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448 lines
16 KiB
EmacsLisp
448 lines
16 KiB
EmacsLisp
;;; lmenu.el --- emulate Lucid's menubar support
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;; Keywords: emulations
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;; Copyright (C) 1992, 1993, 1994 Free Software Foundation, Inc.
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;; This file is part of GNU Emacs.
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;; GNU Emacs is free software; you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation; either version 2, or (at your option)
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;; any later version.
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;; GNU Emacs is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with GNU Emacs; see the file COPYING. If not, write to
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;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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;;; Code:
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;; First, emulate the Lucid menubar support in GNU Emacs 19.
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;; Arrange to use current-menubar to set up part of the menu bar.
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(defvar current-menubar)
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(setq recompute-lucid-menubar 'recompute-lucid-menubar)
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(defun recompute-lucid-menubar ()
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(define-key lucid-menubar-map [menu-bar]
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(condition-case nil
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(make-lucid-menu-keymap "menu-bar" current-menubar)
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(error (message "Invalid data in current-menubar moved to lucid-failing-menubar")
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(sit-for 1)
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(setq lucid-failing-menubar current-menubar
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current-menubar nil))))
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(setq lucid-menu-bar-dirty-flag nil))
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(defvar lucid-menubar-map (make-sparse-keymap))
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(or (assq 'current-menubar minor-mode-map-alist)
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(setq minor-mode-map-alist
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(cons (cons 'current-menubar lucid-menubar-map)
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minor-mode-map-alist)))
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(defun set-menubar-dirty-flag ()
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(force-mode-line-update)
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(setq lucid-menu-bar-dirty-flag t))
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(defvar add-menu-item-count 0)
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;; Return a menu keymap corresponding to a Lucid-style menu list
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;; MENU-ITEMS, and with name MENU-NAME.
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(defun make-lucid-menu-keymap (menu-name menu-items)
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(let ((menu (make-sparse-keymap menu-name)))
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;; Process items in reverse order,
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;; since the define-key loop reverses them again.
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(setq menu-items (reverse menu-items))
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(while menu-items
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(let* ((item (car menu-items))
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(callback (if (vectorp item) (aref item 1)))
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command name)
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(cond ((stringp item)
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(setq command nil)
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(setq name (if (string-match "^-+$" item) "" item)))
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((consp item)
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(setq command (make-lucid-menu-keymap (car item) (cdr item)))
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(setq name (car item)))
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((vectorp item)
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(setq command (make-symbol (format "menu-function-%d"
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add-menu-item-count)))
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(setq add-menu-item-count (1+ add-menu-item-count))
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(put command 'menu-enable (aref item 2))
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(setq name (aref item 0))
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(if (symbolp callback)
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(fset command callback)
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(fset command (list 'lambda () '(interactive) callback)))))
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(if (null command)
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;; Handle inactive strings specially--allow any number
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;; of identical ones.
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(setcdr menu (cons (list nil name) (cdr menu)))
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(if name
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(define-key menu (vector (intern name)) (cons name command)))))
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(setq menu-items (cdr menu-items)))
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menu))
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(defun popup-menu (menu-desc)
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"Pop up the given menu.
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A menu is a list of menu items, strings, and submenus.
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The first element of a menu must be a string, which is the name of the
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menu. This is the string that will be displayed in the parent menu, if
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any. For toplevel menus, it is ignored. This string is not displayed
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in the menu itself.
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A menu item is a vector of three or four elements:
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- the name of the menu item (a string);
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- the `callback' of that item;
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- whether this item is active (selectable);
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- and an optional string to append to the name.
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If the `callback' of a menu item is a symbol, then it must name a command.
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It will be invoked with `call-interactively'. If it is a list, then it is
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evaluated with `eval'.
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The fourth element of a menu item is a convenient way of adding the name
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of a command's ``argument'' to the menu, like ``Kill Buffer NAME''.
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If an element of a menu is a string, then that string will be presented in
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the menu as unselectable text.
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If an element of a menu is a string consisting solely of hyphens, then that
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item will be presented as a solid horizontal line.
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If an element of a menu is a list, it is treated as a submenu. The name of
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that submenu (the first element in the list) will be used as the name of the
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item representing this menu on the parent.
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The syntax, more precisely:
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form := <something to pass to `eval'>
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command := <a symbol or string, to pass to `call-interactively'>
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callback := command | form
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active-p := <t or nil, whether this thing is selectable>
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text := <string, non selectable>
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name := <string>
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argument := <string>
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menu-item := '[' name callback active-p [ argument ] ']'
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menu := '(' name [ menu-item | menu | text ]+ ')'
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"
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(let ((menu (make-lucid-menu-keymap (car menu-desc) (cdr menu-desc)))
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(pos (mouse-pixel-position))
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answer cmd)
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(while menu
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(setq answer (x-popup-menu (list (list (nth 1 pos) (nthcdr 2 pos))
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(car pos))
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menu))
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(setq cmd (lookup-key menu (vector answer)))
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(setq menu nil)
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(and cmd
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(if (keymapp cmd)
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(setq menu cmd)
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(call-interactively cmd))))))
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(defun popup-dialog-box (data)
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"Pop up a dialog box.
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A dialog box description is a list.
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- The first element of the list is a string to display in the dialog box.
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- The rest of the elements are descriptions of the dialog box's buttons.
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Each one is a vector of three elements:
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- The first element is the text of the button.
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- The second element is the `callback'.
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- The third element is t or nil, whether this button is selectable.
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If the `callback' of a button is a symbol, then it must name a command.
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It will be invoked with `call-interactively'. If it is a list, then it is
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evaluated with `eval'.
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One (and only one) of the buttons may be `nil'. This marker means that all
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following buttons should be flushright instead of flushleft.
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The syntax, more precisely:
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form := <something to pass to `eval'>
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command := <a symbol or string, to pass to `call-interactively'>
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callback := command | form
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active-p := <t, nil, or a form to evaluate to decide whether this
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button should be selectable>
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name := <string>
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partition := 'nil'
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button := '[' name callback active-p ']'
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dialog := '(' name [ button ]+ [ partition [ button ]+ ] ')'"
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(let ((name (car data))
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(tail (cdr data))
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converted
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choice meaning)
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(while tail
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(if (null (car tail))
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(setq converted (cons nil converted))
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(let ((item (aref (car tail) 0))
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(callback (aref (car tail) 1))
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(enable (aref (car tail) 2)))
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(setq converted
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(cons (if enable (cons item callback) item)
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converted))))
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(setq tail (cdr tail)))
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(setq choice (x-popup-dialog t (cons name (nreverse converted))))
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(setq meaning (assq choice converted))
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(if meaning
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(if (symbolp (cdr meaning))
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(call-interactively (cdr meaning))
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(eval (cdr meaning))))))
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;; This is empty because the usual elements of the menu bar
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;; are provided by menu-bar.el instead.
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;; It would not make sense to duplicate them here.
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(defconst default-menubar nil)
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(defun set-menubar (menubar)
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"Set the default menubar to be menubar."
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(setq-default current-menubar (copy-sequence menubar))
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(set-menubar-dirty-flag))
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(defun set-buffer-menubar (menubar)
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"Set the buffer-local menubar to be menubar."
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(make-local-variable 'current-menubar)
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(setq current-menubar (copy-sequence menubar))
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(set-menubar-dirty-flag))
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;;; menu manipulation functions
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(defun find-menu-item (menubar item-path-list &optional parent)
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"Searches MENUBAR for item given by ITEM-PATH-LIST.
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Returns (ITEM . PARENT), where PARENT is the immediate parent of
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the item found.
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Signals an error if the item is not found."
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(or parent (setq item-path-list (mapcar 'downcase item-path-list)))
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(if (not (consp menubar))
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nil
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(let ((rest menubar)
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result)
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(while rest
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(if (and (car rest)
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(equal (car item-path-list)
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(downcase (if (vectorp (car rest))
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(aref (car rest) 0)
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(if (stringp (car rest))
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(car rest)
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(car (car rest)))))))
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(setq result (car rest) rest nil)
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(setq rest (cdr rest))))
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(if (cdr item-path-list)
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(if (consp result)
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(find-menu-item (cdr result) (cdr item-path-list) result)
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(if result
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(signal 'error (list "not a submenu" result))
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(signal 'error (list "no such submenu" (car item-path-list)))))
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(cons result parent)))))
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(defun disable-menu-item (path)
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"Make the named menu item be unselectable.
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PATH is a list of strings which identify the position of the menu item in
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the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
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under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
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menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
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(let* ((menubar current-menubar)
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(pair (find-menu-item menubar path))
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(item (car pair))
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(menu (cdr pair)))
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(or item
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(signal 'error (list (if menu "No such menu item" "No such menu")
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path)))
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(if (consp item) (error "can't disable menus, only menu items"))
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(aset item 2 nil)
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(set-menubar-dirty-flag)
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item))
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(defun enable-menu-item (path)
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"Make the named menu item be selectable.
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PATH is a list of strings which identify the position of the menu item in
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the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
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under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
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menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
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(let* ((menubar current-menubar)
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(pair (find-menu-item menubar path))
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(item (car pair))
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(menu (cdr pair)))
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(or item
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(signal 'error (list (if menu "No such menu item" "No such menu")
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path)))
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(if (consp item) (error "%S is a menu, not a menu item" path))
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(aset item 2 t)
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(set-menubar-dirty-flag)
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item))
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(defun add-menu-item-1 (item-p menu-path item-name item-data enabled-p before)
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(if before (setq before (downcase before)))
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(let* ((menubar current-menubar)
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(menu (condition-case ()
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(car (find-menu-item menubar menu-path))
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(error nil)))
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(item (if (listp menu)
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(car (find-menu-item (cdr menu) (list item-name)))
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(signal 'error (list "not a submenu" menu-path)))))
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(or menu
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(let ((rest menu-path)
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(so-far menubar))
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(while rest
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;;; (setq menu (car (find-menu-item (cdr so-far) (list (car rest)))))
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(setq menu
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(if (eq so-far menubar)
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(car (find-menu-item so-far (list (car rest))))
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(car (find-menu-item (cdr so-far) (list (car rest))))))
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(or menu
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(let ((rest2 so-far))
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(while (and (cdr rest2) (car (cdr rest2)))
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(setq rest2 (cdr rest2)))
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(setcdr rest2
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(nconc (list (setq menu (list (car rest))))
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(cdr rest2)))))
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(setq so-far menu)
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(setq rest (cdr rest)))))
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(or menu (setq menu menubar))
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(if item
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nil ; it's already there
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(if item-p
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(setq item (vector item-name item-data enabled-p))
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(setq item (cons item-name item-data)))
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;; if BEFORE is specified, try to add it there.
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(if before
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(setq before (car (find-menu-item menu (list before)))))
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(let ((rest menu)
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(added-before nil))
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(while rest
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(if (eq before (car (cdr rest)))
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(progn
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(setcdr rest (cons item (cdr rest)))
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(setq rest nil added-before t))
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(setq rest (cdr rest))))
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(if (not added-before)
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;; adding before the first item on the menubar itself is harder
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(if (and (eq menu menubar) (eq before (car menu)))
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(setq menu (cons item menu)
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current-menubar menu)
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;; otherwise, add the item to the end.
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(nconc menu (list item))))))
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(if item-p
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(progn
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(aset item 1 item-data)
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(aset item 2 (not (null enabled-p))))
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(setcar item item-name)
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(setcdr item item-data))
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(set-menubar-dirty-flag)
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item))
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(defun add-menu-item (menu-path item-name function enabled-p &optional before)
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"Add a menu item to some menu, creating the menu first if necessary.
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If the named item exists already, it is changed.
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MENU-PATH identifies the menu under which the new menu item should be inserted.
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It is a list of strings; for example, (\"File\") names the top-level \"File\"
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menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\".
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ITEM-NAME is the string naming the menu item to be added.
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FUNCTION is the command to invoke when this menu item is selected.
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If it is a symbol, then it is invoked with `call-interactively', in the same
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way that functions bound to keys are invoked. If it is a list, then the
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list is simply evaluated.
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ENABLED-P controls whether the item is selectable or not.
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BEFORE, if provided, is the name of a menu item before which this item should
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be added, if this item is not on the menu already. If the item is already
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present, it will not be moved."
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(or menu-path (error "must specify a menu path"))
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(or item-name (error "must specify an item name"))
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(add-menu-item-1 t menu-path item-name function enabled-p before))
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(defun delete-menu-item (path)
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"Remove the named menu item from the menu hierarchy.
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PATH is a list of strings which identify the position of the menu item in
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the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
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under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
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menu item called \"Item\" under the \"Foo\" submenu of \"Menu\"."
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(let* ((menubar current-menubar)
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(pair (find-menu-item menubar path))
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(item (car pair))
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(menu (or (cdr pair) menubar)))
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(if (not item)
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nil
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;; the menubar is the only special case, because other menus begin
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;; with their name.
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(if (eq menu current-menubar)
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(setq current-menubar (delq item menu))
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(delq item menu))
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(set-menubar-dirty-flag)
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item)))
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(defun relabel-menu-item (path new-name)
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"Change the string of the specified menu item.
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PATH is a list of strings which identify the position of the menu item in
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the menu hierarchy. (\"File\" \"Save\") means the menu item called \"Save\"
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under the toplevel \"File\" menu. (\"Menu\" \"Foo\" \"Item\") means the
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menu item called \"Item\" under the \"Foo\" submenu of \"Menu\".
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NEW-NAME is the string that the menu item will be printed as from now on."
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(or (stringp new-name)
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(setq new-name (signal 'wrong-type-argument (list 'stringp new-name))))
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(let* ((menubar current-menubar)
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(pair (find-menu-item menubar path))
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(item (car pair))
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(menu (cdr pair)))
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(or item
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(signal 'error (list (if menu "No such menu item" "No such menu")
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path)))
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(if (and (consp item)
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(stringp (car item)))
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(setcar item new-name)
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(aset item 0 new-name))
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(set-menubar-dirty-flag)
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item))
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(defun add-menu (menu-path menu-name menu-items &optional before)
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"Add a menu to the menubar or one of its submenus.
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If the named menu exists already, it is changed.
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MENU-PATH identifies the menu under which the new menu should be inserted.
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It is a list of strings; for example, (\"File\") names the top-level \"File\"
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menu. (\"File\" \"Foo\") names a hypothetical submenu of \"File\".
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If MENU-PATH is nil, then the menu will be added to the menubar itself.
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MENU-NAME is the string naming the menu to be added.
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MENU-ITEMS is a list of menu item descriptions.
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Each menu item should be a vector of three elements:
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- a string, the name of the menu item;
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- a symbol naming a command, or a form to evaluate;
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- and a form whose value determines whether this item is selectable.
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BEFORE, if provided, is the name of a menu before which this menu should
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be added, if this menu is not on its parent already. If the menu is already
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present, it will not be moved."
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(or menu-name (error "must specify a menu name"))
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(or menu-items (error "must specify some menu items"))
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(add-menu-item-1 nil menu-path menu-name menu-items t before))
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(defvar put-buffer-names-in-file-menu t)
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;; Don't unconditionally enable menu bars; leave that up to the user.
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;;(let ((frames (frame-list)))
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;; (while frames
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;; (modify-frame-parameters (car frames) '((menu-bar-lines . 1)))
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;; (setq frames (cdr frames))))
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;;(or (assq 'menu-bar-lines default-frame-alist)
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;; (setq default-frame-alist
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;; (cons '(menu-bar-lines . 1) default-frame-alist)))
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(set-menubar default-menubar)
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(provide 'lmenu)
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;;; lmenu.el ends here
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