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449 lines
20 KiB
Plaintext
@c This is part of the Emacs manual.
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@c Copyright (C) 1994, 1995 Free Software Foundation, Inc.
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@c Author: Daniel.Pfeiffer@Informatik.START.dbp.de, fax (+49 69) 7588-2389
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@c See file emacs.texi for copying conditions.
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@node Autotypist, Picture, Abbrevs, Top
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@chapter Features for Automatic Typing
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@cindex text
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@cindex selfinserting text
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@cindex autotypist
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@dircategory Editors
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@direntry
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* Autotype: (autotype). Convenient features for text that you enter frequently
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in Emacs.
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@end direntry
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Under certain circumstances you will find yourself typing similar things
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over and over again. This is especially true of form letters and programming
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language constructs. Project-specific header comments, flow-control
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constructs or magic numbers are essentially the same every time. Emacs has
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various features for doing tedious and repetitive typing chores for you.
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One solution is using skeletons, flexible rules that say what to
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insert, and how to do it. Various programming language modes offer some
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ready-to-use skeletons, and you can adapt them to suit your needs or
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taste, or define new ones.
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Another feature is automatic insertion of what you want into empty files,
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depending on the file-name or the mode as appropriate. You can have a file or
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a skeleton inserted, or you can call a function. Then there is the
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possibility to have Un*x interpreter scripts automatically take on a magic
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number and be executable as soon as they are saved. Or you can have a
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copyright notice's year updated, if necessary, every time you save a file.
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@menu
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* Using Skeletons:: How to insert a skeleton into your text.
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* Wrapping Skeletons:: Putting existing text within a skeleton.
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* Skeletons as Abbrevs:: An alternative for issuing skeleton commands.
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* Skeleton Language:: Making skeleton commands insert what you want.
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* Inserting Pairs:: Typing one character and getting another after point.
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* Autoinserting:: Filling up empty files as soon as you visit them.
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* Copyrights:: Inserting and updating copyrights.
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* Executables:: Turning interpreter scripts into executables.
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@end menu
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@node Using Skeletons
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@section Using Skeletons
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@cindex skeletons
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@cindex using skeletons
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When you want Emacs to insert a form letter or a typical construct of the
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programming language you are using, skeletons are a means of accomplishing
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this. Normally skeletons each have a command of their own, that, when called,
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will insert the skeleton. These commands can be issued in the usual ways
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(@xref{Commands}). Modes that offer various skeletons will often bind these
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to key-sequences on the @kbd{C-c} prefix, as well as having an @cite{Insert}
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menu and maybe even predefined abbrevs for them (@xref{Skeletons as Abbrevs}).
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The simplest kind of skeleton will simply insert some text indented
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according to the major mode and leave the cursor at a likely place in the
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middle. Interactive skeletons may prompt you for a string that will be part
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of the inserted text.
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Skeletons may ask for input several times. They even have a looping
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mechanism in which you will be asked for input as long as you are willing to
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furnish it. An example would be multiple ``else if'' conditions. You can
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recognize this situation by a prompt ending in ``RET, C-g or C-h''. This
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means that entering an empty string will simply assume that you are finished.
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Typing quit on the other hand terminates the loop but also the rest of the
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skeleton, e.g. an ``else'' clause is skipped. Only a syntactically necessary
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termination still gets inserted.
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@node Wrapping Skeletons
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@section Wrapping Skeletons Around Existing Test
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@cindex wrapping skeletons
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Often you will find yourself with some code that for whatever reason
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suddenly becomes conditional. Or you have written a bit of text and want to
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put it in the middle of a form letter. Skeletons provide a means for
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accomplishing this, and can even, in the case of programming languages,
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reindent the wrapped code for you.
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Skeleton commands take an optional numeric prefix argument
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(@xref{Arguments}). This is interpreted in two different ways depending
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on whether the prefix is positive, i.e. forwards oriented or negative,
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i.e. backwards oriented.
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A positive prefix means to wrap the skeleton around that many following
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words. This is accomplished by putting the words there where the point is
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normally left after that skeleton is inserted (@xref{Using Skeletons}). The
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point (@xref{Point}) is left at the next interesting spot in the skeleton
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instead.
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A negative prefix means to do something similar with that many precedingly
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marked interregions (@xref{Mark}). In the simplest case, if you type
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@kbd{M--} just before issuing the skeleton command, that will wrap the
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skeleton around the current region, just like a positive argument would have
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wrapped it around a number of words.
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Smaller negative arguments will wrap that many interregions into successive
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interesting spots within the skeleton, again leaving the point at the next one.
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We speak about interregions rather than regions here, because we treat them in
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the order they appear in the buffer, which coincides with successive regions
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only if they were marked in order.
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That is, if you marked in alphabetical order the points A B C [] (where []
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represents the point) and call a skeleton command with @kbd{M-- 3}, you will
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wrap the text from A to B into the first interesting spot of the skeleton, the
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text from B to C into the next one, the text from C to the point into the
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third one, and leave the point in the fourth one. If there are less marks in
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the buffer, or if the skeleton defines less interesting points, the surplus is
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ignored.
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If, on the other hand, you marked in alphabetical order the points [] A C B,
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and call a skeleton command with @kbd{M-- 3}, you will wrap the text from
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point to A, then the text from A to C and finally the text from C to B. This
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is done because the regions overlap and Emacs would be helplessly lost if it
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tried to follow the order in which you marked these points.
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@node Skeletons as Abbrevs
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@section Skeletons as Abbrev Expansions
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@cindex skeletons as abbrevs
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Rather than use a keybinding for every skeleton command, you can also define
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an abbreviation (@xref{Defining Abbrevs}) that will expand (@xref{Expanding
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Abbrevs}) into the skeleton.
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Say you want @samp{ifst} to be an abbreviation for the C language if
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statement. You will tell Emacs that @samp{ifst} expands to the empty string
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and then calls the skeleton command. In Emacs-lisp you can say something like
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@code{(define-abbrev c-mode-abbrev-table "ifst" "" 'c-if)}. Or you can edit
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the output from @kbd{M-x list-abbrevs} to make it look like this:
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@example
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(c-mode-abbrev-table)
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"if" 0 "" c-if
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@end example
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@noindent
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(Some blank lines of no semantic significance, and other abbrev tables,
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have been omitted.)
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@node Skeleton Language
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@section Skeleton Language
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@cindex skeleton language
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@findex skeleton-insert
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Skeletons are an shorthand extension to the Lisp language, where various
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atoms directly perform either actions on the current buffer or rudimentary
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flow control mechanisms. Skeletons are interpreted by the function
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@code{skeleton-insert}.
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A skeleton is a list starting with an interactor, which is usually a
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prompt-string, or @code{nil} when not needed, but can also be a Lisp
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expression for complex read functions or for returning some calculated value.
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The rest of the list are any number of elements as described in the following
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table:
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@table @code
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@item "string", ?c, ?\c
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@vindex skeleton-transformation
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Insert string or character. Literal strings and characters are passed through
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@code{skeleton-transformation} when that is non-@code{nil}.
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@item \n
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Insert a newline and align under current line. Use newline character
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@code{?\n} to prevent alignment.
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@item _
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Interesting point. When wrapping skeletons around successive regions, they are
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put at these places. Point is left at first @code{_} where nothing is wrapped.
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@item >
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Indent line according to major mode. When following element is @code{_}, and
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there is a interregion that will be wrapped here, indent that interregion.
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@item &
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Logical and. Iff preceding element moved point, i.e. usually inserted
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something, do following element.
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@item |
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Logical xor. Iff preceding element didn't move point, i.e. usually inserted
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nothing, do following element.
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@item -number
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Delete preceding number characters. Depends on value of
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@code{skeleton-untabify}.
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@item (), nil
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Ignored.
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@item lisp expression
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Evaluated, and the return value is again interpreted as a skeleton element.
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@item str
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A special variable that, when evaluated the first time, usually prompts
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for input according to the skeleton's interactor. It is then set to the
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return value resulting from the interactor. Each subskeleton has its local
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copy of this variable.
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@item v1, v2
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Skeleton-local user variables.
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@item '
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Evaluate following lisp expression for its side-effect, but prevent it from
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being interpreted as a skeleton element.
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@item skeleton
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Subskeletons are inserted recursively, not once, but as often as the user
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enters something at the subskeletons interactor. Thus there must be a
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@code{str} in the subskeleton. They can also be used non-interactively, when
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prompt is a lisp-expression that returns successive list-elements.
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@item resume:
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Ignored. Execution resumes here when the user quit during skeleton
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interpretation.
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@item quit
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A constant which is non-@code{nil} when the @code{resume:} section was entered
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because the user quit.
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@end table
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@findex skeleton-further-elements
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Some modes also use other skeleton elements they themselves defined. For
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example in shell script mode's skeletons you will find @code{<} which does a
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rigid indentation backwards, or in cc-mode's skeletons you find the
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self-inserting elements @code{@{} and @code{@}}. These are defined by the
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buffer-local variable @code{skeleton-further-elements} which is a list of
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variables bound while interpreting a skeleton.
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@findex define-skeleton
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The macro @code{define-skeleton} defines a command for interpreting a
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skeleton. The first argument is the command name, the second is a
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documentation string, and the rest is an interactor and any number of skeleton
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elements together forming a skeleton. This skeleton is assigned to a variable
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of the same name as the command and can thus be overridden from your
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@file{~/.emacs} file (@xref{Init File}).
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@node Inserting Pairs
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@section Inserting Matching Pairs of Characters
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@cindex inserting pairs
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@cindex pairs
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Various characters usually appear in pairs. When, for example, you insert
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an open parenthesis, no matter whether you are programming or writing prose,
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you will surely enter a closing one later. By entering both at the same time
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and leaving the cursor inbetween, Emacs can guarantee you that such
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parentheses are always balanced. And if you have a non-qwerty keyboard, where
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typing some of the stranger programming language symbols makes you bend your
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fingers backwards, this can be quite relieving too.
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@findex pair-insert-maybe
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@vindex pair
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This is done by binding the first key (@xref{Rebinding}) of the pair to
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@code{pair-insert-maybe} instead of @code{self-insert-command}. The maybe
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comes from the fact that this at first surprising behaviour is initially
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turned off. To enable it, you must set @code{pair} to some non-@code{nil}
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value. And even then, a positive argument (@xref{Arguments}) will make this
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key behave like a self inserting key (@xref{Inserting Text}).
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@findex pair-on-word
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While this breaks with the stated intention of always balancing pairs, it
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turns out that one often doesn't want pairing to occur, when the following
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character is part of a word. If you want pairing to occur even then, set
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@code{pair-on-word} to some non-@code{nil} value.
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@vindex pair-alist
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Pairing is possible for all visible characters. By default the parenthesis
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`(', the square bracket `[', the brace `@{', the pointed bracket `<' and the
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backquote ``' will all pair to the symmetrical character. All other
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characters will pair themselves. This behaviour can be modified by the
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variable @code{pair-alist}. This is in fact an alist of skeletons
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(@xref{Skeleton Language}), with the first part of each sublist matching the
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typed character. This is the position of the interactor, but since pairs
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don't need the @code{str} element, this is ignored.
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Some modes have bound the command @code{pair-insert-maybe} to relevant keys.
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These modes also configure the pairs as appropriate. For example, when typing
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english prose, you'd expect the backquote (`) to pair to the quote (') while
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in Shell script mode it must pair to itself. They can also inhibit pairing
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in certain contexts. For example an escaped character will stand for itself.
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@node Autoinserting
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@section Autoinserting Text in Empty Files
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@cindex autoinserting
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@findex auto-insert
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@kbd{M-x auto-insert} will put some predefined text at the beginning of
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the buffer. The main application for this function, as its name suggests,
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is to have it be called automatically every time an empty, and only an
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empty file is visited. This is accomplished by putting @code{(add-hook
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'find-file-hooks 'auto-insert)} into your @file{~/.emacs} file (@xref{Init
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File}).
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@vindex auto-insert-alist
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What gets inserted, if anything, is determined by the variable
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@code{auto-insert-alist}. The @code{car}s of this list are each either a mode
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name, making an element applicable when a buffer is in that mode. Or they
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can be a string, which is a regexp matched against the buffer's file name.
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In that way different kinds of files that have the same mode in Emacs can be
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distinguished. The @code{car}s may also be @code{cons}-cells consisting of
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mode name or regexp as above and an additional descriptive string.
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When a matching element is found, the @code{cdr} says what to do. It may
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be a string, which is a file name, whose contents are to be inserted, if
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that file is found in the directory @code{auto-insert-directory} or under a
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absolute file name. Or it can be a skeleton (@xref{Skeleton Language}) to
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be inserted.
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It can also be a function, which allows doing various things. The function
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can simply insert some text, indeed, it can be skeleton command (@xref{Using
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Skeletons}). It can be a lambda function which will for example conditionally
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call another function. Or it can even reset the mode for the buffer. If you
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want to perform several such actions in order, you use a vector, i.e. several
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of the above elements between square brackets ([...]).
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By default C and C++ headers insert a definition of a symbol derived from
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the filename to prevent multiple inclusions. C and C++ sources insert an
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include of the header. Makefiles insert the file makefile.inc if it exists.
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TeX and bibTeX mode files insert the file tex-insert.tex if it exists, while
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LaTeX mode files insert insert a typical @code{\documentclass} frame. Html
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files insert a skeleton with the usual frame.
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Ada mode files call the Ada header skeleton command. Emacs lisp source
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files insert the usual header, with a copyright of your environment variable
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@code{$ORGANIZATION} or else the FSF, and prompt for valid keywords describing
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the contents. Files in a @code{bin/} directory for which Emacs could
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determine no specialised mode (@xref{Choosing Modes}) are set to Shell script
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mode.
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@findex define-auto-insert
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In Lisp (@xref{Init File}) you can use the function @code{define-auto-insert}
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to add to or modify @code{auto-insert-alist}. See its documentation with
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@kbd{C-h f auto-insert-alist}.
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@vindex auto-insert
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The variable @code{auto-insert} says what to do when @code{auto-insert} is
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called non-interactively, e.g. when a newly found file is empty (see above):
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@table @code
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@item nil
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Do nothing.
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@item t
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Insert something if possible, i.e. there is a matching entry in
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@code{auto-insert-alist}.
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@item other
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Insert something if possible, but mark as unmodified.
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@end table
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@vindex auto-insert-query
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The variable @code{auto-insert-query} controls whether to ask about
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inserting something. When this is @code{nil} inserting is only done with
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@kbd{M-x auto-insert}. When this is @code{'function} you are queried
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whenever @code{auto-insert} is called as a function, such as when Emacs
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visits an empty file and you have set the above-mentioned hook. Otherwise
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you are alway queried.
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@vindex auto-insert-prompt
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When querying, the variable @code{auto-insert-prompt}'s value is used as a
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prompt for a y-or-n-type question. If this includes a @code{%s} construct,
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that is replaced by what caused the insertion rule to be chosen. This is
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either a descriptive text, the mode-name of the buffer or the regular
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expression that matched the filename.
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@node Copyrights
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@section Inserting and Updating Copyrights
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@cindex copyrights
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@findex copyright
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@kbd{M-x copyright} is a skeleton inserting command, that adds a copyright
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notice at the point. The ``by'' part is taken from your environment variable
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@code{$ORGANIZATION} or if that isn't set you are prompted for it. If the
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buffer has a comment syntax (@xref{Comments}), this is inserted as a comment.
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@findex copyright-update
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@vindex copyright-limit
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@vindex copyright-current-year
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@kbd{M-x copyright-update} looks for a copyright notice in the first
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@code{copyright-limit} characters of the buffer and updates it when necessary.
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The current year (variable @code{copyright-current-year}) is added to the
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existing ones, in the same format as the preceding year, i.e. 1994, '94 or 94.
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If a dash-separated year list up to last year is found, that is extended to
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current year, else the year is added separated by a comma. Or it replaces
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them when this is called with a prefix argument. If a header referring to a
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wrong version of the GNU General Public License (@xref{Copying}) is found,
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that is updated too.
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An interesting application for this function is to have it be called
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automatically every time a file is saved. This is accomplished by putting
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@code{(add-hook 'write-file-hooks 'copyright-update)} into your @file{~/.emacs}
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file (@xref{Init File}).
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@vindex copyright-query
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The variable @code{copyright-query} controls whether to update the
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copyright or whether to ask about it. When this is @code{nil} updating is
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only done with @kbd{M-x copyright-update}. When this is @code{'function}
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you are queried whenever @code{copyright-update} is called as a function,
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such as in the @code{write-file-hooks} feature mentioned above. Otherwise
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you are always queried.
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@node Executables
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@section Making Interpreter Scripts Executable
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@cindex executables
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@vindex executable-prefix
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@vindex executable-chmod
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Various Un*x interpreter modes such as Shell script mode or AWK mode
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will automatically insert or update the buffer's magic number, a special
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comment on the first line that makes the @code{exec()} systemcall know how
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to execute the script. To this end the script is automatically made
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executable upon saving, with @code{executable-chmod} as argument to the
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system @code{chmod} command. The magic number is prefixed by the value of
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@code{executable-prefix}.
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@vindex executable-magicless-file-regexp
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Any file whos name matches @code{executable-magicless-file-regexp} is not
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furnished with a magic number, nor is it made executable. This is mainly
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intended for resource files, which are only meant to be read in.
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@vindex executable-insert
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The variable @code{executable-insert} says what to do when
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@code{executable-set-magic} is called non-interactively, e.g. when file has no
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or the wrong magic number:
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@table @code
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@item nil
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Do nothing.
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@item t
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Insert or update magic number.
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@item other
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Insert or update magic number, but mark as unmodified.
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@end table
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@findex executable-set-magic
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@vindex executable-query
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The variable @code{executable-query} controls whether to ask about
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inserting or updating the magic number. When this is @code{nil} updating
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is only done with @kbd{M-x executable-set-magic}. When this is
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@code{'function} you are queried whenever @code{executable-set-magic} is
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called as a function, such as when Emacs puts a buffer in Shell script
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mode. Otherwise you are alway queried.
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@findex executable-self-display
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@kbd{M-x executable-self-display} adds a magic number to the buffer, which
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will turn it into a self displaying text file, when called as a Un*x command.
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The ``interpreter'' used is @code{executable-self-display} with argument
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@code{+2}.
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