mirror of
https://git.savannah.gnu.org/git/emacs.git
synced 2024-11-24 07:20:37 +00:00
446 lines
14 KiB
EmacsLisp
446 lines
14 KiB
EmacsLisp
;;; solitaire.el --- game of solitaire in Emacs Lisp -*- lexical-binding: t -*-
|
|
|
|
;; Copyright (C) 1994, 2001-2024 Free Software Foundation, Inc.
|
|
|
|
;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
|
|
;; Created: Fri afternoon, Jun 3, 1994
|
|
;; Keywords: games
|
|
|
|
;; This file is part of GNU Emacs.
|
|
|
|
;; GNU Emacs is free software: you can redistribute it and/or modify
|
|
;; it under the terms of the GNU General Public License as published by
|
|
;; the Free Software Foundation, either version 3 of the License, or
|
|
;; (at your option) any later version.
|
|
|
|
;; GNU Emacs is distributed in the hope that it will be useful,
|
|
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
;; GNU General Public License for more details.
|
|
|
|
;; You should have received a copy of the GNU General Public License
|
|
;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
;;; Commentary:
|
|
|
|
;; This mode is for playing a well-known game of solitaire
|
|
;; in which you jump pegs across other pegs.
|
|
|
|
;; The game itself is somehow self-explanatory. Read the help text to
|
|
;; solitaire, and try it.
|
|
|
|
;;; Code:
|
|
|
|
(defgroup solitaire nil
|
|
"Game of Solitaire."
|
|
:prefix "solitaire-"
|
|
:group 'games)
|
|
|
|
(defcustom solitaire-mode-hook nil
|
|
"Hook to run upon entry to Solitaire."
|
|
:type 'hook)
|
|
|
|
(defvar-keymap solitaire-mode-map
|
|
:doc "Keymap for playing Solitaire."
|
|
:parent special-mode-map
|
|
"C-f" #'solitaire-right
|
|
"C-b" #'solitaire-left
|
|
"C-p" #'solitaire-up
|
|
"C-n" #'solitaire-down
|
|
"RET" #'solitaire-move
|
|
"SPC" #'solitaire-do-check
|
|
|
|
"<right>" #'solitaire-right
|
|
"<left>" #'solitaire-left
|
|
"<up>" #'solitaire-up
|
|
"<down>" #'solitaire-down
|
|
|
|
"S-<right>" #'solitaire-move-right
|
|
"S-<left>" #'solitaire-move-left
|
|
"S-<up>" #'solitaire-move-up
|
|
"S-<down>" #'solitaire-move-down
|
|
|
|
"<kp-6>" #'solitaire-right
|
|
"<kp-4>" #'solitaire-left
|
|
"<kp-8>" #'solitaire-up
|
|
"<kp-2>" #'solitaire-down
|
|
"<kp-5>" #'solitaire-center-point
|
|
|
|
"S-<kp-6>" #'solitaire-move-right
|
|
"S-<kp-4>" #'solitaire-move-left
|
|
"S-<kp-8>" #'solitaire-move-up
|
|
"S-<kp-2>" #'solitaire-move-down
|
|
|
|
"<kp-enter>" #'solitaire-move
|
|
"<kp-0>" #'solitaire-undo
|
|
"<remap> <undo>" #'solitaire-undo
|
|
|
|
;; spoil it with s ;)
|
|
"s" #'solitaire-solve
|
|
|
|
;; "[kp-0]" #'solitaire-hint - Not yet provided ;)
|
|
)
|
|
|
|
;; Solitaire mode is suitable only for specially formatted data.
|
|
(put 'solitaire-mode 'mode-class 'special)
|
|
|
|
(define-derived-mode solitaire-mode special-mode "Solitaire"
|
|
"Major mode for playing Solitaire.
|
|
To learn how to play Solitaire, see the documentation for function
|
|
`solitaire'.
|
|
\\<solitaire-mode-map>
|
|
The usual mnemonic keys move the cursor around the board; in addition,
|
|
\\[solitaire-move] is a prefix character for actually moving a stone on the board."
|
|
:interactive nil
|
|
(setq truncate-lines t)
|
|
(setq show-trailing-whitespace nil))
|
|
|
|
(defvar solitaire-stones 0
|
|
"Counter for the stones that are still there.")
|
|
|
|
(defvar solitaire-center nil
|
|
"Center of the board.")
|
|
|
|
(defvar solitaire-start nil
|
|
"Upper left corner of the board.")
|
|
|
|
(defvar solitaire-start-x nil)
|
|
(defvar solitaire-start-y nil)
|
|
|
|
(defvar solitaire-end nil
|
|
"Lower right corner of the board.")
|
|
|
|
(defvar solitaire-end-x nil)
|
|
(defvar solitaire-end-y nil)
|
|
|
|
(defcustom solitaire-auto-eval t
|
|
"Non-nil means check for possible moves after each major change.
|
|
This takes a while, so switch this on if you like to be informed when
|
|
the game is over, or off, if you are working on a slow machine."
|
|
:type 'boolean)
|
|
|
|
(defconst solitaire-valid-directions
|
|
'(solitaire-left solitaire-right solitaire-up solitaire-down))
|
|
|
|
;;;###autoload
|
|
(defun solitaire (_arg)
|
|
"Play Solitaire.
|
|
|
|
To play Solitaire, type \\[solitaire].
|
|
\\<solitaire-mode-map>
|
|
Move around the board using the cursor keys.
|
|
Move stones using \\[solitaire-move] followed by a direction key.
|
|
Undo moves using \\[solitaire-undo].
|
|
Check for possible moves using \\[solitaire-do-check].
|
|
\(The variable `solitaire-auto-eval' controls whether to automatically
|
|
check after each move or undo.)
|
|
|
|
What is Solitaire?
|
|
|
|
I don't know who invented this game, but it seems to be rather old and
|
|
its origin seems to be northern Africa. Here's how to play:
|
|
Initially, the board will look similar to this:
|
|
|
|
Le Solitaire
|
|
============
|
|
|
|
o o o
|
|
|
|
o o o
|
|
|
|
o o o o o o o
|
|
|
|
o o o . o o o
|
|
|
|
o o o o o o o
|
|
|
|
o o o
|
|
|
|
o o o
|
|
|
|
Let's call the o's stones and the .'s holes. One stone fits into one
|
|
hole. As you can see, all holes but one are occupied by stones. The
|
|
aim of the game is to get rid of all but one stone, leaving that last
|
|
one in the middle of the board if you're cool.
|
|
|
|
A stone can be moved if there is another stone next to it, and a hole
|
|
after that one. Thus there must be three fields in a row, either
|
|
horizontally or vertically, up, down, left or right, which look like
|
|
this: o o .
|
|
|
|
Then the first stone is moved to the hole, jumping over the second,
|
|
which therefore is taken away. The above thus `evaluates' to: . . o
|
|
|
|
That's all. Here's the board after two moves:
|
|
|
|
o o o
|
|
|
|
. o o
|
|
|
|
o o . o o o o
|
|
|
|
o . o o o o o
|
|
|
|
o o o o o o o
|
|
|
|
o o o
|
|
|
|
o o o
|
|
|
|
Pick your favorite shortcuts:
|
|
|
|
\\{solitaire-mode-map}"
|
|
|
|
(interactive "P")
|
|
(switch-to-buffer "*Solitaire*")
|
|
(let ((inhibit-read-only t))
|
|
(solitaire-mode)
|
|
(setq buffer-read-only t)
|
|
(setq solitaire-stones 32)
|
|
(solitaire-insert-board)
|
|
(solitaire-build-mode-line)
|
|
(goto-char (point-max))
|
|
(setq solitaire-center (search-backward "."))
|
|
(setq buffer-undo-list (list (point)))))
|
|
|
|
(defun solitaire-build-mode-line ()
|
|
(setq mode-line-format
|
|
(list "" "---" 'mode-line-buffer-identification
|
|
(if (< 1 solitaire-stones)
|
|
(format "--> There are %d stones left <--" solitaire-stones)
|
|
"------")
|
|
'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
|
|
")%]-%-"))
|
|
(force-mode-line-update))
|
|
|
|
(defun solitaire-insert-board ()
|
|
(let* ((buffer-read-only nil)
|
|
(w (window-width))
|
|
(h (window-height))
|
|
(hsep (cond ((> w 26) " ")
|
|
((> w 20) " ")
|
|
(t "")))
|
|
(vsep (cond ((> h 17) "\n\n")
|
|
(t "\n")))
|
|
(indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\s)))
|
|
(erase-buffer)
|
|
(insert (make-string (/ (- h 7 (if (> h 12) 3 0)
|
|
(* 6 (1- (length vsep)))) 2) ?\n))
|
|
(when (or (string= vsep "\n\n") (> h 12))
|
|
(insert (format "%sLe Solitaire\n" indent))
|
|
(insert (format "%s============\n\n" indent)))
|
|
(insert indent)
|
|
(setq solitaire-start (point))
|
|
(setq solitaire-start-x (current-column))
|
|
(setq solitaire-start-y (solitaire-current-line))
|
|
(insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
|
|
(insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
|
|
(insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
|
|
(insert (format "%so%so%so%s" indent hsep hsep hsep))
|
|
(setq solitaire-center (point))
|
|
(insert (format ".%so%so%so%s" hsep hsep hsep vsep))
|
|
(insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
|
|
(insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
|
|
(insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
|
|
(setq solitaire-end (point))
|
|
(setq solitaire-end-x (current-column))
|
|
(setq solitaire-end-y (solitaire-current-line))))
|
|
|
|
(defun solitaire-right ()
|
|
(interactive nil solitaire-mode)
|
|
(let ((start (point)))
|
|
(forward-char)
|
|
(while (= ?\s (following-char))
|
|
(forward-char))
|
|
(when (or (= 0 (following-char))
|
|
(= ?\s (following-char))
|
|
(= ?\n (following-char)))
|
|
(goto-char start))))
|
|
|
|
(defun solitaire-left ()
|
|
(interactive nil solitaire-mode)
|
|
(let ((start (point)))
|
|
(backward-char)
|
|
(while (= ?\s (following-char))
|
|
(backward-char))
|
|
(when (or (= 0 (preceding-char))
|
|
(= ?\s (following-char))
|
|
(= ?\n (following-char)))
|
|
(goto-char start))))
|
|
|
|
(defun solitaire-up ()
|
|
(interactive nil solitaire-mode)
|
|
(let ((start (point))
|
|
(c (current-column)))
|
|
(forward-line -1)
|
|
(move-to-column c)
|
|
(while (and (= ?\n (following-char))
|
|
(forward-line -1)
|
|
(move-to-column c)
|
|
(not (bolp))))
|
|
(when (or (= 0 (preceding-char))
|
|
(= ?\s (following-char))
|
|
(= ?\= (following-char))
|
|
(= ?\n (following-char)))
|
|
(goto-char start))))
|
|
|
|
(defun solitaire-down ()
|
|
(interactive nil solitaire-mode)
|
|
(let ((start (point))
|
|
(c (current-column)))
|
|
(forward-line 1)
|
|
(move-to-column c)
|
|
(while (and (= ?\n (following-char))
|
|
(forward-line 1)
|
|
(move-to-column c)
|
|
(not (eolp))))
|
|
(when (or (= 0 (following-char))
|
|
(= ?\s (following-char))
|
|
(= ?\n (following-char)))
|
|
(goto-char start))))
|
|
|
|
(defun solitaire-center-point ()
|
|
(interactive nil solitaire-mode)
|
|
(goto-char solitaire-center))
|
|
|
|
(defun solitaire-move-right () (interactive nil solitaire-mode) (solitaire-move '[right]))
|
|
(defun solitaire-move-left () (interactive nil solitaire-mode) (solitaire-move '[left]))
|
|
(defun solitaire-move-up () (interactive nil solitaire-mode) (solitaire-move '[up]))
|
|
(defun solitaire-move-down () (interactive nil solitaire-mode) (solitaire-move '[down]))
|
|
|
|
(defun solitaire-possible-move (movesymbol)
|
|
"Check if a move is possible from current point in the specified direction.
|
|
MOVESYMBOL specifies the direction.
|
|
Returns either a string, indicating cause of contraindication, or a
|
|
list containing three numbers: starting field, skipped field (from
|
|
which a stone will be taken away) and target."
|
|
|
|
(save-excursion
|
|
(if (memq movesymbol solitaire-valid-directions)
|
|
(let ((start (point))
|
|
(skip (progn (funcall movesymbol) (point)))
|
|
(target (progn (funcall movesymbol) (point))))
|
|
(if (= skip target)
|
|
"Off Board!"
|
|
(if (or (/= ?o (char-after start))
|
|
(/= ?o (char-after skip))
|
|
(/= ?. (char-after target)))
|
|
"Wrong move!"
|
|
(list start skip target))))
|
|
"Not a valid direction")))
|
|
|
|
(defun solitaire-move (dir)
|
|
"Pseudo-prefix command to move a stone in Solitaire."
|
|
(interactive "kMove where? " solitaire-mode)
|
|
(let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
|
|
(buffer-read-only nil))
|
|
(if (stringp class)
|
|
(error class)
|
|
(let ((start (car class))
|
|
(skip (car (cdr class)))
|
|
(target (car (cdr (cdr class)))))
|
|
(goto-char start)
|
|
(delete-char 1)
|
|
(insert ?.)
|
|
(goto-char skip)
|
|
(delete-char 1)
|
|
(insert ?.)
|
|
(goto-char target)
|
|
(delete-char 1)
|
|
(insert ?o)
|
|
(goto-char target)
|
|
(setq solitaire-stones (1- solitaire-stones))
|
|
(solitaire-build-mode-line)
|
|
(if solitaire-auto-eval (solitaire-do-check))))))
|
|
|
|
(defun solitaire-undo (arg)
|
|
"Undo a move in Solitaire."
|
|
(interactive "P" solitaire-mode)
|
|
(let ((buffer-read-only nil))
|
|
(undo arg))
|
|
(save-excursion
|
|
(setq solitaire-stones
|
|
(let ((count 0))
|
|
(goto-char solitaire-end)
|
|
(while (search-backward "o" solitaire-start 'done)
|
|
(and (>= (current-column) solitaire-start-x)
|
|
(<= (current-column) solitaire-end-x)
|
|
(>= (solitaire-current-line) solitaire-start-y)
|
|
(<= (solitaire-current-line) solitaire-end-y)
|
|
(setq count (1+ count))))
|
|
count)))
|
|
(solitaire-build-mode-line)
|
|
(when solitaire-auto-eval (solitaire-do-check)))
|
|
|
|
(defun solitaire-check ()
|
|
(save-excursion
|
|
(if (= 1 solitaire-stones)
|
|
0
|
|
(goto-char solitaire-end)
|
|
(let ((count 0))
|
|
(while (search-backward "o" solitaire-start 'done)
|
|
(and (>= (current-column) solitaire-start-x)
|
|
(<= (current-column) solitaire-end-x)
|
|
(>= (solitaire-current-line) solitaire-start-y)
|
|
(<= (solitaire-current-line) solitaire-end-y)
|
|
(mapc
|
|
(lambda (movesymbol)
|
|
(when (listp (solitaire-possible-move movesymbol))
|
|
(setq count (1+ count))))
|
|
solitaire-valid-directions)))
|
|
count))))
|
|
|
|
(defun solitaire-do-check (&optional _arg)
|
|
"Check for any possible moves in Solitaire."
|
|
(interactive "P" solitaire-mode)
|
|
(let ((moves (solitaire-check)))
|
|
(cond ((= 1 solitaire-stones)
|
|
(message "Yeah! You made it! Only the King is left!"))
|
|
((zerop moves)
|
|
(message "Sorry, no more possible moves."))
|
|
((= 1 moves)
|
|
(message "There is one possible move."))
|
|
(t (message "There are %d possible moves." moves)))))
|
|
|
|
(defun solitaire-current-line ()
|
|
"Return the vertical position of point.
|
|
Seen in info on text lines."
|
|
(+ (count-lines (point-min) (point))
|
|
(if (= (current-column) 0) 1 0)
|
|
-1))
|
|
|
|
;; And here's the spoiler:)
|
|
(defun solitaire-solve ()
|
|
"Spoil Solitaire by solving the game for you - nearly ...
|
|
... stops with five stones left ;)"
|
|
(interactive nil solitaire-mode)
|
|
(when (< solitaire-stones 32)
|
|
(error "Cannot solve game in progress"))
|
|
(let ((allmoves [up up S-down up left left S-right up up left S-down
|
|
up up right right S-left down down down S-up up
|
|
S-down down down down S-up left left down
|
|
S-right left left up up S-down right right right
|
|
S-left left S-right right right right S-left
|
|
right down down S-up down down left left S-right
|
|
up up up S-down down S-up up up up S-down up
|
|
right right S-left down right right down S-up
|
|
left left left S-right right S-left down down
|
|
left S-right S-up S-left S-left S-down S-right
|
|
up S-right left left])
|
|
;; down down S-up left S-right
|
|
;; right S-left
|
|
(solitaire-auto-eval nil))
|
|
(solitaire-center-point)
|
|
(mapc (lambda (op)
|
|
(when (memq op '(S-left S-right S-up S-down))
|
|
(sit-for 0.2))
|
|
(execute-kbd-macro (vector op))
|
|
(when (memq op '(S-left S-right S-up S-down))
|
|
(sit-for 0.4)))
|
|
allmoves))
|
|
(solitaire-do-check))
|
|
|
|
(provide 'solitaire)
|
|
|
|
;;; solitaire.el ends here
|