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2446 lines
98 KiB
Plaintext
2446 lines
98 KiB
Plaintext
@c -*-texinfo-*-
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@c This is part of the GNU Emacs Lisp Reference Manual.
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@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
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@c See the file elisp.texi for copying conditions.
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@node Frames
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@chapter Frames
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@cindex frame
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A @dfn{frame} is a screen object that contains one or more Emacs
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windows (@pxref{Windows}). It is the kind of object called a
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``window'' in the terminology of graphical environments; but we can't
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call it a ``window'' here, because Emacs uses that word in a different
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way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
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represents a frame on the screen. @xref{Frame Type}.
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A frame initially contains a single main window and/or a minibuffer
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window; you can subdivide the main window vertically or horizontally
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into smaller windows. @xref{Splitting Windows}.
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@cindex terminal
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A @dfn{terminal} is a display device capable of displaying one or
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more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
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object that represents a terminal. @xref{Terminal Type}.
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@cindex text terminal
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@cindex graphical terminal
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@cindex graphical display
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There are two classes of terminals: @dfn{text terminals} and
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@dfn{graphical terminals}. Text terminals are non-graphics-capable
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displays, including @command{xterm} and other terminal emulators. On
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a text terminal, each Emacs frame occupies the terminal's entire
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screen; although you can create additional frames and switch between
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them, the terminal only shows one frame at a time. Graphical
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terminals, on the other hand, are managed by graphical display systems
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such as the X Window System, which allow Emacs to show multiple frames
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simultaneously on the same display.
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On GNU and Unix systems, you can create additional frames on any
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available terminal, within a single Emacs session, regardless of
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whether Emacs was started on a text or graphical terminal. Emacs can
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display on both graphical and text terminals simultaneously. This
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comes in handy, for instance, when you connect to the same session
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from several remote locations. @xref{Multiple Terminals}.
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@defun framep object
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This predicate returns a non-@code{nil} value if @var{object} is a
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frame, and @code{nil} otherwise. For a frame, the value indicates which
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kind of display the frame uses:
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@table @code
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@item t
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The frame is displayed on a text terminal.
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@item x
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The frame is displayed on an X graphical terminal.
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@item w32
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The frame is displayed on a MS-Windows graphical terminal.
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@item ns
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The frame is displayed on a GNUstep or Macintosh Cocoa graphical
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terminal.
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@item pc
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The frame is displayed on an MS-DOS terminal.
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@end table
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@end defun
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@defun frame-terminal &optional frame
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This function returns the terminal object that displays @var{frame}.
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If @var{frame} is @code{nil} or unspecified, it defaults to the
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selected frame.
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@end defun
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@defun terminal-live-p object
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This predicate returns a non-@code{nil} value if @var{object} is a
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terminal that is live (i.e.@: not deleted), and @code{nil} otherwise.
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For live terminals, the return value indicates what kind of frames are
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displayed on that terminal; the list of possible values is the same as
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for @code{framep} above.
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@end defun
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@menu
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* Creating Frames:: Creating additional frames.
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* Multiple Terminals:: Displaying on several different devices.
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* Frame Parameters:: Controlling frame size, position, font, etc.
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* Terminal Parameters:: Parameters common for all frames on terminal.
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* Frame Titles:: Automatic updating of frame titles.
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* Deleting Frames:: Frames last until explicitly deleted.
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* Finding All Frames:: How to examine all existing frames.
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* Minibuffers and Frames:: How a frame finds the minibuffer to use.
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* Input Focus:: Specifying the selected frame.
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* Visibility of Frames:: Frames may be visible or invisible, or icons.
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* Raising and Lowering:: Raising a frame makes it hide other windows;
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lowering it makes the others hide it.
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* Frame Configurations:: Saving the state of all frames.
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* Mouse Tracking:: Getting events that say when the mouse moves.
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* Mouse Position:: Asking where the mouse is, or moving it.
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* Pop-Up Menus:: Displaying a menu for the user to select from.
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* Dialog Boxes:: Displaying a box to ask yes or no.
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* Pointer Shape:: Specifying the shape of the mouse pointer.
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* Window System Selections:: Transferring text to and from other X clients.
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* Drag and Drop:: Internals of Drag-and-Drop implementation.
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* Color Names:: Getting the definitions of color names.
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* Text Terminal Colors:: Defining colors for text terminals.
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* Resources:: Getting resource values from the server.
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* Display Feature Testing:: Determining the features of a terminal.
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@end menu
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@node Creating Frames
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@section Creating Frames
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To create a new frame, call the function @code{make-frame}.
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@deffn Command make-frame &optional alist
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This function creates and returns a new frame, displaying the current
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buffer.
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The @var{alist} argument is an alist that specifies frame parameters
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for the new frame. @xref{Frame Parameters}. If you specify the
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@code{terminal} parameter in @var{alist}, the new frame is created on
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that terminal. Otherwise, if you specify the @code{window-system}
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frame parameter in @var{alist}, that determines whether the frame
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should be displayed on a text terminal or a graphical terminal.
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@xref{Window Systems}. If neither is specified, the new frame is
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created in the same terminal as the selected frame.
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Any parameters not mentioned in @var{alist} default to the values in
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the alist @code{default-frame-alist} (@pxref{Initial Parameters});
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parameters not specified there default from the X resources or its
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equivalent on your operating system (@pxref{X Resources,, X Resources,
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emacs, The GNU Emacs Manual}). After the frame is created, Emacs
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applies any parameters listed in @code{frame-inherited-parameters}
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(see below) and not present in the argument, taking the values from
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the frame that was selected when @code{make-frame} was called.
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This function itself does not make the new frame the selected frame.
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@xref{Input Focus}. The previously selected frame remains selected.
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On graphical terminals, however, the windowing system may select the
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new frame for its own reasons.
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@end deffn
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@defvar before-make-frame-hook
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A normal hook run by @code{make-frame} before it creates the frame.
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@end defvar
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@defvar after-make-frame-functions
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An abnormal hook run by @code{make-frame} after it creates the frame.
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Each function in @code{after-make-frame-functions} receives one argument, the
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frame just created.
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@end defvar
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@defvar frame-inherited-parameters
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This variable specifies the list of frame parameters that a newly
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created frame inherits from the currently selected frame. For each
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parameter (a symbol) that is an element in the list and is not present
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in the argument to @code{make-frame}, the function sets the value of
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that parameter in the created frame to its value in the selected
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frame.
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@end defvar
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@node Multiple Terminals
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@section Multiple Terminals
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@cindex multiple terminals
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@cindex multi-tty
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@cindex multiple X displays
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@cindex displays, multiple
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Emacs represents each terminal as a @dfn{terminal object} data type
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(@pxref{Terminal Type}). On GNU and Unix systems, Emacs can use
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multiple terminals simultaneously in each session. On other systems,
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it can only use a single terminal. Each terminal object has the
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following attributes:
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@itemize @bullet
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@item
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The name of the device used by the terminal (e.g.@: @samp{:0.0} or
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@file{/dev/tty}).
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@item
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The terminal and keyboard coding systems used on the terminal.
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@xref{Terminal I/O Encoding}.
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@item
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The kind of display associated with the terminal. This is the symbol
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returned by the function @code{terminal-live-p} (i.e.@: @code{x},
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@code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
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@item
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A list of terminal parameters. @xref{Terminal Parameters}.
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@end itemize
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There is no primitive for creating terminal objects. Emacs creates
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them as needed, such as when you call @code{make-frame-on-display}
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(described below).
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@defun terminal-name &optional terminal
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This function returns the file name of the device used by
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@var{terminal}. If @var{terminal} is omitted or @code{nil}, it
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defaults to the selected frame's terminal. @var{terminal} can also be
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a frame, meaning that frame's terminal.
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@end defun
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@defun terminal-list
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This function returns a list of all live terminal objects.
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@end defun
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@defun get-device-terminal device
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This function returns a terminal whose device name is given by
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@var{device}. If @var{device} is a string, it can be either the file
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name of a terminal device, or the name of an X display of the form
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@samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
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frame, this function returns that frame's terminal; @code{nil} means
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the selected frame. Finally, if @var{device} is a terminal object
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that represents a live terminal, that terminal is returned. The
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function signals an error if its argument is none of the above.
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@end defun
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@defun delete-terminal &optional terminal force
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This function deletes all frames on @var{terminal} and frees the
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resources used by it. It runs the abnormal hook
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@code{delete-terminal-functions}, passing @var{terminal} as the
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argument to each function.
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If @var{terminal} is omitted or @code{nil}, it defaults to the
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selected frame's terminal. @var{terminal} can also be a frame,
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meaning that frame's terminal.
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Normally, this function signals an error if you attempt to delete the
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sole active terminal, but if @var{force} is non-@code{nil}, you are
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allowed to do so. Emacs automatically calls this function when the
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last frame on a terminal is deleted (@pxref{Deleting Frames}).
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@end defun
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@defvar delete-terminal-functions
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An abnormal hook run by @code{delete-terminal}. Each function
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receives one argument, the @var{terminal} argument passed to
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@code{delete-terminal}. Due to technical details, the functions may
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be called either just before the terminal is deleted, or just
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afterwards.
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@end defvar
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@cindex terminal-local variables
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A few Lisp variables are @dfn{terminal-local}; that is, they have a
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separate binding for each terminal. The binding in effect at any time
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is the one for the terminal that the currently selected frame belongs
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to. These variables include @code{default-minibuffer-frame},
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@code{defining-kbd-macro}, @code{last-kbd-macro}, and
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@code{system-key-alist}. They are always terminal-local, and can
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never be buffer-local (@pxref{Buffer-Local Variables}).
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On GNU and Unix systems, each X display is a separate graphical
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terminal. When Emacs is started from within the X window system, it
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uses the X display specified by the @env{DISPLAY} environment
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variable, or by the @samp{--display} option (@pxref{Initial Options,,,
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emacs, The GNU Emacs Manual}). Emacs can connect to other X displays
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via the command @code{make-frame-on-display}. Each X display has its
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own selected frame and its own minibuffer windows; however, only one
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of those frames is ``@emph{the} selected frame'' at any given moment
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(@pxref{Input Focus}). Emacs can even connect to other text
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terminals, by interacting with the @command{emacsclient} program.
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@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
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A single X server can handle more than one display. Each X display
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has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
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The first two parts, @var{host} and @var{server}, identify the X
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server; the third part, @var{screen}, identifies a screen number on
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that X server. When you use two or more screens belonging to one
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server, Emacs knows by the similarity in their names that they share a
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single keyboard.
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On some ``multi-monitor'' setups, a single X display outputs to more
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than one physical monitor. Currently, there is no way for Emacs to
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distinguish between the different physical monitors.
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@deffn Command make-frame-on-display display &optional parameters
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This function creates and returns a new frame on @var{display}, taking
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the other frame parameters from the alist @var{parameters}.
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@var{display} should be the name of an X display (a string).
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Before creating the frame, this function ensures that Emacs is ``set
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up'' to display graphics. For instance, if Emacs has not processed X
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resources (e.g.@: if it was started on a text terminal), it does so at
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this time. In all other respects, this function behaves like
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@code{make-frame} (@pxref{Creating Frames}).
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@end deffn
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@defun x-display-list
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This function returns a list that indicates which X displays Emacs has
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a connection to. The elements of the list are strings, and each one
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is a display name.
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@end defun
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@defun x-open-connection display &optional xrm-string must-succeed
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This function opens a connection to the X display @var{display},
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without creating a frame on that display. Normally, Emacs Lisp
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programs need not call this function, as @code{make-frame-on-display}
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calls it automatically. The only reason for calling it is to check
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whether communication can be established with a given X display.
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The optional argument @var{xrm-string}, if not @code{nil}, is a string
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of resource names and values, in the same format used in the
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@file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
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GNU Emacs Manual}. These values apply to all Emacs frames created on
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this display, overriding the resource values recorded in the X server.
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Here's an example of what this string might look like:
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@example
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"*BorderWidth: 3\n*InternalBorder: 2\n"
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@end example
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If @var{must-succeed} is non-@code{nil}, failure to open the connection
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terminates Emacs. Otherwise, it is an ordinary Lisp error.
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@end defun
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@defun x-close-connection display
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This function closes the connection to display @var{display}. Before
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you can do this, you must first delete all the frames that were open
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on that display (@pxref{Deleting Frames}).
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@end defun
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@node Frame Parameters
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@section Frame Parameters
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@cindex frame parameters
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A frame has many parameters that control its appearance and behavior.
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Just what parameters a frame has depends on what display mechanism it
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uses.
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Frame parameters exist mostly for the sake of graphical displays.
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Most frame parameters have no effect when applied to a frame on a text
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terminal; only the @code{height}, @code{width}, @code{name},
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@code{title}, @code{menu-bar-lines}, @code{buffer-list} and
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@code{buffer-predicate} parameters do something special. If the
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terminal supports colors, the parameters @code{foreground-color},
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@code{background-color}, @code{background-mode} and
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@code{display-type} are also meaningful. If the terminal supports
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frame transparency, the parameter @code{alpha} is also meaningful.
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@menu
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* Parameter Access:: How to change a frame's parameters.
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* Initial Parameters:: Specifying frame parameters when you make a frame.
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* Window Frame Parameters:: List of frame parameters for window systems.
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* Size and Position:: Changing the size and position of a frame.
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* Geometry:: Parsing geometry specifications.
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@end menu
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@node Parameter Access
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@subsection Access to Frame Parameters
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These functions let you read and change the parameter values of a
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frame.
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@defun frame-parameter frame parameter
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This function returns the value of the parameter @var{parameter} (a
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symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
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selected frame's parameter. If @var{frame} has no setting for
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@var{parameter}, this function returns @code{nil}.
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@end defun
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@defun frame-parameters &optional frame
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The function @code{frame-parameters} returns an alist listing all the
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parameters of @var{frame} and their values. If @var{frame} is
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@code{nil} or omitted, this returns the selected frame's parameters
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@end defun
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@defun modify-frame-parameters frame alist
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This function alters the parameters of frame @var{frame} based on the
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elements of @var{alist}. Each element of @var{alist} has the form
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@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
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parameter. If you don't mention a parameter in @var{alist}, its value
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doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
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frame.
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@end defun
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@defun set-frame-parameter frame parm value
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This function sets the frame parameter @var{parm} to the specified
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@var{value}. If @var{frame} is @code{nil}, it defaults to the
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selected frame.
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@end defun
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@defun modify-all-frames-parameters alist
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This function alters the frame parameters of all existing frames
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according to @var{alist}, then modifies @code{default-frame-alist}
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(and, if necessary, @code{initial-frame-alist}) to apply the same
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parameter values to frames that will be created henceforth.
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@end defun
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@node Initial Parameters
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@subsection Initial Frame Parameters
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You can specify the parameters for the initial startup frame by
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setting @code{initial-frame-alist} in your init file (@pxref{Init
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File}).
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@defopt initial-frame-alist
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This variable's value is an alist of parameter values used when
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creating the initial frame. You can set this variable to specify the
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appearance of the initial frame without altering subsequent frames.
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Each element has the form:
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@example
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(@var{parameter} . @var{value})
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@end example
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Emacs creates the initial frame before it reads your init
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file. After reading that file, Emacs checks @code{initial-frame-alist},
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and applies the parameter settings in the altered value to the already
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created initial frame.
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If these settings affect the frame geometry and appearance, you'll see
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the frame appear with the wrong ones and then change to the specified
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ones. If that bothers you, you can specify the same geometry and
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appearance with X resources; those do take effect before the frame is
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created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
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X resource settings typically apply to all frames. If you want to
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specify some X resources solely for the sake of the initial frame, and
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you don't want them to apply to subsequent frames, here's how to achieve
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this. Specify parameters in @code{default-frame-alist} to override the
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X resources for subsequent frames; then, to prevent these from affecting
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the initial frame, specify the same parameters in
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@code{initial-frame-alist} with values that match the X resources.
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@end defopt
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@cindex minibuffer-only frame
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If these parameters include @code{(minibuffer . nil)}, that indicates
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that the initial frame should have no minibuffer. In this case, Emacs
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creates a separate @dfn{minibuffer-only frame} as well.
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@defopt minibuffer-frame-alist
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This variable's value is an alist of parameter values used when
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creating an initial minibuffer-only frame (i.e.@: the minibuffer-only
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frame that Emacs creates if @code{initial-frame-alist} specifies a
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frame with no minibuffer).
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@end defopt
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@defopt default-frame-alist
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This is an alist specifying default values of frame parameters for all
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Emacs frames---the first frame, and subsequent frames. When using the X
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Window System, you can get the same results by means of X resources
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in many cases.
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Setting this variable does not affect existing frames. Furthermore,
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functions that display a buffer in a separate frame may override the
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default parameters by supplying their own parameters.
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@end defopt
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If you invoke Emacs with command-line options that specify frame
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appearance, those options take effect by adding elements to either
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@code{initial-frame-alist} or @code{default-frame-alist}. Options
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which affect just the initial frame, such as @samp{-geometry} and
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@samp{--maximized}, add to @code{initial-frame-alist}; the others add
|
|
to @code{default-frame-alist}. @pxref{Emacs Invocation,, Command Line
|
|
Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
|
|
|
|
@node Window Frame Parameters
|
|
@subsection Window Frame Parameters
|
|
@cindex frame parameters for windowed displays
|
|
|
|
Just what parameters a frame has depends on what display mechanism
|
|
it uses. This section describes the parameters that have special
|
|
meanings on some or all kinds of terminals. Of these, @code{name},
|
|
@code{title}, @code{height}, @code{width}, @code{buffer-list} and
|
|
@code{buffer-predicate} provide meaningful information in terminal
|
|
frames, and @code{tty-color-mode} is meaningful only for frames on
|
|
text terminals.
|
|
|
|
@menu
|
|
* Basic Parameters:: Parameters that are fundamental.
|
|
* Position Parameters:: The position of the frame on the screen.
|
|
* Size Parameters:: Frame's size.
|
|
* Layout Parameters:: Size of parts of the frame, and
|
|
enabling or disabling some parts.
|
|
* Buffer Parameters:: Which buffers have been or should be shown.
|
|
* Management Parameters:: Communicating with the window manager.
|
|
* Cursor Parameters:: Controlling the cursor appearance.
|
|
* Font and Color Parameters:: Fonts and colors for the frame text.
|
|
@end menu
|
|
|
|
@node Basic Parameters
|
|
@subsubsection Basic Parameters
|
|
|
|
These frame parameters give the most basic information about the
|
|
frame. @code{title} and @code{name} are meaningful on all terminals.
|
|
|
|
@table @code
|
|
@vindex display, a frame parameter
|
|
@item display
|
|
The display on which to open this frame. It should be a string of the
|
|
form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
|
|
@env{DISPLAY} environment variable.
|
|
|
|
@vindex display-type, a frame parameter
|
|
@item display-type
|
|
This parameter describes the range of possible colors that can be used
|
|
in this frame. Its value is @code{color}, @code{grayscale} or
|
|
@code{mono}.
|
|
|
|
@vindex title, a frame parameter
|
|
@item title
|
|
If a frame has a non-@code{nil} title, it appears in the window
|
|
system's title bar at the top of the frame, and also in the mode line
|
|
of windows in that frame if @code{mode-line-frame-identification} uses
|
|
@samp{%F} (@pxref{%-Constructs}). This is normally the case when
|
|
Emacs is not using a window system, and can only display one frame at
|
|
a time. @xref{Frame Titles}.
|
|
|
|
@vindex name, a frame parameter
|
|
@item name
|
|
The name of the frame. The frame name serves as a default for the frame
|
|
title, if the @code{title} parameter is unspecified or @code{nil}. If
|
|
you don't specify a name, Emacs sets the frame name automatically
|
|
(@pxref{Frame Titles}).
|
|
|
|
If you specify the frame name explicitly when you create the frame, the
|
|
name is also used (instead of the name of the Emacs executable) when
|
|
looking up X resources for the frame.
|
|
|
|
@item explicit-name
|
|
If the frame name was specified explicitly when the frame was created,
|
|
this parameter will be that name. If the frame wasn't explicitly
|
|
named, this parameter will be @code{nil}.
|
|
@end table
|
|
|
|
@node Position Parameters
|
|
@subsubsection Position Parameters
|
|
@cindex window position on display
|
|
|
|
Position parameters' values are normally measured in pixels, but on
|
|
text terminals they count characters or lines instead.
|
|
|
|
@table @code
|
|
@vindex left, a frame parameter
|
|
@item left
|
|
The position, in pixels, of the left (or right) edge of the frame with
|
|
respect to the left (or right) edge of the screen. The value may be:
|
|
|
|
@table @asis
|
|
@item an integer
|
|
A positive integer relates the left edge of the frame to the left edge
|
|
of the screen. A negative integer relates the right frame edge to the
|
|
right screen edge.
|
|
|
|
@item @code{(+ @var{pos})}
|
|
This specifies the position of the left frame edge relative to the left
|
|
screen edge. The integer @var{pos} may be positive or negative; a
|
|
negative value specifies a position outside the screen.
|
|
|
|
@item @code{(- @var{pos})}
|
|
This specifies the position of the right frame edge relative to the right
|
|
screen edge. The integer @var{pos} may be positive or negative; a
|
|
negative value specifies a position outside the screen.
|
|
@end table
|
|
|
|
Some window managers ignore program-specified positions. If you want to
|
|
be sure the position you specify is not ignored, specify a
|
|
non-@code{nil} value for the @code{user-position} parameter as well.
|
|
|
|
@vindex top, a frame parameter
|
|
@item top
|
|
The screen position of the top (or bottom) edge, in pixels, with respect
|
|
to the top (or bottom) edge of the screen. It works just like
|
|
@code{left}, except vertically instead of horizontally.
|
|
|
|
@vindex icon-left, a frame parameter
|
|
@item icon-left
|
|
The screen position of the left edge of the frame's icon, in pixels,
|
|
counting from the left edge of the screen. This takes effect when the
|
|
frame is iconified, if the window manager supports this feature. If
|
|
you specify a value for this parameter, then you must also specify a
|
|
value for @code{icon-top} and vice versa.
|
|
|
|
@vindex icon-top, a frame parameter
|
|
@item icon-top
|
|
The screen position of the top edge of the frame's icon, in pixels,
|
|
counting from the top edge of the screen. This takes effect when the
|
|
frame is iconified, if the window manager supports this feature.
|
|
|
|
@vindex user-position, a frame parameter
|
|
@item user-position
|
|
When you create a frame and specify its screen position with the
|
|
@code{left} and @code{top} parameters, use this parameter to say whether
|
|
the specified position was user-specified (explicitly requested in some
|
|
way by a human user) or merely program-specified (chosen by a program).
|
|
A non-@code{nil} value says the position was user-specified.
|
|
|
|
@cindex window positions and window managers
|
|
Window managers generally heed user-specified positions, and some heed
|
|
program-specified positions too. But many ignore program-specified
|
|
positions, placing the window in a default fashion or letting the user
|
|
place it with the mouse. Some window managers, including @code{twm},
|
|
let the user specify whether to obey program-specified positions or
|
|
ignore them.
|
|
|
|
When you call @code{make-frame}, you should specify a non-@code{nil}
|
|
value for this parameter if the values of the @code{left} and @code{top}
|
|
parameters represent the user's stated preference; otherwise, use
|
|
@code{nil}.
|
|
@end table
|
|
|
|
@node Size Parameters
|
|
@subsubsection Size Parameters
|
|
@cindex window size on display
|
|
|
|
Frame parameters specify frame sizes in character units. On
|
|
graphical displays, the @code{default} face determines the actual
|
|
pixel sizes of these character units (@pxref{Face Attributes}).
|
|
|
|
@table @code
|
|
@vindex height, a frame parameter
|
|
@item height
|
|
The height of the frame contents, in characters. (To get the height in
|
|
pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
|
|
|
|
@vindex width, a frame parameter
|
|
@item width
|
|
The width of the frame contents, in characters. (To get the width in
|
|
pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
|
|
|
|
@vindex user-size, a frame parameter
|
|
@item user-size
|
|
This does for the size parameters @code{height} and @code{width} what
|
|
the @code{user-position} parameter (@pxref{Position Parameters,
|
|
user-position}) does for the position parameters @code{top} and
|
|
@code{left}.
|
|
|
|
@cindex full-screen frames
|
|
@vindex fullscreen, a frame parameter
|
|
@item fullscreen
|
|
Specify that width, height or both shall be maximized. The value
|
|
@code{fullwidth} specifies that width shall be as wide as possible.
|
|
The value @code{fullheight} specifies that height shall be as tall as
|
|
possible. The value @code{fullboth} specifies that both the width and
|
|
the height shall be set to the size of the screen. The value
|
|
@code{maximized} specifies that the frame shall be maximized. The
|
|
difference between @code{maximized} and @code{fullboth} is that the
|
|
former still has window manager decorations while the latter really
|
|
covers the whole screen.
|
|
@end table
|
|
|
|
@node Layout Parameters
|
|
@subsubsection Layout Parameters
|
|
@cindex layout parameters of frames
|
|
@cindex frame layout parameters
|
|
|
|
These frame parameters enable or disable various parts of the
|
|
frame, or control their sizes.
|
|
|
|
@table @code
|
|
@vindex border-width, a frame parameter
|
|
@item border-width
|
|
The width in pixels of the frame's border.
|
|
|
|
@vindex internal-border-width, a frame parameter
|
|
@item internal-border-width
|
|
The distance in pixels between text (or fringe) and the frame's border.
|
|
|
|
@vindex vertical-scroll-bars, a frame parameter
|
|
@item vertical-scroll-bars
|
|
Whether the frame has scroll bars for vertical scrolling, and which side
|
|
of the frame they should be on. The possible values are @code{left},
|
|
@code{right}, and @code{nil} for no scroll bars.
|
|
|
|
@ignore
|
|
@vindex horizontal-scroll-bars, a frame parameter
|
|
@item horizontal-scroll-bars
|
|
Whether the frame has scroll bars for horizontal scrolling
|
|
(non-@code{nil} means yes). Horizontal scroll bars are not currently
|
|
implemented.
|
|
@end ignore
|
|
|
|
@vindex scroll-bar-width, a frame parameter
|
|
@item scroll-bar-width
|
|
The width of vertical scroll bars, in pixels, or @code{nil} meaning to
|
|
use the default width.
|
|
|
|
@vindex left-fringe, a frame parameter
|
|
@vindex right-fringe, a frame parameter
|
|
@item left-fringe
|
|
@itemx right-fringe
|
|
The default width of the left and right fringes of windows in this
|
|
frame (@pxref{Fringes}). If either of these is zero, that effectively
|
|
removes the corresponding fringe.
|
|
|
|
When you use @code{frame-parameter} to query the value of either of
|
|
these two frame parameters, the return value is always an integer.
|
|
When using @code{set-frame-parameter}, passing a @code{nil} value
|
|
imposes an actual default value of 8 pixels.
|
|
|
|
The combined fringe widths must add up to an integral number of
|
|
columns, so the actual default fringe widths for the frame, as
|
|
reported by @code{frame-parameter}, may be larger than what you
|
|
specify. Any extra width is distributed evenly between the left and
|
|
right fringe. However, you can force one fringe or the other to a
|
|
precise width by specifying that width as a negative integer. If both
|
|
widths are negative, only the left fringe gets the specified width.
|
|
|
|
@vindex menu-bar-lines frame parameter
|
|
@item menu-bar-lines
|
|
The number of lines to allocate at the top of the frame for a menu
|
|
bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
|
|
@xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
|
|
|
|
@vindex tool-bar-lines frame parameter
|
|
@item tool-bar-lines
|
|
The number of lines to use for the tool bar. The default is 1 if Tool
|
|
Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
|
|
GNU Emacs Manual}.
|
|
|
|
@vindex tool-bar-position frame parameter
|
|
@item tool-bar-position
|
|
The position of the tool bar. Currently only for the GTK tool bar.
|
|
Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
|
|
The default is @code{top}.
|
|
|
|
@vindex line-spacing, a frame parameter
|
|
@item line-spacing
|
|
Additional space to leave below each text line, in pixels (a positive
|
|
integer). @xref{Line Height}, for more information.
|
|
@end table
|
|
|
|
@node Buffer Parameters
|
|
@subsubsection Buffer Parameters
|
|
|
|
These frame parameters, meaningful on all kinds of terminals, deal
|
|
with which buffers have been, or should, be displayed in the frame.
|
|
|
|
@table @code
|
|
@vindex minibuffer, a frame parameter
|
|
@item minibuffer
|
|
Whether this frame has its own minibuffer. The value @code{t} means
|
|
yes, @code{nil} means no, @code{only} means this frame is just a
|
|
minibuffer. If the value is a minibuffer window (in some other
|
|
frame), the frame uses that minibuffer.
|
|
|
|
This frame parameter takes effect when the frame is created, and can
|
|
not be changed afterwards.
|
|
|
|
@vindex buffer-predicate, a frame parameter
|
|
@item buffer-predicate
|
|
The buffer-predicate function for this frame. The function
|
|
@code{other-buffer} uses this predicate (from the selected frame) to
|
|
decide which buffers it should consider, if the predicate is not
|
|
@code{nil}. It calls the predicate with one argument, a buffer, once for
|
|
each buffer; if the predicate returns a non-@code{nil} value, it
|
|
considers that buffer.
|
|
|
|
@vindex buffer-list, a frame parameter
|
|
@item buffer-list
|
|
A list of buffers that have been selected in this frame, ordered
|
|
most-recently-selected first.
|
|
|
|
@vindex unsplittable, a frame parameter
|
|
@item unsplittable
|
|
If non-@code{nil}, this frame's window is never split automatically.
|
|
@end table
|
|
|
|
@node Management Parameters
|
|
@subsubsection Window Management Parameters
|
|
@cindex window manager interaction, and frame parameters
|
|
|
|
The following frame parameters control various aspects of the
|
|
frame's interaction with the window manager. They have no effect on
|
|
text terminals.
|
|
|
|
@table @code
|
|
@vindex visibility, a frame parameter
|
|
@item visibility
|
|
The state of visibility of the frame. There are three possibilities:
|
|
@code{nil} for invisible, @code{t} for visible, and @code{icon} for
|
|
iconified. @xref{Visibility of Frames}.
|
|
|
|
@vindex auto-raise, a frame parameter
|
|
@item auto-raise
|
|
If non-@code{nil}, Emacs automatically raises the frame when it is
|
|
selected. Some window managers do not allow this.
|
|
|
|
@vindex auto-lower, a frame parameter
|
|
@item auto-lower
|
|
If non-@code{nil}, Emacs automatically lowers the frame when it is
|
|
deselected. Some window managers do not allow this.
|
|
|
|
@vindex icon-type, a frame parameter
|
|
@item icon-type
|
|
The type of icon to use for this frame. If the value is a string,
|
|
that specifies a file containing a bitmap to use; @code{nil} specifies
|
|
no icon (in which case the window manager decides what to show); any
|
|
other non-@code{nil} value specifies the default Emacs icon.
|
|
|
|
@vindex icon-name, a frame parameter
|
|
@item icon-name
|
|
The name to use in the icon for this frame, when and if the icon
|
|
appears. If this is @code{nil}, the frame's title is used.
|
|
|
|
@vindex window-id, a frame parameter
|
|
@item window-id
|
|
The ID number which the graphical display uses for this frame. Emacs
|
|
assigns this parameter when the frame is created; changing the
|
|
parameter has no effect on the actual ID number.
|
|
|
|
@vindex outer-window-id, a frame parameter
|
|
@item outer-window-id
|
|
The ID number of the outermost window-system window in which the frame
|
|
exists. As with @code{window-id}, changing this parameter has no
|
|
actual effect.
|
|
|
|
@vindex wait-for-wm, a frame parameter
|
|
@item wait-for-wm
|
|
If non-@code{nil}, tell Xt to wait for the window manager to confirm
|
|
geometry changes. Some window managers, including versions of Fvwm2
|
|
and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
|
|
prevent hanging with those window managers.
|
|
|
|
@vindex sticky, a frame parameter
|
|
@item sticky
|
|
If non-@code{nil}, the frame is visible on all virtual desktops on systems
|
|
with virtual desktops.
|
|
|
|
@ignore
|
|
@vindex parent-id, a frame parameter
|
|
@item parent-id
|
|
@c ??? Not yet working.
|
|
The X window number of the window that should be the parent of this one.
|
|
Specifying this lets you create an Emacs window inside some other
|
|
application's window. (It is not certain this will be implemented; try
|
|
it and see if it works.)
|
|
@end ignore
|
|
@end table
|
|
|
|
@node Cursor Parameters
|
|
@subsubsection Cursor Parameters
|
|
@cindex cursor, and frame parameters
|
|
|
|
This frame parameter controls the way the cursor looks.
|
|
|
|
@table @code
|
|
@vindex cursor-type, a frame parameter
|
|
@item cursor-type
|
|
How to display the cursor. Legitimate values are:
|
|
|
|
@table @code
|
|
@item box
|
|
Display a filled box. (This is the default.)
|
|
@item hollow
|
|
Display a hollow box.
|
|
@item nil
|
|
Don't display a cursor.
|
|
@item bar
|
|
Display a vertical bar between characters.
|
|
@item (bar . @var{width})
|
|
Display a vertical bar @var{width} pixels wide between characters.
|
|
@item hbar
|
|
Display a horizontal bar.
|
|
@item (hbar . @var{height})
|
|
Display a horizontal bar @var{height} pixels high.
|
|
@end table
|
|
@end table
|
|
|
|
@vindex cursor-type
|
|
The @code{cursor-type} frame parameter may be overridden by the
|
|
variables @code{cursor-type} and
|
|
@code{cursor-in-non-selected-windows}:
|
|
|
|
@defvar cursor-type
|
|
This buffer-local variable controls how the cursor looks in a selected
|
|
window showing the buffer. If its value is @code{t}, that means to
|
|
use the cursor specified by the @code{cursor-type} frame parameter.
|
|
Otherwise, the value should be one of the cursor types listed above,
|
|
and it overrides the @code{cursor-type} frame parameter.
|
|
@end defvar
|
|
|
|
@defopt cursor-in-non-selected-windows
|
|
This buffer-local variable controls how the cursor looks in a window
|
|
that is not selected. It supports the same values as the
|
|
@code{cursor-type} frame parameter; also, @code{nil} means don't
|
|
display a cursor in nonselected windows, and @code{t} (the default)
|
|
means use a standard modification of the usual cursor type (solid box
|
|
becomes hollow box, and bar becomes a narrower bar).
|
|
@end defopt
|
|
|
|
@defopt blink-cursor-alist
|
|
This variable specifies how to blink the cursor. Each element has the
|
|
form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
|
|
type equals @var{on-state} (comparing using @code{equal}), the
|
|
corresponding @var{off-state} specifies what the cursor looks like
|
|
when it blinks ``off''. Both @var{on-state} and @var{off-state}
|
|
should be suitable values for the @code{cursor-type} frame parameter.
|
|
|
|
There are various defaults for how to blink each type of cursor, if
|
|
the type is not mentioned as an @var{on-state} here. Changes in this
|
|
variable do not take effect immediately, only when you specify the
|
|
@code{cursor-type} frame parameter.
|
|
@end defopt
|
|
|
|
@node Font and Color Parameters
|
|
@subsubsection Font and Color Parameters
|
|
@cindex font and color, frame parameters
|
|
|
|
These frame parameters control the use of fonts and colors.
|
|
|
|
@table @code
|
|
@vindex font-backend, a frame parameter
|
|
@item font-backend
|
|
A list of symbols, specifying the @dfn{font backends} to use for
|
|
drawing fonts in the frame, in order of priority. On X, there are
|
|
currently two available font backends: @code{x} (the X core font
|
|
driver) and @code{xft} (the Xft font driver). On Windows, there are
|
|
currently two available font backends: @code{gdi} and
|
|
@code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
|
|
Manual}). On other systems, there is only one available font backend,
|
|
so it does not make sense to modify this frame parameter.
|
|
|
|
@vindex background-mode, a frame parameter
|
|
@item background-mode
|
|
This parameter is either @code{dark} or @code{light}, according
|
|
to whether the background color is a light one or a dark one.
|
|
|
|
@vindex tty-color-mode, a frame parameter
|
|
@item tty-color-mode
|
|
@cindex standard colors for character terminals
|
|
This parameter overrides the terminal's color support as given by the
|
|
system's terminal capabilities database in that this parameter's value
|
|
specifies the color mode to use on a text terminal. The value can be
|
|
either a symbol or a number. A number specifies the number of colors
|
|
to use (and, indirectly, what commands to issue to produce each
|
|
color). For example, @code{(tty-color-mode . 8)} specifies use of the
|
|
ANSI escape sequences for 8 standard text colors. A value of -1 turns
|
|
off color support.
|
|
|
|
If the parameter's value is a symbol, it specifies a number through
|
|
the value of @code{tty-color-mode-alist}, and the associated number is
|
|
used instead.
|
|
|
|
@vindex screen-gamma, a frame parameter
|
|
@item screen-gamma
|
|
@cindex gamma correction
|
|
If this is a number, Emacs performs ``gamma correction'' which adjusts
|
|
the brightness of all colors. The value should be the screen gamma of
|
|
your display, a floating point number.
|
|
|
|
Usual PC monitors have a screen gamma of 2.2, so color values in
|
|
Emacs, and in X windows generally, are calibrated to display properly
|
|
on a monitor with that gamma value. If you specify 2.2 for
|
|
@code{screen-gamma}, that means no correction is needed. Other values
|
|
request correction, designed to make the corrected colors appear on
|
|
your screen the way they would have appeared without correction on an
|
|
ordinary monitor with a gamma value of 2.2.
|
|
|
|
If your monitor displays colors too light, you should specify a
|
|
@code{screen-gamma} value smaller than 2.2. This requests correction
|
|
that makes colors darker. A screen gamma value of 1.5 may give good
|
|
results for LCD color displays.
|
|
|
|
@vindex alpha, a frame parameter
|
|
@item alpha
|
|
@cindex opacity, frame
|
|
@cindex transparency, frame
|
|
@vindex frame-alpha-lower-limit
|
|
This parameter specifies the opacity of the frame, on graphical
|
|
displays that support variable opacity. It should be an integer
|
|
between 0 and 100, where 0 means completely transparent and 100 means
|
|
completely opaque. It can also have a @code{nil} value, which tells
|
|
Emacs not to set the frame opacity (leaving it to the window manager).
|
|
|
|
To prevent the frame from disappearing completely from view, the
|
|
variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
|
|
If the value of the frame parameter is less than the value of this
|
|
variable, Emacs uses the latter. By default,
|
|
@code{frame-alpha-lower-limit} is 20.
|
|
|
|
The @code{alpha} frame parameter can also be a cons cell
|
|
@code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
|
|
opacity of the frame when it is selected, and @samp{inactive} is the
|
|
opacity when it is not selected.
|
|
@end table
|
|
|
|
The following frame parameters are semi-obsolete in that they are
|
|
automatically equivalent to particular face attributes of particular
|
|
faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
|
|
|
|
@table @code
|
|
@vindex font, a frame parameter
|
|
@item font
|
|
The name of the font for displaying text in the frame. This is a
|
|
string, either a valid font name for your system or the name of an Emacs
|
|
fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
|
|
attribute of the @code{default} face.
|
|
|
|
@vindex foreground-color, a frame parameter
|
|
@item foreground-color
|
|
The color to use for the image of a character. It is equivalent to
|
|
the @code{:foreground} attribute of the @code{default} face.
|
|
|
|
@vindex background-color, a frame parameter
|
|
@item background-color
|
|
The color to use for the background of characters. It is equivalent to
|
|
the @code{:background} attribute of the @code{default} face.
|
|
|
|
@vindex mouse-color, a frame parameter
|
|
@item mouse-color
|
|
The color for the mouse pointer. It is equivalent to the @code{:background}
|
|
attribute of the @code{mouse} face.
|
|
|
|
@vindex cursor-color, a frame parameter
|
|
@item cursor-color
|
|
The color for the cursor that shows point. It is equivalent to the
|
|
@code{:background} attribute of the @code{cursor} face.
|
|
|
|
@vindex border-color, a frame parameter
|
|
@item border-color
|
|
The color for the border of the frame. It is equivalent to the
|
|
@code{:background} attribute of the @code{border} face.
|
|
|
|
@vindex scroll-bar-foreground, a frame parameter
|
|
@item scroll-bar-foreground
|
|
If non-@code{nil}, the color for the foreground of scroll bars. It is
|
|
equivalent to the @code{:foreground} attribute of the
|
|
@code{scroll-bar} face.
|
|
|
|
@vindex scroll-bar-background, a frame parameter
|
|
@item scroll-bar-background
|
|
If non-@code{nil}, the color for the background of scroll bars. It is
|
|
equivalent to the @code{:background} attribute of the
|
|
@code{scroll-bar} face.
|
|
@end table
|
|
|
|
@node Size and Position
|
|
@subsection Frame Size And Position
|
|
@cindex size of frame
|
|
@cindex screen size
|
|
@cindex frame size
|
|
@cindex resize frame
|
|
|
|
You can read or change the size and position of a frame using the
|
|
frame parameters @code{left}, @code{top}, @code{height}, and
|
|
@code{width}. Whatever geometry parameters you don't specify are chosen
|
|
by the window manager in its usual fashion.
|
|
|
|
Here are some special features for working with sizes and positions.
|
|
(For the precise meaning of ``selected frame'' used by these functions,
|
|
see @ref{Input Focus}.)
|
|
|
|
@defun set-frame-position frame left top
|
|
This function sets the position of the top left corner of @var{frame} to
|
|
@var{left} and @var{top}. These arguments are measured in pixels, and
|
|
normally count from the top left corner of the screen.
|
|
|
|
Negative parameter values position the bottom edge of the window up from
|
|
the bottom edge of the screen, or the right window edge to the left of
|
|
the right edge of the screen. It would probably be better if the values
|
|
were always counted from the left and top, so that negative arguments
|
|
would position the frame partly off the top or left edge of the screen,
|
|
but it seems inadvisable to change that now.
|
|
@end defun
|
|
|
|
@defun frame-height &optional frame
|
|
@defunx frame-width &optional frame
|
|
These functions return the height and width of @var{frame}, measured in
|
|
lines and columns. If you don't supply @var{frame}, they use the
|
|
selected frame.
|
|
@end defun
|
|
|
|
@defun frame-pixel-height &optional frame
|
|
@defunx frame-pixel-width &optional frame
|
|
These functions return the height and width of the main display area
|
|
of @var{frame}, measured in pixels. If you don't supply @var{frame},
|
|
they use the selected frame. For a text terminal, the results are in
|
|
characters rather than pixels.
|
|
|
|
These values include the internal borders, and windows' scroll bars
|
|
and fringes (which belong to individual windows, not to the frame
|
|
itself). The exact value of the heights depends on the window-system
|
|
and toolkit in use. With GTK+, the height does not include any tool
|
|
bar or menu bar. With the Motif or Lucid toolkits, it includes the
|
|
tool bar but not the menu bar. In a graphical version with no
|
|
toolkit, it includes both the tool bar and menu bar. For a text
|
|
terminal, the result includes the menu bar.
|
|
@end defun
|
|
|
|
@defun frame-char-height &optional frame
|
|
@defunx frame-char-width &optional frame
|
|
These functions return the height and width of a character in
|
|
@var{frame}, measured in pixels. The values depend on the choice of
|
|
font. If you don't supply @var{frame}, these functions use the selected
|
|
frame.
|
|
@end defun
|
|
|
|
@defun set-frame-size frame cols rows
|
|
This function sets the size of @var{frame}, measured in characters;
|
|
@var{cols} and @var{rows} specify the new width and height.
|
|
|
|
To set the size based on values measured in pixels, use
|
|
@code{frame-char-height} and @code{frame-char-width} to convert
|
|
them to units of characters.
|
|
@end defun
|
|
|
|
@defun set-frame-height frame lines &optional pretend
|
|
This function resizes @var{frame} to a height of @var{lines} lines. The
|
|
sizes of existing windows in @var{frame} are altered proportionally to
|
|
fit.
|
|
|
|
If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
|
|
lines of output in @var{frame}, but does not change its value for the
|
|
actual height of the frame. This is only useful on text terminals.
|
|
Using a smaller height than the terminal actually implements may be
|
|
useful to reproduce behavior observed on a smaller screen, or if the
|
|
terminal malfunctions when using its whole screen. Setting the frame
|
|
height ``for real'' does not always work, because knowing the correct
|
|
actual size may be necessary for correct cursor positioning on
|
|
text terminals.
|
|
@end defun
|
|
|
|
@defun set-frame-width frame width &optional pretend
|
|
This function sets the width of @var{frame}, measured in characters.
|
|
The argument @var{pretend} has the same meaning as in
|
|
@code{set-frame-height}.
|
|
@end defun
|
|
|
|
@node Geometry
|
|
@subsection Geometry
|
|
|
|
Here's how to examine the data in an X-style window geometry
|
|
specification:
|
|
|
|
@defun x-parse-geometry geom
|
|
@cindex geometry specification
|
|
The function @code{x-parse-geometry} converts a standard X window
|
|
geometry string to an alist that you can use as part of the argument to
|
|
@code{make-frame}.
|
|
|
|
The alist describes which parameters were specified in @var{geom}, and
|
|
gives the values specified for them. Each element looks like
|
|
@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
|
|
values are @code{left}, @code{top}, @code{width}, and @code{height}.
|
|
|
|
For the size parameters, the value must be an integer. The position
|
|
parameter names @code{left} and @code{top} are not totally accurate,
|
|
because some values indicate the position of the right or bottom edges
|
|
instead. The @var{value} possibilities for the position parameters are:
|
|
an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
|
|
as previously described (@pxref{Position Parameters}).
|
|
|
|
Here is an example:
|
|
|
|
@example
|
|
(x-parse-geometry "35x70+0-0")
|
|
@result{} ((height . 70) (width . 35)
|
|
(top - 0) (left . 0))
|
|
@end example
|
|
@end defun
|
|
|
|
@node Terminal Parameters
|
|
@section Terminal Parameters
|
|
@cindex terminal parameters
|
|
|
|
Each terminal has a list of associated parameters. These
|
|
@dfn{terminal parameters} are mostly a convenient way of storage for
|
|
terminal-local variables, but some terminal parameters have a special
|
|
meaning.
|
|
|
|
This section describes functions to read and change the parameter values
|
|
of a terminal. They all accept as their argument either a terminal or
|
|
a frame; the latter means use that frame's terminal. An argument of
|
|
@code{nil} means the selected frame's terminal.
|
|
|
|
@defun terminal-parameters &optional terminal
|
|
This function returns an alist listing all the parameters of
|
|
@var{terminal} and their values.
|
|
@end defun
|
|
|
|
@defun terminal-parameter terminal parameter
|
|
This function returns the value of the parameter @var{parameter} (a
|
|
symbol) of @var{terminal}. If @var{terminal} has no setting for
|
|
@var{parameter}, this function returns @code{nil}.
|
|
@end defun
|
|
|
|
@defun set-terminal-parameter terminal parameter value
|
|
This function sets the parameter @var{parm} of @var{terminal} to the
|
|
specified @var{value}, and returns the previous value of that
|
|
parameter.
|
|
@end defun
|
|
|
|
Here's a list of a few terminal parameters that have a special
|
|
meaning:
|
|
|
|
@table @code
|
|
@item background-mode
|
|
The classification of the terminal's background color, either
|
|
@code{light} or @code{dark}.
|
|
@item normal-erase-is-backspace
|
|
Value is either 1 or 0, depending on whether
|
|
@code{normal-erase-is-backspace-mode} is turned on or off on this
|
|
terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
|
|
@item terminal-initted
|
|
After the terminal is initialized, this is set to the
|
|
terminal-specific initialization function.
|
|
@end table
|
|
|
|
@node Frame Titles
|
|
@section Frame Titles
|
|
@cindex frame title
|
|
|
|
Every frame has a @code{name} parameter; this serves as the default
|
|
for the frame title which window systems typically display at the top of
|
|
the frame. You can specify a name explicitly by setting the @code{name}
|
|
frame property.
|
|
|
|
Normally you don't specify the name explicitly, and Emacs computes the
|
|
frame name automatically based on a template stored in the variable
|
|
@code{frame-title-format}. Emacs recomputes the name each time the
|
|
frame is redisplayed.
|
|
|
|
@defvar frame-title-format
|
|
This variable specifies how to compute a name for a frame when you have
|
|
not explicitly specified one. The variable's value is actually a mode
|
|
line construct, just like @code{mode-line-format}, except that the
|
|
@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
|
|
Data}.
|
|
@end defvar
|
|
|
|
@defvar icon-title-format
|
|
This variable specifies how to compute the name for an iconified frame,
|
|
when you have not explicitly specified the frame title. This title
|
|
appears in the icon itself.
|
|
@end defvar
|
|
|
|
@defvar multiple-frames
|
|
This variable is set automatically by Emacs. Its value is @code{t} when
|
|
there are two or more frames (not counting minibuffer-only frames or
|
|
invisible frames). The default value of @code{frame-title-format} uses
|
|
@code{multiple-frames} so as to put the buffer name in the frame title
|
|
only when there is more than one frame.
|
|
|
|
The value of this variable is not guaranteed to be accurate except
|
|
while processing @code{frame-title-format} or
|
|
@code{icon-title-format}.
|
|
@end defvar
|
|
|
|
@node Deleting Frames
|
|
@section Deleting Frames
|
|
@cindex deleting frames
|
|
|
|
A @dfn{live frame} is one that has not been deleted. When a frame
|
|
is deleted, it is removed from its terminal display, although it may
|
|
continue to exist as a Lisp object until there are no more references
|
|
to it.
|
|
|
|
@deffn Command delete-frame &optional frame force
|
|
@vindex delete-frame-functions
|
|
This function deletes the frame @var{frame}. Unless @var{frame} is a
|
|
tooltip, it first runs the hook @code{delete-frame-functions} (each
|
|
function gets one argument, @var{frame}). By default, @var{frame} is
|
|
the selected frame.
|
|
|
|
A frame cannot be deleted if its minibuffer is used by other frames.
|
|
Normally, you cannot delete a frame if all other frames are invisible,
|
|
but if @var{force} is non-@code{nil}, then you are allowed to do so.
|
|
@end deffn
|
|
|
|
@defun frame-live-p frame
|
|
The function @code{frame-live-p} returns non-@code{nil} if the frame
|
|
@var{frame} has not been deleted. The possible non-@code{nil} return
|
|
values are like those of @code{framep}. @xref{Frames}.
|
|
@end defun
|
|
|
|
Some window managers provide a command to delete a window. These work
|
|
by sending a special message to the program that operates the window.
|
|
When Emacs gets one of these commands, it generates a
|
|
@code{delete-frame} event, whose normal definition is a command that
|
|
calls the function @code{delete-frame}. @xref{Misc Events}.
|
|
|
|
@node Finding All Frames
|
|
@section Finding All Frames
|
|
@cindex frames, scanning all
|
|
|
|
@defun frame-list
|
|
This function returns a list of all the live frames, i.e.@: those that
|
|
have not been deleted. It is analogous to @code{buffer-list} for
|
|
buffers, and includes frames on all terminals. The list that you get
|
|
is newly created, so modifying the list doesn't have any effect on the
|
|
internals of Emacs.
|
|
@end defun
|
|
|
|
@defun visible-frame-list
|
|
This function returns a list of just the currently visible frames.
|
|
@xref{Visibility of Frames}. Frames on text terminals always count as
|
|
``visible'', even though only the selected one is actually displayed.
|
|
@end defun
|
|
|
|
@defun next-frame &optional frame minibuf
|
|
This function lets you cycle conveniently through all the frames on
|
|
the current display from an arbitrary starting point. It returns the
|
|
``next'' frame after @var{frame} in the cycle. If @var{frame} is
|
|
omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
|
|
Focus}).
|
|
|
|
The second argument, @var{minibuf}, says which frames to consider:
|
|
|
|
@table @asis
|
|
@item @code{nil}
|
|
Exclude minibuffer-only frames.
|
|
@item @code{visible}
|
|
Consider all visible frames.
|
|
@item 0
|
|
Consider all visible or iconified frames.
|
|
@item a window
|
|
Consider only the frames using that particular window as their
|
|
minibuffer.
|
|
@item anything else
|
|
Consider all frames.
|
|
@end table
|
|
@end defun
|
|
|
|
@defun previous-frame &optional frame minibuf
|
|
Like @code{next-frame}, but cycles through all frames in the opposite
|
|
direction.
|
|
@end defun
|
|
|
|
See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
|
|
Window Ordering}.
|
|
|
|
@node Minibuffers and Frames
|
|
@section Minibuffers and Frames
|
|
|
|
Normally, each frame has its own minibuffer window at the bottom, which
|
|
is used whenever that frame is selected. If the frame has a minibuffer,
|
|
you can get it with @code{minibuffer-window} (@pxref{Definition of
|
|
minibuffer-window}).
|
|
|
|
However, you can also create a frame with no minibuffer. Such a frame
|
|
must use the minibuffer window of some other frame. When you create the
|
|
frame, you can explicitly specify the minibuffer window to use (in some
|
|
other frame). If you don't, then the minibuffer is found in the frame
|
|
which is the value of the variable @code{default-minibuffer-frame}. Its
|
|
value should be a frame that does have a minibuffer.
|
|
|
|
If you use a minibuffer-only frame, you might want that frame to raise
|
|
when you enter the minibuffer. If so, set the variable
|
|
@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
|
|
|
|
@defvar default-minibuffer-frame
|
|
This variable specifies the frame to use for the minibuffer window, by
|
|
default. It does not affect existing frames. It is always local to
|
|
the current terminal and cannot be buffer-local. @xref{Multiple
|
|
Terminals}.
|
|
@end defvar
|
|
|
|
@node Input Focus
|
|
@section Input Focus
|
|
@cindex input focus
|
|
@c @cindex selected frame Duplicates selected-frame
|
|
|
|
At any time, one frame in Emacs is the @dfn{selected frame}. The selected
|
|
window always resides on the selected frame.
|
|
|
|
When Emacs displays its frames on several terminals (@pxref{Multiple
|
|
Terminals}), each terminal has its own selected frame. But only one
|
|
of these is ``@emph{the} selected frame'': it's the frame that belongs
|
|
to the terminal from which the most recent input came. That is, when
|
|
Emacs runs a command that came from a certain terminal, the selected
|
|
frame is the one of that terminal. Since Emacs runs only a single
|
|
command at any given time, it needs to consider only one selected
|
|
frame at a time; this frame is what we call @dfn{the selected frame}
|
|
in this manual. The display on which the selected frame is shown is
|
|
the @dfn{selected frame's display}.
|
|
|
|
@defun selected-frame
|
|
This function returns the selected frame.
|
|
@end defun
|
|
|
|
Some window systems and window managers direct keyboard input to the
|
|
window object that the mouse is in; others require explicit clicks or
|
|
commands to @dfn{shift the focus} to various window objects. Either
|
|
way, Emacs automatically keeps track of which frame has the focus. To
|
|
explicitly switch to a different frame from a Lisp function, call
|
|
@code{select-frame-set-input-focus}.
|
|
|
|
Lisp programs can also switch frames ``temporarily'' by calling the
|
|
function @code{select-frame}. This does not alter the window system's
|
|
concept of focus; rather, it escapes from the window manager's control
|
|
until that control is somehow reasserted.
|
|
|
|
When using a text terminal, only one frame can be displayed at a time
|
|
on the terminal, so after a call to @code{select-frame}, the next
|
|
redisplay actually displays the newly selected frame. This frame
|
|
remains selected until a subsequent call to @code{select-frame}. Each
|
|
frame on a text terminal has a number which appears in the mode line
|
|
before the buffer name (@pxref{Mode Line Variables}).
|
|
|
|
@defun select-frame-set-input-focus frame &optional norecord
|
|
This function selects @var{frame}, raises it (should it happen to be
|
|
obscured by other frames) and tries to give it the X server's focus.
|
|
On a text terminal, the next redisplay displays the new frame on the
|
|
entire terminal screen. The optional argument @var{norecord} has the
|
|
same meaning as for @code{select-frame} (see below). The return value
|
|
of this function is not significant.
|
|
@end defun
|
|
|
|
@deffn Command select-frame frame &optional norecord
|
|
This function selects frame @var{frame}, temporarily disregarding the
|
|
focus of the X server if any. The selection of @var{frame} lasts until
|
|
the next time the user does something to select a different frame, or
|
|
until the next time this function is called. (If you are using a
|
|
window system, the previously selected frame may be restored as the
|
|
selected frame after return to the command loop, because it still may
|
|
have the window system's input focus.)
|
|
|
|
The specified @var{frame} becomes the selected frame, and its terminal
|
|
becomes the selected terminal. This function then calls
|
|
@code{select-window} as a subroutine, passing the window selected
|
|
within @var{frame} as its first argument and @var{norecord} as its
|
|
second argument (hence, if @var{norecord} is non-@code{nil}, this
|
|
avoids changing the order of recently selected windows nor the buffer
|
|
list). @xref{Selecting Windows}.
|
|
|
|
This function returns @var{frame}, or @code{nil} if @var{frame} has
|
|
been deleted.
|
|
|
|
In general, you should never use @code{select-frame} in a way that
|
|
could switch to a different terminal without switching back when
|
|
you're done.
|
|
@end deffn
|
|
|
|
Emacs cooperates with the window system by arranging to select frames as
|
|
the server and window manager request. It does so by generating a
|
|
special kind of input event, called a @dfn{focus} event, when
|
|
appropriate. The command loop handles a focus event by calling
|
|
@code{handle-switch-frame}. @xref{Focus Events}.
|
|
|
|
@deffn Command handle-switch-frame frame
|
|
This function handles a focus event by selecting frame @var{frame}.
|
|
|
|
Focus events normally do their job by invoking this command.
|
|
Don't call it for any other reason.
|
|
@end deffn
|
|
|
|
@defun redirect-frame-focus frame &optional focus-frame
|
|
This function redirects focus from @var{frame} to @var{focus-frame}.
|
|
This means that @var{focus-frame} will receive subsequent keystrokes and
|
|
events intended for @var{frame}. After such an event, the value of
|
|
@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
|
|
events specifying @var{frame} will instead select @var{focus-frame}.
|
|
|
|
If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
|
|
redirection for @var{frame}, which therefore once again receives its own
|
|
events.
|
|
|
|
One use of focus redirection is for frames that don't have minibuffers.
|
|
These frames use minibuffers on other frames. Activating a minibuffer
|
|
on another frame redirects focus to that frame. This puts the focus on
|
|
the minibuffer's frame, where it belongs, even though the mouse remains
|
|
in the frame that activated the minibuffer.
|
|
|
|
Selecting a frame can also change focus redirections. Selecting frame
|
|
@code{bar}, when @code{foo} had been selected, changes any redirections
|
|
pointing to @code{foo} so that they point to @code{bar} instead. This
|
|
allows focus redirection to work properly when the user switches from
|
|
one frame to another using @code{select-window}.
|
|
|
|
This means that a frame whose focus is redirected to itself is treated
|
|
differently from a frame whose focus is not redirected.
|
|
@code{select-frame} affects the former but not the latter.
|
|
|
|
The redirection lasts until @code{redirect-frame-focus} is called to
|
|
change it.
|
|
@end defun
|
|
|
|
@defopt focus-follows-mouse
|
|
This option is how you inform Emacs whether the window manager transfers
|
|
focus when the user moves the mouse. Non-@code{nil} says that it does.
|
|
When this is so, the command @code{other-frame} moves the mouse to a
|
|
position consistent with the new selected frame.
|
|
@end defopt
|
|
|
|
@node Visibility of Frames
|
|
@section Visibility of Frames
|
|
@cindex visible frame
|
|
@cindex invisible frame
|
|
@cindex iconified frame
|
|
@cindex minimized frame
|
|
@cindex frame visibility
|
|
|
|
A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
|
|
or @dfn{iconified}. If it is visible, its contents are displayed in
|
|
the usual manner. If it is iconified, its contents are not displayed,
|
|
but there is a little icon somewhere to bring the frame back into view
|
|
(some window managers refer to this state as @dfn{minimized} rather
|
|
than @dfn{iconified}, but from Emacs' point of view they are the same
|
|
thing). If a frame is invisible, it is not displayed at all.
|
|
|
|
Visibility is meaningless on text terminals, since only the selected
|
|
one is actually displayed in any case.
|
|
|
|
@defun frame-visible-p frame
|
|
This function returns the visibility status of frame @var{frame}. The
|
|
value is @code{t} if @var{frame} is visible, @code{nil} if it is
|
|
invisible, and @code{icon} if it is iconified.
|
|
|
|
On a text terminal, all frames are considered ``visible'' for the
|
|
purposes of this function, even though only one frame is displayed.
|
|
@xref{Raising and Lowering}.
|
|
@end defun
|
|
|
|
@deffn Command iconify-frame &optional frame
|
|
This function iconifies frame @var{frame}. If you omit @var{frame}, it
|
|
iconifies the selected frame.
|
|
@end deffn
|
|
|
|
@deffn Command make-frame-visible &optional frame
|
|
This function makes frame @var{frame} visible. If you omit
|
|
@var{frame}, it makes the selected frame visible. This does not raise
|
|
the frame, but you can do that with @code{raise-frame} if you wish
|
|
(@pxref{Raising and Lowering}).
|
|
@end deffn
|
|
|
|
@deffn Command make-frame-invisible &optional frame force
|
|
This function makes frame @var{frame} invisible. If you omit
|
|
@var{frame}, it makes the selected frame invisible.
|
|
|
|
Unless @var{force} is non-@code{nil}, this function refuses to make
|
|
@var{frame} invisible if all other frames are invisible..
|
|
@end deffn
|
|
|
|
The visibility status of a frame is also available as a frame
|
|
parameter. You can read or change it as such. @xref{Management
|
|
Parameters}. The user can also iconify and deiconify frames with the
|
|
window manager. This happens below the level at which Emacs can exert
|
|
any control, but Emacs does provide events that you can use to keep
|
|
track of such changes. @xref{Misc Events}.
|
|
|
|
@node Raising and Lowering
|
|
@section Raising and Lowering Frames
|
|
|
|
@cindex raising a frame
|
|
@cindex lowering a frame
|
|
Most window systems use a desktop metaphor. Part of this metaphor
|
|
is the idea that system-level windows (e.g.@: Emacs frames) are
|
|
stacked in a notional third dimension perpendicular to the screen
|
|
surface. Where two overlap, the one higher up covers the one
|
|
underneath. You can @dfn{raise} or @dfn{lower} a frame using the
|
|
functions @code{raise-frame} and @code{lower-frame}.
|
|
|
|
@deffn Command raise-frame &optional frame
|
|
This function raises frame @var{frame} (default, the selected frame).
|
|
If @var{frame} is invisible or iconified, this makes it visible.
|
|
@end deffn
|
|
|
|
@deffn Command lower-frame &optional frame
|
|
This function lowers frame @var{frame} (default, the selected frame).
|
|
@end deffn
|
|
|
|
@defopt minibuffer-auto-raise
|
|
If this is non-@code{nil}, activation of the minibuffer raises the frame
|
|
that the minibuffer window is in.
|
|
@end defopt
|
|
|
|
On window systems, you can also enable auto-raising (on frame
|
|
selection) or auto-lowering (on frame deselection) using frame
|
|
parameters. @xref{Management Parameters}.
|
|
|
|
@cindex top frame
|
|
The concept of raising and lowering frames also applies to text
|
|
terminal frames. On each text terminal, only the top frame is
|
|
displayed at any one time.
|
|
|
|
@defun tty-top-frame terminal
|
|
This function returns the top frame on @var{terminal}. @var{terminal}
|
|
should be a terminal object, a frame (meaning that frame's terminal),
|
|
or @code{nil} (meaning the selected frame's terminal). If it does not
|
|
refer to a text terminal, the return value is @code{nil}.
|
|
@end defun
|
|
|
|
@node Frame Configurations
|
|
@section Frame Configurations
|
|
@cindex frame configuration
|
|
|
|
A @dfn{frame configuration} records the current arrangement of frames,
|
|
all their properties, and the window configuration of each one.
|
|
(@xref{Window Configurations}.)
|
|
|
|
@defun current-frame-configuration
|
|
This function returns a frame configuration list that describes
|
|
the current arrangement of frames and their contents.
|
|
@end defun
|
|
|
|
@defun set-frame-configuration configuration &optional nodelete
|
|
This function restores the state of frames described in
|
|
@var{configuration}. However, this function does not restore deleted
|
|
frames.
|
|
|
|
Ordinarily, this function deletes all existing frames not listed in
|
|
@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
|
|
unwanted frames are iconified instead.
|
|
@end defun
|
|
|
|
@node Mouse Tracking
|
|
@section Mouse Tracking
|
|
@cindex mouse tracking
|
|
@c @cindex tracking the mouse Duplicates track-mouse
|
|
|
|
Sometimes it is useful to @dfn{track} the mouse, which means to display
|
|
something to indicate where the mouse is and move the indicator as the
|
|
mouse moves. For efficient mouse tracking, you need a way to wait until
|
|
the mouse actually moves.
|
|
|
|
The convenient way to track the mouse is to ask for events to represent
|
|
mouse motion. Then you can wait for motion by waiting for an event. In
|
|
addition, you can easily handle any other sorts of events that may
|
|
occur. That is useful, because normally you don't want to track the
|
|
mouse forever---only until some other event, such as the release of a
|
|
button.
|
|
|
|
@defspec track-mouse body@dots{}
|
|
This special form executes @var{body}, with generation of mouse motion
|
|
events enabled. Typically, @var{body} would use @code{read-event} to
|
|
read the motion events and modify the display accordingly. @xref{Motion
|
|
Events}, for the format of mouse motion events.
|
|
|
|
The value of @code{track-mouse} is that of the last form in @var{body}.
|
|
You should design @var{body} to return when it sees the up-event that
|
|
indicates the release of the button, or whatever kind of event means
|
|
it is time to stop tracking.
|
|
@end defspec
|
|
|
|
The usual purpose of tracking mouse motion is to indicate on the screen
|
|
the consequences of pushing or releasing a button at the current
|
|
position.
|
|
|
|
In many cases, you can avoid the need to track the mouse by using
|
|
the @code{mouse-face} text property (@pxref{Special Properties}).
|
|
That works at a much lower level and runs more smoothly than
|
|
Lisp-level mouse tracking.
|
|
|
|
@ignore
|
|
@c These are not implemented yet.
|
|
|
|
These functions change the screen appearance instantaneously. The
|
|
effect is transient, only until the next ordinary Emacs redisplay. That
|
|
is OK for mouse tracking, since it doesn't make sense for mouse tracking
|
|
to change the text, and the body of @code{track-mouse} normally reads
|
|
the events itself and does not do redisplay.
|
|
|
|
@defun x-contour-region window beg end
|
|
This function draws lines to make a box around the text from @var{beg}
|
|
to @var{end}, in window @var{window}.
|
|
@end defun
|
|
|
|
@defun x-uncontour-region window beg end
|
|
This function erases the lines that would make a box around the text
|
|
from @var{beg} to @var{end}, in window @var{window}. Use it to remove
|
|
a contour that you previously made by calling @code{x-contour-region}.
|
|
@end defun
|
|
|
|
@defun x-draw-rectangle frame left top right bottom
|
|
This function draws a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. It uses the cursor color, the one used for indicating the
|
|
location of point.
|
|
@end defun
|
|
|
|
@defun x-erase-rectangle frame left top right bottom
|
|
This function erases a hollow rectangle on frame @var{frame} with the
|
|
specified edge coordinates, all measured in pixels from the inside top
|
|
left corner. Erasure means redrawing the text and background that
|
|
normally belong in the specified rectangle.
|
|
@end defun
|
|
@end ignore
|
|
|
|
@node Mouse Position
|
|
@section Mouse Position
|
|
@cindex mouse position
|
|
@cindex position of mouse
|
|
|
|
The functions @code{mouse-position} and @code{set-mouse-position}
|
|
give access to the current position of the mouse.
|
|
|
|
@defun mouse-position
|
|
This function returns a description of the position of the mouse. The
|
|
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
|
|
and @var{y} are integers giving the position in characters relative to
|
|
the top left corner of the inside of @var{frame}.
|
|
@end defun
|
|
|
|
@defvar mouse-position-function
|
|
If non-@code{nil}, the value of this variable is a function for
|
|
@code{mouse-position} to call. @code{mouse-position} calls this
|
|
function just before returning, with its normal return value as the
|
|
sole argument, and it returns whatever this function returns to it.
|
|
|
|
This abnormal hook exists for the benefit of packages like
|
|
@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
|
|
@end defvar
|
|
|
|
@defun set-mouse-position frame x y
|
|
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
|
|
frame @var{frame}. The arguments @var{x} and @var{y} are integers,
|
|
giving the position in characters relative to the top left corner of the
|
|
inside of @var{frame}. If @var{frame} is not visible, this function
|
|
does nothing. The return value is not significant.
|
|
@end defun
|
|
|
|
@defun mouse-pixel-position
|
|
This function is like @code{mouse-position} except that it returns
|
|
coordinates in units of pixels rather than units of characters.
|
|
@end defun
|
|
|
|
@defun set-mouse-pixel-position frame x y
|
|
This function warps the mouse like @code{set-mouse-position} except that
|
|
@var{x} and @var{y} are in units of pixels rather than units of
|
|
characters. These coordinates are not required to be within the frame.
|
|
|
|
If @var{frame} is not visible, this function does nothing. The return
|
|
value is not significant.
|
|
@end defun
|
|
|
|
@defun frame-pointer-visible-p &optional frame
|
|
This predicate function returns non-@code{nil} if the mouse pointer
|
|
displayed on @var{frame} is visible; otherwise it returns @code{nil}.
|
|
@var{frame} omitted or @code{nil} means the selected frame. This is
|
|
useful when @code{make-pointer-invisible} is set to @code{t}: it
|
|
allows to know if the pointer has been hidden.
|
|
@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
|
|
@end defun
|
|
|
|
@need 3000
|
|
|
|
@node Pop-Up Menus
|
|
@section Pop-Up Menus
|
|
|
|
When using a window system, a Lisp program can pop up a menu so that
|
|
the user can choose an alternative with the mouse.
|
|
|
|
@defun x-popup-menu position menu
|
|
This function displays a pop-up menu and returns an indication of
|
|
what selection the user makes.
|
|
|
|
The argument @var{position} specifies where on the screen to put the
|
|
top left corner of the menu. It can be either a mouse button event
|
|
(which says to put the menu where the user actuated the button) or a
|
|
list of this form:
|
|
|
|
@example
|
|
((@var{xoffset} @var{yoffset}) @var{window})
|
|
@end example
|
|
|
|
@noindent
|
|
where @var{xoffset} and @var{yoffset} are coordinates, measured in
|
|
pixels, counting from the top left corner of @var{window}. @var{window}
|
|
may be a window or a frame.
|
|
|
|
If @var{position} is @code{t}, it means to use the current mouse
|
|
position. If @var{position} is @code{nil}, it means to precompute the
|
|
key binding equivalents for the keymaps specified in @var{menu},
|
|
without actually displaying or popping up the menu.
|
|
|
|
The argument @var{menu} says what to display in the menu. It can be a
|
|
keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
|
|
return value is the list of events corresponding to the user's choice.
|
|
This list has more than one element if the choice occurred in a
|
|
submenu. (Note that @code{x-popup-menu} does not actually execute the
|
|
command bound to that sequence of events.) On toolkits that support
|
|
menu titles, the title is taken from the prompt string of @var{menu}
|
|
if @var{menu} is a keymap, or from the prompt string of the first
|
|
keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
|
|
Menus}).
|
|
|
|
Alternatively, @var{menu} can have the following form:
|
|
|
|
@example
|
|
(@var{title} @var{pane1} @var{pane2}...)
|
|
@end example
|
|
|
|
@noindent
|
|
where each pane is a list of form
|
|
|
|
@example
|
|
(@var{title} @var{item1} @var{item2}...)
|
|
@end example
|
|
|
|
Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
|
|
where @var{line} is a string and @var{value} is the value to return if
|
|
that @var{line} is chosen. Unlike in a menu keymap, a @code{nil}
|
|
@var{value} does not make the menu item non-selectable.
|
|
Alternatively, each @var{item} can be a string rather than a cons
|
|
cell; this makes a non-selectable menu item.
|
|
|
|
If the user gets rid of the menu without making a valid choice, for
|
|
instance by clicking the mouse away from a valid choice or by typing
|
|
keyboard input, then this normally results in a quit and
|
|
@code{x-popup-menu} does not return. But if @var{position} is a mouse
|
|
button event (indicating that the user invoked the menu with the
|
|
mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
|
|
@end defun
|
|
|
|
@strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
|
|
if you could do the job with a prefix key defined with a menu keymap.
|
|
If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
|
|
a} can see the individual items in that menu and provide help for them.
|
|
If instead you implement the menu by defining a command that calls
|
|
@code{x-popup-menu}, the help facilities cannot know what happens inside
|
|
that command, so they cannot give any help for the menu's items.
|
|
|
|
The menu bar mechanism, which lets you switch between submenus by
|
|
moving the mouse, cannot look within the definition of a command to see
|
|
that it calls @code{x-popup-menu}. Therefore, if you try to implement a
|
|
submenu using @code{x-popup-menu}, it cannot work with the menu bar in
|
|
an integrated fashion. This is why all menu bar submenus are
|
|
implemented with menu keymaps within the parent menu, and never with
|
|
@code{x-popup-menu}. @xref{Menu Bar}.
|
|
|
|
If you want a menu bar submenu to have contents that vary, you should
|
|
still use a menu keymap to implement it. To make the contents vary, add
|
|
a hook function to @code{menu-bar-update-hook} to update the contents of
|
|
the menu keymap as necessary.
|
|
|
|
@node Dialog Boxes
|
|
@section Dialog Boxes
|
|
@cindex dialog boxes
|
|
|
|
A dialog box is a variant of a pop-up menu---it looks a little
|
|
different, it always appears in the center of a frame, and it has just
|
|
one level and one or more buttons. The main use of dialog boxes is
|
|
for asking questions that the user can answer with ``yes'', ``no'',
|
|
and a few other alternatives. With a single button, they can also
|
|
force the user to acknowledge important information. The functions
|
|
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
|
|
keyboard, when called from commands invoked by mouse clicks.
|
|
|
|
@defun x-popup-dialog position contents &optional header
|
|
This function displays a pop-up dialog box and returns an indication of
|
|
what selection the user makes. The argument @var{contents} specifies
|
|
the alternatives to offer; it has this format:
|
|
|
|
@example
|
|
(@var{title} (@var{string} . @var{value})@dots{})
|
|
@end example
|
|
|
|
@noindent
|
|
which looks like the list that specifies a single pane for
|
|
@code{x-popup-menu}.
|
|
|
|
The return value is @var{value} from the chosen alternative.
|
|
|
|
As for @code{x-popup-menu}, an element of the list may be just a
|
|
string instead of a cons cell @code{(@var{string} . @var{value})}.
|
|
That makes a box that cannot be selected.
|
|
|
|
If @code{nil} appears in the list, it separates the left-hand items from
|
|
the right-hand items; items that precede the @code{nil} appear on the
|
|
left, and items that follow the @code{nil} appear on the right. If you
|
|
don't include a @code{nil} in the list, then approximately half the
|
|
items appear on each side.
|
|
|
|
Dialog boxes always appear in the center of a frame; the argument
|
|
@var{position} specifies which frame. The possible values are as in
|
|
@code{x-popup-menu}, but the precise coordinates or the individual
|
|
window don't matter; only the frame matters.
|
|
|
|
If @var{header} is non-@code{nil}, the frame title for the box is
|
|
@samp{Information}, otherwise it is @samp{Question}. The former is used
|
|
for @code{message-box} (@pxref{message-box}).
|
|
|
|
In some configurations, Emacs cannot display a real dialog box; so
|
|
instead it displays the same items in a pop-up menu in the center of the
|
|
frame.
|
|
|
|
If the user gets rid of the dialog box without making a valid choice,
|
|
for instance using the window manager, then this produces a quit and
|
|
@code{x-popup-dialog} does not return.
|
|
@end defun
|
|
|
|
@node Pointer Shape
|
|
@section Pointer Shape
|
|
@cindex pointer shape
|
|
@cindex mouse pointer shape
|
|
|
|
You can specify the mouse pointer style for particular text or
|
|
images using the @code{pointer} text property, and for images with the
|
|
@code{:pointer} and @code{:map} image properties. The values you can
|
|
use in these properties are @code{text} (or @code{nil}), @code{arrow},
|
|
@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
|
|
@code{hourglass}. @code{text} stands for the usual mouse pointer
|
|
style used over text.
|
|
|
|
Over void parts of the window (parts that do not correspond to any
|
|
of the buffer contents), the mouse pointer usually uses the
|
|
@code{arrow} style, but you can specify a different style (one of
|
|
those above) by setting @code{void-text-area-pointer}.
|
|
|
|
@defopt void-text-area-pointer
|
|
This variable specifies the mouse pointer style for void text areas.
|
|
These include the areas after the end of a line or below the last line
|
|
in the buffer. The default is to use the @code{arrow} (non-text)
|
|
pointer style.
|
|
@end defopt
|
|
|
|
When using X, you can specify what the @code{text} pointer style
|
|
really looks like by setting the variable @code{x-pointer-shape}.
|
|
|
|
@defvar x-pointer-shape
|
|
This variable specifies the pointer shape to use ordinarily in the
|
|
Emacs frame, for the @code{text} pointer style.
|
|
@end defvar
|
|
|
|
@defvar x-sensitive-text-pointer-shape
|
|
This variable specifies the pointer shape to use when the mouse
|
|
is over mouse-sensitive text.
|
|
@end defvar
|
|
|
|
These variables affect newly created frames. They do not normally
|
|
affect existing frames; however, if you set the mouse color of a
|
|
frame, that also installs the current value of those two variables.
|
|
@xref{Font and Color Parameters}.
|
|
|
|
The values you can use, to specify either of these pointer shapes, are
|
|
defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
|
|
@key{RET} x-pointer @key{RET}} to see a list of them.
|
|
|
|
@node Window System Selections
|
|
@section Window System Selections
|
|
@cindex selection (for window systems)
|
|
@cindex clipboard
|
|
@cindex primary selection
|
|
@cindex secondary selection
|
|
|
|
In the X window system, data can be transferred between different
|
|
applications by means of @dfn{selections}. X defines an arbitrary
|
|
number of @dfn{selection types}, each of which can store its own data;
|
|
however, only three are commonly used: the @dfn{clipboard},
|
|
@dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
|
|
Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
|
|
commands that make use of these selections. This section documents
|
|
the low-level functions for reading and setting X selections.
|
|
|
|
@deffn Command x-set-selection type data
|
|
This function sets an X selection. It takes two arguments: a
|
|
selection type @var{type}, and the value to assign to it, @var{data}.
|
|
|
|
@var{type} should be a symbol; it is usually one of @code{PRIMARY},
|
|
@code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
|
|
upper-case names, in accord with X Window System conventions. If
|
|
@var{type} is @code{nil}, that stands for @code{PRIMARY}.
|
|
|
|
If @var{data} is @code{nil}, it means to clear out the selection.
|
|
Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
|
|
of two integers or list of two integers), an overlay, or a cons of two
|
|
markers pointing to the same buffer. An overlay or a pair of markers
|
|
stands for text in the overlay or between the markers. The argument
|
|
@var{data} may also be a vector of valid non-vector selection values.
|
|
|
|
This function returns @var{data}.
|
|
@end deffn
|
|
|
|
@defun x-get-selection &optional type data-type
|
|
This function accesses selections set up by Emacs or by other X
|
|
clients. It takes two optional arguments, @var{type} and
|
|
@var{data-type}. The default for @var{type}, the selection type, is
|
|
@code{PRIMARY}.
|
|
|
|
The @var{data-type} argument specifies the form of data conversion to
|
|
use, to convert the raw data obtained from another X client into Lisp
|
|
data. Meaningful values include @code{TEXT}, @code{STRING},
|
|
@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
|
|
@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
|
|
@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
|
|
@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
|
|
@code{INTEGER}. (These are symbols with upper-case names in accord
|
|
with X conventions.) The default for @var{data-type} is
|
|
@code{STRING}.
|
|
@end defun
|
|
|
|
@defopt selection-coding-system
|
|
This variable specifies the coding system to use when reading and
|
|
writing selections or the clipboard. @xref{Coding
|
|
Systems}. The default is @code{compound-text-with-extensions}, which
|
|
converts to the text representation that X11 normally uses.
|
|
@end defopt
|
|
|
|
@cindex clipboard support (for MS-Windows)
|
|
When Emacs runs on MS-Windows, it does not implement X selections in
|
|
general, but it does support the clipboard. @code{x-get-selection}
|
|
and @code{x-set-selection} on MS-Windows support the text data type
|
|
only; if the clipboard holds other types of data, Emacs treats the
|
|
clipboard as empty.
|
|
|
|
@node Drag and Drop
|
|
@section Drag and Drop
|
|
|
|
@vindex x-dnd-test-function
|
|
@vindex x-dnd-known-types
|
|
When a user drags something from another application over Emacs, that other
|
|
application expects Emacs to tell it if Emacs can handle the data that is
|
|
dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
|
|
what to reply. The default value is @code{x-dnd-default-test-function}
|
|
which accepts drops if the type of the data to be dropped is present in
|
|
@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
|
|
@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
|
|
on some other criteria.
|
|
|
|
@vindex x-dnd-types-alist
|
|
If you want to change the way Emacs handles drop of different types
|
|
or add a new type, customize @code{x-dnd-types-alist}. This requires
|
|
detailed knowledge of what types other applications use for drag and
|
|
drop.
|
|
|
|
@vindex dnd-protocol-alist
|
|
When an URL is dropped on Emacs it may be a file, but it may also be
|
|
another URL type (ftp, http, etc.). Emacs first checks
|
|
@code{dnd-protocol-alist} to determine what to do with the URL. If
|
|
there is no match there and if @code{browse-url-browser-function} is
|
|
an alist, Emacs looks for a match there. If no match is found the
|
|
text for the URL is inserted. If you want to alter Emacs behavior,
|
|
you can customize these variables.
|
|
|
|
@node Color Names
|
|
@section Color Names
|
|
|
|
@cindex color names
|
|
@cindex specify color
|
|
@cindex numerical RGB color specification
|
|
A color name is text (usually in a string) that specifies a color.
|
|
Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
|
|
are allowed; use @kbd{M-x list-colors-display} to see a list of
|
|
defined names. You can also specify colors numerically in forms such
|
|
as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
|
|
@var{r} specifies the red level, @var{g} specifies the green level,
|
|
and @var{b} specifies the blue level. You can use either one, two,
|
|
three, or four hex digits for @var{r}; then you must use the same
|
|
number of hex digits for all @var{g} and @var{b} as well, making
|
|
either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
|
|
X Window System for more details about numerical RGB specification of
|
|
colors.)
|
|
|
|
These functions provide a way to determine which color names are
|
|
valid, and what they look like. In some cases, the value depends on the
|
|
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
|
|
meaning of the term ``selected frame''.
|
|
|
|
To read user input of color names with completion, use
|
|
@code{read-color} (@pxref{High-Level Completion, read-color}).
|
|
|
|
@defun color-defined-p color &optional frame
|
|
This function reports whether a color name is meaningful. It returns
|
|
@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
|
|
which frame's display to ask about; if @var{frame} is omitted or
|
|
@code{nil}, the selected frame is used.
|
|
|
|
Note that this does not tell you whether the display you are using
|
|
really supports that color. When using X, you can ask for any defined
|
|
color on any kind of display, and you will get some result---typically,
|
|
the closest it can do. To determine whether a frame can really display
|
|
a certain color, use @code{color-supported-p} (see below).
|
|
|
|
@findex x-color-defined-p
|
|
This function used to be called @code{x-color-defined-p},
|
|
and that name is still supported as an alias.
|
|
@end defun
|
|
|
|
@defun defined-colors &optional frame
|
|
This function returns a list of the color names that are defined
|
|
and supported on frame @var{frame} (default, the selected frame).
|
|
If @var{frame} does not support colors, the value is @code{nil}.
|
|
|
|
@findex x-defined-colors
|
|
This function used to be called @code{x-defined-colors},
|
|
and that name is still supported as an alias.
|
|
@end defun
|
|
|
|
@defun color-supported-p color &optional frame background-p
|
|
This returns @code{t} if @var{frame} can really display the color
|
|
@var{color} (or at least something close to it). If @var{frame} is
|
|
omitted or @code{nil}, the question applies to the selected frame.
|
|
|
|
Some terminals support a different set of colors for foreground and
|
|
background. If @var{background-p} is non-@code{nil}, that means you are
|
|
asking whether @var{color} can be used as a background; otherwise you
|
|
are asking whether it can be used as a foreground.
|
|
|
|
The argument @var{color} must be a valid color name.
|
|
@end defun
|
|
|
|
@defun color-gray-p color &optional frame
|
|
This returns @code{t} if @var{color} is a shade of gray, as defined on
|
|
@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
|
|
question applies to the selected frame. If @var{color} is not a valid
|
|
color name, this function returns @code{nil}.
|
|
@end defun
|
|
|
|
@defun color-values color &optional frame
|
|
@cindex rgb value
|
|
This function returns a value that describes what @var{color} should
|
|
ideally look like on @var{frame}. If @var{color} is defined, the
|
|
value is a list of three integers, which give the amount of red, the
|
|
amount of green, and the amount of blue. Each integer ranges in
|
|
principle from 0 to 65535, but some displays may not use the full
|
|
range. This three-element list is called the @dfn{rgb values} of the
|
|
color.
|
|
|
|
If @var{color} is not defined, the value is @code{nil}.
|
|
|
|
@example
|
|
(color-values "black")
|
|
@result{} (0 0 0)
|
|
(color-values "white")
|
|
@result{} (65280 65280 65280)
|
|
(color-values "red")
|
|
@result{} (65280 0 0)
|
|
(color-values "pink")
|
|
@result{} (65280 49152 51968)
|
|
(color-values "hungry")
|
|
@result{} nil
|
|
@end example
|
|
|
|
The color values are returned for @var{frame}'s display. If
|
|
@var{frame} is omitted or @code{nil}, the information is returned for
|
|
the selected frame's display. If the frame cannot display colors, the
|
|
value is @code{nil}.
|
|
|
|
@findex x-color-values
|
|
This function used to be called @code{x-color-values},
|
|
and that name is still supported as an alias.
|
|
@end defun
|
|
|
|
@node Text Terminal Colors
|
|
@section Text Terminal Colors
|
|
@cindex colors on text terminals
|
|
|
|
Text terminals usually support only a small number of colors, and
|
|
the computer uses small integers to select colors on the terminal.
|
|
This means that the computer cannot reliably tell what the selected
|
|
color looks like; instead, you have to inform your application which
|
|
small integers correspond to which colors. However, Emacs does know
|
|
the standard set of colors and will try to use them automatically.
|
|
|
|
The functions described in this section control how terminal colors
|
|
are used by Emacs.
|
|
|
|
Several of these functions use or return @dfn{rgb values}, described
|
|
in @ref{Color Names}.
|
|
|
|
These functions accept a display (either a frame or the name of a
|
|
terminal) as an optional argument. We hope in the future to make
|
|
Emacs support different colors on different text terminals; then this
|
|
argument will specify which terminal to operate on (the default being
|
|
the selected frame's terminal; @pxref{Input Focus}). At present,
|
|
though, the @var{frame} argument has no effect.
|
|
|
|
@defun tty-color-define name number &optional rgb frame
|
|
This function associates the color name @var{name} with
|
|
color number @var{number} on the terminal.
|
|
|
|
The optional argument @var{rgb}, if specified, is an rgb value, a list
|
|
of three numbers that specify what the color actually looks like.
|
|
If you do not specify @var{rgb}, then this color cannot be used by
|
|
@code{tty-color-approximate} to approximate other colors, because
|
|
Emacs will not know what it looks like.
|
|
@end defun
|
|
|
|
@defun tty-color-clear &optional frame
|
|
This function clears the table of defined colors for a text terminal.
|
|
@end defun
|
|
|
|
@defun tty-color-alist &optional frame
|
|
This function returns an alist recording the known colors supported by
|
|
a text terminal.
|
|
|
|
Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
|
|
or @code{(@var{name} @var{number})}. Here, @var{name} is the color
|
|
name, @var{number} is the number used to specify it to the terminal.
|
|
If present, @var{rgb} is a list of three color values (for red, green,
|
|
and blue) that says what the color actually looks like.
|
|
@end defun
|
|
|
|
@defun tty-color-approximate rgb &optional frame
|
|
This function finds the closest color, among the known colors
|
|
supported for @var{display}, to that described by the rgb value
|
|
@var{rgb} (a list of color values). The return value is an element of
|
|
@code{tty-color-alist}.
|
|
@end defun
|
|
|
|
@defun tty-color-translate color &optional frame
|
|
This function finds the closest color to @var{color} among the known
|
|
colors supported for @var{display} and returns its index (an integer).
|
|
If the name @var{color} is not defined, the value is @code{nil}.
|
|
@end defun
|
|
|
|
@node Resources
|
|
@section X Resources
|
|
|
|
This section describes some of the functions and variables for
|
|
querying and using X resources, or their equivalent on your operating
|
|
system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
|
|
Manual}, for more information about X resources.
|
|
|
|
@defun x-get-resource attribute class &optional component subclass
|
|
The function @code{x-get-resource} retrieves a resource value from the X
|
|
Window defaults database.
|
|
|
|
Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
|
|
This function searches using a key of the form
|
|
@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
|
|
under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
|
|
the class.
|
|
|
|
The optional arguments @var{component} and @var{subclass} add to the key
|
|
and the class, respectively. You must specify both of them or neither.
|
|
If you specify them, the key is
|
|
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
|
|
@samp{Emacs.@var{class}.@var{subclass}}.
|
|
@end defun
|
|
|
|
@defvar x-resource-class
|
|
This variable specifies the application name that @code{x-get-resource}
|
|
should look up. The default value is @code{"Emacs"}. You can examine X
|
|
resources for application names other than ``Emacs'' by binding this
|
|
variable to some other string, around a call to @code{x-get-resource}.
|
|
@end defvar
|
|
|
|
@defvar x-resource-name
|
|
This variable specifies the instance name that @code{x-get-resource}
|
|
should look up. The default value is the name Emacs was invoked with,
|
|
or the value specified with the @samp{-name} or @samp{-rn} switches.
|
|
@end defvar
|
|
|
|
To illustrate some of the above, suppose that you have the line:
|
|
|
|
@example
|
|
xterm.vt100.background: yellow
|
|
@end example
|
|
|
|
@noindent
|
|
in your X resources file (whose name is usually @file{~/.Xdefaults}
|
|
or @file{~/.Xresources}). Then:
|
|
|
|
@example
|
|
@group
|
|
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
|
|
(x-get-resource "vt100.background" "VT100.Background"))
|
|
@result{} "yellow"
|
|
@end group
|
|
@group
|
|
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
|
|
(x-get-resource "background" "VT100" "vt100" "Background"))
|
|
@result{} "yellow"
|
|
@end group
|
|
@end example
|
|
|
|
@defvar inhibit-x-resources
|
|
If this variable is non-@code{nil}, Emacs does not look up X
|
|
resources, and X resources do not have any effect when creating new
|
|
frames.
|
|
@end defvar
|
|
|
|
@node Display Feature Testing
|
|
@section Display Feature Testing
|
|
@cindex display feature testing
|
|
|
|
The functions in this section describe the basic capabilities of a
|
|
particular display. Lisp programs can use them to adapt their behavior
|
|
to what the display can do. For example, a program that ordinarily uses
|
|
a popup menu could use the minibuffer if popup menus are not supported.
|
|
|
|
The optional argument @var{display} in these functions specifies which
|
|
display to ask the question about. It can be a display name, a frame
|
|
(which designates the display that frame is on), or @code{nil} (which
|
|
refers to the selected frame's display, @pxref{Input Focus}).
|
|
|
|
@xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
|
|
obtain information about displays.
|
|
|
|
@defun display-popup-menus-p &optional display
|
|
This function returns @code{t} if popup menus are supported on
|
|
@var{display}, @code{nil} if not. Support for popup menus requires that
|
|
the mouse be available, since the user cannot choose menu items without
|
|
a mouse.
|
|
@end defun
|
|
|
|
@defun display-graphic-p &optional display
|
|
This function returns @code{t} if @var{display} is a graphic display
|
|
capable of displaying several frames and several different fonts at
|
|
once. This is true for displays that use a window system such as X,
|
|
and false for text terminals.
|
|
@end defun
|
|
|
|
@defun display-mouse-p &optional display
|
|
@cindex mouse, availability
|
|
This function returns @code{t} if @var{display} has a mouse available,
|
|
@code{nil} if not.
|
|
@end defun
|
|
|
|
@defun display-color-p &optional display
|
|
@findex x-display-color-p
|
|
This function returns @code{t} if the screen is a color screen.
|
|
It used to be called @code{x-display-color-p}, and that name
|
|
is still supported as an alias.
|
|
@end defun
|
|
|
|
@defun display-grayscale-p &optional display
|
|
This function returns @code{t} if the screen can display shades of gray.
|
|
(All color displays can do this.)
|
|
@end defun
|
|
|
|
@defun display-supports-face-attributes-p attributes &optional display
|
|
@anchor{Display Face Attribute Testing}
|
|
This function returns non-@code{nil} if all the face attributes in
|
|
@var{attributes} are supported (@pxref{Face Attributes}).
|
|
|
|
The definition of `supported' is somewhat heuristic, but basically
|
|
means that a face containing all the attributes in @var{attributes},
|
|
when merged with the default face for display, can be represented in a
|
|
way that's
|
|
|
|
@enumerate
|
|
@item
|
|
different in appearance than the default face, and
|
|
|
|
@item
|
|
`close in spirit' to what the attributes specify, if not exact.
|
|
@end enumerate
|
|
|
|
Point (2) implies that a @code{:weight black} attribute will be
|
|
satisfied by any display that can display bold, as will
|
|
@code{:foreground "yellow"} as long as some yellowish color can be
|
|
displayed, but @code{:slant italic} will @emph{not} be satisfied by
|
|
the tty display code's automatic substitution of a `dim' face for
|
|
italic.
|
|
@end defun
|
|
|
|
@defun display-selections-p &optional display
|
|
This function returns @code{t} if @var{display} supports selections.
|
|
Windowed displays normally support selections, but they may also be
|
|
supported in some other cases.
|
|
@end defun
|
|
|
|
@defun display-images-p &optional display
|
|
This function returns @code{t} if @var{display} can display images.
|
|
Windowed displays ought in principle to handle images, but some
|
|
systems lack the support for that. On a display that does not support
|
|
images, Emacs cannot display a tool bar.
|
|
@end defun
|
|
|
|
@defun display-screens &optional display
|
|
This function returns the number of screens associated with the display.
|
|
@end defun
|
|
|
|
@defun display-pixel-height &optional display
|
|
This function returns the height of the screen in pixels.
|
|
On a character terminal, it gives the height in characters.
|
|
|
|
For graphical terminals, note that on ``multi-monitor'' setups this
|
|
refers to the pixel width for all physical monitors associated with
|
|
@var{display}. @xref{Multiple Terminals}.
|
|
@end defun
|
|
|
|
@defun display-pixel-width &optional display
|
|
This function returns the width of the screen in pixels.
|
|
On a character terminal, it gives the width in characters.
|
|
|
|
For graphical terminals, note that on ``multi-monitor'' setups this
|
|
refers to the pixel width for all physical monitors associated with
|
|
@var{display}. @xref{Multiple Terminals}.
|
|
@end defun
|
|
|
|
@defun display-mm-height &optional display
|
|
This function returns the height of the screen in millimeters,
|
|
or @code{nil} if Emacs cannot get that information.
|
|
@end defun
|
|
|
|
@defun display-mm-width &optional display
|
|
This function returns the width of the screen in millimeters,
|
|
or @code{nil} if Emacs cannot get that information.
|
|
@end defun
|
|
|
|
@defopt display-mm-dimensions-alist
|
|
This variable allows the user to specify the dimensions of graphical
|
|
displays returned by @code{display-mm-height} and
|
|
@code{display-mm-width} in case the system provides incorrect values.
|
|
@end defopt
|
|
|
|
@defun display-backing-store &optional display
|
|
This function returns the backing store capability of the display.
|
|
Backing store means recording the pixels of windows (and parts of
|
|
windows) that are not exposed, so that when exposed they can be
|
|
displayed very quickly.
|
|
|
|
Values can be the symbols @code{always}, @code{when-mapped}, or
|
|
@code{not-useful}. The function can also return @code{nil}
|
|
when the question is inapplicable to a certain kind of display.
|
|
@end defun
|
|
|
|
@defun display-save-under &optional display
|
|
This function returns non-@code{nil} if the display supports the
|
|
SaveUnder feature. That feature is used by pop-up windows
|
|
to save the pixels they obscure, so that they can pop down
|
|
quickly.
|
|
@end defun
|
|
|
|
@defun display-planes &optional display
|
|
This function returns the number of planes the display supports.
|
|
This is typically the number of bits per pixel.
|
|
For a tty display, it is log to base two of the number of colors supported.
|
|
@end defun
|
|
|
|
@defun display-visual-class &optional display
|
|
This function returns the visual class for the screen. The value is
|
|
one of the symbols @code{static-gray} (a limited, unchangeable number
|
|
of grays), @code{gray-scale} (a full range of grays),
|
|
@code{static-color} (a limited, unchangeable number of colors),
|
|
@code{pseudo-color} (a limited number of colors), @code{true-color} (a
|
|
full range of colors), and @code{direct-color} (a full range of
|
|
colors).
|
|
@end defun
|
|
|
|
@defun display-color-cells &optional display
|
|
This function returns the number of color cells the screen supports.
|
|
@end defun
|
|
|
|
These functions obtain additional information specifically
|
|
about X displays.
|
|
|
|
@defun x-server-version &optional display
|
|
This function returns the list of version numbers of the X server
|
|
running the display. The value is a list of three integers: the major
|
|
and minor version numbers of the X protocol, and the
|
|
distributor-specific release number of the X server software itself.
|
|
@end defun
|
|
|
|
@defun x-server-vendor &optional display
|
|
This function returns the ``vendor'' that provided the X server
|
|
software (as a string). Really this means whoever distributes the X
|
|
server.
|
|
|
|
When the developers of X labeled software distributors as
|
|
``vendors'', they showed their false assumption that no system could
|
|
ever be developed and distributed noncommercially.
|
|
@end defun
|
|
|
|
@ignore
|
|
@defvar x-no-window-manager
|
|
This variable's value is @code{t} if no X window manager is in use.
|
|
@end defvar
|
|
@end ignore
|
|
|
|
@ignore
|
|
@item
|
|
The functions @code{x-pixel-width} and @code{x-pixel-height} return the
|
|
width and height of an X Window frame, measured in pixels.
|
|
@end ignore
|