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* lisp/emacs-lisp/vtable.el (vtable--insert-header-line): Ensure proper alignment between the columns in header-line and in the body of the table. (Bug#73032) * doc/misc/vtable.texi (Making A Table): Document the defaults of the various keyword parameters.
610 lines
21 KiB
Plaintext
610 lines
21 KiB
Plaintext
\input texinfo @c -*-texinfo-*-
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@c %**start of header
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@setfilename ../../info/vtable.info
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@settitle Variable Pitch Tables
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@include docstyle.texi
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@c Merge all indexes into a single Index node.
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@syncodeindex fn cp
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@syncodeindex vr cp
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@syncodeindex ky cp
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@c %**end of header
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@copying
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This file documents the GNU vtable.el package.
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Copyright @copyright{} 2022--2024 Free Software Foundation, Inc.
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@quotation
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3 or
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any later version published by the Free Software Foundation; with no
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Invariant Sections, with the Front-Cover Texts being ``A GNU Manual,''
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and with the Back-Cover Texts as in (a) below. A copy of the license
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is included in the section entitled ``GNU Free Documentation License.''
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(a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
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modify this GNU manual.''
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@end quotation
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@end copying
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@dircategory Emacs misc features
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@direntry
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* vtable: (vtable). Variable Pitch Tables.
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@end direntry
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@finalout
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@titlepage
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@title Variable Pitch Tables
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@subtitle Columnar Display of Data.
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@page
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@vskip 0pt plus 1filll
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@insertcopying
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@end titlepage
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@contents
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@ifnottex
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@node Top
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@top vtable
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@insertcopying
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@end ifnottex
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@menu
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* Introduction:: Introduction and examples.
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* Concepts:: vtable concepts.
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* Making A Table:: The main interface function.
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* Commands:: vtable commands.
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* Interface Functions:: Interface functions.
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Appendices
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* GNU Free Documentation License:: The license for this documentation.
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Indices
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* Index::
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@end menu
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@node Introduction
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@chapter Introduction and Tutorial
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Most modes that display tabular data in Emacs use
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@code{tabulated-list-mode}, but it has some limitations: It assumes
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that the text it's displaying is monospaced, which makes it difficult
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to mix fonts and images in a single list. The @dfn{vtable} (``variable
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pitch tables'') package tackles this instead.
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@code{tabulated-list-mode} is a major mode, and assumes that it
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controls the entire buffer. A vtable doesn't assume that---you can have
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a vtable in the middle of other data, or have several vtables in the
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same buffer.
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Here's just about the simplest vtable that can be created:
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@lisp
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(make-vtable
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:objects '(("Foo" 1034)
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("Gazonk" 45)))
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@end lisp
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By default, vtable uses the @code{vtable} face (which inherits from
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the @code{variable-pitch} face), and right-aligns columns that have
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only numerical data (and left-aligns the rest).
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You'd normally want to name the columns:
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@lisp
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(make-vtable
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:columns '("Name" "ID")
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:objects '(("Foo" 1034)
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("Gazonk" 45)))
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@end lisp
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Clicking on the column names will sort the table based on the data in
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each column (which, in this example, corresponds to an element in a
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list).
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By default, the data is displayed ``as is'', that is, the way
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@samp{(format "%s" ...)} would display it, but you can override that.
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@lisp
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(make-vtable
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:columns '("Name" "ID")
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:objects '(("Foo" 1034)
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("Gazonk" 45))
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:formatter (lambda (value column &rest _)
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(if (= column 1)
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(file-size-human-readable value)
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value)))
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@end lisp
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In this case, that @samp{1034} will be displayed as @samp{1k}---but
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will still sort after @samp{45}, because sorting is done on the actual
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data, and not the displayed data.
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Alternatively, instead of having a general formatter for the table,
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you can put the formatter in the column definition:
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@lisp
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(make-vtable
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:columns '("Name"
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(:name "ID" :formatter file-size-human-readable))
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:objects '(("Foo" 1034)
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("Gazonk" 45)))
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@end lisp
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The data doesn't have to be simple lists---you can give any type of
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object to vtable, but then you also have to write a function that
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returns the data for each column. For instance, here's a very simple
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version of @kbd{M-x list-buffers}:
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@lisp
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(make-vtable
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:columns '("Name" "Size" "File")
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:objects (buffer-list)
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:actions '("k" kill-buffer
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"RET" display-buffer)
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:getter (lambda (object column vtable)
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(pcase (vtable-column vtable column)
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("Name" (buffer-name object))
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("Size" (buffer-size object))
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("File" (or (buffer-file-name object) "")))))
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@end lisp
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@var{objects} in this case is a list of buffers. To get the data to
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be displayed, vtable calls the @dfn{getter} function, which is called
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for each column of every object, and which should return the data that
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will eventually be displayed.
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Also note the @dfn{actions}: These are simple commands that will be
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called with the object under point. So hitting @kbd{@key{RET}} on a line
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will result in @code{display-buffer} being called with a buffer object
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as the parameter. (You can also supply a keymap to be used, but then
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you have to write commands that call @code{vtable-current-object} to
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get at the object.)
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Note that the actions aren't called with the data displayed in the
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buffer---they're called with the original objects.
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Finally, here's an example that uses just about all the features:
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@lisp
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(make-vtable
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:columns `(( :name "Thumb" :width "500px"
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:displayer
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,(lambda (value max-width table)
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(propertize "*" 'display
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(create-image value nil nil
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:max-width max-width))))
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(:name "Size" :width 10
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:formatter file-size-human-readable)
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(:name "Time" :width 10 :primary ascend)
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"Name")
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:objects-function (lambda ()
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(directory-files "/tmp/" t "\\.jpg\\'"))
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:actions '("RET" find-file)
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:getter (lambda (object column table)
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(pcase (vtable-column table column)
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("Name" (file-name-nondirectory object))
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("Thumb" object)
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("Size" (file-attribute-size (file-attributes object)))
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("Time" (format-time-string
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"%F" (file-attribute-modification-time
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(file-attributes object))))))
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:separator-width 5
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:keymap (define-keymap
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"q" #'kill-buffer))
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@end lisp
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This vtable implements a simple image browser that displays image
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thumbnails (that change sizes dynamically depending on the width of
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the column), human-readable file sizes, date and file name. The
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separator width is 5 typical characters wide. Hitting @kbd{@key{RET}} on a
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line will open the image in a new window, and hitting @kbd{q} will
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kill a buffer.
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@node Concepts
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@chapter Concepts
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@cindex vtable
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A vtable lists data about a number of @dfn{objects}. Each object can
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be a list or a vector, but it can also be anything else.
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@cindex getter of a vtable
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To get the @dfn{value} for a particular column, the @dfn{getter}
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function is called on the object. If no getter function is defined,
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the default is to try to index the object as a sequence. In any case,
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we end up with a value that is then used for sorting.
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@cindex formatter of a vtable
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This value is then @dfn{formatted} via a @dfn{formatter} function,
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which is called with the @dfn{value} as the argument. The formatter
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commonly makes the value more reader friendly.
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@cindex displayer of a vtable
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Finally, the formatted value is passed to the @dfn{displayer}
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function, which is responsible for putting the table face on the
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formatted value, and also ensuring that it's not wider than the column
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width. The displayer will commonly truncate too-long strings and
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scale image sizes.
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All these three transforms, the getter, the formatter and the display
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functions, can be defined on a per-column basis, and also on a
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per-table basis. (The per-column transform takes precedence over the
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per-table transform.)
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User commands that are defined on a table does not work on the
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displayed data. Instead they are called with the original object as
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the argument.
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@node Making A Table
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@chapter Making A Table
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@findex make-vtable
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The interface function for making (and optionally inserting a table
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into a buffer) is @code{make-vtable}. It returns a table object.
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The keyword parameters are described below.
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There are many callback interface functions possible in
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@code{make-vtable}, and many of them take a @var{object} argument (an
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object from the @code{:objects} list), a column index argument (an
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integer starting at zero), and a table argument (the object returned
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by @code{make-vtable}).
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@table @code
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@item :objects
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This is a list of objects to be displayed. It should either be a list
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of strings (which will then be displayed as a single-column table), or
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a list where each element is a sequence containing a mixture of
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strings, numbers, and other objects that can be displayed ``simply''.
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In the latter case, if @code{:columns} is non-@code{nil} and there's
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more elements in the sequence than there is in @code{:columns}, only
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the @code{:columns} first elements are displayed.
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@item :objects-function
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It's often convenient to generate the objects dynamically (for
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instance, to make reversion work automatically). In that case, this
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should be a function (which will be called with no arguments), and
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should return a value as accepted as an @code{:objects} list.
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@item :columns
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This is a list where each element is either a string (the column
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name), a plist of keyword/values (to make a @code{vtable-column}
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object), or a full @code{vtable-column} object. A
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@code{vtable-column} object has the following slots:
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@table @code
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@item name
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The name of the column.
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@item width
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The width of the column. This can be one of the following:
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@table @asis
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@item a number @var{n}
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@itemx a string of the form @samp{@var{n}ex}
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The width of @var{n} @samp{x} characters in the table's face.
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@item a string of the form @samp{@var{n}px}
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@var{n} pixels.
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@item a string of the form @samp{@var{n}%}
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@var{n} percent of the window's width.
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@end table
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@item min-width
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This uses the same format as @code{width}, but specifies the minimum
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width (and overrides @code{width} if @code{width} is smaller than this.
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@item max-width
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This uses the same format as @code{width}, but specifies the maximum
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width (and overrides @code{width} if @code{width} is larger than this.
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@code{min-width}/@code{max-width} can be useful if @code{width} is
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given as a percentage of the window width, and you want to ensure that
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the column doesn't grow pointlessly large or unreadably narrow.
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@item primary
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Whether this is the primary column---this will be used for initial
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sorting. This should be either @code{ascend} or @code{descend} to say
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in which order the table should be sorted.
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@item getter
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If present, this function will be called to return the column value.
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@defun column-getter object table
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It's called with two parameters: the object and the table.
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@end defun
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@item formatter
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If present, this function will be called to format the value.
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@defun column-formatter value
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It's called with one parameter: the column value.
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@end defun
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@item displayer
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If present, this function will be called to prepare the formatted
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value for display. This function should return a string with the
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table face applied, and also limit the width of the string to the
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display width.
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@defun column-displayer fvalue max-width table
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@var{fvalue} is the formatted value; @var{max-width} is the maximum
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width (in pixels), and @var{table} is the table.
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@end defun
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@item align
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Should be either @code{right} or @code{left}. If not specified,
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numerical values will be flushed to the right, and all other values will
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be flushed to the left.
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@end table
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@item :getter
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If given, this is a function that should return the values to use in
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the table, and will be called once for each element in the table
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(unless overridden by a column getter function).
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@defun getter object index table
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For a simple object (like a sequence), this function will typically
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just return the element corresponding to the column index (zero-based), but the
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function can do any computation it wants. If it's more convenient to
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write the function based on column names rather than the column index,
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the @code{vtable-column} function can be used to map from index to name.
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@end defun
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@item :formatter
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If present, this is a function that should format the value, and it
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will be called on all values in the table (unless overridden by a
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column formatter).
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@defun formatter value index table
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This function is called with three parameters: the value (as returned
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by the getter); the column index, and the table. It can return any
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value.
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This can be used to (for instance) format numbers in a human-readable
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form.
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@end defun
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@item :displayer
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Before displaying an element, it's passed to the displaying function
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(if any).
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@defun displayer fvalue index max-width table
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This is called with four arguments: the formatted value of the element
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(as returned by the formatter function); the column index; the display
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width (in pixels); and the table.
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This function should return a string with the table face applied, and
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truncated to the display width.
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This can be used to (for instance) change the size of images that are
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displayed in the table.
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@end defun
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@item :use-header-line
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If non-@code{nil} (which is the default), display the column names on
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the header line. This is the most common use
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case, but if there's other text in the buffer before the table, or
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there are several tables in the same buffer, then this should be
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@code{nil}.
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@item :face
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The face to be used. This defaults to @code{vtable}. This face
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doesn't override the faces in the data, or the faces supplied by the
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getter and formatter functions.
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@item :row-colors
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If present, this should be a list of color names to be used as the
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background color on the rows. If there are fewer colors here than
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there are rows, the rows will be repeated. The most common use
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case here is to have alternating background colors on the rows, so
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this would usually be a list of two colors. This can also be a list
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of faces to be used.
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@item :column-colors
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If present, this should be a list of color names to be used as the
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background color on the columns. If there are fewer colors here than
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there are columns, the colors will be repeated. The most common use
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case here is to have alternating background colors on the columns, so
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this would usually be a list of two colors. This can also be a list
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of faces to be used. If both @code{:row-colors} and
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@code{:column-colors} is present, the colors will be ``blended'' to
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produce the final colors in the table.
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@item :actions
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This uses the same syntax as @code{define-keymap}, but doesn't refer
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to commands directly. Instead each key is bound to a command that
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picks out the current object, and then calls the function specified
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with that as the argument.
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@item :keymap
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This is a keymap used on the table. The commands here are called as
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usual, and if they're supposed to work on the object displayed on the
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current line, they can use the @code{vtable-current-object} function
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(@pxref{Interface Functions}) to determine what that object is.
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@item :separator-width
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The width of the blank space between columns. If not specified, it
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defaults to 1.
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@item :divider-width
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@itemx :divider
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You can have a divider inserted between the columns. This can either be
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specified by using @code{:divider}, which should be a string to be
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displayed between the columns, or @code{:divider-width}, which specifies
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the width of the space to be used as the divider, in units of characters
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of the face used to display the table. If not specified,
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@code{:divider} defaults to @code{nil}, but specifying
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@code{:divider-width} effectively sets the divider to a whitespace
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string of that width.
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@item :sort-by
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This should be a list of tuples, and specifies how the table is to be
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sorted. Each tuple should consist of an integer (the column index)
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and either @code{ascend} or @code{descend}.
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The table is first sorted by the first element in this list, and then
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the next, until the end is reached.
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@item :ellipsis
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By default, when shortening displayed values, an ellipsis will be
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shown. If this is @code{nil}, no ellipsis is shown. (The text to use
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as the ellipsis is determined by the @code{truncate-string-ellipsis}
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function.)
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@findex vtable-insert
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@item :insert
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By default, @code{make-vtable} will insert the table at point. If this
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is @code{nil}, nothing is inserted, but the vtable object is returned,
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and you can insert it later with the @code{vtable-insert} function.
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@end table
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@code{make-table} returns a @code{vtable} object. You can access the
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slots in that object by using accessor functions that have names based
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on the keywords described above. For instance, to access the face,
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use @code{vtable-face}.
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@node Commands
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@chapter Commands
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@cindex vtable commands
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When point is placed on a vtable, the following keys are bound:
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@table @kbd
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@findex vtable-sort-by-current-column
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@item S
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Sort the table by the current column
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(@code{vtable-sort-by-current-column}). Note that the table is sorted
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according to the data returned by the getter function (@pxref{Making A
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Table}), not by how it's displayed in the buffer. Columns that have
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only numerical data are sorted as numbers, the rest are sorted as
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strings.
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@findex vtable-narrow-current-column
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@item @{
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Make the current column narrower
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(@code{vtable-narrow-current-column}).
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@findex vtable-widen-current-column
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@item @}
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Make the current column wider
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(@code{vtable-widen-current-column}).
|
|
|
|
@findex vtable-previous-column
|
|
@item M-<left>
|
|
Move to the previous column (@code{vtable-previous-column}).
|
|
|
|
@findex vtable-next-column
|
|
@item M-<right>
|
|
Move to the next column (@code{vtable-next-column}).
|
|
|
|
@findex vtable-revert-command
|
|
@item g
|
|
Regenerate the table (@code{vtable-revert-command}). This command
|
|
mostly makes sense if the table has a @code{:objects-function} that
|
|
can fetch new data.
|
|
@end table
|
|
|
|
@node Interface Functions
|
|
@chapter Interface Functions
|
|
|
|
If you need to write a mode based on vtable, you will have to interact
|
|
with the table in
|
|
various ways---for instance, you'll need to write commands that
|
|
updates an object
|
|
and then displays the result. This chapter describes functions for
|
|
such interaction.
|
|
|
|
@defun vtable-current-table
|
|
This function returns the table under point.
|
|
@end defun
|
|
|
|
@defun vtable-current-object
|
|
This function returns the object on the current line. (Note that this
|
|
is the original object, not the characters displayed in the
|
|
buffer.)
|
|
@end defun
|
|
|
|
@defun vtable-current-column
|
|
This function returns the column index of the column under point.
|
|
@end defun
|
|
|
|
@defun vtable-goto-table table
|
|
Move point to the start of @var{table} and return the position. If
|
|
@var{table} can't be found in the current buffer, don't move point and
|
|
return @code{nil}.
|
|
@end defun
|
|
|
|
@defun vtable-goto-object object
|
|
Move point to the start of the line where @var{object} is displayed in
|
|
the current table and return the position. If @var{object} can't be found,
|
|
don't move point and return @code{nil}.
|
|
@end defun
|
|
|
|
@defun vtable-goto-column index
|
|
Move point to the start of the @var{index}th column. (The first
|
|
column is numbered zero.)
|
|
@end defun
|
|
|
|
@defun vtable-beginning-of-table
|
|
Move to the beginning of the current table.
|
|
@end defun
|
|
|
|
@defun vtable-end-of-table
|
|
Move to the end of the current table.
|
|
@end defun
|
|
|
|
@defun vtable-remove-object table object
|
|
Remove @var{object} from @var{table}. This also updates the displayed
|
|
table.
|
|
@end defun
|
|
|
|
@defun vtable-insert-object table object &optional location before
|
|
Insert @var{object} into @var{table}. @var{location} should be an
|
|
object in the table, the new object is inserted after this object, or
|
|
before it if @var{before} is non-@code{nil}. If @var{location} is
|
|
@code{nil}, @var{object} is appended to @var{table}, or prepended if
|
|
@var{before} is non-@code{nil}.
|
|
|
|
@var{location} can also be an integer, a zero-based index into the
|
|
table. In this case, @var{object} is inserted at that index. If the
|
|
index is out of range, @var{object} is prepended to @var{table} if the
|
|
index is too small, or appended if it is too large. In this case,
|
|
@var{before} is ignored.
|
|
|
|
This also updates the displayed table.
|
|
@end defun
|
|
|
|
@defun vtable-update-object table object &optional old-object
|
|
Update @var{object}'s representation in @var{table}. Optional argument
|
|
@var{old-object}, if non-@code{nil}, means to replace @var{old-object}
|
|
with @var{object} and redisplay the associated row in the table. In
|
|
either case, if the existing object is not found in the table (being
|
|
compared with @code{equal}), signal an error.
|
|
|
|
This has the same effect as calling @code{vtable-remove-object} and
|
|
then @code{vtable-insert-object}, but is more efficient.
|
|
|
|
Note a limitation: if the table's buffer is not in a visible window, or
|
|
if its window has changed width since it was updated, updating the table
|
|
is not possible, and an error is signaled.
|
|
@end defun
|
|
|
|
@defun vtable-column table index
|
|
Return the column name of the @var{index}th column in @var{table}.
|
|
@end defun
|
|
|
|
@node GNU Free Documentation License
|
|
@chapter GNU Free Documentation License
|
|
@include doclicense.texi
|
|
|
|
@node Index
|
|
@unnumbered Index
|
|
@printindex cp
|
|
|
|
@bye
|