, 1996, 1998, 1999, 2000, 2001, 2002, 2003,
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;; 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
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;; Keywords: emulations
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;; Author: Richard Stallman <rms@gnu.org>
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
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;;; Commentary:
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;; This is compatible with easymenu.el by Per Abrahamsen
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;; but it is much simpler as it doesn't try to support other Emacs versions.
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;; The code was mostly derived from lmenu.el.
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;;; Code:
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(defvar easy-menu-precalculate-equivalent-keybindings nil
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"Determine when equivalent key bindings are computed for easy-menu menus.
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It can take some time to calculate the equivalent key bindings that are shown
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in a menu. If the variable is on, then this calculation gives a (maybe
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noticeable) delay when a mode is first entered. If the variable is off, then
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this delay will come when a menu is displayed the first time. If you never use
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menus, turn this variable off, otherwise it is probably better to keep it on.")
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(make-obsolete-variable
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'easy-menu-precalculate-equivalent-keybindings nil "23.1")
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(defsubst easy-menu-intern (s)
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(if (stringp s) (intern s) s))
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;;;###autoload
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(put 'easy-menu-define 'lisp-indent-function 'defun)
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;;;###autoload
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(defmacro easy-menu-define (symbol maps doc menu)
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"Define a menu bar submenu in maps MAPS, according to MENU.
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If SYMBOL is non-nil, store the menu keymap in the value of SYMBOL,
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and define SYMBOL as a function to pop up the menu, with DOC as its doc string.
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If SYMBOL is nil, just store the menu keymap into MAPS.
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The first element of MENU must be a string. It is the menu bar item name.
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It may be followed by the following keyword argument pairs
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:filter FUNCTION
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FUNCTION is a function with one argument, the rest of menu items.
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It returns the remaining items of the displayed menu.
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:visible INCLUDE
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INCLUDE is an expression; this menu is only visible if this
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expression has a non-nil value. `:included' is an alias for `:visible'.
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:active ENABLE
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ENABLE is an expression; the menu is enabled for selection
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whenever this expression's value is non-nil.
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The rest of the elements in MENU, are menu items.
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A menu item is usually a vector of three elements: [NAME CALLBACK ENABLE]
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NAME is a string--the menu item name.
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CALLBACK is a command to run when the item is chosen,
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or a list to evaluate when the item is chosen.
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ENABLE is an expression; the item is enabled for selection
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whenever this expression's value is non-nil.
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Alternatively, a menu item may have the form:
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[ NAME CALLBACK [ KEYWORD ARG ] ... ]
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Where KEYWORD is one of the symbols defined below.
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:keys KEYS
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KEYS is a string; a complex keyboard equivalent to this menu item.
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This is normally not needed because keyboard equivalents are usually
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computed automatically.
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KEYS is expanded with `substitute-command-keys' before it is used.
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:key-sequence KEYS
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KEYS is nil, a string or a vector; nil or a keyboard equivalent to this
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menu item.
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This is a hint that will considerably speed up Emacs' first display of
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a menu. Use `:key-sequence nil' when you know that this menu item has no
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keyboard equivalent.
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:active ENABLE
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ENABLE is an expression; the item is enabled for selection
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whenever this expression's value is non-nil.
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:visible INCLUDE
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INCLUDE is an expression; this item is only visible if this
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expression has a non-nil value. `:included' is an alias for `:visible'.
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:label FORM
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FORM is an expression that will be dynamically evaluated and whose
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value will be used for the menu entry's text label (the default is NAME).
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:suffix FORM
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FORM is an expression that will be dynamically evaluated and whose
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value will be concatenated to the menu entry's label.
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:style STYLE
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STYLE is a symbol describing the type of menu item. The following are
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defined:
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toggle: A checkbox.
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Prepend the name with `(*) ' or `( ) ' depending on if selected or not.
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radio: A radio button.
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Prepend the name with `[X] ' or `[ ] ' depending on if selected or not.
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button: Surround the name with `[' and `]'. Use this for an item in the
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menu bar itself.
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anything else means an ordinary menu item.
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:selected SELECTED
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SELECTED is an expression; the checkbox or radio button is selected
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whenever this expression's value is non-nil.
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:help HELP
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HELP is a string, the help to display for the menu item.
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A menu item can be a string. Then that string appears in the menu as
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unselectable text. A string consisting solely of hyphens is displayed
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as a solid horizontal line.
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A menu item can be a list with the same format as MENU. This is a submenu."
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`(progn
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,(if symbol `(defvar ,symbol nil ,doc))
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(easy-menu-do-define (quote ,symbol) ,maps ,doc ,menu)))
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(defun easy-menu-binding (menu &optional item-name)
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"Return a binding suitable to pass to `define-key'.
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This is expected to be bound to a mouse event."
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;; Under Emacs this is almost trivial, whereas under XEmacs this may
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;; involve defining a function that calls popup-menu.
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(let ((props (if (symbolp menu)
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(prog1 (get menu 'menu-prop)
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(setq menu (symbol-function menu))))))
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(cons 'menu-item
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(cons (or item-name
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(if (keymapp menu)
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(keymap-prompt menu))
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"")
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(cons menu props)))))
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;;;###autoload
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(defun easy-menu-do-define (symbol maps doc menu)
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;; We can't do anything that might differ between Emacs dialects in
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;; `easy-menu-define' in order to make byte compiled files
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;; compatible. Therefore everything interesting is done in this
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;; function.
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(let ((keymap (easy-menu-create-menu (car menu) (cdr menu))))
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(when symbol
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(set symbol keymap)
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(defalias symbol
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`(lambda (event) ,doc (interactive "@e")
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;; FIXME: XEmacs uses popup-menu which calls the binding
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;; while x-popup-menu only returns the selection.
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(x-popup-menu event
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(or (and (symbolp ,symbol)
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(funcall
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(or (plist-get (get ,symbol 'menu-prop)
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:filter)
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'identity)
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(symbol-function ,symbol)))
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,symbol)))))
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(dolist (map (if (keymapp maps) (list maps) maps))
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(define-key map
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(vector 'menu-bar (easy-menu-intern (car menu)))
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(easy-menu-binding keymap (car menu))))))
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(defun easy-menu-filter-return (menu &optional name)
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"Convert MENU to the right thing to return from a menu filter.
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MENU is a menu as computed by `easy-menu-define' or `easy-menu-create-menu' or
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a symbol whose value is such a menu.
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In Emacs a menu filter must return a menu (a keymap), in XEmacs a filter must
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return a menu items list (without menu name and keywords).
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This function returns the right thing in the two cases.
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If NAME is provided, it is used for the keymap."
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(cond
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((and (not (keymapp menu)) (consp menu))
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;; If it's a cons but not a keymap, then it can't be right
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;; unless it's an XEmacs menu.
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(setq menu (easy-menu-create-menu (or name "") menu)))
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((vectorp menu)
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;; It's just a menu entry.
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(setq menu (cdr (easy-menu-convert-item menu)))))
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menu)
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(defvar easy-menu-avoid-duplicate-keys t
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"Dynamically scoped var to register already used keys in a menu.
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If it holds a list, this is expected to be a list of keys already seen in the
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menu we're processing. Else it means we're not processing a menu.")
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;;;###autoload
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(defun easy-menu-create-menu (menu-name menu-items)
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"Create a menu called MENU-NAME with items described in MENU-ITEMS.
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MENU-NAME is a string, the name of the menu. MENU-ITEMS is a list of items
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possibly preceded by keyword pairs as described in `easy-menu-define'."
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(let ((menu (make-sparse-keymap menu-name))
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(easy-menu-avoid-duplicate-keys nil)
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prop keyword arg label enable filter visible help)
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;; Look for keywords.
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(while (and menu-items
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(cdr menu-items)
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(keywordp (setq keyword (car menu-items))))
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(setq arg (cadr menu-items))
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(setq menu-items (cddr menu-items))
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(cond
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((eq keyword :filter)
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(setq filter `(lambda (menu)
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(easy-menu-filter-return (,arg menu) ,menu-name))))
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((eq keyword :active) (setq enable (or arg ''nil)))
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((eq keyword :label) (setq label arg))
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((eq keyword :help) (setq help arg))
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((or (eq keyword :included) (eq keyword :visible))
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(setq visible (or arg ''nil)))))
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(if (equal visible ''nil)
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nil ; Invisible menu entry, return nil.
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(if (and visible (not (easy-menu-always-true-p visible)))
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(setq prop (cons :visible (cons visible prop))))
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(if (and enable (not (easy-menu-always-true-p enable)))
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(setq prop (cons :enable (cons enable prop))))
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(if filter (setq prop (cons :filter (cons filter prop))))
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(if help (setq prop (cons :help (cons help prop))))
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(if label (setq prop (cons nil (cons label prop))))
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(if filter
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;; The filter expects the menu in its XEmacs form and the pre-filter
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;; form will only be passed to the filter anyway, so we'd better
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;; not convert it at all (it will be converted on the fly by
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;; easy-menu-filter-return).
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(setq menu menu-items)
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(setq menu (append menu (mapcar 'easy-menu-convert-item menu-items))))
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(when prop
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(setq menu (easy-menu-make-symbol menu 'noexp))
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(put menu 'menu-prop prop))
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menu)))
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;; Known button types.
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(defvar easy-menu-button-prefix
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'((radio . :radio) (toggle . :toggle)))
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(defvar easy-menu-converted-items-table (make-hash-table :test 'equal))
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(defun easy-menu-convert-item (item)
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"Memoize the value returned by `easy-menu-convert-item-1' called on ITEM.
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This makes key-shortcut-caching work a *lot* better when this
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conversion is done from within a filter.
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This also helps when the NAME of the entry is recreated each time:
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since the menu is built and traversed separately, the lookup
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would always fail because the key is `equal' but not `eq'."
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(let* ((cache (gethash item easy-menu-converted-items-table))
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(result (or cache (easy-menu-convert-item-1 item)))
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(key (car-safe result)))
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(when (and (listp easy-menu-avoid-duplicate-keys) (symbolp key))
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;; Merging multiple entries with the same name is sometimes what we
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;; want, but not when the entries are actually different (e.g. same
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;; name but different :suffix as seen in cal-menu.el) and appear in
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;; the same menu. So we try to detect and resolve conflicts.
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(while (memq key easy-menu-avoid-duplicate-keys)
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;; We need to use some distinct object, ideally a symbol, ideally
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;; related to the `name'. Uninterned symbols do not work (they
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;; are apparently turned into strings and re-interned later on).
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(setq key (intern (format "%s-%d" (symbol-name key)
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(length easy-menu-avoid-duplicate-keys))))
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(setq result (cons key (cdr result))))
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(push key easy-menu-avoid-duplicate-keys))
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(unless cache (puthash item result easy-menu-converted-items-table))
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result))
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(defun easy-menu-convert-item-1 (item)
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"Parse an item description and convert it to a menu keymap element.
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ITEM defines an item as in `easy-menu-define'."
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(let (name command label prop remove)
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(cond
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((stringp item) ; An item or separator.
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(setq label item))
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((consp item) ; A sub-menu
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(setq label (setq name (car item)))
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(setq command (cdr item))
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(if (not (keymapp command))
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(setq command (easy-menu-create-menu name command)))
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(if (null command)
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;; Invisible menu item. Don't insert into keymap.
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(setq remove t)
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(when (and (symbolp command) (setq prop (get command 'menu-prop)))
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(when (null (car prop))
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(setq label (cadr prop))
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(setq prop (cddr prop)))
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(setq command (symbol-function command)))))
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((vectorp item) ; An item.
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(let* ((ilen (length item))
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(active (if (> ilen 2) (or (aref item 2) ''nil) t))
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(no-name (not (symbolp (setq command (aref item 1)))))
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cache cache-specified)
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(setq label (setq name (aref item 0)))
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(if no-name (setq command (easy-menu-make-symbol command)))
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(if (keywordp active)
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(let ((count 2)
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keyword arg suffix visible style selected keys)
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(setq active nil)
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(while (> ilen count)
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(setq keyword (aref item count))
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(setq arg (aref item (1+ count)))
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(setq count (+ 2 count))
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(cond
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((or (eq keyword :included) (eq keyword :visible))
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(setq visible (or arg ''nil)))
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((eq keyword :key-sequence)
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(setq cache arg cache-specified t))
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((eq keyword :keys) (setq keys arg no-name nil))
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((eq keyword :label) (setq label arg))
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((eq keyword :active) (setq active (or arg ''nil)))
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((eq keyword :help) (setq prop (cons :help (cons arg prop))))
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((eq keyword :suffix) (setq suffix arg))
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((eq keyword :style) (setq style arg))
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((eq keyword :selected) (setq selected (or arg ''nil)))))
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(if suffix
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(setq label
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(if (stringp suffix)
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(if (stringp label) (concat label " " suffix)
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(list 'concat label (concat " " suffix)))
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(if (stringp label)
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(list 'concat (concat label " ") suffix)
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(list 'concat label " " suffix)))))
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(cond
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((eq style 'button)
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(setq label (if (stringp label) (concat "[" label "]")
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(list 'concat "[" label "]"))))
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((and selected
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(setq style (assq style easy-menu-button-prefix)))
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(setq prop (cons :button
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(cons (cons (cdr style) selected) prop)))))
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(when (stringp keys)
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(if (string-match "^[^\\]*\\(\\\\\\[\\([^]]+\\)]\\)[^\\]*$"
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keys)
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(let ((prefix
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(if (< (match-beginning 0) (match-beginning 1))
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(substring keys 0 (match-beginning 1))))
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(postfix
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(if (< (match-end 1) (match-end 0))
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(substring keys (match-end 1))))
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(cmd (intern (match-string 2 keys))))
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(setq keys (and (or prefix postfix)
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(cons prefix postfix)))
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(setq keys
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(and (or keys (not (eq command cmd)))
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(cons cmd keys))))
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(setq cache-specified nil))
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(if keys (setq prop (cons :keys (cons keys prop)))))
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(if (and visible (not (easy-menu-always-true-p visible)))
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(if (equal visible ''nil)
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;; Invisible menu item. Don't insert into keymap.
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(setq remove t)
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(setq prop (cons :visible (cons visible prop)))))))
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(if (and active (not (easy-menu-always-true-p active)))
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(setq prop (cons :enable (cons active prop))))
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(if (and (or no-name cache-specified)
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(or (null cache) (stringp cache) (vectorp cache)))
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(setq prop (cons :key-sequence (cons cache prop))))))
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(t (error "Invalid menu item in easymenu")))
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;; `intern' the name so as to merge multiple entries with the same name.
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;; It also makes it easier/possible to lookup/change menu bindings
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;; via keymap functions.
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(let ((key (easy-menu-intern name)))
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(cons key
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(and (not remove)
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(cons 'menu-item
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(cons label
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(and name
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(cons command prop)))))))))
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(defun easy-menu-define-key (menu key item &optional before)
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"Add binding in MENU for KEY => ITEM. Similar to `define-key-after'.
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If KEY is not nil then delete any duplications.
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If ITEM is nil, then delete the definition of KEY.
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Optional argument BEFORE is nil or a key in MENU. If BEFORE is not nil,
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put binding before the item in MENU named BEFORE; otherwise,
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if a binding for KEY is already present in MENU, just change it;
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otherwise put the new binding last in MENU.
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BEFORE can be either a string (menu item name) or a symbol
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\(the fake function key for the menu item).
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KEY does not have to be a symbol, and comparison is done with equal."
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(if (symbolp menu) (setq menu (indirect-function menu)))
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(let ((inserted (null item)) ; Fake already inserted.
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tail done)
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(while (not done)
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(cond
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((or (setq done (or (null (cdr menu)) (keymapp (cdr menu))))
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(and before (easy-menu-name-match before (cadr menu))))
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;; If key is nil, stop here, otherwise keep going past the
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;; inserted element so we can delete any duplications that come
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;; later.
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(if (null key) (setq done t))
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(unless inserted ; Don't insert more than once.
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(setcdr menu (cons (cons key item) (cdr menu)))
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(setq inserted t)
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(setq menu (cdr menu)))
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(setq menu (cdr menu)))
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((and key (equal (car-safe (cadr menu)) key))
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(if (or inserted ; Already inserted or
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(and before ; wanted elsewhere and
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(setq tail (cddr menu)) ; not last item and not
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(not (keymapp tail))
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(not (easy-menu-name-match
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before (car tail))))) ; in position
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(setcdr menu (cddr menu)) ; Remove item.
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(setcdr (cadr menu) item) ; Change item.
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(setq inserted t)
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(setq menu (cdr menu))))
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(t (setq menu (cdr menu)))))))
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(defun easy-menu-name-match (name item)
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"Return t if NAME is the name of menu item ITEM.
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NAME can be either a string, or a symbol.
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ITEM should be a keymap binding of the form (KEY . MENU-ITEM)."
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(if (consp item)
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(if (symbolp name)
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(eq (car-safe item) name)
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(if (stringp name)
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;; Match against the text that is displayed to the user.
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(or (condition-case nil (member-ignore-case name item)
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(error nil)) ;`item' might not be a proper list.
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;; Also check the string version of the symbol name,
|
|
;; for backwards compatibility.
|
|
(eq (car-safe item) (intern name)))))))
|
|
|
|
(defun easy-menu-always-true-p (x)
|
|
"Return true if form X never evaluates to nil."
|
|
(if (consp x) (and (eq (car x) 'quote) (cadr x))
|
|
(or (eq x t) (not (symbolp x)))))
|
|
|
|
(defvar easy-menu-item-count 0)
|
|
|
|
(defun easy-menu-make-symbol (callback &optional noexp)
|
|
"Return a unique symbol with CALLBACK as function value.
|
|
When non-nil, NOEXP indicates that CALLBACK cannot be an expression
|
|
\(i.e. does not need to be turned into a function)."
|
|
(let ((command
|
|
(make-symbol (format "menu-function-%d" easy-menu-item-count))))
|
|
(setq easy-menu-item-count (1+ easy-menu-item-count))
|
|
(fset command
|
|
(if (or (keymapp callback) (commandp callback)
|
|
;; `functionp' is probably not needed.
|
|
(functionp callback) noexp)
|
|
callback
|
|
`(lambda () (interactive) ,callback)))
|
|
command))
|
|
|
|
;;;###autoload
|
|
(defun easy-menu-change (path name items &optional before map)
|
|
"Change menu found at PATH as item NAME to contain ITEMS.
|
|
PATH is a list of strings for locating the menu that
|
|
should contain a submenu named NAME.
|
|
ITEMS is a list of menu items, as in `easy-menu-define'.
|
|
These items entirely replace the previous items in that submenu.
|
|
|
|
If MAP is specified, it should normally be a keymap; nil stands for the local
|
|
menu-bar keymap. It can also be a symbol, which has earlier been used as the
|
|
first argument in a call to `easy-menu-define', or the value of such a symbol.
|
|
|
|
If the menu located by PATH has no submenu named NAME, add one.
|
|
If the optional argument BEFORE is present, add it just before
|
|
the submenu named BEFORE, otherwise add it at the end of the menu.
|
|
|
|
To implement dynamic menus, either call this from
|
|
`menu-bar-update-hook' or use a menu filter."
|
|
(easy-menu-add-item map path (easy-menu-create-menu name items) before))
|
|
|
|
;; XEmacs needs the following two functions to add and remove menus.
|
|
;; In Emacs this is done automatically when switching keymaps, so
|
|
;; here easy-menu-remove is a noop.
|
|
(defalias 'easy-menu-remove 'ignore
|
|
"Remove MENU from the current menu bar.
|
|
Contrary to XEmacs, this is a nop on Emacs since menus are automatically
|
|
\(de)activated when the corresponding keymap is (de)activated.
|
|
|
|
\(fn MENU)")
|
|
|
|
(defun easy-menu-add (menu &optional map)
|
|
"Add the menu to the menubar.
|
|
On Emacs, menus are already automatically activated when the
|
|
corresponding keymap is activated. On XEmacs this is needed to
|
|
actually add the menu to the current menubar.
|
|
|
|
You should call this once the menu and keybindings are set up
|
|
completely and menu filter functions can be expected to work."
|
|
)
|
|
|
|
(defun add-submenu (menu-path submenu &optional before in-menu)
|
|
"Add submenu SUBMENU in the menu at MENU-PATH.
|
|
If BEFORE is non-nil, add before the item named BEFORE.
|
|
If IN-MENU is non-nil, follow MENU-PATH in IN-MENU.
|
|
This is a compatibility function; use `easy-menu-add-item'."
|
|
(easy-menu-add-item (or in-menu (current-global-map))
|
|
(cons "menu-bar" menu-path)
|
|
submenu before))
|
|
|
|
(defun easy-menu-add-item (map path item &optional before)
|
|
"To the submenu of MAP with path PATH, add ITEM.
|
|
|
|
If an item with the same name is already present in this submenu,
|
|
then ITEM replaces it. Otherwise, ITEM is added to this submenu.
|
|
In the latter case, ITEM is normally added at the end of the submenu.
|
|
However, if BEFORE is a string and there is an item in the submenu
|
|
with that name, then ITEM is added before that item.
|
|
|
|
MAP should normally be a keymap; nil stands for the local menu-bar keymap.
|
|
It can also be a symbol, which has earlier been used as the first
|
|
argument in a call to `easy-menu-define', or the value of such a symbol.
|
|
|
|
PATH is a list of strings for locating the submenu where ITEM is to be
|
|
added. If PATH is nil, MAP itself is used. Otherwise, the first
|
|
element should be the name of a submenu directly under MAP. This
|
|
submenu is then traversed recursively with the remaining elements of PATH.
|
|
|
|
ITEM is either defined as in `easy-menu-define' or a non-nil value returned
|
|
by `easy-menu-item-present-p' or `easy-menu-remove-item' or a menu defined
|
|
earlier by `easy-menu-define' or `easy-menu-create-menu'."
|
|
(setq map (easy-menu-get-map map path
|
|
(and (null map) (null path)
|
|
(stringp (car-safe item))
|
|
(car item))))
|
|
(if (and (consp item) (consp (cdr item)) (eq (cadr item) 'menu-item))
|
|
;; This is a value returned by `easy-menu-item-present-p' or
|
|
;; `easy-menu-remove-item'.
|
|
(easy-menu-define-key map (easy-menu-intern (car item))
|
|
(cdr item) before)
|
|
(if (or (keymapp item)
|
|
(and (symbolp item) (keymapp (symbol-value item))
|
|
(setq item (symbol-value item))))
|
|
;; Item is a keymap, find the prompt string and use as item name.
|
|
(setq item (cons (keymap-prompt item) item)))
|
|
(setq item (easy-menu-convert-item item))
|
|
(easy-menu-define-key map (easy-menu-intern (car item)) (cdr item) before)))
|
|
|
|
(defun easy-menu-item-present-p (map path name)
|
|
"In submenu of MAP with path PATH, return non-nil if item NAME is present.
|
|
MAP and PATH are defined as in `easy-menu-add-item'.
|
|
NAME should be a string, the name of the element to be looked for."
|
|
(easy-menu-return-item (easy-menu-get-map map path) name))
|
|
|
|
(defun easy-menu-remove-item (map path name)
|
|
"From submenu of MAP with path PATH remove item NAME.
|
|
MAP and PATH are defined as in `easy-menu-add-item'.
|
|
NAME should be a string, the name of the element to be removed."
|
|
(setq map (easy-menu-get-map map path))
|
|
(let ((ret (easy-menu-return-item map name)))
|
|
(if ret (easy-menu-define-key map (easy-menu-intern name) nil))
|
|
ret))
|
|
|
|
(defun easy-menu-return-item (menu name)
|
|
"In menu MENU try to look for menu item with name NAME.
|
|
If a menu item is found, return (NAME . item), otherwise return nil.
|
|
If item is an old format item, a new format item is returned."
|
|
;; The call to `lookup-key' also calls the C function `get_keyelt' which
|
|
;; looks inside a menu-item to only return the actual command. This is
|
|
;; not what we want here. We should either add an arg to lookup-key to be
|
|
;; able to turn off this "feature", or else we could use map-keymap here.
|
|
;; In the mean time, I just use `assq' which is an OK approximation since
|
|
;; menus are rarely built from vectors or char-tables.
|
|
(let ((item (or (cdr (assq name menu))
|
|
(lookup-key menu (vector (easy-menu-intern name)))))
|
|
ret enable cache label)
|
|
(cond
|
|
((stringp (car-safe item))
|
|
;; This is the old menu format. Convert it to new format.
|
|
(setq label (car item))
|
|
(when (stringp (car (setq item (cdr item)))) ; Got help string
|
|
(setq ret (list :help (car item)))
|
|
(setq item (cdr item)))
|
|
(when (and (consp item) (consp (car item))
|
|
(or (null (caar item)) (numberp (caar item))))
|
|
(setq cache (car item)) ; Got cache
|
|
(setq item (cdr item)))
|
|
(and (symbolp item) (setq enable (get item 'menu-enable)) ; Got enable
|
|
(setq ret (cons :enable (cons enable ret))))
|
|
(if cache (setq ret (cons cache ret)))
|
|
(cons name (cons 'menu-enable (cons label (cons item ret)))))
|
|
(item ; (or (symbolp item) (keymapp item) (eq (car-safe item) 'menu-item))
|
|
(cons name item)) ; Keymap or new menu format
|
|
)))
|
|
|
|
(defun easy-menu-lookup-name (map name)
|
|
"Lookup menu item NAME in keymap MAP.
|
|
Like `lookup-key' except that NAME is not an array but just a single key
|
|
and that NAME can be a string representing the menu item's name."
|
|
(or (lookup-key map (vector (easy-menu-intern name)))
|
|
(when (stringp name)
|
|
;; `lookup-key' failed and we have a menu item name: look at the
|
|
;; actual menu entries's names.
|
|
(catch 'found
|
|
(map-keymap (lambda (key item)
|
|
(if (condition-case nil (member name item)
|
|
(error nil))
|
|
;; Found it!! Look for it again with
|
|
;; `lookup-key' so as to handle inheritance and
|
|
;; to extract the actual command/keymap bound to
|
|
;; `name' from the item (via get_keyelt).
|
|
(throw 'found (lookup-key map (vector key)))))
|
|
map)))))
|
|
|
|
(defun easy-menu-get-map (map path &optional to-modify)
|
|
"Return a sparse keymap in which to add or remove an item.
|
|
MAP and PATH are as defined in `easy-menu-add-item'.
|
|
|
|
TO-MODIFY, if non-nil, is the name of the item the caller
|
|
wants to modify in the map that we return.
|
|
In some cases we use that to select between the local and global maps."
|
|
(setq map
|
|
(catch 'found
|
|
(if (and map (symbolp map) (not (keymapp map)))
|
|
(setq map (symbol-value map)))
|
|
(let ((maps (if map (if (keymapp map) (list map) map)
|
|
(current-active-maps))))
|
|
;; Look for PATH in each map.
|
|
(unless map (push 'menu-bar path))
|
|
(dolist (name path)
|
|
(setq maps
|
|
(delq nil (mapcar (lambda (map)
|
|
(setq map (easy-menu-lookup-name
|
|
map name))
|
|
(and (keymapp map) map))
|
|
maps))))
|
|
|
|
;; Prefer a map that already contains the to-be-modified entry.
|
|
(when to-modify
|
|
(dolist (map maps)
|
|
(when (easy-menu-lookup-name map to-modify)
|
|
(throw 'found map))))
|
|
;; Use the first valid map.
|
|
(when maps (throw 'found (car maps)))
|
|
|
|
;; Otherwise, make one up.
|
|
;; Hardcoding current-local-map is lame, but it's difficult
|
|
;; to know what the caller intended for us to do ;-(
|
|
(let* ((name (if path (format "%s" (car (reverse path)))))
|
|
(newmap (make-sparse-keymap name)))
|
|
(define-key (or map (current-local-map))
|
|
(apply 'vector (mapcar 'easy-menu-intern path))
|
|
(if name (cons name newmap) newmap))
|
|
newmap))))
|
|
(or (keymapp map) (error "Malformed menu in easy-menu: (%s)" map))
|
|
map)
|
|
|
|
(provide 'easymenu)
|
|
|
|
;; arch-tag: 2a04020d-90d2-476d-a7c6-71e072007a4a
|
|
;;; easymenu.el ends here
|