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506 lines
19 KiB
EmacsLisp
506 lines
19 KiB
EmacsLisp
;;; ede/cpp-root.el --- A simple way to wrap a C++ project with a single root
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;; Copyright (C) 2007-2018 Free Software Foundation, Inc.
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;; Author: Eric M. Ludlam <eric@siege-engine.com>
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
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;;; Commentary:
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;;
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;; NOTE: ede/cpp-root.el has been commented so as to also make it
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;; useful for learning how to make similar project types.
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;;
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;; Not everyone can use automake, or an EDE project type. For
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;; pre-existing code, it is often helpful jut to be able to wrap the
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;; whole thing up in as simple a way as possible.
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;;
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;; The cpp-root project type will allow you to create a single object
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;; with no save-file in your .emacs file that will be recognized, and
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;; provide a way to easily allow EDE to provide Semantic with the
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;; ability to find header files, and other various source files
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;; quickly.
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;;
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;; The cpp-root class knows a few things about C++ projects, such as
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;; the prevalence of "include" directories, and typical file-layout
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;; stuff. If this isn't sufficient, you can subclass
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;; `ede-cpp-root-project' and add your own tweaks in just a few lines.
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;; See the end of this file for an example.
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;;
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;;; EXAMPLE
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;;
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;; Add this to your .emacs file, modifying appropriate bits as needed.
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;;
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;; (ede-cpp-root-project "SOMENAME" :file "/dir/to/some/file")
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;;
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;; Replace SOMENAME with whatever name you want, and the filename to
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;; an actual file at the root of your project. It might be a
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;; Makefile, a README file. Whatever. It doesn't matter. It's just
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;; a key to hang the rest of EDE off of.
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;;
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;; The most likely reason to create this project, is to help make
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;; finding files within the project faster. In conjunction with
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;; Semantic completion, having a short include path is key. You can
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;; override the include path like this:
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;;
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;; (ede-cpp-root-project "NAME" :file "FILENAME"
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;; :include-path '( "/include" "../include" "/c/include" )
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;; :system-include-path '( "/usr/include/c++/3.2.2/" )
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;; :spp-table '( ("MOOSE" . "")
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;; ("CONST" . "const") )
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;; :spp-files '( "include/config.h" )
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;; )
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;;
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;; In this case each item in the include path list is searched. If
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;; the directory starts with "/", then that expands to the project
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;; root directory. If a directory does not start with "/", then it
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;; is relative to the default-directory of the current buffer when
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;; the file name is expanded.
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;;
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;; The include path only affects C/C++ header files. Use the slot
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;; :header-match-regexp to change it.
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;;
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;; The :system-include-path allows you to specify full directory
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;; names to include directories where system header files can be
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;; found. These will be applied to files in this project only.
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;;
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;; The :spp-table provides a list of project specific #define style
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;; macros that are unique to this project, passed in to the compiler
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;; on the command line, or are in special headers.
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;;
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;; The :spp-files option is like :spp-table, except you can provide a
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;; file name for a header in your project where most of your CPP
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;; macros reside. Doing this can be easier than listing everything in
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;; the :spp-table option. The files listed in :spp-files should not
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;; start with a /, and are relative to something in :include-path.
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;;
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;; If you want to override the file-finding tool with your own
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;; function you can do this:
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;;
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;; (ede-cpp-root-project "NAME" :file "FILENAME" :locate-fcn 'MYFCN)
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;;
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;; Where FILENAME is a file in the root directory of the project.
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;; Where MYFCN is a symbol for a function. See:
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;;
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;; M-x describe-function RET ede-cpp-root-project RET
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;;
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;; for documentation about the locate-fcn extension.
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;;
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;;; ADVANCED EXAMPLE
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;;
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;; If the cpp-root project style is right for you, but you want a
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;; dynamic loader, instead of hard-coding values in your .emacs, you
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;; can do that too, but you will need to write some lisp code.
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;;
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;; To do that, you need to add an entry to the
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;; `ede-project-class-files' list, and also provide two functions to
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;; teach EDE how to load your project pattern
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;;
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;; It would look like this:
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;;
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;; (defun MY-FILE-FOR-DIR (&optional dir)
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;; "Return a full file name to the project file stored in DIR."
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;; <write your code here, or return nil>
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;; )
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;;
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;; (defun MY-LOAD (dir)
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;; "Load a project of type `cpp-root' for the directory DIR.
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;; Return nil if there isn't one."
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;; (ede-cpp-root-project "NAME" :file (expand-file-name "FILE" dir)
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;; :locate-fcn 'MYFCN)
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;; )
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;;
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;; (ede-add-project-autoload
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;; (ede-project-autoload "cpp-root"
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;; :name "CPP ROOT"
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;; :file 'ede/cpp-root
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;; :proj-file 'MY-FILE-FOR-DIR
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;; :load-type 'MY-LOAD
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;; :class-sym 'ede-cpp-root-project
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;; :safe-p t))
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;;
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;;; TODO
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;;
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;; Need a way to reconfigure a project, and have it affect all open buffers.
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;; From Tobias Gerdin:
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;;
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;; >>3) Is there any way to refresh an ede-cpp-root-project dynamically? I have
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;; >>some file open part of the project, fiddle with the include paths and would
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;; >>like the open buffer to notice this when I re-evaluate the
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;; >>ede-cpp-root-project constructor.
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;; >
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;; > Another good idea. The easy way is to "revert-buffer" as needed. The
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;; > ede "project local variables" does this already, so it should be easy
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;; > to adapt something.
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;;
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;; I actually tried reverting the buffer but Semantic did not seem to pick
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;; up the differences (the "include summary" reported the same include paths).
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(require 'ede)
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(defvar semantic-lex-spp-project-macro-symbol-obarray)
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(declare-function semantic-lex-make-spp-table "semantic/lex-spp")
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(declare-function semanticdb-file-table-object "semantic/db")
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(declare-function semanticdb-needs-refresh-p "semantic/db")
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(declare-function semanticdb-refresh-table "semantic/db")
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;;; Code:
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;;; PROJECT CACHE:
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;;
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;; cpp-root projects are created in a .emacs or other config file. We
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;; need to cache them so if the user re-loads a lisp file with the
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;; config in it, we can flush out the old one and replace it.
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;;
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(defvar ede-cpp-root-project-list nil
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"List of projects created by option `ede-cpp-root-project'.")
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;;; CLASSES
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;;
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;; EDE sets up projects with two kinds of objects.
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;;
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;; The PROJECT is a class that represents everything under a directory
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;; hierarchy. A TARGET represents a subset of files within a project.
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;; A project can have multiple targets, and multiple sub-projects.
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;; Sub projects should map to sub-directories.
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;;
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;; The CPP-ROOT project maps any file in C or C++ mode to a target for
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;; C files.
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;;
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;; When creating a custom project the project developer an opportunity
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;; to run code to setup various tools whenever an associated buffer is
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;; loaded. The CPP-ROOT project spends most of its time setting up C
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;; level include paths, and PreProcessor macro tables.
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(defclass ede-cpp-root-target (ede-target)
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((project :initform nil
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:initarg :project))
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"EDE cpp-root project target.
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All directories need at least one target.")
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;;;###autoload
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(defclass ede-cpp-root-project (ede-project eieio-instance-tracker)
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((tracking-symbol :initform 'ede-cpp-root-project-list)
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(include-path :initarg :include-path
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:initform '( "/include" "../include/" )
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:type list
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:documentation
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"The default locate function expands filenames within a project.
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If a header file (.h, .hh, etc) name is expanded, and
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the :locate-fcn slot is nil, then the include path is checked
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first, and other directories are ignored. For very large
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projects, this optimization can save a lot of time.
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Directory names in the path can be relative to the current
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buffer's `default-directory' (not starting with a /). Directories
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that are relative to the project's root should start with a /, such
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as \"/include\", meaning the directory `include' off the project root
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directory.")
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(system-include-path :initarg :system-include-path
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:initform nil
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:type list
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:documentation
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"The system include path for files in this project.
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C files initialized in an ede-cpp-root-project have their semantic
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system include path set to this value. If this is nil, then the
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semantic path is not modified.")
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(spp-table :initarg :spp-table
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:initform nil
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:type list
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:documentation
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"C Preprocessor macros for your files.
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Preprocessor symbols will be used while parsing your files.
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These macros might be passed in through the command line compiler, or
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are critical symbols derived from header files. Providing header files
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macro values through this slot improves accuracy and performance.
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Use `:spp-files' to use these files directly.")
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(spp-files :initarg :spp-files
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:initform nil
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:type list
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:documentation
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"C header file with Preprocessor macros for your files.
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The PreProcessor symbols appearing in these files will be used while
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parsing files in this project.
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See `semantic-lex-c-preprocessor-symbol-map' for more on how this works.")
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(header-match-regexp :initarg :header-match-regexp
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:initform
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"\\.\\(h\\(h\\|xx\\|pp\\|\\+\\+\\)?\\|H\\)$\\|\\<\\w+$"
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:type string
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:documentation
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"Regexp used to identify C/C++ header files.")
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(locate-fcn :initarg :locate-fcn
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:initform nil
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:type (or null function)
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:documentation
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"The locate function can be used in place of
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`ede-expand-filename' so you can quickly customize your custom target
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to use specialized local routines instead of the EDE routines.
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The function symbol must take two arguments:
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NAME - The name of the file to find.
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DIR - The directory root for this cpp-root project.
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It should return the fully qualified file name passed in from NAME. If that file does not
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exist, it should return nil."
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)
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(compile-command :initarg :compile-command
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:initform nil
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:type (or null string function)
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:documentation
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"Compilation command that will be used for this project.
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It could be string or function that will accept proj argument and should return string.
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The string will be passed to `compile' function that will be issued in root
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directory of project."
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)
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)
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"EDE cpp-root project class.
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Each directory needs a project file to control it.")
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;;; INIT
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;;
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;; Most projects use `initialize-instance' to do special setup
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;; on the object when it is created. In this case, EDE-CPP-ROOT can
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;; find previous copies of this project, and make sure that one of the
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;; objects is deleted.
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(cl-defmethod initialize-instance ((this ede-cpp-root-project)
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&rest fields)
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"Make sure the :file is fully expanded."
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;; Add ourselves to the master list
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(cl-call-next-method)
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(let ((f (expand-file-name (oref this :file))))
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;; Remove any previous entries from the main list.
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(let ((old (eieio-instance-tracker-find (file-name-directory f)
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:directory 'ede-cpp-root-project-list)))
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;; This is safe, because :directory isn't filled in till later.
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(when (and old (not (eq old this)))
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(ede-delete-project-from-global-list old)
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(delete-instance old)))
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;; Basic initialization.
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(when (or (not (file-exists-p f))
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(file-directory-p f))
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(delete-instance this)
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(error ":file for ede-cpp-root-project must be a file"))
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(oset this :file f)
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(oset this :directory (file-name-directory f))
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(ede-project-directory-remove-hash (file-name-directory f))
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;; NOTE: We must add to global list here because these classes are not
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;; created via the typical loader, but instead via calls from a .emacs
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;; file.
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(ede-add-project-to-global-list this)
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(unless (slot-boundp this 'targets)
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(oset this :targets nil))
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))
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;;; SUBPROJ Management.
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;;
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;; This is a way to allow a subdirectory to point back to the root
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;; project, simplifying authoring new single-point projects.
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(cl-defmethod ede-find-subproject-for-directory ((proj ede-cpp-root-project)
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dir)
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"Return PROJ, for handling all subdirs below DIR."
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proj)
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;;; TARGET MANAGEMENT
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;;
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;; Creating new targets on a per directory basis is a good way to keep
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;; files organized. See ede-emacs for an example with multiple file
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;; types.
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(cl-defmethod ede-find-target ((proj ede-cpp-root-project) buffer)
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"Find an EDE target in PROJ for BUFFER.
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If one doesn't exist, create a new one for this directory."
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(let* ((targets (oref proj targets))
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(dir default-directory)
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(ans (object-assoc dir :path targets))
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)
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(when (not ans)
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(setq ans (ede-cpp-root-target dir
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:name (file-name-nondirectory
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(directory-file-name dir))
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:path dir
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:source nil
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:project proj))
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(object-add-to-list proj :targets ans)
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)
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ans))
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;;; FILE NAMES
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;;
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;; One of the more important jobs of EDE is to find files in a
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;; directory structure. cpp-root has tricks it knows about how most C
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;; projects are set up with include paths.
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;;
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;; This tools also uses the ede-locate setup for augmented file name
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;; lookup using external tools.
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(cl-defmethod ede-expand-filename-impl ((proj ede-cpp-root-project) name)
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"Within this project PROJ, find the file NAME.
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This knows details about or source tree."
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;; The slow part of the original is looping over subprojects.
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;; This version has no subprojects, so this will handle some
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;; basic cases.
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(let ((ans (cl-call-next-method)))
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(unless ans
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(let* ((lf (oref proj locate-fcn))
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(dir (file-name-directory (oref proj file))))
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(if lf
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(setq ans (funcall lf name dir))
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(if (ede-cpp-root-header-file-p proj name)
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;; Else, use our little hack.
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(let ((ip (oref proj include-path))
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(tmp nil))
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(while ip
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;; Translate
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(setq tmp (ede-cpp-root-translate-file proj (car ip)))
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;; Test this name.
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(setq tmp (expand-file-name name tmp))
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(if (file-exists-p tmp)
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(setq ans tmp))
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(setq ip (cdr ip)) ))
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;; Else, do the usual.
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(setq ans (cl-call-next-method)))
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)))
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;; TODO - does this call-next-method happen twice. Is that bad?? Why is it here?
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(or ans (cl-call-next-method))))
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(cl-defmethod ede-project-root ((this ede-cpp-root-project))
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"Return my root."
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this)
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(cl-defmethod ede-project-root-directory ((this ede-cpp-root-project))
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"Return my root."
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(oref this directory))
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;;; C/CPP SPECIFIC CODE
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;;
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;; The following code is specific to setting up header files,
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;; include lists, and Preprocessor symbol tables.
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(cl-defmethod ede-cpp-root-header-file-p ((proj ede-cpp-root-project) name)
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"Non nil if in PROJ the filename NAME is a header."
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(save-match-data
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(string-match (oref proj header-match-regexp) name)))
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(cl-defmethod ede-cpp-root-translate-file ((proj ede-cpp-root-project) filename)
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"For PROJ, translate a user specified FILENAME.
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This is for project include paths and spp source files."
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;; Step one: Root of this project.
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(let ((dir (file-name-directory (oref proj file))))
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;; Step two: Analyze first char, and rehost
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(if (and (not (string= filename "")) (= (aref filename 0) ?/))
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;; Check relative to root of project
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(setq filename (expand-file-name (substring filename 1)
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dir))
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;; Relative to current directory.
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(setq filename (expand-file-name filename)))
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filename))
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(cl-defmethod ede-system-include-path ((this ede-cpp-root-project))
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"Get the system include path used by project THIS."
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(oref this system-include-path))
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(cl-defmethod ede-preprocessor-map ((this ede-cpp-root-project))
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"Get the pre-processor map for project THIS."
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(require 'semantic/db)
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(let ((spp (oref this spp-table))
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(root (ede-project-root this))
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)
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(mapc
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(lambda (F)
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(let* ((expfile (ede-expand-filename root F))
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(table (when expfile
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;; Disable EDE init on preprocessor file load
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;; otherwise we recurse, cause errs, etc.
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(let ((ede-constructing t))
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(semanticdb-file-table-object expfile))))
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)
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(cond
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((not (file-exists-p expfile))
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(message "Cannot find file %s in project." F))
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((string= expfile (buffer-file-name))
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;; Don't include this file in it's own spp table.
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)
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((not table)
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(message "No db table available for %s." expfile))
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(t
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(when (semanticdb-needs-refresh-p table)
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(semanticdb-refresh-table table))
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(setq spp (append spp (oref table lexical-table)))))))
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(oref this spp-files))
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spp))
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(cl-defmethod ede-system-include-path ((this ede-cpp-root-target))
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"Get the system include path used by target THIS."
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(ede-system-include-path (ede-target-parent this)))
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(cl-defmethod ede-preprocessor-map ((this ede-cpp-root-target))
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"Get the pre-processor map for project THIS."
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(ede-preprocessor-map (ede-target-parent this)))
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(cl-defmethod project-compile-project ((proj ede-cpp-root-project) &optional command)
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"Compile the entire current project PROJ.
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Argument COMMAND is the command to use when compiling."
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;; we need to be in the proj root dir for this to work
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(let* ((cmd (oref proj :compile-command))
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(ov (oref proj :local-variables))
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|
(lcmd (when ov (cdr (assoc 'compile-command ov))))
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|
(cmd-str (cond
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|
((stringp cmd) cmd)
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|
((functionp cmd) (funcall cmd proj))
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|
((stringp lcmd) lcmd)
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|
((functionp lcmd) (funcall lcmd proj)))))
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|
(when cmd-str
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|
(let ((default-directory (ede-project-root-directory proj)))
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|
(compile cmd-str)))))
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|
|
|
(cl-defmethod project-compile-target ((obj ede-cpp-root-target) &optional command)
|
|
"Compile the current target OBJ.
|
|
Argument COMMAND is the command to use for compiling the target."
|
|
(when (oref obj :project)
|
|
(project-compile-project (oref obj :project) command)))
|
|
|
|
|
|
(cl-defmethod project-rescan ((this ede-cpp-root-project))
|
|
"Don't rescan this project from the sources."
|
|
(message "cpp-root has nothing to rescan."))
|
|
|
|
;;; Quick Hack
|
|
(defun ede-create-lots-of-projects-under-dir (dir projfile &rest attributes)
|
|
"Create a bunch of projects under directory DIR.
|
|
PROJFILE is a file name sans directory that indicates a subdirectory
|
|
is a project directory.
|
|
Generic ATTRIBUTES, such as :include-path can be added.
|
|
Note: This needs some work."
|
|
(let ((files (directory-files dir t)))
|
|
(dolist (F files)
|
|
(if (file-exists-p (expand-file-name projfile F))
|
|
`(ede-cpp-root-project (file-name-nondirectory F)
|
|
:name (file-name-nondirectory F)
|
|
:file (expand-file-name projfile F)
|
|
attributes)))))
|
|
|
|
(provide 'ede/cpp-root)
|
|
|
|
;; Local variables:
|
|
;; generated-autoload-file: "loaddefs.el"
|
|
;; generated-autoload-load-name: "ede/cpp-root"
|
|
;; End:
|
|
|
|
;;; ede/cpp-root.el ends here
|