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emacs/lisp/avoid.el
David J. MacKenzie 978625b7e0 Fix comment typos.
1994-02-27 03:25:08 +00:00

259 lines
9.9 KiB
EmacsLisp

;;; avoid.el -- make mouse pointer stay out of the way of editing.
;;; Copyright (C) 1993, 1994 Free Software Foundation, Inc.
;; Author: Boris Goldowsky <boris@cs.rochester.edu>
;; Keywords: mouse
;; Version: 1.10
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
;;; Commentary:
;;;
;;; For those who are annoyed by the mouse pointer obscuring text,
;;; this mode moves the mouse pointer - either just a little out of
;;; the way, or all the way to the corner of the frame.
;;; To use, load or evaluate this file and type M-x mouse-avoidance-mode .
;;; To set up permanently, put this file on your load-path and put the
;;; following in your .emacs:
;;;
;;; (cond (window-system
;;; (require 'avoid)
;;; (mouse-avoidance-mode 'cat-and-mouse)))
;;;
;;; The 'cat-and-mouse can be
;;; 'banish or 'jump or 'animate or 'proteus if you prefer.
;;; See the documentation for function `mouse-avoidance-mode' for
;;; details of the different modes.
;;;
;;; For added silliness, make the animatee animate...
;;; put something similar to the following into your .emacs:
;;;
;;; (cond (window-system
;;; (setq x-pointer-shape
;;; (eval (nth (random 4)
;;; '(x-pointer-man x-pointer-spider
;;; x-pointer-gobbler x-pointer-gumby))))
;;; (set-mouse-color (cdr (assoc 'mouse-color (frame-parameters))))))
;;;
;;; For completely random pointer shape, replace the setq above with:
;;; (setq x-pointer-shape (mouse-avoidance-random-shape))
;;;
;;; Bugs & Warnings:
;;;
;;; - Due to a bug in (mouse-position), this code can cause emacs
;;; 19.22 to crash when deleting a frame if the mouse has not moved
;;; since creating the frame. Versions earlier than 19.21 will
;;; crash more easily; this program should not be used with them.
;;;
;;; - Using this code does slow emacs down. "banish" mode shouldn't
;;; ever be too bad though, and on my workstation even "animate" doesn't
;;; seem to have a noticable effect.
;;;
;;; - There are some situations where it doesn't do what you expect,
;;; notably when there are long wrapped lines in the buffer. Since
;;; there is no low-level command for finding point's position
;;; on the screen, it can fail to move the pointer when on such a line.
;;; Credits:
;;; This code was helped by all those who contributed suggestions, fixes, and
;;; additions:
;;; Joe Harrington (and his advisor), for the original inspiration
;;; Ken Manheimer, for dreaming up the Protean mode
;;; Richard Stallman, for the awful cat-and-mouse pun, among other things
;;; Mike Williams, Denis Howe, Bill Benedetto, Chris Moore, Don Morris,
;;; Simon Marshall, and M.S. Ashton, for their feedback.
;;;
;;; Code:
(provide 'avoid)
(defvar mouse-avoidance-mode nil
"Value is t or a symbol if the mouse pointer should avoid the cursor.
See function mouse-avoidance-mode for possible values. Changing this
variable is NOT the recommended way to change modes; use the function
instead.")
(defvar mouse-avoidance-nudge-dist 4
"*Average distance that mouse will be moved when approached by cursor.
Only applies in mode-avoidance-modes `animate' and `jump'.")
(defvar mouse-avoidance-nudge-var 3
"*Variability of mouse-avoidance-nudge-dist (which see).")
(defvar mouse-avoidance-animation-delay .01
"Delay between animation steps, in seconds.")
(defvar mouse-avoidance-threshhold 5
"*Mouse-pointer's flight distance.
If the cursor gets closer than this, the mouse pointer will move away.
Only applies in mouse-avoidance-modes `animate' and `jump'.")
;; Internal variables for mouse-avoidance-random-shape
(defvar mouse-avoidance-pointer-shapes nil)
(defvar mouse-avoidance-n-pointer-shapes 0)
;;; Functions:
(defun mouse-avoidance-too-close-p ()
;; Return t if mouse pointer and point cursor are too close.
;; Acceptable distance is defined by mouse-avoidance-threshhold.
(let ((mouse (mouse-position)))
(and (car (cdr mouse))
(< (abs (- (car (cdr mouse)) (current-column)))
mouse-avoidance-threshhold)
(< (abs (- (cdr (cdr mouse))
(+ (car (cdr (window-edges)))
(count-lines (window-start) (point)))))
mouse-avoidance-threshhold))))
(defun mouse-avoidance-banish-mouse ()
;; Put the mouse pointer in the upper-right corner of the current frame.
(set-mouse-position (selected-frame) (1- (frame-width)) 0))
(defun mouse-avoidance-nudge-mouse ()
;; Push the mouse a little way away, possibly animating the move
(let* ((cur (mouse-position))
(deltax (* (+ mouse-avoidance-nudge-dist
(random mouse-avoidance-nudge-var))
(if (zerop (random 2)) 1 -1)))
(deltay (* (+ mouse-avoidance-nudge-dist
(random mouse-avoidance-nudge-var))
(if (zerop (random 2)) 1 -1))))
(if (or (eq mouse-avoidance-mode 'animate)
(eq mouse-avoidance-mode 'proteus))
(let ((i 0.0)
(color (cdr (assoc 'mouse-color (frame-parameters)))))
(while (<= i 1)
(set-mouse-position
(car cur)
(mod (+ (car (cdr cur)) (round (* i deltax))) (frame-width))
(mod (+ (cdr (cdr cur)) (round (* i deltay))) (frame-height)))
(setq i (+ i (/ 1.0 mouse-avoidance-nudge-dist)))
(if (eq mouse-avoidance-mode 'proteus)
(progn
(setq x-pointer-shape (mouse-avoidance-random-shape))
(set-mouse-color color)))
(sit-for mouse-avoidance-animation-delay)))
(set-mouse-position
(car cur)
(mod (+ (car (cdr cur)) deltax) (window-width))
(mod (+ (cdr (cdr cur)) deltay) (window-height))))))
(defun mouse-avoidance-random-shape ()
"Return a random cursor shape.
This assumes that any variable whose name begins with x-pointer- and
has an integer value is a valid cursor shape. You might want to
redefine this function to suit your own tastes."
(if (null mouse-avoidance-pointer-shapes)
(progn
(setq mouse-avoidance-pointer-shapes
(mapcar '(lambda (x) (symbol-value (intern x)))
(all-completions "x-pointer-" obarray
'(lambda (x)
(and (boundp x)
(integerp (symbol-value x)))))))
(setq mouse-avoidance-n-pointer-shapes
(length mouse-avoidance-pointer-shapes))))
(nth (random mouse-avoidance-n-pointer-shapes)
mouse-avoidance-pointer-shapes))
(defun mouse-avoidance-simple-hook ()
(if (and (mouse-avoidance-keyboard-command (this-command-keys)))
(progn
(raise-frame (selected-frame))
(mouse-avoidance-banish-mouse))))
(defun mouse-avoidance-fancy-hook ()
(if (and (mouse-avoidance-keyboard-command (this-command-keys))
(mouse-avoidance-too-close-p))
(let ((old-pos (mouse-position)))
(mouse-avoidance-nudge-mouse)
(if (not (eq (selected-frame) (car old-pos)))
(apply 'set-mouse-position old-pos)))))
(defun mouse-avoidance-keyboard-command (key)
"Return t if the KEYSEQENCE is composed of keyboard events only.
Returns nil if there are any lists in the key sequence."
(cond ((null key) nil) ; Null event seems to be
; returned occasionally.
((not (vectorp key)) t) ; Strings are keyboard events.
((catch 'done
(let ((i 0)
(l (length key)))
(while (< i l)
(if (listp (aref key i))
(throw 'done nil))
(setq i (1+ i))))
t))))
(defun mouse-avoidance-mode (&optional mode)
"Set cursor avoidance mode to MODE.
MODE should be one of the symbols `banish', `jump', `animate',
`cat-and-mouse', `proteus', or `none'.
If MODE is nil, toggle mouse avoidance between `none' and `banish'
modes. Positive numbers and symbols other than the above are treated
as equivalent to `banish'; negative numbers and `-' are equivalent to `none'.
Effects of the different modes:
* BANISH: Move the mouse to the upper-right corner on any keypress.
Also raises the frame.
* JUMP: If the cursor gets too close to the mouse, displace the mouse
a random distance & direction. If this would put it in another,
overlapping frame, it is put back \(until the next keypress).
* ANIMATE: As `jump', but shows steps along the way for illusion of motion.
* CAT-AND-MOUSE: Same as `animate'.
* PROTEUS: As `animate', but changes the shape of the mouse pointer too.
\(see `mouse-avoidance-threshhold' for definition of \"too close\",
and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for
definition of \"random distance\".)"
(interactive
(list (intern (completing-read
"Select cursor avoidance technique (SPACE for list): "
'(("banish") ("jump") ("animate") ("cat-and-mouse")
("proteus") ("none"))
nil t))))
(if (eq mode 'cat-and-mouse)
(setq mode 'animate))
(setq post-command-hook
(delete 'mouse-avoidance-simple-hook (append post-command-hook nil)))
(setq post-command-hook
(delete 'mouse-avoidance-fancy-hook (append post-command-hook nil)))
(cond ((eq mode 'none)
(setq mouse-avoidance-mode nil))
((or (eq mode 'jump)
(eq mode 'animate)
(eq mode 'proteus))
(add-hook 'post-command-hook 'mouse-avoidance-fancy-hook)
(setq mouse-avoidance-mode mode))
((or (eq mode 'banish)
(eq mode t)
(and (null mode) (null mouse-avoidance-mode))
(and mode (> (prefix-numeric-value mode) 0)))
(add-hook 'post-command-hook 'mouse-avoidance-simple-hook)
(setq mouse-avoidance-mode 'banish))
(t (setq mouse-avoidance-mode nil))))
(or (assq 'mouse-avoidance-mode minor-mode-alist)
(setq minor-mode-alist (cons '(mouse-avoidance-mode " Avoid")
minor-mode-alist)))
;;; End of avoid.el