mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-12-20 10:23:57 +00:00
521 lines
16 KiB
EmacsLisp
521 lines
16 KiB
EmacsLisp
;;; mpuz.el --- multiplication puzzle for GNU Emacs
|
||
|
||
;; Copyright (C) 1990, 2001, 2002, 2003, 2004, 2005,
|
||
;; 2006, 2007, 2008 Free Software Foundation, Inc.
|
||
|
||
;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
|
||
;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
|
||
;; Keywords: games
|
||
|
||
;; This file is part of GNU Emacs.
|
||
|
||
;; GNU Emacs is free software: you can redistribute it and/or modify
|
||
;; it under the terms of the GNU General Public License as published by
|
||
;; the Free Software Foundation, either version 3 of the License, or
|
||
;; (at your option) any later version.
|
||
|
||
;; GNU Emacs is distributed in the hope that it will be useful,
|
||
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
;; GNU General Public License for more details.
|
||
|
||
;; You should have received a copy of the GNU General Public License
|
||
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
|
||
|
||
;;; Commentary:
|
||
|
||
;; `M-x mpuz' generates a random multiplication puzzle. This is a
|
||
;; multiplication example in which each digit has been consistently replaced
|
||
;; with some letter. Your job is to reconstruct the original digits. Type
|
||
;; `?' while the mode is active for detailed help.
|
||
|
||
;;; Code:
|
||
|
||
(defgroup mpuz nil
|
||
"Multiplication puzzle."
|
||
:prefix "mpuz-"
|
||
:group 'games)
|
||
|
||
(random t) ; randomize
|
||
|
||
(defcustom mpuz-silent 'error
|
||
"*Set this to nil if you want dings on inputs.
|
||
t means never ding, and `error' means only ding on wrong input."
|
||
:type '(choice (const :tag "No" nil)
|
||
(const :tag "Yes" t)
|
||
(const :tag "If correct" error))
|
||
:group 'mpuz)
|
||
|
||
(defcustom mpuz-solve-when-trivial t
|
||
"*Solve any row that can be trivially calculated from what you've found."
|
||
:type 'boolean
|
||
:group 'mpuz)
|
||
|
||
(defcustom mpuz-allow-double-multiplicator nil
|
||
"*Allow 2nd factors like 33 or 77."
|
||
:type 'boolean
|
||
:group 'mpuz)
|
||
|
||
(defface mpuz-unsolved
|
||
'((((class color)) (:foreground "red1" :bold t))
|
||
(t (:bold t)))
|
||
"*Face to use for letters to be solved."
|
||
:group 'mpuz)
|
||
|
||
(defface mpuz-solved
|
||
'((((class color)) (:foreground "green1" :bold t))
|
||
(t (:bold t)))
|
||
"*Face to use for solved digits."
|
||
:group 'mpuz)
|
||
|
||
(defface mpuz-trivial
|
||
'((((class color)) (:foreground "blue" :bold t))
|
||
(t (:bold t)))
|
||
"*Face to use for trivial digits solved for you."
|
||
:group 'mpuz)
|
||
|
||
(defface mpuz-text
|
||
'((t (:inherit variable-pitch)))
|
||
"*Face to use for text on right."
|
||
:group 'mpuz)
|
||
|
||
|
||
;; Mpuz mode and keymaps
|
||
;;----------------------
|
||
(defcustom mpuz-mode-hook nil
|
||
"Hook to run upon entry to mpuz."
|
||
:type 'hook
|
||
:group 'mpuz)
|
||
|
||
(defvar mpuz-mode-map nil
|
||
"Local keymap to use in Mult Puzzle.")
|
||
|
||
(if mpuz-mode-map nil
|
||
(setq mpuz-mode-map (make-sparse-keymap))
|
||
(define-key mpuz-mode-map "a" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "b" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "c" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "d" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "e" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "f" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "g" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "h" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "i" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "j" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "A" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "B" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "C" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "D" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "E" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "F" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "G" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "H" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "I" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "J" 'mpuz-try-letter)
|
||
(define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
|
||
(define-key mpuz-mode-map "?" 'describe-mode))
|
||
|
||
(defun mpuz-mode ()
|
||
"Multiplication puzzle mode.
|
||
|
||
You have to guess which letters stand for which digits in the
|
||
multiplication displayed inside the `*Mult Puzzle*' buffer.
|
||
|
||
You may enter a guess for a letter's value by typing first the letter,
|
||
then the digit. Thus, to guess that A=3, type `A 3'.
|
||
|
||
To leave the game to do other editing work, just switch buffers.
|
||
Then you may resume the game with M-x mpuz.
|
||
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
|
||
(interactive)
|
||
(kill-all-local-variables)
|
||
(setq major-mode 'mpuz-mode
|
||
mode-name "Mult Puzzle"
|
||
tab-width 30)
|
||
(use-local-map mpuz-mode-map)
|
||
(run-mode-hooks 'mpuz-mode-hook))
|
||
|
||
|
||
;; Some variables for statistics
|
||
;;------------------------------
|
||
(defvar mpuz-nb-errors 0
|
||
"Number of errors made in current game.")
|
||
|
||
(defvar mpuz-nb-completed-games 0
|
||
"Number of games completed.")
|
||
|
||
(defvar mpuz-nb-cumulated-errors 0
|
||
"Number of errors made in previous games.")
|
||
|
||
|
||
;; Some variables for game tracking
|
||
;;---------------------------------
|
||
(defvar mpuz-in-progress nil
|
||
"True if a game is currently in progress.")
|
||
|
||
(defvar mpuz-found-digits (make-bool-vector 10 nil)
|
||
"A vector recording which digits have been decrypted.")
|
||
|
||
(defvar mpuz-trivial-digits (make-bool-vector 10 nil)
|
||
"A vector recording which digits have been solved for you.")
|
||
|
||
(defmacro mpuz-digit-solved-p (digit)
|
||
`(or (aref mpuz-found-digits ,digit)
|
||
(aref mpuz-trivial-digits ,digit)))
|
||
|
||
|
||
;; A puzzle uses a permutation of [0..9] into itself.
|
||
;; We use both the permutation and its inverse.
|
||
;;---------------------------------------------------
|
||
(defvar mpuz-digit-to-letter (make-vector 10 0)
|
||
"A permutation from [0..9] to [0..9].")
|
||
|
||
(defvar mpuz-letter-to-digit (make-vector 10 0)
|
||
"The inverse of mpuz-digit-to-letter.")
|
||
|
||
(defmacro mpuz-to-digit (letter)
|
||
(list 'aref 'mpuz-letter-to-digit letter))
|
||
|
||
(defmacro mpuz-to-letter (digit)
|
||
(list 'aref 'mpuz-digit-to-letter digit))
|
||
|
||
(defun mpuz-build-random-perm ()
|
||
"Initialize puzzle coding with a random permutation."
|
||
(let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
|
||
(index 10)
|
||
elem)
|
||
(while letters
|
||
(setq elem (nth (random index) letters)
|
||
letters (delq elem letters)
|
||
index (1- index))
|
||
(aset mpuz-digit-to-letter index elem)
|
||
(aset mpuz-letter-to-digit elem index))))
|
||
|
||
|
||
;; A puzzle also uses a board displaying a multiplication.
|
||
;; Every digit appears in the board, crypted or not.
|
||
;;------------------------------------------------------
|
||
(defvar mpuz-board (make-vector 10 nil)
|
||
"The board associates to any digit the list of squares where it appears.")
|
||
|
||
(defun mpuz-put-number-on-board (number row &rest l)
|
||
"Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
|
||
(let (digit)
|
||
(while l
|
||
(setq digit (% number 10)
|
||
number (/ number 10))
|
||
(aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
|
||
(setq l (cdr l)))))
|
||
|
||
(defun mpuz-check-all-solved (&optional row col)
|
||
"Check whether all digits have been solved. Return t if yes."
|
||
(catch 'solved
|
||
(let (A B1 B2 C D E squares)
|
||
(and mpuz-solve-when-trivial
|
||
(not row)
|
||
(while
|
||
(cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
|
||
B2 (or B2 (mpuz-check-all-solved 4 9))
|
||
E (or E (mpuz-check-all-solved 10))
|
||
A (or A (mpuz-check-all-solved 2)))
|
||
B1 B2)
|
||
(and E (or A (and B1 B2))))
|
||
(mpuz-solve)
|
||
(mpuz-paint-board)
|
||
(throw 'solved t))
|
||
((and (setq D (or D (mpuz-check-all-solved 8))
|
||
C (or C (mpuz-check-all-solved 6)))
|
||
D (not E))
|
||
(mpuz-solve 10))
|
||
((and E (not (eq C D)))
|
||
(mpuz-solve (if D 6 8)))
|
||
((and A (not (eq B2 C)))
|
||
(mpuz-solve (if C 4 6) (if C 9)))
|
||
((and A (not (eq B1 D)))
|
||
(mpuz-solve (if D 4 8) (if D 7)))
|
||
((and (not A) (or (and B2 C) (and B1 D)))
|
||
(mpuz-solve 2)))))
|
||
(mpuz-paint-board)
|
||
(mapc (lambda (digit)
|
||
(and (not (mpuz-digit-solved-p digit)) ; unsolved
|
||
(setq squares (aref mpuz-board digit))
|
||
(if row
|
||
(if col
|
||
(member (cons row col) squares)
|
||
(assq row squares))
|
||
squares) ; and appearing in the puzzle!
|
||
(throw 'solved nil)))
|
||
[0 1 2 3 4 5 6 7 8 9]))
|
||
t))
|
||
|
||
|
||
;; To build a puzzle, we take two random numbers and multiply them.
|
||
;; We also take a random permutation for encryption.
|
||
;; The random numbers are only use to see which digit appears in which square
|
||
;; of the board. Everything is stored in individual squares.
|
||
;;---------------------------------------------------------------------------
|
||
(defun mpuz-random-puzzle ()
|
||
"Draw random values to be multiplied in a puzzle."
|
||
(mpuz-build-random-perm)
|
||
(fillarray mpuz-board nil) ; erase the board
|
||
;; A,B,C,D & E, are the five rows of our multiplication.
|
||
;; Choose random values, discarding cases with leading zeros in C or D.
|
||
(let* ((A (if mpuz-allow-double-multiplicator (+ 112 (random 888))
|
||
(+ 125 (random 875))))
|
||
(min (1+ (/ 999 A)))
|
||
(B1 (+ min (random (- 10 min))))
|
||
B2 C D E)
|
||
(while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
|
||
(not mpuz-allow-double-multiplicator)))
|
||
(setq C (* A B2)
|
||
D (* A B1)
|
||
E (+ C (* D 10)))
|
||
;; Individual digits are now put on their respective squares.
|
||
;; [NB: A square is a pair (row . column) of the screen.]
|
||
(mpuz-put-number-on-board A 2 9 7 5)
|
||
(mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
|
||
(mpuz-put-number-on-board C 6 9 7 5 3)
|
||
(mpuz-put-number-on-board D 8 7 5 3 1)
|
||
(mpuz-put-number-on-board E 10 9 7 5 3 1)))
|
||
|
||
;; Display
|
||
;;--------
|
||
(defconst mpuz-framework
|
||
"
|
||
. . .
|
||
Number of errors (this game): 0
|
||
x . .
|
||
-------
|
||
. . . .
|
||
Number of completed games: 0
|
||
. . . .
|
||
--------- Average number of errors: 0.00
|
||
. . . . ."
|
||
"The general picture of the puzzle screen, as a string.")
|
||
|
||
(defun mpuz-create-buffer ()
|
||
"Create (or recreate) the puzzle buffer. Return it."
|
||
(let ((buf (get-buffer-create "*Mult Puzzle*"))
|
||
(face '(face mpuz-text))
|
||
buffer-read-only)
|
||
(save-excursion
|
||
(set-buffer buf)
|
||
(erase-buffer)
|
||
(insert mpuz-framework)
|
||
(set-text-properties 13 42 face)
|
||
(set-text-properties 79 105 face)
|
||
(set-text-properties 128 153 face)
|
||
(mpuz-paint-board)
|
||
(mpuz-paint-errors)
|
||
(mpuz-paint-statistics))
|
||
buf))
|
||
|
||
(defun mpuz-paint-number (n &optional eol words)
|
||
(end-of-line eol)
|
||
(let (buffer-read-only)
|
||
(delete-region (point)
|
||
(progn (backward-word (or words 1)) (point)))
|
||
(insert n)))
|
||
|
||
(defun mpuz-paint-errors ()
|
||
"Paint error count on the puzzle screen."
|
||
(mpuz-switch-to-window)
|
||
(goto-line 3)
|
||
(mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
|
||
|
||
(defun mpuz-paint-statistics ()
|
||
"Paint statistics about previous games on the puzzle screen."
|
||
(goto-line 7)
|
||
(mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
|
||
(mpuz-paint-number
|
||
(format "%.2f"
|
||
(if (zerop mpuz-nb-completed-games)
|
||
0
|
||
(/ (+ 0.0 mpuz-nb-cumulated-errors)
|
||
mpuz-nb-completed-games)))
|
||
3 2))
|
||
|
||
(defun mpuz-paint-board ()
|
||
"Paint board situation on the puzzle screen."
|
||
(mpuz-switch-to-window)
|
||
(mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
|
||
(goto-char (point-min)))
|
||
|
||
(defun mpuz-paint-digit (digit)
|
||
"Paint all occurrences of DIGIT on the puzzle board."
|
||
(let ((char (if (mpuz-digit-solved-p digit)
|
||
(+ digit ?0)
|
||
(+ (mpuz-to-letter digit) ?A)))
|
||
(face `(face
|
||
,(cond ((aref mpuz-trivial-digits digit) 'mpuz-trivial)
|
||
((aref mpuz-found-digits digit) 'mpuz-solved)
|
||
('mpuz-unsolved))))
|
||
buffer-read-only)
|
||
(mapc (lambda (square)
|
||
(goto-line (car square)) ; line before column!
|
||
(move-to-column (cdr square))
|
||
(insert char)
|
||
(set-text-properties (1- (point)) (point) face)
|
||
(delete-char 1))
|
||
(aref mpuz-board digit))))
|
||
|
||
(defun mpuz-get-buffer ()
|
||
"Get the puzzle buffer if it exists."
|
||
(get-buffer "*Mult Puzzle*"))
|
||
|
||
(defun mpuz-switch-to-window ()
|
||
"Find or create the Mult-Puzzle buffer, and display it."
|
||
(let ((buf (mpuz-get-buffer)))
|
||
(or buf (setq buf (mpuz-create-buffer)))
|
||
(switch-to-buffer buf)
|
||
(setq buffer-read-only t)
|
||
(mpuz-mode)))
|
||
|
||
|
||
;; Game control
|
||
;;-------------
|
||
(defun mpuz-start-new-game ()
|
||
"Start a new puzzle."
|
||
(message "Here we go...")
|
||
(setq mpuz-nb-errors 0
|
||
mpuz-in-progress t)
|
||
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
|
||
(fillarray mpuz-trivial-digits nil)
|
||
(mpuz-random-puzzle)
|
||
(mpuz-switch-to-window)
|
||
(mpuz-paint-board)
|
||
(mpuz-paint-errors)
|
||
(mpuz-ask-for-try))
|
||
|
||
;;;###autoload
|
||
(defun mpuz ()
|
||
"Multiplication puzzle with GNU Emacs."
|
||
;; Main entry point
|
||
(interactive)
|
||
(mpuz-switch-to-window)
|
||
(if mpuz-in-progress
|
||
(mpuz-offer-abort)
|
||
(mpuz-start-new-game)))
|
||
|
||
(defun mpuz-offer-abort ()
|
||
"Ask if user wants to abort current puzzle."
|
||
(interactive)
|
||
(if (y-or-n-p "Abort game? ")
|
||
(let ((buf (mpuz-get-buffer)))
|
||
(message "Mult Puzzle aborted.")
|
||
(setq mpuz-in-progress nil
|
||
mpuz-nb-errors 0)
|
||
(fillarray mpuz-board nil)
|
||
(if buf (kill-buffer buf)))
|
||
(mpuz-ask-for-try)))
|
||
|
||
(defun mpuz-ask-for-try ()
|
||
"Ask for user proposal in puzzle."
|
||
(message "Your try?"))
|
||
|
||
(defun mpuz-ding (error)
|
||
"Dings, unless global variable `mpuz-silent' forbids it."
|
||
(cond ((eq mpuz-silent t))
|
||
((not mpuz-silent) (ding t))
|
||
(error (ding t))))
|
||
|
||
(defun mpuz-try-letter ()
|
||
"Propose a digit for a letter in puzzle."
|
||
(interactive)
|
||
(if mpuz-in-progress
|
||
(let (letter-char digit digit-char message)
|
||
(setq letter-char (upcase last-command-char)
|
||
digit (mpuz-to-digit (- letter-char ?A)))
|
||
(cond ((mpuz-digit-solved-p digit)
|
||
(message "%c already solved." letter-char)
|
||
(mpuz-ding t))
|
||
((null (aref mpuz-board digit))
|
||
(message "%c does not appear." letter-char)
|
||
(mpuz-ding t))
|
||
((progn (message "%c = " letter-char)
|
||
;; <char> has been entered.
|
||
;; Print "<char> =" and
|
||
;; read <num> or = <num>
|
||
(setq digit-char (read-char))
|
||
(if (eq digit-char ?=)
|
||
(setq digit-char (read-char)))
|
||
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
|
||
(message "%c = %c" letter-char digit-char)
|
||
(mpuz-ding t))
|
||
(t
|
||
(mpuz-try-proposal letter-char digit-char))))
|
||
(if (y-or-n-p "Start a new game? ")
|
||
(mpuz-start-new-game)
|
||
(message "OK. I won't."))))
|
||
|
||
(defun mpuz-try-proposal (letter-char digit-char)
|
||
"Propose LETTER-CHAR as code for DIGIT-CHAR."
|
||
(let* ((letter (- letter-char ?A))
|
||
(digit (- digit-char ?0))
|
||
(correct-digit (mpuz-to-digit letter))
|
||
(game mpuz-nb-completed-games))
|
||
(cond ((mpuz-digit-solved-p correct-digit)
|
||
(message "%c has already been found." (+ correct-digit ?0)))
|
||
((mpuz-digit-solved-p digit)
|
||
(message "%c has already been placed." digit-char))
|
||
((= digit correct-digit)
|
||
(message "%c = %c correct!" letter-char digit-char)
|
||
(mpuz-ding nil)
|
||
(aset mpuz-found-digits digit t) ; Mark digit as solved
|
||
(and (mpuz-check-all-solved)
|
||
(mpuz-close-game)))
|
||
(t ;;; incorrect guess
|
||
(message "%c = %c incorrect!" letter-char digit-char)
|
||
(mpuz-ding t)
|
||
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
|
||
(mpuz-paint-errors)))))
|
||
|
||
(defun mpuz-close-game ()
|
||
"Housecleaning when puzzle has been solved."
|
||
(setq mpuz-in-progress nil
|
||
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
|
||
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
|
||
(mpuz-paint-statistics)
|
||
(let ((message (format "Puzzle solved with %d error%s. That's %s"
|
||
mpuz-nb-errors
|
||
(if (= mpuz-nb-errors 1) "" "s")
|
||
(cond ((= mpuz-nb-errors 0) "perfect!")
|
||
((= mpuz-nb-errors 1) "very good!")
|
||
((= mpuz-nb-errors 2) "good.")
|
||
((= mpuz-nb-errors 3) "not bad.")
|
||
((= mpuz-nb-errors 4) "not too bad...")
|
||
((< mpuz-nb-errors 10) "bad!")
|
||
((< mpuz-nb-errors 15) "awful.")
|
||
(t "not serious.")))))
|
||
(message "%s" message)
|
||
(sit-for 4)
|
||
(if (y-or-n-p (concat message " Start a new game? "))
|
||
(mpuz-start-new-game)
|
||
(message "Good Bye!"))))
|
||
|
||
(defun mpuz-solve (&optional row col)
|
||
"Find solution for autosolving."
|
||
(mapc (lambda (digit)
|
||
(or (mpuz-digit-solved-p digit)
|
||
(if row
|
||
(not (if col
|
||
(member (cons row col) (aref mpuz-board digit))
|
||
(assq row (aref mpuz-board digit)))))
|
||
(aset mpuz-trivial-digits digit t)))
|
||
[0 1 2 3 4 5 6 7 8 9])
|
||
t)
|
||
|
||
(defun mpuz-show-solution (row)
|
||
"Display solution for debugging purposes."
|
||
(interactive "P")
|
||
(mpuz-switch-to-window)
|
||
(mpuz-solve (if row (* 2 (prefix-numeric-value row))))
|
||
(mpuz-paint-board)
|
||
(if (mpuz-check-all-solved)
|
||
(mpuz-close-game)))
|
||
|
||
(provide 'mpuz)
|
||
|
||
;; arch-tag: 2781d6ba-89e7-43b5-85c7-5d3a2e73feb1
|
||
;;; mpuz.el ends here
|