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08f87e3ce5
(5x5): Doc fix.
523 lines
16 KiB
EmacsLisp
523 lines
16 KiB
EmacsLisp
;;; 5x5.el -- Simple little puzzle game.
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;; Copyright (C) 1999 Free Software Foundation, Inc.
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;; Author: Dave Pearson <davep@hagbard.demon.co.uk>
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;; Maintainer: Dave Pearson <davep@hagbard.demon.co.uk>
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;; Created: 1998-10-03
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;; Version: $Revision: 1.2 $
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;; Keywords: games puzzles
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to the
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;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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;; Boston, MA 02111-1307, USA.
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;;; Commentary:
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;; The aim of 5x5 is to fill in all the squares. If you need any more of an
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;; explanation you probably shouldn't play the game.
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;;; TODO:
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;; o The code for updating the grid needs to be re-done. At the moment it
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;; simply re-draws the grid every time a move is made.
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;;
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;; o Look into tarting up the display with colour. gamegrid.el looks
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;; interesting, perhaps that is the way to go?
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;;; Thanks:
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;; Ralf Fassel <ralf@akutech.de> for his help and introduction to writing an
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;; emacs mode.
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;;
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;; Pascal Q. Porcupine <joshagam@cs.nmsu.edu> for inspiring the animated
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;; solver.
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;; Things we need.
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(eval-when-compile
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(require 'cl))
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;; If customize isn't available just use defvar instead.
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(eval-and-compile
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(unless (fboundp 'defgroup)
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(defmacro defgroup (&rest rest) nil)
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(defmacro defcustom (symbol init docstring &rest rest)
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`(defvar ,symbol ,init ,docstring))))
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;; Customize options.
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(defgroup 5x5 nil
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"5x5 - Silly little puzzle game."
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:group 'games
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:prefix "5x5-")
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(defcustom 5x5-grid-size 5
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"*Size of the playing area."
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:type 'integer
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:group '5x5)
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(defcustom 5x5-x-scale 4
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"*X scaling factor for drawing the grid."
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:type 'integer
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:group '5x5)
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(defcustom 5x5-y-scale 3
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"*Y scaling factor for drawing the grid."
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:type 'integer
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:group '5x5)
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(defcustom 5x5-animate-delay .01
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"*Delay in seconds when animating a solution crack."
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:type 'number
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:group '5x5)
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(defcustom 5x5-hassle-me t
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"*Should 5x5 ask you when you want to do a destructive operation?"
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:type 'boolean
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:group '5x5)
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(defcustom 5x5-mode-hook nil
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"*Hook run on starting 5x5."
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:type 'hook
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:group '5x5)
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;; Non-customize variables.
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(defvar 5x5-grid nil
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"5x5 grid contents.")
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(defvar 5x5-x-pos 2
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"X position of cursor.")
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(defvar 5x5-y-pos 2
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"Y position of cursor.")
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(defvar 5x5-moves 0
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"Moves made.")
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(defvar 5x5-cracking nil
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"Are we in cracking mode?")
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(defvar 5x5-buffer-name "*5x5*"
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"Name of the 5x5 play buffer.")
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(defvar 5x5-mode-map nil
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"Local keymap for the 5x5 game.")
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;; Keymap.
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(unless 5x5-mode-map
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(let ((map (make-sparse-keymap)))
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(suppress-keymap map t)
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(define-key map "?" #'describe-mode)
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(define-key map "\r" #'5x5-flip-current)
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(define-key map " " #'5x5-flip-current)
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(define-key map [up] #'5x5-up)
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(define-key map [down] #'5x5-down)
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(define-key map [left] #'5x5-left)
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(define-key map [tab] #'5x5-right)
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(define-key map [right] #'5x5-right)
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(define-key map [(control a)] #'5x5-bol)
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(define-key map [(control e)] #'5x5-eol)
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(define-key map [(control p)] #'5x5-up)
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(define-key map [(control n)] #'5x5-down)
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(define-key map [(control b)] #'5x5-left)
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(define-key map [(control f)] #'5x5-right)
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(define-key map [home] #'5x5-bol)
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(define-key map [end] #'5x5-eol)
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(define-key map [prior] #'5x5-first)
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(define-key map [next] #'5x5-last)
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(define-key map "r" #'5x5-randomize)
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(define-key map [(control c) (control r)] #'5x5-crack-randomly)
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(define-key map [(control c) (control c)] #'5x5-crack-mutating-current)
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(define-key map [(control c) (control b)] #'5x5-crack-mutating-best)
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(define-key map [(control c) (control x)] #'5x5-crack-xor-mutate)
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(define-key map "n" #'5x5-new-game)
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(define-key map "q" #'5x5-quit-game)
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(setq 5x5-mode-map map)))
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;; Menu definition.
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(easy-menu-define 5x5-mode-menu 5x5-mode-map "5x5 menu."
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'("5x5"
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["New game" 5x5-new-game t]
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["Random game" 5x5-randomize t]
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["Quit game" 5x5-quit-game t]
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"---"
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["Crack randomly" 5x5-crack-randomly t]
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["Crack mutating current" 5x5-crack-mutating-current t]
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["Crack mutating best" 5x5-crack-mutating-best t]
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["Crack with xor mutate" 5x5-crack-xor-mutate t]))
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;; Gameplay functions.
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(put '5x5-mode 'mode-class 'special)
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(defun 5x5-mode ()
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"A mode for playing `5x5'
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The key bindings for 5x5-mode are:
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\\{5x5-mode-map}"
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(kill-all-local-variables)
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(use-local-map 5x5-mode-map)
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(setq major-mode '5x5-mode
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mode-name "5x5")
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(run-hooks '5x5-mode-hook)
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(setq buffer-read-only t
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truncate-lines t)
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(buffer-disable-undo (current-buffer)))
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;;;###autoload
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(defun 5x5 (&optional size)
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"Play 5x5.
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The object of 5x5 is very simple, by moving around the grid and flipping
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squares you must fill the grid.
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5x5 keyboard bindings are:
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\\<5x5-mode-map>
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Flip \\[5x5-flip-current]
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Move up \\[5x5-up]
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Move down \\[5x5-down]
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Move left \\[5x5-left]
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Move right \\[5x5-right]
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Start new game \\[5x5-new-game]
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New game with random grid \\[5x5-randomize]
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Random cracker \\[5x5-crack-randomly]
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Mutate current cracker \\[5x5-crack-mutating-current]
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Mutate best cracker \\[5x5-crack-mutating-best]
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Mutate xor cracker \\[5x5-crack-xor-mutate]
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Quit current game \\[5x5-quit-game]"
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(interactive "P")
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(setq 5x5-cracking nil)
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(when size
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(setq 5x5-grid-size size))
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(switch-to-buffer 5x5-buffer-name)
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(if (or (not 5x5-grid) (not (= 5x5-grid-size (length (aref 5x5-grid 0)))))
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(5x5-new-game))
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(5x5-draw-grid (list 5x5-grid))
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(5x5-position-cursor)
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(5x5-mode))
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(defun 5x5-new-game ()
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"Start a new game of `5x5'."
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(interactive)
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(when (if (interactive-p) (5x5-y-or-n-p "Start a new game? ") t)
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(setq 5x5-x-pos (/ 5x5-grid-size 2)
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5x5-y-pos (/ 5x5-grid-size 2)
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5x5-moves 0
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5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos))
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(when (interactive-p)
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(5x5-draw-grid (list 5x5-grid))
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(5x5-position-cursor))))
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(defun 5x5-quit-game ()
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"Quit the current game of `5x5'."
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(interactive)
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(kill-buffer 5x5-buffer-name))
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(defun 5x5-make-new-grid ()
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"Create and return a new `5x5' grid structure."
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(let ((grid (make-vector 5x5-grid-size nil)))
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(loop for y from 0 to (1- 5x5-grid-size) do
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(aset grid y (make-vector 5x5-grid-size nil)))
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grid))
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(defun 5x5-cell (grid y x)
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"Return the value of the cell in GRID at location X,Y."
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(aref (aref grid y) x))
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(defun 5x5-set-cell (grid y x value)
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"Set the value of cell X,Y in GRID to VALUE."
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(aset (aref grid y) x value))
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(defun 5x5-flip-cell (grid y x)
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"Flip the value of cell X,Y in GRID."
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(5x5-set-cell grid y x (not (5x5-cell grid y x))))
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(defun 5x5-copy-grid (grid)
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"Make a new copy of GRID."
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(let ((copy (5x5-make-new-grid)))
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(5x5-set-cell copy y x (5x5-cell grid y x))))
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copy))
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(defun 5x5-make-move (grid row col)
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"Make a move on GRID at row ROW and column COL."
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(5x5-flip-cell grid row col)
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(if (> row 0)
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(5x5-flip-cell grid (1- row) col))
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(if (< row (- 5x5-grid-size 1))
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(5x5-flip-cell grid (1+ row) col))
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(if (> col 0)
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(5x5-flip-cell grid row (1- col)))
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(if (< col (- 5x5-grid-size 1))
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(5x5-flip-cell grid row (1+ col)))
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grid)
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(defun 5x5-row-value (row)
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"Get the \"on-value\" for grid row ROW."
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(loop for y from 0 to (1- 5x5-grid-size) sum (if (aref row y) 1 0)))
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(defun 5x5-grid-value (grid)
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"Get the \"on-value\" for grid GRID."
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(loop for y from 0 to (1- 5x5-grid-size) sum (5x5-row-value (aref grid y))))
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(defun 5x5-draw-grid-end ()
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"Draw the top/bottom of the grid"
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(insert "+")
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(loop for x from 0 to (1- 5x5-grid-size) do
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(insert "-" (make-string 5x5-x-scale ?-)))
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(insert "-+ "))
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(defun 5x5-draw-grid (grids)
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"Draw the grids GRIDS into the current buffer."
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(let ((buffer-read-only nil))
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(erase-buffer)
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(loop for grid in grids do (5x5-draw-grid-end))
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(insert "\n")
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for lines from 0 to (1- 5x5-y-scale) do
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(loop for grid in grids do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(insert (if (zerop x) "| " " ")
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(make-string 5x5-x-scale
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(if (5x5-cell grid y x) ?# ?.))))
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(insert " | "))
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(insert "\n")))
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(loop for grid in grids do (5x5-draw-grid-end))
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(insert "\n")
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(insert (format "On: %d Moves: %d" (5x5-grid-value (car grids)) 5x5-moves))))
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(defun 5x5-position-cursor ()
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"Position the cursor on the grid."
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(goto-line (+ (* 5x5-y-pos 5x5-y-scale) 2))
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(goto-char (+ (point) (* 5x5-x-pos 5x5-x-scale) (+ 5x5-x-pos 1) 1)))
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(defun 5x5-made-move ()
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"Keep track of how many moves have been made."
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(incf 5x5-moves))
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(defun 5x5-make-random-grid ()
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"Make a random grid."
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(let ((grid (5x5-make-new-grid)))
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(if (zerop (random 2))
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(5x5-flip-cell grid y x))))
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grid))
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;; Cracker functions.
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;;;###autoload
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(defun 5x5-crack-randomly ()
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"Attempt to crack 5x5 using random solutions."
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(interactive)
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(5x5-crack #'5x5-make-random-solution))
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;;;###autoload
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(defun 5x5-crack-mutating-current ()
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"Attempt to crack 5x5 by mutating the current solution."
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(interactive)
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(5x5-crack #'5x5-make-mutate-current))
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;;;###autoload
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(defun 5x5-crack-mutating-best ()
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"Attempt to crack 5x5 by mutating the best solution."
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(interactive)
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(5x5-crack #'5x5-make-mutate-best))
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;;;###autoload
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(defun 5x5-crack-xor-mutate ()
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"Attempt to crack 5x5 by xor the current and best solution and then
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mutating the result."
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(interactive)
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(5x5-crack #'5x5-make-xor-with-mutation))
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;;;###autoload
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(defun 5x5-crack (breeder)
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"Attempt to find a solution for 5x5.
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5x5-crack takes the argument BREEDER which should be a function that takes
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two parameters, the first will be a grid vector array that is the current
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solution and the second will be the best solution so far. The function
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should return a grid vector array that is the new solution."
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(interactive "aBreeder function: ")
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(5x5)
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(setq 5x5-cracking t)
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(let* ((best-solution (5x5-make-random-grid))
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(current-solution best-solution)
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(best-result (5x5-make-new-grid))
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(current-result (5x5-make-new-grid))
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(target (* 5x5-grid-size 5x5-grid-size)))
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(while (and (< (5x5-grid-value best-result) target)
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(not (input-pending-p)))
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(setq current-result (5x5-play-solution current-solution best-solution))
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(if (> (5x5-grid-value current-result) (5x5-grid-value best-result))
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(setq best-solution current-solution
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best-result current-result))
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(setq current-solution (funcall breeder
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(5x5-copy-grid current-solution)
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(5x5-copy-grid best-solution)))))
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(setq 5x5-cracking nil))
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(defun 5x5-make-random-solution (&rest ignore)
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"Make a random solution."
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(5x5-make-random-grid))
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(defun 5x5-make-mutate-current (current best)
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"Mutate the current solution."
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(5x5-mutate-solution current))
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(defun 5x5-make-mutate-best (current best)
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"Mutate the best solution."
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(5x5-mutate-solution best))
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(defun 5x5-make-xor-with-mutation (current best)
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"xor current and best solution then mutate the result."
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(let ((xored (5x5-make-new-grid)))
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(5x5-set-cell xored y x
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(5x5-xor (5x5-cell current y x)
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(5x5-cell best y x)))))
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(5x5-mutate-solution xored)))
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(defun 5x5-mutate-solution (solution)
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"Randomly flip bits in the solution."
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(if (= (random (/ (* 5x5-grid-size 5x5-grid-size) 2))
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(/ (/ (* 5x5-grid-size 5x5-grid-size) 2) 2))
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(5x5-flip-cell solution y x))))
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solution)
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(defun 5x5-play-solution (solution best)
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"Play a solution on an empty grid. This destroys the current game in
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progress because it is an animated attempt."
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(5x5-new-game)
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(loop for y from 0 to (1- 5x5-grid-size) do
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(loop for x from 0 to (1- 5x5-grid-size) do
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(setq 5x5-y-pos y
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5x5-x-pos x)
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(if (5x5-cell solution y x)
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(5x5-flip-current))
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(5x5-draw-grid (list 5x5-grid solution best))
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(5x5-position-cursor)
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(sit-for 5x5-animate-delay)))
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5x5-grid)
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;; Keyboard response functions.
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(defun 5x5-flip-current ()
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"Make a move on the current cursor location."
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(interactive)
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(setq 5x5-grid (5x5-make-move 5x5-grid 5x5-y-pos 5x5-x-pos))
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(5x5-made-move)
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(unless 5x5-cracking
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(5x5-draw-grid (list 5x5-grid)))
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(5x5-position-cursor)
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(when (= (5x5-grid-value 5x5-grid) (* 5x5-grid-size 5x5-grid-size))
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(beep)
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(message "You win!")))
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(defun 5x5-up ()
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"Move up."
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(interactive)
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(unless (zerop 5x5-y-pos)
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(decf 5x5-y-pos)
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(5x5-position-cursor)))
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(defun 5x5-down ()
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"Move down."
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(interactive)
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(unless (= 5x5-y-pos (1- 5x5-grid-size))
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(incf 5x5-y-pos)
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(5x5-position-cursor)))
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(defun 5x5-left ()
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"Move left."
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(interactive)
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(unless (zerop 5x5-x-pos)
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(decf 5x5-x-pos)
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(5x5-position-cursor)))
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|
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(defun 5x5-right ()
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"Move right."
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|
(interactive)
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(unless (= 5x5-x-pos (1- 5x5-grid-size))
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(incf 5x5-x-pos)
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|
(5x5-position-cursor)))
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|
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(defun 5x5-bol ()
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|
"Move to beginning of line."
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|
(interactive)
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|
(setq 5x5-x-pos 0)
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|
(5x5-position-cursor))
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|
|
|
(defun 5x5-eol ()
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|
"Move to end of line."
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|
(interactive)
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|
(setq 5x5-x-pos (1- 5x5-grid-size))
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|
(5x5-position-cursor))
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|
|
|
(defun 5x5-first ()
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|
"Move to the first cell."
|
|
(interactive)
|
|
(setq 5x5-x-pos 0
|
|
5x5-y-pos 0)
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|
(5x5-position-cursor))
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|
|
|
(defun 5x5-last ()
|
|
"Move to the last cell."
|
|
(interactive)
|
|
(setq 5x5-x-pos (1- 5x5-grid-size)
|
|
5x5-y-pos (1- 5x5-grid-size))
|
|
(5x5-position-cursor))
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|
|
|
(defun 5x5-randomize ()
|
|
"Randomize the grid."
|
|
(interactive)
|
|
(when (5x5-y-or-n-p "Start a new game with a random grid? ")
|
|
(setq 5x5-x-pos (/ 5x5-grid-size 2)
|
|
5x5-y-pos (/ 5x5-grid-size 2)
|
|
5x5-moves 0
|
|
5x5-grid (5x5-make-random-grid))
|
|
(unless 5x5-cracking
|
|
(5x5-draw-grid (list 5x5-grid)))
|
|
(5x5-position-cursor)))
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|
|
|
;; Support functions
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|
|
|
(defun 5x5-xor (x y)
|
|
"Boolean exclusive-or of X and Y."
|
|
(and (or x y) (not (and x y))))
|
|
|
|
(defun 5x5-y-or-n-p (prompt)
|
|
"5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting."
|
|
(if 5x5-hassle-me
|
|
(y-or-n-p prompt)
|
|
t))
|
|
|
|
(provide '5x5)
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|
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;;; 5x5.el ends here
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