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1157 lines
53 KiB
Plaintext
1157 lines
53 KiB
Plaintext
\input texinfo @c -*-texinfo-*-
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@c %**start of header
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@setfilename elisp
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@settitle GNU Emacs Lisp Reference Manual
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@c %**end of header
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@c Version of the manual and of Emacs.
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@c Please remember to update the edition number in README as well.
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||
@set VERSION 2.9
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||
@set EMACSVER 22.0.50
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||
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||
@dircategory Emacs
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@direntry
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||
* Elisp: (elisp). The Emacs Lisp Reference Manual.
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||
@end direntry
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||
|
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@smallbook
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||
@setchapternewpage odd
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@finalout
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||
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@c Combine indices.
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@synindex cp fn
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@syncodeindex vr fn
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@syncodeindex ky fn
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@syncodeindex pg fn
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@c We use the "type index" to index new functions and variables.
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||
@c @syncodeindex tp fn
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||
|
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@copying
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||
This is edition @value{VERSION} of the GNU Emacs Lisp
|
||
Reference Manual, corresponding to Emacs version @value{EMACSVER}.
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||
|
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Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
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||
1999, 2000, 2002, 2003, 2004, 2005, 2006 Free Software Foundation,
|
||
Inc.
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||
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||
@quotation
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||
Permission is granted to copy, distribute and/or modify this document
|
||
under the terms of the GNU Free Documentation License, Version 1.2 or
|
||
any later version published by the Free Software Foundation; with the
|
||
Invariant Sections being ``GNU General Public License'', with the
|
||
Front-Cover texts being ``A GNU Manual'', and with the Back-Cover
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||
Texts as in (a) below. A copy of the license is included in the
|
||
section entitled ``GNU Free Documentation License''.
|
||
|
||
(a) The FSF's Back-Cover Text is: ``You have freedom to copy and modify
|
||
this GNU Manual, like GNU software. Copies published by the Free
|
||
Software Foundation raise funds for GNU development.''
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||
@end quotation
|
||
@end copying
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||
|
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@titlepage
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||
@title GNU Emacs Lisp Reference Manual
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||
@subtitle For Emacs Version @value{EMACSVER}
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||
@subtitle Revision @value{VERSION}, January 2002
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||
|
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@author by Bil Lewis, Dan LaLiberte, Richard Stallman
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||
@author and the GNU Manual Group
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@page
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@vskip 0pt plus 1filll
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@insertcopying
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@sp 1
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Published by the Free Software Foundation @*
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||
51 Franklin St, Fifth Floor @*
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Boston, MA 02110-1301 @*
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USA @*
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||
ISBN 1-882114-73-6
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||
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@sp 1
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||
Cover art by Etienne Suvasa.
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||
@end titlepage
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||
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||
|
||
@c Print the tables of contents
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||
@summarycontents
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||
@contents
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||
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||
|
||
@ifnottex
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||
@node Top, Introduction, (dir), (dir)
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||
@top Emacs Lisp
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||
|
||
This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
|
||
Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
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||
@end ifnottex
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||
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@menu
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||
* Introduction:: Introduction and conventions used.
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||
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||
* Lisp Data Types:: Data types of objects in Emacs Lisp.
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||
* Numbers:: Numbers and arithmetic functions.
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||
* Strings and Characters:: Strings, and functions that work on them.
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||
* Lists:: Lists, cons cells, and related functions.
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||
* Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
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||
Certain functions act on any kind of sequence.
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||
The description of vectors is here as well.
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||
* Hash Tables:: Very fast lookup-tables.
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||
* Symbols:: Symbols represent names, uniquely.
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||
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||
* Evaluation:: How Lisp expressions are evaluated.
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||
* Control Structures:: Conditionals, loops, nonlocal exits.
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||
* Variables:: Using symbols in programs to stand for values.
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||
* Functions:: A function is a Lisp program
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||
that can be invoked from other functions.
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||
* Macros:: Macros are a way to extend the Lisp language.
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||
* Customization:: Writing customization declarations.
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||
|
||
* Loading:: Reading files of Lisp code into Lisp.
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||
* Byte Compilation:: Compilation makes programs run faster.
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||
* Advising Functions:: Adding to the definition of a function.
|
||
* Debugging:: Tools and tips for debugging Lisp programs.
|
||
|
||
* Read and Print:: Converting Lisp objects to text and back.
|
||
* Minibuffers:: Using the minibuffer to read input.
|
||
* Command Loop:: How the editor command loop works,
|
||
and how you can call its subroutines.
|
||
* Keymaps:: Defining the bindings from keys to commands.
|
||
* Modes:: Defining major and minor modes.
|
||
* Documentation:: Writing and using documentation strings.
|
||
|
||
* Files:: Accessing files.
|
||
* Backups and Auto-Saving:: Controlling how backups and auto-save
|
||
files are made.
|
||
* Buffers:: Creating and using buffer objects.
|
||
* Windows:: Manipulating windows and displaying buffers.
|
||
* Frames:: Making multiple system-level windows.
|
||
* Positions:: Buffer positions and motion functions.
|
||
* Markers:: Markers represent positions and update
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||
automatically when the text is changed.
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||
|
||
* Text:: Examining and changing text in buffers.
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||
* Non-ASCII Characters:: Non-ASCII text in buffers and strings.
|
||
* Searching and Matching:: Searching buffers for strings or regexps.
|
||
* Syntax Tables:: The syntax table controls word and list parsing.
|
||
* Abbrevs:: How Abbrev mode works, and its data structures.
|
||
|
||
* Processes:: Running and communicating with subprocesses.
|
||
* Display:: Features for controlling the screen display.
|
||
* System Interface:: Getting the user id, system type, environment
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||
variables, and other such things.
|
||
|
||
Appendices
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||
|
||
* Antinews:: Info for users downgrading to Emacs 21.
|
||
* GNU Free Documentation License:: The license for this documentation
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||
* GPL:: Conditions for copying and changing GNU Emacs.
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||
* Tips:: Advice and coding conventions for Emacs Lisp.
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||
* GNU Emacs Internals:: Building and dumping Emacs;
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||
internal data structures.
|
||
* Standard Errors:: List of all error symbols.
|
||
* Standard Buffer-Local Variables::
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||
List of variables buffer-local in all buffers.
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||
* Standard Keymaps:: List of standard keymaps.
|
||
* Standard Hooks:: List of standard hook variables.
|
||
|
||
* Index:: Index including concepts, functions, variables,
|
||
and other terms.
|
||
|
||
* New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
|
||
|
||
Detailed Node Listing
|
||
---------------------
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||
|
||
Here are other nodes that are inferiors of those already listed,
|
||
mentioned here so you can get to them in one step:
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||
|
||
Introduction
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||
|
||
* Caveats:: Flaws and a request for help.
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||
* Lisp History:: Emacs Lisp is descended from Maclisp.
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||
* Conventions:: How the manual is formatted.
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||
* Version Info:: Which Emacs version is running?
|
||
* Acknowledgements:: The authors, editors, and sponsors of this manual.
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||
|
||
Conventions
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||
|
||
* Some Terms:: Explanation of terms we use in this manual.
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||
* nil and t:: How the symbols @code{nil} and @code{t} are used.
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||
* Evaluation Notation:: The format we use for examples of evaluation.
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||
* Printing Notation:: The format we use for examples that print output.
|
||
* Error Messages:: The format we use for examples of errors.
|
||
* Buffer Text Notation:: The format we use for buffer contents in examples.
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||
* Format of Descriptions:: Notation for describing functions, variables, etc.
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||
|
||
Format of Descriptions
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||
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||
* A Sample Function Description::
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||
* A Sample Variable Description::
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||
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||
Lisp Data Types
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||
|
||
* Printed Representation:: How Lisp objects are represented as text.
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||
* Comments:: Comments and their formatting conventions.
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||
* Programming Types:: Types found in all Lisp systems.
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||
* Editing Types:: Types specific to Emacs.
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||
* Circular Objects:: Read syntax for circular structure.
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||
* Type Predicates:: Tests related to types.
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||
* Equality Predicates:: Tests of equality between any two objects.
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||
|
||
Programming Types
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||
|
||
* Integer Type:: Numbers without fractional parts.
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||
* Floating Point Type:: Numbers with fractional parts and with a large range.
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||
* Character Type:: The representation of letters, numbers and
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||
control characters.
|
||
* Symbol Type:: A multi-use object that refers to a function,
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||
variable, property list, or itself.
|
||
* Sequence Type:: Both lists and arrays are classified as sequences.
|
||
* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
|
||
* Array Type:: Arrays include strings and vectors.
|
||
* String Type:: An (efficient) array of characters.
|
||
* Vector Type:: One-dimensional arrays.
|
||
* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
|
||
* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
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||
* Hash Table Type:: Super-fast lookup tables.
|
||
* Function Type:: A piece of executable code you can call from elsewhere.
|
||
* Macro Type:: A method of expanding an expression into another
|
||
expression, more fundamental but less pretty.
|
||
* Primitive Function Type:: A function written in C, callable from Lisp.
|
||
* Byte-Code Type:: A function written in Lisp, then compiled.
|
||
* Autoload Type:: A type used for automatically loading seldom-used
|
||
functions.
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||
|
||
Cons Cell and List Types
|
||
|
||
* Box Diagrams:: Drawing pictures of lists.
|
||
* Dotted Pair Notation:: An alternative syntax for lists.
|
||
* Association List Type:: A specially constructed list.
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||
|
||
Editing Types
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||
|
||
* Buffer Type:: The basic object of editing.
|
||
* Marker Type:: A position in a buffer.
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||
* Window Type:: What makes buffers visible.
|
||
* Frame Type:: Windows subdivide frames.
|
||
* Window Configuration Type::Save what the screen looks like.
|
||
* Frame Configuration Type::Recording the status of all frames.
|
||
* Process Type:: A process running on the underlying OS.
|
||
* Stream Type:: Receive or send characters.
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||
* Keymap Type:: What function a keystroke invokes.
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||
* Overlay Type:: How an overlay is represented.
|
||
|
||
Numbers
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||
|
||
* Integer Basics:: Representation and range of integers.
|
||
* Float Basics:: Representation and range of floating point.
|
||
* Predicates on Numbers:: Testing for numbers.
|
||
* Comparison of Numbers:: Equality and inequality predicates.
|
||
* Numeric Conversions:: Converting float to integer and vice versa.
|
||
* Arithmetic Operations:: How to add, subtract, multiply and divide.
|
||
* Rounding Operations:: Explicitly rounding floating point numbers.
|
||
* Bitwise Operations:: Logical and, or, not, shifting.
|
||
* Math Functions:: Trig, exponential and logarithmic functions.
|
||
* Random Numbers:: Obtaining random integers, predictable or not.
|
||
|
||
Strings and Characters
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||
|
||
* String Basics:: Basic properties of strings and characters.
|
||
* Predicates for Strings:: Testing whether an object is a string or char.
|
||
* Creating Strings:: Functions to allocate new strings.
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||
* Modifying Strings:: Altering the contents of an existing string.
|
||
* Text Comparison:: Comparing characters or strings.
|
||
* String Conversion:: Converting characters or strings and vice versa.
|
||
* Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
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||
* Case Conversion:: Case conversion functions.
|
||
* Case Tables:: Customizing case conversion.
|
||
|
||
Lists
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||
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||
* Cons Cells:: How lists are made out of cons cells.
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||
* List-related Predicates:: Is this object a list? Comparing two lists.
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||
* List Elements:: Extracting the pieces of a list.
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||
* Building Lists:: Creating list structure.
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||
* Modifying Lists:: Storing new pieces into an existing list.
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||
* Sets And Lists:: A list can represent a finite mathematical set.
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||
* Association Lists:: A list can represent a finite relation or mapping.
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||
* Rings:: Managing a fixed-size ring of objects.
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||
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||
Modifying Existing List Structure
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||
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||
* Setcar:: Replacing an element in a list.
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||
* Setcdr:: Replacing part of the list backbone.
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||
This can be used to remove or add elements.
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||
* Rearrangement:: Reordering the elements in a list; combining lists.
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||
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||
Sequences, Arrays, and Vectors
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||
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||
* Sequence Functions:: Functions that accept any kind of sequence.
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||
* Arrays:: Characteristics of arrays in Emacs Lisp.
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||
* Array Functions:: Functions specifically for arrays.
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||
* Vectors:: Functions specifically for vectors.
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||
* Vector Functions:: Functions specifically for vectors.
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||
* Char-Tables:: How to work with char-tables.
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||
* Bool-Vectors:: How to work with bool-vectors.
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||
|
||
Hash Tables
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||
|
||
* Creating Hash:: Functions to create hash tables.
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||
* Hash Access:: Reading and writing the hash table contents.
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||
* Defining Hash:: Defining new comparison methods
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||
* Other Hash:: Miscellaneous.
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||
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||
Symbols
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||
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||
* Symbol Components:: Symbols have names, values, function definitions
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||
and property lists.
|
||
* Definitions:: A definition says how a symbol will be used.
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||
* Creating Symbols:: How symbols are kept unique.
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||
* Property Lists:: Each symbol has a property list
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||
for recording miscellaneous information.
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||
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||
Evaluation
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||
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||
* Intro Eval:: Evaluation in the scheme of things.
|
||
* Forms:: How various sorts of objects are evaluated.
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||
* Quoting:: Avoiding evaluation (to put constants in
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||
the program).
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||
* Eval:: How to invoke the Lisp interpreter explicitly.
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||
|
||
Kinds of Forms
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||
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||
* Self-Evaluating Forms:: Forms that evaluate to themselves.
|
||
* Symbol Forms:: Symbols evaluate as variables.
|
||
* Classifying Lists:: How to distinguish various sorts of list forms.
|
||
* Function Indirection:: When a symbol appears as the car of a list,
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||
we find the real function via the symbol.
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||
* Function Forms:: Forms that call functions.
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||
* Macro Forms:: Forms that call macros.
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||
* Special Forms:: ``Special forms'' are idiosyncratic primitives,
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||
most of them extremely important.
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||
* Autoloading:: Functions set up to load files
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||
containing their real definitions.
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||
|
||
Control Structures
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||
|
||
* Sequencing:: Evaluation in textual order.
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||
* Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
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||
* Combining Conditions:: @code{and}, @code{or}, @code{not}.
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||
* Iteration:: @code{while} loops.
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||
* Nonlocal Exits:: Jumping out of a sequence.
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||
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||
Nonlocal Exits
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||
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||
* Catch and Throw:: Nonlocal exits for the program's own purposes.
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* Examples of Catch:: Showing how such nonlocal exits can be written.
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* Errors:: How errors are signaled and handled.
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||
* Cleanups:: Arranging to run a cleanup form if an
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||
error happens.
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Errors
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||
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||
* Signaling Errors:: How to report an error.
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||
* Processing of Errors:: What Emacs does when you report an error.
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* Handling Errors:: How you can trap errors and continue execution.
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||
* Error Symbols:: How errors are classified for trapping them.
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Variables
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||
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* Global Variables:: Variable values that exist permanently, everywhere.
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* Constant Variables:: Certain "variables" have values that never change.
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* Local Variables:: Variable values that exist only temporarily.
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* Void Variables:: Symbols that lack values.
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||
* Defining Variables:: A definition says a symbol is used as a variable.
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* Tips for Defining:: Things you should think about when you
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||
define a variable.
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||
* Accessing Variables:: Examining values of variables whose names
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||
are known only at run time.
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||
* Setting Variables:: Storing new values in variables.
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||
* Variable Scoping:: How Lisp chooses among local and global values.
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||
* Buffer-Local Variables:: Variable values in effect only in one buffer.
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||
* Frame-Local Variables:: Variable values in effect only in one frame.
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||
* Future Local Variables:: New kinds of local values we might add some day.
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||
* File Local Variables:: Handling local variable lists in files.
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||
* Variable Aliases:: Variables that are aliases for other variables.
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* Variables with Restricted Values:: Non-constant variables whose value can
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@emph{not} be an arbitrary Lisp object.
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Scoping Rules for Variable Bindings
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* Scope:: Scope means where in the program a value
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||
is visible. Comparison with other languages.
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* Extent:: Extent means how long in time a value exists.
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* Impl of Scope:: Two ways to implement dynamic scoping.
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||
* Using Scoping:: How to use dynamic scoping carefully and
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avoid problems.
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||
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Buffer-Local Variables
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||
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||
* Intro to Buffer-Local:: Introduction and concepts.
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||
* Creating Buffer-Local:: Creating and destroying buffer-local bindings.
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||
* Default Value:: The default value is seen in buffers
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||
that don't have their own buffer-local values.
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||
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Functions
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||
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* What Is a Function:: Lisp functions vs primitives; terminology.
|
||
* Lambda Expressions:: How functions are expressed as Lisp objects.
|
||
* Function Names:: A symbol can serve as the name of a function.
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||
* Defining Functions:: Lisp expressions for defining functions.
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||
* Calling Functions:: How to use an existing function.
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||
* Mapping Functions:: Applying a function to each element of a list, etc.
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||
* Anonymous Functions:: Lambda-expressions are functions with no names.
|
||
* Function Cells:: Accessing or setting the function definition
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||
of a symbol.
|
||
* Obsolete Functions:: Declaring functions obsolete.
|
||
* Inline Functions:: Defining functions that the compiler will open code.
|
||
* Function Safety:: Determining whether a function is safe to call.
|
||
* Related Topics:: Cross-references to specific Lisp primitives
|
||
that have a special bearing on how
|
||
functions work.
|
||
|
||
Lambda Expressions
|
||
|
||
* Lambda Components:: The parts of a lambda expression.
|
||
* Simple Lambda:: A simple example.
|
||
* Argument List:: Details and special features of argument lists.
|
||
* Function Documentation:: How to put documentation in a function.
|
||
|
||
Macros
|
||
|
||
* Simple Macro:: A basic example.
|
||
* Expansion:: How, when and why macros are expanded.
|
||
* Compiling Macros:: How macros are expanded by the compiler.
|
||
* Defining Macros:: How to write a macro definition.
|
||
* Backquote:: Easier construction of list structure.
|
||
* Problems with Macros:: Don't evaluate the macro arguments too many times.
|
||
Don't hide the user's variables.
|
||
* Indenting Macros:: Specifying how to indent macro calls.
|
||
|
||
Writing Customization Definitions
|
||
|
||
* Common Keywords:: Common keyword arguments for all kinds of
|
||
customization declarations.
|
||
* Group Definitions:: Writing customization group definitions.
|
||
* Variable Definitions:: Declaring user options.
|
||
* Customization Types:: Specifying the type of a user option.
|
||
|
||
Loading
|
||
|
||
* How Programs Do Loading:: The @code{load} function and others.
|
||
* Load Suffixes:: Details about the suffixes that @code{load} tries.
|
||
* Library Search:: Finding a library to load.
|
||
* Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
|
||
* Autoload:: Setting up a function to autoload.
|
||
* Repeated Loading:: Precautions about loading a file twice.
|
||
* Named Features:: Loading a library if it isn't already loaded.
|
||
* Where Defined:: Finding which file defined a certain symbol.
|
||
* Unloading:: How to ``unload'' a library that was loaded.
|
||
* Hooks for Loading:: Providing code to be run when
|
||
particular libraries are loaded.
|
||
|
||
Byte Compilation
|
||
|
||
* Speed of Byte-Code:: An example of speedup from byte compilation.
|
||
* Compilation Functions:: Byte compilation functions.
|
||
* Docs and Compilation:: Dynamic loading of documentation strings.
|
||
* Dynamic Loading:: Dynamic loading of individual functions.
|
||
* Eval During Compile:: Code to be evaluated when you compile.
|
||
* Compiler Errors:: Handling compiler error messages.
|
||
* Byte-Code Objects:: The data type used for byte-compiled functions.
|
||
* Disassembly:: Disassembling byte-code; how to read byte-code.
|
||
|
||
Advising Emacs Lisp Functions
|
||
|
||
* Simple Advice:: A simple example to explain the basics of advice.
|
||
* Defining Advice:: Detailed description of @code{defadvice}.
|
||
* Around-Advice:: Wrapping advice around a function's definition.
|
||
* Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
|
||
* Activation of Advice:: Advice doesn't do anything until you activate it.
|
||
* Enabling Advice:: You can enable or disable each piece of advice.
|
||
* Preactivation:: Preactivation is a way of speeding up the
|
||
loading of compiled advice.
|
||
* Argument Access in Advice:: How advice can access the function's arguments.
|
||
* Advising Primitives:: Accessing arguments when advising a primitive.
|
||
* Combined Definition:: How advice is implemented.
|
||
|
||
Debugging Lisp Programs
|
||
|
||
* Debugger:: How the Emacs Lisp debugger is implemented.
|
||
* Edebug:: A source-level Emacs Lisp debugger.
|
||
* Syntax Errors:: How to find syntax errors.
|
||
* Test Coverage:: Ensuring you have tested all branches in your code.
|
||
* Compilation Errors:: How to find errors that show up in
|
||
byte compilation.
|
||
|
||
The Lisp Debugger
|
||
|
||
* Error Debugging:: Entering the debugger when an error happens.
|
||
* Infinite Loops:: Stopping and debugging a program that doesn't exit.
|
||
* Function Debugging:: Entering it when a certain function is called.
|
||
* Explicit Debug:: Entering it at a certain point in the program.
|
||
* Using Debugger:: What the debugger does; what you see while in it.
|
||
* Debugger Commands:: Commands used while in the debugger.
|
||
* Invoking the Debugger:: How to call the function @code{debug}.
|
||
* Internals of Debugger:: Subroutines of the debugger, and global variables.
|
||
|
||
Edebug
|
||
|
||
* Using Edebug:: Introduction to use of Edebug.
|
||
* Instrumenting:: You must instrument your code
|
||
in order to debug it with Edebug.
|
||
* Edebug Execution Modes:: Execution modes, stopping more or less often.
|
||
* Jumping:: Commands to jump to a specified place.
|
||
* Edebug Misc:: Miscellaneous commands.
|
||
* Breaks:: Setting breakpoints to make the program stop.
|
||
* Trapping Errors:: Trapping errors with Edebug.
|
||
* Edebug Views:: Views inside and outside of Edebug.
|
||
* Edebug Eval:: Evaluating expressions within Edebug.
|
||
* Eval List:: Expressions whose values are displayed
|
||
each time you enter Edebug.
|
||
* Printing in Edebug:: Customization of printing.
|
||
* Trace Buffer:: How to produce trace output in a buffer.
|
||
* Coverage Testing:: How to test evaluation coverage.
|
||
* The Outside Context:: Data that Edebug saves and restores.
|
||
* Edebug and Macros:: Specifying how to handle macro calls.
|
||
* Edebug Options:: Option variables for customizing Edebug.
|
||
|
||
Debugging Invalid Lisp Syntax
|
||
|
||
* Excess Open:: How to find a spurious open paren or missing close.
|
||
* Excess Close:: How to find a spurious close paren or missing open.
|
||
|
||
Reading and Printing Lisp Objects
|
||
|
||
* Streams Intro:: Overview of streams, reading and printing.
|
||
* Input Streams:: Various data types that can be used as
|
||
input streams.
|
||
* Input Functions:: Functions to read Lisp objects from text.
|
||
* Output Streams:: Various data types that can be used as
|
||
output streams.
|
||
* Output Functions:: Functions to print Lisp objects as text.
|
||
* Output Variables:: Variables that control what the printing
|
||
functions do.
|
||
|
||
Minibuffers
|
||
|
||
* Intro to Minibuffers:: Basic information about minibuffers.
|
||
* Text from Minibuffer:: How to read a straight text string.
|
||
* Object from Minibuffer:: How to read a Lisp object or expression.
|
||
* Minibuffer History:: Recording previous minibuffer inputs
|
||
so the user can reuse them.
|
||
* Initial Input:: Specifying initial contents for the minibuffer.
|
||
* Completion:: How to invoke and customize completion.
|
||
* Yes-or-No Queries:: Asking a question with a simple answer.
|
||
* Multiple Queries:: Asking a series of similar questions.
|
||
* Reading a Password:: Reading a password from the terminal.
|
||
* Minibuffer Commands:: Commands used as key bindings in minibuffers.
|
||
* Minibuffer Contents:: How such commands access the minibuffer text.
|
||
* Minibuffer Windows:: Operating on the special minibuffer windows.
|
||
* Recursive Mini:: Whether recursive entry to minibuffer is allowed.
|
||
* Minibuffer Misc:: Various customization hooks and variables.
|
||
|
||
Completion
|
||
|
||
* Basic Completion:: Low-level functions for completing strings.
|
||
(These are too low level to use the minibuffer.)
|
||
* Minibuffer Completion:: Invoking the minibuffer with completion.
|
||
* Completion Commands:: Minibuffer commands that do completion.
|
||
* High-Level Completion:: Convenient special cases of completion
|
||
(reading buffer name, file name, etc.)
|
||
* Reading File Names:: Using completion to read file names.
|
||
* Programmed Completion:: Finding the completions for a given file name.
|
||
|
||
Command Loop
|
||
|
||
* Command Overview:: How the command loop reads commands.
|
||
* Defining Commands:: Specifying how a function should read arguments.
|
||
* Interactive Call:: Calling a command, so that it will read arguments.
|
||
* Command Loop Info:: Variables set by the command loop for you to examine.
|
||
* Adjusting Point:: Adjustment of point after a command.
|
||
* Input Events:: What input looks like when you read it.
|
||
* Reading Input:: How to read input events from the keyboard or mouse.
|
||
* Special Events:: Events processed immediately and individually.
|
||
* Waiting:: Waiting for user input or elapsed time.
|
||
* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
|
||
* Prefix Command Arguments:: How the commands to set prefix args work.
|
||
* Recursive Editing:: Entering a recursive edit,
|
||
and why you usually shouldn't.
|
||
* Disabling Commands:: How the command loop handles disabled commands.
|
||
* Command History:: How the command history is set up, and how accessed.
|
||
* Keyboard Macros:: How keyboard macros are implemented.
|
||
|
||
Defining Commands
|
||
|
||
* Using Interactive:: General rules for @code{interactive}.
|
||
* Interactive Codes:: The standard letter-codes for reading arguments
|
||
in various ways.
|
||
* Interactive Examples:: Examples of how to read interactive arguments.
|
||
|
||
Keymaps
|
||
|
||
* Keymap Terminology:: Definitions of terms pertaining to keymaps.
|
||
* Format of Keymaps:: What a keymap looks like as a Lisp object.
|
||
* Creating Keymaps:: Functions to create and copy keymaps.
|
||
* Inheritance and Keymaps:: How one keymap can inherit the bindings
|
||
of another keymap.
|
||
* Prefix Keys:: Defining a key with a keymap as its definition.
|
||
* Active Keymaps:: Each buffer has a local keymap
|
||
to override the standard (global) bindings.
|
||
Each minor mode can also override them.
|
||
* Key Lookup:: How extracting elements from keymaps works.
|
||
* Functions for Key Lookup:: How to request key lookup.
|
||
* Changing Key Bindings:: Redefining a key in a keymap.
|
||
* Remapping Commands:: Bindings that translate one command to another.
|
||
* Key Binding Commands:: Interactive interfaces for redefining keys.
|
||
* Scanning Keymaps:: Looking through all keymaps, for printing help.
|
||
* Menu Keymaps:: A keymap can define a menu for X
|
||
or for use from the terminal.
|
||
|
||
Major and Minor Modes
|
||
|
||
* Hooks:: How to use hooks; how to write code that
|
||
provides hooks.
|
||
* Major Modes:: Defining major modes.
|
||
* Minor Modes:: Defining minor modes.
|
||
* Mode Line Format:: Customizing the text that appears in the mode line.
|
||
* Imenu:: How a mode can provide a menu
|
||
of definitions in the buffer.
|
||
* Font Lock Mode:: How modes can highlight text according to syntax.
|
||
* Desktop Save Mode:: How modes can have buffer state saved between
|
||
Emacs sessions.
|
||
|
||
Major Modes
|
||
|
||
* Major Mode Basics::
|
||
* Major Mode Conventions:: Coding conventions for keymaps, etc.
|
||
* Example Major Modes:: Text mode and Lisp modes.
|
||
* Auto Major Mode:: How Emacs chooses the major mode automatically.
|
||
* Mode Help:: Finding out how to use a mode.
|
||
* Derived Modes:: Defining a new major mode based on another major
|
||
mode.
|
||
* Generic Modes:: Defining a simple major mode that supports
|
||
comment syntax and Font Lock mode.
|
||
* Mode Hooks:: Hooks run at the end of major mode functions.
|
||
|
||
Minor Modes
|
||
|
||
* Minor Mode Conventions:: Tips for writing a minor mode.
|
||
* Keymaps and Minor Modes:: How a minor mode can have its own keymap.
|
||
* Defining Minor Modes:: A convenient facility for defining minor modes.
|
||
|
||
Mode Line Format
|
||
|
||
* Mode Line Basics::
|
||
* Mode Line Data:: The data structure that controls the mode line.
|
||
* Mode Line Variables:: Variables used in that data structure.
|
||
* %-Constructs:: Putting information into a mode line.
|
||
* Properties in Mode:: Using text properties in the mode line.
|
||
* Header Lines:: Like a mode line, but at the top.
|
||
* Emulating Mode Line:: Formatting text as the mode line would.
|
||
|
||
Documentation
|
||
|
||
* Documentation Basics:: Good style for doc strings.
|
||
Where to put them. How Emacs stores them.
|
||
* Accessing Documentation:: How Lisp programs can access doc strings.
|
||
* Keys in Documentation:: Substituting current key bindings.
|
||
* Describing Characters:: Making printable descriptions of
|
||
non-printing characters and key sequences.
|
||
* Help Functions:: Subroutines used by Emacs help facilities.
|
||
|
||
Files
|
||
|
||
* Visiting Files:: Reading files into Emacs buffers for editing.
|
||
* Saving Buffers:: Writing changed buffers back into files.
|
||
* Reading from Files:: Reading files into other buffers.
|
||
* Writing to Files:: Writing new files from parts of buffers.
|
||
* File Locks:: Locking and unlocking files, to prevent
|
||
simultaneous editing by two people.
|
||
* Information about Files:: Testing existence, accessibility, size of files.
|
||
* Changing Files:: Renaming files, changing protection, etc.
|
||
* File Names:: Decomposing and expanding file names.
|
||
* Contents of Directories:: Getting a list of the files in a directory.
|
||
* Create/Delete Dirs:: Creating and Deleting Directories.
|
||
* Magic File Names:: Defining "magic" special handling
|
||
for certain file names.
|
||
* Format Conversion:: Conversion to and from various file formats.
|
||
|
||
Visiting Files
|
||
|
||
* Visiting Functions:: The usual interface functions for visiting.
|
||
* Subroutines of Visiting:: Lower-level subroutines that they use.
|
||
|
||
Information about Files
|
||
|
||
* Testing Accessibility:: Is a given file readable? Writable?
|
||
* Kinds of Files:: Is it a directory? A symbolic link?
|
||
* Truenames:: Eliminating symbolic links from a file name.
|
||
* File Attributes:: How large is it? Any other names? Etc.
|
||
|
||
File Names
|
||
|
||
* File Name Components:: The directory part of a file name, and the rest.
|
||
* Relative File Names:: Some file names are relative to a
|
||
current directory.
|
||
* Directory Names:: A directory's name as a directory
|
||
is different from its name as a file.
|
||
* File Name Expansion:: Converting relative file names to absolute ones.
|
||
* Unique File Names:: Generating names for temporary files.
|
||
* File Name Completion:: Finding the completions for a given file name.
|
||
* Standard File Names:: If your package uses a fixed file name,
|
||
how to handle various operating systems simply.
|
||
|
||
Backups and Auto-Saving
|
||
|
||
* Backup Files:: How backup files are made; how their names
|
||
are chosen.
|
||
* Auto-Saving:: How auto-save files are made; how their
|
||
names are chosen.
|
||
* Reverting:: @code{revert-buffer}, and how to customize
|
||
what it does.
|
||
|
||
Backup Files
|
||
|
||
* Making Backups:: How Emacs makes backup files, and when.
|
||
* Rename or Copy:: Two alternatives: renaming the old file
|
||
or copying it.
|
||
* Numbered Backups:: Keeping multiple backups for each source file.
|
||
* Backup Names:: How backup file names are computed; customization.
|
||
|
||
Buffers
|
||
|
||
* Buffer Basics:: What is a buffer?
|
||
* Current Buffer:: Designating a buffer as current
|
||
so primitives will access its contents.
|
||
* Buffer Names:: Accessing and changing buffer names.
|
||
* Buffer File Name:: The buffer file name indicates which file
|
||
is visited.
|
||
* Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
|
||
* Modification Time:: Determining whether the visited file was changed
|
||
``behind Emacs's back''.
|
||
* Read Only Buffers:: Modifying text is not allowed in a
|
||
read-only buffer.
|
||
* The Buffer List:: How to look at all the existing buffers.
|
||
* Creating Buffers:: Functions that create buffers.
|
||
* Killing Buffers:: Buffers exist until explicitly killed.
|
||
* Indirect Buffers:: An indirect buffer shares text with some
|
||
other buffer.
|
||
* Buffer Gap:: The gap in the buffer.
|
||
|
||
Windows
|
||
|
||
* Basic Windows:: Basic information on using windows.
|
||
* Splitting Windows:: Splitting one window into two windows.
|
||
* Deleting Windows:: Deleting a window gives its space to other windows.
|
||
* Selecting Windows:: The selected window is the one that you edit in.
|
||
* Cyclic Window Ordering:: Moving around the existing windows.
|
||
* Buffers and Windows:: Each window displays the contents of a buffer.
|
||
* Displaying Buffers:: Higher-lever functions for displaying a buffer
|
||
and choosing a window for it.
|
||
* Choosing Window:: How to choose a window for displaying a buffer.
|
||
* Window Point:: Each window has its own location of point.
|
||
* Window Start:: The display-start position controls which text
|
||
is on-screen in the window.
|
||
* Textual Scrolling:: Moving text up and down through the window.
|
||
* Vertical Scrolling:: Moving the contents up and down on the window.
|
||
* Horizontal Scrolling:: Moving the contents sideways on the window.
|
||
* Size of Window:: Accessing the size of a window.
|
||
* Resizing Windows:: Changing the size of a window.
|
||
* Coordinates and Windows:: Converting coordinates to windows.
|
||
* Window Configurations:: Saving and restoring the state of the screen.
|
||
* Window Hooks:: Hooks for scrolling, window size changes,
|
||
redisplay going past a certain point,
|
||
or window configuration changes.
|
||
|
||
Frames
|
||
|
||
* Creating Frames:: Creating additional frames.
|
||
* Multiple Displays:: Creating frames on other X displays.
|
||
* Frame Parameters:: Controlling frame size, position, font, etc.
|
||
* Frame Titles:: Automatic updating of frame titles.
|
||
* Deleting Frames:: Frames last until explicitly deleted.
|
||
* Finding All Frames:: How to examine all existing frames.
|
||
* Frames and Windows:: A frame contains windows;
|
||
display of text always works through windows.
|
||
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
|
||
* Input Focus:: Specifying the selected frame.
|
||
* Visibility of Frames:: Frames may be visible or invisible, or icons.
|
||
* Raising and Lowering:: Raising a frame makes it hide other X windows;
|
||
lowering it puts it underneath the others.
|
||
* Frame Configurations:: Saving the state of all frames.
|
||
* Mouse Tracking:: Getting events that say when the mouse moves.
|
||
* Mouse Position:: Asking where the mouse is, or moving it.
|
||
* Pop-Up Menus:: Displaying a menu for the user to select from.
|
||
* Dialog Boxes:: Displaying a box to ask yes or no.
|
||
* Pointer Shapes:: Specifying the shape of the mouse pointer.
|
||
* Window System Selections::Transferring text to and from other windows.
|
||
* Color Names:: Getting the definitions of color names.
|
||
* Text Terminal Colors:: Defining colors for text-only terminals.
|
||
* Resources:: Getting resource values from the server.
|
||
* Display Feature Testing:: Determining the features of a terminal.
|
||
|
||
Positions
|
||
|
||
* Point:: The special position where editing takes place.
|
||
* Motion:: Changing point.
|
||
* Excursions:: Temporary motion and buffer changes.
|
||
* Narrowing:: Restricting editing to a portion of the buffer.
|
||
|
||
Motion
|
||
|
||
* Character Motion:: Moving in terms of characters.
|
||
* Word Motion:: Moving in terms of words.
|
||
* Buffer End Motion:: Moving to the beginning or end of the buffer.
|
||
* Text Lines:: Moving in terms of lines of text.
|
||
* Screen Lines:: Moving in terms of lines as displayed.
|
||
* List Motion:: Moving by parsing lists and sexps.
|
||
* Skipping Characters:: Skipping characters belonging to a certain set.
|
||
|
||
Markers
|
||
|
||
* Overview of Markers:: The components of a marker, and how it relocates.
|
||
* Predicates on Markers:: Testing whether an object is a marker.
|
||
* Creating Markers:: Making empty markers or markers at certain places.
|
||
* Information from Markers::Finding the marker's buffer or character
|
||
position.
|
||
* Marker Insertion Types:: Two ways a marker can relocate when you
|
||
insert where it points.
|
||
* Moving Markers:: Moving the marker to a new buffer or position.
|
||
* The Mark:: How ``the mark'' is implemented with a marker.
|
||
* The Region:: How to access ``the region''.
|
||
|
||
Text
|
||
|
||
* Near Point:: Examining text in the vicinity of point.
|
||
* Buffer Contents:: Examining text in a general fashion.
|
||
* Comparing Text:: Comparing substrings of buffers.
|
||
* Insertion:: Adding new text to a buffer.
|
||
* Commands for Insertion:: User-level commands to insert text.
|
||
* Deletion:: Removing text from a buffer.
|
||
* User-Level Deletion:: User-level commands to delete text.
|
||
* The Kill Ring:: Where removed text sometimes is saved for
|
||
later use.
|
||
* Undo:: Undoing changes to the text of a buffer.
|
||
* Maintaining Undo:: How to enable and disable undo information.
|
||
How to control how much information is kept.
|
||
* Filling:: Functions for explicit filling.
|
||
* Margins:: How to specify margins for filling commands.
|
||
* Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
|
||
from context.
|
||
* Auto Filling:: How auto-fill mode is implemented to break lines.
|
||
* Sorting:: Functions for sorting parts of the buffer.
|
||
* Columns:: Computing horizontal positions, and using them.
|
||
* Indentation:: Functions to insert or adjust indentation.
|
||
* Case Changes:: Case conversion of parts of the buffer.
|
||
* Text Properties:: Assigning Lisp property lists to text characters.
|
||
* Substitution:: Replacing a given character wherever it appears.
|
||
* Transposition:: Swapping two portions of a buffer.
|
||
* Registers:: How registers are implemented. Accessing
|
||
the text or position stored in a register.
|
||
* Base 64:: Conversion to or from base 64 encoding.
|
||
* MD5 Checksum:: Compute the MD5 ``message digest''/``checksum''.
|
||
* Atomic Changes:: Installing several buffer changes ``atomically''.
|
||
* Change Hooks:: Supplying functions to be run when text is changed.
|
||
|
||
The Kill Ring
|
||
|
||
* Kill Ring Concepts:: What text looks like in the kill ring.
|
||
* Kill Functions:: Functions that kill text.
|
||
* Yanking:: How yanking is done.
|
||
* Yank Commands:: Commands that access the kill ring.
|
||
* Low-Level Kill Ring:: Functions and variables for kill ring access.
|
||
* Internals of Kill Ring:: Variables that hold kill-ring data.
|
||
|
||
Indentation
|
||
|
||
* Primitive Indent:: Functions used to count and insert indentation.
|
||
* Mode-Specific Indent:: Customize indentation for different modes.
|
||
* Region Indent:: Indent all the lines in a region.
|
||
* Relative Indent:: Indent the current line based on previous lines.
|
||
* Indent Tabs:: Adjustable, typewriter-like tab stops.
|
||
* Motion by Indent:: Move to first non-blank character.
|
||
|
||
Text Properties
|
||
|
||
* Examining Properties:: Looking at the properties of one character.
|
||
* Changing Properties:: Setting the properties of a range of text.
|
||
* Property Search:: Searching for where a property changes value.
|
||
* Special Properties:: Particular properties with special meanings.
|
||
* Format Properties:: Properties for representing formatting of text.
|
||
* Sticky Properties:: How inserted text gets properties from
|
||
neighboring text.
|
||
* Saving Properties:: Saving text properties in files, and reading
|
||
them back.
|
||
* Lazy Properties:: Computing text properties in a lazy fashion
|
||
only when text is examined.
|
||
* Clickable Text:: Using text properties to make regions of text
|
||
do something when you click on them.
|
||
* Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
|
||
* Fields:: The @code{field} property defines
|
||
fields within the buffer.
|
||
* Not Intervals:: Why text properties do not use
|
||
Lisp-visible text intervals.
|
||
|
||
Non-ASCII Characters
|
||
|
||
* Text Representations:: Unibyte and multibyte representations
|
||
* Converting Representations:: Converting unibyte to multibyte and vice versa.
|
||
* Selecting a Representation:: Treating a byte sequence as unibyte or multi.
|
||
* Character Codes:: How unibyte and multibyte relate to
|
||
codes of individual characters.
|
||
* Character Sets:: The space of possible characters codes
|
||
is divided into various character sets.
|
||
* Chars and Bytes:: More information about multibyte encodings.
|
||
* Splitting Characters:: Converting a character to its byte sequence.
|
||
* Scanning Charsets:: Which character sets are used in a buffer?
|
||
* Translation of Characters:: Translation tables are used for conversion.
|
||
* Coding Systems:: Coding systems are conversions for saving files.
|
||
* Input Methods:: Input methods allow users to enter various
|
||
non-ASCII characters without special keyboards.
|
||
* Locales:: Interacting with the POSIX locale.
|
||
|
||
Searching and Matching
|
||
|
||
* String Search:: Search for an exact match.
|
||
* Searching and Case:: Case-independent or case-significant searching.
|
||
* Regular Expressions:: Describing classes of strings.
|
||
* Regexp Search:: Searching for a match for a regexp.
|
||
* POSIX Regexps:: Searching POSIX-style for the longest match.
|
||
* Match Data:: Finding out which part of the text matched,
|
||
after a string or regexp search.
|
||
* Search and Replace:: Commands that loop, searching and replacing.
|
||
* Standard Regexps:: Useful regexps for finding sentences, pages,...
|
||
|
||
Regular Expressions
|
||
|
||
* Syntax of Regexps:: Rules for writing regular expressions.
|
||
* Regexp Example:: Illustrates regular expression syntax.
|
||
* Regexp Functions:: Functions for operating on regular expressions.
|
||
|
||
Syntax Tables
|
||
|
||
* Syntax Basics:: Basic concepts of syntax tables.
|
||
* Syntax Descriptors:: How characters are classified.
|
||
* Syntax Table Functions:: How to create, examine and alter syntax tables.
|
||
* Syntax Properties:: Overriding syntax with text properties.
|
||
* Motion and Syntax:: Moving over characters with certain syntaxes.
|
||
* Parsing Expressions:: Parsing balanced expressions
|
||
using the syntax table.
|
||
* Standard Syntax Tables:: Syntax tables used by various major modes.
|
||
* Syntax Table Internals:: How syntax table information is stored.
|
||
* Categories:: Another way of classifying character syntax.
|
||
|
||
Syntax Descriptors
|
||
|
||
* Syntax Class Table:: Table of syntax classes.
|
||
* Syntax Flags:: Additional flags each character can have.
|
||
|
||
Abbrevs And Abbrev Expansion
|
||
|
||
* Abbrev Mode:: Setting up Emacs for abbreviation.
|
||
* Abbrev Tables:: Creating and working with abbrev tables.
|
||
* Defining Abbrevs:: Specifying abbreviations and their expansions.
|
||
* Abbrev Files:: Saving abbrevs in files.
|
||
* Abbrev Expansion:: Controlling expansion; expansion subroutines.
|
||
* Standard Abbrev Tables:: Abbrev tables used by various major modes.
|
||
|
||
Processes
|
||
|
||
* Subprocess Creation:: Functions that start subprocesses.
|
||
* Shell Arguments:: Quoting an argument to pass it to a shell.
|
||
* Synchronous Processes:: Details of using synchronous subprocesses.
|
||
* Asynchronous Processes:: Starting up an asynchronous subprocess.
|
||
* Deleting Processes:: Eliminating an asynchronous subprocess.
|
||
* Process Information:: Accessing run-status and other attributes.
|
||
* Input to Processes:: Sending input to an asynchronous subprocess.
|
||
* Signals to Processes:: Stopping, continuing or interrupting
|
||
an asynchronous subprocess.
|
||
* Output from Processes:: Collecting output from an asynchronous subprocess.
|
||
* Sentinels:: Sentinels run when process run-status changes.
|
||
* Query Before Exit:: Whether to query if exiting will kill a process.
|
||
* Transaction Queues:: Transaction-based communication with subprocesses.
|
||
* Network:: Opening network connections.
|
||
* Network Servers:: Network servers let Emacs accept net connections.
|
||
* Datagrams:: UDP network connections.
|
||
* Low-Level Network:: Lower-level but more general function
|
||
to create connections and servers.
|
||
* Misc Network:: Additional relevant functions for network connections.
|
||
* Byte Packing:: Using bindat to pack and unpack binary data.
|
||
|
||
Receiving Output from Processes
|
||
|
||
* Process Buffers:: If no filter, output is put in a buffer.
|
||
* Filter Functions:: Filter functions accept output from the process.
|
||
* Decoding Output:: Filters can get unibyte or multibyte strings.
|
||
* Accepting Output:: How to wait until process output arrives.
|
||
|
||
Emacs Display
|
||
|
||
* Refresh Screen:: Clearing the screen and redrawing everything on it.
|
||
* Forcing Redisplay:: Forcing redisplay.
|
||
* Truncation:: Folding or wrapping long text lines.
|
||
* The Echo Area:: Displaying messages at the bottom of the screen.
|
||
* Warnings:: Displaying warning messages for the user.
|
||
* Invisible Text:: Hiding part of the buffer text.
|
||
* Selective Display:: Hiding part of the buffer text (the old way).
|
||
* Temporary Displays:: Displays that go away automatically.
|
||
* Overlays:: Use overlays to highlight parts of the buffer.
|
||
* Width:: How wide a character or string is on the screen.
|
||
* Line Height:: Controlling the height of lines.
|
||
* Faces:: A face defines a graphics style
|
||
for text characters: font, colors, etc.
|
||
* Fringes:: Controlling window fringes.
|
||
* Scroll Bars:: Controlling vertical scroll bars.
|
||
* Pointer Shape:: Controlling the mouse pointer shape.
|
||
* Display Property:: Enabling special display features.
|
||
* Images:: Displaying images in Emacs buffers.
|
||
* Buttons:: Adding clickable buttons to Emacs buffers.
|
||
* Blinking:: How Emacs shows the matching open parenthesis.
|
||
* Usual Display:: The usual conventions for displaying nonprinting chars.
|
||
* Display Tables:: How to specify other conventions.
|
||
* Beeping:: Audible signal to the user.
|
||
* Window Systems:: Which window system is being used.
|
||
|
||
Operating System Interface
|
||
|
||
* Starting Up:: Customizing Emacs start-up processing.
|
||
* Getting Out:: How exiting works (permanent or temporary).
|
||
* System Environment:: Distinguish the name and kind of system.
|
||
* User Identification:: Finding the name and user id of the user.
|
||
* Time of Day:: Getting the current time.
|
||
* Time Conversion:: Converting a time from numeric form to a string, or
|
||
to calendrical data (or vice versa).
|
||
* Time Parsing:: Converting a time from numeric form to text
|
||
and vice versa.
|
||
* Processor Run Time:: Getting the run time used by Emacs.
|
||
* Time Calculations:: Adding, subtracting, comparing times, etc.
|
||
* Timers:: Setting a timer to call a function at a certain time.
|
||
* Terminal Input:: Recording terminal input for debugging.
|
||
* Terminal Output:: Recording terminal output for debugging.
|
||
* Sound Output:: Playing sounds on the computer's speaker.
|
||
* X11 Keysyms:: Operating on key symbols for X Windows
|
||
* Batch Mode:: Running Emacs without terminal interaction.
|
||
* Session Management:: Saving and restoring state with X Session Management.
|
||
|
||
Starting Up Emacs
|
||
|
||
* Startup Summary:: Sequence of actions Emacs performs at start-up.
|
||
* Init File:: Details on reading the init file (@file{.emacs}).
|
||
* Terminal-Specific:: How the terminal-specific Lisp file is read.
|
||
* Command-Line Arguments:: How command line arguments are processed,
|
||
and how you can customize them.
|
||
|
||
Getting out of Emacs
|
||
|
||
* Killing Emacs:: Exiting Emacs irreversibly.
|
||
* Suspending Emacs:: Exiting Emacs reversibly.
|
||
|
||
Tips and Conventions
|
||
|
||
* Coding Conventions:: Conventions for clean and robust programs.
|
||
* Key Binding Conventions:: Which keys should be bound by which programs.
|
||
* Programming Tips:: Making Emacs code fit smoothly in Emacs.
|
||
* Compilation Tips:: Making compiled code run fast.
|
||
* Warning Tips:: Turning off compiler warnings.
|
||
* Documentation Tips:: Writing readable documentation strings.
|
||
* Comment Tips:: Conventions for writing comments.
|
||
* Library Headers:: Standard headers for library packages.
|
||
|
||
GNU Emacs Internals
|
||
|
||
* Building Emacs:: How to preload Lisp libraries into Emacs.
|
||
* Pure Storage:: A kludge to make preloaded Lisp functions sharable.
|
||
* Garbage Collection:: Reclaiming space for Lisp objects no longer used.
|
||
* Memory Usage:: Info about total size of Lisp objects made so far.
|
||
* Writing Emacs Primitives:: Writing C code for Emacs.
|
||
* Object Internals:: Data formats of buffers, windows, processes.
|
||
|
||
Object Internals
|
||
|
||
* Buffer Internals:: Components of a buffer structure.
|
||
* Window Internals:: Components of a window structure.
|
||
* Process Internals:: Components of a process structure.
|
||
@end menu
|
||
|
||
@include intro.texi
|
||
@include objects.texi
|
||
@include numbers.texi
|
||
@include strings.texi
|
||
|
||
@include lists.texi
|
||
@include sequences.texi
|
||
@include hash.texi
|
||
@include symbols.texi
|
||
@include eval.texi
|
||
|
||
@include control.texi
|
||
@include variables.texi
|
||
@include functions.texi
|
||
@include macros.texi
|
||
|
||
@include customize.texi
|
||
@include loading.texi
|
||
@include compile.texi
|
||
@include advice.texi
|
||
|
||
@include debugging.texi
|
||
@include streams.texi
|
||
@include minibuf.texi
|
||
@include commands.texi
|
||
|
||
@include keymaps.texi
|
||
@include modes.texi
|
||
@include help.texi
|
||
@include files.texi
|
||
|
||
@include backups.texi
|
||
@include buffers.texi
|
||
@include windows.texi
|
||
@include frames.texi
|
||
|
||
@include positions.texi
|
||
@include markers.texi
|
||
@include text.texi
|
||
@include nonascii.texi
|
||
|
||
@include searching.texi
|
||
@include syntax.texi
|
||
@include abbrevs.texi
|
||
@include processes.texi
|
||
|
||
@include display.texi
|
||
@include os.texi
|
||
|
||
@c MOVE to Emacs Manual: include misc-modes.texi
|
||
|
||
@c appendices
|
||
|
||
@c REMOVE this: include non-hacker.texi
|
||
|
||
@include anti.texi
|
||
@include doclicense.texi
|
||
@include gpl.texi
|
||
@include tips.texi
|
||
@include internals.texi
|
||
@include errors.texi
|
||
@include locals.texi
|
||
@include maps.texi
|
||
@include hooks.texi
|
||
|
||
@include index.texi
|
||
|
||
@node New Symbols, , Index, Top
|
||
@unnumbered New Symbols Since the Previous Edition
|
||
|
||
@printindex tp
|
||
|
||
@bye
|
||
|
||
|
||
These words prevent "local variables" above from confusing Emacs.
|
||
|
||
@ignore
|
||
arch-tag: f7e9a219-a0e1-4776-b631-08eaa1d49b34
|
||
@end ignore
|